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(here's a first draft for the new zenurik)
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<includeonly>[[File:FocusLensZenurik_b.png|thumb|125x125px]]</includeonly>
 
<includeonly>[[File:FocusLensZenurik_b.png|thumb|125x125px]]</includeonly>
 
{{Quote|They believed the clearest path to victory was to Dominate the Enemy. They sought to choke an opponent of all resources; that sheer strength could erase any resistance.|In-Game Description}}
 
{{Quote|They believed the clearest path to victory was to Dominate the Enemy. They sought to choke an opponent of all resources; that sheer strength could erase any resistance.|In-Game Description}}
  +
{{Quote|I see a crystal, refracting the moonlight, the Way of Zenurik. We believed the path to victory was to Dominate the Enemy. That strength of spirit could overcome any resistance.|[[Operator]]}}
<noinclude>:''Not to be confused with the {{Pol|Zenurik}} Zenurik [[Polarity]].''</noinclude>
 
  +
<noinclude>
 
:''Not to be confused with the {{Pol|Zenurik}} Zenurik [[Polarity]].''</noinclude>
 
The '''Zenurik''' way is a school dedicated to the arcane. The [[Tenno]] of Zenurik are formidable in the arts of enemy attrition and battlefield control. Those who master the Zenurik school are granted tactical and spellcasters' benefits.
 
The '''Zenurik''' way is a school dedicated to the arcane. The [[Tenno]] of Zenurik are formidable in the arts of enemy attrition and battlefield control. Those who master the Zenurik school are granted tactical and spellcasters' benefits.
  +
āˆ’
*They are able to improve on the efficiency of their [[Warframe]]'s [[Melee#Heavy Attack|heavy]] [[melee]] attacks.
 
āˆ’
*They are able to temporarily grant massively increased [[energy]] regeneration for [[Operator]]s and [[Warframe]]s with just a [[Void Dash]] enhancement.
+
This school provides massively increased [[energy]] regeneration for [[Operator]]s, [[Warframe]]s, and [[Necramech]]s, one free Warframe ability cast per 60 seconds, and can [[disarm]] and slow their enemies. Their Way-Bound increases Operator energy capacity and regeneration.
āˆ’
*They have a much higher energy pool and energy regeneration, and are able to siphon extra energy from Energy pickups.
 
āˆ’
*Being able to devastate a wide area with crowd control through granting new powers to [[Void Dash]], Void Mode and especially [[Void Blast]].
 
   
 
[[File:ZenurikFocusTree3.0.png|thumb|650x000px|center|The treeways of the Zenurik school.]]
 
[[File:ZenurikFocusTree3.0.png|thumb|650x000px|center|The treeways of the Zenurik school.]]
  +
==Ways==
āˆ’
<section begin=energypulse />
 
  +
===Energy Pulse===
āˆ’
<div style="margin-left: 0px;">
 
  +
{{FocusNode|name=Energy Pulse|distance=0|icon=FocusEnergyPulse.png|desc=Energy pickups grant '''20 / 30 / 40 / 50 '''% additional energy over '''11 / 9 / 7 / 5'''s.|passive=y|warframe=y|operator=y|info=
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<div style="border: 1px solid #999; margin-top: -1px;">
 
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{| style="width: 100%; font-family:'Roboto';border-collapse:collapse;"
 
āˆ’
|- style="border-bottom: 1px solid #DDD;"
 
āˆ’
|style="width:60px;text-align:center"|<div style="position: relative;"><div style="padding: 14px;">[[File:FocusEnergyPulse.png|x32px|class=icon]]</div><div style="position:absolute; top:0; left:0;">[[File:FocusNodeHex b.png|x60px|class=icon]]</div></div>
 
āˆ’
|<div style="padding-bottom: 12px;"><span id="Energy Pulse" style="font-size:16px; font-weight:bold;">[[Energy Pulse]]</span><span style="font-size:12px; font-weight:bold; float:right; padding-right:10px;">Passive</span></div><span style="padding-right:10px;">Energy pickups grant '''20 / 30 / xx / xx '''% additional energy over '''11 / 9 / x / x'''s.</span>
 
āˆ’
|width=30% style="vertical-align: top;"|<span style="font-size:12px;font-weight: bold;">[[File:FocusLensFocus_b.png|x20px|link=Focus|class=icon]]x / 50,000 / x / x</span><br><span style="font-size:12px; font-weight: bold; padding-left: 3px;">
 
āˆ’
|- style="padding:5px;"
 
āˆ’
|colspan=3|
 
 
*Multiple Energy orb pickups stack the energy regeneration.
 
*Multiple Energy orb pickups stack the energy regeneration.
 
*Energy is not regenerated while using channeled abilities.
 
