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Preceded by
Focus 1.0 since Update 22.0
FocusLensFocus b
Not to be confused with Mod TT 20pxFocus Energy.
Focus (version 2.0) refers to the release of the reworked Focus system which came with the Plains of Eidolon update. The Focus system originally debuted in the same update as The Second Dream quest, and revolved around unlocking a Tenno's true abilities, guided by the principles of the Five Great Tenno Schools.

Activation

OperatorTranscendence

A Tenno Operator being projected through Transcendence as the Warframe lies inert on the ground.

Upon completion of the Second Dream quest, players become able to perform Transcendence, which will call out a spiritual projection of their Operator. When activated (default 5  on PC, LB  + RB  on controller), a spiritual projection of the Tenno Operator will appear behind the Warframe, and player control shifts to said projection, which will begin using a powerful Void attack in the direction of aim. In this so-called Transcendent State, the player can move the projection as well as aim its Void Beam attack, and both the projection and the Warframe are invulnerable to attack. The Warframe itself is unable to move during this state, however continuous Abilities cast before using the focus ability remain active. This state lasts for 10 seconds, or if the player manually deactivates it. Transcendence has an initial cooldown time of 180 seconds before it can be used.

Completing The War Within will replace Transcendence with Transference, where players will be able to directly call out their Operators into battle as fully controllable units with their own powers and abilities.

Both methods of calling out the Operator are required in order to activate and take advantage of the Focus powers provided by the system.

Tenno Schools

TennoFocusSchools

The Tenno Schools are disciplines that represent a particular way of thought in regards to the Tenno's personality and fighting styles, with each school focusing on a different discipline, manifesting in the various abilities that each school provides for the Tenno Operator, and to a lesser extent their Warframes.

At the end of The Second Dream, players are asked to choose one of the five Tenno Schools available as their starting Focus school. Focus is classified into the five Schools, similar to the modern polarities:

  • FocusLensMadurai bMadurai, the offensive school
  • FocusLensVazarin bVazarin, the healing school
  • FocusLensNaramon bNaramon, the melee school
  • FocusLensUnairu bUnairu, the defensive school
  • FocusLensZenurik bZenurik, the resource school

Each school has a skill tree comprised of 10 abilities called Ways, of which one will already be unlocked as the starting ability. These Ways unlock various passive abilities that can improve either the player's Warframe or grant additional utility to Operator powers. Once unlocked, a "Way" has to be activated by clicking on its icon which will change its icon color from black to red, with a red line leading back to the preceding active Way in the tree to signify that it is on. Ways also require that the preceding requisite Way in the skill tree is active in order to be activated: if the preceding Way is turned off, the Way node it is connected to will also be deactivated.

Certain Ways provide Passive upgrades, which confer bonuses that last for the duration of a mission, applying to either the Warframe or the weapons they carry. These passive Ways do not activate until the Operator has been called out at least once in a mission.

Individual Ways also contain their own ranks which can be upgraded by spending Focus points to enhance that particular Way's attributes. Unlike unlocking a Way which requires a lump sum of Focus points to be spent, ranking up a Way is performed by gradually allocating points into it by holding down the Focus button beside the Way's icon until the required amount of Focus is reached. Allocation of Focus points can be stopped at any time or until the currently available amount of Focus points for that school is depleted, and once allocated can be confirmed to lock the points into that Way, or canceled to return the allocated points to the School's available Focus points for spending elsewhere. Focus points allocated in such a manner cannot be reimbursed once allocated and confirmed into a Way. The amount of Focus points required to rank up a Way increases with each rank purchased.

Way Capacity

All Focus schools have a shared Way capacity or FocusPoolPool, which is consumed whenever a Focus ability in any of the schools is activated or leveled up. The larger the player's Pool is, the more Ways can be activated from the different Focus schools, along with allowing higher ranked abilities to be leveled up and activated.

Players can increase Way Capacity in two ways; They can add Way Capacity from the main Focus menu, which will consume Focus Points from the currently selected Primary Focus school, or they can add Capacity from each individual school, which will consume that school's Focus points. The Focus points will be spent as a lump sum, which will increase the amount of Way Capacity by one. The more Way Capacity is added, the more expensive each successive addition becomes in terms of Focus points.

Way Capacity initially starts out with five slots, with the starting skill taking up a single Way, leaving four more spaces open. Adding other active Ways or ranking up a "Way" will take one Pool slot each, with each additional rank increasing its Pool cost. While players can unlock any number of Ways in a school's skill tree, if they have an insufficient Pool capacity they will only be able to activate or rank up a limited number of Ways.

Increasing the Way Capacity of the shared Pool will increase the Way Capacity of all schools individually, and each school can consume Way Capacity separate from other schools. For example, increasing the shared Way Capacity to 10 will allow all schools to activate up to 10 points worth of Focus abilities individually, i.e. Zenurik can spend 10 points, Madurai can spend 10 points, etc.

