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They followed the path of Engage The Enemy. Their swift, uncompromising onslaught, holding nothing back and recklessly attacking their foes, could vanquish an opponent before he had the chance to steel himself. Speed and savagery characterized this school.
—In-Game Description
I see a cloud, a gathering storm... the Madurai Way. Our path was to Engage The Enemy... to sweep across our foes before they had a chance to steel themselves.
Not to be confused with the Madurai Pol.svg Madurai Polarity.

The Madurai way is a school dedicated to offense. Tenno of the Madurai way are unrelenting fighters, excelling in the arts of ambush and barrage. Those who mastered the Madurai school are granted predatory, savage power.

This school focuses to improve the damage output of Operators and Warframes. Their Way-Bound increases Amp energy pool and regeneration.

The treeways of the Madurai school.

Ways[]

Phoenix Talons[]

FocusPhoenixTalons.png
FocusNodeHex b.png
Phoenix TalonsPassive
IconWarframe.png Warframe And IconOperator.png Operator
Physical Damage and Operator Damage increased by 5 / 10 / 20 / 30%
FocusLensFocus b.png25,000 / 50,000 / 105,000 / 200,000
  • Additive to Physical damage mods.
  • Operator damage buff is additive to other damage buffs such as EternalEradicate.png Eternal Eradicate.
  • Does not affect unique damage types.
  • Does not increase damage of Warframe abilities.
  • Does work on Exalted Weapons.
  • Does not increase damage of Status Effects.

Power Transfer[]

FocusPowerTransfer.png
FocusNodeHex b.png
Power TransferPassive
IconWarframe.png Warframe And IconOperator.png Operator
45 / 60 / 75 / 100% Amp Critical Damage for 5 / 10 / 15 / 20s on switching to Operator. 20 / 30 / 40 / 50% Casting Speed on switching to Warframe.
FocusLensFocus b.png60,000 / 105,000 / 215,000 / 400,000

Void Strike[]

FocusVoidStrike.png
FocusNodeRing b.png
Void StrikeIconWarframe.png Warframe And IconOperator.png Operator
First Ability consumes all energy to increase damage for 5 / 6 / 7 / 8s. Deal 4 / 6 / 8 / 10% additional damage for every percentage of energy consumed. 70 / 60 / 50 / 40s cooldown.
FocusLensFocus b.png60,000 / 105,000 / 215,000 / 400,000

Void Fuel[]

FocusVoidFuel.png
FocusNodeRing b.png
Void FuelIconWarframe.png Warframe And IconOperator.png Operator
10 / 20 / 30 / 40% Weapon Efficiency for Operator and Warframe while Void Strike is active.
FocusLensFocus b.png95,000 / 160,000 / 325,000 / 600,000
  • Weapon Efficiency refers to Ammo Efficiency where there is a 40% chance at max rank for any shot to not consume ammo/Amp energy.

Contamination Wave[]

FocusContaminationWave.png
FocusNodeRing b.png
Second Ability emits a Void wave lasting 0.5 / 1 / 1.5 / 2s that drenches enemies with Void Contamination making them 20 / 30 / 40 / 50% more vulnerable to Operator Damage for 5 / 10 / 15 / 20s. FocusLensFocus b.png60,000 / 105,000 / 215,000 / 400,000
  • Costs 50 energy to cast.

Distilled Contamination[]

FocusDistilledContamination.png
FocusNodeRing b.png
Killing an enemy affected by Contamination Wave makes all affected enemies 10 / 15 / 20 / 25% more vulnerable, while also making the effect last 4 / 6 / 8 / 10s longer. Maximum 4 stacks. FocusLensFocus b.png95,000 / 160,000 / 325,000 / 600,000

Chained Sling[]

FocusChainedSling.png
FocusNodeRing b.png
20 / 30 / 40 / 50% Energy Efficiency on Consecutive Void Slings. FocusLensFocus b.png60,000 / 105,000 / 215,000 / 400,000
  • After casting Void Sling, consecutive Void Slings will cost 50% less energy to perform at max rank.

