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Four Riders is a stance mod for Claw-type weapons, featuring fast strikes and powerful slams.

Can be equipped on:

✓ denotes weapon with matching Stance polarity

Can also be equipped to GarudaTalons Garuda Talons and GarudaPrimeTalons Garuda Prime Talons.

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Weekly Conclave Challenge Reward Weekly Conclave Challenge Reward A 2.27% 1 0.0227

Complete all weekly Conclave challenges to get this reward in your in-game inbox:

  • Match Won: Win 6 matches of any game type.
  • Match Complete: Complete 20 matches of any game type.
  • Conditioning: Complete 10 Daily Challenges.

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Grineer Manic 33% 0.67% 0.2211% 452 1 0.002211
Undying Flyer 4.5% 0.67% 0.03015% 3317 1 0.0003015

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Aggravated Swarm
Default Default
 300%
Default Default
 200%
Default Default
 200% DmgImpactSmall64
Default Default
 200% DmgSlashSmall64
Default Default
 400% Knockdown b
565.2%/s 2.3s FourRidersCombo0
Forward
(While Moving)
Hungering Encroachment
Default Default
 100%
Default Default
 200%
Default Default
 2x 100%
Default Default
 200%
411.8%/s 1.7s FourRidersCombo1
Forward Block
(While Blocking & Moving)
Raging Conflict
Default Default
 2x 100%
 2x 200% DmgImpactSmall64
Default Default
 200%
 200% DmgSlashSmall64
Default Default
 100% Lifted b
Slam Default 400% Knockdown b
366.7%/s 3.0s FourRidersCombo2
Block
(While Blocking)
Eternal Fall
Default Default
 200%
Default Default
 300%
Default Default
 300% DmgImpactSmall64
Default Default
 2x 400% Ragdoll b
761.9%/s 2.1s FourRidersCombo3
Heavy
(Heavy Attack)
Three Lessons*
Default Heavy
 500% DmgImpactSmall64DmgSlashSmall64
Default Heavy
 500% Knockdown bDmgSlashSmall64
N / A N / A ClawsComboHeavy
Slide
(While Sliding)
Feuding Blood
Default Default
360 Default 2x 200%
579.7%/s 0.7s FourRidersComboSlide
Aerial
(While In Air)
One Point*
Default Default
 200%
Default Default
 2x 200%
Default Default
 300% Knockdown b
N / A N / A ClawsComboAir
Wall
(While Wall Latching)
Through Strike*
Default Default
 300% Knockdown b
N / A N / A ClawsComboWall
Finisher
(On Knocked Down Enemy)
Roaring Drums*
Default Default
 5x 250%
 1%
N / A N / A ClawsComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Slam Default 200%
N / A N / A ClawsComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Slam Default Direct and Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack. Affected by the Seismic Wave mod.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Trivia[]

  • The name of the stance refers to the Four Horsemen of the Apocalypse. This is supported by how the first four combo names are named after each rider. Aggravated Swarm is Pestilence, Hungering Encroachment is Famine/Strife, Raging Conflict is War and Eternal Fall is Death.
  • Initially, the stance was thought to be bugged so that it can only be equipped on Fists and not claws. It was later found out that there were two separate versions of the stance — one for fists (which had a Vazarin Pol polarity) and one for claws (which had a Madurai Pol polarity). This was eventually confirmed to be a bug, and the fists variant was subsequently removed.[1] [2]
  • Most of the stance's attacks are sideways slashes clearly suited for the Ripkas Ripkas, though they are equally effective with all claws.

Media[]

Patch History[]

Update 29.10 (2021-03-19)

  • Removed the forced Impact proc from Aggravated Swarm's first attack.
  • Removed the forced Impact proc from Aggravated Swarm's fourth attack.
  • Removed the forced Impact proc from Hungering Encroachment's fourth attack.
  • Shifted the forced Impact proc from the first and second hit of Raging Conflict's first attack to the third and fourth hits.
  • Shifted the forced Impact proc from Eternal Fall's second attack to the third attack.

Update 16.0 (2015-03-19)

  • Introduced.
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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