View Cost of Increasing Way-Pool's Capacity List
Current Capacity Focus cost of Next Upgrade Capacity Change Total Focus Cost
5 2,576 5 >> 6 2,576
6 3,099 6 >> 7 5,675
7 3,638 7 >> 8 9,313
8 4,190 8 >> 9 13,503
9 4,755 9 >> 10 18,258
10 5,331 10 >> 11 23,589
11 5,918 11 >> 12 29,507
12 6,514 12 >> 13 36,021
13 7,120 13 >> 14 43,141
14 7,734 14 >> 15 50,875
15 8,537 15 >> 16 59,232
16 8,988 16 >> 17 68,220
17 9,626 17 >> 18 77,846
18 10,271 18 >> 19 88,117
19 10,923 19 >> 20 99,040
20 11,582 20 >> 21 110,622
21 12,247 21 >> 22 122,896
22 12,918 22 >> 23 135,787
23 13,595 23 >> 24 149,382
24 14,277 24 >> 25 163,659
25 14,965 25 >> 26 178,624
26 15,659 26 >> 27 194,283
27 16,357 27 >> 28 210,640
28 17,061 28 >> 29 227,701
29 17,769 29 >> 30 245,470
30 18,482 30 >> 31 263,952
31 19,200 31 >> 32 283,152
32 19,922 32 >> 33 303,074
33 20,649 33 >> 34 323,723
34 21,380 34 >> 35 345,103
35 22,115 35 >> 36 367,218
36 22,854 36 >> 37 390,072
37 23,597 37 >> 38 413,669
38 24,344 38 >> 39 438,013
39 25,095 39 >> 40 463,108
40 25,850 40 >> 41 488,958
41 26,609 41 >> 42 515,567
42 27,371 42 >> 43 542,938
43 28,136 43 >> 44 571,074
44 28,905 44 >> 45 599,979
45 29,678 45 >> 46 629,657
46 30,454 46 >> 47 660,111
47 31,233 47 >> 48 691,344
48 32,015 48 >> 49 723,359
49 32,801 49 >> 50 756,160
50 33,590 50 >> 51 789,750
51 34,382 51 >> 52 824,132
52 35,176 52 >> 53 859,308
53 35,974 53 >> 54 895,282
54 36,775 54 >> 55 932,057
55 37,579 55 >> 56 969,636
56 38,386 56 >> 57 1,008,022
57 39,195 57 >> 58 1,047,217
58 40,008 58 >> 59 1,087,225
59 40,823 59 >> 60 1,128,048
60 41,641 60 >> 61 1,169,689
61 42,461 61 >> 62 1,212,150
62 43,284 62 >> 63 1,255,434
63 44,110 63 >> 64 1,299,544
64 44,938 64 >> 65 1,344,482
65 45,769 65 >> 66 1,390,251
66 46,603 66 >> 67 1,436,854
67 47,439 67 >> 68 1,484,293
68 48,277 68 >> 69 1,532,570
69 49,118 69 >> 70 1,581,688
70 49,961 70 >> 71 1,631,649
71 50,807 71 >> 72 1,682,456
72 51,655 72 >> 73 1,734,111
73 52,505 73 >> 74 1,786,616
74 53,357 74 >> 75 1,839,973
75 54,212 75 >> 76 1,894,185
76 55,069 76 >> 77 1,949,254
77 55,929 77 >> 78 2,005,183
78 56,790 78 >> 79 2,061,973
79 57,654 79 >> 80 2,119,627
80 58,520 80 >> 81 2,178,147
81 59,388 81 >> 82 2,237,535
82 60,258 82 >> 83 2,297,793
83 61,130 83 >> 84 2,358,923
84 62,005 84 >> 85 2,420,928
85 62,881 85 >> 86 2,483,809
86 63,759 86 >> 87 2,547,568
87 64,640 87 >> 88 2,612,208
88 65,522 88 >> 89 2,677,730
89 66,407 89 >> 90 2,744,137
90 67,293 90 >> 91 2,811,430
91 68,182 91 >> 92 2,879,612
92 69,072 92 >> 93 2,948,684
93 69,964 93 >> 94 3,018,648
94 70,858 94 >> 95 3,089,506
95 71,754 95 >> 96 3,161,260
96 72,652 96 >> 97 3,233,912
97 73,552 97 >> 98 3,307,464
98 74,453 98 >> 99 3,381,917
99 75,357 99 >> 100 3,457,274
100 76,262 100 >> 101 3,533,536
101 77,169 101 >> 102 3,610,705
102 78,078 102 >> 103 3,688,783
103 78,988 103 >> 104 3,767,771
104 79,900 104 >> 105 3,847,671
105 80,814 105 >> 106 3,928,485
106 81,730 106 >> 107 4,010,215
107 82,648 107 >> 108 4,092,863
108 83,567 108 >> 109 4,176,430
109 84,488 109 >> 110 4,260,918
110 85,410 110 >> 111 4,346,328
111 86,334 111 >> 112 4,432,662
112 87,260 112 >> 113 4,519,922
113 88,188 113 >> 114 4,608,060
114 89,117 114 >> 115 4,697,177
115 90,047 115 >> 116 4,787,224
116 90,980 116 >> 117 4,878,204
117 91,914 117 >> 118 4,970,118
118 92,849 118 >> 119 5,062,967
119 93,786 119 >> 120 5,156,753
120 94,725 120 >> 121 5,251,478
121 95,665 121 >> 122 5,347,143
122 96,607 122 >> 123 5,443,750
123 97,550 123 >> 124 5,541,300
124 98,495 124 >> 125 5,639,795
125 99,441 125 >> 126 5,739,236
126 100,389 126 >> 127 5,839,625
127 101,338 127 >> 128 5,940,963
128 102,289 128 >> 129 6,043,252
129 103,241 129 >> 130 6,146,493
130 104,195 130 >> 131 6,250,688
131 105,150 131 >> 132 6,355,838
132 106,107 132 >> 133 6,461,945
133 107,065 133 >> 134 6,569,010
134 108,024 134 >> 135 6,677,034
135 108,985 135 >> 136 6,786,019
136 109,948 136 >> 137 6,895,967
137 110,911 137 >> 138 7,006,878
138 111,877 138 >> 139 7,118,755
139 112,843 139 >> 140 7,231,598
140 113,811 140 >> 141 7,345,409
141 114,780 141 >> 142 7,460,189
142 115,751 142 >> 143 7,575,940
143 116,723 143 >> 144 7,692,663
144 117,696 144 >> 145 7,810,359
145 118,671 145 >> 146 7,929,030
146 119,647 146 >> 147 8,048,677
147 120,624 147 >> 148 8,169,301
148 121,603 148 >> 149 8,290,904
149 122,583 149 >> 150 8,413,487
150 123,564 150 >> 151 8,537,051
151 124,547 151 >> 152 8,661,598
152 125,531 152 >> 153 8,787,129
153 126,516 153 >> 154 8,913,645
154 127,503 154 >> 155 9,041,148
155 128,490 155 >> 156 9,169,638
156 129,479 156 >> 157 9,299,117
157 130,470 157 >> 158 9,429,587
158 131,461 158 >> 159 9,561,048
159 132,454 159 >> 160 9,693,502
160 133,448 160 >> 161 9,826,950
161 134,443 161 >> 162 9,961,393
162 135,440 162 >> 163 10,096,833
163 136,438 163 >> 164 10,233,271
164 137,437 164 >> 165 10,370,708
165 138,437 165 >> 166 10,509,145
166 139,438 166 >> 167 10,648,583
167 140,441 167 >> 168 10,789,024
168 141,444 168 >> 169 10,930,468
169 142,449 169 >> 170 11,072,917
170 143,455 170 >> 171 11,216,372
Remaining Not Yet Complete
171 171 >> 172
172 172 >> 173
173 173 >> 174
174 174 >> 175
175 175 >> 176
176 176 >> 177
177 177 >> 178

Focus points are school-specific, where points earned from one school can only be used in that school, ex. earned SealNaramonTree bNaramon points can only be used to unlock Ways in the FocusLensNaramon bNaramon school. Other schools asides from the originally chosen school can be unlocked, but require spending that specific school's Focus points to do so, thus players must first gather Focus points using the Lens of that specific school.

While a player has only one School at the beginning, they can use Focus Lenses from other Schools to earn the corresponding Focus points required to unlock other Schools. Once a player has unlocked other Schools, they can choose to select a School as their Primary, switching out their current Focus abilities for the selected school. Only one School can be active as the Primary at any time.

Focus Abilities and Upgrades

There are two main types of Ways available in a particular School: Active Ways that provide improvements to the Operator's Void Powers, namely Void Blast, Void Dash and Void Mode, which are denoted by having a circular icon; and Passive Ways, which provide passive enhancements to either the Operator's or a Warframe's stats, and are denoted by a hexagonal icon. Passives that improve Warframes will only take effect upon the player activating either Transcendence or Transference for the first time in a mission. Active Ways have an associated energy cost increase when activated, meaning that their improvements come at the cost of larger energy consumption. Players can thus choose to either activate the enhancement regardless of the cost, or deactivate it to reduce their Void power's casting cost. Finally, each School has certain Ways known as Way-Bound abilities that passively enhance the Operator's base stats. Unlike other Ways in a Focus tree, these abilities can be "un-bound" from the Focus school they are part of, meaning that they become available for use when using other Focus schools as the Primary, e.g. unbinding Vazarin's Rejuvenating Tides will allow a player currently using Naramon to benefit from it. Unbinding a Way-Bound ability requires that the ability first be upgraded to maximum rank, then players have to spend 1,000,000 Focus points and a Brilliant Eidolon Shard to complete the unbinding, which will make the ability visible to all Focus schools. The unbound ability is treated as an additional Way node when used by Focus schools other than where the ability originated from, and must be activated like a normal Way to benefit from its effects. Subsequently, players must have sufficient Way Capacity in the Focus school they will be using the unbound ability in order to use it. Each school has two Way-Bound abilities, thus there are 10 Way-Bound abilities available to unlock.

Initially, only two Focus Ways per school will be available and visible to the player for leveling upon completing The Second Dream Quest, both abilities being centered on providing passive Warframe buffs. In order to reveal the rest of the Focus abilities in a particular school, players must have completed both Saya's Vigil and The War Within quest. To actually unlock the rest of the abilities however, players must visit The Quills on Cetus in order to be able to rank up their Ways.

FocusLensMadurai b

They followed the path of Engage The Enemy. Their swift, uncompromising onslaught, holding nothing back and recklessly attacking their foes, could vanquish an opponent before he had the chance to steel himself. Speed and savagery characterized this school.

MaduraiFocusTree2.0

The treeways of the Madurai school.

This skill tree focuses on pure damage.Edit
FocusLensMadurai b

They followed the path of Engage The Enemy. Their swift, uncompromising onslaught, holding nothing back and recklessly attacking their foes, could vanquish an opponent before he had the chance to steel himself. Speed and savagery characterized this school.