*Energy is not regenerated while using channeled abilities.
āˆ’
|}
+
}}
  +
{{clr}}
āˆ’
</div></div><section end=energypulse />
 
  +
===Inner Might===
āˆ’
<section begin=innermight />
 
  +
{{FocusNode|name=Inner Might|distance=1|icon=FocusInnerMight.png|desc=Allows Abilities to be cast without using Energy or Shields but requires '''90 / 80 / 70 / 60'''s to recharge.|passive=y|warframe=y|operator=|info=
āˆ’
<div style="margin-left: 40px;">
 
 
}}
āˆ’
<div style="border: 1px solid #999; margin-top: -1px;">
 
  +
{{clr}}
āˆ’
{| style="width: 100%; font-family:'Roboto';border-collapse:collapse;"
 
  +
===Void Siphon===
āˆ’
|- style="border-bottom: 1px solid #DDD;"
 
  +
{{FocusNode|name=Void Siphon|distance=1|icon=FocusVoidSiphon.png|desc=Increases Operator Energy Regeneration by '''22 / 45 / 67 / 90'''%.|waybound=y|passive=y|warframe=|operator=y|info=
āˆ’
|style="width:60px;text-align:center"|<div style="position: relative;"><div style="padding: 14px;">[[File:FocusInnerMight.png|x32px|class=icon]]</div><div style="position:absolute; top:0; left:0;">[[File:FocusNodeHex b.png|x60px|class=icon]]</div></div>
 
āˆ’
|<div style="padding-bottom: 12px;"><span id="Inner Might" style="font-size:16px; font-weight:bold;">[[Inner Might]]</span><span style="font-size:12px; font-weight:bold; float:right; padding-right:10px;">Passive</span></div><span style="padding-right:10px;">Allows Abilities to be cast without using Energy or Shields but requires '''90 / 80 / xx / xx'''s to recharge.</span>
 
āˆ’
|width=30% style="vertical-align: top;"|<span style="font-size:12px;font-weight: bold;">[[File:FocusLensFocus_b.png|x20px|link=Focus|class=icon]]x / 105,000 / x / x</span><br><span style="font-size:12px; font-weight: bold; padding-left: 3px;">
 
|}
 
āˆ’
</div></div><section end=innermight />
 
āˆ’
<section begin=voidsiphon />
 
āˆ’
<div style="margin-left: 40px;">
 
āˆ’
<div style="border: 1px solid #999; margin-top: -1px;">
 
āˆ’
{| style="width: 100%; font-family:'Roboto';border-collapse:collapse;"
 
āˆ’
|- style="border-bottom: 1px solid #DDD;"
 
āˆ’
|style="width:60px;text-align:center"|<div style="position: relative;"><div style="padding: 14px;">[[File:FocusVoidSiphon.png|x32px|class=icon]]</div><div style="position:absolute; top:0; left:0;">[[File:FocusNodeRing b.png|x60px|class=icon]]</div></div>
 
āˆ’
|<div style="padding-bottom: 12px;"><span id="Void Siphon" style="font-size:16px; font-weight:bold;">[[Void Siphon]]</span><span style="font-size:12px; font-weight:bold; float:right; padding-right:10px;">Way-Bound Passive</span></div><span style="padding-right:10px;">Increases Operator Energy Regeneration by '''22 / 45 / 67 / 90'''%.</span>
 
āˆ’
|width=30% style="vertical-align: top;"|<span style="font-size:12px;font-weight: bold;">[[File:FocusLensFocus_b.png|x20px|link=Focus|class=icon]]x / x / 215,000 / x / x + {{Resource|Brilliant Eidolon Shard}}</span><br><span style="font-size:12px; font-weight: bold; padding-left: 3px;">
 
āˆ’
|- style="padding:5px;"
 
āˆ’
|colspan=3|
 
 
*Only increases energy regen for the [[Operator]] and not for [[Amp]]s.
 
*Only increases energy regen for the [[Operator]] and not for [[Amp]]s.
 
}}
āˆ’
<!-- *Currently, all sources of energy gain, e.g. Energy orbs and restores or hitting enemies with [[Operator#Combat|Void Dash]], are increased (this is not reflected by the UI's pickup display). -->
 
  +
{{clr}}
|}
 
  +
===Void Flow===
āˆ’
</div></div><section end=voidsiphon />
 
  +
{{FocusNode|name=Void Flow|distance=2|icon=FocusVoidFlow.png|desc=Increases Operator Energy by '''22 / 45 / 67 / 90'''%.|waybound=y|passive=y|warframe=|operator=y|info=
āˆ’
<section begin=voidflow />
 
āˆ’
<div style="margin-left: 80px;">
 
āˆ’
<div style="border: 1px solid #999; margin-top: -1px;">
 
āˆ’
{| style="width: 100%; font-family:'Roboto';border-collapse:collapse;"
 
āˆ’
|- style="border-bottom: 1px solid #DDD;"
 
āˆ’
|style="width:60px;text-align:center"|<div style="position: relative;"><div style="padding: 14px;">[[File:FocusVoidFlow.png|x32px|class=icon]]</div><div style="position:absolute; top:0; left:0;">[[File:FocusNodeRing b.png|x60px|class=icon]]</div></div>
 
āˆ’
|<div style="padding-bottom: 12px;"><span id="Void Flow" style="font-size:16px; font-weight:bold;">[[Void Flow]]</span><span style="font-size:12px; font-weight:bold; float:right; padding-right:10px;">Way-Bound Passive</span></div><span style="padding-right:10px;">Increases Operator Energy by '''22 / 45 / 67 / 90'''%.</span>
 
āˆ’
|width=30% style="vertical-align: top;"|<span style="font-size:12px;font-weight: bold;">[[File:FocusLensFocus_b.png|x20px|link=Focus|class=icon]]x / 160,000 / x / x / x + {{Resource|Brilliant Eidolon Shard}}</span><br><span style="font-size:12px; font-weight: bold; padding-left: 3px;">
 
āˆ’
|- style="padding:5px;"
 
āˆ’
|colspan=3|
 
 
*Only increases the Operator's energy capacity, not [[Amp]]'s.
 
