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− | {{UpdateMe|{{ver|31.5}} rework}} |
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{{FocusNavVisual}} |
{{FocusNavVisual}} |
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<includeonly>[[File:FocusLensVazarin_b.png|thumb|125x125px]]</includeonly> |
<includeonly>[[File:FocusLensVazarin_b.png|thumb|125x125px]]</includeonly> |
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{{Quote|They trained to Counter the Enemy, and move with an opponent's attacks in order to nullify them. They maintained constant awareness in order to defend against all aggression.|In-Game Description}} |
{{Quote|They trained to Counter the Enemy, and move with an opponent's attacks in order to nullify them. They maintained constant awareness in order to defend against all aggression.|In-Game Description}} |
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+ | {{Quote|I see a cresting wave, wide in the ocean, the Vazarin Way. We were trained to Counter The Enemy, and move with an opponent's attacks in order to nullify them.|[[Operator]]}} |
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<noinclude>:''Not to be confused with the {{Pol|Vazarin}} Vazarin [[Polarity]].''</noinclude> |
<noinclude>:''Not to be confused with the {{Pol|Vazarin}} Vazarin [[Polarity]].''</noinclude> |
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The '''Vazarin''' way is a school of the Protectors. The [[Tenno]] of Vazarin excels in the arts of emergency support, self-sustenance, recovery and warding power. Those who mastered the Vazarin school are granted defensive benefits. |
The '''Vazarin''' way is a school of the Protectors. The [[Tenno]] of Vazarin excels in the arts of emergency support, self-sustenance, recovery and warding power. Those who mastered the Vazarin school are granted defensive benefits. |
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This school supports their allies by increasing [[affinity]] radius to provide aid from further away, enhances [[Death|revives]] to be performed more quickly, grant [[health]] regeneration and protective barriers, and inflict a burst of crowd control with [[Void Sling]] to provide immediate and emergency recovery. Their Way-Bound increases Operator health, armor, and health regeneration rate. |
This school supports their allies by increasing [[affinity]] radius to provide aid from further away, enhances [[Death|revives]] to be performed more quickly, grant [[health]] regeneration and protective barriers, and inflict a burst of crowd control with [[Void Sling]] to provide immediate and emergency recovery. Their Way-Bound increases Operator health, armor, and health regeneration rate. |
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[[File:VazarinFocusTree3.0.png|thumb|650x000px|center|The treeways of the Vazarin school.]] |
[[File:VazarinFocusTree3.0.png|thumb|650x000px|center|The treeways of the Vazarin school.]] |
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+ | |||
− | <section begin=mendingunity /> |
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+ | ==Ways== |
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⚫ | |||
+ | ===Mending Unity=== |
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⚫ | |||
⚫ | |||
− | *Activates on entering the mission. |
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⚫ | |||
}} |
}} |
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+ | {{clr}} |
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− | <section end=mendingunity /> |
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+ | ===Mending Soul=== |
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− | <section begin=mendingsoul /> |
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{{FocusNode|name=Mending Soul|distance=1|icon=FocusMendingSoul.png|desc=The first '''1 / 2 / 3 / 4''' revives are instantaneous. Additional revives are '''25 / 50 / 75 / 100'''% faster.|passive=y|warframe=y|operator=y|info= |
{{FocusNode|name=Mending Soul|distance=1|icon=FocusMendingSoul.png|desc=The first '''1 / 2 / 3 / 4''' revives are instantaneous. Additional revives are '''25 / 50 / 75 / 100'''% faster.|passive=y|warframe=y|operator=y|info= |
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− | *Number of charges |
+ | *Number of charges are given to both Warframe and Operator, granting up to 8 instant revives at max rank. |
+ | *Charges cannot be refreshed within the same mission. |
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− | **i.e. at level 4, Mending Soul gives a total of 8 charges, 4 for your Warframe and 4 for your operator |
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+ | *Interacting with a downed player in [[Bleedout]] will use up a charge. Other players interacting with a downed Vazarin player will also use up a charge. |
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− | *Instantaneous revives applies to other players and yourself in [[bleedout]] |
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− | ** |
+ | **If a Vazarin player revives another Vazarin player both of whom still have charges of Mending Soul, then only the downed player loses their charge. |
− | **Note that you can still revive yourself using [[affinity]] when the bleedout timer ends, not consuming any charges |
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− | *Activates on entering the mission. |
