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Preceded by
Focus 2.0/Vazarin since Update 31.5 (2022-04-27)
They trained to Counter the Enemy, and move with an opponent's attacks in order to nullify them. They maintained constant awareness in order to defend against all aggression.
—In-Game Description
I see a cresting wave, wide in the ocean, the Vazarin Way. We were trained to Counter The Enemy, and move with an opponent's attacks in order to nullify them.
Not to be confused with the Vazarin Pol Vazarin Polarity.

The Vazarin way is a school of the Protectors. The Tenno of Vazarin excels in the arts of emergency support, self-sustenance, recovery and warding power. Those who mastered the Vazarin school are granted defensive benefits.

This school supports their allies by increasing affinity radius to provide aid from further away, enhances revives to be performed more quickly, grant health regeneration and protective barriers, and inflict a burst of crowd control with Void Sling to provide immediate and emergency recovery. Their Way-Bound increases Operator health, armor, and health regeneration rate.

Since its predecessor Vazarin 2.0, this school has much stronger Operator health and regeneration bonuses and now increases Operator armor, revives after expending all instantaneous uses are significantly faster, Void Mode's healing is stronger with improved range and duration, Guardian Shell's barrier is stronger, now affects allies, and provides better Warframe shield recovery, and can now create vortexes to pull in enemies. However, Vazarin's Void Sling no longer opens enemies to melee finishers and Void Mode no longer creates barriers.

VazarinFocusTree3

The treeways of the Vazarin school.

Ways[]

Mending Unity[]

FocusMendingUnity
FocusNodeHex b
Mending UnityPassive
IconWarframe Warframe And IconOperator Operator
Increase Affinity Radius by 10 / 15 / 20 / 25m
FocusLensFocus b25,000 / 50,000 / 105,000 / 200,000

Mending Soul[]

FocusMendingSoul
FocusNodeHex b
Mending SoulPassive
IconWarframe Warframe And IconOperator Operator
The first 1 / 2 / 3 / 4 revives are instantaneous. Additional revives are 25 / 50 / 75 / 100% faster.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000
  • Number of charges are given to both Warframe and Operator, granting up to 8 instant revives at max rank.
  • Charges cannot be refreshed within the same mission.
  • Interacting with a downed player in Bleedout will use up a charge. Other players interacting with a downed Vazarin player will also use up a charge.
    • If a Vazarin player revives another Vazarin player both of whom still have charges of Mending Soul, then only the downed player loses their charge.

Enduring Tides[]

FocusEnduringTides
FocusNodeHex b
Enduring TidesPassive, Way-Bound
IconOperator Operator
Increases Operator Health and Armor by 50 / 100 / 150 / 200%.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000/ 750,000 + BrilliantEidolonShard Brilliant Eidolon Shard

Rejuvenating Tides[]

FocusRejuvenatingTides
FocusNodeHex b
Rejuvenating TidesPassive, Way-Bound
IconOperator Operator
Operator Health Regeneration is increased by 1.5 / 3 / 4.5 / 6/s, and is doubled while controlling the Warframe.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000/ 750,000 + BrilliantEidolonShard Brilliant Eidolon Shard

Guardian Shell[]

FocusGuardianShell
FocusNodeRing b
Guardian ShellIconWarframe Warframe And IconOperator Operator
Use your first Ability to manifest a barrier on the Operator and allies within Affinity Range. It is invulnerable for 4s when first created and damage inflicted while its invulnerable will be added to its base health of 200 / 300 / 400 / 500.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000
  • Costs 50 energy to cast.
  • Barrier is a frontal shield that reorients itself to face the player's camera direction.
  • Barrier health transfers from Operator to Warframe when switching.

Guardian Break[]

FocusGuardianBreak
FocusNodeRing b
Guardian BreakIconWarframe Warframe
When the Guardian Shell breaks, Warframe Shield Regeneration rate is increased by 90 / 110 / 130 / 150% and Regeneration Delay is reduced by 20 / 40 / 60 / 80%, for 6 / 8 / 10 / 12s.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000
  • Does not work on Operator shields.

