WARFRAME Wiki
WARFRAME Wiki
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{{UpdateMe|{{ver|31.5}} rework}}
 
 
{{FocusNavVisual}}
 
{{FocusNavVisual}}
 
<includeonly>[[File:FocusLensMadurai_b.png|thumb|125x125px]]</includeonly>
 
<includeonly>[[File:FocusLensMadurai_b.png|thumb|125x125px]]</includeonly>
 
{{Quote|They followed the path of Engage The Enemy. Their swift, uncompromising onslaught, holding nothing back and recklessly attacking their foes, could vanquish an opponent before he had the chance to steel himself. Speed and savagery characterized this school.|In-Game Description}}
 
{{Quote|They followed the path of Engage The Enemy. Their swift, uncompromising onslaught, holding nothing back and recklessly attacking their foes, could vanquish an opponent before he had the chance to steel himself. Speed and savagery characterized this school.|In-Game Description}}
  +
{{Quote|I see a cloud, a gathering storm... the Madurai Way. Our path was to Engage The Enemy... to sweep across our foes before they had a chance to steel themselves.|[[Operator]]}}
<noinclude>:''Not to be confused with the {{Pol|Madurai}} Madurai [[Polarity]].''</noinclude>
 
  +
<noinclude>
 
:''Not to be confused with the {{Pol|Madurai}} Madurai [[Polarity]].''</noinclude>
 
The '''Madurai''' way is a school dedicated to offense. [[Tenno]] of the Madurai way are unrelenting fighters, excelling in the arts of ambush and barrage. Those who mastered the Madurai school are granted predatory, savage power.
 
The '''Madurai''' way is a school dedicated to offense. [[Tenno]] of the Madurai way are unrelenting fighters, excelling in the arts of ambush and barrage. Those who mastered the Madurai school are granted predatory, savage power.
   
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[[File:MaduraiFocusTree3.0.png|thumb|650x000px|center|The treeways of the Madurai school.]]
 
[[File:MaduraiFocusTree3.0.png|thumb|650x000px|center|The treeways of the Madurai school.]]
  +
<section begin=phoenixtalons />
 
  +
==Ways==
<div style="margin-left: 0px;">
 
  +
===Phoenix Talons===
<div style="border: 1px solid #999; margin-top: -1px;">
 
  +
{{FocusNode|name=Phoenix Talons|distance=0|icon=FocusPhoenixTalons.png|desc=Physical Damage and Operator Damage increased by '''5 / 10 / 20 / 30'''%|passive=y|warframe=y|operator=y|info=
{| style="width: 100%; font-family:'Roboto';border-collapse:collapse;"
 
|- style="border-bottom: 1px solid #DDD;"
 
|style="width:60px;text-align:center"|<div style="position: relative;"><div style="padding: 14px;">[[File:FocusPhoenixTalons.png|x32px|class=icon]]</div><div style="position:absolute; top:0; left:0;">[[File:FocusNodeHex b.png|x60px|class=icon]]</div></div>
 
|<div style="padding-bottom: 12px;"><span id="Phoenix Talons" style="font-size:16px; font-weight:bold;">[[Phoenix Talons]]</span><span style="font-size:12px; font-weight:bold; float:right; padding-right:10px;">Passive</span></div><span style="padding-right:10px;">Physical Damage increased by '''10% / 15% / 20% / 25%'''.</span>
 
|width=30% style="vertical-align: top;"|<span style="font-size:12px;font-weight: bold;">[[File:FocusLensFocus_b.png|x20px|link=Focus|class=icon]]25000 to unlock
 
[[File:FocusLensFocus_b.png|x20px|link=Focus|class=icon]]40,000 / 54,142 / 80,000</span><br><span style="font-size:12px; font-weight: bold; padding-left: 3px;">
 
<span class="tooltip tooltip-full " data-param="Focus Pool" data-param2="Focus">[[File:FocusPool.png|x32px|link=Focus|class=icon dark-invert]]</span> 1 / 2 / 3 / 4</span>
 
|- style="padding:5px;"
 
|colspan=3|
 
* Activates the moment a mission is started. Lasts throughout the duration of the mission.
 
*Does not affect [[Damage#Unique_Damage|unique]] damage types.
 
*Does not increase damage of Warframe abilities.
 
*Multiplicative to other damage increases (e.g. <span class="tooltip tooltip-full " data-param="Serration" data-param2="Mods">[[File:Mod TT 20px.png|12px|link=Serration|class=icon]] [[Serration|<span style="border-bottom:2px dotted; color:;">Serration</span>]]</span>).
 
 
*Additive to Physical damage mods.
 
