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{{Successor
 
{{Successor
 
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{{Quote|And so you became Tenno. Serving the Orokin... but bound by honor. As the Tenno grew, they founded great schools. The Tenno Ways. Do you see yours?|[[Lotus]] to the [[Operator]] during [[The Second Dream]]}}
 
<section begin=intro />
 
<section begin=intro />
 
'''Focus''' (version 2.5) refers to the unlocking of a [[Tenno]]'s true abilities, guided by the principles of the Five Great Tenno Schools.
 
'''Focus''' (version 2.5) refers to the unlocking of a [[Tenno]]'s true abilities, guided by the principles of the Five Great Tenno Schools.
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<section end=intro />
 
<section end=intro />
   
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XB1: {{Key|LB}} + {{Key|RB}}<br/>
 
XB1: {{Key|LB}} + {{Key|RB}}<br/>
 
NSW: {{Key|L}} + {{Key|R}}
 
NSW: {{Key|L}} + {{Key|R}}
 
}}Upon completion of [[The Second Dream]] quest, players become able to perform '''Transcendence'''. When activated, an invulnerable projection of the [[Operator|Tenno Operator]] (along with a powerful '''Void Beam''' attack) will appear and hover from the Warframe, able to be controlled through basic movement. During Transcendence, the player's Warframe is invulnerable but disabled. Channeling/cast [[Abilities]] will remain active however. This state lasts for '''10''' seconds unless the player manually deactivates it or falls off a platform. Each activation of Transcendence has an initial cooldown time of '''180''' seconds.
}}
 
Upon completion of [[The Second Dream]] quest, players become able to perform '''Transcendence'''. When activated, an invulnerable projection of the [[Operator|Tenno Operator]] (along with a powerful '''Void Beam''' attack) will appear and hover from the Warframe, able to be controlled through basic movement. During Transcendence, the player's Warframe is invulnerable but disabled. Channeling/cast [[Abilities]] will remain active however. This state lasts for '''10''' seconds unless the player manually deactivates it or falls off a platform. Each activation of Transcendence has an initial cooldown time of '''180''' seconds.
 
   
 
Completing [[The War Within]] replaces Transcendence with '''Transference''', which allows the Operator to physically join the battle with an entirely new set of Abilities, [[Amp]] and [[Arcane Enhancement#Magus Arcanes|Arcanes]].
 
Completing [[The War Within]] replaces Transcendence with '''Transference''', which allows the Operator to physically join the battle with an entirely new set of Abilities, [[Amp]] and [[Arcane Enhancement#Magus Arcanes|Arcanes]].
   
 
Acquiring both Transcendence and Transference are required to activate and take advantage of the passive and active Focus powers provided by each school.
 
Acquiring both Transcendence and Transference are required to activate and take advantage of the passive and active Focus powers provided by each school.
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[[File:OperatorTranscendence.png|right|thumb|250px|A Tenno Operator being projected through Transcendence as the Warframe lies inert on the ground.]]
 
[[File:OperatorTranscendence.png|right|thumb|250px|A Tenno Operator being projected through Transcendence as the Warframe lies inert on the ground.]]
   
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*{{Icon|Focus|Zenurik}} [[#Ways|Zenurik]], School of the Arcane
 
*{{Icon|Focus|Zenurik}} [[#Ways|Zenurik]], School of the Arcane
   
Each school has their own skill tree comprising of 10 abilities called '''Ways''', which unlock various passive abilities that can enhance Operator powers and to a lesser extent, grant improvements to the player's Warframe.
+
Each school has their own skill tree comprising 10 abilities called '''Ways''', which unlock various passive abilities that can enhance Operator powers and to a lesser extent, grant improvements to the player's Warframe.
   
 
Each Way contains their own ranks which can be increased by spending Focus points into the specified Way. An unlocked and activated Way will be lit up in red, the lines between two Ways signify the outer's dependence on the activation of the inner Way as a pre-requisite to be able to be active.
 
Each Way contains their own ranks which can be increased by spending Focus points into the specified Way. An unlocked and activated Way will be lit up in red, the lines between two Ways signify the outer's dependence on the activation of the inner Way as a pre-requisite to be able to be active.
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|192
 
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For players who do not want to farm focus, or who enjoy Eidolon fights, the total number of Radiant Eidolon Shards you would need to max out all focus groups is 1,317 with an additional 10 Brilliant Eidolon Shards for the Way-Bounds. If you wanted to use all Brilliant Eidolon shards you would need 2,117.
   
 
==Notes==
 
==Notes==
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==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
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{{ver|27.5}}
  +
*Fixes towards another case of not gaining Focus XP when switching between your Arch-Gun in both air/ground forms.
  +
  +
{{ver|27.4.4}}
  +
*Potential fix for losing Focus XP in certain cases.
  +
  +
{{ver|27.3.15}}
  +
*Fixed script crashes related to Operators using Madurai’s Void Radiance or Unairu’s Void Chrysalis Focus Ways and Clients with slower connections to the Host.
  +
 
{{ver|27.3.14}}
 
{{ver|27.3.14}}
 
*Fixed a script error if a Client's Warframe died after applying the last Void Strike bonus damage.
 
*Fixed a script error if a Client's Warframe died after applying the last Void Strike bonus damage.

Revision as of 22:39, 26 July 2020

Preceded by
Focus 1.0 since Update 22.0 (2017-10-12)

And so you became Tenno. Serving the Orokin... but bound by honor. As the Tenno grew, they founded great schools. The Tenno Ways. Do you see yours?

Focus (version 2.5) refers to the unlocking of a Tenno's true abilities, guided by the principles of the Five Great Tenno Schools.


Activation

Combomousewht 5   Combops4wht PS4: L1  + R1

XB1: LB  + RB
NSW: L  + R

Upon completion of The Second Dream quest, players become able to perform Transcendence. When activated, an invulnerable projection of the Tenno Operator (along with a powerful Void Beam attack) will appear and hover from the Warframe, able to be controlled through basic movement. During Transcendence, the player's Warframe is invulnerable but disabled. Channeling/cast Abilities will remain active however. This state lasts for 10 seconds unless the player manually deactivates it or falls off a platform. Each activation of Transcendence has an initial cooldown time of 180 seconds.

Completing The War Within replaces Transcendence with Transference, which allows the Operator to physically join the battle with an entirely new set of Abilities, Amp and Arcanes.

Acquiring both Transcendence and Transference are required to activate and take advantage of the passive and active Focus powers provided by each school.

OperatorTranscendence

A Tenno Operator being projected through Transcendence as the Warframe lies inert on the ground.

Tenno Schools

TennoFocusSchools

The Tenno Schools represent differing paths of discipline in regards to the Tenno's personality and fighting styles, manifesting in the various abilities that each school provides for the Tenno Operator. Several aspects of the Focus powers are additionally granted towards the active Warframe.

At the end of The Second Dream, players are asked to choose one of the five Tenno Schools available as their starting Focus school. Focus is classified into the five Schools, similar to the modern polarities:

  • Script error: The function "Focus" does not exist. Madurai, School of the Fighters
  • Script error: The function "Focus" does not exist. Vazarin, School of the Protectors
  • Script error: The function "Focus" does not exist. Naramon, School of the Tacticians
  • Script error: The function "Focus" does not exist. Unairu, School of the Indomitable
  • Script error: The function "Focus" does not exist. Zenurik, School of the Arcane

Each school has their own skill tree comprising 10 abilities called Ways, which unlock various passive abilities that can enhance Operator powers and to a lesser extent, grant improvements to the player's Warframe.

Each Way contains their own ranks which can be increased by spending Focus points into the specified Way. An unlocked and activated Way will be lit up in red, the lines between two Ways signify the outer's dependence on the activation of the inner Way as a pre-requisite to be able to be active.

Unlocking a Way requires a one-time spending of Focus, while ranking up a Way can be performed by gradually allocating points into it by holding down the Focus button beside the Way's icon until the required amount of Focus is reached, thereby reaching the next rank.

Focus allocation can be stopped at will, and will also stop once the current amount of held Focus for that school is depleted. The player must then confirm the allocation; otherwise they will revert their Focus powers to that of the last-confirmed change. Once confirmed, Focus cannot be reimbursed or retrieved.

Ways are split into Active, Passive and Way-Bounds, which will be covered below. Active and Passive ways are only usable in the specific focus school they belong to, and will not have any effect if another school is selected as primary.

Active Ways

Active Ways are abilities that provide improvements or alterations in regards to utility and the Operator's Void powers, namely Void Blast, Void Dash and Void Mode, and are denoted by having a circular icon. Activated Active Ways may have an associated energy cost increase, consuming more Void energy. Deactivating Active Ways will return cost consumption of the stated power to normal.

Each school has 6 Active Ways.

Passive Ways

Passive Ways are abilities that provide passive enhancements to a Warframe's and/or Operator's stats, and are denoted by a hexagonal icon. These ways apply their bonuses from the start of a mission.

Each school has 2 Passive Ways.

Way-Bounds

Way-Bound abilities passively enhance the Operator's base combat stats. Unlike all other Ways, these can be "unbound" from the Focus school they are part of, therefore showing up (and treated as) as an additional unlocked Way in any selected school afterwards. To reactivate the unbound node(s) their usual capacity is still required.

Unbinding a Way-Bound node requires the node to be upgraded to the last rank, each final rank requiring 1,000,000 Focus points and a Brilliant Eidolon Shard.

Each school has two Way-Bound nodes, for a total of 10 Way-Bound nodes available to unlock.

View List of Way-Bound Abilities List

FocusInnerGaze
FocusNodeRing b
Increase Energy for Amps and Void Beam by 40%. FocusLensFocus bUnknown to unlock

FocusLensFocus b
Script error: The function "getImage" does not exist.

FocusEternalGaze
FocusNodeRing b
Increase Energy Regeneration Rate for Amps and Void Beam by 60%. FocusLensFocus bUnknown to unlock

FocusLensFocus b
Script error: The function "getImage" does not exist.

FocusEnduringTides
FocusNodeRing b
Increases Operator Health and Armor by 200%. FocusLensFocus bUnknown to unlock

FocusLensFocus b
Script error: The function "getImage" does not exist.

  • Enduring Tides works off the Operator's current health, including health provided by MagusVigor Magus Vigor.
FocusRejuvenatingTides
FocusNodeRing b
Operator Health Regeneration is increased by 6/s, and is doubled while controlling the Warframe. FocusLensFocus bUnknown to unlock

FocusLensFocus b
Script error: The function "getImage" does not exist.

  • Operator will continue slowly regaining health even when not out on the battlefield.

FocusMindStep
FocusNodeRing b
Increases Operator Movement Speed by 30%. FocusLensFocus bUnknown to unlock

FocusLensFocus b
Script error: The function "getImage" does not exist.

FocusMindSprint
FocusNodeRing b
Increases Void Sling Speed by 120%. FocusLensFocus bUnknown to unlock

FocusLensFocus b
Script error: The function "getImage" does not exist.

  • Increase operator speed while dashing, improving distance traveled. Animation speed remain unaffected.
  • Increase amount of force applied to targets hit on Dash, easily throwing enemies a hundred meters away when fully leveled.

Increases Operator Armor by 200%. FocusLensFocus bUnknown to unlock

FocusLensFocus b
Script error: The function "getImage" does not exist.

Increases Void Blast radius by 60%. FocusLensFocus bUnknown to unlock

FocusLensFocus b
Script error: The function "getImage" does not exist.

FocusVoidSiphon
FocusNodeRing b
Increases Operator Energy Regeneration by 90%. FocusLensFocus bUnknown to unlock

FocusLensFocus b
Script error: The function "getImage" does not exist.

FocusVoidFlow
FocusNodeRing b
Increases Operator Energy by 90%. FocusLensFocus bUnknown to unlock

FocusLensFocus b
Script error: The function "getImage" does not exist.

The Focus Trees

Initially, only two Focus Ways per school will be available to the player for activation upon completing The Second Dream Quest, both abilities mainly providing passive Warframe bonuses. In order to reveal the rest of the Focus abilities in a particular school, players must have completed both The War Within and Saya's Vigil, and subsequently visit The Quills on Cetus in order to be able to unlock and rank up their Ways.

Preceded by
Focus 2.0/Madurai since Update 31.5 (2022-04-27)
FocusLensMadurai b
They followed the path of Engage The Enemy. Their swift, uncompromising onslaught, holding nothing back and recklessly attacking their foes, could vanquish an opponent before he had the chance to steel himself. Speed and savagery characterized this school.
—In-Game Description
I see a cloud, a gathering storm... the Madurai Way. Our path was to Engage The Enemy... to sweep across our foes before they had a chance to steel themselves.

The Madurai way is a school dedicated to offense. Tenno of the Madurai way are unrelenting fighters, excelling in the arts of ambush and barrage. Those who master the Madurai school are granted predatory, savage power.

This school focuses to improve the damage output of Operators and Warframes. Their Way-Bound increases Amp energy pool and regeneration.

Since its predecessor Madurai 2.0, this school further increases Operator damage and now increases Amp Critical Chance and Warframe Casting Speed, and consecutive Void Slings now increases Operator energy efficiency and Warframe Ability Strength. Void Strike was additionally reworked to provide an immediate damage bonus over a duration with a cooldown and also increases Ammo Efficiency, rather than a slow buildup that enhances a fixed number of attacks. However, Madurai no longer increases Warframe elemental damage, no longer produces DmgFireSmall64 Heat effects, and Void Mode no longer blinds enemies.

MaduraiFocusTree3

The treeways of the Madurai school.

Ways

Phoenix Talons

FocusPhoenixTalons
FocusNodeHex b
Phoenix TalonsPassive
IconWarframe Warframe And IconOperator Operator
Physical Damage and Operator Damage increased by 5 / 10 / 20 / 30%
FocusLensFocus b25,000 / 50,000 / 105,000 / 200,000
  • Additive to Physical damage mods.
  • Operator damage buff is additive to other damage buffs such as EternalEradicate Eternal Eradicate.
  • Does not affect unique damage types.
  • Does not increase damage of Warframe abilities.
  • Does work on Exalted Weapons.
  • Does not increase damage of Status Effects.

Power Transfer

FocusPowerTransfer
FocusNodeHex b
Power TransferPassive
IconWarframe Warframe And IconOperator Operator
45 / 60 / 75 / 100% Amp Critical Damage for 5 / 10 / 15 / 20s on switching to Operator. 20 / 30 / 40 / 50% Casting Speed on switching to Warframe.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000

Void Strike

FocusVoidStrike
FocusNodeRing b
Void StrikeIconWarframe Warframe And IconOperator Operator
First Ability consumes all energy to increase damage for 5 / 6 / 7 / 8s. Deal 4 / 6 / 8 / 10% additional damage for every percentage of energy consumed. 70 / 60 / 50 / 40s cooldown.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000

Void Fuel

FocusVoidFuel
FocusNodeRing b
Void FuelIconWarframe Warframe And IconOperator Operator
10 / 20 / 30 / 40% Weapon Efficiency for Operator and Warframe while Void Strike is active.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000
  • Weapon Efficiency refers to Ammo Efficiency where there is a 40% chance at max rank for any shot to not consume ammo/Amp energy.

