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They trained to Counter the Enemy, and move with an opponent's attacks in order to nullify them. They maintained constant awareness in order to defend against all aggression.

—In-Game Description
Not to be confused with the Vazarin Pol.svg Vazarin Polarity.

The Vazarin way is a school of the Protectors. The Tenno of Vazarin excels in the arts of emergency support, self-sustenance, recovery and warding power. Those who mastered the Vazarin school are granted defensive benefits.

  • Through an increased affinity radius, their Warframes are able to provide aid from further away.
  • They have a higher health pool and regeneration, further augmented by a highly regenerative Void Mode.
  • They are able to inflict a burst of crowd control with Void Dash to provide immediate and emergency recovery, supplementing a brief respite to injured allies along the way.
  • They can absorb and offset damage taken by allies, while bestowing to them additional shields with Void Blast.

The treeways of the Vazarin school.

FocusMendingUnity.png
FocusNodeHex b.png
Increase affinity radius by 10m / 15m / 20m / 25m. FocusLensFocus b.png25,000 to unlock

FocusLensFocus b.png40,000 / 54,142 / 80,000
FocusPool.png 1 / 2 / 3 / 4

FocusMendingSoul.png
FocusNodeHex b.png
The next 1 / 2 / 3 / 4 revives are instantaneous. FocusLensFocus b.png50,000 to unlock

FocusLensFocus b.png80,000 / 108,284 / 160,000
FocusPool.png 1 / 3 / 5 / 7

  • Number of charges per level are given to both your Warframe and Operator and cannot be refreshed.
    • i.e. at level 4, Mending Soul gives a total of 8 charges, 4 for your Warframe and 4 for your operator
  • Instantaneous revives applies to other players and yourself in bleedout
    • Interacting with a downed player instantly revives them and you will be instantly revived if other players interact with you when you are downed
    • Note that you can still revive yourself using affinity when the bleedout timer ends, not consuming any charges
  • Activates on entering the mission.
  • If a Vazarin player revives another Vazarin player (both of whom still have charges of Mending Soul), then ONLY the downed player loses a charge— the player doing the reviving does not expend their own charge.
FocusEnduringTides.png
FocusNodeHex b.png
Enduring TidesPassive, Way-Bound
Increase health of the Operator by 25% / 50% / 100% / 150% / 150%.
FocusLensFocus b.png50,000 to unlock

FocusLensFocus b.png80,000 / 108,284 / 160,000 / 1,000,000 + 1x Brilliant Eidolon Shard
FocusPool.png 1 / 3 / 5 / 7 / 7

FocusRejuvenatingTides.png
FocusNodeHex b.png
Rejuvenating TidesPassive, Way-Bound
Increase health regeneration of the Operator by 1 / 2 / 3 / 4 / 4 per second.
FocusLensFocus b.png80,000 to unlock

FocusLensFocus b.png 120,000 / 162,426 / 240,000 / 1,000,000 + 1x Brilliant Eidolon Shard
FocusPool.png 1 / 4 / 7 / 10 / 10

  • Operator will continue slowly regaining health even when not out on the battlefield.
FocusGuardianShell.png
FocusNodeRing b.png
Void Blast can be charged to manifest a shield that drains energy for every 150 / 200 / 250 / 300 / 350 / 400 damage absorbed. FocusLensFocus b.png50,000 to unlock

FocusLensFocus b.png80,000 / 108,284 / 160,000 / 226,969 / 306,274
FocusPool.png 1 / 3 / 5 / 7 / 9 / 11

  • Creates a frontal shield when the Void Blast key is held.
  • Currently, enemies with beam attacks will ignore the shield.
  • Channeling Void Blast does not cost any additional energy.
  • Operator energy can regenerate while channeling Void Blast.
  • Currently bugged and reduces Void Blast range to 1.5 meters.
FocusGuardianBlast.png
FocusNodeRing b.png
Void Blast consumes 25 energy for each ally hit within 5m / 6m / 7m / 8m and grants them 50 / 80 / 120 / 160 shields. FocusLensFocus b.png50,000 to unlock

FocusLensFocus b.png80,000 / 108,284 / 160,000
FocusPool.png 1 / 3 / 5 / 7

  • The blast can grant overshields to your own Warframe, friendly Warframes and other Operators up until the standard overshield cap.
  • For reference, Warframes can have up to 1,200 overshields (except for HarrowHarrowIcon272.png Harrow's 2,400 overshield cap), and Operators can accumulate up to 500 overshields.
FocusProtectiveDash.png
FocusNodeRing b.png
Allies hit by Void Dash are granted immunity from damage for 2s / 3s / 4s / 5s and healed 25% / 35% / 45% / 60% over 5s. FocusLensFocus b.png50,000 to unlock

FocusLensFocus b.png80,000 / 108,284 / 160,000
FocusPool.png 1 / 3 / 5 / 7

FocusSonicDash.png
FocusNodeRing b.png
Void Dash no longer displaces enemies, instead it emits a shockwave 8m / 10m / 12m / 14m wide and travels 2m / 4m / 6m / 8m stunning any enemy it hits. FocusLensFocus b.png80,000 to unlock

FocusLensFocus b.png120,000 / 162,426 / 240,000
FocusPool.png 1 / 4 / 7 / 10

  • Stunned enemies are opened up to finisher attacks for the duration of the stun.
FocusVoidRegen.png
FocusNodeRing b.png
Void Mode heals +4 / +8 / +16 / +25 health/s. This ability costs an additional 2 energy/s. FocusLensFocus b.png80,000 to unlock

FocusLensFocus b.png120,000 / 162,426 / 240,000
FocusPool.png 1 / 4 / 7 / 10

FocusVoidAegis.png
FocusNodeRing b.png
Void Mode creates a shield that grows up to 5m / 8m / 10m / 12m over 5s. This ability costs an additional 2 energy/s. FocusLensFocus b.png50,000 to unlock

FocusLensFocus b.png80,000 / 108,284 / 160,000
FocusPool.png 1 / 3 / 5 / 7

  • Creates a bubble shield that grows over time and absorbs damage, but explosions will pass through the shield.


Notes[]

  • The Vazarin school tree requires 6,929,367 Vazarin focus points to fully unlock all nodes at max rank, making it the least costly focus school to unlock.
  • Requires at least 80 Focus Pool capacity to activate all max ranked nodes at once, requiring an additional 2,119,627 focus points of any type.
  • A fully levelled Vazarin Operator is capable of:
    • Warframe Passive: Increases affinity radius by 25 meters, and the next 4 bleedout revives are instantaneous.
    • Operator Passive: Increases the Operator's health by 150% and health regeneration by 4 points per second, and the next 4 bleedout revives are instantaneous.
    • Void Blast: Can be charged to create a shield that drains energy for every 400 damage absorbed, and while channeling every ally hit within 8 meters recovers 160 shields but consumes 25 energy.
    • Void Dash: Allies hit are immune to damage and regenerate 60% health over 5 seconds. Enemies hit by Void Dash are also no longer displaced, but instead a 14 meter-wide shockwave that travels 8 meters forward is emitted after the dash, stunning every enemy it hits and briefly opening them up to melee finishers.
    • Void Mode: Heals 25 health per second and creates a shield that grows up to 12 meter radius over 5 seconds, but consumes 9 energy per second while in Void Mode.

Patch History[]

Hotfix 23.10.1 (2018-10-12)

  • Fixed Vazarin Enduring Tides level 2 and 3 giving the same value. Level 3 changed from 50% to 100%.


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