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Revision as of 03:40, 27 September 2018
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Focus 1.0 since Update 22.0 (2017-10-12) |
Focus (version 2.0) refers to the unlocking of a Tenno's true abilities, guided by the principles of the Five Great Tenno Schools.
Each Focus-School contains ten nodes:
- Six Active Ways - altering or enhancing the Operator's powers
- Two Passive Ways - providing passive buffs to the Operator and/or Warframe as applicable.
- Two Way-Bounds - granting passive effects for the Operator, which become usable across all schools once maxed.
Activation
5 | PS4: L1 + R1
XBOX1: LB + RB |
Upon completion of the Second Dream quest, players become able to perform Transcendence. When activated, an invulnerable projection of the Tenno Operator (along with a powerful Void Beam attack) will appear and hover from the Warframe, able to be controlled through basic movement. During Transcendence, the player's Warframe is invulnerable but disabled. Channeling/cast Abilities will remain active however. This state lasts for 10 seconds unless the player manually deactivates it or falls off a platform. Each activation of Transcendence has an initial cooldown time of 180 seconds.
Completing The War Within replaces Transcendence with Transference, which allows the Operator to physically join the battle with an entirely new set of Abilities, Amp and Arcanes.
Acquiring both Transcendence and Transference are required to activate and take advantage of the passive and active Focus powers provided by each school.
Tenno Schools
The Tenno Schools represent differing paths of discipline in regards to the Tenno's personality and fighting styles, manifesting in the various abilities that each school provides for the Tenno Operator. Several aspects of the Focus powers are additionally granted towards the active Warframe.
At the end of The Second Dream, players are asked to choose one of the five Tenno Schools available as their starting Focus school. Focus is classified into the five Schools, similar to the modern polarities:
- Script error: The function "Focus" does not exist. Madurai, School of the Fighters
- Script error: The function "Focus" does not exist. Vazarin, School of the Protectors
- Script error: The function "Focus" does not exist. Naramon, School of the Tacticians
- Script error: The function "Focus" does not exist. Unairu, School of the Indomitable
- Script error: The function "Focus" does not exist. Zenurik, School of the Arcane
Each school has their own skill tree comprising of 10 abilities called Ways, which unlock various passive abilities that can enhance Operator powers and to a lesser extent, grant improvements to the player's Warframe.
Each Way contains their own ranks which can be increased by spending Focus points into the specified Way. An unlocked and activated Way will be lit up in red, the lines between two Ways signify the outer's dependence on the activation of the inner Way as a pre-requisite to be able to be active.
Unlocking a Way requires a one-time spending of Focus, while ranking up a Way can be performed by gradually allocating points into it by holding down the Focus button beside the Way's icon until the required amount of Focus is reached, thereby reaching the next rank.
Focus allocation can be stopped at will, and will also stop once the current amount of held Focus for that school is depleted. The player must then confirm the allocation; otherwise they will revert their Focus powers to that of the last-confirmed change. Once confirmed, Focus cannot be reimbursed or retrieved.
Ways are split into Active, Passive and Way-Bounds, which will be covered below.
Active Ways
Active Ways are abilities that provide improvements or alterations in regards to utility and the Operator's Void powers, namely Void Blast, Void Dash and Void Mode, and are denoted by having a circular icon. Activated Active Ways have an associated energy cost increase, consuming more Void energy. Deactivating Active Ways will return cost consumption of the stated power to normal.
Passive Ways
Passive Ways are abilities that provide passive enhancements to either the Operator's or a Warframe's stats, and are denoted by a hexagonal icon. Passive Ways which grant Operator and Warframe bonuses are active from the start of a mission as of update Update 22.12 (2018-02-09).
Both Active and Passive Ways are only usable in the specific focus school they belong to and will not have any effect, if another school is selected as primary.
Way-Bounds
Each School's Way-bound abilities passively enhance the Operator's base combat stats. Unlike all other Ways, these can be "unbound" from the Focus school they are part of, therefore showing up (and treated as) as an additional unlocked Way in any selected school afterwards. To activate the unbound node(s) their usual capacity is still required.
E.g. Unbinding Rejuvening Tides from Vazarin allows the player to activate it as a Way and benefit from its effects even whilst having Naramon as the Primary school. The player will also need 10 additional Way Capacity on top of that consumed by activated Ways in the Naramon school, to activate Rejuvenating Tides.
Unbinding a Way-Bound node requires the particular Maximum-ranked ability node to be spent on, 1,000,000 Focus points and a Brilliant Eidolon Shard.
Each school has two Way-Bound nodes, for a total of 10 Way-Bound nodes available to unlock.
Increases Operator Health and Armor by 200%. | Unknown to unlock | |
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The Focus Trees
Initially, only two Focus Ways per school will be available to the player for activation upon completing The Second Dream Quest, both abilities mainly providing passive Warframe bonuses. In order to reveal the rest of the Focus abilities in a particular school, players must have completed both The War Within and Saya's Vigil, and subsequently visit The Quills on Cetus in order to be able to unlock and rank up their Ways.
Overhauled as of Update 31.5 (2022-04-27)
The Madurai way is a school dedicated to offense. Tenno of the Madurai way are unrelenting fighters, excelling in the arts of ambush and barrage. Those who mastered the Madurai school are granted predatory, savage power.
- They are able to improve on the raw damage output from their Warframe's weapons.
- They have a much higher Amp energy pool and regeneration, and utilize Void Mode to gather several charges of impressive damage amplification at whim.
- Enhanced Void Blast and Void Dash outputs several instances of damage compared to their standard version.
Phoenix TalonsPassive Physical Damage increased by 10% / 15% / 20% / 25%.
|
25000 to unlock | |
|
Phoenix SpiritPassive Elemental Damage increased by 10% / 15% / 20% / 25%.
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25000 to unlock | |
|
Void RadianceActive Consumes 25 / 30 / 45 / 50 energy on leaving Void Mode to blind enemies within 4 / 6 / 8 / 10m for 2 / 3 / 4 / 5s.
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50000 to unlock | |
|
Void StrikeActive On leaving Void Mode the next 1 / 1 / 2 / 4 / 6 / 8 attacks deal 5% / 7% / 8% / 10% / 11% / 12% additional damage for every second spent cloaked. Cloak consumes 2 additional energy per second.
|
80000 to unlock
120,000 / 162,426 / 240,000 / 340,454 / 459,411 | |
|
Flame BlastActive Void Blast releases a ball of fire that deals 100% / 150% / 200% / 250% of the Void Blast damage and explodes after 0.1 / 0.15 / 0.3 / 0.6s.
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50000 to unlock | |
|
Rising BlastActive Increase damage of Void Blast by 50% / 100% / 150% / 200% and it can now be charged to deal additional damage.