Contamination Wave

FocusContaminationWave
FocusNodeRing b
Second Ability emits a Void wave lasting 0.5 / 1 / 1.5 / 2s that drenches enemies with Void Contamination making them 20 / 30 / 40 / 50% more vulnerable to Operator Damage for 5 / 10 / 15 / 20s. FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000
  • Costs 50 energy to cast.
  • Staggers enemies on hit and applies DmgImpactSmall64 Impact status.
  • Duration cannot be refreshed.

Distilled Contamination

FocusDistilledContamination
FocusNodeRing b
Killing an enemy affected by Contamination Wave makes all affected enemies 20 / 30 / 40 / 50% more vulnerable, while also making the effect last 4 / 6 / 8 / 10s longer. Maximum 2 stacks. FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000

Chained Sling

FocusChainedSling
FocusNodeRing b
Chained Sling IconOperator Operator
20 / 30 / 40 / 50% Energy Efficiency on Consecutive Void Slings.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000
  • After casting Void Sling, consecutive Void Slings will cost 20 / 30 / 40 / 50% less energy to perform.

Sling Strength

FocusSlingStrength
FocusNodeRing b
Sling StrengthIconWarframe Warframe
Switching to Warframe after a Chained Sling adds 10 / 20 / 30 / 40% Ability Strength for 5 / 10 / 15 / 20s.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000

Inner Gaze

FocusInnerGaze
FocusNodeHex b
Inner GazePassive, Way-Bound
IconOperator Operator
Increase Energy for Amps and Void Beam by 10 / 20 / 30 / 40%.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000/ 750,000 + BrilliantEidolonShard Brilliant Eidolon Shard

Eternal Gaze

FocusEternalGaze
FocusNodeHex b
Eternal GazePassive, Way-Bound
IconOperator Operator
Increase Energy Regeneration Rate for Amps and Void Beam by 15 / 30 / 45 / 60%.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000/ 750,000 + BrilliantEidolonShard Brilliant Eidolon Shard

Notes

  • The Madurai school tree requires 9,000,000 Madurai focus points to fully unlock all nodes at max rank, as well as 1,500,000 and 2 BrilliantEidolonShard Brilliant Eidolon Shards to unbind both Way-bound nodes, for a grand total of 10,500,000 focus.
  • A fully levelled Madurai Operator is capable of:
    • Way-Bound: Increases the Operator's Amp and Void Beam energy capacity by 40% and regeneration by 60%
    • Warframe Passive: Increases physical damage by 30%, and increases ability Casting Speed by 50% for 20 seconds on Transference.
    • Operator Passive: Increases damage by 30% and Increases Amp Critical Damage by 100% for 20 seconds on Transference.
    • Void Sling: On consecutive Void Slings, increases the Operator's Energy Efficiency by 50% and Warframe Ability Strength by 40% for 20 seconds.
    • First Ability: Consumes all Operator energy to increase Operator and Warframe damage by 10% per 1% energy consumed up to a maximum of 1000%, and increases Amp/Ammo Efficiency by 40%. Lasts 8 seconds, 40 second cooldown.
    • Second Ability: Emits a wave that lasts for 2 seconds causing enemies hit to take 50% additional Operator Damage for 20 seconds. Killing a debuffed enemy makes all affected enemies take an additional 50% more damage and increases the duration by 10 seconds, up to 2 stacks.

Patch History

Hotfix 33.6.9 (2023-09-12)

  • Fixed Madurai’s Power Transfer not triggering reliably if Client has low frame rate (below 30 FPS).

Update 32.3 (2023-02-15)

  • Fixed Madurai’s Chained Sling costing more Focus than intended at higher levels.
    • Players that paid the unintentionally inflated price will receive an inbox message refunding the cost difference in Eidolon Shards shortly after the update’s launch.

Hotfix 31.5.7 (2022-05-06)

  • Shortened and increased the speed of the Contamination Wave’s casting animation.

Hotfix 31.5.4 (2022-05-02)

  • Fixed Madurai’s ‘Power Transfer’ effects not refreshing when re-triggered while active.
    • This also fixes the HUD stating that it was refreshed, when it was indeed not.

Update 31.5 (2022-04-27)

MADURAI

The Madurai way follows the path of Engage the Enemy. Speed and savagery characterized the Madurai school.

Madurai’s abilities focus on granting that offensive edge in combat with a combination of Damage increases, weapon efficiency, and Speed enhancements to recklessly attack your foes.

  • 6 new Focus abilities.
    • POWER TRANSFER (Passive)
      • 100% Amp Critical Damage for 20s on switching to Operator. 50% Casting Speed on switching to Warframe.
    • VOID FUEL
      • 40% Weapon Efficiency for Operator and Warframe while Void Strike is active.
    • CHAINED SLING
      • 50% Energy Efficiency on Consecutive Void Slings.
    • SLING STRENGTH
      • Switching to Warframe after a Chained Sling adds 40% Ability Strength for 20s.
    • CONTAMINATION WAVE (Second Ability input)
      • Second Ability emits a Void wave lasting 2s that drenches enemies with Void Contamination making them 50% more vulnerable to Operator Damage for 20s.
        • Added a mark FX similar to Ash's Bladestorm for Contamination Wave. Each contamination level will display its own marker above enemies.
    • DISTILLED CONTAMINATION
      • Killing an enemy affected by Contamination Wave makes all affected enemies 25% more vulnerable, while also making the effect last 10s longer. Maximum 4 stacks.
  • Eternal Gaze and Inner Gaze remain unchanged.
  • Reworked Void Strike:
    • It is now the First Ability input.
    • First Ability consumes all Operator energy to increase damage for 8s. Deal 10% additional damage for every percentage of Operator energy consumed. 40s cooldown.
      • eg. 100% of Energy consumed is 1000% damage.
      • Why: Old Void Strike’s long charge up time didn’t provide an ideal gameplay experience within the fast paced environment. Players found themselves sitting in Void Mode waiting for the Damage bonus to build up. Now Void Strike no longer needs Void Mode and has instant damage on input. Additionally, Void Strike is Duration based now instead of per shot, meaning damage gets applied to all pellets of a shotgun for instance.
  • Tweaked Phoenix Talons:
    • Physical Damage and Operator Damage increased by 30%.
      • Why: Adding the additional Operator Damage allows for benefits for both Warframe and Operator in the name of synergy.


Preceded by
Focus 2.0/Vazarin since Update 31.5 (2022-04-27)
FocusLensVazarin b
They trained to Counter the Enemy, and move with an opponent's attacks in order to nullify them. They maintained constant awareness in order to defend against all aggression.
—In-Game Description
I see a cresting wave, wide in the ocean, the Vazarin Way. We were trained to Counter The Enemy, and move with an opponent's attacks in order to nullify them.

The Vazarin way is a school of the Protectors. The Tenno of Vazarin excels in the arts of emergency support, self-sustenance, recovery and warding power. Those who mastered the Vazarin school are granted defensive benefits.

This school supports their allies by increasing affinity radius to provide aid from further away, enhances revives to be performed more quickly, grant health regeneration and protective barriers, and inflict a burst of crowd control with Void Sling to provide immediate and emergency recovery. Their Way-Bound increases Operator health, armor, and health regeneration rate.

Since its predecessor Vazarin 2.0, this school has much stronger Operator health and regeneration bonuses and now increases Operator armor, revives after expending all instantaneous uses are significantly faster, Void Mode's healing is stronger with improved range and duration, Guardian Shell's barrier is stronger, now affects allies, and provides better Warframe shield recovery, and can now create vortexes to pull in enemies. However, Vazarin's Void Sling no longer opens enemies to melee finishers and Void Mode no longer creates barriers.

VazarinFocusTree3

The treeways of the Vazarin school.

Ways

Mending Unity

FocusMendingUnity
FocusNodeHex b
Mending UnityPassive
IconWarframe Warframe And IconOperator Operator
Increase Affinity Radius by 10 / 15 / 20 / 25m
FocusLensFocus b25,000 / 50,000 / 105,000 / 200,000

Mending Soul

FocusMendingSoul
FocusNodeHex b
Mending SoulPassive
IconWarframe Warframe And IconOperator Operator
The first 1 / 2 / 3 / 4 revives are instantaneous. Additional revives are 25 / 50 / 75 / 100% faster.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000
  • Number of charges are given to both Warframe and Operator, granting up to 8 instant revives at max rank.
  • Charges cannot be refreshed within the same mission.
  • Interacting with a downed player in Bleedout will use up a charge. Other players interacting with a downed Vazarin player will also use up a charge.
    • If a Vazarin player revives another Vazarin player both of whom still have charges of Mending Soul, then only the downed player loses their charge.

Enduring Tides

FocusEnduringTides
FocusNodeHex b
Enduring TidesPassive, Way-Bound
IconOperator Operator
Increases Operator Health and Armor by 50 / 100 / 150 / 200%.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000/ 750,000 + BrilliantEidolonShard Brilliant Eidolon Shard

Rejuvenating Tides

FocusRejuvenatingTides
FocusNodeHex b
Rejuvenating TidesPassive, Way-Bound
IconOperator Operator
Operator Health Regeneration is increased by 1.5 / 3 / 4.5 / 6/s, and is doubled while controlling the Warframe.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000/ 750,000 + BrilliantEidolonShard Brilliant Eidolon Shard

Guardian Shell

FocusGuardianShell
FocusNodeRing b
Guardian ShellIconWarframe Warframe And IconOperator Operator
Use your first Ability to manifest a barrier on the Operator and allies within Affinity Range. It is invulnerable for 4s when first created and damage inflicted while its invulnerable will be added to its base health of 200 / 300 / 400 / 500.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000
  • Costs 50 energy to cast.
  • Barrier is a frontal shield that reorients itself to face the player's camera direction.
  • Barrier health transfers from Operator to Warframe when switching.

Guardian Break

FocusGuardianBreak
FocusNodeRing b
Guardian BreakIconWarframe Warframe
When the Guardian Shell breaks, Warframe Shield Regeneration rate is increased by 90 / 110 / 130 / 150% and Regeneration Delay is reduced by 20 / 40 / 60 / 80%, for 6 / 8 / 10 / 12s.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000
  • Does not work on Operator shields.

Void Snare

FocusVoidSnare
FocusNodeRing b
Void SnareIconWarframe Warframe And IconOperator Operator
Second Ability launches a projectile that spins up a vortex trap on impact, or tap 2  again to detonate in-flight. Trap lasts 5 / 6 / 7 / 8s. Void Sling through trapped enemies to grant allies within Affinity Range 40 / 60 / 80 / 100 health.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000

Protective Sling

FocusProtectiveSling
FocusNodeRing b
Protective SlingIconWarframe Warframe And IconOperator Operator
Allies touched by Void Sling are granted immunity from damage for 2 / 3 / 4 / 5s and healed 30 / 40 / 50 / 60% over 5s for 10 energy cost.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000

Void Regen

FocusVoidRegen
FocusNodeRing b
Void Regen IconOperator Operator
Void Mode starts healing at +4 / +6 / +8 / +10 Health per second, increasing by 4 / 6 / 8 / 10 per second up to a maximum of 20 / 30 / 40 / 50.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000

Squad Regen

FocusSquadRegen
FocusNodeRing b
Squad Regen IconOperator Operator
When Void Regen reaches its maximum, it is applied to squad members within Affinity Range for 30 / 40 / 50 / 60s.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000
  • Applies to your own Warframe as well. Doesn't apply to Pets or Companions.
  • Stacks with Void Regen on your Operator for up to 100 Health/sec.

Notes

  • The Vazarin school tree requires 9,000,000 Vazarin focus points to fully unlock all nodes at max rank, as well as 1,500,000 and 2 BrilliantEidolonShard Brilliant Eidolon Shards to unbind both Way-bound nodes, for a grand total of 10,500,000 focus.
  • A fully levelled Vazarin Operator is capable of:
    • Way-Bound: Increases the Operator's health by 200%, armor by 200%, and health regeneration by 6 points per second; health regen is doubled while in Warframe.
    • Passive: Increases affinity range by 25 meters. Next 4 Bleedout revives from both Warframe and Operator (total of 8) are instantaneous; additional revives are 100% faster.
    • Void Sling: Slinging through allies grants immunity to damage for 5 seconds while healing 60% over 5 seconds, costing an additional 10 energy.
    • Void Mode: Heals 10 health per second and increases by an additional 10 per second up to a maximum of 50 per second. Upon reaching maximum regen, allied Operators and Warframes within affinity range receive the health regeneration for 60 seconds.
    • First Ability: Manifests a frontal barrier on the Operator and allies in affinity range, the barrier is invulnerable for the first 4 seconds and damage taken during the invulnerability period increases its base health of 500. Upon breaking, increases Warframe shield regeneration rate by 150% and reduces shield regeneration delay by 80% for 12 seconds.
    • Second Ability: Launches a projectile that explodes on impact or reactivates while mid-flight, creating an 8m radius vacuum that pulls enemies for 8 seconds. Void Slinging through trapped enemies recovers 100 health for the Operator and all allies in affinity range.

Patch History

Update 34.0 (2023-10-18)

  • Shield Regeneration Delay Reduction is now capped at 80%. Now, players should have easier access to reducing the regeneration time, without risking issues with permanent invulnerability.
    • Guardian Break Shield Regeneration delay reduction has been decreased from 90% to 80% at max rank as a result. We have buffed this effect’s duration 8s to 12s at max rank to compensate!

Hotfix 33.5.3 (2023-06-23)

  • Fixed several issues with Warframe Overguard reducing the effectiveness of the following supportive abilities/effects:
    • Fixed Vazarin’s Protective Sling capping at 500 Health over 5 seconds and not providing damage immunity.

Hotfix 33.5.2 (2023-06-21)

  • Fixed Vazarin’s Enduring Tides not working if it is Waybound.

Update 33.5 (2023-06-21)

  • Fixed Focus abilities not working in the Undercroft until after using Transference or being revived (notably Vazarin’s Mending Soul and Enduring Tides).
  • Fixed Vazarin’s Guardian Shell persisting after leaving Undercroft.

Update 33.0 (2023-04-26)

Hotfix 32.3.5 (2023-02-28)

  • Fixed script error related to Vazarin’s Void Snare.

Update 32.3 (2023-02-15)

  • Necramechs can now be healed by Vazarin’s Protective Sling.
    • When we launched Orphix Venom: Update 29.6, we removed a few ways that Necramechs could be unintentionally healed to keep it consistent with other healing abilities not affecting the Necramech, especially for Orphix Venom. On revisiting at Vazarin’s Protective Sling, we now feel that it should have the functionality to heal Necramechs for some added synergy between Operators and Necramechs.
  • Fixed the Magus Cloud Arcane disabling Vazarin’s Protective Sling.
  • Fixed Yareli’s Riptide spawning directly next to her instead of where you are aiming while Vazarin Guardian Shell is active.

Update 32.0 (2022-09-07)

  • Fixed Titania being unable to use Blink while in Razorwing when Guardian Shell is active.