*Only increases the Operator's energy capacity, not [[Amp]]'s.
āˆ’
|}
+
}}
  +
{{clr}}
āˆ’
</div></div><section end=voidflow />
 
  +
===Wellspring===
āˆ’
<section begin=wellspring />
 
  +
{{FocusNode|name=Wellspring|distance=1|icon=FocusEnergizingDash.png|desc=First Ability creates a well of energy for '''5 / 5 / 6 / 8'''s. Allies passing through the well gain '''3 / 4 / 4 / 5''' Energy/s for '''20 / 22 / 25 / 30'''s.|warframe=y|operator=y|info=
āˆ’
<div style="margin-left: 40px;">
 
  +
*Costs '''50''' energy to cast.
āˆ’
<div style="border: 1px solid #999; margin-top: -1px;">
 
  +
*Also affects [[Necramech]]s.
āˆ’
{| style="width: 100%; font-family:'Roboto';border-collapse:collapse;"
 
 
}}
āˆ’
|- style="border-bottom: 1px solid #DDD;"
 
  +
{{clr}}
āˆ’
|style="width:60px;text-align:center"|<div style="position: relative;"><div style="padding: 14px;">[[File:FocusWellspring.png|x32px|class=icon]]</div><div style="position:absolute; top:0; left:0;">[[File:FocusNodeRing b.png|x60px|class=icon]]</div></div>
 
  +
āˆ’
|<div style="padding-bottom: 12px;"><span id="Wellspring" style="font-size:16px; font-weight:bold;">[[Wellspring]]</span><span style="font-size:12px; font-weight:bold; float:right; padding-right:10px;">Active</span></div><span style="padding-right:10px;">First Ability creates a well of energy for '''x / 5 / 6 / x'''s. Allies passing through the well gain '''x / 4 / 4 / 5''' Energy/s for '''x / 22 / 25 / x'''s.</span>
 
  +
===Hardened Wellspring===
āˆ’
|width=30% style="vertical-align: top;"|<span style="font-size:12px;font-weight: bold;">[[File:FocusLensFocus_b.png|x20px|link=Focus|class=icon]]x / x / 215,000 / x</span><br><span style="font-size:12px; font-weight: bold; padding-left: 3px;">
 
  +
{{FocusNode|name=Hardened Wellspring|distance=2|icon=FocusHardenedWellspring.png|desc=Use your first Ability inside a Wellspring to increase its size, boost its duration by '''14 / 16 / 18 / 20'''s, and grant '''12 / 15 / 18 / 20'''% Ability Strength to those inside.|passive=|warframe=y|operator=y|info=
āˆ’
|- style="padding:5px;"
 
  +
*Costs '''75''' energy to cast.
āˆ’
|colspan=3|
 
 
}}
āˆ’
*Energy is not regenerated while using channeled abilities.
 
  +
{{clr}}
āˆ’
*Warframes may receive and benefit from regeneration even if unmanned.
 
  +
===Temporal Drag===
āˆ’
*Presently this effect does NOT stack with other applications of Wellspring. The newest application of Wellspring will overwrite any active applications on affected players, regardless of rank.
 
  +
{{FocusNode|name=Temporal Drag|distance=1|icon=FocusTemporalDrag.png|desc=Second Ability emits a radial burst slowing any enemy it touches by '''50 / 60 / 70 / 80'''% for '''4 / 6 / 8 / 10'''s.|passive=|warframe=|operator=y|info=
āˆ’
*On Operators, this regenerates Operator Energy and Amp Energy, each at twice the rate.
 
  +
*Costs '''50''' energy to cast.
|}
 
  +
*Has a radius of '''20''' meters.
āˆ’
</div></div><section end=wellspring />
 
āˆ’
<section begin=hardenedwellspring />
 
āˆ’
<div style="margin-left: 40px;">
 
āˆ’
<div style="border: 1px solid #999; margin-top: -1px;">
 
āˆ’
{| style="width: 100%; font-family:'Roboto';border-collapse:collapse;"
 
āˆ’
|- style="border-bottom: 1px solid #DDD;"
 
āˆ’
|style="width:60px;text-align:center"|<div style="position: relative;"><div style="padding: 14px;">[[File:FocusHardenedWellspring.png|x32px|class=icon]]</div><div style="position:absolute; top:0; left:0;">[[File:FocusNodeRing b.png|x60px|class=icon]]</div></div>
 
