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<includeonly>[[File:FocusLensUnairu_b.png|thumb|125x125px]]</includeonly>
 
<includeonly>[[File:FocusLensUnairu_b.png|thumb|125x125px]]</includeonly>
 
{{Quote|They pushed themselves to Outlast the Enemy, to withstand all aggression without retreat. They believed that if the enemy could not match their endurance, then a battle could be won without having even commenced.|In-Game Description}}
 
{{Quote|They pushed themselves to Outlast the Enemy, to withstand all aggression without retreat. They believed that if the enemy could not match their endurance, then a battle could be won without having even commenced.|In-Game Description}}
  +
{{Quote|I see a mountain, breaking the sky. The Way of Unairu. We pushed ourselves to Outlast The Enemy, to withstand all aggression without bending.|[[Operator]]}}
 
<noinclude>:''Not to be confused with the {{Pol|Unairu}} Unairu [[Polarity]].''</noinclude>
 
<noinclude>:''Not to be confused with the {{Pol|Unairu}} Unairu [[Polarity]].''</noinclude>
 
The '''Unairu''' way trains to become an indomitable soldier. The [[Tenno]] of Unairu provide the frontlines with unmatched tenacity, along with direct buffs to allies' offenses and defenses. Those who mastered the Unairu school are granted enhanced damage resistance and damage reflection.
 
The '''Unairu''' way trains to become an indomitable soldier. The [[Tenno]] of Unairu provide the frontlines with unmatched tenacity, along with direct buffs to allies' offenses and defenses. Those who mastered the Unairu school are granted enhanced damage resistance and damage reflection.
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[[File:UnairuFocusTree3.0.png|thumb|650x000px|center|The treeways of the Unairu school.]]
 
[[File:UnairuFocusTree3.0.png|thumb|650x000px|center|The treeways of the Unairu school.]]
  +
==Ways==
<section begin=poise/>{{FocusNode|name=Poise|distance=0|icon=FocusPoise.png|desc=Gain immunity to slow, stagger, and knockdown effects for '''10 / 20 / 30 / 40'''s after transferring between Operator or Warframe.|passive=|warframe=y|operator=y|info=
 
  +
===Poise===
}}<section end=poise/>
 
<section begin=stoneskin/>{{FocusNode|name=Stone Skin|distance=1|icon=FocusStoneSkin.png|desc=Increases Armor for Warframe and Operator by '''50 / 100 / 150 / 200'''.|passive=y|warframe=y|operator=y|info=
+
{{FocusNode|name=Poise|distance=0|icon=FocusPoise.png|desc=Gain immunity to slow, stagger, and knockdown effects for '''10 / 20 / 30 / 40'''s after transferring between Operator or Warframe.|passive=|warframe=y|operator=y|info=
  +
}}
}}<section end=stoneskin/>
 
  +
{{clr}}
<section begin=lastgasp/>{{FocusNode|name=Last Gasp|distance=1|icon=FocusLastGasp.png|desc=Revive your Warframe by transferring to Operator and killing enemies before the Revive Meter drains in 15s. Each kill fills the Revive Meter by '''21 / 24 / 27 / 30'''%.|waybound=y|passive=y|warframe=|operator=y|info=
 
  +
===Stone Skin===
}}<section end=lastgasp/>
 
<section begin=vengeance/>{{FocusNode|name=Vengeance|distance=2|icon=FocusVengance.png|desc=During Last Gasp, Operator Damage is increased by '''25 / 50 / 75 / 100'''% plus an additional '''10 / 15 / 20 / 25'''% per second.|waybound=y|passive=y|warframe=|operator=y|info=
+
{{FocusNode|name=Stone Skin|distance=1|icon=FocusStoneSkin.png|desc=Increases Armor for Warframe and Operator by '''50 / 100 / 150 / 200'''.|passive=y|warframe=y|operator=y|info=
  +
}}
}}<section end=vengance/>
 
  +
{{clr}}
<section begin=magneticflare/>{{FocusNode|name=Magnetic Flare|distance=1|icon=FocusMagneticFlare.png|desc=Use your first Ability to create a '''5 / 6 / 7 / 8'''m radius field that lasts for '''12 / 18 / 24 / 30'''s and disables the shields of any enemy that enters it.|passive=|warframe=|operator=y|info=
 