*Additive to Physical damage mods.
  +
*Operator damage buff is additive to other damage buffs such as {{Arcane|Eternal Eradicate}}.
*Does not increase damage of status effects.
 
|}
 
</div></div><section end=phoenixtalons />
 
<section begin=phoenixspirit />
 
<div style="margin-left: 40px;">
 
<div style="border: 1px solid #999; margin-top: -1px;">
 
{| style="width: 100%; font-family:'Roboto';border-collapse:collapse;"
 
|- style="border-bottom: 1px solid #DDD;"
 
|style="width:60px;text-align:center"|<div style="position: relative;"><div style="padding: 14px;">[[File:FocusPhoenixSpirit.png|x32px|class=icon]]</div><div style="position:absolute; top:0; left:0;">[[File:FocusNodeHex b.png|x60px|class=icon]]</div></div>
 
|<div style="padding-bottom: 12px;"><span id="Phoenix Spirit" style="font-size:16px; font-weight:bold;">[[Phoenix Spirit]]</span><span style="font-size:12px; font-weight:bold; float:right; padding-right:10px;">Passive</span></div><span style="padding-right:10px;">Elemental Damage increased by '''10% / 15% / 20% / 25%'''.</span>
 
|width=30% style="vertical-align: top;"|<span style="font-size:12px;font-weight: bold;">[[File:FocusLensFocus_b.png|x20px|link=Focus|class=icon]]25000 to unlock
 
[[File:FocusLensFocus_b.png|x20px|link=Focus|class=icon]]40,000 / 54,142 / 80,000</span><br><span style="font-size:12px; font-weight: bold; padding-left: 3px;">
 
<span class="tooltip tooltip-full " data-param="Focus Pool" data-param2="Focus">[[File:FocusPool.png|x32px|link=Focus|class=icon dark-invert]]</span> 1 / 2 / 3 / 4</span>
 
|- style="padding:5px;"
 
|colspan=3|
 
* Activates the moment a mission is started. Lasts throughout the duration of the mission.
 
 
*Does not affect [[Damage#Unique_Damage|unique]] damage types.
 
*Does not affect [[Damage#Unique_Damage|unique]] damage types.
 
*Does not increase damage of Warframe abilities.
 
*Does not increase damage of Warframe abilities.
  +
*Does work on [[Exalted_Weapon|Exalted Weapons]].
*Additive to other damage increases (e.g. <span class="tooltip tooltip-full " data-param="Hellfire" data-param2="Mods">[[File:Mod TT 20px.png|12px|link=Hellfire|class=icon]] [[Hellfire|<span style="border-bottom:2px dotted; color:;">Hellfire</span>]]</span>).
 
 
*Does not increase damage of [[Status Effect]]s.
*If multiple elements are present the buff will be split between each element proportionate to its elemental weighting.
 
|}
+
}}
  +
{{clr}}
</div></div><section end=phoenixspirit />
 
  +
===Power Transfer===
<section begin=voidradiance />
 
  +
{{FocusNode|name=Power Transfer|distance=1|icon=FocusPowerTransfer.png|desc='''45 / 60 / 75 / 100'''% Amp Critical Damage for '''5 / 10 / 15 / 20'''s on switching to Operator. '''20 / 30 / 40 / 50'''% Casting Speed on switching to Warframe.|passive=y|warframe=y|operator=y|info=
<div style="margin-left: 40px;">
 
 
}}
<div style="border: 1px solid #999; margin-top: -1px;">
 
  +
{{clr}}
{| style="width: 100%; font-family:'Roboto';border-collapse:collapse;"
 
  +
===Void Strike===
|- style="border-bottom: 1px solid #DDD;"
 
  +
{{FocusNode|name=Void Strike|distance=1|icon=FocusVoidStrike.png|desc=First Ability consumes all energy to increase damage for '''5 / 6 / 7 / 8'''s. Deal '''4 / 6 / 8 / 10'''% additional damage for every percentage of energy consumed. '''70 / 60 / 50 / 40'''s cooldown.|warframe=y|operator=y|info=
|style="width:60px;text-align:center"|<div style="position: relative;"><div style="padding: 14px;">[[File:FocusVoidRadiance.png|x32px|class=icon]]</div><div style="position:absolute; top:0; left:0;">[[File:FocusNodeRing b.png|x60px|class=icon]]</div></div>
 
  +
*When used at full energy, damage is increased by '''400 / 600 / 800 / 1000'''%.
|<div style="padding-bottom: 12px;"><span id="Void Radiance" style="font-size:16px; font-weight:bold;">[[Void Radiance]]</span><span style="font-size:12px; font-weight:bold; float:right; padding-right:10px;">Active</span></div><span style="padding-right:10px;">Consumes '''25 / 30 / 45 / 50''' energy on leaving [[Void Mode]] to blind enemies within '''4 / 6 / 8 / 10'''m for '''2 / 3 / 4 / 5'''s.</span>
 
  +
*Void Strike's damage bonus is additive to other Operator and Amp damage bonuses, such as {{Focus|Phoenix Talons}}, {{Focus|Unairu Wisp}}, {{Arcane|Virtuos Fury}} or {{Arcane|Eternal Eradicate}}.
|width=30% style="vertical-align: top;"|<span style="font-size:12px;font-weight: bold;">[[File:FocusLensFocus_b.png|x20px|link=Focus|class=icon]]50000 to unlock
 
  +
*For warframe's weapons, Void Strike's damage bonus is additive to base damage bonus, like {{M|Serration}}, {{M|Condition Overload}}, or {{Arcane|Secondary Merciless}}.
[[File:FocusLensFocus_b.png|x20px|link=Focus|class=icon]]80,000 / 108,284 / 160,000</span><br><span style="font-size:12px; font-weight: bold; padding-left: 3px;">
 
  +
*The ability's cooldown starts ''immediately'' when Void Strike's duration timer begins to count down.
<span class="tooltip tooltip-full " data-param="Focus Pool" data-param2="Focus">[[File:FocusPool.png|x32px|link=Focus|class=icon dark-invert]]</span> 1 / 3 / 5 / 7</span>
 
  +
*Does not work on Warframe damaging abilities.
|- style="padding:5px;"
 
  +
*Does not work on [[Arch-gun]]s.
|colspan=3|
 
 
}}
*Does not open blinded enemies to [[Finisher|finishers]].
 