āˆ’
|<div style="padding-bottom: 12px;"><span id="Wellspring" style="font-size:16px; font-weight:bold;">[[Hardened Wellspring]]</span><span style="font-size:12px; font-weight:bold; float:right; padding-right:10px;">Active</span></div><span style="padding-right:10px;">Use your first Ability inside a Wellspring to increase its size, boost its duration by '''14 / x / x / x'''s, and grant '''12 / x / x / x'''% Ability Strength to those inside.</span>
 
āˆ’
|width=30% style="vertical-align: top;"|<span style="font-size:12px;font-weight: bold;">[[File:FocusLensFocus_b.png|x20px|link=Focus|class=icon]]95,000 / x / x / x</span><br><span style="font-size:12px; font-weight: bold; padding-left: 3px;">
 
āˆ’
|- style="padding:5px;"
 
āˆ’
|colspan=3|
 
āˆ’
*
 
|}
 
āˆ’
</div></div><section end=hardenedwellspring />
 
āˆ’
<section begin=disarmingsling />
 
āˆ’
<div style="margin-left: 80px;">
 
āˆ’
<div style="border: 1px solid #999; margin-top: -1px;">
 
āˆ’
{| style="width: 100%; font-family:'Roboto';border-collapse:collapse;"
 
āˆ’
|- style="border-bottom: 1px solid #DDD;"
 
āˆ’
|style="width:60px;text-align:center"|<div style="position: relative;"><div style="padding: 14px;">[[File:FocusDisarmingSling.png|x32px|class=icon]]</div><div style="position:absolute; top:0; left:0;">[[File:FocusNodeRing b.png|x60px|class=icon]]</div></div>
 
āˆ’
|<div style="padding-bottom: 12px;"><span id="Disarming Sling" style="font-size:16px; font-weight:bold;">[[Disarming Sling]]</span><span style="font-size:12px; font-weight:bold; float:right; padding-right:10px;">Active</span></div><span style="padding-right:10px;">Slinging through enemies has a '''20 / x / x / x'''% chance to disarm them.</span>
 
āˆ’
|width=30% style="vertical-align: top;"|<span style="font-size:12px;font-weight: bold;">[[File:FocusLensFocus_b.png|x20px|link=Focus|class=icon]]60,000 / x / x / x</span><br><span style="font-size:12px; font-weight: bold; padding-left: 3px;">
 
āˆ’
|- style="padding:5px;"
 
āˆ’
|colspan=3|
 
āˆ’
*
 
|}
 
āˆ’
</div></div><section end=disarmingsling />
 
āˆ’
<section begin=noquarter />
 
āˆ’
<div style="margin-left: 80px;">
 
āˆ’
<div style="border: 1px solid #999; margin-top: -1px;">
 
āˆ’
{| style="width: 100%; font-family:'Roboto';border-collapse:collapse;"
 
āˆ’
|- style="border-bottom: 1px solid #DDD;"
 
āˆ’
|style="width:60px;text-align:center"|<div style="position: relative;"><div style="padding: 14px;">[[File:FocusNoQuarter.png|x32px|class=icon]]</div><div style="position:absolute; top:0; left:0;">[[File:FocusNodeRing b.png|x60px|class=icon]]</div></div>
 
āˆ’
|<div style="padding-bottom: 12px;"><span id="No Quarter" style="font-size:16px; font-weight:bold;">[[No Quarter]]</span><span style="font-size:12px; font-weight:bold; float:right; padding-right:10px;">Active</span></div><span style="padding-right:10px;">Killing a disarmed enemy increases Operator energy regen rate by '''2 / x / x / x'''% for '''2.5 / x / x / x'''s. '''4 / x? / x? / x?''' Max Stacks.</span>
 
āˆ’
|width=30% style="vertical-align: top;"|<span style="font-size:12px;font-weight: bold;">[[File:FocusLensFocus_b.png|x20px|link=Focus|class=icon]]95,000 / x / x / x</span><br><span style="font-size:12px; font-weight: bold; padding-left: 3px;">
 
āˆ’
|- style="padding:5px;"
 
āˆ’
|colspan=3|
 
āˆ’
*
 
|}
 
āˆ’
</div></div><section end=noquarter />
 
āˆ’
<section begin=temporaldrag />
 
āˆ’
<div style="margin-left: 40px;">
 
āˆ’
<div style="border: 1px solid #999; margin-top: -1px;">
 
āˆ’
{| style="width: 100%; font-family:'Roboto';border-collapse:collapse;"
 
āˆ’
|- style="border-bottom: 1px solid #DDD;"
 
āˆ’
|style="width:60px;text-align:center"|<div style="position: relative;"><div style="padding: 14px;">[[File:FocusTemporalDrag.png|x32px|class=icon]]</div><div style="position:absolute; top:0; left:0;">[[File:FocusNodeRing b.png|x60px|class=icon]]</div></div>
 
āˆ’
|<div style="padding-bottom: 12px;"><span id="Temporal Drag" style="font-size:16px; font-weight:bold;">[[Temporal Drag]]</span><span style="font-size:12px; font-weight:bold; float:right; padding-right:10px;">Active</span></div><span style="padding-right:10px;">Second Ability emits a radial burst slowing any enemy it touches by '''50 / x / x / x'''% for '''4 / x / x / x'''s.</span>
 
āˆ’
|width=30% style="vertical-align: top;"|<span style="font-size:12px;font-weight: bold;">[[File:FocusLensFocus_b.png|x20px|link=Focus|class=icon]]60,000 / x / x / x</span><br><span style="font-size:12px; font-weight: bold; padding-left: 3px;">
 
āˆ’
|- style="padding:5px;"
 
āˆ’
|colspan=3|
 
 
*Affects most [[boss]]es.
 