—In-Game Description

The Madurai way is a school dedicated to offense. Tenno of the Madurai way are unrelenting fighters, excelling in the arts of ambush and barrage. Those who mastered the Madurai school are granted predatory, savage power.

  • They are able to improve on the raw damage output from their Warframe's weapons, as well as Warframe abilities that dish out damage.
  • They have a much higher Amp energy pool and regeneration, and utilize Void Mode to gather several charges of impressive damage amplification at whim.
  • Enhanced Void Blast and Void Dash outputs several instances of damage compared to their standard version.
MaduraiFocusTree2.0

The treeways of the Madurai school.

FocusPhoenixTalons
FocusNodeHex b
Physical Damage increased by 10% / 15% / 20% / 25%. FocusLensFocus b25,000 to unlock

FocusLensFocus b40,000 / 54,142 / 80,000
FocusPool 1 / 2 / 3 / 4

  • Activates the moment a mission is started. Lasts throughout the duration of the mission.
  • Does not affect unique damage types.
  • Multiplicative to other damage increases (e.g. Mod TT 20pxSerration).
  • Additive to Physical damage mods.
  • Does not increase damage of status effects.
Community notes  
FocusPhoenixSpirit
FocusNodeHex b
Elemental Damage increased by 10% / 15% / 20% / 25%. FocusLensFocus b25,000 to unlock

FocusLensFocus b40,000 / 54,142 / 80,000
FocusPool 1 / 2 / 3 / 4

  • Activates the moment a mission is started. Lasts throughout the duration of the mission.
  • Does not affect unique damage types.
  • Additive to other damage increases (e.g. Mod TT 20pxHellfire).
  • If multiple elements are present the buff will be split between each element proportionate to its elemental weighting.
Community notes  
FocusVoidRadiance
FocusNodeRing b
Consumes 25 / 30 / 45 / 50 energy on leaving Void Mode to blind enemies within 4 / 6 / 8 / 10m for 2 / 3 / 4 / 5s. FocusLensFocus b50,000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000
FocusPool 1 / 3 / 5 / 7

  • Does not open blinded enemies to finishers.
  • Maxing this node is usually detrimental to the use of Void Strike, as higher ranks consume more energy to exit Void Mode. It is advised to leave this ability unranked as ranking down is not possible.
Community notes  
FocusVoidStrike
FocusNodeRing b
On leaving Void Mode the next 1 / 1 / 2 / 4 / 6 / 8 attacks deal 5% / 7% / 8% / 10% / 11% / 12% additional damage for every second spent cloaked. Cloak consumes 2 additional energy per second. FocusLensFocus b80,000 to unlock

FocusLensFocus b120,000 / 162,426 / 240,000 / 340,454 / 459,411
FocusPool 1 / 4 / 7 / 10 / 13 / 16

  • The charges created by Void Strike will be consumed if either the Operator or the Warframe performs an attack.
  • Cloaking again while having charges left will increase the damage bonus for the remaining charges, but new charges will not be stored until all are used.
  • Only 1 pellet will get the damage boost. This is true for added multishot or innate multishot. This is also the case for the Pencha Scaffold which has 2 damage instances of which only one gets boosted.
Community notes  
FocusFlameBlast
FocusNodeRing b
Void Blast releases a ball of fire that deals 100% / 150% / 200% / 250% of the Void Blast damage and explodes after 0.1 / 0.15 / 0.3 / 0.6s. FocusLensFocus b50,000 to unlock

FocusLensFocus b120,000 / 162,426 / 240,000
FocusPool 1 / 4 / 7 / 10

Community notes  
FocusRisingBlast
FocusNodeRing b
Increase damage of Void Blast by 50% / 100% / 150% / 200% and it can now be charged to deal additional damage. FocusLensFocus b80,000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000
FocusPool 1 / 3 / 5 / 7

  • At max rank, uncharged and partially charged Rising Blast deals 1,000 Heat b Heat damage.
    • When fully charged, Flame Blast deals 3,000 Heat b Heat damage.
Community notes  
FocusBlazingDash
FocusNodeRing b
Void Dash leaves a trail of fire that deals 100 / 200 / 300 / 400 / 600 / 1000 damage/s over 3 / 6 / 9 / 12 / 12 / 14s. Void Dash will now stun enemies instead of displacing them. FocusLensFocus b50,000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000 / 226,969 / 306,274
FocusPool 1 / 3 / 5 / 7 / 9 / 11

  • Stunned enemies are opened up to finisher attacks for the duration of the stun.
    • However, if Void Radiance is also chosen, its blind effect will override Blazing Dash's stun upon leaving void mode after a dash, removing the finisher opportunity. It is therefore not advised to take Void Radiance if attempting to utilize Blazing Dash for the finisher vulnerability.
Community notes  
FocusMeteoricDash
FocusNodeRing b
Void Dash deals +100 / +200 / +300 / +400 Extra Damage to enemies. FocusLensFocus b80,000 to unlock

FocusLensFocus b120,000 / 162,426 / 240,000
FocusPool 1 / 4 / 7 / 10

  • Meteoric Dash deals VoidTearIcon b Void damage.
  • Can deal damage against an Eidolon's shield.
Community notes  
FocusInnerGaze
FocusNodeHex b
Inner GazePassive, Way-Bound
Increase Energy for Amps and Void Beam by 10% / 20% / 30% / 40% / 40%.
FocusLensFocus b25,000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000 / 1,000,000 + 1x Brilliant Eidolon Shard
FocusPool 1 / 3 / 5 / 7 / 7

FocusEternalGaze
FocusNodeHex b
Eternal GazePassive, Way-Bound
Increases the regeneration rate of Energy for Amps and Void Beam by 10% / 20% / 30% / 40% / 50% / 60% / 60%.
FocusLensFocus b50,000 to unlock

FocusLensFocus b120,000 / 162,426 / 240,000 / 340,454 / 459,411 / 1,000,000 + 1x Brilliant Eidolon Shard
FocusPool 1 / 4 / 7 / 10 / 13 / 16 / 16

FocusLensVazarin b

They trained to Counter the Enemy, and move with an opponent's attacks in order to nullify them. They maintained constant awareness in order to defend against all aggression.

VazarinFocusTree2.0

The treeways of the Vazarin school.

This skill tree focuses on heals, revives and shields.Edit
FocusLensVazarin b

They trained to Counter the Enemy, and move with an opponent's attacks in order to nullify them. They maintained constant awareness in order to defend against all aggression.

—In-Game Description

The Vazarin way is a school of the Protectors. The Tenno of Vazarin excels in the arts of emergency support, self-sustenance, recovery and warding power. Those who mastered the Vazarin school are granted defensive benefits.

  • Through an increased affinity radius, their Warframes are able to provide aid from further away.
  • They have a higher health pool and regeneration, further augmented by a highly regenerative Void Mode.
  • They are able to inflict a burst of crowd control with Void Dash to provide immediate and emergency recovery, supplementing a brief respite to injured allies along the way.
  • They can absorb and offset damage taken by allies, while bestowing to them additional shields with Void Blast.
VazarinFocusTree2.0

The treeways of the Vazarin school.