Void Snare[]

FocusVoidSnare
FocusNodeRing b
Void SnareIconWarframe Warframe And IconOperator Operator
Second Ability launches a projectile that spins up a vortex trap on impact, or tap 2  again to detonate in-flight. Trap lasts 5 / 6 / 7 / 8s. Void Sling through trapped enemies to grant allies within Affinity Range 40 / 60 / 80 / 100 health.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000

Protective Sling[]

FocusProtectiveSling
FocusNodeRing b
Protective SlingIconWarframe Warframe And IconOperator Operator
Allies touched by Void Sling are granted immunity from damage for 2 / 3 / 4 / 5s and healed 30 / 40 / 50 / 60% over 5s for 10 energy cost.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000

Void Regen[]

FocusVoidRegen
FocusNodeRing b
Void Regen IconOperator Operator
Void Mode starts healing at +4 / +6 / +8 / +10 Health per second, increasing by 4 / 6 / 8 / 10 per second up to a maximum of 20 / 30 / 40 / 50.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000

Squad Regen[]

FocusSquadRegen
FocusNodeRing b
Squad Regen IconOperator Operator
When Void Regen reaches its maximum, it is applied to squad members within Affinity Range for 30 / 40 / 50 / 60s.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000
  • Applies to your own Warframe as well. Doesn't apply to Pets or Companions.
  • Stacks with Void Regen on your Operator for up to 100 Health/sec.

Notes[]

  • The Vazarin school tree requires 9,000,000 Vazarin focus points to fully unlock all nodes at max rank, as well as 1,500,000 and 2 BrilliantEidolonShard Brilliant Eidolon Shards to unbind both Way-bound nodes, for a grand total of 10,500,000 focus.
  • A fully levelled Vazarin Operator is capable of:
    • Way-Bound: Increases the Operator's health by 200%, armor by 200%, and health regeneration by 6 points per second; health regen is doubled while in Warframe.
    • Passive: Increases affinity range by 25 meters. Next 4 Bleedout revives from both Warframe and Operator (total of 8) are instantaneous; additional revives are 100% faster.
    • Void Sling: Slinging through allies grants immunity to damage for 5 seconds while healing 60% over 5 seconds, costing an additional 10 energy.
    • Void Mode: Heals 10 health per second and increases by an additional 10 per second up to a maximum of 50 per second. Upon reaching maximum regen, allied Operators and Warframes within affinity range receive the health regeneration for 60 seconds.
    • First Ability: Manifests a frontal barrier on the Operator and allies in affinity range, the barrier is invulnerable for the first 4 seconds and damage taken during the invulnerability period increases its base health of 500. Upon breaking, increases Warframe shield regeneration rate by 150% and reduces shield regeneration delay by 80% for 12 seconds.
    • Second Ability: Launches a projectile that explodes on impact or reactivates while mid-flight, creating an 8m radius vacuum that pulls enemies for 8 seconds. Void Slinging through trapped enemies recovers 100 health for the Operator and all allies in affinity range.

Patch History[]

Hotfix 36.0.8 (2024-07-25)

  • Fixed an issue where Kullervo’s Wrathful Advance could collide with and get stuck on Guardian Shell.

Update 34.0 (2023-10-18)

  • Shield Regeneration Delay Reduction is now capped at 80%. Now, players should have easier access to reducing the regeneration time, without risking issues with permanent invulnerability.
    • Guardian Break Shield Regeneration delay reduction has been decreased from 90% to 80% at max rank as a result. We have buffed this effect’s duration 8s to 12s at max rank to compensate!

Hotfix 33.5.3 (2023-06-23)

  • Fixed several issues with Warframe Overguard reducing the effectiveness of the following supportive abilities/effects:
    • Fixed Vazarin’s Protective Sling capping at 500 Health over 5 seconds and not providing damage immunity.

Hotfix 33.5.2 (2023-06-21)

  • Fixed Vazarin’s Enduring Tides not working if it is Waybound.

Update 33.5 (2023-06-21)

  • Fixed Focus abilities not working in the Undercroft until after using Transference or being revived (notably Vazarin’s Mending Soul and Enduring Tides).
  • Fixed Vazarin’s Guardian Shell persisting after leaving Undercroft.

Update 33.0 (2023-04-26)

Hotfix 32.3.5 (2023-02-28)

  • Fixed script error related to Vazarin’s Void Snare.