Hotfix 31.5.9 (2022-05-12)

  • Fixed Guardian Shell intercepting some player attacks, instead of solely intercepting enemy attacks as intended.
    • For example, using weapons like Ferrox or Mausolon was impacting the shield and causing detonation visuals and sometimes staggering or knocking you down.
    • This also fixes heat trace weapons (eg. Ignis, Klamora Prism Amp, etc.) and beam weapons being visually reflected by Guardian Shell.

Hotfix 31.5.7 (2022-05-06)

  • The following Focus abilities have had their casting animations replaced with a faster variant:
    • Void Snare
  • Replaced the following Focus abilities’ casting animation with a faster variant that is also upper body only - which now allows for full movement while casting as opposed to staying stationary:
    • Guardian Shell

Hotfix 31.5.4 (2022-05-02)

Operator & Focus Changes:

A mix of both Community feedback and our own internal digging has brought forth some further changes to Operators and the Focus School System. A couple key goals of the Focus School System changes in Update 31.5.0 was to bring all Schools to the same level (while keeping their identifying attributes) and bring synergy to Warframe and Operator gameplay. While we believe we’ve achieved that, there’s still very understandable feedback surrounding the “survivability of Operators” in higher level combat (most noticeable in the Zariman gameplay). It’s unfair to put players in scenarios where Operator gameplay is required, but not provide a general base bump to their survivability.

All that being said, we have made a few changes to provide this bump:

  • Added +200% Armor to Enduring Tides. Changed to be a “stacking” modifier instead of “multiplicative” to match math logic used for other buffs, while not making additional Health/Armor increases scale further than desired.
General Operator & Focus Changes & Fixes:
  • Clarified ‘Void Regen's’ description that it applies to squad members not just Operators.

Update 31.5 (2022-04-27)

VAZARIN

The Vazarin are trained to Counter The Enemy. Those who mastered the Vazarin school maintain constant awareness in order to defend against all aggression.

The Vazarin Focus School aims to now be a proper support School in both life and death.

  • 6 new Focus Abilities:
    • VOID REGEN
      • Void Mode starts healing at +10 Health per second, increasingly by 10 per second up to a maximum of 50.
    • SQUAD REGEN
      • When Void Regen reaches its maximum, it is applied to Operators within the Affinity Range for 40s.
    • VOID SNARE (Second Ability input)
      • Second Ability launches a projectile that spins up a vortex trap on impact, or tap Second Ability again to detonate in-flight. Trap lasts 8s. Void Sling through trapped enemies to grant yourself and allies within Affinity Range 100 Health.
    • PROTECTIVE SLING
      • Allies touched by Void Sling are granted immunity from damage for 5s and healed 60% over 5s for 10 energy cost.
    • GUARDIAN SHELL (First Ability input)
      • Use First Ability to manifest a barrier on the Operator and allies in Affinity Range. It is invulnerable for 4s when first created and damage inflicted while its invulnerable will be added to its base health of 500.
    • GUARDIAN BREAK
      • When Guardian Shell breaks, Warframe Shield Regeneration rate is increased by 150% and Regeneration Delay is reduced by 90%, for 8s.
  • Enduring Tides and Mending Unity remain unchanged.
  • Tweaked Rejuvenating Tides:
    • Effect is doubled while controlling your Warframe.
      • Why: Additional benefit between using both Warframe and Operator.
  • Tweaked Mending Soul:
    • The first 4 Revives are instantaneous. Additional Revives are 100% faster.
      • Why: Players would often remark that the ability eventually became useless in longer missions. Mending Soul retains its immediate strengths, but once used up, now offers a more permanent benefit!


Preceded by
Focus 2.0/Naramon since Update 31.5 (2022-04-27)
FocusLensNaramon b
This discipline focused on Knowing the Enemy, and the tacticians of Naramon believed that to truly understand a foe would confer the greatest advantage upon a warrior.
—In-Game Description
I see a tree, of many branches, the Naramon Way. Our discipline focused on Knowing The Enemy. We believed that to truly understand a foe would confer the greatest advantage upon a warrior.

The Naramon way is a school focused in the art of assault. The Tenno of Naramon excels in direct combat to both dominate and neutralize armed enemies. Those who mastered the Naramon school are enhanced with speed and raw, brutish force.

This school focuses to enhance the Warframe's melee prowess. Their Way-Bound increases Operator movement speed and Void Sling distance.

Since its predecessor Naramon 2.0, this school can now gain doubled Warframe melee combo and Operator Amp damage, can now inflict Lifted b Lifted to enhance Warframe weapon damage, and Warframe melee critical chance lasts significantly longer and no longer has buildup or decay. Void Sling opening enemies to finishers was decoupled into its own ability to retain the original displacement. However, Naramon is no longer capable of inflicting Confusion and Disarm, and Void Mode no longer reveals enemies through walls.

NaramonFocusTree3

The treeways of the Naramon school.

Ways

Power Spike

FocusPowerSpike
FocusNodeHex b
Power SpikePassive
IconWarframe Warframe
Melee Combo Counter now decays while out of combat by 20 / 15 / 10 / 5 every few seconds, instead of depleting completely.
FocusLensFocus b25,000 / 50,000 / 105,000 / 200,000

Affinity Spike

FocusAffinitySpike
FocusNodeHex b
Affinity SpikePassive
IconWarframe Warframe
Kills from Melee Attacks grant 15 / 25 / 35 / 45% more Melee Affinity.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000
  • Description is incorrect. Affinity Spike increases affinity gained by melee weapons by the listed percentage, regardless of the affinity's source.
  • Does not affect Warframe Exalted Weapons.

Mind Step

FocusMindStep
FocusNodeHex b
Mind StepPassive, Way-Bound
IconOperator Operator
Increases Operator Movement Speed by 7 / 15 / 22 / 30%.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000/ 750,000 + BrilliantEidolonShard Brilliant Eidolon Shard

Far Sling

FocusFarSling
FocusNodeHex b
Far SlingPassive, Way-Bound
IconOperator Operator
Increases maximum Void Sling distance by 7 / 15 / 22 / 30%.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000/ 750,000 + BrilliantEidolonShard Brilliant Eidolon Shard

Void Levitation

FocusVoidLevitation
FocusNodeRing b
First Ability creates a 3 / 4 / 5 / 6m wide shockwave lasting 1 / 2 / 3 / 4s, that inflicts Lift Status on all enemies it touches. FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000
  • Costs 50 energy to cast.

Lethal Levitation

FocusLethalLevitation
FocusNodeRing b
Lethal LevitationIconWarframe Warframe And IconOperator Operator
Additional 20 / 30 / 40 / 50% Weapon Damage per Lifted enemy attacked by Operator. Lasts for 30 / 40 / 50 / 60s, stacks up to 4x.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000

Sling Stun

FocusSlingStun
FocusNodeRing b
Sling StunIconWarframe Warframe
Second Ability increases the width of the next Void Sling by 50 / 100 / 150 / 200% and enemies hit are vulnerable to Finishers, taking 15 / 20 / 25 / 30% more finisher damage.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000
  • Costs 25 energy to cast.

Killer's Rush

FocusKiller'sRush
FocusNodeRing b
Killer's RushIconWarframe Warframe
Initiating a finisher as Operator switches to Warframe, increasing melee Critical Chance by 20 / 30 / 40 / 50% for 10 / 20 / 30 / 40s.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000
  • Is additive with multiplicative sources of critical chance, like mods. For example, a Skana Skana with a max rank Mod TT 20px True Steel and a max rank Killer's Rush buff will have a 5% × (1 + 120% + 50%) = 13.5% critical chance on attacks.

Opening Slam

FocusOpeningSlam
FocusNodeRing b
Opening SlamIconWarframe Warframe
Performing a Slam as Operator switches to Warframe and grants double Combo gain for 5 / 10 / 15 / 20s.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000

Amp Spike

FocusAmpSpike
FocusNodeRing b
Amp Spike IconOperator Operator
Transfer to Operator with 8 / 8 / 8 / 8x Combo Multiplier to increase AMP damage by 40 / 60 / 80 / 100% for 10 / 20 / 30 / 40s.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000

Notes

  • The Naramon school tree requires 9,000,000 Naramon focus points to fully unlock all nodes at max rank, as well as 1,500,000 and 2 BrilliantEidolonShard Brilliant Eidolon Shards to unbind both Way-bound nodes, for a grand total of 10,500,000 focus.
  • A fully levelled Naramon Operator is capable of:
    • Way-Bound: Increases the Operator's movement speed by 30% and Void Sling distance by 30%.
    • Warframe Passive: Melee weapons have their Melee Combo counter decay by 5 every few seconds instead of depleting entirely, and gain 45% more affinity. Performing a slam attack as Operator doubles Warframe combo gain for 20 seconds. Operator Finisher increases Warframe Melee Crit Chance by 50% for 40 seconds.
    • Operator Passive: Transference into Operator with an 8x Melee Combo increases Amp damage by 100% for 40 seconds.
    • First Ability: Creates a 6 meter shockwave that lasts 4 seconds inflicting Lifted b Lifted, who take 50% additional Warframe weapon damage when attacked by Operator for 60 seconds and stacks up to 4 times.
    • Second Ability: Next Void Sling gains increased width by 200%, makes enemies become vulnerable to Finishers instead of ragdolling, and increases Finisher damage by 30%.

Patch History

Hotfix 34.0.1 (2023-10-18)

  • Updated Naramon’s abilities with the new game audio mix remaster that was released with Abyss of Dagath.

Update 33.0 (2023-04-26)

  • Fixed Naramon’s Killer’s Rush bonus not applying when playing as Client.

Update 32.1 (2022-11-02)

  • Fixed Naramon’s Lethal Levitation not working for Clients.

Update 31.6 (2022-06-09)

  • Fixed being unable to use the Melee button to Transference back into Warframe if the ‘Use Abilities on Selection’ option is disabled.
    • This ultimately fixes being unable to use Naramon’s ‘Opening Slam’ and ‘Killer Rush’.

Hotfix 31.5.7 (2022-05-06)

  • Shortened and increased the speed of the Void Levitation’s casting animation.

Hotfix 31.5.4 (2022-05-02)

  • Fixed an unintended extra cooldown going from Operator to Warframe and back, caused by the ‘Opening Slam’ Focus node.

Update 31.5 (2022-04-27)

NARAMON

The Naramon discipline focuses on Knowing The Enemy. They believed that to truly understand a foe would confer the greatest advantage upon a warrior.

True to its focus in the art of assault, Naramon continues to heavily lean towards a Melee support role with speed and distance enhancements.

  • 7 new Focus Abilities.
    • OPENING SLAM
      • Performing a Slam as Operator switches to Warframe and grants double Combo gain for 20s.
    • AMP SPIKE
      • Transfer to Operator with 8x Combo Multiplier to increase Amp Damage by 100% for 40s.
    • VOID LEVITATION (First Ability input)
      • First Ability creates a 6m wide shockwave lasting 4s, that inflicts Lift Status on all enemies it touches.
    • LETHAL LEVITATION
      • Additional 50% Damage per Lifted enemy attacked by Operator. Lasts for 60s, stacks up to 4x.
    • SLING STUN (Second Ability input)
      • Second Ability increases the width of the next Void Sling by 100% and enemies hit are vulnerable to Finishers, taking 30% more finisher damage.
    • KILLER’S RUSH
      • Initiating a finisher as Operator switches to Warframe, increasing melee Critical chance by 50% for 40s.
    • FAR SLING (Passive)
      • Increases maximum Void Sling distance by 30%.
  • Mind Step remains unchanged.
  • Power Spike and Affinity Spike have switched places so that Power Spike is now the starting node.
    • Slight increase to Melee Affinity gained from Affinity Spike.


Preceded by
Focus 2.0/Unairu since Update 31.5 (2022-04-27)
FocusLensUnairu b
They pushed themselves to Outlast the Enemy, to withstand all aggression without retreat. They believed that if the enemy could not match their endurance, then a battle could be won without having even commenced.
—In-Game Description
I see a mountain, breaking the sky. The Way of Unairu. We pushed ourselves to Outlast The Enemy, to withstand all aggression without bending.

The Unairu way trains to become an indomitable soldier. The Tenno of Unairu provide the frontlines with unmatched tenacity, along with direct buffs to allies' offenses and defenses. Those who mastered the Unairu school are granted enhanced damage resistance and damage reflection.

This school improves Operator and Warframe survivability, granting immunity to Slow, RollingDroneAvatar Stagger, and Knockdown b Knockdown, increases armor, and clear Transference Static. They are also able to debuff enemies by stripping their armor and shields. Their Way-Bound allows the Operator to fight and self-revive their Warframe during Bleedout.

Since its predecessor Unairu 2.0, this school gained immunity to certain status effects, the ability to remove Transference Static, the ability to self-revive, now removes all armor, can now remove enemy shields, and summoned Unairu Wisps now seek out allies. However, Unairu is no longer capable of damage reflection and reducing enemy damage, Void Mode no longer turns allies invisible or grants damage reduction, and no longer has an on-demand bullet attractor effect.

UnairuFocusTree3

The treeways of the Unairu school.

Ways

Poise

FocusPoise
FocusNodeRing b
PoiseIconWarframe Warframe And IconOperator Operator
Gain immunity to slow, stagger, and knockdown effects for 10 / 20 / 30 / 40s after transferring between Operator or Warframe.
FocusLensFocus b25,000 / 50,000 / 105,000 / 200,000

Stone Skin

FocusStoneSkin
FocusNodeHex b
Stone SkinPassive
IconWarframe Warframe And IconOperator Operator
Increases Armor for Warframe and Operator by 50 / 100 / 150 / 200.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000

Last Gasp

FocusLastGasp
FocusNodeHex b
Last GaspPassive, Way-Bound
IconOperator Operator
Revive your Warframe by transferring to Operator and killing 3 / 3 / 3 / 3 enemies before 9 / 11 / 13 / 15s elapse and the revive meter begins to drain.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000/ 750,000 + BrilliantEidolonShard Brilliant Eidolon Shard
  • Allows Transference to be activated during Bleedout, summoning the Operator who produces a radial shockwave that inflicts Knockdown b Knockdown. Kills during Last Gasp will fill a gauge to revive their Warframe.
    • Eximus, Thrax Centurion, or Thrax Legatus kills will instantly fill the gauge.
    • The gauge starts at 0%. After a few seconds it will start to drain, which gradually ramps up over time.
    • Any active Warframe abilities inflicting damage-over-time during Last Gasp (such as SarynIcon272 Saryn's Spores130xWhite Spores or GarudaIcon272 Garuda's SeekingTalons130xWhite Seeking Talons) will also help fill the self-revive gauge.
  • Additionally, there is a 5 second of invulnerability upon using this ability.
  • Holding Transference button during Last Gasp will teleport the Operator to their Warframe.
  • Cannot be used on Warframes with self-revive passives, such as InarosIcon272 Inaros and SevagothIcon272 Sevagoth.

