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==Notes==
 
==Notes==
*The Zenurik school tree requires '''9,000,000''' Zenurik focus points to fully unlock all nodes at max rank, as well as '''1,500,000''' + 2 {{Resource|Brilliant Eidolon Shard}}s to unbind both Waybound nodes (10,500,000 total focus).
+
*The Zenurik school tree requires '''9,000,000''' Zenurik focus points to fully unlock all nodes at max rank, as well as '''1,500,000''' and 2 {{Resource|Brilliant Eidolon Shard}}s to unbind both Way-bound nodes, for a grand total of '''''10,500,000''''' focus.
 
*A fully levelled Zenurik Operator is capable of:
 
*A fully levelled Zenurik Operator is capable of:
 
**'''Warframe Passive:''' Energy Pickups grant '''50%''' additional energy over '''5''' seconds. Abilities can be cast at no [[energy]] or [[shield]] cost once per '''60''' seconds.
 
**'''Warframe Passive:''' Energy Pickups grant '''50%''' additional energy over '''5''' seconds. Abilities can be cast at no [[energy]] or [[shield]] cost once per '''60''' seconds.

Revision as of 10:24, 2 May 2022

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Update 31.5 (2022-04-27) rework
They believed the clearest path to victory was to Dominate the Enemy. They sought to choke an opponent of all resources; that sheer strength could erase any resistance.
—In-Game Description
Not to be confused with the Zenurik Pol Zenurik Polarity.

The Zenurik way is a school dedicated to the arcane. The Tenno of Zenurik are formidable in the arts of enemy attrition and battlefield control. Those who master the Zenurik school are granted tactical and spellcasters' benefits.

This school provides massively increased energy regeneration for Operators, Warframes, and Necramechs, one free Warframe ability cast per 60 seconds, and can disarm and slow their enemies. Their Way-Bound increases Operator energy capacity and regeneration.

ZenurikFocusTree3

The treeways of the Zenurik school.

FocusEnergyPulse
FocusNodeHex b
Energy PulsePassive
IconWarframe Warframe And IconOperator Operator
Energy pickups grant 20 / 30 / xx / xx % additional energy over 11 / 9 / x / xs.
FocusLensFocus b25,000 / 50,000 / 105,000 / 200,000
  • Multiple Energy orb pickups stack the energy regeneration.
  • Energy is not regenerated while using channeled abilities.

FocusInnerMight
FocusNodeHex b
Inner MightPassive
IconWarframe Warframe
Allows Abilities to be cast without using Energy or Shields but requires 90 / 80 / xx / xxs to recharge.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000

FocusVoidSiphon
FocusNodeHex b
Void SiphonPassive, Way-Bound
IconOperator Operator
Increases Operator Energy Regeneration by 22 / 45 / 67 / 90%.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000/ 750,000 + BrilliantEidolonShard Brilliant Eidolon Shard
  • Only increases energy regen for the Operator and not for Amps.

FocusVoidFlow
FocusNodeHex b
Void FlowPassive, Way-Bound
IconOperator Operator
Increases Operator Energy by 22 / 45 / 67 / 90%.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000/ 750,000 + BrilliantEidolonShard Brilliant Eidolon Shard
  • Only increases the Operator's energy capacity, not Amp's.

FocusEnergizingDash
FocusNodeRing b
WellspringIconWarframe Warframe And IconOperator Operator
First Ability creates a well of energy for x / 5 / 6 / xs. Allies passing through the well gain x / 4 / 4 / 5 Energy/s for x / 22 / 25 / xs.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000

FocusHardenedWellspring
FocusNodeRing b
Hardened WellspringIconWarframe Warframe And IconOperator Operator
Use your first Ability inside a Wellspring to increase its size, boost its duration by 14 / x / x / xs, and grant 12 / x / x / x% Ability Strength to those inside.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000

FocusTemporalDrag
FocusNodeRing b
Temporal Drag IconOperator Operator
Second Ability emits a radial burst slowing any enemy it touches by 50 / x / x / x% for 4 / x / x / xs.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000

FocusTemporalShot
FocusNodeRing b
Temporal Shot IconOperator Operator
Precision head shot damage increased by x / x / x / x% on enemies afflicted with Temporal Drag.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000

FocusDisarmingSling
FocusNodeRing b
Slinging through enemies has a 20 / x / x / x% chance to disarm them. FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000

FocusNoQuarter
FocusNodeRing b
No Quarter IconOperator Operator
Killing a disarmed enemy increases Operator energy regen rate by 2 / x / x / x% for 2.5 / x / x / xs. 4 / x? / x? / x? Max Stacks.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000

Notes

  • The Zenurik school tree requires 9,000,000 Zenurik focus points to fully unlock all nodes at max rank, as well as 1,500,000 and 2 BrilliantEidolonShard Brilliant Eidolon Shards to unbind both Way-bound nodes, for a grand total of 10,500,000 focus.
  • A fully levelled Zenurik Operator is capable of:
    • Warframe Passive: Energy Pickups grant 50% additional energy over 5 seconds. Abilities can be cast at no energy or shield cost once per 60 seconds.
    • Operator Passive: Energy Pickups grant 50% additional energy over 5 seconds. Increases the Operator's energy capacity and regeneration by 90%.
    • Void Sling: Slinging through enemies have a 50% chance to be disarmed. Killing a disarmed enemy increases Operator energy regeneration by 10% for 10 seconds and stacks 4 times.
    • First Ability: Creates an energy-restoring well for 8 seconds which grants a 30 second buff regenerating 5 energy units per second, affects Operators, Warframes, and Necramechs. Casting inside a well increases its radius and increases its duration by 20 seconds, and grants 20% Warframe Ability Strength.
    • Second Ability: Emits a radial burst that slows down enemies by 80% for 15 seconds, with +100% headshot damage.

Patch History

Update 31.5 (2022-04-27)

ZENURIK

The Zenurik believed the clearest path to victory was to Dominate the Enemy. Those who master the Zenurik school believe that sheer strength could erase any resistance.

Rest assured the core of Energizing Dash remains as-is with some slight updates. Our goal is to bring other Focus Schools up to the level of Zenurik while still maintaining the School’s tactical benefits.

  • 6 new Focus Abilities:
    • HARDENED WELLSPRING (First Ability input)
      • Tap First Ability inside a Wellspring to increase its size, boost its duration by 20s, and grant 20% Ability Strength to those inside.
      • Wellspring is the new name for (the relatively unchanged) Energizing Dash, which you can read about further below.
    • TEMPORAL DRAG (Second Ability input)
      • Second Ability emits a radial burst slowing any enemy it touches by 80% for 10s.
    • TEMPORAL SHOT (Passive)
      • Precision head shot damage increased by 100% on enemies afflicted with Temporal Drag.
    • DISARMING SLING
      • Slinging through enemies has a 50% chance to disarm them.
    • NO QUARTER
      • Killing a disarmed enemy increases Operator energy regen rate by 10% for 10s. 4 Max Stacks.
    • INNER MIGHT (Passive)
      • Allows Abilities to be cast without using Energy or Shields but requires 60s to recharge.
  • Void Flow, Void Siphon, and Energy Pulse remain unchanged.
  • Energizing Dash is now Wellspring with the slight change of being a direct input Ability (First Ability input) as opposed to a Void Dash.
    • This also affects Necramechs.