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|unlock=50,000
 
|unlock=50,000
 
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|info=*The base cooldown is '''180''' seconds, with each ways unlocked increasing its timer by '''45''' seconds.
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|info=*The base cooldown is '''180''' seconds. Each active Way increases the cooldown by '''45''' seconds.}}
}}
 
 
{{FocusSimple|gameimage = MindSpikeMastery.png|Mind Spike Mastery|Reduces the cooldown on Mind Spike by '''15 / 30 / 45 / 75''' seconds.
 
{{FocusSimple|gameimage = MindSpikeMastery.png|Mind Spike Mastery|Reduces the cooldown on Mind Spike by '''15 / 30 / 45 / 75''' seconds.
 
|unlock=50,000
 
|unlock=50,000

Revision as of 06:10, 15 December 2015

[ Edit ]

SealNaramonTree b
Mind Spike
Unleashes 5 / 6 / 8 / 10 bursts of psychic energy over 10 / 12 / 16 / 20 seconds that inflict Confusion on enemies in a 20 meter, 20 degree cone.
FocusLensFocus b50,000 to unlock

FocusLensFocus b75,000 / 112,500 / 150,000
FocusPool 1 / 2 / 3 / 4
Mastery Rank ?

  • The base cooldown is 180 seconds. Each active Way increases the cooldown by 45 seconds.
Community notes  

MindSpikeMastery
FocusNodeRing b
Mind Spike Mastery
Reduces the cooldown on Mind Spike by 15 / 30 / 45 / 75 seconds.
FocusLensFocus b50,000 to unlock

FocusLensFocus b75,000 / 112,500 / 150,000
FocusPool 1 / 2 / 3 / 4
Mastery Rank ?

MindBlast
FocusNodeRing b
Mind Blast
Reduces the distance traveled by Mind Spike to 10 / 15 / 17 / ? meters, but increases its size to 25 / 30 / 35 / ? degrees.
FocusLensFocus b25,000 to unlock

FocusLensFocus b75,000 / 112,500 / 150,000
FocusPool 1 / 2 / 3 / 4
Mastery Rank ?

TraumaticRedirection
FocusNodeRing b
Traumatic Redirection
Mind Spike grants 3 charges of Trauma. Melee attacks consume a charge of Trauma to inflict critical damage. Player will lose 30 health per second while they have Trauma Charges active.
FocusLensFocus b80,000 to unlock

FocusLensFocus b75,000 / 112,500 / 150,000
FocusPool 1 / 2 / 3 / 4
Mastery Rank ?

TacticalStrike
FocusNodeRing b
Tactical Strike
Mind Spike grants allies 10% / 20% / ? / ? increased Critical Chance with melee weapons for 20 seconds.
FocusLensFocus b25,000 to unlock

FocusLensFocus b75,000 / 112,500 / 150,000
FocusPool 1 / 2 / 3 / 4
Mastery Rank ?

RevealWeakness
FocusNodeRing b
Reveal Weakness
Mind Spike opens enemies up to Finishers, and increases Finisher damage taken by 15%.
FocusLensFocus b25,000 to unlock

FocusLensFocus b75,000 / 112,500 / 150,000
FocusPool 1 / 2 / 3 / 4
Mastery Rank ?

SunderingBlast
FocusNodeRing b
Sundering Blast
Mind Spike has a 25% / ? / ? / ? chance to disarm enemies.
FocusLensFocus b80,000 to unlock

FocusLensFocus b75,000 / 112,500 / 150,000
FocusPool 1 / 2 / 3 / 4
Mastery Rank ?

CloakingAura
FocusNodeRing b
Cloaking Aura
Mind Spike grants allies invisibility for 5 / ? / ? / ? seconds.
FocusLensFocus b50,000 to unlock

FocusLensFocus b75,000 / 112,500 / 150,000
FocusPool 1 / 2 / 3 / 4
Mastery Rank ?

StrategicExecution
FocusNodeHex b
Passive
Strategic Execution
Mind Spike grants 10% / 15% / 20% / 25% increased affinity from killing enemies with melee weapons for the duration of the mission. (This bonus affinity applies strictly to the melee weapon, and frames will not get this)
FocusLensFocus b25,000 to unlock

FocusLensFocus b75,000 / 112,500 / 150,000
FocusPool 1 / 2 / 3 / 4
Mastery Rank ?

DeadlyIntent
FocusNodeHex b
Passive
Deadly Intent
Mind Spike grants 15% / 20% / 25% / 30% increased Critical Chance with melee weapon for the duration of the mission.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000
FocusPool 1 / 3 / 5 / ?
Mastery Rank ?

  • Deadly Intent requires one Way slot for the initial unlock, and two more for every additional rank.
Community notes  

ShadowStep
FocusNodeHex b
Passive
Shadow Step
Mind Spike grants 5 / 6 / 8 / 10 seconds of invisibility when inflicting critical damage with a melee weapon for the duration of the mission.
FocusLensFocus b25,000 to unlock

FocusLensFocus b75,000 / 112,500 / 150,000
FocusPool 1 / 2 / 3 / 4
Mastery Rank ?

Community notes