They followed the path of Engage The Enemy. Their swift, uncompromising onslaught, holding nothing back and recklessly attacking their foes, could vanquish an opponent before he had the chance to steel himself. Speed and savagery characterized this school.
—In-Game Description
Not to be confused with the Script error: The function "Pol" does not exist. Madurai Polarity.
The Madurai way is a school dedicated to offense. Tenno of the Madurai way are unrelenting fighters, excelling in the arts of ambush and barrage. Those who mastered the Madurai school are granted predatory, savage power.
They are able to improve on the raw damage output from their Warframe's weapons, as well as Warframe abilities that dish out damage.
They have a much higher Amp energy pool and regeneration, and utilize Void Mode to gather several charges of impressive damage amplification at whim.
Enhanced Void Blast and Void Dash outputs several instances of damage compared to their standard version.
First Ability consumes all energy to increase damage for 8s. Deal 10% additional damage for every percentage of energy consumed. 40s cooldown.
Unknown to unlock
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The charges created by Void Strike will be consumed if either the Operator or the Warframe performs an attack.
Cloaking again while having charges left will increase the damage bonus for the remaining charges, but new charges will not be stored until all are used.
Only 1 pellet will get the damage boost. This is true for added multishot or innate multishot. This is also the case for the Pencha Scaffold which has 2 damage instances of which only one gets boosted.
Void Sling leaves a trail of fire that deals 1000 Damage/s over 14s. Void Sling will now stun enemies instead of displacing them.
Unknown to unlock
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Stunned enemies are opened up to finisher attacks for the duration of the stun.
However, if Void Radiance is also chosen, its blind effect will override Blazing Dash's stun upon leaving void mode after a dash, removing the finisher opportunity. It is therefore not advised to not take Void Radiance if attempting to utilize Blazing Dash for the finisher vulnerability.
Operator Passive: Increases the Operator's Amp and Void Beam energy capacity by 40% and regeneration by 60%.
Void Blast: Increases damage dealt by 200% as Script error: The function "Proc" does not exist. and can be charged, and releases a ball of fire that deals 250%Script error: The function "Proc" does not exist. damage and explodes after 0.6 seconds.
Void Dash: Deals +400Script error: The function "Proc" does not exist. damage and leaves a trail of fire that deals 1000Script error: The function "Proc" does not exist. damage per second over 14 seconds, and stuns enemies instead of displacing them.
Void Mode: Exiting Void Mode blinds enemies within 10 meters for 5 seconds and the next 8 attacks deal 12% additional damage for every second spent cloaked, but consumes 7 energy per second while cloaked and an additional 50 energy upon exiting Void Mode.