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“You're not supposed to be in here! You're going to ruin the surprise!”
The following article/section contains spoilers. Complete The Second Dream before proceeding.
Preceded by
Focus 2.0 since Update 31.5 (2022-04-27)

And so you became Tenno. Serving the Orokin... but bound by honor. As the Tenno grew, they founded great schools. The Tenno Ways. Do you see yours?

Focus (Version 3.0) refers to the Tenno's powers as guided by the principles of the five Focus Schools, as well as their associated special abilities. Players unlock their first Focus abilities after completing The Second Dream quest (starting with two passive abilities per school), and gain access to all remaining abilities after The War Within and Saya's Vigil with assistance from The Quills. Some abilities benefit the Operator or Warframe exclusively, while others can benefit both entities.

Following its predecessor, Focus 2.0, each School gained two unique castable abilities while several other abilities were reworked. Focus Point costs of Waybound abilities were normalized, and the Pool capacity needed to equip Waybound abilities were removed and refunded into RadiantEidolonShard Radiant Eidolon Shards.

Activation[]

Combomousewht 5   Combops4wht PSN: L1  + R1

XBX: LB  + RB
NSW: L  + R

Upon completion of The Second Dream quest, players become able to perform Transcendence. When activated, an invulnerable projection of the Operator (along with a powerful Void Beam attack) will appear and hover from the Warframe, able to be controlled through basic movement, and any learned Focus passives will take effect. During Transcendence, the player's Warframe is invulnerable but disabled, though any active channeled/cast Abilities will remain. This state lasts for 10 seconds unless the player manually deactivates it or falls off a platform. Activating Transcendence requires a filled gauge that automatically charges after 3 minutes.

Completing The War Within replaces Transcendence with Transference, which allows the Operator to physically join the battle with an entirely new set of Abilities, Amp and Arcanes. This upgrade also allows Focus passives to take effect immediately at the start of a mission, even if Transference isn't used at all.

Acquiring both Transcendence and Transference are required to activate and take advantage of the passive and active Focus powers provided by each school.

OperatorTranscendence

A Tenno Operator being projected through Transcendence as the Warframe lies inert on the ground.

Tenno Schools[]

TennoFocusSchools

The Tenno Schools represent differing paths of discipline in regards to the Tenno's personality and fighting styles, manifesting in the various abilities that each school provides for the Tenno Operator. Several aspects of the Focus powers are additionally granted towards the active Warframe.

At the end of The Second Dream, players are asked to choose one of the five Tenno Schools available as their starting Focus school. Focus is classified into the five Schools, similar to the modern polarities:

  • FocusLensMadurai b Madurai, School of the Fighters
  • FocusLensVazarin b Vazarin, School of the Protectors
  • FocusLensNaramon b Naramon, School of the Tacticians
  • FocusLensUnairu b Unairu, School of the Indomitable
  • FocusLensZenurik b Zenurik, School of the Arcane

Each school has their own skill tree comprising 10 abilities called Ways, which unlock various passive abilities that can enhance Operator powers and grant improvements to the player's Warframe.

Each Way contains their own ranks which can be increased by spending Focus Points into the specified Way. An unlocked and activated Way will be lit up in white, the lines between two Ways signify the outer's dependence on the activation of the inner Way as a pre-requisite to be able to be active.

In addition, the remaining unchosen schools at the end of The Second Dream require 50,000 Focus Points to unlock.

Unlocking a Way requires a one-time spending of Focus. The player must then confirm the allocation; otherwise they will revert their Focus powers to that of the last-confirmed change. Once confirmed, Focus cannot be reimbursed or retrieved.

Ways are split into Active, Passive and Way-Bounds. Active and Passive ways are only usable in the specific focus school they belong to, and will not have any effect if another school is selected as primary.

Initially, only the two Passive Ways per school will be available to the player for activation upon completing The Second Dream Quest. In order to reveal the rest of the Focus abilities in a particular school, players must have completed both The War Within and Saya's Vigil, and subsequently visit The Quills on Cetus in order to be able to unlock and rank up their Ways.

Active Ways[]

Active Ways provide improvements or alterations in regards to utility and the Operator's Void powers, namely Void Sling and Void Mode, and grant two castable abilities similar to Warframe Abilities. They are denoted by having a circular icon.

Each school typically has 6 Active Ways in three sets of two.

Passive Ways[]

Passive Ways provide passive enhancements to a Warframe and/or Operator's stats. These ways apply their bonuses from the start of a mission. They are denoted by a hexagonal icon.

Each school typically has 2 Passive Ways, not including Waybounds.

Way-Bounds[]

Way-Bound abilities passively enhance the Operator's base combat stats. Unlike all other Ways, these can be "unbound" from the Focus school they are part of, therefore showing up (and treated as) as an additional unlocked Way in any selected school afterwards.

Unbinding a Way-Bound node requires the node to be upgraded to the last rank, then spending 750,000 Focus points and a BrilliantEidolonShard Brilliant Eidolon Shard.

Each school has two Way-Bound nodes, for a total of 10 Way-Bound nodes available to unlock.

