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Preceded by
Focus 2.0/Madurai since Update 31.5 (2022-04-27)
They followed the path of Engage The Enemy. Their swift, uncompromising onslaught, holding nothing back and recklessly attacking their foes, could vanquish an opponent before he had the chance to steel himself. Speed and savagery characterized this school.
—In-Game Description
I see a cloud, a gathering storm... the Madurai Way. Our path was to Engage The Enemy... to sweep across our foes before they had a chance to steel themselves.
Not to be confused with the Madurai Pol Madurai Polarity.

The Madurai way is a school dedicated to offense. Tenno of the Madurai way are unrelenting fighters, excelling in the arts of ambush and barrage. Those who master the Madurai school are granted predatory, savage power.

This school focuses to improve the damage output of Operators and Warframes. Their Way-Bound increases Amp energy pool and regeneration.

Since its predecessor Madurai 2.0, this school further increases Operator damage and now increases Amp Critical Chance and Warframe Casting Speed, and consecutive Void Slings now increases Operator energy efficiency and Warframe Ability Strength. Void Strike was additionally reworked to provide an immediate damage bonus over a duration with a cooldown and also increases Ammo Efficiency, rather than a slow buildup that enhances a fixed number of attacks. However, Madurai no longer increases Warframe elemental damage, no longer produces DmgFireSmall64 Heat effects, and Void Mode no longer blinds enemies.

MaduraiFocusTree3

The treeways of the Madurai school.

Ways[]

Phoenix Talons[]

FocusPhoenixTalons
FocusNodeHex b
Phoenix TalonsPassive
IconWarframe Warframe And IconOperator Operator
Physical Damage and Operator Damage increased by 5 / 10 / 20 / 30%
FocusLensFocus b25,000 / 50,000 / 105,000 / 200,000
  • Additive to Physical damage mods.
  • Operator damage buff is additive to other damage buffs such as EternalEradicate Eternal Eradicate.
  • Does not affect unique damage types.
  • Does not increase damage of Warframe abilities.
  • Does work on Exalted Weapons.
  • Does not increase damage of Status Effects.

Power Transfer[]

FocusPowerTransfer
FocusNodeHex b
Power TransferPassive
IconWarframe Warframe And IconOperator Operator
45 / 60 / 75 / 100% Amp Critical Damage for 5 / 10 / 15 / 20s on switching to Operator. 20 / 30 / 40 / 50% Casting Speed on switching to Warframe.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000

Void Strike[]

FocusVoidStrike
FocusNodeRing b
Void StrikeIconWarframe Warframe And IconOperator Operator
First Ability consumes all energy to increase damage for 5 / 6 / 7 / 8s. Deal 4 / 6 / 8 / 10% additional damage for every percentage of energy consumed. 70 / 60 / 50 / 40s cooldown.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000

Void Fuel[]

FocusVoidFuel
FocusNodeRing b
Void FuelIconWarframe Warframe And IconOperator Operator
10 / 20 / 30 / 40% Weapon Efficiency for Operator and Warframe while Void Strike is active.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000
  • Weapon Efficiency refers to Ammo Efficiency where there is a 40% chance at max rank for any shot to not consume ammo/Amp energy.

Contamination Wave[]

FocusContaminationWave
FocusNodeRing b
Second Ability emits a Void wave lasting 0.5 / 1 / 1.5 / 2s that drenches enemies with Void Contamination making them 20 / 30 / 40 / 50% more vulnerable to Operator Damage for 5 / 10 / 15 / 20s. FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000
  • Costs 50 energy to cast.
  • Staggers enemies on hit and applies DmgImpactSmall64 Impact status.
  • Duration cannot be refreshed.

Distilled Contamination[]

FocusDistilledContamination
FocusNodeRing b
Killing an enemy affected by Contamination Wave makes all affected enemies 20 / 30 / 40 / 50% more vulnerable, while also making the effect last 4 / 6 / 8 / 10s longer. Maximum 2 stacks. FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000

Chained Sling[]

FocusChainedSling
FocusNodeRing b
Chained Sling IconOperator Operator
20 / 30 / 40 / 50% Energy Efficiency on Consecutive Void Slings.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000
  • After casting Void Sling, consecutive Void Slings will cost 20 / 30 / 40 / 50% less energy to perform.