FocusMendingUnity
FocusNodeHex b
Increase affinity radius by 10m / 15m / 20m / 25m. FocusLensFocus b25,000 to unlock

FocusLensFocus b40,000 / 54,142 / 80,000
FocusPool 1 / 2 / 3 / 4

  • Abilities that scale off affinity range, such as Blessing130xDark Blessing, Covenant130xDark Covenant, and Penance130xDark Penance, are affected by Mending Unity's affinity range increase.
  • Activates on entering the mission.
Community notes  
FocusMendingSoul
FocusNodeHex b
The next 1 / 2 / 3 / 4 revives are instantaneous. FocusLensFocus b50,000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000
FocusPool 1 / 3 / 5 / 7

  • Number of charges per level are given to both your Warframe and Operator and cannot be refreshed.
    • i.e. at level 4, Mending Soul gives a total of 8 charges, 4 for your Warframe and 4 for your operator
  • Instantaneous revives applies to other players and yourself in bleedout
    • Interacting with a downed player instantly revives them and you will be instantly revived if other players interact with you when you are downed
    • Note that you can still revive yourself using affinity when the bleedout timer ends, not consuming any charges
  • Activates on entering the mission.
Community notes  
FocusEnduringTides
FocusNodeHex b
Enduring TidesPassive, Way-Bound
Increase health of the Operator by 25% / 50% / 100% / 150% / 150%.
FocusLensFocus b50,000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000 / 1,000,000 + 1x Brilliant Eidolon Shard
FocusPool 1 / 3 / 5 / 7 / 7

  • Enduring Tides works off the Operator's current health, including health provided by MagusVigor64x Magus Vigor.
Community notes  
FocusRejuvenatingTides
FocusNodeHex b
Rejuvenating TidesPassive, Way-Bound
Increase health regeneration of the Operator by 1/s / 2/s / 3/s / 4/s / 4/s.
FocusLensFocus b80,000 to unlock

FocusLensFocus b 120,000 / 162,426 / 240,000 / 1,000,000 + 1x Brilliant Eidolon Shard
FocusPool 1 / 4 / 7 / 10 / 10

  • Operator will continue slowly regaining health even when not out on the battlefield.
Community notes  
FocusGuardianShell
FocusNodeRing b
Void Blast can be charged to manifest a shield that drains energy for every 150 / 200 / 250 / 300 / 350 / 400 damage absorbed. FocusLensFocus b50,000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000 / 226,969 / 306,274
FocusPool 1 / 3 / 5 / 7 / 9 / 11

  • Creates a frontal shield when the Void Blast key is held.
  • Currently, enemies with beam attacks will ignore the shield.
  • Channeling Void Blast does not cost any additional energy.
  • Operator energy can regenerate while channeling Void Blast.
Community notes  
FocusGuardianBlast
FocusNodeRing b
Void Blast consumes 25 energy for each ally hit within 5m / 6m / 7m / 8m and grants them 50 / 80 / 120 / 160 shields. FocusLensFocus b50,000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000
FocusPool 1 / 3 / 5 / 7

  • The blast can grant overshields to your own Warframe, Friendly Warframes and other Operators up until the standard overshield cap.
  • For reference, Warframes can have up to 1,200 overshields (except for HarrowIcon272 Harrow's 2,400 overshield cap), and Operators can accumulate up to 500 overshields.
Community notes  
FocusProtectiveDash
FocusNodeRing b
Allies hit by Void Dash are granted immunity from damage for 2s / 3s / 4s / 5s and healed 25% / 35% / 45% / 60% over 5s. FocusLensFocus b50,000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000
FocusPool 1 / 3 / 5 / 7

Community notes  
FocusSonicDash
FocusNodeRing b
Void Dash no longer displaces enemies, instead it emits a shockwave 8m / 10m / 12m / 14m wide and travels 2m / 4m / 6m / 8m stunning any enemy it hits. FocusLensFocus b80,000 to unlock

FocusLensFocus b120,000 / 162,426 / 240,000
FocusPool 1 / 4 / 7 / 10

  • Stunned enemies are opened up to finisher attacks for the duration of the stun.
Community notes  
FocusVoidRegen
FocusNodeRing b
Void Mode heals +4 / +8 / +16 / +25 health/s. This ability costs an additional 2 energy/s. FocusLensFocus b80,000 to unlock

FocusLensFocus b120,000 / 162,426 / 240,000
FocusPool 1 / 4 / 7 / 10

FocusVoidAegis
FocusNodeRing b
Void Mode creates a shield that grows up to 5m / 8m / 10m / 12m over 5s. This ability costs an additional 2 energy/s. FocusLensFocus b50,000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000
FocusPool 1 / 3 / 5 / 7

  • Creates a bubble shield that grows over time and absorbs damage, but explosions will pass through the shield.
Community notes  


FocusLensNaramon b

This discipline focused on Knowing the Enemy, and the tacticians of Naramon believed that to truly understand a foe would confer the greatest advantage upon a warrior.

NaramonFocusTree2.0

The treeways of the Naramon school.

This skill tree focuses on crowd control, Finishers, and critical damage.Edit
FocusLensNaramon b

This discipline focused on Knowing the Enemy, and the tacticians of Naramon believed that to truly understand a foe would confer the greatest advantage upon a warrior.

—In-Game Description

The Naramon way is a school focused in the art of assault. The Tenno of Naramon excels in direct combat to both dominate and neutralize armed enemies. Those who mastered the Naramon school are enhanced with speed and raw, brutish force.

  • Their Melee weapons gain additional affinity from Melee kills and are able to hang on to Melee combo bonuses for extended periods of time.
  • They are able to track, disarm and dominate their immediate field of enemies all while preparing a fusillade of critical attacks.
  • They can travel great distances in a very short time, as well as having a higher movement speed.
NaramonFocusTree2.0

The treeways of the Naramon school.

FocusAffinitySpike
FocusNodeHex b
Kills from melee attacks grant 10% / 15% / 20% / 25% / 35% / 45% more affinity. FocusLensFocus b25,000 to unlock

FocusLensFocus b40,000 / 54,142 / 80,000 / 113,485 / 153,137
FocusPool 1 / 2 / 3 / 4 / 5 / 6

  • Description is incorrect. Affinity Spike increases affinity gained by melee weapons by the listed percentage, regardless of the affinity's source.
  • Does not affect Warframe melee weapons like ExaltedBlade130xDark Exalted Blade and Hysteria130xDark Hysteria.
  • Activates the moment the mission is started.
Community notes  
FocusPowerSpike
FocusNodeHex b
Melee Combo Counter now decays while out of combat by 20 / 15 / 10 / 5 every few seconds, instead of depleting completely. FocusLensFocus b50,000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000
FocusPool 1 / 3 / 5 / 7

  • Activates the moment the mission is started.
  • Power Spike currently affects all normal melee weapons plus these warframe summoned weapons: ExaltedBlade130xDark Exalted Blade, Hysteria130xDark Hysteria, Razorwing130xDark Razorwing's Diwata and PrimalFury130xDark Primal Fury (for other warframe weapons the combo counter will reset when the ability is canceled).
  • Decay rate is dependent on combo counter duration, affected by mods like Mod TT 20pxBody Count, Mod TT 20pxDrifting Contact and Mod TT 20pxGladiator Rush.
Community notes  
FocusVoidStalker
FocusNodeRing b
Void Mode increases Critical Chance of melee attacks by up to 20% / 30% / 40% / 50% over 5s. This chance gradually decreases over 5s / 10s / 15s / 20s when the Operator leaves Void Mode. This ability costs an additional 1 / 2 / 3 / 4 energy/s. FocusLensFocus b50,000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000
FocusPool 1 / 3 / 5 / 7

  • Maxing this node can be detrimental to the use of Void Hunter, as higher ranks drain more energy/sec. Consider this choice carefully as ranking down is not possible.
Community notes  
FocusVoidHunter
FocusNodeRing b
Void Mode reveals enemies within 10m / 12m / 18m / 25m through walls. This range gradually decreases over 2s / 3s / 4s / 5s when the Operator leaves Void Mode. This ability costs an additional 2 / 2 / 1 / 1 energy per second. FocusLensFocus b50,000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000
FocusPool 1 / 3 / 5 / 7

FocusDisorientingBlast
FocusNodeRing b
Void Blast has a 20% / 30% / 40% / 50% chance of confusing enemies for 4s / 8s / 12s / 16s, causing them to be unable to distinguish friend and foe. FocusLensFocus b25,000 to unlock