View List of Way-Bound Abilities List
Madurai
This section is transcluded from Focus/Madurai § Inner Gaze. To change it, please edit the transcluded page.

FocusInnerGaze
FocusNodeHex b
Inner GazePassive, Way-Bound
IconOperator Operator
Increase Energy for Amps and Void Beam by 10 / 20 / 30 / 40%.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000/ 750,000 + BrilliantEidolonShard Brilliant Eidolon Shard
This section is transcluded from Focus/Madurai § Eternal Gaze. To change it, please edit the transcluded page.

FocusEternalGaze
FocusNodeHex b
Eternal GazePassive, Way-Bound
IconOperator Operator
Increase Energy Regeneration Rate for Amps and Void Beam by 15 / 30 / 45 / 60%.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000/ 750,000 + BrilliantEidolonShard Brilliant Eidolon Shard
Vazarin
This section is transcluded from Focus/Vazarin § Enduring Tides. To change it, please edit the transcluded page.

FocusEnduringTides
FocusNodeHex b
Enduring TidesPassive, Way-Bound
IconOperator Operator
Increases Operator Health and Armor by 50 / 100 / 150 / 200%.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000/ 750,000 + BrilliantEidolonShard Brilliant Eidolon Shard

FocusRejuvenatingTides
FocusNodeHex b
Rejuvenating TidesPassive, Way-Bound
IconOperator Operator
Operator Health Regeneration is increased by 1.5 / 3 / 4.5 / 6/s, and is doubled while controlling the Warframe.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000/ 750,000 + BrilliantEidolonShard Brilliant Eidolon Shard
Naramon
This section is transcluded from Focus/Naramon § Mind Step. To change it, please edit the transcluded page.

FocusMindStep
FocusNodeHex b
Mind StepPassive, Way-Bound
IconOperator Operator
Increases Operator Movement Speed by 7 / 15 / 22 / 30%.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000/ 750,000 + BrilliantEidolonShard Brilliant Eidolon Shard
This section is transcluded from Focus/Naramon § Far Sling. To change it, please edit the transcluded page.

FocusFarSling
FocusNodeHex b
Far SlingPassive, Way-Bound
IconOperator Operator
Increases maximum Void Sling distance by 7 / 15 / 22 / 30%.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000/ 750,000 + BrilliantEidolonShard Brilliant Eidolon Shard
Unairu
This section is transcluded from Focus/Unairu § Last Gasp. To change it, please edit the transcluded page.

FocusLastGasp
FocusNodeHex b
Last GaspPassive, Way-Bound
IconOperator Operator
Revive your Warframe by transferring to Operator and killing 3 / 3 / 3 / 3 enemies before 9 / 11 / 13 / 15s elapse and the revive meter begins to drain.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000/ 750,000 + BrilliantEidolonShard Brilliant Eidolon Shard
  • Allows Transference to be activated during Bleedout, summoning the Operator who produces a radial shockwave that inflicts Knockdown b Knockdown. Kills during Last Gasp will fill a gauge to revive their Warframe.
    • Eximus, Thrax Centurion, or Thrax Legatus kills will instantly fill the gauge.
    • The gauge starts at 0%. After a few seconds it will start to drain, which gradually ramps up over time.
    • Any active Warframe abilities inflicting damage-over-time during Last Gasp (such as SarynIcon272 Saryn's Spores130xWhite Spores or GarudaIcon272 Garuda's SeekingTalons130xWhite Seeking Talons) will also help fill the self-revive gauge.
  • Additionally, there is a 5 second of invulnerability upon using this ability.
  • Holding Transference button during Last Gasp will teleport the Operator to their Warframe.
  • Cannot be used on Warframes with self-revive passives, such as InarosIcon272 Inaros and SevagothIcon272 Sevagoth.
This section is transcluded from Focus/Unairu § Vengeance. To change it, please edit the transcluded page.

FocusVengeance
FocusNodeHex b
VengeancePassive, Way-Bound
IconOperator Operator
During Last Gasp, Operator Damage is increased by 25 / 50 / 75 / 100% plus an additional 10 / 15 / 20 / 25% per second.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000/ 750,000 + BrilliantEidolonShard Brilliant Eidolon Shard
Zenurik
This section is transcluded from Focus/Zenurik § Void Siphon. To change it, please edit the transcluded page.

FocusVoidSiphon
FocusNodeHex b
Void SiphonPassive, Way-Bound
IconOperator Operator
Increases Operator Energy Regeneration by 22 / 45 / 67 / 90%.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000/ 750,000 + BrilliantEidolonShard Brilliant Eidolon Shard
  • Only increases energy regen for the Operator and not for Amps.
This section is transcluded from Focus/Zenurik § Void Flow. To change it, please edit the transcluded page.

FocusVoidFlow
FocusNodeHex b
Void FlowPassive, Way-Bound
IconOperator Operator
Increases Operator Energy by 22 / 45 / 67 / 90%.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000/ 750,000 + BrilliantEidolonShard Brilliant Eidolon Shard
  • Only increases the Operator's energy capacity, not Amp's.