  +
===Last Gasp===
}}<section end=magneticflare/>
 
<section begin=magneticboost/>{{FocusNode|name=Magnetic Boost|distance=2|icon=FocusMagneticBoost.png|desc=Void Sling out of a Magnetic Flare to refresh its duration and increase its radius by '''25 / 50 / 75 / 100'''%.|passive=|warframe=|operator=y|info=
+
{{FocusNode|name=Last Gasp|distance=1|icon=FocusLastGasp.png|desc=Revive your Warframe by transferring to Operator and killing enemies before the Revive Meter drains in 15s. Each kill fills the Revive Meter by '''21 / 24 / 27 / 30'''%.|waybound=y|passive=y|warframe=|operator=y|info=
  +
*Allows Transference to be activated during [[Bleedout]], summoning the Operator who produces a radial shockwave that inflicts {{D|Knockdown}}.
}}<section end=magneticboost/>
 
  +
*When entering Last Gasp, the revive meter starts out half full (7.5 seconds). The meter drains at a rate of 6.67% per second regardless of how full the meter is.
<section begin=causticstrike/>{{FocusNode|name=Caustic Strike|distance=1|icon=FocusCausticStrike.png|desc=Second Ability launches an energy bomb that explodes with a 5 / 6 / 7 / 8m radius, stripping '''40 / 60 / 80 / 100'''% of enemy armor. Tap {{Key|2}} again to detonate in-flight.|passive=|warframe=|operator=y|info=
 
  +
**Because of this, players can revive in as few as two kills if they can get these kills at beginning of Last Gasp.
}}<section end=causticstrike/>
 
  +
*Cannot be used on Warframes with self-revive passives, such as {{WF|Inaros}} and {{WF|Sevagoth}}.
<section begin=unairuwisp/>{{FocusNode|name=Unairu Wisp|distance=2|icon=FocusUnairuWisp.png|desc='''25 / 50 / 75 / 100'''% chance to summon an Unairu Wisp per enemy hit with Caustic Strike. The Wisp will seek out the nearest ally withing Affinity Range, increasing Operator damage by '''20 / 40 / 60 / 100'''% for '''5 / 10 / 15 / 20'''s.|passive=|warframe=|operator=y|info=
 
  +
}}
}}<section end=unairuwisp/>
 
  +
{{clr}}
<section begin=reinforcedreturn/>{{FocusNode|name=Reinforced Return|distance=1|icon=FocusReinforcedReturn.png|desc=Warframe is invulnerable for '''1 / 2 / 3 / 4'''s after Operator is downed. Tap {{Key|X}} as Operator falls to bring the Warframe to the Operator's location.|passive=|warframe=y|operator=|info=
 
  +
}}<section end=reinforcedreturn/>
 
  +
===Vengeance===
<section begin=staticpurge/>{{FocusNode|name=Static Purge|distance=2|icon=FocusStaticPurge.png|desc='''25 / 50 / 75 / 100'''% chance to clear Transference Static on kill while Reinforced Return is active.|passive=|warframe=y|operator=|info=
 
 
{{FocusNode|name=Vengeance|distance=2|icon=FocusVengeance.png|desc=During Last Gasp, Operator Damage is increased by '''25 / 50 / 75 / 100'''% plus an additional '''10 / 15 / 20 / 25'''% per second. |waybound=y|passive=y|warframe=|operator=y|info=
}}<section end=staticpurge/>
 
  +
*Damage bonus is additive to other Operator and Amp damage bonuses, such as, such as {{Focus|Unairu Wisp}}, {{Focus|Void Strike}}, {{Focus|Phoenix Talons}}, {{Focus|Amp Spike}}, {{Focus|Lethal Levitation}}, {{Arcane|Eternal Eradicate}}, and {{Arcane|Virtuos Fury}}.
  +
*Damage bonus caps '''+1000%''' damage.
  +
}}
  +
  +
{{clr}}
  +
  +
===Magnetic Flare===
 
{{FocusNode|name=Magnetic Flare|distance=1|icon=FocusMagneticFlare.png|desc=Use your first Ability to create a '''5 / 6 / 7 / 8'''m radius field that lasts for '''12 / 18 / 24 / 30'''s and disables the shields of any enemy that enters it.|passive=|warframe=|operator=y|info=
  +
*Costs '''50''' energy to cast.
  +
}}
  +
{{clr}}
  +
===Magnetic Boost===
  +
{{FocusNode|name=Magnetic Boost|distance=2|icon=FocusMagneticBoost.png|desc=Void Sling out of a Magnetic Flare to refresh its duration and increase its radius by '''25 / 50 / 75 / 100'''%.|passive=|warframe=|operator=y|info=
  +
}}
  +
{{clr}}
  +
===Caustic Strike===
 