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− | *If a Vazarin player revives another Vazarin player (both of whom still have charges of Mending Soul), then ONLY the downed player loses a charge— the player doing the reviving does not expend their own charge. |
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}} |
}} |
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+ | {{clr}} |
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− | <section end=mendingsoul /> |
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+ | ===Enduring Tides=== |
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− | <section begin=enduringtides /> |
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{{FocusNode|name=Enduring Tides|distance=1|icon=FocusEnduringTides.png|desc=Increases Operator Health and Armor by '''50 / 100 / 150 / 200'''%.|waybound=y|passive=y|operator=y|info= |
{{FocusNode|name=Enduring Tides|distance=1|icon=FocusEnduringTides.png|desc=Increases Operator Health and Armor by '''50 / 100 / 150 / 200'''%.|waybound=y|passive=y|operator=y|info= |
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*Enduring Tides is additive to bonuses provided by {{Arcane|Magus Vigor}} and {{Arcane|Magus Husk}}. |
*Enduring Tides is additive to bonuses provided by {{Arcane|Magus Vigor}} and {{Arcane|Magus Husk}}. |
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}} |
}} |
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+ | {{clr}} |
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− | <section end=enduringtides /> |
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+ | ===Rejuvenating Tides=== |
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− | <section begin=rejuvenatingtides /> |
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{{FocusNode|name=Rejuvenating Tides|distance=2|icon=FocusRejuvenatingTides.png|desc=Operator Health Regeneration is increased by '''1.5 / 3 / 4.5 / 6'''/s, and is doubled while controlling the Warframe.|waybound=y|passive=y|operator=y|info= |
{{FocusNode|name=Rejuvenating Tides|distance=2|icon=FocusRejuvenatingTides.png|desc=Operator Health Regeneration is increased by '''1.5 / 3 / 4.5 / 6'''/s, and is doubled while controlling the Warframe.|waybound=y|passive=y|operator=y|info= |
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− | *Operator will continue regaining health even when not out on the battlefield. |
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}} |
}} |
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+ | {{clr}} |
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− | <section endn=rejuvenatingtides /> |
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+ | ===Guardian Shell=== |
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− | <section begin=guardianshell /> |
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{{FocusNode|name=Guardian Shell|distance=1|icon=FocusGuardianShell.png|desc=Use your first Ability to manifest a barrier on the Operator and allies within Affinity Range. It is invulnerable for 4s when first created and damage inflicted while its invulnerable will be added to its base health of '''200 / 300 / 400 / 500'''.|warframe=y|operator=y|info= |
{{FocusNode|name=Guardian Shell|distance=1|icon=FocusGuardianShell.png|desc=Use your first Ability to manifest a barrier on the Operator and allies within Affinity Range. It is invulnerable for 4s when first created and damage inflicted while its invulnerable will be added to its base health of '''200 / 300 / 400 / 500'''.|warframe=y|operator=y|info= |
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+ | *Costs '''50''' energy to cast. |
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+ | *Barrier is a frontal shield that reorients itself to face the player's camera direction. |
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+ | *Barrier health transfers from Operator to Warframe when switching. |
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}} |
}} |
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+ | {{clr}} |
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− | <section end=guardianshell /> |
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+ | ===Guardian Break=== |
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− | <section begin=guardianbreak /> |
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{{FocusNode|name=Guardian Break|distance=2|icon=FocusGuardianBreak.png|desc=When the Guardian Shell breaks, Warframe Shield Regeneration rate is increased by '''90 / 110 / 130 / 150'''% and Regeneration Delay is reduced by '''30 / 50 / 70 / 90'''%, for '''5 / 6 / 7 / 8'''s.|warframe=y|info= |
{{FocusNode|name=Guardian Break|distance=2|icon=FocusGuardianBreak.png|desc=When the Guardian Shell breaks, Warframe Shield Regeneration rate is increased by '''90 / 110 / 130 / 150'''% and Regeneration Delay is reduced by '''30 / 50 / 70 / 90'''%, for '''5 / 6 / 7 / 8'''s.|warframe=y|info= |
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+ | *Does not work on Operator shields. |
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− | |||
}} |
}} |
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+ | {{clr}} |
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− | <section end=guardianbreak /> |
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+ | ===Void Snare=== |
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− | <section begin=voidsnare /> |
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⚫ | {{FocusNode|name=Void Snare|distance=1|icon=FocusVoidSnare.png|desc=Second Ability launches a projectile that spins up a vortex trap on impact, or tap {{Key|2}} again to detonate in-flight. Trap lasts '''5 / 6 / 7 / 8'''s. Void Sling through trapped enemies to grant allies within Affinity Range '''40 / 60 / 80 / 100''' health.|warframe=y|operator=y|info= |