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80000 to unlock | |
Blazing DashActive Void Dash leaves a trail of fire that deals 100 / 200 / 300 / 400 / 600 / 1000 damage/s over 3 / 6 / 9 / 12 / 12 / 14s. Void Dash will now stun enemies instead of displacing them.
|
50000 to unlock
80,000 / 108,284 / 160,000 / 226,969 / 306,274 | |
|
Meteoric DashActive Void Dash deals +100 / +200 / +300 / +400 Extra Damage to enemies.
|
80000 to unlock | |
Inner GazeWay-Bound Passive Increase Energy for Amps and Void Beam by 10% / 20% / 30% / 40% / 40%.
|
25000 to unlock
80,000 / 108,284 / 160,000 / 1,000,000 + 1x Brilliant Eidolon Shard |
Eternal GazeActive Increases the regeneration rate of Energy for Amps and Void Beam by 10% / 20% / 30% / 40% / 50% / 60% / 60%.
|
50000 to unlock
120,000 / 162,426 / 240,000 / 340,454 / 459,411 / 1,000,000 + 1x Brilliant Eidolon Shard |
Notes
- The Madurai school tree requires 8,479,097 Madurai focus points to fully unlock all nodes at max rank.
- Requires at least 92 Focus Pool capacity to activate all max ranked nodes at once, requiring an additional 2,879,612 focus points of any type.
- A fully levelled Madurai Operator is capable of:
- Warframe Passive: Increases physical damage and elemental damage by 25%.
- Operator Passive: Increases the Operator's Amp and Void Beam energy capacity by 40% and regeneration by 60%.
- Void Blast: Increases damage dealt by 200% as Heat and can be charged, and releases a ball of fire that deals 250% Heat damage and explodes after 0.6 seconds.
- Void Dash: Deals +400 Void damage and leaves a trail of fire that deals 1000 Heat damage per second over 14 seconds, and stuns enemies instead of displacing them.
- Void Mode: Exiting Void Mode blinds enemies within 10 meters for 5 seconds and the next 8 attacks deal 12% additional damage for every second spent cloaked, but consumes 7 energy per second while cloaked and an additional 50 energy upon exiting Void Mode.
Overhauled as of Update 31.5 (2022-04-27)
The Vazarin way is a school of the Protectors. The Tenno of Vazarin excels in the arts of emergency support, self-sustenance, recovery and warding power. Those who mastered the Vazarin school are granted defensive benefits.
- Through an increased affinity radius, their Warframes are able to provide aid from further away.
- They have a higher health pool and regeneration, further augmented by a highly regenerative Void Mode.
- They are able to inflict a burst of crowd control with Void Dash to provide immediate and emergency recovery, supplementing a brief respite to injured allies along the way.
- They can absorb and offset damage taken by allies, while bestowing to them additional shields with Void Blast.
Mending UnityPassive Increase affinity radius by 10m / 15m / 20m / 25m.
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25000 to unlock | |
Mending SoulPassive The next 1 / 2 / 3 / 4 revives are instantaneous.
|
50000 to unlock | |
|
Enduring TidesWay-Bound Passive Increase health of the Operator by 25% / 50% / 100% / 150% / 150%.
|
50000 to unlock
80,000 / 108,284 / 160,000 / 1,000,000 + 1x Brilliant Eidolon Shard | |
|
Rejuvenating TidesWay-Bound Passive Increase health regeneration of the Operator by 1 / 2 / 3 / 4 / 4 per second.
|
80000 to unlock
120,000 / 162,426 / 240,000 / 1,000,000 + 1x Brilliant Eidolon Shard | |
|
Guardian ShellActive Void Blast can be charged to manifest a shield that drains energy for every 150 / 200 / 250 / 300 / 350 / 400 damage absorbed.
|
50000 to unlock
80,000 / 108,284 / 160,000 / 226,969 / 306,274 | |
|
Guardian BlastActive Void Blast consumes 25 energy for each ally hit within 5m / 6m / 7m / 8m and grants them 50 / 80 / 120 / 160 shields.
|
50000 to unlock | |
|
Protective DashActive Allies hit by Void Dash are granted immunity from damage for 2s / 3s / 4s / 5s and healed 25% / 35% / 45% / 60% over 5s.
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50000 to unlock | |
|
Sonic DashActive Void Dash no longer displaces enemies, instead it emits a shockwave 8m / 10m / 12m / 14m wide and travels 2m / 4m / 6m / 8m stunning any enemy it hits.
|
80000 to unlock | |
|
Void RegenActive Void Mode heals +4 / +8 / +16 / +25 health/s. This ability costs an additional 2 energy/s.
|
80000 to unlock |
Void AegisActive Void Mode creates a shield that grows up to 5m / 8m / 10m / 12m over 5s. This ability costs an additional 2 energy/s.
|
50000 to unlock | |
|
Notes
- The Vazarin school tree requires 6,929,367 Vazarin focus points to fully unlock all nodes at max rank, making it the least costly focus school to unlock.
- Requires at least 80 Focus Pool capacity to activate all max ranked nodes at once, requiring an additional 2,119,627 focus points of any type.
- A fully levelled Vazarin Operator is capable of:
- Warframe Passive: Increases affinity radius by 25 meters, and the next 4 bleedout revives are instantaneous.
- Operator Passive: Increases the Operator's health by 150% and health regeneration by 4 points per second, and the next 4 bleedout revives are instantaneous.
- Void Blast: Can be charged to create a shield that drains energy for every 400 damage absorbed, and while channeling every ally hit within 8 meters recovers 160 shields but consumes 25 energy.
- Void Dash: Allies hit are immune to damage and regenerate 60% health over 5 seconds. Enemies hit by Void Dash are also no longer displaced, but instead a 14 meter-wide shockwave that travels 8 meters forward is emitted after the dash, stunning every enemy it hits and briefly opening them up to melee finishers.
- Void Mode: Heals 25 health per second and creates a shield that grows up to 12 meter radius over 5 seconds, but consumes 9 energy per second while in Void Mode.
Patch History
Hotfix 23.10.1 (2018-10-12)
- Fixed Vazarin Enduring Tides level 2 and 3 giving the same value. Level 3 changed from 50% to 100%.
Overhauled as of Update 31.5 (2022-04-27)
The Naramon way is a school focused in the art of assault. The Tenno of Naramon excels in direct combat to both dominate and neutralize armed enemies. Those who mastered the Naramon school are enhanced with speed and raw, brutish force.
- Their Melee weapons gain additional affinity from Melee kills and are able to hang on to Melee combo bonuses for extended periods of time.
- They are able to track, disarm and dominate their immediate field of enemies all while preparing a fusillade of critical attacks.
- They can travel great distances in a very short time, as well as having a higher movement speed.
Affinity SpikePassive Kills from Melee Attacks grant 10% / 15% / 20% / 25% / 35% / 45% more Melee Affinity.
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25000 to unlock
40,000 / 54,142 / 80,000 / 113,485 / 153,137 | |
|
Power SpikePassive Melee Combo Counter now decays while out of combat by 20 / 15 / 10 / 5 every few seconds, instead of depleting completely.
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50000 to unlock | |
|
Void StalkerActive Void Mode increases Critical Chance of melee attacks by up to 20% / 30% / 40% / 50% over 5s. This chance gradually decreases over 5s / 10s / 15s / 20s when the Operator leaves Void Mode. This ability costs an additional 1 / 2 / 3 / 4 energy/s.
|
50000 to unlock | |
|
Void HunterActive Void Mode reveals enemies within 10m / 12m / 18m / 25m through walls. This range gradually decreases over 2s / 3s / 4s / 5s when the Operator leaves Void Mode. This ability costs an additional 2 / 2 / 1 / 1 energy per second.