Vengeance

FocusVengeance
FocusNodeHex b
VengeancePassive, Way-Bound
IconOperator Operator
During Last Gasp, Operator Damage is increased by 25 / 50 / 75 / 100% plus an additional 10 / 15 / 20 / 25% per second.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000/ 750,000 + BrilliantEidolonShard Brilliant Eidolon Shard

Magnetic Flare

FocusMagneticFlare
FocusNodeRing b
Use your first Ability to create a 5 / 6 / 7 / 8m radius field that lasts for 12 / 18 / 24 / 30s and disables the shields of any enemy that enters it. FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000
  • Costs 50 energy to cast.
  • Does not affect boss units [E.g. Acolytes]
  • Affects Treasurers.

Magnetic Boost

FocusMagneticBoost
FocusNodeRing b
Void Sling out of a Magnetic Flare to refresh its duration and increase its radius by 25 / 50 / 75 / 100%. FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000

Caustic Strike

FocusCausticStrike
FocusNodeRing b
Second Ability launches an energy bomb that explodes with a 5 / 6 / 7 / 8m radius, stripping 40 / 60 / 80 / 100% of enemy armor. Tap 2  again to detonate in-flight. FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000
  • Costs 50 energy to cast.

Unairu Wisp

FocusUnairuWisp
FocusNodeRing b
Unairu Wisp IconOperator Operator
25 / 50 / 75 / 100% chance to summon an Unairu Wisp per enemy hit with Caustic Strike. The Wisp will seek out the nearest ally within Affinity Range, increasing Operator damage by 20 / 40 / 60 / 100% for 5 / 10 / 15 / 20s.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000

Reinforced Return

FocusReinforcedReturn
FocusNodeRing b
Warframe is invulnerable for 1 / 2 / 3 / 4s after Operator is downed. Tap X  as Operator falls to bring the Warframe to the Operator's location. FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000

Static Purge

FocusStaticPurge
FocusNodeRing b
Static PurgeIconWarframe Warframe
25 / 50 / 75 / 100% chance to clear Transference Static on kill while Reinforced Return is active.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000

Notes

  • The Unairu school tree requires 9,000,000 Unairu focus points to fully unlock all nodes at max rank, as well as 1,500,000 and 2 BrilliantEidolonShard Brilliant Eidolon Shards to unbind both Way-bound nodes, for a grand total of 10,500,000 focus.
  • A fully levelled Unairu Operator is capable of:
    • Way-Bound: On Warframe Bleedout, activating Transference summons Operator, who has 15 seconds to kill enemies to fill a gauge to revive the Warframe; each kill fills the gauge by 30% but gradually drains over time. In this state, Operator gains 100% Amp damage plus an additional 25% per second.
    • Passive: Transference grants immunity to slow, RollingDroneAvatar Stagger, and Knockdown b Knockdown for 40 seconds. Increases Warframe and Operator armor by 200.
    • Warframe Passive: When Operator is downed, pressing the interact button (default X ) summons the Warframe to their location, becoming invulnerable for 4 seconds. Killing an enemy while invulnerable has a 100% chance to remove Transference Static.
    • First Ability: Creates an 8 meter field that lasts 30 seconds, removing all enemy shields while they are inside it. Void Slinging out of the field refreshes its duration and increases its radius by 100%.
    • Second Ability: Launches a bomb that explodes on impact or reactivation while mid-flight, creating an 8 meter explosion that permanently removes 100% of enemy armor. Each enemy hit has a 100% chance to summon an Unairu Wisp that seeks out the nearest ally in affinity range to boost Operator Amp damage by 100% for 20 seconds.

Patch History

Update 35.1 (2024-02-20)

  • Fixed Last Gasp getting canceled (and as a result killing Operator/Drifter) after hitting the Melee attack binding.
    • Now, the Melee attack binding needs to be held down to end Last Gasp before it times out.

Update 35.0 (2023-12-13)

  • Fixed a script error in the Last Gasp Focus ability.

Update 34.0 (2023-10-18)

  • Fixed camera snapping 180 degrees upon triggering Last Gasp and Transference.
  • Fixed using Transference after reviving with Last Gasp would cause strange camera snapping.
  • Fixed player names persisting above inactive Warframe while controlling Necramech if they have Last Gasp unlocked in their Focus School.
  • Fixed Last Gasp UI sometimes not appearing on subsequent uses of this ability in one mission.

Hotfix 33.6.9 (2023-09-12)

  • Fixed Unairu’s Poise not triggering reliably if Client has low frame rate (below 30 FPS).

Hotfix 33.5.1 (2023-06-21)

  • Fixed a script error caused by Last Gasp.

Update 33.5 (2023-06-21)

  • Thrax enemies now fill Last Gasp’s meter at the same rate as Eximus Units.
  • Fixed being able to use Transference (to Origin System Drifter/Operator) during the Kaithe phase of The Steel Path Orowyrm fight after Host migration.
    • Also fixed being able to use Last Gasp during this stage if downed.

Hotfix 32.2.10 (2023-01-18)

  • Fixed becoming invisible and locked in as Operator after being grabbed by Ropalolyst during Last Gasp.

Hotfix 32.2.9 (2023-01-11)

  • Fixed the Zanuka Hunter not capturing you and bringing you into the recovery mission if Last Gasp is active.

Update 32.1 (2022-11-02)

  • Fixed a crash in the Unairu focus school's Caustic Strike ability if the player has Unairu Wisp unlocked and dies just after hitting an enemy with Caustic Strike while the Wisp is active.

Hotfix 32.0.1 (2022-09-07)

  • Fixed Warframe standing still and rooted in place on screen during Last Gasp after being downed.

Update 32.0 (2022-09-07)

LAST GASP REWORK

We have made some changes to Unairu’s Passive ‘Last Gasp’ to improve its convenience and usability.

  • Last Gasp meter now starts at 0% instead of 50%, but there is no initial drain. Instead, drain will set in after a few seconds of not getting any kills. Once the drain has run for a few seconds, it will begin to accelerate.
    • This was intended to address players remaining in Last Gasp indefinitely by timing their kills. Each kill now fills the meter by 1/3, and Eximus kills refill the meter instantly.
  • You can now hold the Transference input to return to your downed Warframe.
  • The UI has been updated to communicate these changes.
  • Removed ‘get up’ animation when reviving in Last Gasp.
  • Stopped looping sound when Last Gasp ends.
  • Reduced the spawn animation of Last Gasp.

Update 31.6 (2022-06-09)

  • Fixed Magnetic Flare lasting 30 seconds across all Ranks instead of scaling with level as intended.
  • Fixed Unairu Wisp only being spawned if the target is vulnerable to Caustic Strike.
    • The wisp will spawn even if the target cannot have their armor removed by Caustic Strike.
  • Fixed bug where getting grabbed by Ropalolyst when in Last Gasp, or entering Last Gasp while in Ropalolyst grab, would cause players to be invulnerable and unable to use Transference.
  • Fixed script error related to Last Gasp.

Hotfix 31.5.7 (2022-05-06)

  • The following Focus abilities have had their casting animations replaced with a faster variant:
    • Caustic Strike
    • Magnetic Flare
  • Fixed script error related to Unairu Wisp.

Hotfix 31.5.4 (2022-05-02)

  • Fixed Unairu’s Magnetic Flare being able to completely strip Profit-Taker’s shields in one cast.
    • Applied the same logic with Magnetic Flare that is used for other bosses (Eidolons and Ropalolyst for example), since completely stripping Shields in a single Magnetic Flare cast removes a large portion of certain gameplay mechanics in these fights.

Update 31.5 (2022-04-27)

UNAIRU

The Unairu push themselves to Outlast The Enemy. Those who mastered the Unairu school are granted enhanced damage resistance and damage reflection.

Unairu’s main pillar aims to make Unairu a proper tank Focus School with increased Armor, and opportunities for increased immunity and survivability.

  • 8 new Focus Abilities.
    • POISE
      • Gain immunity to slow, stagger, and knockdown effects for 40s after Transferring between Operator or Warframe.
    • LAST GASP (Passive, Way-Bound)
      • Revive your Warframe by Transferring to Operator and killing enemies before the Revive Meter drains, 15s. Each kill filles the Revive Meter by 30%.
    • VENGEANCE (Passive, Way-Bound)
      • During Last Gasp, Operator Damage is increased by 100% plus an additional 25% per second.
    • MAGNETIC FLARE (First Ability input)
      • Use First Ability to create a 8m radius field that lasts for 30s and disables the shields of any enemy that enters it.
    • CAUSTIC STRIKE (Second Ability input)
      • Second Ability launches an energy bomb that explodes with a 8m radius, stripping 100% of enemy armor. Tap Second Ability again to detonate in-flight.
    • MAGNETIC BOOST
      • Void Sling out of a Magnetic Flare to refresh its duration and increase its radius by 100%.
    • REINFORCED RETURN
      • Warframe is invulnerable for 4s after Operator is downed. Tap X as Operator falls to bring the Warframe to the Operator’s location.
    • STATIC PURGE
      • 100% chance to clear Transference Static on kill while Reinforced Return is active.
  • Reworked Unairu Wisp:
    • 100% chance to summon an Unairu Wisp for each enemy hit by Sundering Dissipation that will seek out the nearest ally within Affinity Range and increase their Operator damage by 100% for 20 secs.
      • Why: Its new coexistence alongside another Focus ability unifies the 2 together to add another layer that benefits both Warframe and Operator. It also removes having to pick up the Unairu Wisp manually, and will instead find you within Affinity Range.
  • Tweaked Stone Skin:
    • Increases Armor for Warframe and Operator by 200.
      • Why: Adding the additional Operator Armor allows for benefits for both Warframe and Operator in the name of synergy.


Preceded by
Focus 2.0/Zenurik since Update 31.5 (2022-04-27)
FocusLensZenurik b
They believed the clearest path to victory was to Dominate the Enemy. They sought to choke an opponent of all resources; that sheer strength could erase any resistance.
—In-Game Description
I see a crystal, refracting the moonlight, the Way of Zenurik. We believed the path to victory was to Dominate the Enemy. That strength of spirit could overcome any resistance.

The Zenurik way is a school dedicated to the arcane. The Tenno of Zenurik are formidable in the arts of enemy attrition and battlefield control. Those who master the Zenurik school are granted tactical and spellcasters' benefits.

This school provides massively increased energy regeneration for Operators, Warframes, and Necramechs, one free Warframe ability cast per 60 seconds, and can disarm and slow their enemies. Their Way-Bound increases Operator energy capacity and regeneration.

Since its predecessor Zenurik 2.0, this school provides improved energy regeneration, as well as increasing headshot damage. The energy well was also decoupled from Void Dash (now called Void Sling) into it's own ability called Wellspring, which now affects Necramechs and can be enhanced to amplify Warframe Ability Strength and the well's duration and range. However, Zenurik is no longer capable of producing DmgElectricitySmall64 Electricity stunning effects, Void Mode no longer pulls in enemies, and no longer has heavy attack efficiency bonus.

ZenurikFocusTree3

The treeways of the Zenurik school.

Ways

Energy Pulse

FocusEnergyPulse
FocusNodeHex b
Energy PulsePassive
IconWarframe Warframe And IconOperator Operator
Energy pickups grant 20 / 30 / 40 / 50 % additional energy over 11 / 9 / 7 / 5s.
FocusLensFocus b25,000 / 50,000 / 105,000 / 200,000
  • Multiple Energy orb pickups stack the energy regeneration.
  • Energy is not regenerated while using channeled abilities.

Inner Might

FocusInnerMight
FocusNodeHex b
Inner MightPassive
IconWarframe Warframe
Allows Abilities to be cast without using Energy or Shields but requires 90 / 80 / 70 / 60s to recharge.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000

Void Siphon

FocusVoidSiphon
FocusNodeHex b
Void SiphonPassive, Way-Bound
IconOperator Operator
Increases Operator Energy Regeneration by 22 / 45 / 67 / 90%.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000/ 750,000 + BrilliantEidolonShard Brilliant Eidolon Shard
  • Only increases energy regen for the Operator and not for Amps.

Void Flow

FocusVoidFlow
FocusNodeHex b
Void FlowPassive, Way-Bound
IconOperator Operator
Increases Operator Energy by 22 / 45 / 67 / 90%.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000/ 750,000 + BrilliantEidolonShard Brilliant Eidolon Shard
  • Only increases the Operator's energy capacity, not Amp's.

Wellspring

FocusEnergizingDash
FocusNodeRing b
WellspringIconWarframe Warframe And IconOperator Operator
First Ability creates a well of energy for 5 / 5 / 6 / 8s. Allies passing through the well gain 3 / 4 / 4 / 5 Energy/s for 20 / 22 / 25 / 30s.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000

Hardened Wellspring

FocusHardenedWellspring
FocusNodeRing b
Hardened WellspringIconWarframe Warframe And IconOperator Operator
Use your first Ability inside a Wellspring to increase its size, boost its duration by 14 / 16 / 18 / 20s, and grant +12 / +15 / +18 / +20% Ability Strength to those inside.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000
  • Costs 75 energy to cast.

Temporal Drag

FocusTemporalDrag
FocusNodeRing b
Temporal Drag IconOperator Operator
Second Ability emits a radial burst slowing any enemy it touches by 50 / 60 / 70 / 80% for 4 / 6 / 8 / 10s.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000
  • Costs 50 energy to cast.
  • Has a radius of 20 meters.
  • Affects most bosses.

Temporal Shot

FocusTemporalShot
FocusNodeRing b
Temporal ShotIconWarframe Warframe And IconOperator Operator
Precision head shot damage increased by 40 / 60 / 80 / 100% on enemies afflicted with Temporal Drag.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000

Disarming Sling

FocusDisarmingSling
FocusNodeRing b
Slinging through enemies has a 20 / 30 / 40 / 50% chance to disarm them. FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000

No Quarter

FocusNoQuarter
FocusNodeRing b
No Quarter IconOperator Operator
Killing a disarmed enemy increases Operator energy regen rate by 2 / 5 / 7 / 10% for 2.5 / 5 / 7.5 / 10s. 4 / 4 / 4 / 4 Max Stacks.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000

Notes

  • The Zenurik school tree requires 9,000,000 Zenurik focus points to fully unlock all nodes at max rank, as well as 1,500,000 and 2 BrilliantEidolonShard Brilliant Eidolon Shards to unbind both Way-bound nodes, for a grand total of 10,500,000 focus.
  • A fully levelled Zenurik Operator is capable of:
    • Way-Bound: Increases the Operator's energy capacity and regeneration by 90%.
    • Passive: Energy Pickups grant 50% additional energy over 5 seconds.
    • Warframe Passive: Abilities can be cast at no energy or shield cost once per 60 seconds.
    • Void Sling: Slinging through enemies have a 50% chance to be disarmed. Killing a disarmed enemy increases Operator energy regeneration by 10% for 10 seconds and stacks 4 times.
    • First Ability: Creates an energy-restoring well for 8 seconds which grants a 30 second buff regenerating 5 energy per second, affects Operators, Warframes, and Necramechs. Casting inside a well increases its radius, increases its duration by 20 seconds, and grants 20% Warframe Ability Strength.
    • Second Ability: Emits a radial burst that slows down enemies within 20 meters by 80% for 15 seconds, with +100% headshot damage.