{{FocusNode|name=Caustic Strike|distance=1|icon=FocusCausticStrike.png|desc=Second Ability launches an energy bomb that explodes with a 5 / 6 / 7 / 8m radius, stripping '''40 / 60 / 80 / 100'''% of enemy armor. Tap {{Key|2}} again to detonate in-flight.|passive=|warframe=|operator=y|info=
  +
*Costs '''50''' energy to cast.
  +
}}
  +
{{clr}}
  +
===Unairu Wisp===
 
{{FocusNode|name=Unairu Wisp|distance=2|icon=FocusUnairuWisp.png|desc='''25 / 50 / 75 / 100'''% chance to summon an Unairu Wisp per enemy hit with Caustic Strike. The Wisp will seek out the nearest ally withing Affinity Range, increasing Operator damage by '''20 / 40 / 60 / 100'''% for '''5 / 10 / 15 / 20'''s.|passive=|warframe=|operator=y|info=
  +
}}
  +
{{clr}}
  +
===Reinforced Return===
 
{{FocusNode|name=Reinforced Return|distance=1|icon=FocusReinforcedReturn.png|desc=Warframe is invulnerable for '''1 / 2 / 3 / 4'''s after Operator is downed. Tap {{Key|X}} as Operator falls to bring the Warframe to the Operator's location.|passive=|warframe=y|operator=|info=
  +
}}
  +
{{clr}}
  +
===Static Purge===
 
{{FocusNode|name=Static Purge|distance=2|icon=FocusStaticPurge.png|desc='''25 / 50 / 75 / 100'''% chance to clear Transference Static on kill while Reinforced Return is active.|passive=|warframe=y|operator=|info=
  +
}}
 
{{clr}}
 
{{clr}}
   
 
==Notes==
 
==Notes==
*The Unairu school tree requires '''9,000,000''' Unairu focus points to fully unlock all nodes at max rank, as well as '''1,500,000''' and 2 {{Resource|Brilliant Eidolon Shard}}s to unbind both Way-bound nodes, for a grand total of '''''10,500,000''''' focus.
+
*The Unairu school tree requires '''9,000,000''' Unairu focus points to fully unlock all nodes at max rank, as well as '''1,500,000''' and 2 {{Resource|Brilliant Eidolon Shard|Brilliant Eidolon Shards}} to unbind both Way-bound nodes, for a grand total of '''''10,500,000''''' focus.
 
*A fully levelled Unairu Operator is capable of:
 
*A fully levelled Unairu Operator is capable of:
 
**'''Way-Bound:''' On Warframe [[Bleedout]], activating Transference summons Operator, who has '''15''' seconds to kill enemies to fill a gauge to revive the Warframe; each kill fills the gauge by '''30%''' but gradually drains over time. In this state, Operator gains '''100%''' [[Amp]] damage plus an additional '''25%''' per second.
 
**'''Way-Bound:''' On Warframe [[Bleedout]], activating Transference summons Operator, who has '''15''' seconds to kill enemies to fill a gauge to revive the Warframe; each kill fills the gauge by '''30%''' but gradually drains over time. In this state, Operator gains '''100%''' [[Amp]] damage plus an additional '''25%''' per second.
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==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|31.6}}
  +
*Fixed Magnetic Flare lasting 30 seconds across all Ranks instead of scaling with level as intended.
  +
*Fixed Unairu Wisp only being spawned if the target is vulnerable to Caustic Strike.
  +
**''The wisp will spawn even if the target cannot have their armor removed by Caustic Strike.''
  +
*Fixed bug where getting grabbed by Ropalolyst when in Last Gasp, or entering Last Gasp while in Ropalolyst grab, would cause players to be invulnerable and unable to use Transference.
  +
*Fixed script error related to Last Gasp.
  +
  +
{{ver|31.5.7}}
  +
*The following Focus abilities have had their casting animations replaced with a faster variant:
  +
**Caustic Strike
  +
**Magnetic Flare
  +
*Fixed script error related to Unairu Wisp.
  +
 
{{ver|31.5.4}}
 
{{ver|31.5.4}}
 
*Fixed Unairu’s Magnetic Flare being able to completely strip Profit-Taker’s shields in one cast.
 
*Fixed Unairu’s Magnetic Flare being able to completely strip Profit-Taker’s shields in one cast.

Revision as of 23:19, 2 July 2022

They pushed themselves to Outlast the Enemy, to withstand all aggression without retreat. They believed that if the enemy could not match their endurance, then a battle could be won without having even commenced.
—In-Game Description
I see a mountain, breaking the sky. The Way of Unairu. We pushed ourselves to Outlast The Enemy, to withstand all aggression without bending.
Not to be confused with the Unairu Pol Unairu Polarity.