  +
{{clr}}
*Maxing this node is usually detrimental to the use of Void Strike, as higher ranks consume more energy to exit Void Mode. It is advised to leave this ability unranked as ranking down is not possible.
 
|}
 
</div></div><section end=voidradiance />
 
<section begin=voidstrike />
 
<div style="margin-left: 80px;">
 
<div style="border: 1px solid #999; margin-top: -1px;">
 
{| style="width: 100%; font-family:'Roboto';border-collapse:collapse;"
 
|- style="border-bottom: 1px solid #DDD;"
 
|style="width:60px;text-align:center"|<div style="position: relative;"><div style="padding: 14px;">[[File:FocusVoidStrike.png|x32px|class=icon]]</div><div style="position:absolute; top:0; left:0;">[[File:FocusNodeRing b.png|x60px|class=icon]]</div></div>
 
|<div style="padding-bottom: 12px;"><span id="Void Strike" style="font-size:16px; font-weight:bold;">[[Void Strike]]</span><span style="font-size:12px; font-weight:bold; float:right; padding-right:10px;">Active</span></div><span style="padding-right:10px;">On leaving [[Void Mode]] the next '''1 / 1 / 2 / 4 / 6 / 8''' attacks deal '''5% / 7% / 8% / 10% / 11% / 12%''' additional damage for every second spent cloaked. Cloak consumes '''2''' additional energy per second.</span>
 
|width=30% style="vertical-align: top;"|<span style="font-size:12px;font-weight: bold;">[[File:FocusLensFocus_b.png|x20px|link=Focus|class=icon]]80000 to unlock
 
[[File:FocusLensFocus_b.png|x20px|link=Focus|class=icon]]120,000 / 162,426 / 240,000 / 340,454 / 459,411</span><br><span style="font-size:12px; font-weight: bold; padding-left: 3px;">
 
<span class="tooltip tooltip-full " data-param="Focus Pool" data-param2="Focus">[[File:FocusPool.png|x32px|link=Focus|class=icon dark-invert]]</span> 1 / 4 / 7 / 10 / 13 / 16</span>
 
|- style="padding:5px;"
 
|colspan=3|
 
*The charges created by Void Strike will be consumed if either the Operator or the Warframe performs an attack.
 
*Cloaking again while having charges left will increase the damage bonus for the remaining charges, but new charges will not be stored until all are used.
 
*Only 1 pellet will get the damage boost. This is true for added multishot or innate multishot. This is also the case for the [[Pencha Scaffold]] which has 2 damage instances of which only one gets boosted.
 
*Void Strike's damage bonus is multiplicative after any additions, such as [[Unairu Wisp]] or [[Virtuos Fury]].
 
|}
 
</div></div><section end=voidstrike />
 
<section begin=flameblast />
 
<div style="margin-left: 40px;">
 
<div style="border: 1px solid #999; margin-top: -1px;">
 
{| style="width: 100%; font-family:'Roboto';border-collapse:collapse;"
 
|- style="border-bottom: 1px solid #DDD;"
 
|style="width:60px;text-align:center"|<div style="position: relative;"><div style="padding: 14px;">[[File:FocusFlameBlast.png|x32px|class=icon]]</div><div style="position:absolute; top:0; left:0;">[[File:FocusNodeRing b.png|x60px|class=icon]]</div></div>
 
|<div style="padding-bottom: 12px;"><span id="Flame Blast" style="font-size:16px; font-weight:bold;">[[Flame Blast]]</span><span style="font-size:12px; font-weight:bold; float:right; padding-right:10px;">Active</span></div><span style="padding-right:10px;">[[Void Blast]] releases a ball of fire that deals '''100% / 150% / 200% / 250%''' of the Void Blast damage and explodes after '''0.1 / 0.15 / 0.3 / 0.6'''s.</span>
 
|width=30% style="vertical-align: top;"|<span style="font-size:12px;font-weight: bold;">[[File:FocusLensFocus_b.png|x20px|link=Focus|class=icon]]50000 to unlock
 
[[File:FocusLensFocus_b.png|x20px|link=Focus|class=icon]]120,000 / 162,426 / 240,000</span><br><span style="font-size:12px; font-weight: bold; padding-left: 3px;">
 
<span class="tooltip tooltip-full " data-param="Focus Pool" data-param2="Focus">[[File:FocusPool.png|x32px|link=Focus|class=icon dark-invert]]</span> 1 / 4 / 7 / 10</span>
 
|- style="padding:5px;"
 
|colspan=3|
 
*At max rank, Flame Blast deals 500 <span class="tooltip tooltip-full damage-type-tooltip" data-param="Heat" data-param2="DamageTypes">[[File:DmgFireSmall64.png|x32px|link=Damage/Heat Damage|class=icon]] [[Damage/Heat Damage|<span style="border-bottom:2px dotted; color:#994d00;">Heat</span>]]</span> damage.
 