FocusLensFocus b40,000 / 54,142 / 80,000
FocusPool 1 / 2 / 3 / 4

FocusDisarmingBlast
FocusNodeRing b
Enemies hit by Void Blast have a 10% / 15% / 20% / 25% / 35% / 50% chance to be disarmed. FocusLensFocus b50,000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000 / 226,969 / 306,274
FocusPool 1 / 3 / 5 / 7 / 9 / 11

FocusExecutingDash
FocusNodeRing b
Void Dash no longer displaces enemies, instead it will open them up to finishers and increase finisher damage taken by 15% / 20% / 25% / 35%. FocusLensFocus b50,000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000
FocusPool 1 / 3 / 5 / 7

  • Enemies are opened up to finisher attacks until death.
  • Can perform finishers on enemies affected by Executing Dash over and over again.
  • Also buffs the damage of AshIcon272 Ash's BladeStorm130xDark Blade Storm.
Community notes  
FocusSurgingDash
FocusNodeRing b
Creates a wave while dashing, increasing the damage by 5% / 10% / 15% / 20% / 25% / 30% and the area of effect around the Operator by 2m / 4m / 6m / 8m / 10m / 12m. FocusLensFocus b50,000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000 / 226,969 / 306,274
FocusPool 1 / 3 / 5 / 7 / 9 / 11

  • Stacks with Executing Dash by increasing the area of effect of Void Dash.
Community notes  
FocusMindStep
FocusNodeHex b
Mind StepPassive, Way-Bound
Increase the movement speed of the Operator by 7% / 15% / 22% / 30% / 30%.
FocusLensFocus b50,000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000 / 1,000,000 + 1x Brilliant Eidolon Shard
FocusPool 1 / 3 / 5 / 7 / 7

FocusMindSprint
FocusNodeHex b
Mind SprintPassive, Way-Bound
Increases the speed of Void Dash by 20% / 40% / 60% / 80% / 100% / 120% / 120%.
FocusLensFocus b50,000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000 / 226,969 / 306,274 / 1,000,000 + 1x Brilliant Eidolon Shard
FocusPool 1 / 3 / 5 / 7 / 9 / 11 / 11

  • Increase operator speed while dashing, improving distance traveled. Animation speed remain unaffected.
  • Increase amount of force applied to targets hit on Dash, easily throwing enemies a hundred meters away when fully leveled.
Community notes  

FocusLensUnairu b

They pushed themselves to Outlast the Enemy, to withstand all aggression without retreat. They believed that if the enemy could not match their endurance, then a battle could be won without having even commenced.

UnairuFocusTree2.0

The treeways of the Unairu school.

This skill tree focuses on petrifying enemies either through its basic ability, Basilisk Flare, or through melee attacks, increasing the player's own and their allies' armor, and reducing enemies' armor through melee attacks.Edit
FocusLensUnairu b

They pushed themselves to Outlast the Enemy, to withstand all aggression without retreat. They believed that if the enemy could not match their endurance, then a battle could be won without having even commenced.

—In-Game Description

The Unairu way trains to become an indomitable soldier. The Tenno of Unairu provide the frontlines with unmatched tenacity, along with direct buffs to allies' offenses and defenses. Those who mastered the Unairu school are granted enhanced damage resistance and damage reflection.

  • Both Operator and Warframe are granted an additional amount of armor which mitigates and mirrors all damage taken.
  • They are able to impair enemies' offensive and defensive capabilities, and obfuscate them by providing invisibility to allied Tenno.
  • They are able to directly buff fellow Operators, increasing overall damage output from their Void Powers as well as their Amps.
UnairuFocusTree2.0

The treeways of the Unairu school.

FocusVoidSpines
FocusNodeHex b
5% / 15% / 25% / 50% / 75% / 100% of damage taken is returned to the attacker. FocusLensFocus b25,000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000 / 226,969 / 306,274
FocusPool 1 / 3 / 5 / 7 / 9 / 11

  • Activates the moment a mission is started. Reflects damage done after all damage reductions from armor and abilities.
    • If invincible, Void Spines does not reflect damage.
  • Can also be used as an on-screen radar, as all damage numbers from reflect damage will pop up in the HUD.
Community notes  
FocusStoneSkin
FocusNodeHex b
Stone SkinPassive
Increase armor for Warframe and operator by 20 / 30 / 40 / 60.
FocusLensFocus b50,000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000
FocusPool 1 / 3 / 5 / 7

  • Activates the moment a mission is started. Lasts throughout the duration of the mission.
Community notes  
FocusVoidShadow
FocusNodeRing b
Void Mode now renders allies within 10m / 15m / 20m / 25m invisible. This ability costs an additional 1 / 2 / 3 / 4 energy/s per ally cloaked. FocusLensFocus b50,000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000
FocusPool 1 / 3 / 5 / 7

  • Void Shadow also affects Companions and allied units such as Eidolon Lures.
  • Maxing this node can be significantly detrimental if there are many allies within range, as higher ranks drain much more energy/sec. Consider this choice carefully as ranking down is not possible.
Community notes  
FocusVoidChrysalis
FocusNodeRing b
Void Mode reduces damage taken by invisible allies within 10m / 15m / 20m / 25m by 20% / 40% / 60% / 80%. This ability costs an additional 1 / 2 / 3 / 4 energy/s. FocusLensFocus b50,000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000
FocusPool 1 / 3 / 5 / 7

Community notes  
FocusMagneticBlast
FocusNodeRing b
Enemies hit by Void Blast are affected by Magnetize for 4 / 6 / 8 / 10s. FocusLensFocus b80,000 to unlock

FocusLensFocus b120,000 / 162,426 / 240,000
FocusPool 1 / 4 / 7 / 10

  • Note that "Magnetize" refers to the bullet attractor status effect (similar to VoidTearIcon b Void proc), not Magnetic b Magnetic proc.
Community notes  
FocusUnairuWisp
FocusNodeRing b
Void Blast has a 25% / 50% / 75% / 100% chance to summon a Wisp when it damages an enemy. The Wisp can be picked up by allies to increase Operator damage by 20% / 40% / 60% / 100% for 3 / 6 / 9 / 12 seconds. FocusLensFocus b80,000 to unlock

FocusLensFocus b120,000 / 162,426 / 240,000
FocusPool 1 / 4 / 7 / 10

  • The Unairu Wisp shares the same model as Cetus Wisp and is most often found laying on the ground.
  • Multiple wisps can be picked up by a single Operator, refreshing their duration.
  • The wisp grants a multiplicative damage bonus
Community notes  
FocusSunderingDash
FocusNodeRing b
Using Void Dash through an enemy will reduce their armor by 10% / 20% / 30% / 40% / 50% / 75%. FocusLensFocus b80,000 to unlock

FocusLensFocus b120,000 / 162,426 / 240,000 / 340,454 / 459,411
FocusPool 1 / 4 / 7 / 10 / 13 / 16

  • Multiple Sundering Dashes can be stacked with diminishing returns.
  • Does not work on Eidolons.
Community notes  
FocusCripplingDash
FocusNodeRing b
Using Void Dash through an enemy will reduce their damage by 20% / 30% / 40% / 50%. FocusLensFocus b80,000 to unlock

FocusLensFocus b120,000 / 162,426 / 240,000
FocusPool 1 / 4 / 7 / 10

FocusBasiliskScalesGaze
FocusNodeHex b
Basilisk ScalesPassive, Way-Bound
Increase armor for the Operator by 50% / 100% / 150% / 200% / 200%.
FocusLensFocus b50,000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000 / 1,000,000 + 1x Brilliant Eidolon Shard
FocusPool 1 / 3 / 5 / 7 / 7

  • Basilisk Scales affects the Operator's base armor as well as the bonuses from MagusHusk64x Magus Husk and Stone Skin.
  • Description is incorrect. Basilisk Scales increases armor by 50% / 150% / 300% / 500% / 500%.
Community notes  
FocusBasiliskScalesGaze
FocusNodeHex b
Basilisk GazePassive, Way-Bound
Increase the radius of Void Blast by 15% / 30% / 45% / 60% / 60%.
FocusLensFocus b50,000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000 / 1,000,000 + 1x Brilliant Eidolon Shard
FocusPool 1 / 3 / 5 / 7 / 7

  • Basilisk Gaze will increase the range of Void Blast from 4 meters to 5 / 5 / 6 / 6 / 6 meters radius.
Community notes  

FocusLensZenurik b

They believed the clearest path to victory was to Dominate the Enemy. They sought to choke an opponent of all resources; that sheer strength could erase any resistance.