The Focus Trees[]

This section is transcluded from Focus/Madurai . To change it, please edit the transcluded page.
Preceded by
Focus 2.0/Madurai since Update 31.5 (2022-04-27)
FocusLensMadurai b
They followed the path of Engage The Enemy. Their swift, uncompromising onslaught, holding nothing back and recklessly attacking their foes, could vanquish an opponent before he had the chance to steel himself. Speed and savagery characterized this school.
—In-Game Description
I see a cloud, a gathering storm... the Madurai Way. Our path was to Engage The Enemy... to sweep across our foes before they had a chance to steel themselves.

The Madurai way is a school dedicated to offense. Tenno of the Madurai way are unrelenting fighters, excelling in the arts of ambush and barrage. Those who master the Madurai school are granted predatory, savage power.

This school focuses to improve the damage output of Operators and Warframes. Their Way-Bound increases Amp energy pool and regeneration.

Since its predecessor Madurai 2.0, this school further increases Operator damage and now increases Amp Critical Chance and Warframe Casting Speed, and consecutive Void Slings now increases Operator energy efficiency and Warframe Ability Strength. Void Strike was additionally reworked to provide an immediate damage bonus over a duration with a cooldown and also increases Ammo Efficiency, rather than a slow buildup that enhances a fixed number of attacks. However, Madurai no longer increases Warframe elemental damage, no longer produces DmgFireSmall64 Heat effects, and Void Mode no longer blinds enemies.

MaduraiFocusTree3

The treeways of the Madurai school.

Ways[]

Phoenix Talons[]

FocusPhoenixTalons
FocusNodeHex b
Phoenix TalonsPassive
IconWarframe Warframe And IconOperator Operator
Physical Damage and Operator Damage increased by 5 / 10 / 20 / 30%
FocusLensFocus b25,000 / 50,000 / 105,000 / 200,000
  • Additive to Physical damage mods.
  • Operator damage buff is additive to other damage buffs such as EternalEradicate Eternal Eradicate.
  • Does not affect unique damage types.
  • Does not increase damage of Warframe abilities.
  • Does work on Exalted Weapons.
  • Does not increase damage of Status Effects.

Power Transfer[]

FocusPowerTransfer
FocusNodeHex b
Power TransferPassive
IconWarframe Warframe And IconOperator Operator
45 / 60 / 75 / 100% Amp Critical Damage for 5 / 10 / 15 / 20s on switching to Operator. 20 / 30 / 40 / 50% Casting Speed on switching to Warframe.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000

Void Strike[]

FocusVoidStrike
FocusNodeRing b
Void StrikeIconWarframe Warframe And IconOperator Operator
First Ability consumes all energy to increase damage for 5 / 6 / 7 / 8s. Deal 4 / 6 / 8 / 10% additional damage for every percentage of energy consumed. 70 / 60 / 50 / 40s cooldown.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000

Void Fuel[]

FocusVoidFuel
FocusNodeRing b
Void FuelIconWarframe Warframe And IconOperator Operator
10 / 20 / 30 / 40% Weapon Efficiency for Operator and Warframe while Void Strike is active.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000
  • Weapon Efficiency refers to Ammo Efficiency where there is a 40% chance at max rank for any shot to not consume ammo/Amp energy.

Contamination Wave[]

FocusContaminationWave
FocusNodeRing b
Second Ability emits a Void wave lasting 0.5 / 1 / 1.5 / 2s that drenches enemies with Void Contamination making them 20 / 30 / 40 / 50% more vulnerable to Operator Damage for 5 / 10 / 15 / 20s. FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000
  • Costs 50 energy to cast.
  • Staggers enemies on hit and applies DmgImpactSmall64 Impact status.
  • Duration cannot be refreshed.

Distilled Contamination[]

FocusDistilledContamination
FocusNodeRing b
Killing an enemy affected by Contamination Wave makes all affected enemies 20 / 30 / 40 / 50% more vulnerable, while also making the effect last 4 / 6 / 8 / 10s longer. Maximum 2 stacks. FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000

Chained Sling[]

FocusChainedSling
FocusNodeRing b
Chained Sling IconOperator Operator
20 / 30 / 40 / 50% Energy Efficiency on Consecutive Void Slings.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000
  • After casting Void Sling, consecutive Void Slings will cost 20 / 30 / 40 / 50% less energy to perform.