Sling Strength[]

FocusSlingStrength.png
FocusNodeRing b.png
Sling StrengthIconWarframe.png Warframe
Switching to Warframe after a Chained Sling adds 10 / 20 / 30 / 40% Ability Strength for 5 / 10 / 15 / 20s.
FocusLensFocus b.png95,000 / 160,000 / 325,000 / 600,000

Inner Gaze[]

FocusInnerGaze.png
FocusNodeHex b.png
Inner GazePassive, Way-Bound
IconOperator.png Operator
Increase Energy for Amps and Void Beam by 10 / 20 / 30 / 40%.
FocusLensFocus b.png60,000 / 105,000 / 215,000 / 400,000/ 750,000 + SentientShardBrilliant.png Brilliant Eidolon Shard

Eternal Gaze[]

FocusEternalGaze.png
FocusNodeHex b.png
Eternal GazePassive, Way-Bound
IconOperator.png Operator
Increase Energy Regeneration Rate for Amps and Void Beam by 15 / 30 / 45 / 60%.
FocusLensFocus b.png95,000 / 160,000 / 325,000 / 600,000/ 750,000 + SentientShardBrilliant.png Brilliant Eidolon Shard

Notes[]

  • The Madurai school tree requires 9,000,000 Madurai focus points to fully unlock all nodes at max rank, as well as 1,500,000 and 2 SentientShardBrilliant.png Brilliant Eidolon Shards to unbind both Way-bound nodes, for a grand total of 10,500,000 focus.
  • A fully levelled Madurai Operator is capable of:
    • Way-Bound: Increases the Operator's Amp and Void Beam energy capacity by 40% and regeneration by 60%
    • Warframe Passive: Increases physical damage by 30%, and increases ability Casting Speed by 50% on Transference.
    • Operator Passive: Increases damage by 30% and Increases Amp Critical Damage by 100% on Transference.
    • Void Sling: Increases the Operator's Energy Efficiency by 50% and Warframe Ability Strength by 40% on consecutive Void Slings.
    • First Ability: Consumes all Operator energy to increase Operator and Warframe damage by 10% per 1% energy consumed up to a maximum of 1000%, and increases Amp/Ammo Efficiency by 40%. Lasts 8 seconds, 40 second cooldown.
    • Second Ability: Emits a wave for 2 seconds causing enemies to take 50% additional Operator Damage for 20 seconds. Killing a debuffed enemy makes all affected enemies take an additional 25% more damage and increases the duration by 10 seconds, up to 4 stacks.

Patch History[]

Hotfix 31.5.7 (2022-05-06)

  • Shortened and increased the speed of the Contamination Wave’s casting animation.

Hotfix 31.5.4 (2022-05-02)

  • Fixed Madurai’s ‘Power Transfer’ effects not refreshing when re-triggered while active.
    • This also fixes the HUD stating that it was refreshed, when it was indeed not.

Update 31.5 (2022-04-27)

MADURAI

The Madurai way follows the path of Engage the Enemy. Speed and savagery characterized the Madurai school.

Madurai’s abilities focus on granting that offensive edge in combat with a combination of Damage increases, weapon efficiency, and Speed enhancements to recklessly attack your foes.

  • 6 new Focus abilities.
    • POWER TRANSFER (Passive)
      • 100% Amp Critical Damage for 20s on switching to Operator. 50% Casting Speed on switching to Warframe.
    • VOID FUEL
      • 40% Weapon Efficiency for Operator and Warframe while Void Strike is active.
    • CHAINED SLING
      • 50% Energy Efficiency on Consecutive Void Slings.
    • SLING STRENGTH
      • Switching to Warframe after a Chained Sling adds 40% Ability Strength for 20s.
    • CONTAMINATION WAVE (Second Ability input)
      • Second Ability emits a Void wave lasting 2s that drenches enemies with Void Contamination making them 50% more vulnerable to Operator Damage for 20s.
        • Added a mark FX similar to Ash's Bladestorm for Contamination Wave. Each contamination level will display its own marker above enemies.
    • DISTILLED CONTAMINATION
      • Killing an enemy affected by Contamination Wave makes all affected enemies 25% more vulnerable, while also making the effect last 10s longer. Maximum 4 stacks.
  • Eternal Gaze and Inner Gaze remain unchanged.
  • Reworked Void Strike:
    • It is now the First Ability input.
    • First Ability consumes all Operator energy to increase damage for 8s. Deal 10% additional damage for every percentage of Operator energy consumed. 40s cooldown.
      • eg. 100% of Energy consumed is 1000% damage.
      • Why: Old Void Strike’s long charge up time didn’t provide an ideal gameplay experience within the fast paced environment. Players found themselves sitting in Void Mode waiting for the Damage bonus to build up. Now Void Strike no longer needs Void Mode and has instant damage on input. Additionally, Void Strike is Duration based now instead of per shot, meaning damage gets applied to all pellets of a shotgun for instance.
  • Tweaked Phoenix Talons:
    • Physical Damage and Operator Damage increased by 30%.
      • Why: Adding the additional Operator Damage allows for benefits for both Warframe and Operator in the name of synergy.


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