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<noinclude>:''Not to be confused with the {{Pol|Zenurik}} Zenurik [[Polarity]].''</noinclude>
 
<noinclude>:''Not to be confused with the {{Pol|Zenurik}} Zenurik [[Polarity]].''</noinclude>
 
The '''Zenurik''' way is a school dedicated to the arcane. The [[Tenno]] of Zenurik are formidable in the arts of enemy attrition and battlefield control. Those who master the Zenurik school are granted tactical and spellcasters' benefits.
 
The '''Zenurik''' way is a school dedicated to the arcane. The [[Tenno]] of Zenurik are formidable in the arts of enemy attrition and battlefield control. Those who master the Zenurik school are granted tactical and spellcasters' benefits.
āˆ’
*They are able to improve on the efficiency of their [[Warframe]]'s [[Melee#Heavy Attack|heavy]] [[melee]] attacks.
+
*They are able to temporarily grant massively increased [[energy]] regeneration for [[Operator]]s, [[Warframe]]s, and [[Necramech]]s with their First Ability.
 
*They have a much higher Operator energy pool and regeneration, regenerate it when killing disarmed enemies, and are able to siphon extra energy from Energy pickups.
āˆ’
*They are able to temporarily grant massively increased [[energy]] regeneration for [[Operator]]s and [[Warframe]]s with just a [[Void Dash]] enhancement.
 
  +
*They can disarm enemies with their Void Sling and slow them with their Second Ability.
*They have a much higher energy pool and energy regeneration, and are able to siphon extra energy from Energy pickups.
 
  +
**They deal increased precision damage to enemies slowed by that Second Ability.
āˆ’
*Being able to devastate a wide area with crowd control through granting new powers to [[Void Dash]], Void Mode and especially [[Void Blast]].
 
   
 
[[File:ZenurikFocusTree3.0.png|thumb|650x000px|center|The treeways of the Zenurik school.]]
 
[[File:ZenurikFocusTree3.0.png|thumb|650x000px|center|The treeways of the Zenurik school.]]

Revision as of 15:42, 1 May 2022

They believed the clearest path to victory was to Dominate the Enemy. They sought to choke an opponent of all resources; that sheer strength could erase any resistance.
—In-Game Description
Not to be confused with the Zenurik Pol Zenurik Polarity.

The Zenurik way is a school dedicated to the arcane. The Tenno of Zenurik are formidable in the arts of enemy attrition and battlefield control. Those who master the Zenurik school are granted tactical and spellcasters' benefits.

  • They are able to temporarily grant massively increased energy regeneration for Operators, Warframes, and Necramechs with their First Ability.
  • They have a much higher Operator energy pool and regeneration, regenerate it when killing disarmed enemies, and are able to siphon extra energy from Energy pickups.
  • They can disarm enemies with their Void Sling and slow them with their Second Ability.
    • They deal increased precision damage to enemies slowed by that Second Ability.
ZenurikFocusTree3

The treeways of the Zenurik school.

FocusEnergyPulse
FocusNodeHex b
Energy pickups grant 20 / 30 / xx / xx % additional energy over 11 / 9 / x / xs. FocusLensFocus bx / 50,000 / x / x
  • Multiple Energy orb pickups stack the energy regeneration.
  • Energy is not regenerated while using channeled abilities.
FocusInnerMight
FocusNodeHex b
Allows Abilities to be cast without using Energy or Shields but requires 90 / 80 / xx / xxs to recharge. FocusLensFocus bx / 105,000 / x / x
FocusVoidSiphon
FocusNodeRing b
Void SiphonWay-Bound Passive
Increases Operator Energy Regeneration by 22 / 45 / 67 / 90%.
FocusLensFocus bx / x / 215,000 / x / x + BrilliantEidolonShard Brilliant Eidolon Shard
  • Only increases energy regen for the Operator and not for Amps.
FocusVoidFlow
FocusNodeRing b
Void FlowWay-Bound Passive
Increases Operator Energy by 22 / 45 / 67 / 90%.
FocusLensFocus bx / 160,000 / x / x / x + BrilliantEidolonShard Brilliant Eidolon Shard
  • Only increases the Operator's energy capacity, not Amp's.
FocusWellspring
FocusNodeRing b
First Ability creates a well of energy for x / 5 / 6 / xs. Allies passing through the well gain x / 4 / 4 / 5 Energy/s for x / 22 / 25 / xs. FocusLensFocus bx / x / 215,000 / x
  • Energy is not regenerated while using channeled abilities.
  • Warframes may receive and benefit from regeneration even if unmanned.
  • Presently this effect does NOT stack with other applications of Wellspring. The newest application of Wellspring will overwrite any active applications on affected players, regardless of rank.
  • On Operators, this regenerates Operator Energy and Amp Energy, each at twice the rate.
FocusHardenedWellspring
FocusNodeRing b
Use your first Ability inside a Wellspring to increase its size, boost its duration by 14 / x / x / xs, and grant 12 / x / x / x% Ability Strength to those inside. FocusLensFocus b95,000 / x / x / x
FocusDisarmingSling
FocusNodeRing b
Slinging through enemies has a 20 / x / x / x% chance to disarm them. FocusLensFocus b60,000 / x / x / x
FocusNoQuarter
FocusNodeRing b
Killing a disarmed enemy increases Operator energy regen rate by 2 / x / x / x% for 2.5 / x / x / xs. 4 / x? / x? / x? Max Stacks. FocusLensFocus b95,000 / x / x / x
FocusTemporalDrag
FocusNodeRing b
Second Ability emits a radial burst slowing any enemy it touches by 50 / x / x / x% for 4 / x / x / xs. FocusLensFocus b60,000 / x / x / x
FocusTemporalShot
FocusNodeRing b
Precision head shot damage increased by x / x / x / x% on enemies afflicted with Temporal Drag FocusLensFocus b95,000 / x / x / x

Notes

  • The Zenurik school tree requires XXX,XXX,XXX Zenurik focus points to fully unlock all nodes at max rank.
  • A fully levelled Zenurik Operator is capable of: (check values)
    • Passive: Energy Pickups grant 50% additional energy over 5 seconds. Increases the Operator's energy regeneration and capacity by 90%, even when another Focus School is active. Killing disarmed enemies increases Operator energy regen rate by xx% for xx seconds per kill, max 4 stacks.
    • First Ability: Creates an energy-restoring well which grants a 30 second buff regenerating 5 energy units per second, with an optional upgrade for +xx% Ability Strength and extra well range.
    • Second Ability: Slows down enemies by 80% for 15 seconds, with +xx% headshot damage.
    • Void Sling: xx% chance to disarm enemies in the path of the sling.

Patch History