Sling Strength[]

FocusSlingStrength
FocusNodeRing b
Sling StrengthIconWarframe Warframe
Switching to Warframe after a Chained Sling adds 10 / 20 / 30 / 40% Ability Strength for 5 / 10 / 15 / 20s.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000

Inner Gaze[]

FocusInnerGaze
FocusNodeHex b
Inner GazePassive, Way-Bound
IconOperator Operator
Increase Energy for Amps and Void Beam by 10 / 20 / 30 / 40%.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000/ 750,000 + BrilliantEidolonShard Brilliant Eidolon Shard

Eternal Gaze[]

FocusEternalGaze
FocusNodeHex b
Eternal GazePassive, Way-Bound
IconOperator Operator
Increase Energy Regeneration Rate for Amps and Void Beam by 15 / 30 / 45 / 60%.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000/ 750,000 + BrilliantEidolonShard Brilliant Eidolon Shard

Notes[]

  • The Madurai school tree requires 9,000,000 Madurai focus points to fully unlock all nodes at max rank, as well as 1,500,000 and 2 BrilliantEidolonShard Brilliant Eidolon Shards to unbind both Way-bound nodes, for a grand total of 10,500,000 focus.
  • A fully levelled Madurai Operator is capable of:
    • Way-Bound: Increases the Operator's Amp and Void Beam energy capacity by 40% and regeneration by 60%
    • Warframe Passive: Increases physical damage by 30%, and increases ability Casting Speed by 50% for 20 seconds on Transference.
    • Operator Passive: Increases damage by 30% and Increases Amp Critical Damage by 100% for 20 seconds on Transference.
    • Void Sling: On consecutive Void Slings, increases the Operator's Energy Efficiency by 50% and Warframe Ability Strength by 40% for 20 seconds.
    • First Ability: Consumes all Operator energy to increase Operator and Warframe damage by 10% per 1% energy consumed up to a maximum of 1000%, and increases Amp/Ammo Efficiency by 40%. Lasts 8 seconds, 40 second cooldown.
    • Second Ability: Emits a wave that lasts for 2 seconds causing enemies hit to take 50% additional Operator Damage for 20 seconds. Killing a debuffed enemy makes all affected enemies take an additional 50% more damage and increases the duration by 10 seconds, up to 2 stacks.

Patch History[]

Hotfix 33.6.9 (2023-09-12)

  • Fixed Madurai’s Power Transfer not triggering reliably if Client has low frame rate (below 30 FPS).

Update 32.3 (2023-02-15)

  • Fixed Madurai’s Chained Sling costing more Focus than intended at higher levels.
    • Players that paid the unintentionally inflated price will receive an inbox message refunding the cost difference in Eidolon Shards shortly after the update’s launch.

Hotfix 31.5.7 (2022-05-06)

  • Shortened and increased the speed of the Contamination Wave’s casting animation.

Hotfix 31.5.4 (2022-05-02)

  • Fixed Madurai’s ‘Power Transfer’ effects not refreshing when re-triggered while active.
    • This also fixes the HUD stating that it was refreshed, when it was indeed not.

Update 31.5 (2022-04-27)

MADURAI

The Madurai way follows the path of Engage the Enemy. Speed and savagery characterized the Madurai school.

Madurai’s abilities focus on granting that offensive edge in combat with a combination of Damage increases, weapon efficiency, and Speed enhancements to recklessly attack your foes.

  • 6 new Focus abilities.
    • POWER TRANSFER (Passive)
      • 100% Amp Critical Damage for 20s on switching to Operator. 50% Casting Speed on switching to Warframe.
    • VOID FUEL
      • 40% Weapon Efficiency for Operator and Warframe while Void Strike is active.
    • CHAINED SLING
      • 50% Energy Efficiency on Consecutive Void Slings.
    • SLING STRENGTH
      • Switching to Warframe after a Chained Sling adds 40% Ability Strength for 20s.
    • CONTAMINATION WAVE (Second Ability input)
      • Second Ability emits a Void wave lasting 2s that drenches enemies with Void Contamination making them 50% more vulnerable to Operator Damage for 20s.
        • Added a mark FX similar to Ash's Bladestorm for Contamination Wave. Each contamination level will display its own marker above enemies.
    • DISTILLED CONTAMINATION
      • Killing an enemy affected by Contamination Wave makes all affected enemies 25% more vulnerable, while also making the effect last 10s longer. Maximum 4 stacks.
  • Eternal Gaze and Inner Gaze remain unchanged.
  • Reworked Void Strike:
    • It is now the First Ability input.
    • First Ability consumes all Operator energy to increase damage for 8s. Deal 10% additional damage for every percentage of Operator energy consumed. 40s cooldown.
      • eg. 100% of Energy consumed is 1000% damage.
      • Why: Old Void Strike’s long charge up time didn’t provide an ideal gameplay experience within the fast paced environment. Players found themselves sitting in Void Mode waiting for the Damage bonus to build up. Now Void Strike no longer needs Void Mode and has instant damage on input. Additionally, Void Strike is Duration based now instead of per shot, meaning damage gets applied to all pellets of a shotgun for instance.
  • Tweaked Phoenix Talons:
    • Physical Damage and Operator Damage increased by 30%.
      • Why: Adding the additional Operator Damage allows for benefits for both Warframe and Operator in the name of synergy.


This section is transcluded from Focus/Vazarin . To change it, please edit the transcluded page.
Preceded by
Focus 2.0/Vazarin since Update 31.5 (2022-04-27)
FocusLensVazarin b
They trained to Counter the Enemy, and move with an opponent's attacks in order to nullify them. They maintained constant awareness in order to defend against all aggression.
—In-Game Description
I see a cresting wave, wide in the ocean, the Vazarin Way. We were trained to Counter The Enemy, and move with an opponent's attacks in order to nullify them.