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50000 to unlock |
Disorienting BlastActive Void Blast has a 20% / 30% / 40% / 50% chance of confusing enemies for 4s / 8s / 12s / 16s, causing them to be unable to distinguish friend and foe.
|
25000 to unlock |
Disarming BlastActive Enemies hit by Void Blast have a 10% / 15% / 20% / 25% / 35% / 50% chance to be disarmed.
|
50000 to unlock
80,000 / 108,284 / 160,000 / 226,969 / 306,274 |
Executing DashActive Void Dash no longer displaces enemies, instead it will open them up to finishers and increase finisher damage taken by 15% / 20% / 25% / 35%.
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50000 to unlock | |
|
Surging DashActive Creates a wave while dashing, increasing the damage by 5% / 10% / 15% / 20% / 25% / 30% and the area of effect around the Operator by 2m / 4m / 6m / 8m / 10m / 12m.
|
50000 to unlock
80,000 / 108,284 / 160,000 / 226,969 / 306,274 | |
|
Mind StepWay-Bound Passive Increase the movement speed of the Operator by 7% / 15% / 22% / 30% / 30%.
|
50000 to unlock
80,000 / 108,284 / 160,000 / 1,000,000 + 1x Brilliant Eidolon Shard |
Mind SprintWay-Bound Passive Increases the speed of Void Dash by 20% / 40% / 60% / 80% / 100% / 120% / 120%.
|
50000 to unlock
80,000 / 108,284 / 160,000 / 226,969 / 306,274 / 1,000,000 + 1x Brilliant Eidolon Shard | |
|
Notes
- The Naramon school tree requires 7,450,907 Naramon focus points to fully unlock all nodes at max rank.
- Requires at least 78 Focus Pool capacity to activate all max ranked nodes at once, requiring an additional 2,005,183 focus points of any type.
- A fully levelled Naramon Operator is capable of:
- Warframe Passive: Melee weapons gain 45% more affinity and melee combo counter decays by 5 every few seconds while out of combat rather than depleting completely.
- Operator Passive: Increases the Operator's movement speed by 30% and the speed of Void Dash by 120%.
- Void Blast: Has a 50% chance to inflict a Confusion status effect for 16 seconds and to be disarmed.
- Void Dash: No longer displaces enemies, instead opening them up to melee finishers with the finisher damage increasd by 35%. Also creates a wave that increases Void Dash's damage by 30% and its area of effect by 12 meters.
- Void Mode: Increases critical chance of Warframe melee attacks by 50% over 5 seconds with the critical chance gradually decreasing over 20 seconds after leaving Void Mode, and reveals enemies within 25 meters through walls while gradually decreasing over 5 seconds after leaving Void Mode, but consumes 10 energy per second while in Void Mode.
Overhauled as of Update 31.5 (2022-04-27)
The Unairu way trains to become an indomitable soldier. The Tenno of Unairu provide the frontlines with unmatched tenacity, along with direct buffs to allies' offenses and defenses. Those who mastered the Unairu school are granted enhanced damage resistance and damage reflection.
- Both Operator and Warframe are granted an additional amount of armor which mitigates and mirrors all damage taken.
- They are able to impair enemies' offensive and defensive capabilities, and obfuscate them by providing invisibility to allied Tenno.
- They are able to directly buff fellow Operators, increasing overall damage output from their Void Powers as well as their Amps.
Void SpinesPassive 5% / 15% / 25% / 50% / 75% / 100% of damage taken is returned to the attacker.
|
25000 to unlock
80,000 / 108,284 / 160,000 / 226,969 / 306,274 | |
Stone SkinPassive Increase armor for Warframe and operator by 20 / 30 / 40 / 60.
|
50000 to unlock | |
|
Void ShadowActive Void Mode now renders allies within 10m / 20m / 30m / 40m invisible. This ability costs an additional 1 / 2 / 3 / 4 energy/s per ally cloaked.
|
50000 to unlock | |
|
Void ChrysalisActive Void Mode reduces damage taken by invisible allies within 10m / 15m / 20m / 25m by 20% / 40% / 60% / 80%. This ability costs an additional 1 / 2 / 3 / 4 energy/s.
|
50000 to unlock | |
|
Magnetic BlastActive Enemies hit by Void Blast are affected by Magnetize for 4 / 6 / 8 / 10s.
|
80000 to unlock | |
Unairu WispActive Void Blast has a 25% / 50% / 75% / 100% chance to summon a Wisp when it damages an enemy. The Wisp can be picked up by allies to increase Operator damage by 20% / 40% / 60% / 100% for 3 / 6 / 9 / 12 seconds.
|
80000 to unlock | |
|
Sundering DashActive Using Void Dash through an enemy will reduce their armor by 10% / 20% / 30% / 40% / 50% / 75%.
|
80000 to unlock
120,000 / 162,426 / 240,000 / 340,454 / 459,411 | |
|
Crippling DashActive Using Void Dash through an enemy will reduce their damage by 20% / 30% / 40% / 50%.
|
80000 to unlock |
Basilisk ScalesWay-Bound Passive Increase armor for the Operator by 50% / 100% / 150% / 200% / 200%.
|
50000 to unlock
80,000 / 108,284 / 160,000 / 1,000,000 + 1x Brilliant Eidolon Shard | |
|
Basilisk GazeWay-Bound Passive Increase the radius of Void Blast by 15% / 30% / 45% / 60% / 60%.
|
50000 to unlock
80,000 / 108,284 / 160,000 / 1,000,000 + 1x Brilliant Eidolon Shard | |
|
Notes
- The Unairu school tree requires 8,107,516 Unairu focus points to fully unlock all nodes at max rank.
- Requires at least 82 Focus Pool capacity to activate all max ranked nodes at once, requiring an additional 2,237,535 focus points of any type.
- A fully levelled Unairu Operator is capable of:
- Warframe Passive: Returns 100% of damage taken back to the attacker and increases Warframe and Operator armor by 60.
- Operator Passive: Increases the Operator's armor by 500% and Void Blast radius by 60%.
- Void Blast: Enemies hit receive bullet attractor for 10 seconds, and has a 100% chance to summon a Wisp pickup that increases Operator damage by 100% for 12 seconds.
- Void Dash: Reduces enemy armor by 75% and damage by 50%.
- Void Mode: Renders allies within 25 meters invisible and reduces their damage taken by 80%, but consumes 13 energy per second while in Void Mode.
Patch History
Update 30.9 (2021-11-11)
- Fixed Unairu’s Void Chrysalis’ HUD indicator showing damage remaining to be blocked instead of damage reduction.
Overhauled as of Update 31.5 (2022-04-27)
The Zenurik way is a school dedicated to the arcane. The Tenno of Zenurik are formidable in the arts of enemy attrition and battlefield control. Those who master the Zenurik school are granted tactical and spellcasters' benefits.
- They are able to improve on the efficiency of their Warframe's heavy melee attacks.
- They are able to temporarily grant massively increased energy regeneration for Operators and Warframes with just a Void Dash enhancement.