Tips

  • Temporal Drag is one of the few crowd control abilities that is still effective against enemies with Overguard.
  • Zenurik school can help mitigate Energy Reduction debuff in Sortie missions.
    • Wellspring can help regenerating energy, though at the significantly lower rate.
    • Inner Might provides full benefit of casting an ability at no cost.

Patch History

Update 35.0 (2023-12-13)

  • Fixed being able to use Inner Might multiple times when casting Abilities via the Railjack Tactical Menu. Now, Inner Might will be used for the initial cast and go into cooldown, as intended.
  • Fixed subsequent casts of Xaku's The Lost and The Vast Untime Abilities not consuming Inner Might charges, allowing them to be cast for free repeatedly.
  • Fixed an issue where Nidus' Virulence Energy refund per enemy hit was incorrectly displayed as zero when Zenurik's Inner Might was equipped.

Hotfix 34.0.1 (2023-10-18)

  • Fixed Zenurik’s Inner Might ability not working at mission start.

Update 33.0 (2023-04-26)

  • Fixed the “Energy Drain” stat in the Warframe ability page showing as 0 when Zenurik’s Inner Might is equipped.

Hotfix 32.3.5 (2023-02-28)

  • Fixed Zenurik’s Inner Might charges not being consumed when triggered before casting Yareli’s Merulina.
  • Fixed script error that could occur to Clients clients after casting Zenurik’s Inner Might.

Hotfix 32.3.4 (2023-02-23)

  • Fixed Zenurik’s Inner Might at max rank granting a free ability cast every 90 seconds, instead of every 60 as intended.

Update 32.2 (2022-11-30)

  • The Last Gasp Indicator now pulses to its FX audio.

Hotfix 32.0.3 (2022-09-14)

  • Fixed casting an ability via the Railjack Tactical menu at no cost back to back if you have Zenurik’s Inner Might active.

Update 32.0 (2022-09-07)

  • Fixed Zenurik’s Inner Might causing Atlas’ Rubble Heap Augment Mod to cost Energy even when you have over 1400 rubble.
  • Fixed issue of recasting Vast Untime on Xaku consuming a charge of Inner Might but not reducing the casting cost.

Hotfix 31.6.4 (2022-07-14)

  • Fixed being unable to pick up Energy Orbs after casting Zephyr’s Airburst while Zenurik’s Inner Might is active.

Hotfix 31.6.3 (2022-06-16)

  • Fixed a script error that could occur if Zenurik's Disarming Sling hit a player under the effects of a Radiation proc.

Update 31.6 (2022-06-09)

  • Updated the FX on Zenurik’s Temporal Drag.
  • Changed Temporal Drag and Temporal Shot so that only one damage number pops up when headshotting a slowed enemy.
    • The reason behind this change simply is less damage number pop-up spam and consistency with other damage buffs across the game. Precision headshot damage buffs, for example, buff the damage on headshots but only display the one aggregated damage number per shot. Before this change, headshotting enemies affected by Temporal Drag would show two damage numbers, one for the base damage and one for the bonus. Now it will behave exactly like normal precision headshot buffs, only it will be conditional on the target enemy being slowed by the Temporal Drag ability.
  • Temporal Shot’s bonus headshot damage on targets can now be affected by another player’s Temporal Drag.
  • Fixed Temporal Drag not using chosen Energy colors.
  • Fixed the Rubble Heap Augment mod not granting free casts of Atlas’ Landslide if Inner Might was equipped.
  • Fixed case of Hildryn’s Helminth abilities costing less Shields if Inner Might was equipped.

Hotfix 31.5.7 (2022-05-06)

  • Replaced the following Focus abilities’ casting animation with a faster variant that is also upper body only - which now allows for full movement while casting as opposed to staying stationary:
    • Temporal Drag
  • Fixed the incorrect values for Inner Might’s Energy cost when Ability Efficiency is not at 100% (equipping Blind Rage for example).
    • For most Warframe abilities this was a UI only bug, gameplay values were unaffected. But some really did end up with very wrong energy costs.

Hotfix 31.5.4 (2022-05-02)

  • Fixed Xaku being unable to cast the Vast Untime if they have no Energy available while Inner Might is active.

Hotfix 31.5.3 (2022-04-29)

  • Fixed Energy/Shield Drain for a Helminth Ability equipped on Hildryn being extremely high after using Inner Might, making it impossible to cast.

Hotfix 31.5.2 (2022-04-28)

Hotfix 31.5.1 (2022-04-27)

  • Fixed script error when trying to disarm a target with Disarming Sling.
  • Fixed script error related to Temporal Drag.

Update 31.5 (2022-04-27)

ZENURIK

The Zenurik believed the clearest path to victory was to Dominate the Enemy. Those who master the Zenurik school believe that sheer strength could erase any resistance.

Rest assured the core of Energizing Dash remains as-is with some slight updates. Our goal is to bring other Focus Schools up to the level of Zenurik while still maintaining the School’s tactical benefits.

  • 6 new Focus Abilities:
    • HARDENED WELLSPRING (First Ability input)
      • Tap First Ability inside a Wellspring to increase its size, boost its duration by 20s, and grant 20% Ability Strength to those inside.
      • Wellspring is the new name for (the relatively unchanged) Energizing Dash, which you can read about further below.
    • TEMPORAL DRAG (Second Ability input)
      • Second Ability emits a radial burst slowing any enemy it touches by 80% for 10s.
    • TEMPORAL SHOT (Passive)
      • Precision head shot damage increased by 100% on enemies afflicted with Temporal Drag.
    • DISARMING SLING
      • Slinging through enemies has a 50% chance to disarm them.
    • NO QUARTER
      • Killing a disarmed enemy increases Operator energy regen rate by 10% for 10s. 4 Max Stacks.
    • INNER MIGHT (Passive)
      • Allows Abilities to be cast without using Energy or Shields but requires 60s to recharge.
  • Void Flow, Void Siphon, and Energy Pulse remain unchanged.
  • Energizing Dash is now Wellspring with the slight change of being a direct input Ability (First Ability input) as opposed to a Void Dash.
    • This also affects Necramechs.



Focus Points

Lua error in Module:Resources/infobox at line 19: buildInfobox(frame): "Focus 2.0" does not exist in Module:Resources/data. Focus Lenses are special items that convert a specific percentage of Affinity earned on a fully leveled (Rank 30 or 40) gear item to Focus points; these accumulated points can be spent on upgrading or unlocking Focus abilities. A single Focus Lens can only be installed on fully leveled items; if an item currently equipped with a Focus Lens is polarized, it will need to be fully leveled back to continue earning Focus points. Focus points can be spent by accessing the Focus menu on the Orbiter's Transference Room. These can be spent to unlock a new school, unlock or upgrade a node or increase the maximum Way Capacity.

Equipping a Lens

Lenses can be applied to the following pieces of gear:

To equip a Lens, visit the "Actions" menu in the Mods loadout screen and select the "Focus Lens" item. Note that once a Lens is installed, it cannot be removed, only replaced with a different one (which will destroy the equipped lens).

Players who have not completed The Second Dream quest will not see the option to install a Lens.

Lens Types and Acquisition

FocusLens
Regular Lens
GreaterFocusLens
Greater Lens
EidolonLens
Eidolon Lens
LuaLens
Lua Lens

Main article: Regular Lens
FocusLens

Regular Lens

Regular Focus Lenses convert 2% of excess affinity earned into Focus points. These lenses can be acquired as rewards from Bounties (level 20-40 and 30-50) offered by Konzu in Cetus on the Plains of Eidolon, by Eudico in Fortuna on the Orb Vallis, and by Mother (level 15-25 and 30-40) in the Necralisk on the Cambion Drift. Alternatively, they can also be traded between players with a Credits64 2,000 Trading Tax.

Main article: Greater Lens
GreaterFocusLens

Greater Lens

Greater Focus Lenses convert 3% of excess Affinity into Focus points, 50% more than the regular Focus Lens. Blueprints can be bought with credits from the Components section of the Market upon completing The Second Dream quest, with complete Greater Lenses purchasable for Platinum64 40. Greater Lenses cannot be traded.

Can be rewarded from Zariman Tier 3-5 bounties.

Manufacturing Requirements
Credits64
25,000
Forma
1
ArgonCrystal
1
OrokinCell
1
FocusLens
4
Time: 24 hrs
Rush: Platinum64 10
MarketIcon Market Price: PlatinumLarge40 Blueprint2 Blueprints Price: Credits 200,000

Main article: Eidolon Lens
EidolonLens

Eidolon Lens

Eidolon Lenses convert 4.25% of excess Affinity into Focus points, ~41.7% more than a Greater Focus Lens and 112.5% more than a regular Focus lens. Their blueprints can be obtained from Cetus Bounties, or traded between players. Crafted Eidolon Lenses that have been attributed to a school can be traded between players. Eidolon Lenses require a Greater Focus Lens from any of the 5 Focus schools to craft.

Manufacturing Requirements
Credits64
25,000
GreaterFocusLens
1
BreathOfTheEidolon
5
Time: 24 hrs
Rush: Platinum64 10
MarketIcon Market Price: PlatinumLarge80 Blueprint2 Blueprints Price: N/A

Main article: Lua Lens
LuaLens

Lua Lens

Lua Lenses convert 5.5% of excess Affinity into Focus points, ~29% more than the Eidolon Focus Lens, ~83% more than the Greater Focus Lens, and 175% more than the regular Focus Lens. Their blueprint can be acquired as a Rotation C Lua Disruption reward or traded between players. Lua Lenses require an Eidolon Focus Lens from any of the 5 Tenno Schools to craft.

Manufacturing Requirements
Credits64
25,000
EidolonLens
1
SomaticFibers
5
Time: 24 hrs
Rush: Platinum64 10
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Focus Gain and Affinity Distribution

The school of Focus earned is determined by which school of lens that is installed (e.g. installing a FocusLens Naramon Lens on a Warframe will earn FocusLensNaramon b Naramon Focus). Focus points as mechanics which pertain Affinity distribution are as follows:

  • Warframe-power kills award Affinity directly (100% to the Warframe) without any further distribution, fully converting the Focus through the Lens attached on to the Warframe.
  • Weapon kills distribute Affinity evenly (50% to the Warframe, 50% to the weapon) between the killing weapon and Warframe. If the Warframe does not have a Lens installed, this results in a loss since the Warframe is unable to convert excess affinity.
  • Allied kills distribute Affinity 25% to the Warframe and the remaining 75% shared among all equipped weapons. If a Rank-30 weapon does not contain a Focus Lens, it will not convert any affinity obtained from ally kills into Focus points.

Lens Effectiveness

There are multiple types of Focus Lenses of varying effectiveness available, which can be acquired from different sources.

View Focus Conversion Rate Based on Kill Source and Lens List
Warframe Lens Weapon Lens Warframe-Power Kill Weapon Kill Ally Kill
(100% Warframe) (50% Warframe, 50% killing Weapon) (25% Warframe, 75% equally distributed between equipped Weapons) [2]
No Lens No Lens 0% 0% 0%
No Lens FocusLens Focus Lens 0% + 0%
0%
0% + 0.625%
0.625%
0% + 0.9375%
0.9375%
No Lens GreaterFocusLens Greater Focus Lens 0% + 0%
0%
0% + 0.875%
0.875%
0% + 1.3125%
1.3125%
No Lens EidolonLens Eidolon Lens 0% + 0%
0%
0% + 1.125%
1.125%
0% + 1.6875%
1.6875%
No Lens LuaLens Lua Lens 0% + 0%
0%
0% + 1.625%
1.625%
0% + 2.4375%
2.4375%
FocusLens Focus Lens No Lens 1.25% + 0%
1.25%
0.625% + 0%
0.625%
0.3125% + 0%
0.3125%
FocusLens Focus Lens FocusLens Focus Lens 1.25% + 0%
1.25%
0.625% + 0.625%
1.25%
0.3125% + 0.9375%
1.25%
FocusLens Focus Lens GreaterFocusLens Greater Focus Lens 1.25% + 0%
1.25%
0.625% + 0.875%
1.5%
0.3125% + 1.3125%
1.625%
FocusLens Focus Lens EidolonLens Eidolon Lens 1.25% + 0%
1.25%
0.625% + 1.125%
1.75%
0.3125% + 1.6875%
2%
FocusLens Focus Lens LuaLens Lua Lens 1.25% + 0%
1.25%
0.625% + 1.625%
2.25%
0.3125% + 2.4375%
2.75%
GreaterFocusLens Greater Focus Lens No Lens 1.75% + 0%
1.75%
0.875% + 0%
0.875%
0.4375% + 0%
0.4375%
GreaterFocusLens Greater Focus Lens FocusLens Focus Lens 1.75% + 0%
1.75%
0.875% + 0.625%
1.5%
0.4375% + 0.9375%
1.375%
GreaterFocusLens Greater Focus Lens GreaterFocusLens Greater Focus Lens 1.75% + 0%
1.75%
0.875% + 0.875%
1.75%
0.4375% + 1.3125%
1.75%
GreaterFocusLens Greater Focus Lens EidolonLens Eidolon Lens 1.75% + 0%
1.75%
0.875% + 1.125%
2%
0.4375% + 1.6875%
2.125%
GreaterFocusLens Greater Focus Lens LuaLens Lua Lens 1.75% + 0%
1.75%
0.875% + 1.625%
2.5%
0.4375% + 2.4375%
2.875%
EidolonLens Eidolon Lens No Lens 2.25% + 0%
2.25%
1.125% + 0%
1.125%
0.5625% + 0%
0.5625%
EidolonLens Eidolon Lens FocusLens Focus Lens 2.25% + 0%
2.25%
1.125% + 0.625%
1.75%
0.5625% + 0.9375%
1.5%
EidolonLens Eidolon Lens GreaterFocusLens Greater Focus Lens 2.25% + 0%
2.25%
1.125% + 0.875%
2%
0.5625% + 1.3125%
1.875%
EidolonLens Eidolon Lens EidolonLens Eidolon Lens 2.25% + 0%
2.25%
1.125% + 1.125%
2.25%
0.5625% + 1.6875%
2.25%
EidolonLens Eidolon Lens LuaLens Lua Lens 2.25% + 0%
2.25%
1.125% + 1.625%
2.75%
0.5625% + 2.4375'%
3%
LuaLens Lua Lens No Lens 3.25% + 0%
3.25%
1.625% + 0%
1.625%
0.8125% + 0%
0.8125%
LuaLens Lua Lens FocusLens Focus Lens 3.25% + 0%
3.25%
1.625% + 0.625%
2.25%
0.8125% + 0.9375%
1.75%
LuaLens Lua Lens GreaterFocusLens Greater Focus Lens 3.25% + 0%
3.25%
1.625% + 0.875%
2.5%
0.8125% + 1.3125%
2.125%
LuaLens Lua Lens EidolonLens Eidolon Lens 3.25% + 0%
3.25%
1.625% + 1.125%
2.75%
0.8125% + 1.6875%
2.5%
LuaLens Lua Lens LuaLens Lua Lens 3.25% + 0%
3.25%
1.625% + 1.625%
3.25%
0.8125% + 2.4375%
3.25%
  1. https://forums.warframe.com/topic/957940-ask-me-almost-anything/?do=findComment&comment=9784472
  2. Lens Effectiveness is calculated assuming all equipped weapons have the same lens.