*At max rank, explosion deals 500 <span class="tooltip tooltip-full damage-type-tooltip" data-param="Heat" data-param2="DamageTypes">[[File:DmgFireSmall64.png|x32px|link=Damage/Heat Damage|class=icon]] [[Damage/Heat Damage|<span style="border-bottom:2px dotted; color:#994d00;">Heat</span>]]</span> damage.
 
*No damage falloff with range or explosion radius.
 
*Affected by [[Stealth#Stealth Damage Bonus|Stealth Damage Bonus]].
 
*Can headshot enemies.
 
|}
 
</div></div><section end=flameblast />
 
<section begin=risingblast />
 
<div style="margin-left: 80px;">
 
<div style="border: 1px solid #999; margin-top: -1px;">
 
{| style="width: 100%; font-family:'Roboto';border-collapse:collapse;"
 
|- style="border-bottom: 1px solid #DDD;"
 
|style="width:60px;text-align:center"|<div style="position: relative;"><div style="padding: 14px;">[[File:FocusRisingBlast.png|x32px|class=icon]]</div><div style="position:absolute; top:0; left:0;">[[File:FocusNodeRing b.png|x60px|class=icon]]</div></div>
 
|<div style="padding-bottom: 12px;"><span id="Rising Blast" style="font-size:16px; font-weight:bold;">[[Rising Blast]]</span><span style="font-size:12px; font-weight:bold; float:right; padding-right:10px;">Active</span></div><span style="padding-right:10px;">Increase damage of [[Void Blast]] by '''50% / 100% / 150% / 200%''' and it can now be charged to deal additional damage.</span>
 
|width=30% style="vertical-align: top;"|<span style="font-size:12px;font-weight: bold;">[[File:FocusLensFocus_b.png|x20px|link=Focus|class=icon]]80000 to unlock
 
[[File:FocusLensFocus_b.png|x20px|link=Focus|class=icon]]80,000 / 108,284 / 160,000</span><br><span style="font-size:12px; font-weight: bold; padding-left: 3px;">
 
<span class="tooltip tooltip-full " data-param="Focus Pool" data-param2="Focus">[[File:FocusPool.png|x32px|link=Focus|class=icon dark-invert]]</span> 1 / 3 / 5 / 7</span>
 
|- style="padding:5px;"
 
|colspan=3|
 
*At max rank, uncharged and partially charged Rising Blast deals 1,000 <span class="tooltip tooltip-full damage-type-tooltip" data-param="Heat" data-param2="DamageTypes">[[File:DmgFireSmall64.png|x32px|link=Damage/Heat Damage|class=icon]] [[Damage/Heat Damage|<span style="border-bottom:2px dotted; color:#994d00;">Heat</span>]]</span> damage.
 
**When fully charged, Flame Blast deals 3,000 <span class="tooltip tooltip-full damage-type-tooltip" data-param="Heat" data-param2="DamageTypes">[[File:DmgFireSmall64.png|x32px|link=Damage/Heat Damage|class=icon]] [[Damage/Heat Damage|<span style="border-bottom:2px dotted; color:#994d00;">Heat</span>]]</span> damage.
 
|}
 
</div></div><section end=risingblast />
 
<section begin=blazingdash />
 
<div style="margin-left: 40px;">
 
<div style="border: 1px solid #999; margin-top: -1px;">
 
{| style="width: 100%; font-family:'Roboto';border-collapse:collapse;"
 
|- style="border-bottom: 1px solid #DDD;"
 
|style="width:60px;text-align:center"|<div style="position: relative;"><div style="padding: 14px;">[[File:FocusBlazingDash.png|x32px|class=icon]]</div><div style="position:absolute; top:0; left:0;">[[File:FocusNodeRing b.png|x60px|class=icon]]</div></div>
 
|<div style="padding-bottom: 12px;"><span id="Blazing Dash" style="font-size:16px; font-weight:bold;">[[Blazing Dash]]</span><span style="font-size:12px; font-weight:bold; float:right; padding-right:10px;">Active</span></div><span style="padding-right:10px;">[[Void Dash]] leaves a trail of fire that deals '''100 / 200 / 300 / 400 / 600 / 1000''' damage/s over '''3 / 6 / 9 / 12 / 12 / 14'''s. Void Dash will now stun enemies instead of displacing them.</span>
 
|width=30% style="vertical-align: top;"|<span style="font-size:12px;font-weight: bold;">[[File:FocusLensFocus_b.png|x20px|link=Focus|class=icon]]50000 to unlock
 
[[File:FocusLensFocus_b.png|x20px|link=Focus|class=icon]]80,000 / 108,284 / 160,000 / 226,969 / 306,274</span><br><span style="font-size:12px; font-weight: bold; padding-left: 3px;">
 
<span class="tooltip tooltip-full " data-param="Focus Pool" data-param2="Focus">[[File:FocusPool.png|x32px|link=Focus|class=icon dark-invert]]</span> 1 / 3 / 5 / 7 / 9 / 11</span>
 
|- style="padding:5px;"
 
|colspan=3|
 
*Trailing flames deal <span class="tooltip tooltip-full damage-type-tooltip" data-param="Heat" data-param2="DamageTypes">[[File:DmgFireSmall64.png|x32px|link=Damage/Heat Damage|class=icon]] [[Damage/Heat Damage|<span style="border-bottom:2px dotted; color:#994d00;">Heat</span>]]</span> damage.
 