*Affects most [[boss]]es.
āˆ’
|}
+
}}
  +
{{clr}}
āˆ’
</div></div><section end=temporaldrag />
 
  +
===Temporal Shot===
āˆ’
<section begin=temporalshot />
 
  +
{{FocusNode|name=Temporal Shot|distance=2|icon=FocusTemporalShot.png|desc=Precision head shot damage increased by '''40 / 60 / 80 / 100'''% on enemies afflicted with Temporal Drag.|passive=|warframe=y|operator=y|info=
āˆ’
<div style="margin-left: 80px;">
 
 
}}
āˆ’
<div style="border: 1px solid #999; margin-top: -1px;">
 
  +
{{clr}}
āˆ’
{| style="width: 100%; font-family:'Roboto';border-collapse:collapse;"
 
  +
===Disarming Sling===
āˆ’
|- style="border-bottom: 1px solid #DDD;"
 
  +
{{FocusNode|name=Disarming Sling|distance=1|icon=FocusDisarmingSling.png|desc=Slinging through enemies has a '''20 / 30 / 40 / 50'''% chance to disarm them.|passive=|warframe=|operator=y|info=
āˆ’
|style="width:60px;text-align:center"|<div style="position: relative;"><div style="padding: 14px;">[[File:FocusTemporalShot.png|x32px|class=icon]]</div><div style="position:absolute; top:0; left:0;">[[File:FocusNodeRing b.png|x60px|class=icon]]</div></div>
 
 
}}
āˆ’
|<div style="padding-bottom: 12px;"><span id="Temporal Shot" style="font-size:16px; font-weight:bold;">[[Temporal Shot]]</span><span style="font-size:12px; font-weight:bold; float:right; padding-right:10px;">Active</span></div><span style="padding-right:10px;">Precision head shot damage increased by '''x / x / x / x'''% on enemies afflicted with Temporal Drag</span>
 
  +
{{clr}}
āˆ’
|width=30% style="vertical-align: top;"|<span style="font-size:12px;font-weight: bold;">[[File:FocusLensFocus_b.png|x20px|link=Focus|class=icon]]95,000 / x / x / x</span><br><span style="font-size:12px; font-weight: bold; padding-left: 3px;">
 
  +
===No Quarter===
āˆ’
|- style="padding:5px;"
 
  +
{{FocusNode|name=No Quarter|distance=2|icon=FocusNoQuarter.png|desc=Killing a disarmed enemy increases Operator energy regen rate by '''2 / 5 / 7 / 10'''% for '''2.5 / 5 / 7.5 / 10'''s. '''4 / 4 / 4 / 4''' Max Stacks.|passive=|warframe=|operator=y|info=
āˆ’
|colspan=3|
 
 
}}
āˆ’
*
 
  +
{{clr}}
|}
 
āˆ’
</div></div><section end=temporalshot />
 
   
āˆ’
== Notes ==
+
==Notes==
āˆ’
*The Zenurik school tree requires '''XXX,XXX,XXX''' Zenurik focus points to fully unlock all nodes at max rank.
+
*The Zenurik school tree requires '''9,000,000''' Zenurik focus points to fully unlock all nodes at max rank, as well as '''1,500,000''' and 2 {{Resource|Brilliant Eidolon Shard|Brilliant Eidolon Shards}} to unbind both Way-bound nodes, for a grand total of '''''10,500,000''''' focus.
āˆ’
*A fully levelled Zenurik Operator is capable of: (check values)
+
*A fully levelled Zenurik Operator is capable of:
  +
**'''Way-Bound:''' Increases the Operator's energy capacity and regeneration by '''90%'''.
āˆ’
**'''Passive:''' Energy Pickups grant '''50%''' additional energy over '''5''' seconds. Increases the Operator's energy regeneration and capacity by '''90%''', even when another Focus School is active. Killing disarmed enemies increases Operator energy regen rate by '''xx%''' for '''xx''' seconds per kill, max 4 stacks.
 
  +
**'''Passive:''' Energy Pickups grant '''50%''' additional energy over '''5''' seconds.
**'''First Ability:''' Creates an energy-restoring well which grants a '''30''' second buff regenerating '''5''' energy units per second, with an optional upgrade for +'''xx%''' Ability Strength and extra well range.
 
  +
**'''Warframe Passive:''' Abilities can be cast at no [[energy]] or [[shield]] cost once per '''60''' seconds.
**'''Second Ability:''' Slows down enemies by '''80%''' for '''15''' seconds, with +'''xx%''' headshot damage.
 