Patch History

Update 31.5 (2022-04-27)

  • Made improvements to Lens flare visibility.

Hotfix 30.9.3 (2021-11-12)

  • Fixed Convergence Orbs spawning when you didn’t have a Lens equipped.

Hotfix 29.5.5 (2020-11-27)

  • Fixed Focus Lens icons appearing stretched when awarded from a Bounty.

Hotfix 29.5.4 (2020-11-25)

  • Fixed Foundry Blueprints that require a Lens as a component having the Lens icon appear squished.

Update 29.5 (2020-11-19)

  • Fixed Lens Blueprints appearing as purchasable in the Amp configuration screen if no Lenses are owned. This also fixes unowned Lenses showing as owned in the Lens selection screen.
  • Fixed Focus Lenses missing their Focus School icon when viewed in the Inventory screen.

Hotfix 25.7.5 (2019-09-09)

  • Fixed the Lua Lens appearing as the same basic Lens icon in the Arsenal/Inventory screen.

Hotfix 25.7.3.1 (2019-09-03)

Update 25.7 (2019-08-29)
NEW REWARD:

LUA LENS BLUEPRINT

A new Focus Lens found only on Lua Disruption which allows you even greater Focus conversion!

General Additions:

  • Eidolon Lenses have been added to the Market!

Update 23.0 (2018-06-15)

  • Increased the size of Focus Lens icons to be more on par with the size of Forma, Mastery, and other icons.

Update 22.0 (2017-10-12)

  • Introduction of Focus 2.0.
  • Added Eidolon lenses.
  • Daily limit of focus gain increased to 250,000 from 100,000.

Update 18.0 (2015-12-03)

  • Introduced.

Convergence

Convergence orbs, which are yellow glowing orbs, multiply the amount of Affinity converted to Focus by 8x for either a period of 45 seconds, until death, or when the daily Focus cap has been reached, whichever is shortest.

These orbs appear periodically (with a glowing indication of its location) throughout a mission if the player has brought a weapon or frame equipped with a focus lens. They stop spawning once the daily Focus cap has been reached.

Unlike most buffs, Convergence duration cannot be altered or interrupted by abilities like knockdown, Dispel or falling off the map. Immediately upon expiry, a short summary of Focus points earned during the active period will be displayed on the player's screen.

Way Capacity

All Focus schools have the same total Way capacity or Script error: The function "getImage" does not exist.Pool. Pool is consumed upon activation or attaining a higher rank of a Way; the more total Pool a player has, the more Ways can be simultaneously active at once. The cap on capacity initially starts out with four of five points, with the starting skill already taking up one capacity. Unlocking (and therefore activating) each Way will consume one capacity, with each incremental rank of the nodes next to the starting skill increasing its capacity consumption by 2 and each incremental rank of each end node increasing capacity consumption by 3.

Way capacity can be increased by spending the required lump of Focus points from the currently selected Primary school, either through the school selection screen or Way selection screen. Pool capacity is increased by one for every increase, and the amount of Focus needed is also increased for the next increment. If players have an insufficient Pool capacity they will be limited in how many Ways they can simultaneously activate or upgrade.

Increasing the Way Capacity directly affects the total capacity each school has, and each active Way will only consume the capacity of its own school. For example, a total Way Capacity of 10 will allow the Ways in the Zenurik school to consume up to 10 Way Capacity, separate from the consumption of Ways in the Naramon school.

View Cost of Increasing Way-Pool's Capacity List
Current Capacity Focus cost of Next Upgrade Increased Capacity Total Focus Cost
5 2,576 6 2,576
6 3,099 7 5,675
7 3,638 8 9,313
8 4,190 9 13,503
9 4,755 10 18,258
10 5,331 11 23,589
11 5,918 12 29,507
12 6,514 13 36,021
13 7,120 14 43,141
14 7,734 15 50,875
15 8,357 16 59,232
16 8,988 17 68,220
17 9,626 18 77,846
18 10,271 19 88,117
19 10,923 20 99,040
20 11,582 21 110,622
21 12,247 22 122,869
22 12,918 23 135,787
23 13,595 24 149,382
24 14,277 25 163,659
25 14,965 26 178,624
26 15,659 27 194,283
27 16,357 28 210,640
28 17,061 29 227,701
29 17,769 30 245,470
30 18,482 31 263,952
31 19,200 32 283,152
32 19,922 33 303,074
33 20,649 34 323,723
34 21,380 35 345,103
35 22,115 36 367,218
36 22,854 37 390,072
37 23,597 38 413,669
38 24,344 39 438,013
39 25,095 40 463,108
40 25,850 41 488,958
41 26,609 42 515,567
42 27,371 43 542,938
43 28,136 44 571,074
44 28,905 45 599,979
45 29,678 46 629,657
46 30,454 47 660,111
47 31,233 48 691,344
48 32,015 49 723,359
49 32,801 50 756,160
50 33,590 51 789,750
51 34,382 52 824,132
52 35,176 53 859,308
53 35,974 54 895,282
54 36,775 55 932,057
55 37,579 56 969,636
56 38,386 57 1,008,022
57 39,195 58 1,047,217
58 40,008 59 1,087,225
59 40,823 60 1,128,048
60 41,641 61 1,169,689
61 42,461 62 1,212,150
62 43,284 63 1,255,434
63 44,110 64 1,299,544
64 44,938 65 1,344,482
65 45,769 66 1,390,251
66 46,603 67 1,436,854
67 47,439 68 1,484,293
68 48,277 69 1,532,570
69 49,118 70 1,581,688
70 49,961 71 1,631,649
71 50,807 72 1,682,456
72 51,655 73 1,734,111
73 52,505 74 1,786,616
74 53,357 75 1,839,973
75 54,212 76 1,894,185
76 55,069 77 1,949,254
77 55,929 78 2,005,183
78 56,790 79 2,061,973
79 57,654 80 2,119,627
80 58,520 81 2,178,147
81 59,388 82 2,237,535
82 60,258 83 2,297,793
83 61,130 84 2,358,923
84 62,005 85 2,420,928
85 62,881 86 2,483,809
86 63,759 87 2,547,568
87 64,640 88 2,612,208
88 65,522 89 2,677,730
89 66,407 90 2,744,137
90 67,293 91 2,811,430
91 68,182 92 2,879,612
92 69,072 93 2,948,684
93 69,964 94 3,018,648
94 70,858 95 3,089,506
95 71,754 96 3,161,260
96 72,652 97 3,233,912
97 73,552 98 3,307,464
98 74,453 99 3,381,917
99 75,357 100 3,457,274
100 76,262 101 3,533,536
101 77,169 102 3,610,705
102 78,078 103 3,688,783
103 78,988 104 3,767,771
104 79,900 105 3,847,671
105 80,814 106 3,928,485
106 81,730 107 4,010,215
107 82,648 108 4,092,863
108 83,567 109 4,176,430
109 84,488 110 4,260,918
110 85,410 111 4,346,328
111 86,334 112 4,432,662
112 87,260 113 4,519,922
113 88,188 114 4,608,110
114 89,117 115 4,697,227
115 90,047 116 4,787,274
116 90,980 117 4,878,254
117 91,914 118 4,970,168
118 92,849 119 5,063,017
119 93,786 120 5,156,803
120 94,725 121 5,251,528
121 95,665 122 5,347,193
122 96,607 123 5,443,800
123 97,550 124 5,541,350
124 98,495 125 5,639,845
125 99,441 126 5,739,286
126 100,389 127 5,839,675
127 101,338 128 5,941,013
128 102,289 129 6,043,302
129 103,241 130 6,146,543
130 104,195 131 6,250,738
131 105,150 132 6,355,888
132 106,107 133 6,461,995
133 107,065 134 6,569,060
134 108,024 135 6,677,084
135 108,985 136 6,786,069
136 109,948 137 6,896,017
137 110,911 138 7,006,928
138 111,877 139 7,118,805
139 112,843 140 7,231,648
140 113,811 141 7,345,459
141 114,780 142 7,460,239
142 115,751 143 7,575,990
143 116,723 144 7,692,713
144 117,696 145 7,810,409
145 118,671 146 7,929,080
146 119,647 147 8,048,727
147 120,624 148 8,169,351
148 121,603 149 8,290,954
149 122,583 150 8,413,537
150 123,564 151 8,537,101
151 124,547 152 8,661,648
152 125,531 153 8,787,179
153 126,516 154 8,913,695
154 127,503 155 9,041,198
155 128,490 156 9,169,688
156 129,479 157 9,299,167
157 130,470 158 9,429,637
158 131,461 159 9,561,098
159 132,454 160 9,693,552
160 133,448 161 9,827,000
161 134,443 162 9,961,443
162 135,440 163 10,096,883
163 136,438 164 10,233,321
164 137,437 165 10,370,758
165 138,437 166 10,509,195
166 139,438 167 10,648,633
167 140,441 168 10,789,074
168 141,444 169 10,930,518
169 142,449 170 11,072,967
170 143,455 171 11,216,422
171 144,463 172 11,360,885
172 145,471 173 11,506,356
173 146,481 174 11,652,837
174 147,492 175 11,800,329
175 148,503 176 11,948,832
176 149,517 177 (maximum) 12,098,349

Unlocking each of the remaining schools requires a lump of 50,000 Focus points, though players must first accumulate Focus points through using Lens attributed to the desired school. Afterwards, they are able select a single Primary Tenno School, switching all bonuses of the previously selected primary school to the bonuses of the current primary school.

Total Costs

Previously, players who wish to max out their school (every node maxed and unlocked, including the 2 Brilliant Eidolon shards and 2,000,000 additional focus to add the way-bound nodes to your other schools) will require roughly the following amount of Focus per school. The duration has since been greatly shortened with Synthetic, Brilliant and Radiant Eidolon shards bypassing this cap, granting 5,000, 25,000 and 40,000 focus points respectively.

School Way Focus Way Capacity Way-Bound Focus Way-Bound Capacity Minimum days*
Madurai 4,733,522 69 3,745,575 23 31
Vazarin 3,928,657 63 3,000,710 17 26
Naramon 4,121,096 60 3,329,811 18 28
Unairu 5,310,948 78 2,796,568 14 30
Zenurik 5,261,765 73 4,333,818 27 35
Total 23,355,988 78 17,206,482 99 148
*Not factoring in Focus gained from converting additional Eidolon Shards, which bypasses the daily limit and higher Mastery Rank limits.


Total Required Focus for All Ways: 40,562,470
Total Required Capacity: 177
Total Required Focus for Capacity: 12,098,349
Total Required Focus: 52,660,819
Minimum Required Days (MR5): 192

For players who do not want to farm focus, or who enjoy Eidolon fights, the total number of Radiant Eidolon Shards you would need to max out all focus groups is 1,317 with an additional 10 Brilliant Eidolon Shards for the Way-Bounds. If you wanted to use all Brilliant Eidolon shards you would need 2,117.

Notes

  • Focus points are not increased by mission completion bonus affinity.
  • Focus points earned during a mission will remain even if the mission is failed.
  • Focus cannot be used during Archwing segments of a mission.
  • Focus abilities cannot be activated if a Warframe is using a channeled ability that restricts its mobility, e.g. BansheeIcon272 Banshee's SoundQuake130xWhite Sound Quake and NyxIcon272 Nyx's Absorb130xWhite Absorb. Other channeled abilities will remain active and continue draining energy throughout the duration of the Focus ability.
  • Focus Lenses cannot be put on Companions or their weapons.
  • Focus Ability cast animation is affected by cast speed modifiers such as Mod TT 20px Natural Talent and Mod TT 20px Speed Drift.
  • After spawning, a Convergence orb remains on the map for exactly one minute before despawning.

Tips

  • As Focus is reliant on the amount of affinity gained, using Affinity Boosters can increase the total amount of Focus gained during missions.
  • The following is applicable when you are starting off and have a constraint on the amount of lenses you are able to install.
    • Due to affinity distribution mechanics when Focus lenses convert affinity into Focus points, the most effective placement of your first lens depends on play-style and role. If you are personally doing almost all of the killing, it is more effective to install Focus lenses on Warframes, as Warframes will be able to receive Focus regardless of weapon used, and can receive the full amount of Focus point conversion upon kills using Warframe abilities. This is the obvious choice for solo play. When you are playing a more supporting role, if you don't need other weapons, a single weapon equipped with a lens will be much more effective. For balanced team play, where you expect to get no more than 1/3 of the kills, a single weapon will be better than a frame. If you wish to use multiple weapons while farming, then lensing the frame still makes sense.
    • Melee weapons benefit from Affinity Spike, resulting in better Focus conversion rate compared to ranged weapons.
  • One of the most effective ways to farm Focus is doing high level Exterminate missions (notably Adaro, Sedna) through Stealth, taking advantage of the stealth affinity multiplier to rake in large amounts of affinity, resulting in equally large conversions to Focus. This is more easily accomplished using a stealth Warframe such as LokiIcon272 Loki, AshIcon272 Ash, or IvaraIcon272 Ivara equipped with a Focus Lens, and using a high damage melee weapon such as a dagger equipped with Mod TT 20px Covert Lethality, or a melee weapon with high range and damage, such as JatKittag Jat Kittag.
    • IvaraIcon272 Ivara's Sleep Arrow and EquinoxIcon272 Equinox's RestRage130xWhite Rest & Rage in particular can make stealth runs easier by putting groups of enemies to sleep, preventing them from being alerted to deaths in the vicinity.
    • BansheeIcon272 Banshee's Silence130xWhite Silence activation can stagger enemies, and Mod TT 20px Savage Silence greatly increases the damage of stealth attacks, which can be used to blitz the mission.
    • The Affinity Spike passive from the Naramon school grants +45% affinity to the equipped melee weapon.
  • Sanctuary Onslaught provides Convergence Orbs on each Zone after the first that scales up to a 16x multiplier, making it a great way to farm Focus.

