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Four Riders is a stance mod for Claw-type weapons, featuring fast strikes and powerful slams.

Can be equipped on:

✓ denotes weapon with matching Stance polarity

Combos

Default Combos of Stance or Weapon
Combo Name Attack Multipliers
and Forced Procs
Avg Dmg Multi/s Length Animation
Aggravated Swarm
(While Not Moving)
Default Melee Attack
 300%
Default Melee Attack
 200%
Default Melee Attack
 200% DmgImpactSmall64.png
Default Melee Attack
 200%
Default Melee Attack
 400% Knockdown b.png
565.2%/s 2.3s FourRidersCombo0.gif
Hungering Encroachment
(While Moving)
Default Melee Attack
 100%
Default Melee Attack
 200%
Default Melee Attack
 2x 100%
Default Melee Attack
 200%
411.8%/s 1.7s FourRidersCombo1.gif
Raging Conflict
(While Blocking & Moving)
Default Melee Attack
 2x 100%
 2x 200% DmgImpactSmall64.png
Default Melee Attack
 200%
 200% DmgSlashSmall64.png
Default Melee Attack
 100% Lifted b.png
Slam 400% Knockdown b.png
366.7%/s 3.0s FourRidersCombo2.gif
Eternal Fall
(While Blocking)
Default Melee Attack
 200%
Default Melee Attack
 300%
Default Melee Attack
 300% DmgImpactSmall64.png
Default Melee Attack
 2x 400% Ragdoll b.png
761.9%/s 2.1s FourRidersCombo3.gif
Three Lessons
(Heavy Attack)
Heavy Attack
 500% DmgImpactSmall64.pngDmgSlashSmall64.png
Heavy Attack
 500% Knockdown b.pngDmgSlashSmall64.png
0.0%/s N/A ClawsComboHeavy.gif
Feuding Blood
(While Sliding)
Default Melee Attack
360° Attack 2x 200%
579.7%/s 0.7s ClawsFourRidersComboSlide.gif
One Point
(While In Air)
Default Melee Attack
 200%
Default Melee Attack
 2x 200%
Default Melee Attack
 300% Knockdown b.png
0.0%/s N/A ClawsComboAir.gif
Through Strike
(While Wall Latching)
Default Melee Attack
 300% Knockdown b.png
0.0%/s N/A ClawsComboWall.gif
Roaring Drums
(On Knocked Down Enemy)
Default Melee Attack
 6x 500%
0.0%/s N/A ClawsComboFinisherGround.gif
Slam Attack
(Looking At Ground While In Air)
Default Melee Attack
Direct 300%
Slam 100%
0.0%/s N/A ClawsComboSlam.gif
360° Attack 360°/Spin Attack • Slam Slam Attack • Ranged Ranged Attack • Thrust Thrust Attack
View Full Legend
Key Inputs
Default Melee Attack Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Heavy Attack Heavy Attack  (PC default MMB; XBX, PSN, and NSW default left trigger)
Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Melee Attack
 200%
 Attack does double damage 
Default Melee Attack
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64.png Knockback
DmgPunctureSmall64.png Frailty
DmgSlashSmall64.png Bleeding
DmgBlastSmall64.png Flashbang
Knockdown b.png Knockdown
Lifted b.png Lifted
Panel.png Stagger
Ragdoll b.png Ragdoll
Finisher b.png Finisher (front, back, or ground) 
DmgImpairSmall64.png Impair (PvP only) 

*Combos that are shared across all stances of the weapon type.
Average Damage Multiplier per second only applies to single target DPS calculations. Note that hits marked as "Slam Attacks" will not apply at the epicenter of a single target hit so these will not be accounted for in avg dmg multi/s calculations.
Combo animation lengths are approximate and are only accurate within a few tenths of a second.

Trivia[]

  • The name of the stance refers to the Four Horsemen of the Apocalypse. This is supported by how the first four combo names are named after each rider. Aggravated Swarm is Pestilence, Hungering Encroachment is Famine/Strife, Raging Conflict is War and Eternal Fall is Death.
  • Initially, the stance was thought to be bugged so that it can only be equipped on Fists and not claws. It was later found out that there were two separate versions of the stance — one for fists (which had a Vazarin Pol.svg polarity) and one for claws (which had a Madurai Pol.svg polarity). This was eventually confirmed to be a bug, and the fists variant was subsequently removed.[1] [2]
  • Most of the stance's attacks are sideways slashes clearly suited for the Ripkas.png Ripkas, though they are equally effective with all claws.

Media[]

Patch History[]

Update 29.10 (2021-03-19)

  • Removed the forced Impact proc from Aggravated Swarm's first attack.
  • Removed the forced Impact proc from Aggravated Swarm's fourth attack.
  • Removed the forced Impact proc from Hungering Encroachment's fourth attack.
  • Shifted the forced Impact proc from the first and second hit of Raging Conflict's first attack to the third and fourth hits.
  • Shifted the forced Impact proc from Eternal Fall's second attack to the third attack.

Update 16.0 (2015-03-19)

  • Introduced.
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