*Stunned enemies are opened up to [[finisher]] attacks for the duration of the stun.
 
**However, if '''Void Radiance''' is also chosen, its blind effect will override Blazing Dash's stun upon leaving void mode after a dash, removing the finisher opportunity. It is therefore not advised to take '''Void Radiance''' if attempting to utilize Blazing Dash for the finisher vulnerability.
 
|}
 
</div></div><section end=blazingdash />
 
<section begin=meteoricdash />
 
<div style="margin-left: 80px;">
 
<div style="border: 1px solid #999; margin-top: -1px;">
 
{| style="width: 100%; font-family:'Roboto';border-collapse:collapse;"
 
|- style="border-bottom: 1px solid #DDD;"
 
|style="width:60px;text-align:center"|<div style="position: relative;"><div style="padding: 14px;">[[File:FocusMeteoricDash.png|x32px|class=icon]]</div><div style="position:absolute; top:0; left:0;">[[File:FocusNodeRing b.png|x60px|class=icon]]</div></div>
 
|<div style="padding-bottom: 12px;"><span id="Meteoric Dash" style="font-size:16px; font-weight:bold;">[[Meteoric Dash]]</span><span style="font-size:12px; font-weight:bold; float:right; padding-right:10px;">Active</span></div><span style="padding-right:10px;">[[Void Dash]] deals '''+100 / +200 / +300 / +400''' Extra Damage to enemies.</span>
 
|width=30% style="vertical-align: top;"|<span style="font-size:12px;font-weight: bold;">[[File:FocusLensFocus_b.png|x20px|link=Focus|class=icon]]80000 to unlock
 
[[File:FocusLensFocus_b.png|x20px|link=Focus|class=icon]]120,000 / 162,426 / 240,000</span><br><span style="font-size:12px; font-weight: bold; padding-left: 3px;">
 
<span class="tooltip tooltip-full " data-param="Focus Pool" data-param2="Focus">[[File:FocusPool.png|x32px|link=Focus|class=icon dark-invert]]</span> 1 / 4 / 7 / 10</span>
 
|- style="padding:5px;"
 
|colspan=3|
 
*Meteoric Dash deals <span class="tooltip tooltip-full damage-type-tooltip" data-param="Void" data-param2="DamageTypes">[[File:DmgVoidSmall64.png|x32px|link=Damage/Void Damage|class=icon]] [[Damage/Void Damage|<span style="border-bottom:2px dotted; color:#085e50;">Void</span>]]</span> damage.
 
*Can deal damage against an [[Eidolon]]'s shield.
 
|}
 
</div></div><section end=meteoricdash />
 
<section begin=innergaze />
 
<div style="margin-left: 40px;">
 
<div style="border: 1px solid #999; margin-top: -1px;">
 
{| style="width: 100%; font-family:'Roboto';border-collapse:collapse;"
 
|- style="border-bottom: 1px solid #DDD;"
 
|style="width:60px;text-align:center"|<div style="position: relative;"><div style="padding: 14px;">[[File:FocusInnerGaze.png|x32px|class=icon]]</div><div style="position:absolute; top:0; left:0;">[[File:FocusNodeRing b.png|x60px|class=icon]]</div></div>
 
|<div style="padding-bottom: 12px;"><span id="Inner Gaze" style="font-size:16px; font-weight:bold;">[[Inner Gaze]]</span><span style="font-size:12px; font-weight:bold; float:right; padding-right:10px;">Way-Bound Passive</span></div><span style="padding-right:10px;">Increase Energy for Amps and [[Void Beam]] by '''10% / 20% / 30% / 40% / 40%'''.</span>
 
|width=30% style="vertical-align: top;"|<span style="font-size:12px;font-weight: bold;">[[File:FocusLensFocus_b.png|x20px|link=Focus|class=icon]]25000 to unlock
 
[[File:FocusLensFocus_b.png|x20px|link=Focus|class=icon]]80,000 / 108,284 / 160,000 / 1,000,000 + 1x [[Brilliant Eidolon Shard]]</span><br><span style="font-size:12px; font-weight: bold; padding-left: 3px;">
 
<span class="tooltip tooltip-full " data-param="Focus Pool" data-param2="Focus">[[File:FocusPool.png|x32px|link=Focus|class=icon dark-invert]]</span> 1 / 3 / 5 / 7 / 7</span>
 
   
  +
===Void Fuel===
|}
 
  +
{{FocusNode|name=Void Fuel|distance=2|icon=FocusVoidFuel.png|desc='''10 / 20 / 30 / 40'''% Weapon Efficiency for Operator and Warframe while Void Strike is active.|warframe=y|operator=y|info=
</div></div><section end=innergaze />
 
  +
*Weapon Efficiency refers to [[Ammo Efficiency]] where there is a 40% chance at max rank for any shot to not consume ammo/Amp energy.
<section begin=eternalgaze />
 
 
}}
<div style="margin-left: 80px;">
 
  +
{{clr}}
<div style="border: 1px solid #999; margin-top: -1px;">
 
  +
===Contamination Wave===
{| style="width: 100%; font-family:'Roboto';border-collapse:collapse;"
 