The Vazarin way is a school of the Protectors. The Tenno of Vazarin excels in the arts of emergency support, self-sustenance, recovery and warding power. Those who mastered the Vazarin school are granted defensive benefits.

This school supports their allies by increasing affinity radius to provide aid from further away, enhances revives to be performed more quickly, grant health regeneration and protective barriers, and inflict a burst of crowd control with Void Sling to provide immediate and emergency recovery. Their Way-Bound increases Operator health, armor, and health regeneration rate.

Since its predecessor Vazarin 2.0, this school has much stronger Operator health and regeneration bonuses and now increases Operator armor, revives after expending all instantaneous uses are significantly faster, Void Mode's healing is stronger with improved range and duration, Guardian Shell's barrier is stronger, now affects allies, and provides better Warframe shield recovery, and can now create vortexes to pull in enemies. However, Vazarin's Void Sling no longer opens enemies to melee finishers and Void Mode no longer creates barriers.

VazarinFocusTree3

The treeways of the Vazarin school.

Ways[]

Mending Unity[]

FocusMendingUnity
FocusNodeHex b
Mending UnityPassive
IconWarframe Warframe And IconOperator Operator
Increase Affinity Radius by 10 / 15 / 20 / 25m
FocusLensFocus b25,000 / 50,000 / 105,000 / 200,000

Mending Soul[]

FocusMendingSoul
FocusNodeHex b
Mending SoulPassive
IconWarframe Warframe And IconOperator Operator
The first 1 / 2 / 3 / 4 revives are instantaneous. Additional revives are 25 / 50 / 75 / 100% faster.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000
  • Number of charges are given to both Warframe and Operator, granting up to 8 instant revives at max rank.
  • Charges cannot be refreshed within the same mission.
  • Interacting with a downed player in Bleedout will use up a charge. Other players interacting with a downed Vazarin player will also use up a charge.
    • If a Vazarin player revives another Vazarin player both of whom still have charges of Mending Soul, then only the downed player loses their charge.

Enduring Tides[]

FocusEnduringTides
FocusNodeHex b
Enduring TidesPassive, Way-Bound
IconOperator Operator
Increases Operator Health and Armor by 50 / 100 / 150 / 200%.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000/ 750,000 + BrilliantEidolonShard Brilliant Eidolon Shard

Rejuvenating Tides[]

FocusRejuvenatingTides
FocusNodeHex b
Rejuvenating TidesPassive, Way-Bound
IconOperator Operator
Operator Health Regeneration is increased by 1.5 / 3 / 4.5 / 6/s, and is doubled while controlling the Warframe.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000/ 750,000 + BrilliantEidolonShard Brilliant Eidolon Shard

Guardian Shell[]

FocusGuardianShell
FocusNodeRing b
Guardian ShellIconWarframe Warframe And IconOperator Operator
Use your first Ability to manifest a barrier on the Operator and allies within Affinity Range. It is invulnerable for 4s when first created and damage inflicted while its invulnerable will be added to its base health of 200 / 300 / 400 / 500.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000
  • Costs 50 energy to cast.
  • Barrier is a frontal shield that reorients itself to face the player's camera direction.
  • Barrier health transfers from Operator to Warframe when switching.

Guardian Break[]

FocusGuardianBreak
FocusNodeRing b
Guardian BreakIconWarframe Warframe
When the Guardian Shell breaks, Warframe Shield Regeneration rate is increased by 90 / 110 / 130 / 150% and Regeneration Delay is reduced by 20 / 40 / 60 / 80%, for 6 / 8 / 10 / 12s.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000
  • Does not work on Operator shields.

Void Snare[]

FocusVoidSnare
FocusNodeRing b
Void SnareIconWarframe Warframe And IconOperator Operator
Second Ability launches a projectile that spins up a vortex trap on impact, or tap 2  again to detonate in-flight. Trap lasts 5 / 6 / 7 / 8s. Void Sling through trapped enemies to grant allies within Affinity Range 40 / 60 / 80 / 100 health.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000

Protective Sling[]

FocusProtectiveSling
FocusNodeRing b
Protective SlingIconWarframe Warframe And IconOperator Operator
Allies touched by Void Sling are granted immunity from damage for 2 / 3 / 4 / 5s and healed 30 / 40 / 50 / 60% over 5s for 10 energy cost.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000

Void Regen[]

FocusVoidRegen
FocusNodeRing b
Void Regen IconOperator Operator
Void Mode starts healing at +4 / +6 / +8 / +10 Health per second, increasing by 4 / 6 / 8 / 10 per second up to a maximum of 20 / 30 / 40 / 50.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000

Squad Regen[]

FocusSquadRegen
FocusNodeRing b
Squad Regen IconOperator Operator
When Void Regen reaches its maximum, it is applied to squad members within Affinity Range for 30 / 40 / 50 / 60s.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000
  • Applies to your own Warframe as well. Doesn't apply to Pets or Companions.
  • Stacks with Void Regen on your Operator for up to 100 Health/sec.