ZenurikFocusTree2.0

The treeways of the Zenurik school.

This skill tree focuses on crowd control, energy restoration and general utility.Edit
FocusLensZenurik b

They believed the clearest path to victory was to Dominate the Enemy. They sought to choke an opponent of all resources; that sheer strength could erase any resistance.

—In-Game Description

The Zenurik way is a school dedicated to the arcane. The Tenno of Zenurik are formidable in the arts of enemy attrition and battlefield control. Those who master the Zenurik school are granted tactical and spellcasters' benefits.

  • They are able to improve on the efficiency of their Warframe's heavy melee attacks.
  • They are able to temporarily grant massively increased energy regeneration for Operators and Warframes with just a Void Dash enhancement.
  • They have a much higher energy pool and energy regeneration, and are able to siphon extra energy from Energy pickups.
  • Being able to devastate a wide area with crowd control through granting new powers to Void Dash, Void Mode and especially Void Blast.
ZenurikFocusTree2.0

The treeways of the Zenurik school.

FocusEnergyPulse
FocusNodeHex b
Energy pickups grant 25% / 30% / 35% / 40% / 45% / 50% additional energy over 10 / 9 / 8 / 7 / 6 / 5 seconds. FocusLensFocus b25,000 to unlock

FocusLensFocus b40,000 / 54,142 / 80,000 / 113,485 / 153,137
FocusPool 1 / 2 / 3 / 4 / 5 / 6

  • Multiple Energy orb pickups stack the energy regeneration.
  • Energy is not regenerated while using channeled abilities.
Community notes  
FocusInnerMight
FocusNodeHex b
Increase Heavy Attack efficiency by 10% / 20% / 30% / 40% / 50% / 60%. FocusLensFocus b50,000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000 / 226,969 / 306,274
FocusPool 1 / 3 / 5 / 7 / 9 / 11

FocusVoidSiphon
FocusNodeHex b
Void SiphonPassive, Way-Bound
Increase Operator Energy Regeneration by 15% / 30% / 45% / 60% / 75% / 90% / 90%.
FocusLensFocus b50,000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000 / 226,969 / 306,274 / 1,000,000 + 1x Brilliant Eidolon Shard
FocusPool 1 / 3 / 5 / 7 / 9 / 11 / 11

  • Only increases energy regen for the Operator and not for Amps.
  • Currently, all sources of energy gain, e.g. Energy orbs and restores or hitting enemies with Void Dash, are increased (this is not reflected by the UI's pickup display).
Community notes  
FocusVoidFlow
FocusNodeHex b
Void FlowPassive, Way-Bound
Increase Operator Energy by 15% / 30% / 45% / 60% / 75% / 90% / 90%.
FocusLensFocus b80,000 to unlock

FocusLensFocus b120,000 / 162,426 / 240,000 / 340,454 / 459,411 / 1,000,000 + 1x Brilliant Eidolon Shard
FocusPool 1 / 4 / 7 / 10 / 13 / 16 / 16

  • Only increases the Operator's energy capacity, not Amp's.
Community notes  
FocusEnergizingDash
FocusNodeRing b
Void Dash creates a zone of energy for 4 / 4 / 5 / 5 / 6 / 8 seconds. Allies passing through the zone gain 3 / 3 / 4 / 4 / 5 / 5 energy/second for 10 / 15 / 20 / 22 / 25 / 30 seconds. FocusLensFocus b50,000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000 / 226,969 / 306,274
FocusPool 1 / 3 / 5 / 7 / 9 / 11

  • Energy is not regenerated while using channeled abilities.
  • Warframes may receive and benefit from regeneration even if unmanned.
  • Presently this effect does NOT stack with other applications of Energizing Dash. The newest application of Energizing Dash will overwrite any active applications on affected players, regardless of rank.
  • On Operators, this regenerates Void energy as well as Amp energy (3 / 3 / 4 / 4 / 5 / 5 energy/s each) which is displayed as twice the amount in the HUD (6 / 6 / 8 / 8 / 10 / 10)
Community notes  
FocusLightningDash
FocusNodeRing b
Manifests ball lightning after a Void Dash that travels slowly and zaps enemies within 4 / 8 / 12 / 16 meters for 200 / 400 / 600 / 800 damage. Costs 10 energy FocusLensFocus b80,000 to unlock

FocusLensFocus b120,000 / 162,426 / 240,000
FocusPool 1 / 4 / 7 / 10

  • Releases up to 8 pulses of damage over 6 seconds to all enemies in range, each having a low chance to cause an Electric status. Damage does not decrease with distance, but requires line-of-sight.
  • Ball travels horizontally at a rate of about 2 m/s, and can pass through obstacles.
  • Up to 3 lightning balls can be active at once.
Community notes  
FocusTemporalBlast
FocusNodeRing b
Void Blast slows enemies by 20% / 30% / 40% / 50% / 60% / 80% for 4 / 6 / 8 / 10 / 12 / 15 seconds. FocusLensFocus b50,000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000 / 226,969 / 306,274
FocusPool 1 / 3 / 5 / 7 / 9 / 11

Community notes  
FocusVoltaicBlast
FocusNodeRing b
Void Blast creates a surge of electricity, zapping enemies within 4 / 6 / 8 / 10 meters for 100% / 125% / 150% / 200% damage. FocusLensFocus b50,000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000
FocusPool 1 / 3 / 5 / 7

  • Enemies struck by the surge will receive an Electricity b Electric status proc, making this useful for briefly stunning nearby enemies.
  • Synergizes well with VirtuosFury64x Virtuos Fury as the Electric status triggers the arcane's activation.
Community notes  
FocusVoidStatic
FocusNodeRing b
Void Mode emits a pulse that deals 200 / 300 / 400 / 500 damage/second over 8 / 10 / 12 / 15 meters and costs an additional 2 / 2 / 2 / 1 energy/second. FocusLensFocus b50,000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000
FocusPool 1 / 3 / 5 / 7

  • Despite the visual effects, the hitbox is spherical and will hit enemies above and below the player.
  • Will not trigger an Electric proc.
  • Does not require line of sight.
  • Will target anything that the game treats as an "enemy", including wildlife and Corpus Security Cameras, but not Objects.
  • Will damage Grineer Sensor Regulators and set off the alarms, making it unsuitable for Grineer Spy missions.
Community notes  
FocusVoidSingularity
FocusNodeRing b
Void Mode pulls enemies within 10 / 12 / 15 / 20 meters towards the Operator, and costs an additional 2 / 2 / 2 / 2 energy/second. FocusLensFocus b80,000 to unlock

FocusLensFocus b120,000 / 162,426 / 240,000
FocusPool 1 / 4 / 7 / 10

  • Has no effect on enemies such as Bosses.
Community notes  


Focus Points

Focus Lenses are special items that convert a specific percentage of Affinity earned on a fully leveled (Rank 30 or 40) gear item to Focus points; these accumulated points can be spent on upgrading or unlocking Focus abilities. A single Focus Lens can only be installed on fully leveled items; if an item currently equipped with a Focus Lens is polarized, it will need to be fully leveled back to continue earning Focus points.

Focus points can be spent by accessing the Focus menu on the Orbiter's Transference Room. These can be spent to unlock a new school, unlock or upgrade a node or increase the maximum Way Capacity.

Focus Points have a daily limit of 250,000, which scales with at the rate of 5,000 additional cap per Mastery Rank. This limit resets at 00:00 UTC.