  +
{{FocusNode|name=Contamination Wave|distance=1|icon=FocusContaminationWave.png|desc=Second Ability emits a Void wave lasting '''0.5 / 1 / 1.5 / 2'''s that drenches enemies with Void Contamination making them '''20 / 30 / 40 / 50'''% more vulnerable to Operator Damage for '''5 / 10 / 15 / 20'''s.|operator=y|info=
|- style="border-bottom: 1px solid #DDD;"
 
  +
*Costs '''50''' energy to cast.
|style="width:60px;text-align:center"|<div style="position: relative;"><div style="padding: 14px;">[[File:FocusEternalGaze.png|x32px|class=icon]]</div><div style="position:absolute; top:0; left:0;">[[File:FocusNodeRing b.png|x60px|class=icon]]</div></div>
 
 
}}
|<div style="padding-bottom: 12px;"><span id="Eternal Gaze" style="font-size:16px; font-weight:bold;">[[Eternal Gaze]]</span><span style="font-size:12px; font-weight:bold; float:right; padding-right:10px;">Active</span></div><span style="padding-right:10px;">Increases the regeneration rate of Energy for Amps and [[Void Beam]] by '''10% / 20% / 30% / 40% / 50% / 60% / 60%'''.</span>
 
  +
{{clr}}
|width=30% style="vertical-align: top;"|<span style="font-size:12px;font-weight: bold;">[[File:FocusLensFocus_b.png|x20px|link=Focus|class=icon]]50000 to unlock
 
  +
===Distilled Contamination===
[[File:FocusLensFocus_b.png|x20px|link=Focus|class=icon]]120,000 / 162,426 / 240,000 / 340,454 / 459,411 / 1,000,000 + 1x [[Brilliant Eidolon Shard]]</span><br><span style="font-size:12px; font-weight: bold; padding-left: 3px;">
 
  +
{{FocusNode|name=Distilled Contamination|distance=2|icon=FocusDistilledContamination.png|desc=Killing an enemy affected by Contamination Wave makes all affected enemies '''10 / 15 / 20 / 25'''% more vulnerable, while also making the effect last '''4 / 6 / 8 / 10'''s longer. Maximum 4 stacks.|operator=y|info=
<span class="tooltip tooltip-full " data-param="Focus Pool" data-param2="Focus">[[File:FocusPool.png|x32px|link=Focus|class=icon dark-invert]]</span> 1 / 4 / 7 / 10 / 13 / 16 / 16</span>
 
 
}}
 
  +
{{clr}}
|}
 
  +
===Chained Sling===
</div></div><section end=eternalgaze />
 
  +
{{FocusNode|name=Chained Sling|distance=1|icon=FocusChainedSling.png|desc='''20 / 30 / 40 / 50'''% Energy Efficiency on Consecutive Void Slings.|opeartor=y|info=
  +
*After casting Void Sling, consecutive Void Slings will cost 50% less energy to perform at max rank.
 
}}
  +
{{clr}}
  +
===Sling Strength===
  +
{{FocusNode|name=Sling Strength|distance=2|icon=FocusSlingStrength.png|desc=Switching to Warframe after a Chained Sling adds '''10 / 20 / 30 / 40'''% Ability Strength for '''5 / 10 / 15 / 20'''s.|warframe=y|info=
  +
*[[Ability Strength]] bonus is additive with similar bonuses like {{M|Intensify}} and {{M|Energy Conversion}}.
 
}}
  +
{{clr}}
  +
===Inner Gaze===
  +
{{FocusNode|name=Inner Gaze|distance=1|icon=FocusInnerGaze.png|desc=Increase Energy for Amps and [[Void Beam]] by '''10 / 20 / 30 / 40'''%.|waybound=y|passive=y|operator=y|info=
 
}}
  +
{{clr}}
  +
===Eternal Gaze===
  +
{{FocusNode|name=Eternal Gaze|distance=2|icon=FocusEternalGaze.png|desc=Increase Energy Regeneration Rate for Amps and Void Beam by '''15 / 30 / 45 / 60'''%.|waybound=y|passive=y|operator=y|info=
 
}}
  +
{{clr}}
   
 
==Notes==
 
==Notes==
*The Madurai school tree requires '''???''' Madurai focus points to fully unlock all nodes at max rank.
+
*The Madurai school tree requires '''9,000,000''' Madurai focus points to fully unlock all nodes at max rank, as well as '''1,500,000''' and 2 {{Resource|Brilliant Eidolon Shard|Brilliant Eidolon Shards}} to unbind both Way-bound nodes, for a grand total of '''''10,500,000''''' focus.
*Requires at least 92 Focus Pool capacity to activate all max ranked nodes at once, requiring an additional '''???''' focus points of any type.
 