Notes[]

  • The Vazarin school tree requires 9,000,000 Vazarin focus points to fully unlock all nodes at max rank, as well as 1,500,000 and 2 BrilliantEidolonShard Brilliant Eidolon Shards to unbind both Way-bound nodes, for a grand total of 10,500,000 focus.
  • A fully levelled Vazarin Operator is capable of:
    • Way-Bound: Increases the Operator's health by 200%, armor by 200%, and health regeneration by 6 points per second; health regen is doubled while in Warframe.
    • Passive: Increases affinity range by 25 meters. Next 4 Bleedout revives from both Warframe and Operator (total of 8) are instantaneous; additional revives are 100% faster.
    • Void Sling: Slinging through allies grants immunity to damage for 5 seconds while healing 60% over 5 seconds, costing an additional 10 energy.
    • Void Mode: Heals 10 health per second and increases by an additional 10 per second up to a maximum of 50 per second. Upon reaching maximum regen, allied Operators and Warframes within affinity range receive the health regeneration for 60 seconds.
    • First Ability: Manifests a frontal barrier on the Operator and allies in affinity range, the barrier is invulnerable for the first 4 seconds and damage taken during the invulnerability period increases its base health of 500. Upon breaking, increases Warframe shield regeneration rate by 150% and reduces shield regeneration delay by 80% for 12 seconds.
    • Second Ability: Launches a projectile that explodes on impact or reactivates while mid-flight, creating an 8m radius vacuum that pulls enemies for 8 seconds. Void Slinging through trapped enemies recovers 100 health for the Operator and all allies in affinity range.

Patch History[]

Update 34.0 (2023-10-18)

  • Shield Regeneration Delay Reduction is now capped at 80%. Now, players should have easier access to reducing the regeneration time, without risking issues with permanent invulnerability.
    • Guardian Break Shield Regeneration delay reduction has been decreased from 90% to 80% at max rank as a result. We have buffed this effect’s duration 8s to 12s at max rank to compensate!

Hotfix 33.5.3 (2023-06-23)

  • Fixed several issues with Warframe Overguard reducing the effectiveness of the following supportive abilities/effects:
    • Fixed Vazarin’s Protective Sling capping at 500 Health over 5 seconds and not providing damage immunity.

Hotfix 33.5.2 (2023-06-21)

  • Fixed Vazarin’s Enduring Tides not working if it is Waybound.

Update 33.5 (2023-06-21)

  • Fixed Focus abilities not working in the Undercroft until after using Transference or being revived (notably Vazarin’s Mending Soul and Enduring Tides).
  • Fixed Vazarin’s Guardian Shell persisting after leaving Undercroft.

Update 33.0 (2023-04-26)

Hotfix 32.3.5 (2023-02-28)

  • Fixed script error related to Vazarin’s Void Snare.

Update 32.3 (2023-02-15)

  • Necramechs can now be healed by Vazarin’s Protective Sling.
    • When we launched Orphix Venom: Update 29.6, we removed a few ways that Necramechs could be unintentionally healed to keep it consistent with other healing abilities not affecting the Necramech, especially for Orphix Venom. On revisiting at Vazarin’s Protective Sling, we now feel that it should have the functionality to heal Necramechs for some added synergy between Operators and Necramechs.
  • Fixed the Magus Cloud Arcane disabling Vazarin’s Protective Sling.
  • Fixed Yareli’s Riptide spawning directly next to her instead of where you are aiming while Vazarin Guardian Shell is active.

Update 32.0 (2022-09-07)

  • Fixed Titania being unable to use Blink while in Razorwing when Guardian Shell is active.

Hotfix 31.5.9 (2022-05-12)

  • Fixed Guardian Shell intercepting some player attacks, instead of solely intercepting enemy attacks as intended.
    • For example, using weapons like Ferrox or Mausolon was impacting the shield and causing detonation visuals and sometimes staggering or knocking you down.
    • This also fixes heat trace weapons (eg. Ignis, Klamora Prism Amp, etc.) and beam weapons being visually reflected by Guardian Shell.

Hotfix 31.5.7 (2022-05-06)

  • The following Focus abilities have had their casting animations replaced with a faster variant:
    • Void Snare
  • Replaced the following Focus abilities’ casting animation with a faster variant that is also upper body only - which now allows for full movement while casting as opposed to staying stationary:
    • Guardian Shell

Hotfix 31.5.4 (2022-05-02)

Operator & Focus Changes:

A mix of both Community feedback and our own internal digging has brought forth some further changes to Operators and the Focus School System. A couple key goals of the Focus School System changes in Update 31.5.0 was to bring all Schools to the same level (while keeping their identifying attributes) and bring synergy to Warframe and Operator gameplay. While we believe we’ve achieved that, there’s still very understandable feedback surrounding the “survivability of Operators” in higher level combat (most noticeable in the Zariman gameplay). It’s unfair to put players in scenarios where Operator gameplay is required, but not provide a general base bump to their survivability.

All that being said, we have made a few changes to provide this bump:

  • Added +200% Armor to Enduring Tides. Changed to be a “stacking” modifier instead of “multiplicative” to match math logic used for other buffs, while not making additional Health/Armor increases scale further than desired.
General Operator & Focus Changes & Fixes:
  • Clarified ‘Void Regen's’ description that it applies to squad members not just Operators.

