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===Void Strike=== |
===Void Strike=== |
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{{FocusNode|name=Void Strike|distance=1|icon=FocusVoidStrike.png|desc=First Ability consumes all energy to increase damage for '''5 / 6 / 7 / 8'''s. Deal '''4 / 6 / 8 / 10'''% additional damage for every percentage of energy consumed. '''70 / 60 / 50 / 40'''s cooldown.|warframe=y|operator=y|info= |
{{FocusNode|name=Void Strike|distance=1|icon=FocusVoidStrike.png|desc=First Ability consumes all energy to increase damage for '''5 / 6 / 7 / 8'''s. Deal '''4 / 6 / 8 / 10'''% additional damage for every percentage of energy consumed. '''70 / 60 / 50 / 40'''s cooldown.|warframe=y|operator=y|info= |
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− | *Void Strike's damage bonus is additive to other bonuses, such as {{Focus|Unairu Wisp}} |
+ | *Void Strike's damage bonus is additive to other Damage bonuses, such as {{Focus|Phoenix Talons}}, {{Focus|Unairu Wisp}}, {{Arcane|Virtuos Fury}} or {{Arcane|Eternal Eradicate}}. |
}} |
}} |
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Revision as of 01:31, 12 May 2022
- Not to be confused with the Madurai Polarity.
The Madurai way is a school dedicated to offense. Tenno of the Madurai way are unrelenting fighters, excelling in the arts of ambush and barrage. Those who mastered the Madurai school are granted predatory, savage power.
This school focuses to improve the damage output of Operators and Warframes. Their Way-Bound increases Amp energy pool and regeneration.
Ways
Phoenix Talons
Physical Damage and Operator Damage increased by 5 / 10 / 20 / 30% | 25,000 / 50,000 / 105,000 / 200,000 | |
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Power Transfer
45 / 60 / 75 / 100% Amp Critical Damage for 5 / 10 / 15 / 20s on switching to Operator. 20 / 30 / 40 / 50% Casting Speed on switching to Warframe. | 60,000 / 105,000 / 215,000 / 400,000 |
Void Strike
First Ability consumes all energy to increase damage for 5 / 6 / 7 / 8s. Deal 4 / 6 / 8 / 10% additional damage for every percentage of energy consumed. 70 / 60 / 50 / 40s cooldown. | 60,000 / 105,000 / 215,000 / 400,000 | |
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Void Fuel
10 / 20 / 30 / 40% Weapon Efficiency for Operator and Warframe while Void Strike is active. | 95,000 / 160,000 / 325,000 / 600,000 | |
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Contamination Wave
Contamination Wave Operator Second Ability emits a Void wave lasting 0.5 / 1 / 1.5 / 2s that drenches enemies with Void Contamination making them 20 / 30 / 40 / 50% more vulnerable to Operator Damage for 5 / 10 / 15 / 20s.
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60,000 / 105,000 / 215,000 / 400,000 |
Distilled Contamination
Distilled Contamination Operator Killing an enemy affected by Contamination Wave makes all affected enemies 10 / 15 / 20 / 25% more vulnerable, while also making the effect last 4 / 6 / 8 / 10s longer. Maximum 4 stacks.
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95,000 / 160,000 / 325,000 / 600,000 |
Chained Sling
Sling Strength
Sling Strength Warframe Switching to Warframe after a Chained Sling adds 10 / 20 / 30 / 40% Ability Strength for 5 / 10 / 15 / 20s.
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95,000 / 160,000 / 325,000 / 600,000 | |
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Inner Gaze
Increase Energy for Amps and Void Beam by 10 / 20 / 30 / 40%. | 60,000 / 105,000 / 215,000 / 400,000/ 750,000 + Brilliant Eidolon Shard |
Eternal Gaze
Increase Energy Regeneration Rate for Amps and Void Beam by 15 / 30 / 45 / 60%. | 95,000 / 160,000 / 325,000 / 600,000/ 750,000 + Brilliant Eidolon Shard |
Notes
- The Madurai school tree requires 9,000,000 Madurai focus points to fully unlock all nodes at max rank, as well as 1,500,000 and 2 Brilliant Eidolon Shards to unbind both Way-bound nodes, for a grand total of 10,500,000 focus.