Update 32.3 (2023-02-15)

  • Necramechs can now be healed by Vazarin’s Protective Sling.
    • When we launched Orphix Venom: Update 29.6, we removed a few ways that Necramechs could be unintentionally healed to keep it consistent with other healing abilities not affecting the Necramech, especially for Orphix Venom. On revisiting at Vazarin’s Protective Sling, we now feel that it should have the functionality to heal Necramechs for some added synergy between Operators and Necramechs.
  • Fixed the Magus Cloud Arcane disabling Vazarin’s Protective Sling.
  • Fixed Yareli’s Riptide spawning directly next to her instead of where you are aiming while Vazarin Guardian Shell is active.

Update 32.0 (2022-09-07)

  • Fixed Titania being unable to use Blink while in Razorwing when Guardian Shell is active.

Hotfix 31.5.9 (2022-05-12)

  • Fixed Guardian Shell intercepting some player attacks, instead of solely intercepting enemy attacks as intended.
    • For example, using weapons like Ferrox or Mausolon was impacting the shield and causing detonation visuals and sometimes staggering or knocking you down.
    • This also fixes heat trace weapons (eg. Ignis, Klamora Prism Amp, etc.) and beam weapons being visually reflected by Guardian Shell.

Hotfix 31.5.7 (2022-05-06)

  • The following Focus abilities have had their casting animations replaced with a faster variant:
    • Void Snare
  • Replaced the following Focus abilities’ casting animation with a faster variant that is also upper body only - which now allows for full movement while casting as opposed to staying stationary:
    • Guardian Shell

Hotfix 31.5.4 (2022-05-02)

Operator & Focus Changes:

A mix of both Community feedback and our own internal digging has brought forth some further changes to Operators and the Focus School System. A couple key goals of the Focus School System changes in Update 31.5.0 was to bring all Schools to the same level (while keeping their identifying attributes) and bring synergy to Warframe and Operator gameplay. While we believe we’ve achieved that, there’s still very understandable feedback surrounding the “survivability of Operators” in higher level combat (most noticeable in the Zariman gameplay). It’s unfair to put players in scenarios where Operator gameplay is required, but not provide a general base bump to their survivability.

All that being said, we have made a few changes to provide this bump:

  • Added +200% Armor to Enduring Tides. Changed to be a “stacking” modifier instead of “multiplicative” to match math logic used for other buffs, while not making additional Health/Armor increases scale further than desired.
General Operator & Focus Changes & Fixes:
  • Clarified ‘Void Regen's’ description that it applies to squad members not just Operators.

Update 31.5 (2022-04-27)

VAZARIN

The Vazarin are trained to Counter The Enemy. Those who mastered the Vazarin school maintain constant awareness in order to defend against all aggression.

The Vazarin Focus School aims to now be a proper support School in both life and death.

  • 6 new Focus Abilities:
    • VOID REGEN
      • Void Mode starts healing at +10 Health per second, increasingly by 10 per second up to a maximum of 50.
    • SQUAD REGEN
      • When Void Regen reaches its maximum, it is applied to Operators within the Affinity Range for 40s.
    • VOID SNARE (Second Ability input)
      • Second Ability launches a projectile that spins up a vortex trap on impact, or tap Second Ability again to detonate in-flight. Trap lasts 8s. Void Sling through trapped enemies to grant yourself and allies within Affinity Range 100 Health.
    • PROTECTIVE SLING
      • Allies touched by Void Sling are granted immunity from damage for 5s and healed 60% over 5s for 10 energy cost.
    • GUARDIAN SHELL (First Ability input)
      • Use First Ability to manifest a barrier on the Operator and allies in Affinity Range. It is invulnerable for 4s when first created and damage inflicted while its invulnerable will be added to its base health of 500.
    • GUARDIAN BREAK
      • When Guardian Shell breaks, Warframe Shield Regeneration rate is increased by 150% and Regeneration Delay is reduced by 90%, for 8s.
  • Enduring Tides and Mending Unity remain unchanged.
  • Tweaked Rejuvenating Tides:
    • Effect is doubled while controlling your Warframe.
      • Why: Additional benefit between using both Warframe and Operator.
  • Tweaked Mending Soul:
    • The first 4 Revives are instantaneous. Additional Revives are 100% faster.
      • Why: Players would often remark that the ability eventually became useless in longer missions. Mending Soul retains its immediate strengths, but once used up, now offers a more permanent benefit!


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