FANDOM


FocusLensMadurai b FocusLensVazarin b FocusLensNaramon b FocusLensUnairu b FocusLensZenurik b
Madurai Vazarin Naramon Unairu Zenurik

They followed the path of Engage The Enemy. Their swift, uncompromising onslaught, holding nothing back and recklessly attacking their foes, could vanquish an opponent before he had the chance to steel himself. Speed and savagery characterized this school.

—In-Game Description
Not to be confused with the Madurai Pol Madurai Polarity.

The Madurai way is a school dedicated to offense. Tenno of the Madurai way are unrelenting fighters, excelling in the arts of ambush and barrage. Those who mastered the Madurai school are granted predatory, savage power.

  • They are able to improve on the raw damage output from their Warframe's weapons, as well as Warframe abilities that dish out damage.
  • They have a much higher Amp energy pool and regeneration, and utilize Void Mode to gather several charges of impressive damage amplification at whim.
  • Enhanced Void Blast and Void Dash outputs several instances of damage compared to their standard version.
MaduraiFocusTree2.0

The treeways of the Madurai school.

FocusPhoenixTalons
FocusNodeHex b
Physical Damage increased by 10% / 15% / 20% / 25%. FocusLensFocus b25,000 to unlock

FocusLensFocus b40,000 / 54,142 / 80,000
FocusPool 1 / 2 / 3 / 4

  • Activates the moment a mission is started. Lasts throughout the duration of the mission.
  • Does not affect unique damage types.
  • Multiplicative to other damage increases (e.g. Mod TT 20pxSerration).
  • Additive to Physical damage mods.
  • Does not increase damage of status effects.
Community notes  
FocusPhoenixSpirit
FocusNodeHex b
Elemental Damage increased by 10% / 15% / 20% / 25%. FocusLensFocus b25,000 to unlock

FocusLensFocus b40,000 / 54,142 / 80,000
FocusPool 1 / 2 / 3 / 4

  • Activates the moment a mission is started. Lasts throughout the duration of the mission.
  • Does not affect unique damage types.
  • Additive to other damage increases (e.g. Mod TT 20pxHellfire).
  • If multiple elements are present the buff will be split between each element proportionate to its elemental weighting.
Community notes  
FocusVoidRadiance
FocusNodeRing b
Consumes 25 / 30 / 45 / 50 energy on leaving Void Mode to blind enemies within 4 / 6 / 8 / 10m for 2 / 3 / 4 / 5s. FocusLensFocus b50,000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000
FocusPool 1 / 3 / 5 / 7

  • Does not open blinded enemies to finishers.
  • Uniquely, maxing this node can actually be detrimental to the use of Void Strike, as higher ranks consume more energy to enter/exit void mode. Consider this choice carefully.
Community notes  
FocusVoidStrike
FocusNodeRing b
On leaving Void Mode the next 1 / 1 / 2 / 4 / 6 / 8 attacks deal 5% / 7% / 8% / 10% / 11% / 12% additional damage for every second spent cloaked. Cloak consumes 2 additional energy per second. FocusLensFocus b80,000 to unlock

FocusLensFocus b120,000 / 162,426 / 240,000 / 340,454 / 459,411
FocusPool 1 / 4 / 7 / 10 / 13 / 16

  • The charges created by Void Strike will be consumed if either the Operator or the Warframe performs an attack.
  • Cloaking again while having charges left will increase the damage bonus for the remaining charges, but new charges will not be stored until all are used.
  • Only 1 pellet will get the damage boost. This is true for added multishot or innate multishot. This is also the case for the Pencha Scaffold which has 2 damage instances of which only one gets boosted.
Community notes  
FocusFlameBlast
FocusNodeRing b
Void Blast releases a ball of fire that deals 100% / 150% / 200% / 250% of the Void Blast damage and explodes after 0.1 / 0.15 / 0.3 / 0.6s. FocusLensFocus b50,000 to unlock

FocusLensFocus b120,000 / 162,426 / 240,000
FocusPool 1 / 4 / 7 / 10

Community notes  
FocusRisingBlast
FocusNodeRing b
Increase damage of Void Blast by 50% / 100% / 150% / 200% and it can now be charged to deal additional damage. FocusLensFocus b80,000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000
FocusPool 1 / 3 / 5 / 7

  • At max rank, uncharged and partially charged Rising Blast deals 1,000 Heat b Heat damage.
    • When fully charged, Flame Blast deals 3,000 Heat b Heat damage.
Community notes  
FocusBlazingDash
FocusNodeRing b
Void Dash leaves a trail of fire that deals 100 / 200 / 300 / 400 / 600 / 1000 damage/s over 3 / 6 / 9 / 12 / 12 / 14s. Void Dash will now stun enemies instead of displacing them. FocusLensFocus b50,000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000 / 226,969 / 306,274
FocusPool 1 / 3 / 5 / 7 / 9 / 11

  • Stunned enemies are opened up to finisher attacks for the duration of the stun.
    • However, if Void Radiance is also chosen, its blind effect will override Blazing Dash's stun upon leaving void mode after a dash, removing the finisher opportunity. It is therefore not advised to not take Void Radiance if attempting to utilize Blazing Dash for the finisher vulnerability.
Community notes  
FocusMeteoricDash
FocusNodeRing b
Void Dash deals +100 / +200 / +300 / +400 Extra Damage to enemies. FocusLensFocus b80,000 to unlock

FocusLensFocus b120,000 / 162,426 / 240,000
FocusPool 1 / 4 / 7 / 10

  • Meteoric Dash deals VoidTearIcon b Void damage.
  • Can deal damage against an Eidolon's shield.
Community notes  
FocusInnerGaze
FocusNodeHex b
Inner GazePassive, Way-Bound
Increase Energy for Amps and Void Beam by 10% / 20% / 30% / 40% / 40%.
FocusLensFocus b25,000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000 / 1,000,000 + 1x Brilliant Eidolon Shard
FocusPool 1 / 3 / 5 / 7 / 7

FocusEternalGaze
FocusNodeHex b
Eternal GazePassive, Way-Bound
Increases the regeneration rate of Energy for Amps and Void Beam by 10% / 20% / 30% / 40% / 50% / 60% / 60%.
FocusLensFocus b50,000 to unlock

FocusLensFocus b120,000 / 162,426 / 240,000 / 340,454 / 459,411 / 1,000,000 + 1x Brilliant Eidolon Shard
FocusPool 1 / 4 / 7 / 10 / 13 / 16 / 16

Notes Edit

  • The Madurai school tree requires 8,479,097 focus points to fully maximize.
  • A fully levelled Madurai Operator is capable of:
    • Warframe Passive: Increases physical damage and elemental damage by 25%.
    • Operator Passive: Increases the Operator's Amp and Void Beam energy capacity by 40% and regeneration by 60%.
    • Void Blast: Increases damage dealt by 200% as Heat b Heat and can be charged, and releases a ball of fire that deals 250% Heat b Heat damage and explodes after 0.6 seconds.
    • Void Dash: Deals +400 VoidTearIcon b Void damage and leaves a trail of fire that deals 1000 Heat b Heat damage per second over 14 seconds, and stuns enemies instead of displacing them.
    • Void Mode: Exiting Void Mode blinds enemies within 10 meters for 5 seconds and the next 8 attacks deal 12% additional damage for every second spent cloaked, but consumes 7 energy per second while cloaked and an additional 50 energy upon exiting Void Mode.


Community content is available under CC-BY-SA unless otherwise noted.