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Four Riders is a stance mod for Claw-type weapons, featuring fast strikes and powerful slams.

Can be equipped on:

✓ denotes weapon with matching Stance polarity

Combos

Combo Name Attack Multipliers
and Forced Procs
Avg Dmg Multi/s Length Animation
Aggravated Swarm
(While Not Moving)
Default Melee Attack
300%
Default Melee Attack
200%
Default Melee Attack
200% DmgImpactSmall64.png
Default Melee Attack
200%
Default Melee Attack
400% Knockdown b.png
565.2%/s 2.3s FourRidersCombo0.gif
Hungering Encroachment
(While Moving)
Default Melee Attack
100%
Default Melee Attack
200%
Default Melee Attack
2x 100%
Default Melee Attack
200%
411.8%/s 1.7s FourRidersCombo1.gif
Raging Conflict
(While Blocking & Moving)
Default Melee Attack
2x 100%
2x 200% DmgImpactSmall64.png
Default Melee Attack
200%
200% DmgSlashSmall64.png
Slam
100% Lifted b.png
400% Knockdown b.png
500.0%/s 3.0s FourRidersCombo2.gif
Eternal Fall
(While Blocking)
Default Melee Attack
200%
Default Melee Attack
300%
Default Melee Attack
300% DmgImpactSmall64.png
Default Melee Attack
2x 400% Ragdoll b.png
761.9%/s 2.1s FourRidersCombo3.gif
Three Lessons
(Heavy Attack)
Heavy Attack
500% DmgImpactSmall64.pngDmgSlashSmall64.png
Heavy Attack
500% Knockdown b.pngDmgSlashSmall64.png
0.0%/s N/A ClawsComboHeavy.gif
Feuding Blood
(While Sliding)
360° Attack
2x 200%
579.7%/s 0.7s ClawsFourRidersComboSlide.gif
One Point
(While In Air)
Default Melee Attack
200%
Default Melee Attack
2x 200%
Default Melee Attack
300% Knockdown b.png
0.0%/s N/A ClawsComboAir.gif
Through Strike
(While Wall Latching)
Default Melee Attack
300% Knockdown b.png
0.0%/s N/A ClawsComboWall.gif
Roaring Drums
(On Knocked Down Enemy)
Default Melee Attack
6x 500%
0.0%/s N/A ClawsComboFinisherGround.gif
360° Attack 360° Attack • Slam Slam Attack • Ranged Ranged Attack
View Full Legend
Key Inputs
Default Melee Attack Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Heavy Attack Heavy Attack  (PC default MMB; XBX, PSN, and NSW default left trigger)
Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Melee Attack
200%
 Attack does double damage 
Default Melee Attack
2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64.png Knockback
DmgPunctureSmall64.png Frailty
DmgSlashSmall64.png Bleeding
DmgBlastSmall64.png Flashbang
Knockdown b.png Knockdown
Lifted b.png Lifted
Panel.png Stagger
Ragdoll b.png Ragdoll
Finisher b.png Finisher (front, back, or ground) 
DmgImpairSmall64.png Impair (PvP only) 
*Combos that are shared across all stances of the weapon type.

Trivia[]

  • The name of the stance refers to the Four Horsemen of the Apocalypse. This is supported by how the first four combo names are named after each rider. Aggravated Swarm is Pestilence, Hungering Encroachment is Famine/Strife, Raging Conflict is War and Eternal Fall is Death.
  • Initially, the stance was thought to be bugged so that it can only be equipped on Fists and not claws. It was later found out that there were two separate versions of the stance — one for fists (which had a Vazarin Pol.svg polarity) and one for claws (which had a Madurai Pol.svg polarity). This was eventually confirmed to be a bug, and the fists variant was subsequently removed.[1] [2]
  • Most of the stance's attacks are sideways slashes clearly suited for the GrnClaws.png Ripkas, though they are equally effective with all claws.

Media[]

Patch History[]

Update 29.10 (2021-03-19)

  • Removed the forced Impact proc from Aggravated Swarm's first attack.
  • Removed the forced Impact proc from Aggravated Swarm's fourth attack.
  • Removed the forced Impact proc from Hungering Encroachment's fourth attack.
  • Shifted the forced Impact proc from the first and second hit of Raging Conflict's first attack to the third and fourth hits.
  • Shifted the forced Impact proc from Eternal Fall's second attack to the third attack.

Update 16.0 (2015-03-19)

  • Introduced.
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