The Unairu way trains to become an indomitable soldier. The Tenno of Unairu provide the frontlines with unmatched tenacity, along with direct buffs to allies' offenses and defenses. Those who mastered the Unairu school are granted enhanced damage resistance and damage reflection.

This school improves Operator and Warframe survivability, granting immunity to Slow, RollingDroneAvatar Stagger, and Knockdown b Knockdown, increases armor, and clear Transference Static. They are also able to debuff enemies by stripping their armor and shields. Their Way-Bound allows the Operator to fight and self-revive their Warframe during Bleedout.

UnairuFocusTree3

The treeways of the Unairu school.

Ways

Poise

FocusPoise
FocusNodeRing b
PoiseIconWarframe Warframe And IconOperator Operator
Gain immunity to slow, stagger, and knockdown effects for 10 / 20 / 30 / 40s after transferring between Operator or Warframe.
FocusLensFocus b25,000 / 50,000 / 105,000 / 200,000

Stone Skin

FocusStoneSkin
FocusNodeHex b
Stone SkinPassive
IconWarframe Warframe And IconOperator Operator
Increases Armor for Warframe and Operator by 50 / 100 / 150 / 200.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000

Last Gasp

FocusLastGasp
FocusNodeHex b
Last GaspPassive, Way-Bound
IconOperator Operator
Revive your Warframe by transferring to Operator and killing enemies before the Revive Meter drains in 15s. Each kill fills the Revive Meter by 21 / 24 / 27 / 30%.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000/ 750,000 + BrilliantEidolonShard Brilliant Eidolon Shard
  • Allows Transference to be activated during Bleedout, summoning the Operator who produces a radial shockwave that inflicts Knockdown b Knockdown.
  • When entering Last Gasp, the revive meter starts out half full (7.5 seconds). The meter drains at a rate of 6.67% per second regardless of how full the meter is.
    • Because of this, players can revive in as few as two kills if they can get these kills at beginning of Last Gasp.
  • Cannot be used on Warframes with self-revive passives, such as InarosIcon272 Inaros and SevagothIcon272 Sevagoth.

Vengeance

FocusVengeance
FocusNodeHex b
VengeancePassive, Way-Bound
IconOperator Operator
During Last Gasp, Operator Damage is increased by 25 / 50 / 75 / 100% plus an additional 10 / 15 / 20 / 25% per second.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000/ 750,000 + BrilliantEidolonShard Brilliant Eidolon Shard

Magnetic Flare

FocusMagneticFlare
FocusNodeRing b
Use your first Ability to create a 5 / 6 / 7 / 8m radius field that lasts for 12 / 18 / 24 / 30s and disables the shields of any enemy that enters it. FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000
  • Costs 50 energy to cast.

Magnetic Boost

FocusMagneticBoost
FocusNodeRing b
Void Sling out of a Magnetic Flare to refresh its duration and increase its radius by 25 / 50 / 75 / 100%. FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000

Caustic Strike

FocusCausticStrike
FocusNodeRing b
Second Ability launches an energy bomb that explodes with a 5 / 6 / 7 / 8m radius, stripping 40 / 60 / 80 / 100% of enemy armor. Tap 2  again to detonate in-flight. FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000
  • Costs 50 energy to cast.

Unairu Wisp

FocusUnairuWisp
FocusNodeRing b
Unairu Wisp IconOperator Operator
25 / 50 / 75 / 100% chance to summon an Unairu Wisp per enemy hit with Caustic Strike. The Wisp will seek out the nearest ally withing Affinity Range, increasing Operator damage by 20 / 40 / 60 / 100% for 5 / 10 / 15 / 20s.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000

Reinforced Return

FocusReinforcedReturn
FocusNodeRing b
Warframe is invulnerable for 1 / 2 / 3 / 4s after Operator is downed. Tap X  as Operator falls to bring the Warframe to the Operator's location. FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000

Static Purge

FocusStaticPurge
FocusNodeRing b
Static PurgeIconWarframe Warframe
25 / 50 / 75 / 100% chance to clear Transference Static on kill while Reinforced Return is active.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000