- A fully levelled Madurai Operator is capable of:
- Way-Bound: Increases the Operator's Amp and Void Beam energy capacity by 40% and regeneration by 60%
- Warframe Passive: Increases physical damage by 30%, and increases ability casting speed by 50% on Transference.
- Operator Passive: Increases Amp Critical Damage by 100% on Transference.
- Void Sling: Increases the Operator's Energy Efficiency by 50% and Warframe Ability Strength by 40% on consecutive Void Slings.
- First Ability: Consumes all Operator energy to increase Operator and Warframe damage by 10% per 1% energy consumed up to a maximum of 1000%, and increases Amp/Ammo Efficiency by 40%. Lasts 8 seconds, 40 second cooldown.
- Second Ability: Emits a wave for 2 seconds causing enemies to take 50% additional Operator Damage for 20 seconds. Killing a debuffed enemy makes all affected enemies take an additional 25% more damage and increases the duration by 10 seconds, up to 4 stacks.
Patch History
Hotfix 31.5.8 (2022-05-11)
- Inner Might changes & fixes:
- Energy costs in the abilities screen will now reflect their new cost (0) when affected by Inner Might.
- Fixed an issue where Inner Might was being consumed without granting a free cast on numerous abilities.
- Fixed some abilities with no cost or special costs consuming Inner Might despite not benefitting from it.
- Fixed Inner Might activating and allowing infinite casting for most Warframe abilities in the Grendel Locator missions (which have Focus abilities disabled by default).
- Fixed multiple script errors related to deactivating Operator Focus abilities.
Hotfix 31.5.7 (2022-05-06)
- Shortened and increased the speed of the Contamination Wave’s casting animation.
Hotfix 31.5.4 (2022-05-02)
- Fixed Madurai’s ‘Power Transfer’ effects not refreshing when re-triggered while active.
- This also fixes the HUD stating that it was refreshed, when it was indeed not.
Update 31.5 (2022-04-27)
- MADURAI
The Madurai way follows the path of Engage the Enemy. Speed and savagery characterized the Madurai school.
Madurai’s abilities focus on granting that offensive edge in combat with a combination of Damage increases, weapon efficiency, and Speed enhancements to recklessly attack your foes.
- 6 new Focus abilities.
- POWER TRANSFER (Passive)
- 100% Amp Critical Damage for 20s on switching to Operator. 50% Casting Speed on switching to Warframe.
- VOID FUEL
- 40% Weapon Efficiency for Operator and Warframe while Void Strike is active.
- CHAINED SLING
- 50% Energy Efficiency on Consecutive Void Slings.
- SLING STRENGTH
- Switching to Warframe after a Chained Sling adds 40% Ability Strength for 20s.
- CONTAMINATION WAVE (Second Ability input)
- Second Ability emits a Void wave lasting 2s that drenches enemies with Void Contamination making them 50% more vulnerable to Operator Damage for 20s.
- Added a mark FX similar to Ash's Bladestorm for Contamination Wave. Each contamination level will display its own marker above enemies.
- Second Ability emits a Void wave lasting 2s that drenches enemies with Void Contamination making them 50% more vulnerable to Operator Damage for 20s.
- DISTILLED CONTAMINATION
- Killing an enemy affected by Contamination Wave makes all affected enemies 25% more vulnerable, while also making the effect last 10s longer. Maximum 4 stacks.
- POWER TRANSFER (Passive)
- Eternal Gaze and Inner Gaze remain unchanged.
- Reworked Void Strike:
- It is now the First Ability input.
- First Ability consumes all Operator energy to increase damage for 8s. Deal 10% additional damage for every percentage of Operator energy consumed. 40s cooldown.
- eg. 100% of Energy consumed is 1000% damage.
- Why: Old Void Strike’s long charge up time didn’t provide an ideal gameplay experience within the fast paced environment. Players found themselves sitting in Void Mode waiting for the Damage bonus to build up. Now Void Strike no longer needs Void Mode and has instant damage on input. Additionally, Void Strike is Duration based now instead of per shot, meaning damage gets applied to all pellets of a shotgun for instance.
- Tweaked Phoenix Talons:
- Physical Damage and Operator Damage increased by 30%.
- Why: Adding the additional Operator Damage allows for benefits for both Warframe and Operator in the name of synergy.
- Physical Damage and Operator Damage increased by 30%.