- Not to be confused with the Vazarin Polarity.
The Vazarin way is a school of the Protectors. The Tenno of Vazarin excels in the arts of emergency support, self-sustenance, recovery and warding power. Those who mastered the Vazarin school are granted defensive benefits.
This school supports their allies by increasing affinity radius to provide aid from further away, enhances revives to be performed more quickly, grant health regeneration and protective barriers, and inflict a burst of crowd control with Void Sling to provide immediate and emergency recovery. Their Way-Bound increases Operator health and regeneration rate.
Mending UnityPassive Increase affinity radius by 10m / 15m / 20m / 25m.
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25000 to unlock | |
Mending SoulPassive The next 1 / 2 / 3 / 4 revives are instantaneous.
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50000 to unlock | |
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Enduring TidesWay-Bound Passive Increase health of the Operator by 25% / 50% / 100% / 150% / 150%.
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50000 to unlock
80,000 / 108,284 / 160,000 / 1,000,000 + 1x Brilliant Eidolon Shard | |
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Rejuvenating TidesWay-Bound Passive Increase health regeneration of the Operator by 1 / 2 / 3 / 4 / 4 per second.
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80000 to unlock
120,000 / 162,426 / 240,000 / 1,000,000 + 1x Brilliant Eidolon Shard | |
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Guardian ShellActive Void Blast can be charged to manifest a shield that drains energy for every 150 / 200 / 250 / 300 / 350 / 400 damage absorbed.
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50000 to unlock
80,000 / 108,284 / 160,000 / 226,969 / 306,274 | |
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Guardian BlastActive Void Blast consumes 25 energy for each ally hit within 5m / 6m / 7m / 8m and grants them 50 / 80 / 120 / 160 shields.
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50000 to unlock | |
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Protective DashActive Allies hit by Void Dash are granted immunity from damage for 2s / 3s / 4s / 5s and healed 25% / 35% / 45% / 60% over 5s.
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50000 to unlock | |
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Sonic DashActive Void Dash no longer displaces enemies, instead it emits a shockwave 8m / 10m / 12m / 14m wide and travels 2m / 4m / 6m / 8m stunning any enemy it hits.
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80000 to unlock | |
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Void RegenActive Void Mode heals +4 / +8 / +16 / +25 health/s. This ability costs an additional 2 energy/s.
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80000 to unlock |
Void AegisActive Void Mode creates a shield that grows up to 5m / 8m / 10m / 12m over 5s. This ability costs an additional 2 energy/s.
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50000 to unlock | |
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Notes
- The Vazarin school tree requires 9,000,000 Vazarin focus points to fully unlock all nodes at max rank, as well as 1,500,000 and 2 Brilliant Eidolon Shards to unbind both Way-bound nodes, for a grand total of 10,500,000 focus.
- A fully levelled Vazarin Operator is capable of:
- Passive: Increases affinity range by 25 meters. Next 4 Bleedout revives from both Warframe and Operator (total of 8) are instantaneous; additional revives are 100% faster.
- Operator Passive: Increases the Operator's health by 200% and health regeneration by 6 points per second. Health regeneration is doubled while in Warframe.
- Void Sling: Slinging through allies grants immunity to damage for 5 seconds while healing 60% over 5 seconds, costing an additional 10 energy.
- Void Mode: Heals 10 health per second and increases by an additional 10 per second up to a maximum of 50 per second. Upon reaching maximum regen, allied Operators within affinity range receive the health regeneration for 40 seconds.
- First Ability: Manifests a frontal barrier on the Operator and allies in affinity range, the barrier is invulnerable for the first 4 seconds and damage taken during the invulnerability period increases its base health by 500. Upon breaking, increases Warframe shield regeneration rate by 150% and reduces shield regeneration delay by 90% for 8 seconds.
- Second Ability: Launches a projectile that explodes on impact or reactivation while mid-flight, creating a vacuum that pulls enemies for 8 seconds. Void Slinging through trapped enemies recovers 100 health for the Operator and all allies in affinity range.
Patch History
Update 31.5 (2022-04-27)
- VAZARIN
The Vazarin are trained to Counter The Enemy. Those who mastered the Vazarin school maintain constant awareness in order to defend against all aggression.
The Vazarin Focus School aims to now be a proper support School in both life and death.
- 6 new Focus Abilities:
- VOID REGEN
- Void Mode starts healing at +10 Health per second, increasingly by 10 per second up to a maximum of 50.
- SQUAD REGEN
- When Void Regen reaches its maximum, it is applied to Operators within the Affinity Range for 40s.
- VOID SNARE (Second Ability input)
- Second Ability launches a projectile that spins up a vortex trap on impact, or tap Second Ability again to detonate in-flight. Trap lasts 8s. Void Sling through trapped enemies to grant yourself and allies within Affinity Range 100 Health.
- PROTECTIVE SLING
- Allies touched by Void Sling are granted immunity from damage for 5s and healed 60% over 5s for 10 energy cost.
- GUARDIAN SHELL (First Ability input)
- Use First Ability to manifest a barrier on the Operator and allies in Affinity Range. It is invulnerable for 4s when first created and damage inflicted while its invulnerable will be added to its base health of 500.
- GUARDIAN BREAK
- When Guardian Shell breaks, Warframe Shield Regeneration rate is increased by 150% and Regeneration Delay is reduced by 90%, for 8s.
- VOID REGEN
- Enduring Tides and Mending Unity remain unchanged.
- Tweaked Rejuvenating Tides:
- Effect is doubled while controlling your Warframe.
- Why: Additional benefit between using both Warframe and Operator.
- Effect is doubled while controlling your Warframe.
- Tweaked Mending Soul:
- The first 4 Revives are instantaneous. Additional Revives are 100% faster.
- Why: Players would often remark that the ability eventually became useless in longer missions. Mending Soul retains its immediate strengths, but once used up, now offers a more permanent benefit!
- The first 4 Revives are instantaneous. Additional Revives are 100% faster.