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<noinclude>:''Not to be confused with the {{Pol|Zenurik}} Zenurik [[Polarity]].''</noinclude> |
<noinclude>:''Not to be confused with the {{Pol|Zenurik}} Zenurik [[Polarity]].''</noinclude> |
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The '''Zenurik''' way is a school dedicated to the arcane. The [[Tenno]] of Zenurik are formidable in the arts of enemy attrition and battlefield control. Those who master the Zenurik school are granted tactical and spellcasters' benefits. |
The '''Zenurik''' way is a school dedicated to the arcane. The [[Tenno]] of Zenurik are formidable in the arts of enemy attrition and battlefield control. Those who master the Zenurik school are granted tactical and spellcasters' benefits. |
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ā | *They are able to |
+ | *They are able to temporarily grant massively increased [[energy]] regeneration for [[Operator]]s, [[Warframe]]s, and [[Necramech]]s with their First Ability. |
⚫ | |||
ā | *They are able to temporarily grant massively increased [[energy]] regeneration for [[Operator]]s and [[Warframe]]s with just a [[Void Dash]] enhancement. |
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+ | *They can disarm enemies with their Void Sling and slow them with their Second Ability. |
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⚫ | |||
+ | **They deal increased precision damage to enemies slowed by that Second Ability. |
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ā | *Being able to devastate a wide area with crowd control through granting new powers to [[Void Dash]], Void Mode and especially [[Void Blast]]. |
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[[File:ZenurikFocusTree3.0.png|thumb|650x000px|center|The treeways of the Zenurik school.]] |
[[File:ZenurikFocusTree3.0.png|thumb|650x000px|center|The treeways of the Zenurik school.]] |
Revision as of 15:42, 1 May 2022
- Not to be confused with the Zenurik Polarity.
The Zenurik way is a school dedicated to the arcane. The Tenno of Zenurik are formidable in the arts of enemy attrition and battlefield control. Those who master the Zenurik school are granted tactical and spellcasters' benefits.
- They are able to temporarily grant massively increased energy regeneration for Operators, Warframes, and Necramechs with their First Ability.
- They have a much higher Operator energy pool and regeneration, regenerate it when killing disarmed enemies, and are able to siphon extra energy from Energy pickups.
- They can disarm enemies with their Void Sling and slow them with their Second Ability.
- They deal increased precision damage to enemies slowed by that Second Ability.
Energy PulsePassive Energy pickups grant 20 / 30 / xx / xx % additional energy over 11 / 9 / x / xs.
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x / 50,000 / x / x | |
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Inner MightPassive Allows Abilities to be cast without using Energy or Shields but requires 90 / 80 / xx / xxs to recharge.
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x / 105,000 / x / x |
Void SiphonWay-Bound Passive Increases Operator Energy Regeneration by 22 / 45 / 67 / 90%.
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x / x / 215,000 / x / x + Brilliant Eidolon Shard | |
Void FlowWay-Bound Passive Increases Operator Energy by 22 / 45 / 67 / 90%.
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x / 160,000 / x / x / x + Brilliant Eidolon Shard | |
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WellspringActive First Ability creates a well of energy for x / 5 / 6 / xs. Allies passing through the well gain x / 4 / 4 / 5 Energy/s for x / 22 / 25 / xs.
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x / x / 215,000 / x | |
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Hardened WellspringActive Use your first Ability inside a Wellspring to increase its size, boost its duration by 14 / x / x / xs, and grant 12 / x / x / x% Ability Strength to those inside.
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95,000 / x / x / x | |
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Disarming SlingActive Slinging through enemies has a 20 / x / x / x% chance to disarm them.
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60,000 / x / x / x | |
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No QuarterActive Killing a disarmed enemy increases Operator energy regen rate by 2 / x / x / x% for 2.5 / x / x / xs. 4 / x? / x? / x? Max Stacks.
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95,000 / x / x / x | |
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Temporal DragActive Second Ability emits a radial burst slowing any enemy it touches by 50 / x / x / x% for 4 / x / x / xs.
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60,000 / x / x / x | |
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Temporal ShotActive Precision head shot damage increased by x / x / x / x% on enemies afflicted with Temporal Drag
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95,000 / x / x / x | |
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Notes
- The Zenurik school tree requires XXX,XXX,XXX Zenurik focus points to fully unlock all nodes at max rank.
- A fully levelled Zenurik Operator is capable of: (check values)
- Passive: Energy Pickups grant 50% additional energy over 5 seconds. Increases the Operator's energy regeneration and capacity by 90%, even when another Focus School is active. Killing disarmed enemies increases Operator energy regen rate by xx% for xx seconds per kill, max 4 stacks.
- First Ability: Creates an energy-restoring well which grants a 30 second buff regenerating 5 energy units per second, with an optional upgrade for +xx% Ability Strength and extra well range.
- Second Ability: Slows down enemies by 80% for 15 seconds, with +xx% headshot damage.
- Void Sling: xx% chance to disarm enemies in the path of the sling.
Patch History