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− | <div style="margin-left: 40px;"> |
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+ | *Costs '''25''' energy to cast. |
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− | <div style="border: 1px solid #999; margin-top: -1px;"> |
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+ | *Pulls enemies with a radius of 8 meters. |
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⚫ | {{FocusNode|name=Void Snare|distance=1|icon=FocusVoidSnare.png|desc=Second Ability launches a projectile that spins up a vortex trap on impact, or tap |
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− | *Heals Warframes, [[Companions]], [[Eidolon Lure]]s, summoned allied units such as [[Specter]]s, allied [[Invasion]] units, [[Rescue|Hostages]], [[Kavor Defector]]s, [[Sortie]] and [[Arbitrations]] Defense Operatives, and [[Defense Objects]]. |
+ | *Heals Warframes (including the user's), [[Companions]], [[Eidolon Lure]]s, summoned allied units such as [[Specter]]s, allied [[Invasion]] units, [[Rescue|Hostages]], [[Kavor Defector]]s, [[Sortie]] and [[Arbitrations]] Defense Operatives, and [[Defense Objects]]. |
− | *Tap 2nd ability button to detonate the vortex trap in mid-air (PC default {{Key|2}}). |
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}} |
}} |
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+ | {{clr}} |
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− | <section end=voidsnare /> |
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+ | |||
− | <section begin=protectivesling /> |
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+ | ===Protective Sling=== |
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− | {{FocusNode|name=Protective Sling|distance=2|icon=FocusProtectiveSling.png|desc=Allies touched by Void Sling are granted immunity from damage for '''2 / 3 / 4 / 5'''s and healed ''' |
+ | {{FocusNode|name=Protective Sling|distance=2|icon=FocusProtectiveSling.png|desc=Allies touched by Void Sling are granted immunity from damage for '''2 / 3 / 4 / 5'''s and healed '''30 / 40 / 50 / 60'''% over 5s for 10 energy cost.|warframe=y|operator=y|info= |
− | *Affects all Warframes, [[Companions]], [[Eidolon Lure]]s, summoned allied units such as [[Specter]]s, allied [[Invasion]] units, [[Rescue|Hostages]], [[Kavor Defector]]s, [[Sortie]] and [[Arbitrations]] Defense Operatives, and [[Defense Objects]]. |
+ | *Affects all Warframes (including the user's), [[Companions]], [[Eidolon Lure]]s, summoned allied units such as [[Specter]]s, allied [[Invasion]] units, [[Rescue|Hostages]], [[Kavor Defector]]s, [[Sortie]] and [[Arbitrations]] Defense Operatives, and [[Defense Objects]]. |
**On [[Defense Objects]], they will gain '''no invulnerability''' but will recover '''500''' health over '''5''' seconds. This does '''not''' stack with other object health restoration effects. |
**On [[Defense Objects]], they will gain '''no invulnerability''' but will recover '''500''' health over '''5''' seconds. This does '''not''' stack with other object health restoration effects. |
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− | *Dashing through your own Warframe will also heal it and grant temporary damage invulnerability. |
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− | **Works exceptionally well with Inaros, since it heals a percentage of life. |
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}} |
}} |
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+ | {{clr}} |
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− | <section end=protectivesling /> |
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+ | ===Void Regen=== |
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− | <section begin=voidregen /> |
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− | {{FocusNode|name=Void Regen|distance=1|icon=FocusVoidRegen.png|desc=Void Mode starts healing at '''+4 / +6 / +8 / +10''' Health per second, increasing by '''4 / 6 / 8 / 10''' per second up to a maximum of '''20 / 30 / 40 / 50'''|operator=y|info= |
+ | {{FocusNode|name=Void Regen|distance=1|icon=FocusVoidRegen.png|desc=Void Mode starts healing at '''+4 / +6 / +8 / +10''' Health per second, increasing by '''4 / 6 / 8 / 10''' per second up to a maximum of '''20 / 30 / 40 / 50'''.|operator=y|info= |
− | |||
}} |
}} |
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+ | {{clr}} |
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− | <section end=voidregen /> |
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+ | ===Squad Regen=== |
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− | <section begin=squadregen /> |
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{{FocusNode|name=Squad Regen|distance=2|icon=FocusSquadRegen.png|desc=When Void Regen reaches its maximum, it is applied to squad members within Affinity Range for '''30 / 40 / 50 / 60'''s.|operator=y|info= |
{{FocusNode|name=Squad Regen|distance=2|icon=FocusSquadRegen.png|desc=When Void Regen reaches its maximum, it is applied to squad members within Affinity Range for '''30 / 40 / 50 / 60'''s.|operator=y|info= |
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+ | *Applies to your own Warframe as well. Doesn't apply to Pets or Companions. |
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− | |||