āˆ’
**'''Void Sling:''' '''xx%''' chance to disarm enemies in the path of the sling.
+
**'''[[Void Sling]]:''' Slinging through enemies have a '''50%''' chance to be [[disarm]]ed. Killing a disarmed enemy increases Operator energy regeneration by '''10%''' for '''10''' seconds and stacks '''4''' times.
 
**'''First Ability:''' Creates an energy-restoring well for '''8''' seconds which grants a '''30''' second buff regenerating '''5''' energy per second, affects Operators, Warframes, and [[Necramech]]s. Casting inside a well increases its radius, increases its duration by '''20''' seconds, and grants '''20%''' Warframe [[Ability Strength]].
 
**'''Second Ability:''' Emits a radial burst that slows down enemies within '''20''' meters by '''80%''' for '''15''' seconds, with '''+100%''' [[Enemy Body Parts|headshot]] damage.
  +
  +
==Tips==
  +
*Temporal Drag is one of the few crowd control abilities that is still effective against enemies with [[Overguard]].
  +
*Zenurik school can help mitigate Energy Reduction debuff in [[Sortie]] missions.
  +
**Wellspring can help regenerating energy, though at the significantly lower rate.
  +
**Inner Might provides full benefit of casting an ability at no cost.
   
 
==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|31.6.3}}
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*Fixed a script error that could occur if Zenurik's Disarming Sling hit a player under the effects of a Radiation proc.
  +
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{{ver|31.6}}
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*Updated the FX on Zenurikā€™s Temporal Drag.
  +
*Changed Temporal Drag and Temporal Shot so that only one damage number pops up when headshotting a slowed enemy.
  +
**''The reason behind this change simply is less damage number pop-up spam and consistency with other damage buffs across the game. Precision headshot damage buffs, for example, buff the damage on headshots but only display the one aggregated damage number per shot. Before this change, headshotting enemies affected by Temporal Drag would show two damage numbers, one for the base damage and one for the bonus. Now it will behave exactly like normal precision headshot buffs, only it will be conditional on the target enemy being slowed by the Temporal Drag ability.''
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*Temporal Shotā€™s bonus headshot damage on targets can now be affected by another playerā€™s Temporal Drag.
  +
*Fixed Temporal Drag not using chosen Energy colors.
  +
*Fixed the Rubble Heap Augment mod not granting free casts of Atlasā€™ Landslide if Inner Might was equipped.
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*Fixed case of Hildrynā€™s Helminth abilities costing less Shields if Inner Might was equipped.
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{{ver|31.5.7}}
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*Replaced the following Focus abilitiesā€™ casting animation with a faster variant that is also upper body only - which now allows for full movement while casting as opposed to staying stationary:
  +
**Temporal Drag
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*Fixed the incorrect values for Inner Mightā€™s Energy cost when Ability Efficiency is not at 100% (equipping Blind Rage for example).
  +
**''For most Warframe abilities this was a UI only bug, gameplay values were unaffected. But some really did end up with very wrong energy costs.''
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{{ver|31.5.4}}
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*Fixed Xaku being unable to cast the Vast Untime if they have no Energy available while Inner Might is active.
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{{ver|31.5.3}}
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*Fixed Energy/Shield Drain for a Helminth Ability equipped on Hildryn being extremely high after using Inner Might, making it impossible to cast.
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{{ver|31.5.2}}
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*Fixed Subsumed abilities on Lavos being blocked from casting while Inner Might is active. As reported here: https://forums.warframe.com/topic/1306359-new-zenurik-talent-breaks-lavos/
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*Fixed script error related to Inner Might.
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{{ver|31.5.1}}
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*Fixed script error when trying to disarm a target with Disarming Sling.
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*Fixed script error related to Temporal Drag.
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{{ver|31.5}}
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;ZENURIK
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The Zenurik believed the clearest path to victory was to '''Dominate the Enemy'''. Those who master the Zenurik school believe that sheer strength could erase any resistance.
  +
  +
Rest assured the core of Energizing Dash remains as-is with some slight updates. Our goal is to bring other Focus Schools up to the level of Zenurik while still maintaining the Schoolā€™s tactical benefits.
  +
  +
*6 new Focus Abilities:
  +
**HARDENED WELLSPRING (First Ability input)
  +
***Tap First Ability inside a Wellspring to increase its size, boost its duration by 20s, and grant 20% Ability Strength to those inside.
  +
***Wellspring is the new name for (the relatively unchanged) Energizing Dash, which you can read about further below.
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**TEMPORAL DRAG (Second Ability input)
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***Second Ability emits a radial burst slowing any enemy it touches by 80% for 10s.
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**TEMPORAL SHOT (Passive)
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***Precision head shot damage increased by 100% on enemies afflicted with Temporal Drag.
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**DISARMING SLING
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***Slinging through enemies has a 50% chance to disarm them.
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**NO QUARTER
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***Killing a disarmed enemy increases Operator energy regen rate by 10% for 10s. 4 Max Stacks.
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**INNER MIGHT (Passive)
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***Allows Abilities to be cast without using Energy or Shields but requires 60s to recharge.
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*Void Flow, Void Siphon, and Energy Pulse remain unchanged.
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*Energizing Dash is now Wellspring with the slight change of being a direct input Ability (First Ability input) as opposed to a Void Dash.
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**''This also affects Necramechs.''
 