- They have a much higher energy pool and energy regeneration, and are able to siphon extra energy from Energy pickups.
- Being able to devastate a wide area with crowd control through granting new powers to Void Dash, Void Mode and especially Void Blast.
Energy PulsePassive Energy pickups grant 25% / 30% / 35% / 40% / 45% / 50% additional energy over 10 / 9 / 8 / 7 / 6 / 5 seconds.
|
25000 to unlock
40,000 / 54,142 / 80,000 / 113,485 / 153,137 | |
|
Inner MightPassive Increase Heavy Attack efficiency by 10% / 20% / 30% / 40% / 50% / 60%.
|
50000 to unlock
80,000 / 108,284 / 160,000 / 226,969 / 306,274 |
Void SiphonWay-Bound Passive Increase Operator Energy Regeneration by 15% / 30% / 45% / 60% / 75% / 90% / 90%.
|
50000 to unlock
80,000 / 108,284 / 160,000 / 226,969 / 306,274 / 1,000,000 + 1x Brilliant Eidolon Shard | |
Void FlowWay-Bound Passive Increase Operator Energy by 15% / 30% / 45% / 60% / 75% / 90% / 90%.
|
80000 to unlock
120,000 / 162,426 / 240,000 / 340,454 / 459,411 / 1,000,000 + 1x Brilliant Eidolon Shard | |
|
Energizing DashActive Void Dash creates a zone of energy for 4 / 4 / 5 / 5 / 6 / 8 seconds. Allies passing through the zone gain 3 / 3 / 4 / 4 / 5 / 5 energy/second for 10 / 15 / 20 / 22 / 25 / 30 seconds.
|
50000 to unlock
80,000 / 108,284 / 160,000 / 226,969 / 306,274 | |
|
Lightning DashActive Manifests ball lightning after a Void Dash that travels slowly and zaps enemies within 4 / 8 / 12 / 16 meters for 200 / 400 / 600 / 800 damage. Costs 10 energy
|
80000 to unlock | |
|
Temporal BlastActive Void Blast slows enemies by 20% / 30% / 40% / 50% / 60% / 80% for 4 / 6 / 8 / 10 / 12 / 15 seconds.
|
50000 to unlock
80,000 / 108,284 / 160,000 / 226,969 / 306,274 | |
|
Voltaic BlastActive Void Blast creates a surge of electricity, zapping enemies within 4 / 6 / 8 / 10 meters for 100% / 125% / 150% / 200% damage.
|
50000 to unlock | |
|
Void StaticActive Void Mode emits a pulse that deals 200 / 300 / 400 / 500 damage/second over 8 / 10 / 12 / 15 meters and costs an additional 2 / 2 / 2 / 1 energy/second.
|
50000 to unlock | |
|
Void SingularityActive Void Mode pulls enemies within 10 / 12 / 15 / 20 meters towards the Operator, and costs an additional 2 / 2 / 2 / 2 energy/second.
|
80000 to unlock | |
|
Notes
- The Zenurik school tree requires 9,595,583 Zenurik focus points to fully unlock all nodes at max rank, making it the most costly focus school to unlock.
- Requires at least 100 Focus Pool capacity to activate all max ranked nodes at once, requiring an additional 3,457,274 focus points of any type.
- A fully levelled Zenurik Operator is capable of:
- Warframe Passive: Energy Pickups grants 50% additional energy for over 5 seconds, while also increasing heavy attack efficiency by 60%.
- Operator Passive: Increases the Operator's energy regeneration and capacity by 90%.
- Void Blast: Slows down enemies caught in the blast by 80% for 15 seconds, as well as stunning enemies within 10 meters with Electricity status proc.
- Void Dash: Creates a dome of energy-restoring field which grants a 30 second buff regenerating 5 energy units per second, as well as firing off a ball of lightning which zaps enemies within 16 meters for 800 damage continuously.
- Void Mode: Unleashes a 15 meters wide pulse that deals 500 damage per second, as well as pulling enemies within 20 meters towards the Operator, but consumes 8 energy per second while in Void Mode.
Patch History
Update 26.0 (2019-10-31)
- Inner Might - Has been changed to provide 60% Combo Efficiency, instead of Channeling Efficiency.
Focus Points
Lua error in Module:Resources/infobox at line 19: buildInfobox(frame): "Focus 2.0" does not exist in Module:Resources/data. Focus Lenses are special items that convert a specific percentage of Affinity earned on a fully leveled (Rank 30 or 40) gear item to Focus points; these accumulated points can be spent on upgrading or unlocking Focus abilities. A single Focus Lens can only be installed on fully leveled items; if an item currently equipped with a Focus Lens is polarized, it will need to be fully leveled back to continue earning Focus points. Focus points can be spent by accessing the Focus menu on the Orbiter's Transference Room. These can be spent to unlock a new school, unlock or upgrade a node or increase the maximum Way Capacity.
Equipping a Lens
Lenses can be applied to the following pieces of gear:
- Fully leveled/maximum rank (level 30 or 40) Warframe, Weapon, Archwing, Archgun, Archmelee, Necramech, K-Drive
- Gilded Amp
To equip a Lens, visit the "Actions" menu in the Mods loadout screen and select the "Focus Lens" item. Note that once a Lens is installed, it cannot be removed, only replaced with a different one (which will destroy the equipped lens).
Players who have not completed The Second Dream quest will not see the option to install a Lens.
Lens Types and Acquisition
Regular Lens |
Greater Lens |
Eidolon Lens |
Lua Lens |
- Main article: Regular Lens
Regular Focus Lenses convert 2% of excess affinity earned into Focus points. These lenses can be acquired as rewards from Bounties (level 20-40 and 30-50) offered by Konzu in Cetus on the Plains of Eidolon, by Eudico in Fortuna on the Orb Vallis, and by Mother (level 15-25 and 30-40) in the Necralisk on the Cambion Drift. Alternatively, they can also be traded between players with a 2,000 Trading Tax.
- Main article: Greater Lens
Greater Focus Lenses convert 3% of excess Affinity into Focus points, 50% more than the regular Focus Lens. Blueprints can be bought with credits from the Components section of the Market upon completing The Second Dream quest, with complete Greater Lenses purchasable for 40. Greater Lenses cannot be traded.
Can be rewarded from Zariman Tier 3-5 bounties.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
25,000 |
1 |
1 |
1 |
4 |
Time: 24 hrs |
Rush: 10 | |||||
Market Price: 40 | Blueprints Price: 200,000 |
- Main article: Eidolon Lens
Eidolon Lenses convert 4.25% of excess Affinity into Focus points, ~41.7% more than a Greater Focus Lens and 112.5% more than a regular Focus lens. Their blueprints can be obtained from Cetus Bounties, or traded between players. Crafted Eidolon Lenses that have been attributed to a school can be traded between players. Eidolon Lenses require a Greater Focus Lens from any of the 5 Focus schools to craft.