+ | *Stacks with Void Regen on your Operator for up to 100 Health/sec. |
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}} |
}} |
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+ | {{clr}} |
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− | <section end=voidaegis /> |
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==Notes== |
==Notes== |
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− | *The Vazarin school tree requires '''9,000,000''' Vazarin focus points to fully unlock all nodes at max rank, as well as '''1,500,000''' and 2 {{Resource|Brilliant Eidolon Shard}} |
+ | *The Vazarin school tree requires '''9,000,000''' Vazarin focus points to fully unlock all nodes at max rank, as well as '''1,500,000''' and 2 {{Resource|Brilliant Eidolon Shard|Brilliant Eidolon Shards}} to unbind both Way-bound nodes, for a grand total of '''''10,500,000''''' focus. |
*A fully levelled Vazarin Operator is capable of: |
*A fully levelled Vazarin Operator is capable of: |
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⚫ | |||
**'''Passive:''' Increases [[affinity]] range by '''25''' meters. Next '''4''' [[Bleedout]] revives from both Warframe and Operator (total of '''8''') are instantaneous; additional revives are '''100%''' faster. |
**'''Passive:''' Increases [[affinity]] range by '''25''' meters. Next '''4''' [[Bleedout]] revives from both Warframe and Operator (total of '''8''') are instantaneous; additional revives are '''100%''' faster. |
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⚫ | |||
**'''[[Void Sling]]:''' Slinging through allies grants immunity to damage for '''5''' seconds while healing '''60%''' over '''5''' seconds, costing an additional '''10''' energy. |
**'''[[Void Sling]]:''' Slinging through allies grants immunity to damage for '''5''' seconds while healing '''60%''' over '''5''' seconds, costing an additional '''10''' energy. |
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− | **'''[[Void Mode]]:''' Heals '''10''' health per second and increases by an additional '''10''' per second up to a maximum of '''50''' per second. Upon reaching maximum regen, allied Operators within affinity range receive the health regeneration for ''' |
+ | **'''[[Void Mode]]:''' Heals '''10''' health per second and increases by an additional '''10''' per second up to a maximum of '''50''' per second. Upon reaching maximum regen, allied Operators and Warframes within affinity range receive the health regeneration for '''60''' seconds. |
− | **'''First Ability:''' Manifests a frontal barrier on the Operator and allies in affinity range, the barrier is invulnerable for the first '''4''' seconds and damage taken during the invulnerability period increases its base health |
+ | **'''First Ability:''' Manifests a frontal barrier on the Operator and allies in affinity range, the barrier is invulnerable for the first '''4''' seconds and damage taken during the invulnerability period increases its base health of '''500'''. Upon breaking, increases Warframe [[shield]] regeneration rate by '''150%''' and reduces shield regeneration delay by '''90%''' for '''8''' seconds. |
− | **'''Second Ability:''' Launches a projectile that explodes on impact or |
+ | **'''Second Ability:''' Launches a projectile that explodes on impact or reactivates while mid-flight, creating an 8m radius vacuum that pulls enemies for '''8''' seconds. Void Slinging through trapped enemies recovers '''100''' health for the Operator and all allies in affinity range. |
==Patch History== |
==Patch History== |
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{{Scrollbox/Article| |
{{Scrollbox/Article| |
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+ | {{ver|31.5.9}} |
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+ | *Fixed Guardian Shell intercepting some player attacks, instead of solely intercepting enemy attacks as intended. |
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+ | **''For example, using weapons like Ferrox or Mausolon was impacting the shield and causing detonation visuals and sometimes staggering or knocking you down.'' |
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+ | **''This also fixes heat trace weapons (eg. Ignis, Klamora Prism Amp, etc.) and beam weapons being visually reflected by Guardian Shell.'' |
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+ | |||
+ | {{ver|31.5.7}} |
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+ | *The following Focus abilities have had their casting animations replaced with a faster variant: |
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+ | **Void Snare |
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+ | *Replaced the following Focus abilities’ casting animation with a faster variant that is also upper body only - which now allows for full movement while casting as opposed to staying stationary: |
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+ | **Guardian Shell |
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+ | |||
{{ver|31.5.4}} |
{{ver|31.5.4}} |
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;Operator & Focus Changes: |
;Operator & Focus Changes: |
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[[Category:Mechanics]] |
[[Category:Mechanics]] |
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[[Category:Update 31]] |
[[Category:Update 31]] |
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+ | [[Category:Healing]] |
Revision as of 23:27, 2 July 2022
- Not to be confused with the Vazarin Polarity.