}}
 
}}
   
 
{{OperatorNav}}
 
{{OperatorNav}}
 
[[es:Enfoque/Zenurik]]
 
[[es:Enfoque/Zenurik]]
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[[Category:Focus 3.0]]
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[[Category:Update 31]]
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[[Category:Mechanics]]
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[[Category:Energy Restoration]]

Revision as of 23:08, 2 July 2022

They believed the clearest path to victory was to Dominate the Enemy. They sought to choke an opponent of all resources; that sheer strength could erase any resistance.
—In-Game Description
I see a crystal, refracting the moonlight, the Way of Zenurik. We believed the path to victory was to Dominate the Enemy. That strength of spirit could overcome any resistance.
Not to be confused with the Zenurik Pol Zenurik Polarity.

The Zenurik way is a school dedicated to the arcane. The Tenno of Zenurik are formidable in the arts of enemy attrition and battlefield control. Those who master the Zenurik school are granted tactical and spellcasters' benefits.

This school provides massively increased energy regeneration for Operators, Warframes, and Necramechs, one free Warframe ability cast per 60 seconds, and can disarm and slow their enemies. Their Way-Bound increases Operator energy capacity and regeneration.

ZenurikFocusTree3

The treeways of the Zenurik school.

Ways

Energy Pulse

FocusEnergyPulse
FocusNodeHex b
Energy PulsePassive
IconWarframe Warframe And IconOperator Operator
Energy pickups grant 20 / 30 / 40 / 50 % additional energy over 11 / 9 / 7 / 5s.
FocusLensFocus b25,000 / 50,000 / 105,000 / 200,000
  • Multiple Energy orb pickups stack the energy regeneration.
  • Energy is not regenerated while using channeled abilities.

Inner Might

FocusInnerMight
FocusNodeHex b
Inner MightPassive
IconWarframe Warframe
Allows Abilities to be cast without using Energy or Shields but requires 90 / 80 / 70 / 60s to recharge.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000

Void Siphon

FocusVoidSiphon
FocusNodeHex b
Void SiphonPassive, Way-Bound
IconOperator Operator
Increases Operator Energy Regeneration by 22 / 45 / 67 / 90%.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000/ 750,000 + BrilliantEidolonShard Brilliant Eidolon Shard
  • Only increases energy regen for the Operator and not for Amps.

Void Flow

FocusVoidFlow
FocusNodeHex b
Void FlowPassive, Way-Bound
IconOperator Operator
Increases Operator Energy by 22 / 45 / 67 / 90%.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000/ 750,000 + BrilliantEidolonShard Brilliant Eidolon Shard
  • Only increases the Operator's energy capacity, not Amp's.

Wellspring

FocusEnergizingDash
FocusNodeRing b
WellspringIconWarframe Warframe And IconOperator Operator
First Ability creates a well of energy for 5 / 5 / 6 / 8s. Allies passing through the well gain 3 / 4 / 4 / 5 Energy/s for 20 / 22 / 25 / 30s.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000

Hardened Wellspring

FocusHardenedWellspring
FocusNodeRing b
Hardened WellspringIconWarframe Warframe And IconOperator Operator
Use your first Ability inside a Wellspring to increase its size, boost its duration by 14 / 16 / 18 / 20s, and grant 12 / 15 / 18 / 20% Ability Strength to those inside.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000
  • Costs 75 energy to cast.

Temporal Drag

FocusTemporalDrag
FocusNodeRing b
Temporal Drag IconOperator Operator
Second Ability emits a radial burst slowing any enemy it touches by 50 / 60 / 70 / 80% for 4 / 6 / 8 / 10s.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000
  • Costs 50 energy to cast.
  • Has a radius of 20 meters.
  • Affects most bosses.

Temporal Shot

FocusTemporalShot
FocusNodeRing b
Temporal ShotIconWarframe Warframe And IconOperator Operator
Precision head shot damage increased by 40 / 60 / 80 / 100% on enemies afflicted with Temporal Drag.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000

Disarming Sling

FocusDisarmingSling
FocusNodeRing b
Slinging through enemies has a 20 / 30 / 40 / 50% chance to disarm them. FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000

No Quarter

FocusNoQuarter
FocusNodeRing b
No Quarter IconOperator Operator
Killing a disarmed enemy increases Operator energy regen rate by 2 / 5 / 7 / 10% for 2.5 / 5 / 7.5 / 10s. 4 / 4 / 4 / 4 Max Stacks.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000