- Blueprints are now sold by Bird 3 in Sanctum Anatomica
Manufacturing Requirements | |||||
---|---|---|---|---|---|
25,000 |
1 |
5 |
Time: 24 hrs | ||
Rush: 10 | |||||
Market Price: 80 | Blueprints Price: N/A |
- Main article: Lua Lens
Lua Lenses convert 5.5% of excess Affinity into Focus points, ~29% more than the Eidolon Focus Lens, ~83% more than the Greater Focus Lens, and 175% more than the regular Focus Lens. Their blueprint can be acquired as a Rotation C Lua Disruption reward or traded between players. Lua Lenses require an Eidolon Focus Lens from any of the 5 Tenno Schools to craft.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
25,000 |
1 |
5 |
Time: 24 hrs | ||
Rush: 10 | |||||
Market Price: N/A | Blueprints Price: N/A |
Focus Gain and Affinity Distribution
The school of Focus earned is determined by which school of lens that is installed (e.g. installing a Naramon Lens on a Warframe will earn Naramon Focus). Focus points as mechanics which pertain Affinity distribution are as follows:
- Warframe-power kills award Affinity directly (100% to the Warframe) without any further distribution, fully converting the Focus through the Lens attached on to the Warframe.
- Kills made by procs of Syndicate Weapon Augments are counted as Warframe kills.
- Weapon kills distribute Affinity evenly (50% to the Warframe, 50% to the weapon) between the killing weapon and Warframe. If the Warframe does not have a Lens installed, this results in a loss since the Warframe is unable to convert excess affinity.
- Allied kills distribute Affinity 25% to the Warframe and the remaining 75% shared among all equipped weapons. If a Rank-30 weapon does not contain a Focus Lens, it will not convert any affinity obtained from ally kills into Focus points.
Lens Effectiveness
There are multiple types of Focus Lenses of varying effectiveness available, which can be acquired from different sources.
Warframe Lens | Weapon Lens | Warframe-Power Kill | Weapon Kill | Ally Kill |
---|---|---|---|---|
(100% Warframe) | (50% Warframe, 50% killing Weapon) | (25% Warframe, 75% equally distributed between equipped Weapons) [2] | ||
No Lens | No Lens | 0% | 0% | 0% |
No Lens | Focus Lens | 0% + 0% 0% |
0% + 0.625% 0.625% |
0% + 0.9375% 0.9375% |
No Lens | Greater Focus Lens | 0% + 0% 0% |
0% + 0.875% 0.875% |
0% + 1.3125% 1.3125% |
No Lens | Eidolon Lens | 0% + 0% 0% |
0% + 1.125% 1.125% |
0% + 1.6875% 1.6875% |
No Lens | Lua Lens | 0% + 0% 0% |
0% + 1.625% 1.625% |
0% + 2.4375% 2.4375% |
Focus Lens | No Lens | 1.25% + 0% 1.25% |
0.625% + 0% 0.625% |
0.3125% + 0% 0.3125% |
Focus Lens | Focus Lens | 1.25% + 0% 1.25% |
0.625% + 0.625% 1.25% |
0.3125% + 0.9375% 1.25% |
Focus Lens | Greater Focus Lens | 1.25% + 0% 1.25% |
0.625% + 0.875% 1.5% |
0.3125% + 1.3125% 1.625% |
Focus Lens | Eidolon Lens | 1.25% + 0% 1.25% |
0.625% + 1.125% 1.75% |
0.3125% + 1.6875% 2% |
Focus Lens | Lua Lens | 1.25% + 0% 1.25% |
0.625% + 1.625% 2.25% |
0.3125% + 2.4375% 2.75% |
Greater Focus Lens | No Lens | 1.75% + 0% 1.75% |
0.875% + 0% 0.875% |
0.4375% + 0% 0.4375% |
Greater Focus Lens | Focus Lens | 1.75% + 0% 1.75% |
0.875% + 0.625% 1.5% |
0.4375% + 0.9375% 1.375% |
Greater Focus Lens | Greater Focus Lens | 1.75% + 0% 1.75% |
0.875% + 0.875% 1.75% |
0.4375% + 1.3125% 1.75% |
Greater Focus Lens | Eidolon Lens | 1.75% + 0% 1.75% |
0.875% + 1.125% 2% |
0.4375% + 1.6875% 2.125% |
Greater Focus Lens | Lua Lens | 1.75% + 0% 1.75% |
0.875% + 1.625% 2.5% |
0.4375% + 2.4375% 2.875% |
Eidolon Lens | No Lens | 2.25% + 0% 2.25% |
1.125% + 0% 1.125% |
0.5625% + 0% 0.5625% |
Eidolon Lens | Focus Lens | 2.25% + 0% 2.25% |
1.125% + 0.625% 1.75% |
0.5625% + 0.9375% 1.5% |
Eidolon Lens | Greater Focus Lens | 2.25% + 0% 2.25% |
1.125% + 0.875% 2% |
0.5625% + 1.3125% 1.875% |
Eidolon Lens | Eidolon Lens | 2.25% + 0% 2.25% |
1.125% + 1.125% 2.25% |
0.5625% + 1.6875% 2.25% |
Eidolon Lens | Lua Lens | 2.25% + 0% 2.25% |
1.125% + 1.625% 2.75% |
0.5625% + 2.4375'% 3% |
Lua Lens | No Lens | 3.25% + 0% 3.25% |
1.625% + 0% 1.625% |
0.8125% + 0% 0.8125% |
Lua Lens | Focus Lens | 3.25% + 0% 3.25% |
1.625% + 0.625% 2.25% |
0.8125% + 0.9375% 1.75% |
Lua Lens | Greater Focus Lens | 3.25% + 0% 3.25% |
1.625% + 0.875% 2.5% |
0.8125% + 1.3125% 2.125% |
Lua Lens | Eidolon Lens | 3.25% + 0% 3.25% |
1.625% + 1.125% 2.75% |
0.8125% + 1.6875% 2.5% |
Lua Lens | Lua Lens | 3.25% + 0% 3.25% |
1.625% + 1.625% 3.25% |
0.8125% + 2.4375% 3.25% |
- ↑ https://forums.warframe.com/topic/957940-ask-me-almost-anything/?do=findComment&comment=9784472
- ↑ Lens Effectiveness is calculated assuming all equipped weapons have the same lens.
Patch History
Update 31.5 (2022-04-27)
- Made improvements to Lens flare visibility.
Hotfix 30.9.3 (2021-11-12)
- Fixed Convergence Orbs spawning when you didn’t have a Lens equipped.
Hotfix 29.5.5 (2020-11-27)
- Fixed Focus Lens icons appearing stretched when awarded from a Bounty.
Hotfix 29.5.4 (2020-11-25)
- Fixed Foundry Blueprints that require a Lens as a component having the Lens icon appear squished.
Update 29.5 (2020-11-19)
- Fixed Lens Blueprints appearing as purchasable in the Amp configuration screen if no Lenses are owned. This also fixes unowned Lenses showing as owned in the Lens selection screen.
- Fixed Focus Lenses missing their Focus School icon when viewed in the Inventory screen.
Hotfix 25.7.5 (2019-09-09)
- Fixed the Lua Lens appearing as the same basic Lens icon in the Arsenal/Inventory screen.
Hotfix 25.7.3.1 (2019-09-03)
- Fixed not gaining any Affinity from an installed Lua Lens if the Blueprint was Rushed. As reported here: https://forums.warframe.com/topic/1125101-lua-lens-bug-gain-zero-or-unasigned-affinity/
- A script is in the works to refund Blueprint Rushing costs to those affected.