The Vazarin way is a school of the Protectors. The Tenno of Vazarin excels in the arts of emergency support, self-sustenance, recovery and warding power. Those who mastered the Vazarin school are granted defensive benefits.
This school supports their allies by increasing affinity radius to provide aid from further away, enhances revives to be performed more quickly, grant health regeneration and protective barriers, and inflict a burst of crowd control with Void Sling to provide immediate and emergency recovery. Their Way-Bound increases Operator health, armor, and health regeneration rate.
Ways
Mending Unity
Increase Affinity Radius by 10 / 15 / 20 / 25m | 25,000 / 50,000 / 105,000 / 200,000 | |
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Mending Soul
The first 1 / 2 / 3 / 4 revives are instantaneous. Additional revives are 25 / 50 / 75 / 100% faster. | 60,000 / 105,000 / 215,000 / 400,000 | |
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Enduring Tides
Increases Operator Health and Armor by 50 / 100 / 150 / 200%. | 60,000 / 105,000 / 215,000 / 400,000/ 750,000 + Brilliant Eidolon Shard | |
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Rejuvenating Tides
Operator Health Regeneration is increased by 1.5 / 3 / 4.5 / 6/s, and is doubled while controlling the Warframe. | 95,000 / 160,000 / 325,000 / 600,000/ 750,000 + Brilliant Eidolon Shard |
Guardian Shell
Guardian Break
Guardian Break Warframe When the Guardian Shell breaks, Warframe Shield Regeneration rate is increased by 90 / 110 / 130 / 150% and Regeneration Delay is reduced by 30 / 50 / 70 / 90%, for 5 / 6 / 7 / 8s.
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95,000 / 160,000 / 325,000 / 600,000 | |
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Void Snare
Second Ability launches a projectile that spins up a vortex trap on impact, or tap 2 again to detonate in-flight. Trap lasts 5 / 6 / 7 / 8s. Void Sling through trapped enemies to grant allies within Affinity Range 40 / 60 / 80 / 100 health. | 60,000 / 105,000 / 215,000 / 400,000 | |
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Protective Sling
Allies touched by Void Sling are granted immunity from damage for 2 / 3 / 4 / 5s and healed 30 / 40 / 50 / 60% over 5s for 10 energy cost. | 95,000 / 160,000 / 325,000 / 600,000 | |
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Void Regen
Void Regen Operator Void Mode starts healing at +4 / +6 / +8 / +10 Health per second, increasing by 4 / 6 / 8 / 10 per second up to a maximum of 20 / 30 / 40 / 50.
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60,000 / 105,000 / 215,000 / 400,000 |
Squad Regen
Squad Regen Operator When Void Regen reaches its maximum, it is applied to squad members within Affinity Range for 30 / 40 / 50 / 60s.
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95,000 / 160,000 / 325,000 / 600,000 | |
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Notes
- The Vazarin school tree requires 9,000,000 Vazarin focus points to fully unlock all nodes at max rank, as well as 1,500,000 and 2 Brilliant Eidolon Shards to unbind both Way-bound nodes, for a grand total of 10,500,000 focus.
- A fully levelled Vazarin Operator is capable of:
- Way-Bound: Increases the Operator's health by 200%, armor by 200%, and health regeneration by 6 points per second; health regen is doubled while in Warframe.
- Passive: Increases affinity range by 25 meters. Next 4 Bleedout revives from both Warframe and Operator (total of 8) are instantaneous; additional revives are 100% faster.
- Void Sling: Slinging through allies grants immunity to damage for 5 seconds while healing 60% over 5 seconds, costing an additional 10 energy.
