Preceded by |
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Focus 2.0/Unairu since Update 31.5 (2022-04-27) |
- Not to be confused with the Unairu Polarity.
The Unairu way trains to become an indomitable soldier. The Tenno of Unairu provide the frontlines with unmatched tenacity, along with direct buffs to allies' offenses and defenses. Those who mastered the Unairu school are granted enhanced damage resistance and damage reflection.
This school improves Operator and Warframe survivability, granting immunity to Slow, Stagger, and Knockdown, increases armor, and clear Transference Static. They are also able to debuff enemies by stripping their armor and shields. Their Way-Bound allows the Operator to fight and self-revive their Warframe during Bleedout.
Since its predecessor Unairu 2.0, this school gained immunity to certain status effects, the ability to remove Transference Static, the ability to self-revive, now removes all armor, can now remove enemy shields, and summoned Unairu Wisps now seek out allies. However, Unairu is no longer capable of damage reflection and reducing enemy damage, Void Mode no longer turns allies invisible or grants damage reduction, and no longer has an on-demand bullet attractor effect.
Ways[]
Poise[]
Gain immunity to slow, stagger, and knockdown effects for 10 / 20 / 30 / 40s after transferring between Operator or Warframe. | 25,000 / 50,000 / 105,000 / 200,000 |
Stone Skin[]
Increases Armor for Warframe and Operator by 50 / 100 / 150 / 200. | 60,000 / 105,000 / 215,000 / 400,000 |
Last Gasp[]
Revive your Warframe by transferring to Operator and killing 3 / 3 / 3 / 3 enemies before 9 / 11 / 13 / 15s elapse and the revive meter begins to drain. | 60,000 / 105,000 / 215,000 / 400,000/ 750,000 + Brilliant Eidolon Shard | |
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Vengeance[]
During Last Gasp, Operator Damage is increased by 25 / 50 / 75 / 100% plus an additional 10 / 15 / 20 / 25% per second. | 95,000 / 160,000 / 325,000 / 600,000/ 750,000 + Brilliant Eidolon Shard | |
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Magnetic Flare[]
Magnetic Flare Operator Use your first Ability to create a 5 / 6 / 7 / 8m radius field that lasts for 12 / 18 / 24 / 30s and disables the shields of any enemy that enters it.
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60,000 / 105,000 / 215,000 / 400,000 | |
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Magnetic Boost[]
Magnetic Boost Operator Void Sling out of a Magnetic Flare to refresh its duration and increase its radius by 25 / 50 / 75 / 100%.
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95,000 / 160,000 / 325,000 / 600,000 |
Caustic Strike[]
Caustic Strike Operator Second Ability launches an energy bomb that explodes with a 5 / 6 / 7 / 8m radius, stripping 40 / 60 / 80 / 100% of enemy armor. Tap 2 again to detonate in-flight.
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60,000 / 105,000 / 215,000 / 400,000 | |
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Unairu Wisp[]
Unairu Wisp Operator 25 / 50 / 75 / 100% chance to summon an Unairu Wisp per enemy hit with Caustic Strike. The Wisp will seek out the nearest ally within Affinity Range, increasing Operator damage by 20 / 40 / 60 / 100% for 5 / 10 / 15 / 20s.
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95,000 / 160,000 / 325,000 / 600,000 |
Reinforced Return[]
Reinforced Return Warframe Warframe is invulnerable for 1 / 2 / 3 / 4s after Operator is downed. Tap X as Operator falls to bring the Warframe to the Operator's location.
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60,000 / 105,000 / 215,000 / 400,000 |
Static Purge[]
Static Purge Warframe 25 / 50 / 75 / 100% chance to clear Transference Static on kill while Reinforced Return is active.
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95,000 / 160,000 / 325,000 / 600,000 |
Notes[]
- The Unairu school tree requires 9,000,000 Unairu focus points to fully unlock all nodes at max rank, as well as 1,500,000 and 2 Brilliant Eidolon Shards to unbind both Way-bound nodes, for a grand total of 10,500,000 focus.