Type of Lens

Regular Lens

FocusLens1Rank sq

Regular Lens

Regular Focus Lenses convert 1.25% of excess affinity earned into Focus points. These lenses can be acquired as rewards from Bounties (level 20-40 and 30-50) offered by Konzu in Cetus on the Plains of Eidolon, and by Eudico in Fortuna on the Orb Vallis. Alternatively, they can also be traded between players with a Credits642,000 ​​​​Trading Tax.

Greater Lens

FocusLens2Rank sq

Greater Lens

Greater Lenses convert 1.75% of excess Affinity into Focus points, 40% more than the regular Focus Lens. Blueprints can be bought with credits from the Components section of the Market upon completing The Second Dream quest, with complete Greater Lenses purchasable for Platinum6440. Greater Lenses cannot be traded. Greater Focus Lenses require a set of four matching Focus Lenses from any of the 5 Tenno Schools to craft.

Manufacturing Requirements
Credits64
25,000
Forma64
1
ArgonCrystal64
1
OrokinCell64
1
FocusLens1Rank sq
4
Time: 24 hrs
Rush: Platinum64 10
MarketIcon Market Price: Platinum6440 Blueprint2 Blueprints Price: Credits64200,000


Eidolon Lens

EidolonLens

Eidolon Lens

Eidolon Lenses convert 2.25% of excess Affinity into Focus points, 28.5% more than a Greater Focus Lens and 80.0% more than a regular Focus lens. Their blueprints can be obtained from Tier 5 Cetus Bounties or traded between players. The lens can also be bought from the Market for Platinum6480. Crafted Eidolon Lenses that have been attributed to a school can be traded between players. Eidolon Lenses require a Greater Focus Lens from any of the 5 Tenno Schools to craft.

Manufacturing Requirements
Credits64
25,000
FocusLens2Rank sq
1
BreathOfTheEidolon
5


Time: 24 hrs
Rush: Platinum64 10
MarketIcon Market Price: Platinum6480 Blueprint2 Blueprints Price: N/A


Lua Lens

Lua Lens

Lua Lens

Lua Lenses convert 3.25% of excess Affinity into Focus points, ~44% more than the Eidolon Focus Lens, ~86% more than the Greater Focus Lens, and 160% more than the regular Focus Lens. Their blueprint can be acquired as a Rotation C Lua Disruption reward or traded between players. Lua Lenses require an Eidolon Focus Lens from any of the 5 Tenno Schools to craft.

Manufacturing Requirements
Credits64
25,000
EidolonLens
1
SomaticFibers64
5


Time: 24 hrs
Rush: Platinum64 10
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A


Equipping a Lens

Lenses can be applied to the following pieces of gear:

To equip a Lens, visit the "Actions" menu in the Mods loadout screen and select the "Focus Lens" item. Note that once a Lens is installed, it cannot be removed, only replaced with a different one (which will destroy the equipped lens).

Players who have not completed The Second Dream quest will not see the option to install a Lens.

Affinity Distribution

The school of Focus earned is determined by which school of lens that is installed (e.g. installing a FocusLensNaramon bNaramon Lens on a Warframe will earn SealNaramonTree bNaramon Focus). Focus points as mechanics which pertain Affinity distribution are as follows:

  • Warframe-power kills award Affinity directly (100% to the Warframe) without any further distribution, fully converting the Focus through the Lens attached on to the Warframe.
  • Weapon kills distribute Affinity evenly (50% to the Warframe, 50% to the weapon) between the killing weapon and Warframe. If the Warframe does not have a Lens installed, this results in a loss since the Warframe is unable to convert excess affinity.
  • Allied kills distribute Affinity 25% to the Warframe and the remaining 75% shared among all equipped weapons. If a Rank-30 weapon does not contain a Focus Lens, it will not convert any affinity obtained from ally kills into Focus points.

Lens Effectiveness

There are multiple types of Focus Lenses of varying effectiveness available, which can be acquired from different sources.

View Focus Conversion Rate Based on Kill Source and Lens List
Warframe Lens Weapon Lens Warframe-Power Kill Weapon Kill Ally Kill
(100% Warframe, 0% Weapon) (50% Warframe, 50% Weapon) (25% Warframe, 75% Weapon)

[1]

No Lens No Lens 0% 0% 0%
No Lens FocusLens1Rank sqRegular 0% + 0%
0%
0% + 0.625%
0.625%
0% + 0.9375%
0.9375%
No Lens FocusLens2Rank sqGreater 0% + 0%
0%
0% + 0.875%
0.875%
0% + 1.3125%
1.3125%
No Lens EidolonLensEidolon 0% + 0%
0%
0% + 1.125%
1.125%
0% + 1.6875%
1.6875%
No Lens Lua LensLua 0% + 0%
0%
0% + 1.625%
1.625%
0% + 2.4375%
2.4375%
FocusLens1Rank sqRegular No Lens 1.25% + 0%
1.25%
0.625% + 0%
0.625%
0.3125% + 0%
0.3125%
FocusLens1Rank sqRegular FocusLens1Rank sqRegular 1.25% + 0%
1.25%
0.625% + 0.625%
1.25%
0.3125% + 0.9375%
1.25%
FocusLens1Rank sqRegular FocusLens2Rank sqGreater 1.25% + 0%
1.25%
0.625% + 0.875%
1.5%
0.3125% + 1.3125%
1.625%
FocusLens1Rank sqRegular EidolonLensEidolon 1.25% + 0%
1.25%
0.625% + 1.125%
1.75%
0.3125% + 1.6875%
2%
FocusLens1Rank sqRegular Lua LensLua 1.25% + 0%
1.25%
0.625% + 1.625%
2.25%
0.3125% + 2.4375%
2.75%
FocusLens2Rank sqGreater No Lens 1.75% + 0%
1.75%
0.875% + 0%
0.875%
0.4375% + 0%
0.4375%
FocusLens2Rank sqGreater FocusLens1Rank sqRegular 1.75% + 0%
1.75%
0.875% + 0.625%
1.5%
0.4375% + 0.9375%
1.375%
FocusLens2Rank sqGreater FocusLens2Rank sqGreater 1.75% + 0%
1.75%
0.875% + 0.875%
1.75%
0.4375% + 1.3125%
1.75%
FocusLens2Rank sqGreater EidolonLensEidolon 1.75% + 0%
1.75%
0.875% + 1.125%
2%
0.4375% + 1.6875%
2.125%
FocusLens2Rank sqGreater Lua LensLua 1.75% + 0%
1.75%
0.875% + 1.625%
2.5%
0.4375% + 2.4375%
2.875%
EidolonLensEidolon No Lens 2.25% + 0%
2.25%
1.125% + 0%
1.125%
0.5625% + 0%
0.5625%
EidolonLensEidolon FocusLens1Rank sqRegular 2.25% + 0%
2.25%
1.125% + 0.625%
1.75%
0.5625% + 0.9375%
1.5%
EidolonLensEidolon FocusLens2Rank sqGreater 2.25% + 0%
2.25%
1.125% + 0.875%
2%
0.5625% + 1.3125%
1.875%
EidolonLensEidolon EidolonLensEidolon 2.25% + 0%
2.25%
1.125% + 1.125%
2.25%
0.5625% + 1.6875%
2.25%
EidolonLensEidolon Lua LensLua 2.25% + 0%
2.25%
1.125% + 1.625%
2.75%
0.5625% + 2.4375'%
3%
Lua LensLua No Lens 3.25% + 0%
3.25%
1.625% + 0%
1.625%
0.8125% + 0%
0.8125%
Lua LensLua FocusLens1Rank sqRegular 3.25% + 0%
3.25%
1.625% + 0.625%
2.25%
0.8125% + 0.9375%
1.75%
Lua LensLua FocusLens2Rank sqGreater 3.25% + 0%
3.25%
1.625% + 0.875%
2.5%
0.8125% + 1.3125%
2.125%
Lua LensLua EidolonLensEidolon 3.25% + 0%
3.25%
1.625% + 1.125%
2.75%
0.8125% + 1.6875%
2.5%
Lua LensLua Lua LensLua 3.25% + 0%
3.25%
1.625% + 1.625%
3.25%
0.8125% + 2.4375%
3.25%
  1. Assuming only one weapon equipped for simplicity. Total focus is the same if all weapons have lenses. If some weapons have no lens or a mix of greater and lesser weapon lenses is used an intermediate amount of focus will be earned.