 
*A fully levelled Madurai Operator is capable of:
 
*A fully levelled Madurai Operator is capable of:
**'''Warframe Passive:''' Increases [[Damage#Physical Damage|physical damage]] by '''30%''', increases casting speed by '''50%''' on Transference, and [[Ability Strength]] by '''20%''' after [[Void Sling]].
+
**'''Way-Bound:''' Increases the Operator's [[Amp]] and [[Void Beam]] energy capacity by '''40%''' and regeneration by '''60%'''
**'''Operator Passive:''' Increases the Operator's [[Amp]] and [[Void Beam]] energy capacity by '''40%''' and regeneration by '''60%''', and increases Amp Critical Damage by '''100%''' on Transference.
+
**'''Warframe Passive:''' Increases [[Damage#Physical Damage|physical damage]] by '''30%''', and increases ability [[Casting Speed]] by '''50%''' on Transference.
**'''Void Sling:''' Increases the Operator's Energy Efficiency by '''50%''' on consecutive Void Slings.
+
**'''Operator Passive:''' Increases damage by '''30%''' and Increases [[Amp]] Critical Damage by '''100%''' on Transference.
**'''First Ability:''' Consumes all Operator energy to increase Operator and Warframe damage by '''10%''' for each energy consumed up to a maximum of '''1000%''', and increases Weapon/Ammo Efficiency by '''40%'''. Lasts '''8''' seconds, '''40''' second cooldown.
+
**'''[[Void Sling]]:''' Increases the Operator's Energy Efficiency by '''50%''' and Warframe [[Ability Strength]] by '''40%''' on consecutive Void Slings.
  +
**'''First Ability:''' Consumes all Operator energy to increase Operator and Warframe damage by '''10%''' per '''1%''' energy consumed up to a maximum of '''1000%''', and increases [[Ammo#Ammo Efficiency|Amp/Ammo Efficiency]] by '''40%'''. Lasts '''8''' seconds, '''40''' second cooldown.
 
**'''Second Ability:''' Emits a wave for '''2''' seconds causing enemies to take '''50%''' additional Operator Damage for '''20''' seconds. Killing a debuffed enemy makes all affected enemies take an additional '''25%''' more damage and increases the duration by '''10''' seconds, up to '''4''' stacks.
 
**'''Second Ability:''' Emits a wave for '''2''' seconds causing enemies to take '''50%''' additional Operator Damage for '''20''' seconds. Killing a debuffed enemy makes all affected enemies take an additional '''25%''' more damage and increases the duration by '''10''' seconds, up to '''4''' stacks.
   
 
==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|31.5.7}}
  +
*Shortened and increased the speed of the Contamination Wave’s casting animation.
  +
  +
{{ver|31.5.4}}
  +
*Fixed Madurai’s ‘Power Transfer’ effects not refreshing when re-triggered while active.
  +
**This also fixes the HUD stating that it was refreshed, when it was indeed not.
  +
 
{{ver|31.5}}
 
{{ver|31.5}}
 
;MADURAI
 
;MADURAI

Revision as of 23:14, 2 July 2022

They followed the path of Engage The Enemy. Their swift, uncompromising onslaught, holding nothing back and recklessly attacking their foes, could vanquish an opponent before he had the chance to steel himself. Speed and savagery characterized this school.
—In-Game Description
I see a cloud, a gathering storm... the Madurai Way. Our path was to Engage The Enemy... to sweep across our foes before they had a chance to steel themselves.
Not to be confused with the Madurai Pol Madurai Polarity.

The Madurai way is a school dedicated to offense. Tenno of the Madurai way are unrelenting fighters, excelling in the arts of ambush and barrage. Those who mastered the Madurai school are granted predatory, savage power.

This school focuses to improve the damage output of Operators and Warframes. Their Way-Bound increases Amp energy pool and regeneration.

MaduraiFocusTree3

The treeways of the Madurai school.

Ways

Phoenix Talons

FocusPhoenixTalons
FocusNodeHex b
Phoenix TalonsPassive
IconWarframe Warframe And IconOperator Operator
Physical Damage and Operator Damage increased by 5 / 10 / 20 / 30%
FocusLensFocus b25,000 / 50,000 / 105,000 / 200,000
  • Additive to Physical damage mods.
  • Operator damage buff is additive to other damage buffs such as EternalEradicate Eternal Eradicate.
  • Does not affect unique damage types.
  • Does not increase damage of Warframe abilities.
  • Does work on Exalted Weapons.
  • Does not increase damage of Status Effects.

Power Transfer

FocusPowerTransfer
FocusNodeHex b
Power TransferPassive
IconWarframe Warframe And IconOperator Operator
45 / 60 / 75 / 100% Amp Critical Damage for 5 / 10 / 15 / 20s on switching to Operator. 20 / 30 / 40 / 50% Casting Speed on switching to Warframe.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000

Void Strike

FocusVoidStrike
FocusNodeRing b
Void StrikeIconWarframe Warframe And IconOperator Operator
First Ability consumes all energy to increase damage for 5 / 6 / 7 / 8s. Deal 4 / 6 / 8 / 10% additional damage for every percentage of energy consumed. 70 / 60 / 50 / 40s cooldown.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000

Void Fuel

FocusVoidFuel
FocusNodeRing b
Void FuelIconWarframe Warframe And IconOperator Operator
10 / 20 / 30 / 40% Weapon Efficiency for Operator and Warframe while Void Strike is active.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000
  • Weapon Efficiency refers to Ammo Efficiency where there is a 40% chance at max rank for any shot to not consume ammo/Amp energy.

Contamination Wave

FocusContaminationWave
FocusNodeRing b
Second Ability emits a Void wave lasting 0.5 / 1 / 1.5 / 2s that drenches enemies with Void Contamination making them 20 / 30 / 40 / 50% more vulnerable to Operator Damage for 5 / 10 / 15 / 20s. FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000
  • Costs 50 energy to cast.