- A fully levelled Unairu Operator is capable of:
- Way-Bound: On Warframe Bleedout, activating Transference summons Operator, who has 15 seconds to kill enemies to fill a gauge to revive the Warframe; each kill fills the gauge by 30% but gradually drains over time. In this state, Operator gains 100% Amp damage plus an additional 25% per second.
- Passive: Transference grants immunity to slow, Stagger, and Knockdown for 40 seconds. Increases Warframe and Operator armor by 200.
- Warframe Passive: When Operator is downed, pressing the interact button (default X ) summons the Warframe to their location, becoming invulnerable for 4 seconds. Killing an enemy while invulnerable has a 100% chance to remove Transference Static.
- First Ability: Creates an 8 meter field that lasts 30 seconds, removing all enemy shields while they are inside it. Void Slinging out of the field refreshes its duration and increases its radius by 100%.
- Second Ability: Launches a bomb that explodes on impact or reactivation while mid-flight, creating an 8 meter explosion that permanently removes 100% of enemy armor. Each enemy hit has a 100% chance to summon an Unairu Wisp that seeks out the nearest ally in affinity range to boost Operator Amp damage by 100% for 20 seconds.
Patch History[]
Update 36.0 (2024-06-18)
- Synced Last Gasp’s controller haptics with the heart beat sound.
- Fixed being unable to use Last Gasp if the "Ability Menu" controller binding has been replaced with "Activate Selected Power".
Hotfix 35.5.8 (2024-04-24)
- Fixed Excalibur Umbra with the Warrior's Rest Augment Mod (which makes it so that he no longer fights independently but increases Ability Strength) regaining sentience during Transference after successfully reviving with Last Gasp.
Update 35.5 (2024-03-27)
- Fixed Operators entering bleed out in Stage 11 of The Sacrifice Quest if the player has Last Gasp unlocked.
Update 35.1 (2024-02-20)
- Fixed Last Gasp getting canceled (and as a result killing Operator/Drifter) after hitting the Melee attack binding.
- Now, the Melee attack binding needs to be held down to end Last Gasp before it times out.
Update 35.0 (2023-12-13)
- Fixed a script error in the Last Gasp Focus ability.
Update 34.0 (2023-10-18)
- Fixed camera snapping 180 degrees upon triggering Last Gasp and Transference.
- Fixed using Transference after reviving with Last Gasp would cause strange camera snapping.
- Fixed player names persisting above inactive Warframe while controlling Necramech if they have Last Gasp unlocked in their Focus School.
- Fixed Last Gasp UI sometimes not appearing on subsequent uses of this ability in one mission.
Hotfix 33.6.9 (2023-09-12)
- Fixed Unairu’s Poise not triggering reliably if Client has low frame rate (below 30 FPS).
Hotfix 33.5.1 (2023-06-21)
- Fixed a script error caused by Last Gasp.
Update 33.5 (2023-06-21)
- Thrax enemies now fill Last Gasp’s meter at the same rate as Eximus Units.
- Fixed being able to use Transference (to Origin System Drifter/Operator) during the Kaithe phase of The Steel Path Orowyrm fight after Host migration.
- Also fixed being able to use Last Gasp during this stage if downed.
Hotfix 32.2.10 (2023-01-18)
- Fixed becoming invisible and locked in as Operator after being grabbed by Ropalolyst during Last Gasp.
Hotfix 32.2.9 (2023-01-11)
- Fixed the Zanuka Hunter not capturing you and bringing you into the recovery mission if Last Gasp is active.
Update 32.1 (2022-11-02)
- Fixed a crash in the Unairu focus school's Caustic Strike ability if the player has Unairu Wisp unlocked and dies just after hitting an enemy with Caustic Strike while the Wisp is active.
Hotfix 32.0.1 (2022-09-07)
- Fixed Warframe standing still and rooted in place on screen during Last Gasp after being downed.
Update 32.0 (2022-09-07)
- LAST GASP REWORK
We have made some changes to Unairu’s Passive ‘Last Gasp’ to improve its convenience and usability.
- Last Gasp meter now starts at 0% instead of 50%, but there is no initial drain. Instead, drain will set in after a few seconds of not getting any kills. Once the drain has run for a few seconds, it will begin to accelerate.