Update 31.5 (2022-04-27)

VAZARIN

The Vazarin are trained to Counter The Enemy. Those who mastered the Vazarin school maintain constant awareness in order to defend against all aggression.

The Vazarin Focus School aims to now be a proper support School in both life and death.

  • 6 new Focus Abilities:
    • VOID REGEN
      • Void Mode starts healing at +10 Health per second, increasingly by 10 per second up to a maximum of 50.
    • SQUAD REGEN
      • When Void Regen reaches its maximum, it is applied to Operators within the Affinity Range for 40s.
    • VOID SNARE (Second Ability input)
      • Second Ability launches a projectile that spins up a vortex trap on impact, or tap Second Ability again to detonate in-flight. Trap lasts 8s. Void Sling through trapped enemies to grant yourself and allies within Affinity Range 100 Health.
    • PROTECTIVE SLING
      • Allies touched by Void Sling are granted immunity from damage for 5s and healed 60% over 5s for 10 energy cost.
    • GUARDIAN SHELL (First Ability input)
      • Use First Ability to manifest a barrier on the Operator and allies in Affinity Range. It is invulnerable for 4s when first created and damage inflicted while its invulnerable will be added to its base health of 500.
    • GUARDIAN BREAK
      • When Guardian Shell breaks, Warframe Shield Regeneration rate is increased by 150% and Regeneration Delay is reduced by 90%, for 8s.
  • Enduring Tides and Mending Unity remain unchanged.
  • Tweaked Rejuvenating Tides:
    • Effect is doubled while controlling your Warframe.
      • Why: Additional benefit between using both Warframe and Operator.
  • Tweaked Mending Soul:
    • The first 4 Revives are instantaneous. Additional Revives are 100% faster.
      • Why: Players would often remark that the ability eventually became useless in longer missions. Mending Soul retains its immediate strengths, but once used up, now offers a more permanent benefit!


This section is transcluded from Focus/Naramon . To change it, please edit the transcluded page.
Preceded by
Focus 2.0/Naramon since Update 31.5 (2022-04-27)
FocusLensNaramon b
This discipline focused on Knowing the Enemy, and the tacticians of Naramon believed that to truly understand a foe would confer the greatest advantage upon a warrior.
—In-Game Description
I see a tree, of many branches, the Naramon Way. Our discipline focused on Knowing The Enemy. We believed that to truly understand a foe would confer the greatest advantage upon a warrior.

The Naramon way is a school focused in the art of knowing the enemy, allowing its adherents to exploit their opponents' weaknesses. The Tenno of Naramon excels in direct combat to both dominate and neutralize armed enemies. Those who mastered the Naramon school are enhanced with speed and knowledge of the enemy.

This school focuses to enhance the Warframe's melee prowess. Adherents of the Naramon school are practiced in disabling their opponents in Operator form before returning to their Warframe to go in for the kill at close range. Their Way-Bound increases Operator movement speed and Void Sling distance.

Since its predecessor Naramon 2.0, this school can now gain doubled Warframe melee combo and Operator Amp damage, can now inflict Lifted b Lifted to enhance Warframe weapon damage, and Warframe melee critical chance lasts significantly longer and no longer has buildup or decay. Void Sling opening enemies to finishers was decoupled into its own ability to retain the original displacement. However, Naramon is no longer capable of inflicting Confusion and Disarm, and Void Mode no longer reveals enemies through walls.

NaramonFocusTree3

The treeways of the Naramon school.

Ways[]

Power Spike[]

FocusPowerSpike
FocusNodeHex b
Power SpikePassive
IconWarframe Warframe
Melee Combo Counter now decays while out of combat by 20 / 15 / 10 / 5 every few seconds, instead of depleting completely.
FocusLensFocus b25,000 / 50,000 / 105,000 / 200,000

Affinity Spike[]

FocusAffinitySpike
FocusNodeHex b
Affinity SpikePassive
IconWarframe Warframe
Kills from Melee Attacks grant 15 / 25 / 35 / 45% more Melee Affinity.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000
  • Description is incorrect. Affinity Spike increases affinity gained by melee weapons by the listed percentage, regardless of the affinity's source.
  • Does not affect Warframe Exalted Weapons.

Mind Step[]

FocusMindStep
FocusNodeHex b
Mind StepPassive, Way-Bound
IconOperator Operator
Increases Operator Movement Speed by 7 / 15 / 22 / 30%.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000/ 750,000 + BrilliantEidolonShard Brilliant Eidolon Shard

Far Sling[]

FocusFarSling
FocusNodeHex b
Far SlingPassive, Way-Bound
IconOperator Operator
Increases maximum Void Sling distance by 7 / 15 / 22 / 30%.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000/ 750,000 + BrilliantEidolonShard Brilliant Eidolon Shard

Void Levitation[]

FocusVoidLevitation
FocusNodeRing b
First Ability creates a 3 / 4 / 5 / 6m wide shockwave lasting 1 / 2 / 3 / 4s, that inflicts Lift Status on all enemies it touches. FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000
  • Costs 50 energy to cast.