Distilled Contamination

FocusDistilledContamination
FocusNodeRing b
Killing an enemy affected by Contamination Wave makes all affected enemies 10 / 15 / 20 / 25% more vulnerable, while also making the effect last 4 / 6 / 8 / 10s longer. Maximum 4 stacks. FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000

Chained Sling

FocusChainedSling
FocusNodeRing b
20 / 30 / 40 / 50% Energy Efficiency on Consecutive Void Slings. FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000
  • After casting Void Sling, consecutive Void Slings will cost 50% less energy to perform at max rank.

Sling Strength

FocusSlingStrength
FocusNodeRing b
Sling StrengthIconWarframe Warframe
Switching to Warframe after a Chained Sling adds 10 / 20 / 30 / 40% Ability Strength for 5 / 10 / 15 / 20s.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000

Inner Gaze

FocusInnerGaze
FocusNodeHex b
Inner GazePassive, Way-Bound
IconOperator Operator
Increase Energy for Amps and Void Beam by 10 / 20 / 30 / 40%.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000/ 750,000 + BrilliantEidolonShard Brilliant Eidolon Shard

Eternal Gaze

FocusEternalGaze
FocusNodeHex b
Eternal GazePassive, Way-Bound
IconOperator Operator
Increase Energy Regeneration Rate for Amps and Void Beam by 15 / 30 / 45 / 60%.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000/ 750,000 + BrilliantEidolonShard Brilliant Eidolon Shard

Notes

  • The Madurai school tree requires 9,000,000 Madurai focus points to fully unlock all nodes at max rank, as well as 1,500,000 and 2 BrilliantEidolonShard Brilliant Eidolon Shards to unbind both Way-bound nodes, for a grand total of 10,500,000 focus.
  • A fully levelled Madurai Operator is capable of:
    • Way-Bound: Increases the Operator's Amp and Void Beam energy capacity by 40% and regeneration by 60%
    • Warframe Passive: Increases physical damage by 30%, and increases ability Casting Speed by 50% on Transference.
    • Operator Passive: Increases damage by 30% and Increases Amp Critical Damage by 100% on Transference.
    • Void Sling: Increases the Operator's Energy Efficiency by 50% and Warframe Ability Strength by 40% on consecutive Void Slings.
    • First Ability: Consumes all Operator energy to increase Operator and Warframe damage by 10% per 1% energy consumed up to a maximum of 1000%, and increases Amp/Ammo Efficiency by 40%. Lasts 8 seconds, 40 second cooldown.
    • Second Ability: Emits a wave for 2 seconds causing enemies to take 50% additional Operator Damage for 20 seconds. Killing a debuffed enemy makes all affected enemies take an additional 25% more damage and increases the duration by 10 seconds, up to 4 stacks.

Patch History

Hotfix 31.5.7 (2022-05-06)

  • Shortened and increased the speed of the Contamination Wave’s casting animation.

Hotfix 31.5.4 (2022-05-02)

  • Fixed Madurai’s ‘Power Transfer’ effects not refreshing when re-triggered while active.
    • This also fixes the HUD stating that it was refreshed, when it was indeed not.

Update 31.5 (2022-04-27)

MADURAI

The Madurai way follows the path of Engage the Enemy. Speed and savagery characterized the Madurai school.

Madurai’s abilities focus on granting that offensive edge in combat with a combination of Damage increases, weapon efficiency, and Speed enhancements to recklessly attack your foes.

  • 6 new Focus abilities.
    • POWER TRANSFER (Passive)
      • 100% Amp Critical Damage for 20s on switching to Operator. 50% Casting Speed on switching to Warframe.
    • VOID FUEL
      • 40% Weapon Efficiency for Operator and Warframe while Void Strike is active.
    • CHAINED SLING
      • 50% Energy Efficiency on Consecutive Void Slings.
    • SLING STRENGTH
      • Switching to Warframe after a Chained Sling adds 40% Ability Strength for 20s.
    • CONTAMINATION WAVE (Second Ability input)
      • Second Ability emits a Void wave lasting 2s that drenches enemies with Void Contamination making them 50% more vulnerable to Operator Damage for 20s.
        • Added a mark FX similar to Ash's Bladestorm for Contamination Wave. Each contamination level will display its own marker above enemies.
    • DISTILLED CONTAMINATION
      • Killing an enemy affected by Contamination Wave makes all affected enemies 25% more vulnerable, while also making the effect last 10s longer. Maximum 4 stacks.
  • Eternal Gaze and Inner Gaze remain unchanged.
  • Reworked Void Strike:
    • It is now the First Ability input.
    • First Ability consumes all Operator energy to increase damage for 8s. Deal 10% additional damage for every percentage of Operator energy consumed. 40s cooldown.
      • eg. 100% of Energy consumed is 1000% damage.
      • Why: Old Void Strike’s long charge up time didn’t provide an ideal gameplay experience within the fast paced environment. Players found themselves sitting in Void Mode waiting for the Damage bonus to build up. Now Void Strike no longer needs Void Mode and has instant damage on input. Additionally, Void Strike is Duration based now instead of per shot, meaning damage gets applied to all pellets of a shotgun for instance.
  • Tweaked Phoenix Talons:
    • Physical Damage and Operator Damage increased by 30%.
      • Why: Adding the additional Operator Damage allows for benefits for both Warframe and Operator in the name of synergy.