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Focus Energy is a mod that increases Heavy Attack Efficiency and DmgElectricitySmall64 Electricity damage on melee weapons by 10% and 15% per rank, at a maximum of 40% and 60% at rank 3, respectively.

Stats[]

Rank Melee Combo Efficiency DmgElectricitySmall64 Electricity Damage Cost
0 +10% +15% 6
1 +20% +30% 7
2 +30% +45% 8
3 +40% +60% 9

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Nightmare Mode Nightmare Mode Rescue C 15.49% 1 0.1549

See in-game World State Window for active Nightmare Mode nodes

Nightmare Mode Nightmare Mode Missions C 15.49% 1 0.1549

See in-game World State Window for active Nightmare Mode nodes

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]

Sourced from official drop table repository.

Notes[]

Trivia[]

  • Previously, the in-game description of this mod incorrectly stated:
    "Convert 10% of energy used to Bonus Damage on next Melee Attack. Store up to +0.2 Bonus Damage"
  • Prior to Update 26.0 (2019-10-31), this mod increased Channeling efficiency and DmgElectricitySmall64 Electricity damage on melee weapons.

Gallery[]

Patch History[]

Update 26.0 (2019-10-31)

  • Channeling Efficiency changed to Melee Combo Efficiency (previously +40% Channeling Efficiency, +60% Electricity).

Update: Recurring Nightmares (2016-10-27)

  • Focus Energy added to nightmare missions

Update 13.0 (2014-04-09)

  • Changed Focus Energy with the removal of Charge Attacks for Combos

Update 9.0 (2013-07-13)

  • Introduced.

Last updated: Update 26.0 (2019-10-31)


  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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