Trivia

  • The initial Focus system originally debuted in the same update as The Second Dream quest, and focused on providing direct bonuses to Warframes or alterations to the Void Beam. The current version is 2.5, a release of the reworked Focus system which came with the Plains of Eidolon update.
  • The Focus system has been in development for a very long period, and was initially slated for release in Update 14.0 (2014-07-18). The developers admitted that Augment Mods and Arcane Enhancements initially started out as components of the Focus system before being split from it entirely.
  • The five schools of Focus are based upon the five elements of Wu Xing found in Book of Documents(尚书) and is widely used in ancient Chinese philosophical traditions. It resembles the five elements of godai, which lacks Naramon (the tree), as seen on the backgrounds of each school's skill tree page. The Five Elements are Fire, Earth, Water, Wood, and Metal.
    • The Naramon School represents Wood 木. In Wu Xing this is associated with the eyes, growth, flourish, and reaching outward.
    • The Madurai School represents Fire 火. In Wu Xing this is associated with the heart, force, passion, and raw ability.
    • The Unairu School represents Earth 土. In Wu Xing this is associated with the flesh, stability, durability, and bearing.
    • The Zenurik School represents Metal 金. Also interpreted as mineral or crystal, this is associated in Wu Xing with the lung, concentrating, reserving, and abundance.
    • The Vazarin School represents Water 水. In Wu Xing this is associated with the bone, inflexibility, supporting, adaptability, and sympathy.
  • While the replies that the player chooses during the Operator's conversation with the Lotus has no gameplay effect, the choice of replies are used to reorder the choices of Tenno Schools. Once the selection screen appears, with the school most suited to the Operator appearing on the left, and choice to the right being the least suited. For example, choosing the conversation options relating to knowledge will put Naramon to the leftmost side as the most desirable choice. Players are still free to choose the Focus they wish to start with however.
View Sorting Choice Answers List
Answers School
First Choice
"... always studying." Naramon +1
"... a hand, held in mine aboard the Zariman." Vazarin +1
"... a fight." Unairu +1
Second Choice
"... things happen for a reason." Zenurik +1
"... we stuck together." Madurai +1
"... they tried to help us." Vazarin +1
Third Choice
"... they paid for what they did." Unairu +1
" ... she sang to us." Zenurik +1
"... she was brilliant." Naramon +1
"... she was brave." Madurai +1
Fourth Choice
"... we protected the innocent." Vazarin +1
"... we sought justice." Unairu +1
"... we reached for knowledge." Naramon +1
"... we fought with honor." Zenurik +1
"... we were fearless." Madurai +1

Media

Patch History

Update 27.5.0 (2020-05-12)

  • Fixes towards another case of not gaining Focus XP when switching between your Arch-Gun in both air/ground forms.

Hotfix 27.4.4 (2020-05-07)

  • Potential fix for losing Focus XP in certain cases.

Hotfix 27.3.15 (2020-04-17)

  • Fixed script crashes related to Operators using Madurai’s Void Radiance or Unairu’s Void Chrysalis Focus Ways and Clients with slower connections to the Host.

Hotfix 27.3.14 (2020-04-15)

  • Fixed a script error if a Client's Warframe died after applying the last Void Strike bonus damage.

Hotfix 25.4.2 (2019-07-25)

  • Fixed a case of receiving an error prompt when attempting to increase a Focus pool.
  • Fixed an issue in the Focus Manager where increasing the Pool Capacity and backing out to the Operator screen, then back into the Focus manager causing all Focus Schools to show the cost of the Capacity upgrade being applied to every School instead of just the current one.

Hotfix 25.3.2.1 (2019-07-12)

  • Fixed Operator Focus Abilities being broken if a tree is semi-complete. This also fixes Operator Void Mode being broken.

Hotfix 25.2.4 (2019-06-27)

  • Fixed Madurai Rising Blast no longer allowing uncharged Void Blast to be used.

Hotfix 24.7.1 (2019-04-11)

  • Swapped mentions of PRIMARY/SECONDARY to ACTIVE/INACTIVE, and MAKE PRIMARY to ACTIVATE in the Focus manager UI screen.

Hotfix 24.1.3.2 (2018-12-06)

  • Fixed a soft-lock when exercising Focus options in Relays, Simulacrum or Captura.

Update 24.1 (2018-11-22)

  • Fixed a script error when using an Operator ability.

Hotfix 24.0.9 (2018-11-21)

  • Fixed the chosen Focus school not transferring over when pressing the ‘Copy From’ button in the Arsenal Loadout options.

Hotfix 24.0.8 (2018-11-15)

  • Fixed Operator being invisible when selecting Focus from the Arsenal when used as the Operator.

Update 24.0 (2018-11-08)

  • Choosing your Focus is now available in your Arsenal! Whether you’re Unairu, Madurai, Zenurik, Naramon, or Vazarin, you can swap between your active Focus school with greater ease when preparing your builds! 

Hotfix 23.10.1 (2018-10-12)

  • Fixed Vazarin Enduring Tides level 2 and 3 giving the same value. Level 3 changed from 50% to 100%.

Update 23.10 (2018-10-12)

  • Fixed Void Strike (Madurai) not affecting the damage output of Flame Blast (Madurai).

Hotfix 23.8.2 (2018-09-19)

  • Fixed spending Focus before using Focus Conversion resetting your total Focus (UI error only).
  • Fixed Large Shard quantities sometimes producing an error message saying that a connection cannot be made to the Focus Tree. The Shards disappear (but not consumed) but the Focus is not awarded.

Update 23.7 (2018-09-06)

  • Focus Conversion now uses chosen themed UI for Eidolon Shard selection.

Hotfix 23.4.2 (2018-08-17)

  • Fixed Inner Gaze (Madurai) appling an added bonus and not a percentage bonus like it details in the description.

Update 23.3 (2018-08-09)

  • Fixed Warframes playing the currently equipped Focus school idle animation instead of their standard Warframe idle animation when loading into the Plains.

Update 23.2 (2018-08-02)

  • Fixed zooming in on an Operator Focus tree too quickly resulting in one of the Focus tree schools will be missing.

Hotfix 23.0.8 (2018-07-09)

  • Fixed Vazarin Protective Dash healing being removed when using Umbra and Transferring back to your Warframe.

Hotfix 23.0.2 (2018-06-15)

  • Fixed Naramon Power Spike not decaying combo over time and instead resetting.

Update 23.0 (2018-06-15)

  • Increased the size of Focus Lens icons to be more on par with the size of Forma, Mastery, and other icons.
  • Disabled Focus pickups in the Silver Grove Quest.

Hotfix 22.20.9 (2018-06-07)

  • Fixed a progression stopper in The War Within where the Operator would lose their Void abilities.

Hotfix 22.20.8 (2018-06-05)

  • Fixed Zenurik Void Flow not being applied with maximum Energy on first Transference usage.

Hotfix 22.20.6 (2018-05-24)

  • Fixed a variety of bugs caused by using Transference while going through Sanctuary Onslaught Conduit (namely not being able to do anything or use Transference while controlling Operator).

Hotfix 22.20.5 (2018-05-24)

  • Fixed a script error when trying to purchase Focus Capacity in the main Focus screen (outside of any specific tree).

Update 22.20 (2018-05-17)

  • The Operator screen now displays a new opening UI! Switch between Equipment, Focus, and Appearance.
  • Fixed Vazarin’s Void Aegis blocking friendly projectiles.
  • Fixed Vazarin’s Mending Soul (at max rank) applying more instant revives after Transferring in and out of Operator mode.

Update 22.19 (2018-05-02)

  • Fixed Naramon’s Void Stalker Critical Chance buff being applied to non-Melee weapons.

Hotfix 22.18.8 (2018-04-28)

  • The Daily Focus limit has been increased based on the formula (will be in effect after the daily reset):
    • 250,000 + (Mastery Rank × 5,000).

Hotfix 22.18.1 (2018-04-20)

  • Fixed seeing unowned Eidolon Shards in the ‘Focus Conversion’ screen.

Update 22.18 (2018-04-20)

  • Fixed the Focus ‘Buy Capacity’ button not updating after converting Eidolon Shards into Focus.

Update 22.16 (2018-03-15)

  • You can now customize your Operator and access your Focus Trees while in Cetus!
  • The Shard selection screen will now show you how many Brilliant or Radiant Shards you have available to convert into Focus (originally this number would only be available to you once you had selected what Shard type you wanted to convert).
  • Removed the option to Install a Focus Lens on a Gilded Amp since a Rank 30 Amp is required for that action.
  • Removed UI Buff indicators for Focus passives that are active 100% of the time with the exception of Vazarin’s Mending Soul.

Hotfix 22.15.1 (2018-03-08)

  • Fixed Zenurik's Void Singularity pulling in friendly NPCS, instead of just enemies.

Update 22.14 (2018-03-01)

  • Fixed Long Warframe names clipping with the Focus passive UI icon.

Hotfix 22.13.4 (2018-02-22)

  • Fixed Focus Lens icons not displaying the respective Focus symbol inside the Lens.

Hotfix 22.13.3 (2018-02-21)

  • Fixed 'convert all Shards' Focus UI option not updating to show the total Focus that will be received.

Update 22.12 (2018-02-09)

  • Focus Passives now apply immediately upon loading into a mission rather than requiring the brief Operator transition.
  • Fixed Clients seeing a much smaller Vazarin Sonic Dash shockwave VFX.

Hotfix 22.10.1 (2018-01-26)

  • Fixed UI locking up when attempting to do a Focus Conversion with Eidolon Shards.

Update 22.10 (2018-01-25)

  • Fixed crashing when using the Unairu Wisp Focus ability.
  • Fixed an issue where Focus power sounds were not properly playing for clients.
  • Fixed Focus resetting to 0 when switching from Archwing to Warframe mode.
  • Fixed casting Ash’s Shuriken on a knocked down enemy resulting in the Slash Status Effect hitting several times a second, often killing the enemy outright. This was most commonly seen when using Zenurik’s Temporal Blast.

Hotfix 22.8.4 (2018-01-11)

  • Fixed Operator Focus Stances causing strange framing of Operator transmissions.

Hotfix 22.8.2 (2018-01-04)

  • Fixed not being able to progress in The War Within quest due to Void Dash not hitting certain enemies if you had Surging Dash equipped on your Warframe.
  • Fixed female Operators having distorted faces, particularly when applying Focus-specific Animation Stances.

Hotfix 22.8.2 (2018-01-04)

  • New Operator Animation Sets!
    • There is a new Operator customization option available: School specific animations! Zenurik, Naramon, Unairu, Madurai, and Vazarin have their own set of idle animations. These are freely for the school of your choice. If you unlock each school, each set becomes available for your operator!

Update 22.7 (2017-12-12)

  • Fixed Naramon Disarming Blast breaking several boss fights.

Hotfix 22.6.1 (2017-12-08)

  • Fixed UI bug that suggested you could increase Waybound capacity even if maxed.

Update 22.6 (2017-12-07)

  • Focus 2.5
    • The cost of Focus as a whole is now roughly half of what it was before, thanks to the the millions of Focus points saved on pool capacity and node cost reductions!
    • Focus abilities have been tweaked to improve usability and to bring overall power levels of the five schools closer together.
    • We have added shared pool capacity! You can now upgrade your pool size using the points from any School you wish, which increases the maximum capacity for every school all at once.
    • The costs of unlocking nodes across all trees have, on average, been reduced by almost 30%.
  • Zenurik:
    • Void Singularity’s pull speed has been doubled.
    • Lightning Dash now costs 10 energy per cast.
  • Vazarin:
    • Guardian Blast now grants 160 shields at max, up from 100.
    • Protective Dash now grants 5s of immunity at max, up from 2s.
  • Unairu:
    • Void Spines now reflects 100% damage at max, up from 25%.
    • Stone Skin now adds flat armor, 60 for both Warframe and Operator at max.
  • Madurai:
    • Void Strike now continues accumulating damage boosts over multiple uses of void mode, each rank adds additional attacks up to a max of 8.
    • Blazing Dash now stuns enemies instead of ragdolling.
  • Fixed Focus Lens Bounty rewards missing the correlating Focus icon.

Update 22.4 (2017-11-23)

  • Focus Lenses are now rewarded less frequently as Tier 3 and 4 Bounty rewards. This also shuffled around some other Bounty reward frequencies to balance the mix.

Update 22.3 (2017-11-15)

  • Increased the frequency of spawned Focus Convergence orbs in Defection missions.
  • Fixed Focus Convergence orbs not spawning when there are several oxygen towers available in a Survival.
  • Fixed an error message for Polarizing a Zaw appearing when attempting to install an Orokin Catalyst or Focus Lens on an Ungilded Zaw.

Hotfix 22.2.5 (2017-11-11)

  • Tweaked the appearance of the Operator’s Void Mode to differentiate it from Loki’s Invisibility. This also applies to Unairu’s Void Shadow so you can identify that the cloak is from the Operator.

Hotfix 22.2.2 (2017-11-02)

  • Convergence Orbs are now more lenient in Endless missions, and spawn at a position relative to the objective instead of the player. Orbs are also more combat-focused so that they are more likely to spawn as soon as the chance from a kill succeeds (before there could be short delays).

Update 22.2 (2017-11-01)

  • Fixed enemies inside a Vazarin Void Aegis bubble not attacking players also inside the bubble.

Hotfix 22.1.2 (2017-10-30)

  • Fixed an issue where Brilliant Eidolon Shards were not properly accounted for in the Focus Conversion screen after used to unlock Way-Bound nodes.

Hotfix 22.1.1 (2017-10-27)

  • Fixed Madurai’s Void Strike not applying the damage increase on next attack to Warframes.
  • Fixed Madurai’s Phoenix Spirit not increasing the elemental damage of Flame Blast.

Update 22.1 (2017-10-25)

  • More fixes for Convergence spawning in air and underground.

Hotfix 22.0.9 (2017-10-23)

  • Fixed a UI issue that occurred upon spending Focus while also redeeming Brilliant Eidolon Shards for Focus.
  • Fixed Zenurik Energizing Dash not always showing the proper value in the HUD buff when in two bubbles at once.
  • Fixed clients using Transference sometimes getting extra HUD buff icons.

Hotfix 22.0.8 (2017-10-20)

  • Added the option to redeem Brilliant Eidolon Shards for 25,000 focus each.
  • Altered Zenurik’s Energizing Dash bubble to look less like Sapping Osprey mines.
  • Fixed Convergence orbs spawning in the air.
  • Fixed Unairu’s Magnetic Blast not dissipating on enemy death.
  • Fixed Unairu’s Void Shadow description to be more accurate.
  • Fixed an issue where using Transference would deactivate invisibility powers.

Hotfix 22.0.7 (2017-10-19)

  • Fixed Vazarin’s Guardian Shell not having unique values for the last 2 upgrade levels.
  • Fixed Naramon’s Power Spike affecting sniper combo counter decay.
  • Fixed Unairu’s Void Shadow being able to cloak defense objectives.
  • Fixed a crash caused by Unairu’s Void Chrysalis.
  • Fixed an issue where using Transference for the first time upon entering the plains causing any *invisibility on your Warframe to break.

Hotfix 22.0.6.1 (2017-10-18)

  • Fixed 'daily Focus cap reached' messages not taking the Operator Focus into consideration.

Hotfix 22.0.6 (2017-10-18)

  • Revised the description of Naramons Power Spike Focus ability to provide more clarity. It now reads:
    • Melee Combo Counter now decays while out of combat by X every few seconds, instead of depleting completely.
  • Fixed Focus gains being doubled or even tripled on a weapon at End of Mission.
  • More fixes towards Convergence Orbs spawning high in the air.

Hotfix 22.0.5 (2017-10-17)

  • Added a hint below the Focus Capacity bar for how to drag the screen in order to view Focus nodes.
  • You can no longer purchase more Focus capacity than is needed to set every node active on a fully maxed tree.

Hotfix 22.0.3 (2017-10-16)

  • Fixed the Focus screen not displaying the remaining daily Focus cap.
  • Fixed Operator Void Blast not costing Energy when used in mid-air.
  • Fixed Operator Void Mode melee Focus upgrade allowing spammable Void Blast with no Energy cost.
  • Polished the animations for Vazarin’s Guardian Shell to reduce head swaying when jogging.
  • Fixed Vazarin’s Protective Dash providing immunity and health, regardless of whether or not anything is hit. Only "allies hit by Void Dash" are meant to receive buff.
  • Fixed Vazarin’s Mending Soul giving immunity to fish, preventing spearfishing.
  • Convergence Orbs will no longer spawn on enemies in the air.