- Void Mode: Heals 10 health per second and increases by an additional 10 per second up to a maximum of 50 per second. Upon reaching maximum regen, allied Operators and Warframes within affinity range receive the health regeneration for 60 seconds.
- First Ability: Manifests a frontal barrier on the Operator and allies in affinity range, the barrier is invulnerable for the first 4 seconds and damage taken during the invulnerability period increases its base health of 500. Upon breaking, increases Warframe shield regeneration rate by 150% and reduces shield regeneration delay by 90% for 8 seconds.
- Second Ability: Launches a projectile that explodes on impact or reactivates while mid-flight, creating an 8m radius vacuum that pulls enemies for 8 seconds. Void Slinging through trapped enemies recovers 100 health for the Operator and all allies in affinity range.
Patch History
Hotfix 31.5.9 (2022-05-12)
- Fixed Guardian Shell intercepting some player attacks, instead of solely intercepting enemy attacks as intended.
- For example, using weapons like Ferrox or Mausolon was impacting the shield and causing detonation visuals and sometimes staggering or knocking you down.
- This also fixes heat trace weapons (eg. Ignis, Klamora Prism Amp, etc.) and beam weapons being visually reflected by Guardian Shell.
Hotfix 31.5.7 (2022-05-06)
- The following Focus abilities have had their casting animations replaced with a faster variant:
- Void Snare
- Replaced the following Focus abilities’ casting animation with a faster variant that is also upper body only - which now allows for full movement while casting as opposed to staying stationary:
- Guardian Shell
Hotfix 31.5.4 (2022-05-02)
- Operator & Focus Changes:
A mix of both Community feedback and our own internal digging has brought forth some further changes to Operators and the Focus School System. A couple key goals of the Focus School System changes in Update 31.5.0 was to bring all Schools to the same level (while keeping their identifying attributes) and bring synergy to Warframe and Operator gameplay. While we believe we’ve achieved that, there’s still very understandable feedback surrounding the “survivability of Operators” in higher level combat (most noticeable in the Zariman gameplay). It’s unfair to put players in scenarios where Operator gameplay is required, but not provide a general base bump to their survivability.
All that being said, we have made a few changes to provide this bump:
- Added +200% Armor to Enduring Tides. Changed to be a “stacking” modifier instead of “multiplicative” to match math logic used for other buffs, while not making additional Health/Armor increases scale further than desired.
- General Operator & Focus Changes & Fixes:
- Clarified ‘Void Regen's’ description that it applies to squad members not just Operators.
Update 31.5 (2022-04-27)
- VAZARIN
The Vazarin are trained to Counter The Enemy. Those who mastered the Vazarin school maintain constant awareness in order to defend against all aggression.
The Vazarin Focus School aims to now be a proper support School in both life and death.
- 6 new Focus Abilities:
- VOID REGEN
- Void Mode starts healing at +10 Health per second, increasingly by 10 per second up to a maximum of 50.
- SQUAD REGEN
- When Void Regen reaches its maximum, it is applied to Operators within the Affinity Range for 40s.
- VOID SNARE (Second Ability input)
- Second Ability launches a projectile that spins up a vortex trap on impact, or tap Second Ability again to detonate in-flight. Trap lasts 8s. Void Sling through trapped enemies to grant yourself and allies within Affinity Range 100 Health.
- PROTECTIVE SLING
- Allies touched by Void Sling are granted immunity from damage for 5s and healed 60% over 5s for 10 energy cost.
- GUARDIAN SHELL (First Ability input)
- Use First Ability to manifest a barrier on the Operator and allies in Affinity Range. It is invulnerable for 4s when first created and damage inflicted while its invulnerable will be added to its base health of 500.
- GUARDIAN BREAK
- When Guardian Shell breaks, Warframe Shield Regeneration rate is increased by 150% and Regeneration Delay is reduced by 90%, for 8s.
- VOID REGEN
- Enduring Tides and Mending Unity remain unchanged.
- Tweaked Rejuvenating Tides:
- Effect is doubled while controlling your Warframe.
- Why: Additional benefit between using both Warframe and Operator.
- Effect is doubled while controlling your Warframe.
- Tweaked Mending Soul:
- The first 4 Revives are instantaneous. Additional Revives are 100% faster.
- Why: Players would often remark that the ability eventually became useless in longer missions. Mending Soul retains its immediate strengths, but once used up, now offers a more permanent benefit!
- The first 4 Revives are instantaneous. Additional Revives are 100% faster.