Notes

  • The Unairu school tree requires 9,000,000 Unairu focus points to fully unlock all nodes at max rank, as well as 1,500,000 and 2 BrilliantEidolonShard Brilliant Eidolon Shards to unbind both Way-bound nodes, for a grand total of 10,500,000 focus.
  • A fully levelled Unairu Operator is capable of:
    • Way-Bound: On Warframe Bleedout, activating Transference summons Operator, who has 15 seconds to kill enemies to fill a gauge to revive the Warframe; each kill fills the gauge by 30% but gradually drains over time. In this state, Operator gains 100% Amp damage plus an additional 25% per second.
    • Passive: Transference grants immunity to slow, RollingDroneAvatar Stagger, and Knockdown b Knockdown for 40 seconds. Increases Warframe and Operator armor by 200.
    • Warframe Passive: When Operator is downed, pressing the interact button (default X ) summons the Warframe to their location, becoming invulnerable for 4 seconds. Killing an enemy while invulnerable has a 100% chance to remove Transference Static.
    • First Ability: Creates an 8 meter field that lasts 30 seconds, removing all enemy shields while they are inside it. Void Slinging out of the field refreshes its duration and increases its radius by 100%.
    • Second Ability: Launches a bomb that explodes on impact or reactivation while mid-flight, creating an 8 meter explosion that permanently removes 100% of enemy armor. Each enemy hit has a 100% chance to summon an Unairu Wisp that seeks out the nearest ally in affinity range to boost Operator Amp damage by 100% for 20 seconds.

Patch History

Update 31.6 (2022-06-09)

  • Fixed Magnetic Flare lasting 30 seconds across all Ranks instead of scaling with level as intended.
  • Fixed Unairu Wisp only being spawned if the target is vulnerable to Caustic Strike.
    • The wisp will spawn even if the target cannot have their armor removed by Caustic Strike.
  • Fixed bug where getting grabbed by Ropalolyst when in Last Gasp, or entering Last Gasp while in Ropalolyst grab, would cause players to be invulnerable and unable to use Transference.
  • Fixed script error related to Last Gasp.

Hotfix 31.5.7 (2022-05-06)

  • The following Focus abilities have had their casting animations replaced with a faster variant:
    • Caustic Strike
    • Magnetic Flare
  • Fixed script error related to Unairu Wisp.

Hotfix 31.5.4 (2022-05-02)

  • Fixed Unairu’s Magnetic Flare being able to completely strip Profit-Taker’s shields in one cast.
    • Applied the same logic with Magnetic Flare that is used for other bosses (Eidolons and Ropalolyst for example), since completely stripping Shields in a single Magnetic Flare cast removes a large portion of certain gameplay mechanics in these fights.

Update 31.5 (2022-04-27)

UNAIRU

The Unairu push themselves to Outlast The Enemy. Those who mastered the Unairu school are granted enhanced damage resistance and damage reflection.

Unairu’s main pillar aims to make Unairu a proper tank Focus School with increased Armor, and opportunities for increased immunity and survivability.

  • 8 new Focus Abilities.
    • POISE
      • Gain immunity to slow, stagger, and knockdown effects for 40s after Transferring between Operator or Warframe.
    • LAST GASP (Passive, Way-Bound)
      • Revive your Warframe by Transferring to Operator and killing enemies before the Revive Meter drains, 15s. Each kill filles the Revive Meter by 30%.
    • VENGEANCE (Passive, Way-Bound)
      • During Last Gasp, Operator Damage is increased by 100% plus an additional 25% per second.
    • MAGNETIC FLARE (First Ability input)
      • Use First Ability to create a 8m radius field that lasts for 30s and disables the shields of any enemy that enters it.
    • CAUSTIC STRIKE (Second Ability input)
      • Second Ability launches an energy bomb that explodes with a 8m radius, stripping 100% of enemy armor. Tap Second Ability again to detonate in-flight.
    • MAGNETIC BOOST
      • Void Sling out of a Magnetic Flare to refresh its duration and increase its radius by 100%.
    • REINFORCED RETURN
      • Warframe is invulnerable for 4s after Operator is downed. Tap X as Operator falls to bring the Warframe to the Operator’s location.
    • STATIC PURGE
      • 100% chance to clear Transference Static on kill while Reinforced Return is active.
  • Reworked Unairu Wisp:
    • 100% chance to summon an Unairu Wisp for each enemy hit by Sundering Dissipation that will seek out the nearest ally within Affinity Range and increase their Operator damage by 100% for 20 secs.
      • Why: Its new coexistence alongside another Focus ability unifies the 2 together to add another layer that benefits both Warframe and Operator. It also removes having to pick up the Unairu Wisp manually, and will instead find you within Affinity Range.
  • Tweaked Stone Skin:
    • Increases Armor for Warframe and Operator by 200.
      • Why: Adding the additional Operator Armor allows for benefits for both Warframe and Operator in the name of synergy.