Hotfix 22.0.2 (2017-10-13)

  • The Focus School selection screen will now appear on login if a player has completed Second *Dream but doesn't have a Focus ability selected yet. This should also fix people stuck in the *War Within quest or The Second Dream quest.
  • Added more details to Zenuriks Energizing Dash description to better clarify how it functions.
  • Fixed Convergence not being shared between Operator and Warframe.

Update 22.0 (2017-10-12)

  • Revamped the focus system to what is now known as Focus 2.0.
    • There are Focus Lenses (1.25% Affinity Conversion), Greater Focus Lenses (1.75% Affinity Conversion), and now (name not final) Eidolon/Ostron Lenses (2.25% Affinity Conversion) Blueprints for this last category—requiring multiple Greater Lenses to craft—will be awarded through the Plains of Eidolon Bounty System.
    • The Daily Focus Cap has increased from 100,000 to 250,000 Focus per day.
    • Convergence Orbs now yield an 8x multiplier versus a 6x.
    • Reduced the Pool Increase costs significantly and distributed the Focus point investment more into the nodes.
    • Each focus school has 10 Nodes for you to explore!
    • Cross-Focus Unlocks: Way-Bounds For players who delve deep into their Focus trees, two passive nodes from each tree can be made “universal” once maxed! These are denoted by 'Way Bound' terminology. For a substantial Focus cost and other items, these passives become available regardless of the school you are using. One can only truly “complete” a Focus tree by exploring all 5 of the Tenno ways! But there is also NEW - all the above examples don't include the Weaponry and Arcane-like Enhancements your Operators are getting when they become true 'Eidolon Hunters'.

Update 21.6 (2017-08-29)

  • Fixed initiating a Self Revive consuming a Vazarin New Moon revive. Its design predates the Self Revive and wasn't intended to work together.

Hotfix 21.1.1 (2017-07-20)

  • Fixed enemies affected by Nyx’s Chaos, Loki’s Radial Disarm, Naramon Mind Spike as well as Radiation procs not taking increased damage from faction damage Mods.

Hotfix 21.5.1 (2017-08-17)

  • Fixed the Operator Focus gauge visually not displaying for Clients.

Update 21.5 (2016-08-16)

  • Fixed Clients not having unlimited Focus ability usage in the Simulacrum.

Hotfix 21.2.1 (2017-08-01)

  • Searching a Focus school in the Arsenal will now display weapons that have a respective installed Lens.

Hotfix 20.5.2 (2017-05-18)

  • Fixed Hosts/Clients having to wait for Focus to cool down in Captura.

Hotfix 20.5.1 (2017-05-17)

  • Fixed crash when a Client used Focus abilities inside of Limbo’s Cataclysm.

Update 20.5 (2017-05-17)

  • Fixed falling through the world in the Simulacrum if a Focus ability was used over a teleport volume.
  • Fixed falling through elevators when using Focus abilities while riding the elevator.
  • Fixed Naramon Sundering Blast not giving enemies the correct Melee weapon for their faction when it disarms them.

Hotfix 20.4.2 (2017-05-05)

  • Ambulas now follows suit with other bosses that are affected by diminishing returns for Zenuriks Void Pulse. Ambulas will still be affected by Void Pulse, but for a shorter duration as intended with bosses.

Update 20.0 (2017-03-24)

  • Focus Convergence Orbs will now spawn closer to you - before they would spawn within 40 to 80 meters, now they will spawn within 30 to 60 meters.
  • Fixed falling through the elevator after using a Focus ability while the elevator is moving.
  • Fixed Clients having no recoil on their secondary weapon after they transferred to their Operator and used Madurai’s Phoenix Gaze.

Update 19.13 (2017-03-09)

  • Fixed format cost for when "increasing Way capacity by 1" to have a comma, and made Focus names Title Case when in "commit Focus changes" prompt instead of UPPERCASE.

Hotfix 19.11.5 (2017-02-28)

  • Fixed Equinox changing forms when Focus is activated.

Hotfix 19.10.1 (2017-02-14)

  • Removed Convergence orbs from appearing in Mastery Rank tests.

Hotfix 19.9.2 (2017-02-07)

  • Fixed a rare case of players sometimes not unlocking the Focus system when completing The Second Dream, which resulted in progression stoppers during The War Within.

Update 19.6 (2017-01-11)

  • Fixed a couple script errors when using Focus abilities.
  • Fixed a script error that prevented Zenurik Magnetic Aftershock from working.

Hotfix 19.5.4 (2017-01-03)

  • Fixed a script error caused by initiating a Focus ability.

Update 19.4.2 (2016-12-20)

  • Fixed Focus Boost UI from appearing in Cinematics if the countdown begins just before the cutscene is triggered.
  • Fixed a bug that prevented players from purchasing a Focus Lens in the Lens installation menu if they already own at least one Lens.

Hotfix 19.3.2 (2016-12-14)

  • Fixed Growing Power and Empowered Blades no longer working after using a Focus ability. Should also fix it not working in the Simulacrum if you have it equipped and then open the Arsenal.
  • Fixed Auras applying twice when using a Focus ability.
  • Fixed Infiltrate Augment’s speed increase infiltrating on to Focus powers.

Update 19.2 (2016-12-01)

  • Fixed receiving an error when attempting to purchase a Focus Lens from the Upgrade screen.

Hotfix 19.0.5 (2016-11-18)

  • Fixed using weapons/powers + Focus ability, resulting in a crash on the Landing Craft after defeating the Queens in The War Within quest.

Hotfix 19.0.3 (2016-11-14)

  • Greater Lenses can now be found through Sortie rewards in addition to Regular Lenses. Note this doesn't affect the drop chance of other items within Sorties, just the Focus Lens school of drops now has more options.
  • Fixed the stealth Affinity multiplier not giving you more Affinity and Focus despite it saying it is.

Update 19.0 (2016-11-11)

  • Sortie Rewards change added a random Focus Lens as potential reward .
  • Activating your Focus ability in mission now occurs on holding your '5' key (or whatever binding you have) rather than tapping.
  • Fixed Chroma appearing to have 2 pelts when activating a Focus ability while Effigy is also active.

Update: Recurring Dreams (2016-11-03)

  • You can now replay the Second Dream quest! You’ll notice some small tweaks upon replaying it, such as not receiving a Focus lens, and not being able to select a new Focus school upon completion (Naramon for life, amirite?).

Hotfix: The Silver Grove 4.2 (2016-09-30)

  • Fixed an issue with Operators being affected by the movement speed of their Warframes when Focus abilities are cast while moving.

Hotfix: The Silver Grove 2.1 (2016-09-16)

  • Fixed ability sounds not playing after triggering your Operator Focus ability.

Hotfix: The Silver Grove 2 (2016-08-22)

  • Fixed Operator voice not playing on Focus cast.

Update: The Silver Grove (2016-08-19)

  • Fixed speed buff abilities carrying over to Operators during Focus.
  • Fixed Clients casting Focus not having their customizations appear.

Hotfix: Specters of the Rail 0.1 (2016-07-08)

  • Fixed a crash related to the usage of Focus abilities.

Update: Specters of the Rail 0.0 (2016-07-08)

  • Fixed the growing Valkyr Hysteria aura turning invisible by Naramons Shadow Step.
  • Made improvements to the spawn logic for Convergence pickups in Survival and Excavation missions.

Hotfix 18.13.2 (2016-06-01)

  • Fixed Ivara’s Prowl ability sound not cancelling out when casting a Focus ability.

Update 18.13 (2016-05-27)

  • A buff indicator has been added for Traumatic Redirection (Naramon).

Update 18.10 (2016-04-29)

  • Fixed Convergence spawning on/underneath friendly objects. (Excavators, etc.)

Update 18.9 (2016-04-20)

  • If you do not have a Focus Lens in your Inventory, you will now be given the option to purchase one when attempting to put one on an item.
  • Fixed Madurai’s Focus powers not damaging Nullifier bubbles.
  • Fixed Time Stream and Temporal Storm (Zenurik) missing buff HUD indicators.

Update 18.8 (2016-04-06)

  • Fixed the status effects of Saryn’s Toxic Lash and the Traumatic Redirection (Naramon) skill not applying to finishers.

Hotfix 18.7.1 (2016-03-31)

  • Fixed the Traumatic Redirection (Naramon) skill not using charges on melee attacks.

Update 18.7 (2016-03-30)

  • Fixed buff icons not displaying for Systemic Override (Zenurik) and New Moon (Vazarin) abilities.

Hotfix 18.6.2 (2016-03-22)

  • Fixed Focus Powers consuming the Energy Conversion Mod’s buff.
  • Fixed the Convergence countdown timer being slightly out of sync with the buff display countdown timer.

Hotfix 18.5.5 (2016-03-08)

  • Fixed the ‘Buy Capacity’ button on Focus trees being clickable after unlocking a skill Way, and displaying the wrong Focus amount needed to buy more capacity.

Update 18.5 (2016-03-04)

  • Increased the Audio FX volume of Madurai’s Focus blast.
  • Improved the quality of the HUD icons for Zenurik Systemic Override and Vazarin New Moon Focus abilities.
  • Fixed Warframes with ‘alternate weapon’ ultimates (i.e. Valkyr, Excalibur, etc) not properly earning *Focus when using these Warframe-specific weapons.
  • Fixed Warframes not properly earning Focus from kills earned from NPC’s summoned by Warframe powers (i.e. Rumblers, Shadows of the Dead, etc).
  • Fixed the Focus Booster HUD notification improperly blinking multiple times when activated.

Hotfix 18.4.12 (2016-02-16)

  • Convergence will always spawn moving towards an objective to help reduce unnecessary backtracking.
  • Gravity has been disabled for Convergence pickups, keeping their appearance predictable..
  • Fixed an error causing Convergence to potentially spawn off the map.

Hotfix 18.4.11 (2016-02-12)

  • Fixed players not seeing their daily Focus caps reset right away in-game.

Hotfix 18.4.10 (2016-02-11)

  • Focus 1.1
    • Introducing: 'Convergence'! Convergence will reward the player a 6x Focus multiplier for 45 seconds. This time limit will appear as a countdown buff on the player. Here is how the Focus gain percentages work in v 1.1:
      • Normal Lens: 1.25% without Convergence, Normal Lens: 7.5% with Convergence (multiplied by 6)
      • Greater Lens: 1.75% without Convergence, Greater Lens : 10.5% with Convergence (multiplied by 6)
    • Convergence will automatically drop if one has not appeared after 3-5 minutes.
    • The daily Focus cap has been increased from 75k to 100k
  • Removed all Focus related cooldowns and timers in the Simulacrum so players don't have to wait to test and experiment with Focus powers.
  • Fixed Focus Ability cooldowns being reset on Host Migration.
  • Fixed daily Focus limit tracking being lost after a Host Migration.

Hotfix 18.4.7 (2016-02-04)

  • Directional damage indicators have been removed for Abilities, weapons or effects that do self-inflicted damage (Focus abilities, Nekros' Despoil, etc).
  • Fixed the Commanding Words Focus Ability not properly displaying an aura around the Operator when active.

Hotfix 18.3.1 (2016-01-14)

  • Fixed an error caused by activating Focus Abilities after a roll, providing a Warframe with damage resistance.

Hotfix 18.0.8 (2015-12-11)

  • Fixed Clients being able to access Focus Abilities in Relays or Dojos.
  • Fixed Mirage's clones staying slumped down and inactive after using a Focus Ability during Hall of Mirrors.

Hotfix 18.0.7 (2015-12-11)

  • Fixed Focus powers being useable in Conclave.
  • Tweaked some audio FX on the Unairu's Focus Ability.
  • Fixed an error causing players to get stuck on the Focus tree menu after failing to commit their Focus.
  • Fixed an issue causing players to be unable to reset available Focus after unlocking a Focus node or purchasing Focus capacity.
  • Fixed Vazarin, Zenurik, Naramon, and Unairu Focus Abilities having 6 ranks instead of four.
  • Fixed some rendering issues with Operator hair during Focus Ability use.
  • Fixed players no longer having audio FX from their Warframe Abilities after using a Focus Ability.
  • Fixed an error caused by activating a Focus Ability during a Void Portal collapse resulting in the player becoming stuck on the wrong side of the portal, making the Mission impossible to complete.

Hotfix 18.0.6 (2015-12-09)

  • Fixed all Greater Focus Lenses missing from the Market for Platinum. Also fixed some missing descriptions and icons for Focus Lens in the Market.
  • Fixed some issues preventing Clients from using their Focus Ability based on the correct Cooldown cycles as intended.
  • Fixed some overlapping text in the Naramon Focus tree.
  • Fixed Naramon's Shadow Step invisibility not activating for Clients.
  • Fixed Vazarin's Mending Tides and Polluted Waters displaying too many decimal places on the initial rank up.

Hotfix 18.0.5 (2015-12-08)

  • Fixed some cases of Focus being lost on Host Migration during a Mission.
  • Fixed Naramon Shadow Step trigger for any critical hit (was only intended for melee crits).
  • Fixed Vazarin's Retaliation and Commanding Words sharing the same icon in the Focus tree.
  • Fixed Focus Lens and Greater Focus Lens descriptions reference 'ways' instead of 'paths' in terms of the Focus followed.
  • Fixed Focus Lens on weapons being lost after a host migration.

Hotfix 18.0.4.1 (2015-12-08)

  • Fixed a severely common crash that would occur when a Host using the Focus System is joined by a Client that does not have the Focus System.

Hotfix 18.0.4 (2015-12-08)

  • Players can now use controllers / game pads to navigate the Focus System's menu.
  • Focus Upgrades will now better display their stat improvements, including duration and range.
  • Fixed several upgrades in the Focus system that were not scaling up in effectiveness as they should.
  • Fixed the Unairu Focus displaying incorrect Focus gained at the End of Missions screen.
  • Fixed Madurai and Unairu beam attacks being blocked by pickups and Sentinels
  • Fixed Focus Abilities not having a proper keybind on the Steam Controller.
  • Fixed the Zenurik's energy bubble visual FX not being visible to Clients.
  • Fixed the Unairu`s Focus Ability displaying a `flamethrower`type effect, where there should be none.
  • Fixed the Unairu's Medusa Touch description not clearly stating that enemy melee attacks will cause them to become petrified.
  • Fixed the Lasting Judgement option text in the Unairu Focus tree appearing off screen when highlighted.

Hotfix 18.0.3 (2015-12-05)

  • Fixed Focus being cleared after you were revived.

Hotfix 18.0.2 (2015-12-04)

  • Added a potentially permanent but experimental cap to Daily Focus Points earned, currently it is at 75,000 each day. (Note: End of Missions stats will not reflect the Focus Cap)

Update 18.0 (2015-12-03)

  • Introduced
    • Complete 'the Second Dream' to unlock a new System!


Last updated: Hotfix 24.1.5 (2018-12-13)