Update 25.7 (2019-08-29)
NEW REWARD:
- LUA LENS BLUEPRINT
A new Focus Lens found only on Lua Disruption which allows you even greater Focus conversion!
General Additions:
- Eidolon Lenses have been added to the Market!
Update 23.0 (2018-06-15)
- Increased the size of Focus Lens icons to be more on par with the size of Forma, Mastery, and other icons.
Update 22.0 (2017-10-12)
- Introduction of Focus 2.0.
- Added Eidolon lenses.
- Daily limit of focus gain increased to 250,000 from 100,000.
Update 18.0 (2015-12-03)
- Introduced.
Equipment | |
---|---|
Superchargers | Exilus Warframe Adapter • Exilus Weapon Adapter • Primary Arcane Adapter • Secondary Arcane Adapter • Melee Arcane Adapter • Amp Arcane Adapter Focus Lens ( Focus Lens, Greater Focus Lens, Eidolon Lens, Lua Lens) Forma ( Aura Forma, Stance Forma, Umbra Forma) • Gravimag • Orokin Catalyst • Orokin Reactor |
Keys / Navigation | Abyssal Beacon • Animo Nav Beacon • Baro Void-Signal • Clan Key • Enter Nihil's Oubliette • Grendel Chassis Locator • Grendel Neuroptics Locator • Grendel Systems Locator • Judgement Points • Mutalist Alad V Assassinate • Simulacrum Access Key |
Riven Tools | Riven Transmuter • Veiled Riven Cipher |
Extractors | (Prime) Titan Extractor • (Prime) Distilling Extractor |
Boosters | Affinity Booster • Credit Booster • Mod Drop Chance Booster • Resource Booster • Resource Drop Chance Booster |
Others | Rush Repair Drone |
Convergence
Convergence orbs, which are yellow glowing orbs, multiply the amount of Affinity converted to Focus by 8x for either a period of 45 seconds, until death, or when the daily Focus cap has been reached, whichever is shortest.
These orbs appear periodically (with a glowing indication of its location) throughout a mission if the player has brought a weapon or frame equipped with a focus lens. They stop spawning once the daily Focus cap has been reached.
Unlike most buffs, Convergence duration cannot be altered or interrupted by abilities like knockdown, Dispel or falling off the map. Immediately upon expiry, a short summary of Focus points earned during the active period will be displayed on the player's screen.
Way Capacity
All Focus schools have the same total Way capacity or Script error: The function "getImage" does not exist.Pool. Pool is consumed upon activation or attaining a higher rank of a Way; the more total Pool a player has, the more Ways can be simultaneously active at once. The cap on capacity initially starts out with four of five points, with the starting skill already taking up one capacity. Unlocking (and therefore activating) each Way will consume one capacity, with each incremental rank increases its capacity consumption by 2.
Way capacity can be increased by spending the required lump of Focus points from the currently selected Primary school, either through the school selection screen or Way selection screen. Pool capacity is increased by one for every increase, and the amount of Focus needed is also increased for the next increment. If players have an insufficient Pool capacity they will be limited in how many Ways they can simultaneously activate or upgrade.
Increasing the Way Capacity directly affects the total capacity each school has, and each active Way will only consume the capacity of its own school. For example, a total Way Capacity of 10 will allow the Ways in the Zenurik school to consume up to 10 Way Capacity, separate from the consumption of Ways in the Naramon school.
Current Capacity | Focus cost of Next Upgrade | Increased Capacity | Total Focus Cost |
---|---|---|---|
5 | 2,576 | 6 | 2,576 |
6 | 3,099 | 7 | 5,675 |
7 | 3,638 | 8 | 9,313 |
8 | 4,190 | 9 | 13,503 |
9 | 4,755 | 10 | 18,258 |
10 | 5,331 | 11 | 23,589 |
11 | 5,918 | 12 | 29,507 |
12 | 6,514 | 13 | 36,021 |
13 | 7,120 | 14 | 43,141 |
14 | 7,734 | 15 | 50,875 |
15 | 8,357 | 16 | 59,232 |
16 | 8,988 | 17 | 68,220 |
17 | 9,626 | 18 | 77,846 |
18 | 10,271 | 19 | 88,117 |
19 | 10,923 | 20 | 99,040 |
20 | 11,582 | 21 | 110,622 |
21 | 12,247 | 22 | 122,869 |
22 | 12,918 | 23 | 135,787 |
23 | 13,595 | 24 | 149,382 |
24 | 14,277 | 25 | 163,659 |
25 | 14,965 | 26 | 178,624 |
26 | 15,659 | 27 | 194,283 |
27 | 16,357 | 28 | 210,640 |
28 | 17,061 | 29 | 227,701 |
29 | 17,769 | 30 | 245,470 |
30 | 18,482 | 31 | 263,952 |
31 | 19,200 | 32 | 283,152 |
32 | 19,922 | 33 | 303,074 |
33 | 20,649 | 34 | 323,723 |
34 | 21,380 | 35 | 345,103 |
35 | 22,115 | 36 | 367,218 |
36 | 22,854 | 37 | 390,072 |
37 | 23,597 | 38 | 413,669 |
38 | 24,344 | 39 | 438,013 |
39 | 25,095 | 40 | 463,108 |
40 | 25,850 | 41 | 488,958 |
41 | 26,609 | 42 | 515,567 |
42 | 27,371 | 43 | 542,938 |
43 | 28,136 | 44 | 571,074 |
44 | 28,905 | 45 | 599,979 |
45 | 29,678 | 46 | 629,657 |
46 | 30,454 | 47 | 660,111 |
47 | 31,233 | 48 | 691,344 |
48 | 32,015 | 49 | 723,359 |
49 | 32,801 | 50 | 756,160 |
50 | 33,590 | 51 | 789,750 |
51 | 34,382 | 52 | 824,132 |
52 | 35,176 | 53 | 859,308 |
53 | 35,974 | 54 | 895,282 |
54 | 36,775 | 55 | 932,057 |
55 | 37,579 | 56 | 969,636 |
56 | 38,386 | 57 | 1,008,022 |
57 | 39,195 | 58 | 1,047,217 |
58 | 40,008 | 59 | 1,087,225 |
59 | 40,823 | 60 | 1,128,048 |
60 | 41,641 | 61 | 1,169,689 |