Sling Strength[]

FocusSlingStrength
FocusNodeRing b
Sling StrengthIconWarframe Warframe
Switching to Warframe after a Chained Sling adds 10 / 20 / 30 / 40% Ability Strength for 5 / 10 / 15 / 20s.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000

Inner Gaze[]

FocusInnerGaze
FocusNodeHex b
Inner GazePassive, Way-Bound
IconOperator Operator
Increase Energy for Amps and Void Beam by 10 / 20 / 30 / 40%.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000/ 750,000 + BrilliantEidolonShard Brilliant Eidolon Shard

Eternal Gaze[]

FocusEternalGaze
FocusNodeHex b
Eternal GazePassive, Way-Bound
IconOperator Operator
Increase Energy Regeneration Rate for Amps and Void Beam by 15 / 30 / 45 / 60%.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000/ 750,000 + BrilliantEidolonShard Brilliant Eidolon Shard

Notes[]

  • The Madurai school tree requires 9,000,000 Madurai focus points to fully unlock all nodes at max rank, as well as 1,500,000 and 2 BrilliantEidolonShard Brilliant Eidolon Shards to unbind both Way-bound nodes, for a grand total of 10,500,000 focus.
  • A fully levelled Madurai Operator is capable of:
    • Way-Bound: Increases the Operator's Amp and Void Beam energy capacity by 40% and regeneration by 60%
    • Warframe Passive: Increases physical damage by 30%, and increases ability Casting Speed by 50% for 20 seconds on Transference.
    • Operator Passive: Increases damage by 30% and Increases Amp Critical Damage by 100% for 20 seconds on Transference.
    • Void Sling: On consecutive Void Slings, increases the Operator's Energy Efficiency by 50% and Warframe Ability Strength by 40% for 20 seconds.
    • First Ability: Consumes all Operator energy to increase Operator and Warframe damage by 10% per 1% energy consumed up to a maximum of 1000%, and increases Amp/Ammo Efficiency by 40%. Lasts 8 seconds, 40 second cooldown.
    • Second Ability: Emits a wave that lasts for 2 seconds causing enemies hit to take 50% additional Operator Damage for 20 seconds. Killing a debuffed enemy makes all affected enemies take an additional 50% more damage and increases the duration by 10 seconds, up to 2 stacks.

Patch History[]

Hotfix 33.6.9 (2023-09-12)

  • Fixed Madurai’s Power Transfer not triggering reliably if Client has low frame rate (below 30 FPS).

Update 32.3 (2023-02-15)

  • Fixed Madurai’s Chained Sling costing more Focus than intended at higher levels.
    • Players that paid the unintentionally inflated price will receive an inbox message refunding the cost difference in Eidolon Shards shortly after the update’s launch.

Hotfix 31.5.7 (2022-05-06)

  • Shortened and increased the speed of the Contamination Wave’s casting animation.

Hotfix 31.5.4 (2022-05-02)

  • Fixed Madurai’s ‘Power Transfer’ effects not refreshing when re-triggered while active.
    • This also fixes the HUD stating that it was refreshed, when it was indeed not.

Update 31.5 (2022-04-27)

MADURAI

The Madurai way follows the path of Engage the Enemy. Speed and savagery characterized the Madurai school.

Madurai’s abilities focus on granting that offensive edge in combat with a combination of Damage increases, weapon efficiency, and Speed enhancements to recklessly attack your foes.

  • 6 new Focus abilities.
    • POWER TRANSFER (Passive)
      • 100% Amp Critical Damage for 20s on switching to Operator. 50% Casting Speed on switching to Warframe.
    • VOID FUEL
      • 40% Weapon Efficiency for Operator and Warframe while Void Strike is active.
    • CHAINED SLING
      • 50% Energy Efficiency on Consecutive Void Slings.
    • SLING STRENGTH
      • Switching to Warframe after a Chained Sling adds 40% Ability Strength for 20s.
    • CONTAMINATION WAVE (Second Ability input)
      • Second Ability emits a Void wave lasting 2s that drenches enemies with Void Contamination making them 50% more vulnerable to Operator Damage for 20s.
        • Added a mark FX similar to Ash's Bladestorm for Contamination Wave. Each contamination level will display its own marker above enemies.
    • DISTILLED CONTAMINATION
      • Killing an enemy affected by Contamination Wave makes all affected enemies 25% more vulnerable, while also making the effect last 10s longer. Maximum 4 stacks.
  • Eternal Gaze and Inner Gaze remain unchanged.
  • Reworked Void Strike:
    • It is now the First Ability input.
    • First Ability consumes all Operator energy to increase damage for 8s. Deal 10% additional damage for every percentage of Operator energy consumed. 40s cooldown.
      • eg. 100% of Energy consumed is 1000% damage.
      • Why: Old Void Strike’s long charge up time didn’t provide an ideal gameplay experience within the fast paced environment. Players found themselves sitting in Void Mode waiting for the Damage bonus to build up. Now Void Strike no longer needs Void Mode and has instant damage on input. Additionally, Void Strike is Duration based now instead of per shot, meaning damage gets applied to all pellets of a shotgun for instance.
  • Tweaked Phoenix Talons:
    • Physical Damage and Operator Damage increased by 30%.
      • Why: Adding the additional Operator Damage allows for benefits for both Warframe and Operator in the name of synergy.


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