Convergence

Focus gain can be further increased through the use of Convergence orbs, which are yellow, glowing orbs that periodically appear during a mission. When picked up, Convergence will multiply the amount of Focus converted from Affinity by 8x for a period of 45 seconds. Once the Convergence period expires, a summary of the amount of Focus points earned during the active period will be displayed on the player's screen. Unlike most buffs, its duration cannot be interrupted by such things as Dispel or falling off the map, though it will be interrupted on death, showing the amount of Focus gained as though it had run its course.

The appearance of a Convergence orb will be accompanied by a glowing indicator on the screen, displaying the location where the orb has appeared. Multiple orbs will form throughout the duration of a mission, although only one orb can be created at a time. Note that Convergence Orbs will stop spawning once the daily Focus cap has been reached.

Notes

  • Focus points earned during a mission will remain even if it is failed.
  • Focus currently cannot be used during Archwing segments of a mission.
  • Host migration will end any and all activated passives, forcing players to reactivate their focus ability to enable their passive abilities again.
    • This bug with "until the end of the mission" passives also happens with any self-initiated revive (arcane or otherwise).
  • Focus abilities cannot be activated if a Warframe is using a channeled ability that restricts its mobility, e.g. Banshee's Sound Quake and Nyx's Absorb. Other channeled abilities will remain active and continue draining energy throughout the duration of the Focus ability.
  • Focus Lenses cannot be put on Companions or their weapons.
  • Focus Ability cast animation is affected by cast speed modifiers such as Mod TT 20pxNatural Talent, Ember's Accelerant, and Mod TT 20pxSpeed Drift.
  • After spawning, a Convergence orb remains on the map for exactly one minute before despawning.
  • When the player activates Transcendence, their controls are switched the newly spawned operator as the Warframe hunches over. As this is the character currently controlled by the player, Companions like sentinels still stick to the operator instead of the now immobile Warframe. This is shown by the map indicating the Warframe as a blue dot, indicating an ally and not a player.
    • As such, sentinels will still be at risk if in direct fire and may be destroyed in larger groups of high-level enemies.
  • If you wish to max out your school (every node maxed and unlocked, including the 2 Brilliant Eidolon shards and 2,000,000 additional focus to add the way-bound nodes to your other schools) you will require roughly the following amount of Focus per school.
    • Madurai: 8,479,097 (34 days)
    • Vazarin: 6,929,367 (28 days)
    • Unairu: 7,988,559 (32 days)
    • Naramon: 7,715,907 (31 days)
    • Zenurik: 9,595,583 (38 days)
    • Capacity: 9,961,393 (40 days)
    • Total: 50,669,906 (203 days)

Tips

  • As Focus is reliant on the amount of affinity gained, using Affinity Boosters can increase the total amount of Focus gained during missions.
  • Due to affinity distribution mechanics when Focus lenses convert affinity into Focus points, the most effective placement of your first lens depends on play-style and role. If you are personally doing almost all of the killing, it is more effective to install Focus lenses on Warframes, as Warframes will be able to receive Focus regardless of weapon used, and can receive the full amount of Focus point conversion upon kills using Warframe abilities. This is the obvious choice for solo play. When you are playing a more supporting role, if you don't need other weapons, a single weapon equipped with a lens will be much more effective. For balanced team play, where you expect to get no more than 1/3 of the kills, a single weapon will be better than a frame. If you wish to use multiple weapons while farming, then lensing the frame still makes sense.
  • One of the most effective ways to farm Focus is doing high level Exterminate missions through Stealth, taking advantage of the stealth affinity multiplier to rake in large amounts of affinity, resulting in equally large conversions to Focus. This is more easily accomplished using a stealth Warframe such as Loki, Ash, or Ivara equipped with a Focus Lens, and using a high damage melee weapon such as a dagger equipped with Mod TT 20pxCovert Lethality, or a melee weapon with high range and damage, such as Jat Kittag.
    • Ivara's Sleep Arrow in particular can make stealth runs easier by putting groups of enemies to sleep, preventing them from being alerted to deaths in the vicinity.
    • Additionally, the Affinity Spike passive from the Naramon school, due to the +45% affinity from melee kills at max rank, can cut a run or two out of the grind for the daily 250,000 cap on Focus.

Trivia

  • The Focus system has been in development for a very long period, and was initially slated for release in Update 14.0. The developers admitted that Augment Mods and Arcane Enhancements initially started out as components of the Focus system before being split from it entirely.
  • The five schools of Focus are based upon the five elements of Wu Xing found in Book of Documents(尚书) and is widely used in ancient Chinese philosophical traditions. It resembles the five elements of godai, which lacks Naramon (the tree), as seen on the backgrounds of each school's skill tree page. The Five Elements are Fire, Earth, Water, Wood, and Metal.
    • The Naramon School represents Wood 木. In Wu Xing this is associated with the eyes, growth, flourish, and reaching outward.
    • The Madurai School represents Fire 火. In Wu Xing this is associated with the heart, force, passion, and raw ability.
    • The Unairu School represents Earth 土. In Wu Xing this is associated with the flesh, stability, durability, and bearing.
    • The Zenurik School represents Metal 金. Also interpreted as mineral or crystal, this is associated in Wu Xing with the lung, concentrating, reserving, and abundance.
    • The Vazarin School represents Water 水. In Wu Xing this is associated with the bone, inflexibility, supporting, adaptability, and sympathy.
  • While the replies that the player chooses during the Operator's conversation with the Lotus has no gameplay effect, the choice of replies are used to reorder the choices of Tenno Schools. Once the selection screen appears, with the school most suited to the Operator appearing on the left, and choice to the right being the least suited. Example: choosing the conversation options relating to knowledge will put Naramon to the leftmost side as the most desirable choice. Players are still free to choose the Focus they wish to start with however.
View Sorting Choice Answers List
Answers School
First Choice
"I remember Studying..." Naramon +1
"I remember a Fight..." Unairu +1
"I remember someone holding my hand..." Vazarin +1
Second Choice
"We Stuck Together..." Madurai +1
"Things Happens for a reason..." Zenurik +1
"They tried to help us..." Vazarin +1
Third Choice
"They paid for what they did..." Unairu +1
"She sang to us..." Zenurik +1
"She was Brilliant..." Naramon +1
"She was Brave..." Madurai +1
Fourth Choice
"We sought Knowledge..." Naramon +1
"We fought with honor..." Zenurik +1
"We fight for justice..." Unairu +1
"We were fearless..." Madurai +1
"We protected the innocents..." Vazarin +1

Media

Patch History

Update 22.3
  • Fixed Focus Convergence orbs not spawning when there are several oxygen towers available in a Survival.

Hotfix 22.2.2

  • Convergence Orbs are now more lenient in Endless missions, and spawn at a position relative to the objective instead of the player. Orbs are also more combat-focused so that they are more likely to spawn as soon as the chance from a kill succeeds (before there could be short delays).

Update 22.1

  • More fixes for Convergence spawning in air and underground.

Hotfix 22.0.8

Changes:

  • Altered Zenurik’s Energizing Dash bubble to look less like Sapping Osprey mines.

Fixes:

  • Fixed Convergence orbs spawning in the air.
  • Fixed Unairu’s Magnetic Blast not dissipating on enemy death.
  • Fixed Unairu’s Void Shadow description to be more accurate.
  • Fixed an issue where using Transference would deactivate invisibility powers

Update 22.0

  • Revamped the focus system to what is now known as Focus 2.0

Hotfix 19.5.4

  • Fixed a script error caused by initiating a Focus ability.

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