61 | 42,461 | 62 | 1,212,150 |
62 | 43,284 | 63 | 1,255,434 |
63 | 44,110 | 64 | 1,299,544 |
64 | 44,938 | 65 | 1,344,482 |
65 | 45,769 | 66 | 1,390,251 |
66 | 46,603 | 67 | 1,436,854 |
67 | 47,439 | 68 | 1,484,293 |
68 | 48,277 | 69 | 1,532,570 |
69 | 49,118 | 70 | 1,581,688 |
70 | 49,961 | 71 | 1,631,649 |
71 | 50,807 | 72 | 1,682,456 |
72 | 51,655 | 73 | 1,734,111 |
73 | 52,505 | 74 | 1,786,616 |
74 | 53,357 | 75 | 1,839,973 |
75 | 54,212 | 76 | 1,894,185 |
76 | 55,069 | 77 | 1,949,254 |
77 | 55,929 | 78 | 2,005,183 |
78 | 56,790 | 79 | 2,061,973 |
79 | 57,654 | 80 | 2,119,627 |
80 | 58,520 | 81 | 2,178,147 |
81 | 59,388 | 82 | 2,237,535 |
82 | 60,258 | 83 | 2,297,793 |
83 | 61,130 | 84 | 2,358,923 |
84 | 62,005 | 85 | 2,420,928 |
85 | 62,881 | 86 | 2,483,809 |
86 | 63,759 | 87 | 2,547,568 |
87 | 64,640 | 88 | 2,612,208 |
88 | 65,522 | 89 | 2,677,730 |
89 | 66,407 | 90 | 2,744,137 |
90 | 67,293 | 91 | 2,811,430 |
91 | 68,182 | 92 | 2,879,612 |
92 | 69,072 | 93 | 2,948,684 |
93 | 69,964 | 94 | 3,018,648 |
94 | 70,858 | 95 | 3,089,506 |
95 | 71,754 | 96 | 3,161,260 |
96 | 72,652 | 97 | 3,233,912 |
97 | 73,552 | 98 | 3,307,464 |
98 | 74,453 | 99 | 3,381,917 |
99 | 75,357 | 100 | 3,457,274 |
100 | 76,262 | 101 | 3,533,536 |
101 | 77,169 | 102 | 3,610,705 |
102 | 78,078 | 103 | 3,688,783 |
103 | 78,988 | 104 | 3,767,771 |
104 | 79,900 | 105 | 3,847,671 |
105 | 80,814 | 106 | 3,928,485 |
106 | 81,730 | 107 | 4,010,215 |
107 | 82,648 | 108 | 4,092,863 |
108 | 83,567 | 109 | 4,176,430 |
109 | 84,488 | 110 | 4,260,918 |
110 | 85,410 | 111 | 4,346,328 |
111 | 86,334 | 112 | 4,432,662 |
112 | 87,260 | 113 | 4,519,922 |
113 | 88,188 | 114 | 4,608,110 |
114 | 89,117 | 115 | 4,697,227 |
115 | 90,047 | 116 | 4,787,274 |
116 | 90,980 | 117 | 4,878,254 |
117 | 91,914 | 118 | 4,970,168 |
118 | 92,849 | 119 | 5,063,017 |
119 | 93,786 | 120 | 5,156,803 |
120 | 94,725 | 121 | 5,251,528 |
121 | 95,665 | 122 | 5,347,193 |
122 | 96,607 | 123 | 5,443,800 |
123 | 97,550 | 124 | 5,541,350 |
124 | 98,495 | 125 | 5,639,845 |
125 | 99,441 | 126 | 5,739,286 |
126 | 100,389 | 127 | 5,839,675 |
127 | 101,338 | 128 | 5,941,013 |
128 | 102,289 | 129 | 6,043,302 |
129 | 103,241 | 130 | 6,146,543 |
130 | 104,195 | 131 | 6,250,738 |
131 | 105,150 | 132 | 6,355,888 |
132 | 106,107 | 133 | 6,461,995 |
133 | 107,065 | 134 | 6,569,060 |
134 | 108,024 | 135 | 6,677,084 |
135 | 108,985 | 136 | 6,786,069 |
136 | 109,948 | 137 | 6,896,017 |
137 | 110,911 | 138 | 7,006,928 |
138 | 111,877 | 139 | 7,118,805 |
139 | 112,843 | 140 | 7,231,648 |
140 | 113,811 | 141 | 7,345,459 |
141 | 114,780 | 142 | 7,460,239 |
142 | 115,751 | 143 | 7,575,990 |
143 | 116,723 | 144 | 7,692,713 |
144 | 117,696 | 145 | 7,810,409 |
145 | 118,671 | 146 | 7,929,080 |
146 | 119,647 | 147 | 8,048,727 |
147 | 120,624 | 148 | 8,169,351 |
148 | 121,603 | 149 | 8,290,954 |
149 | 122,583 | 150 | 8,413,537 |
150 | 123,564 | 151 | 8,537,101 |
151 | 124,547 | 152 | 8,661,648 |
152 | 125,531 | 153 | 8,787,179 |
153 | 126,516 | 154 | 8,913,695 |
154 | 127,503 | 155 | 9,041,198 |
155 | 128,490 | 156 | 9,169,688 |
156 | 129,479 | 157 | 9,299,167 |
157 | 130,470 | 158 | 9,429,637 |
158 | 131,461 | 159 | 9,561,098 |
159 | 132,454 | 160 | 9,693,552 |
160 | 133,448 | 161 | 9,827,000 |
161 | 134,443 | 162 | 9,961,443 |
162 | 135,440 | 163 | 10,096,883 |
163 | 136,438 | 164 | 10,233,321 |
164 | 137,437 | 165 | 10,370,758 |
165 | 138,437 | 166 | 10,509,195 |
166 | 139,438 | 167 | 10,648,633 |
167 | 140,441 | 168 | 10,789,074 |
168 | 141,444 | 169 | 10,930,518 |
169 | 142,449 | 170 | 11,072,967 |
170 | 143,455 | 171 | 11,216,422 |
171 | 144,463 | 172 | 11,360,885 |
172 | 145,471 | 173 | 11,506,356 |
173 | 146,481 | 174 | 11,652,837 |
174 | 147,492 | 175 | 11,800,329 |
175 | 148,503 | 176 | 11,948,832 |
176 | 149,517 | 177 (maximum) | 12,098,349 |
Unlocking each of the remaining schools requires a lump of 50,000 Focus points, though players must first accumulate Focus points through using Lens attributed to the desired school. Afterwards, they are able select a single Primary Tenno School, switching all bonuses of the previously selected primary school to the bonuses of the current primary school.
Total Costs
Previously, players who wish to max out their school (every node maxed and unlocked, including the 2 Brilliant Eidolon shards and 2,000,000 additional focus to add the way-bound nodes to your other schools) will require roughly the following amount of Focus per school. The duration has since been greatly shortened with Synthetic, Brilliant and Radiant Eidolon shards bypassing this cap, granting 5,000, 25,000 and 40,000 focus points respectively.
School | Way Focus | Way Capacity | Way-Bound Focus | Way-Bound Capacity | Minimum days* |
---|---|---|---|---|---|
Madurai | 4,733,522 | 69 | 3,745,575 | 23 | 31 |
Vazarin | 3,928,657 | 63 | 3,000,710 | 17 | 26 |
Naramon | 4,121,096 | 60 | 3,329,811 | 18 | 28 |
Unairu | 5,310,948 | 78 | 2,796,568 | 14 | 30 |
Zenurik | 5,261,765 | 73 | 4,333,818 | 27 | 35 |
Total | 23,355,988 | 78 | 17,206,482 | 99 | 148 |
- *Not factoring in Focus gained from converting additional Eidolon Shards, which bypasses the daily limit and higher Mastery Rank limits.