- This was intended to address players remaining in Last Gasp indefinitely by timing their kills. Each kill now fills the meter by 1/3, and Eximus kills refill the meter instantly.
- You can now hold the Transference input to return to your downed Warframe.
- The UI has been updated to communicate these changes.
- Removed ‘get up’ animation when reviving in Last Gasp.
- Stopped looping sound when Last Gasp ends.
- Reduced the spawn animation of Last Gasp.
Update 31.6 (2022-06-09)
- Fixed Magnetic Flare lasting 30 seconds across all Ranks instead of scaling with level as intended.
- Fixed Unairu Wisp only being spawned if the target is vulnerable to Caustic Strike.
- The wisp will spawn even if the target cannot have their armor removed by Caustic Strike.
- Fixed bug where getting grabbed by Ropalolyst when in Last Gasp, or entering Last Gasp while in Ropalolyst grab, would cause players to be invulnerable and unable to use Transference.
- Fixed script error related to Last Gasp.
Hotfix 31.5.7 (2022-05-06)
- The following Focus abilities have had their casting animations replaced with a faster variant:
- Caustic Strike
- Magnetic Flare
- Fixed script error related to Unairu Wisp.
Hotfix 31.5.4 (2022-05-02)
- Fixed Unairu’s Magnetic Flare being able to completely strip Profit-Taker’s shields in one cast.
- Applied the same logic with Magnetic Flare that is used for other bosses (Eidolons and Ropalolyst for example), since completely stripping Shields in a single Magnetic Flare cast removes a large portion of certain gameplay mechanics in these fights.
Update 31.5 (2022-04-27)
- UNAIRU
The Unairu push themselves to Outlast The Enemy. Those who mastered the Unairu school are granted enhanced damage resistance and damage reflection.
Unairu’s main pillar aims to make Unairu a proper tank Focus School with increased Armor, and opportunities for increased immunity and survivability.
- 8 new Focus Abilities.
- POISE
- Gain immunity to slow, stagger, and knockdown effects for 40s after Transferring between Operator or Warframe.
- LAST GASP (Passive, Way-Bound)
- Revive your Warframe by Transferring to Operator and killing enemies before the Revive Meter drains, 15s. Each kill filles the Revive Meter by 30%.
- VENGEANCE (Passive, Way-Bound)
- During Last Gasp, Operator Damage is increased by 100% plus an additional 25% per second.
- MAGNETIC FLARE (First Ability input)
- Use First Ability to create a 8m radius field that lasts for 30s and disables the shields of any enemy that enters it.
- CAUSTIC STRIKE (Second Ability input)
- Second Ability launches an energy bomb that explodes with a 8m radius, stripping 100% of enemy armor. Tap Second Ability again to detonate in-flight.
- MAGNETIC BOOST
- Void Sling out of a Magnetic Flare to refresh its duration and increase its radius by 100%.
- REINFORCED RETURN
- Warframe is invulnerable for 4s after Operator is downed. Tap X as Operator falls to bring the Warframe to the Operator’s location.
- STATIC PURGE
- 100% chance to clear Transference Static on kill while Reinforced Return is active.
- POISE
- Reworked Unairu Wisp:
- 100% chance to summon an Unairu Wisp for each enemy hit by Sundering Dissipation that will seek out the nearest ally within Affinity Range and increase their Operator damage by 100% for 20 secs.
- Why: Its new coexistence alongside another Focus ability unifies the 2 together to add another layer that benefits both Warframe and Operator. It also removes having to pick up the Unairu Wisp manually, and will instead find you within Affinity Range.
- 100% chance to summon an Unairu Wisp for each enemy hit by Sundering Dissipation that will seek out the nearest ally within Affinity Range and increase their Operator damage by 100% for 20 secs.
- Tweaked Stone Skin:
- Increases Armor for Warframe and Operator by 200.
- Why: Adding the additional Operator Armor allows for benefits for both Warframe and Operator in the name of synergy.
- Increases Armor for Warframe and Operator by 200.