Notes

  • The Zenurik school tree requires 9,000,000 Zenurik focus points to fully unlock all nodes at max rank, as well as 1,500,000 and 2 BrilliantEidolonShard Brilliant Eidolon Shards to unbind both Way-bound nodes, for a grand total of 10,500,000 focus.
  • A fully levelled Zenurik Operator is capable of:
    • Way-Bound: Increases the Operator's energy capacity and regeneration by 90%.
    • Passive: Energy Pickups grant 50% additional energy over 5 seconds.
    • Warframe Passive: Abilities can be cast at no energy or shield cost once per 60 seconds.
    • Void Sling: Slinging through enemies have a 50% chance to be disarmed. Killing a disarmed enemy increases Operator energy regeneration by 10% for 10 seconds and stacks 4 times.
    • First Ability: Creates an energy-restoring well for 8 seconds which grants a 30 second buff regenerating 5 energy per second, affects Operators, Warframes, and Necramechs. Casting inside a well increases its radius, increases its duration by 20 seconds, and grants 20% Warframe Ability Strength.
    • Second Ability: Emits a radial burst that slows down enemies within 20 meters by 80% for 15 seconds, with +100% headshot damage.

Tips

  • Temporal Drag is one of the few crowd control abilities that is still effective against enemies with Overguard.
  • Zenurik school can help mitigate Energy Reduction debuff in Sortie missions.
    • Wellspring can help regenerating energy, though at the significantly lower rate.
    • Inner Might provides full benefit of casting an ability at no cost.

Patch History

Hotfix 31.6.3 (2022-06-16)

  • Fixed a script error that could occur if Zenurik's Disarming Sling hit a player under the effects of a Radiation proc.

Update 31.6 (2022-06-09)

  • Updated the FX on Zenurikā€™s Temporal Drag.
  • Changed Temporal Drag and Temporal Shot so that only one damage number pops up when headshotting a slowed enemy.
    • The reason behind this change simply is less damage number pop-up spam and consistency with other damage buffs across the game. Precision headshot damage buffs, for example, buff the damage on headshots but only display the one aggregated damage number per shot. Before this change, headshotting enemies affected by Temporal Drag would show two damage numbers, one for the base damage and one for the bonus. Now it will behave exactly like normal precision headshot buffs, only it will be conditional on the target enemy being slowed by the Temporal Drag ability.
  • Temporal Shotā€™s bonus headshot damage on targets can now be affected by another playerā€™s Temporal Drag.
  • Fixed Temporal Drag not using chosen Energy colors.
  • Fixed the Rubble Heap Augment mod not granting free casts of Atlasā€™ Landslide if Inner Might was equipped.
  • Fixed case of Hildrynā€™s Helminth abilities costing less Shields if Inner Might was equipped.

Hotfix 31.5.7 (2022-05-06)

  • Replaced the following Focus abilitiesā€™ casting animation with a faster variant that is also upper body only - which now allows for full movement while casting as opposed to staying stationary:
    • Temporal Drag
  • Fixed the incorrect values for Inner Mightā€™s Energy cost when Ability Efficiency is not at 100% (equipping Blind Rage for example).
    • For most Warframe abilities this was a UI only bug, gameplay values were unaffected. But some really did end up with very wrong energy costs.

Hotfix 31.5.4 (2022-05-02)

  • Fixed Xaku being unable to cast the Vast Untime if they have no Energy available while Inner Might is active.

Hotfix 31.5.3 (2022-04-29)

  • Fixed Energy/Shield Drain for a Helminth Ability equipped on Hildryn being extremely high after using Inner Might, making it impossible to cast.

Hotfix 31.5.2 (2022-04-28)

Hotfix 31.5.1 (2022-04-27)

  • Fixed script error when trying to disarm a target with Disarming Sling.
  • Fixed script error related to Temporal Drag.

Update 31.5 (2022-04-27)

ZENURIK

The Zenurik believed the clearest path to victory was to Dominate the Enemy. Those who master the Zenurik school believe that sheer strength could erase any resistance.

Rest assured the core of Energizing Dash remains as-is with some slight updates. Our goal is to bring other Focus Schools up to the level of Zenurik while still maintaining the Schoolā€™s tactical benefits.

  • 6 new Focus Abilities:
    • HARDENED WELLSPRING (First Ability input)
      • Tap First Ability inside a Wellspring to increase its size, boost its duration by 20s, and grant 20% Ability Strength to those inside.
      • Wellspring is the new name for (the relatively unchanged) Energizing Dash, which you can read about further below.
    • TEMPORAL DRAG (Second Ability input)
      • Second Ability emits a radial burst slowing any enemy it touches by 80% for 10s.
    • TEMPORAL SHOT (Passive)
      • Precision head shot damage increased by 100% on enemies afflicted with Temporal Drag.
    • DISARMING SLING
      • Slinging through enemies has a 50% chance to disarm them.
    • NO QUARTER
      • Killing a disarmed enemy increases Operator energy regen rate by 10% for 10s. 4 Max Stacks.
    • INNER MIGHT (Passive)
      • Allows Abilities to be cast without using Energy or Shields but requires 60s to recharge.
  • Void Flow, Void Siphon, and Energy Pulse remain unchanged.
  • Energizing Dash is now Wellspring with the slight change of being a direct input Ability (First Ability input) as opposed to a Void Dash.
    • This also affects Necramechs.