Total Required Focus for All Ways: | 40,562,470 |
---|---|
Total Required Capacity: | 177 |
Total Required Focus for Capacity: | 12,098,349 |
Total Required Focus: | 52,660,819 |
Minimum Required Days (MR5): | 192 |
Notes
- Focus points are not increased by mission completion bonus affinity.
- Focus points earned during a mission will remain even if the mission is failed.
- Focus cannot be used during Archwing segments of a mission.
- Focus abilities cannot be activated if a Warframe is using a channeled ability that restricts its mobility, e.g. Banshee's Sound Quake and Nyx's Absorb. Other channeled abilities will remain active and continue draining energy throughout the duration of the Focus ability.
- Focus Lenses cannot be put on Companions or their weapons.
- Focus Ability cast animation is affected by cast speed modifiers such as Natural Talent, Ember's Accelerant, and Speed Drift.
- After spawning, a Convergence orb remains on the map for exactly one minute before despawning.
- When the player activates Transcendence or Transference, their controls are switched to the operator's, with the Warframe hunching over in case of the former. Companions like sentinels still stick to Warframe instead of the Operator. This is shown by the map indicating the Warframe as a blue dot, indicating an ally and not a player.
- As such, sentinels will still be at risk if in direct fire and may be destroyed in larger groups of high-level enemies.
Tips
- As Focus is reliant on the amount of affinity gained, using Affinity Boosters can increase the total amount of Focus gained during missions.
- The following is applicable when you are starting off and have a constraint on the amount of lenses you are able to install.
- Due to affinity distribution mechanics when Focus lenses convert affinity into Focus points, the most effective placement of your first lens depends on play-style and role. If you are personally doing almost all of the killing, it is more effective to install Focus lenses on Warframes, as Warframes will be able to receive Focus regardless of weapon used, and can receive the full amount of Focus point conversion upon kills using Warframe abilities. This is the obvious choice for solo play. When you are playing a more supporting role, if you don't need other weapons, a single weapon equipped with a lens will be much more effective. For balanced team play, where you expect to get no more than 1/3 of the kills, a single weapon will be better than a frame. If you wish to use multiple weapons while farming, then lensing the frame still makes sense.
- One of the most effective ways to farm Focus is doing high level Exterminate missions (notably Adaro, Sedna) through Stealth, taking advantage of the stealth affinity multiplier to rake in large amounts of affinity, resulting in equally large conversions to Focus. This is more easily accomplished using a stealth Warframe such as Loki, Ash, or Ivara equipped with a Focus Lens, and using a high damage melee weapon such as a dagger equipped with Covert Lethality, or a melee weapon with high range and damage, such as Jat Kittag.
- Ivara's Sleep Arrow and Equinox's Rest & Rage in particular can make stealth runs easier by putting groups of enemies to sleep, preventing them from being alerted to deaths in the vicinity.
- Banshee's Silence activation can stagger enemies, and Savage Silence greatly increases the damage of stealth attacks, which can be used to blitz the mission.
- The Affinity Spike passive from the Naramon school grants +45% affinity to the equipped melee weapon.
- Sanctuary Onslaught provides Convergence Orbs on each Zone after the first that scales up to a 16x multiplier, making it a great way to farm Focus.
Trivia
- The initial Focus system originally debuted in the same update as The Second Dream quest, and focused on providing direct bonuses to Warframes or alterations to the Void Beam. The current version is 2.0, a release of the reworked Focus system which came with the Plains of Eidolon update.
- The Focus system has been in development for a very long period, and was initially slated for release in Update 14.0 (2014-07-18). The developers admitted that Augment Mods and Arcane Enhancements initially started out as components of the Focus system before being split from it entirely.
- The five schools of Focus are based upon the five elements of Wu Xing found in Book of Documents(尚书) and is widely used in ancient Chinese philosophical traditions. It resembles the five elements of godai, which lacks Naramon (the tree), as seen on the backgrounds of each school's skill tree page. The Five Elements are Fire, Earth, Water, Wood, and Metal.
- The Naramon School represents Wood 木. In Wu Xing this is associated with the eyes, growth, flourish, and reaching outward.
- The Madurai School represents Fire 火. In Wu Xing this is associated with the heart, force, passion, and raw ability.
- The Unairu School represents Earth 土. In Wu Xing this is associated with the flesh, stability, durability, and bearing.
- The Zenurik School represents Metal 金. Also interpreted as mineral or crystal, this is associated in Wu Xing with the lung, concentrating, reserving, and abundance.
- The Vazarin School represents Water 水. In Wu Xing this is associated with the bone, inflexibility, supporting, adaptability, and sympathy.
- While the replies that the player chooses during the Operator's conversation with the Lotus has no gameplay effect, the choice of replies are used to reorder the choices of Tenno Schools. Once the selection screen appears, with the school most suited to the Operator appearing on the left, and choice to the right being the least suited. Example: choosing the conversation options relating to knowledge will put Naramon to the leftmost side as the most desirable choice. Players are still free to choose the Focus they wish to start with however.
Answers | School |
---|---|
First Choice | |
"I remember Studying..." | Naramon +1 |
"I remember a Fight..." | Unairu +1 |
"I remember someone holding my hand..." | Vazarin +1 |
Second Choice | |
"We Stuck Together..." | Madurai +1 |
"Things Happens for a reason..." | Zenurik +1 |
"They tried to help us..." | Vazarin +1 |
Third Choice | |
"They paid for what they did..." | Unairu +1 |
"She sang to us..." | Zenurik +1 |
"She was Brilliant..." | Naramon +1 |
"She was Brave..." | Madurai +1 |
Fourth Choice | |
"We sought Knowledge..." | Naramon +1 |
"We fought with honor..." | Zenurik +1 |
"We fight for justice..." | Unairu +1 |
"We were fearless..." | Madurai +1 |
"We protected the innocents..." | Vazarin +1 |
Media
Patch History
Hotfix 22.18.8 (2018-04-28)
- The Daily Focus limit has been increased based on the formula (will be in effect after the daily reset):
- 250,000 + (Mastery Rank × 5,000)
Update 22.12 (2018-02-09)
- Focus Passives now apply immediately upon loading into a mission rather than requiring the brief Operator transition.
Update 22.3 (2017-11-15)
- Fixed Focus Convergence orbs not spawning when there are several oxygen towers available in a Survival.
Hotfix 22.2.2 (2017-11-02)
- Convergence Orbs are now more lenient in Endless missions, and spawn at a position relative to the objective instead of the player. Orbs are also more combat-focused so that they are more likely to spawn as soon as the chance from a kill succeeds (before there could be short delays).
Update 22.1 (2017-10-25)
- More fixes for Convergence spawning in air and underground.
Hotfix 22.0.8 (2017-10-20)
- Altered Zenurik’s Energizing Dash bubble to look less like Sapping Osprey mines.
- Fixed Convergence orbs spawning in the air.
- Fixed Unairu’s Magnetic Blast not dissipating on enemy death.
- Fixed Unairu’s Void Shadow description to be more accurate.
- Fixed an issue where using Transference would deactivate invisibility powers.
Update 22.0 (2017-10-12)
- Revamped the focus system to what is now known as Focus 2.0.
Hotfix 19.5.4 (2017-01-03)
- Fixed a script error caused by initiating a Focus ability.