Lethal Levitation[]

FocusLethalLevitation
FocusNodeRing b
Lethal LevitationIconWarframe Warframe And IconOperator Operator
Additional 20 / 30 / 40 / 50% Weapon Damage per Lifted enemy attacked by Operator. Lasts for 30 / 40 / 50 / 60s, stacks up to 4x.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000

Sling Stun[]

FocusSlingStun
FocusNodeRing b
Sling StunIconWarframe Warframe
Second Ability increases the width of the next Void Sling by 50 / 100 / 150 / 200% and enemies hit are vulnerable to Finishers, taking 15 / 20 / 25 / 30% more finisher damage.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000
  • Costs 25 energy to cast.

Killer's Rush[]

FocusKiller'sRush
FocusNodeRing b
Killer's RushIconWarframe Warframe
Initiating a finisher as Operator switches to Warframe, increasing melee Critical Chance by 20 / 30 / 40 / 50% for 10 / 20 / 30 / 40s.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000
  • Is additive with multiplicative sources of critical chance, like mods. For example, a Skana Skana with a max rank Mod TT 20px True Steel and a max rank Killer's Rush buff will have a 5% × (1 + 120% + 50%) = 13.5% critical chance on attacks.

Opening Slam[]

FocusOpeningSlam
FocusNodeRing b
Opening SlamIconWarframe Warframe
Performing a Slam as Operator switches to Warframe and grants double Combo gain for 5 / 10 / 15 / 20s.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000

Amp Spike[]

FocusAmpSpike
FocusNodeRing b
Amp Spike IconOperator Operator
Transfer to Operator with 8 / 8 / 8 / 8x Combo Multiplier to increase AMP damage by 40 / 60 / 80 / 100% for 10 / 20 / 30 / 40s.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000
  • Does not consume Combo Multiplier

Notes[]

  • The Naramon school tree requires 9,000,000 Naramon focus points to fully unlock all nodes at max rank, as well as 1,500,000 and 2 BrilliantEidolonShard Brilliant Eidolon Shards to unbind both Way-bound nodes, for a grand total of 10,500,000 focus.
  • A fully levelled Naramon Operator is capable of:
    • Way-Bound: Increases the Operator's movement speed by 30% and Void Sling distance by 30%.
    • Warframe Passive: Melee weapons have their Melee Combo counter decay by 5 every few seconds instead of depleting entirely, and gain 45% more affinity. Performing a slam attack as Operator doubles Warframe combo gain for 20 seconds. Operator Finisher increases Warframe Melee Crit Chance by 50% for 40 seconds.
    • Operator Passive: Transference into Operator with an 8x Melee Combo increases Amp damage by 100% for 40 seconds.
    • First Ability: Creates a 6 meter shockwave that lasts 4 seconds inflicting Lifted b Lifted, who take 50% additional Warframe weapon damage when attacked by Operator for 60 seconds and stacks up to 4 times.
    • Second Ability: Next Void Sling gains increased width by 200%, makes enemies become vulnerable to Finishers instead of ragdolling, and increases Finisher damage by 30%.

Patch History[]

Hotfix 34.0.1 (2023-10-18)

  • Updated Naramon’s abilities with the new game audio mix remaster that was released with Abyss of Dagath.

Update 33.0 (2023-04-26)

  • Fixed Naramon’s Killer’s Rush bonus not applying when playing as Client.

Update 32.1 (2022-11-02)

  • Fixed Naramon’s Lethal Levitation not working for Clients.

Update 31.6 (2022-06-09)

  • Fixed being unable to use the Melee button to Transference back into Warframe if the ‘Use Abilities on Selection’ option is disabled.
    • This ultimately fixes being unable to use Naramon’s ‘Opening Slam’ and ‘Killer Rush’.

Hotfix 31.5.7 (2022-05-06)

  • Shortened and increased the speed of the Void Levitation’s casting animation.

Hotfix 31.5.4 (2022-05-02)

  • Fixed an unintended extra cooldown going from Operator to Warframe and back, caused by the ‘Opening Slam’ Focus node.

Update 31.5 (2022-04-27)

NARAMON

The Naramon discipline focuses on Knowing The Enemy. They believed that to truly understand a foe would confer the greatest advantage upon a warrior.

True to its focus in the art of assault, Naramon continues to heavily lean towards a Melee support role with speed and distance enhancements.

  • 7 new Focus Abilities.
    • OPENING SLAM
      • Performing a Slam as Operator switches to Warframe and grants double Combo gain for 20s.
    • AMP SPIKE
      • Transfer to Operator with 8x Combo Multiplier to increase Amp Damage by 100% for 40s.
    • VOID LEVITATION (First Ability input)
      • First Ability creates a 6m wide shockwave lasting 4s, that inflicts Lift Status on all enemies it touches.
    • LETHAL LEVITATION
      • Additional 50% Damage per Lifted enemy attacked by Operator. Lasts for 60s, stacks up to 4x.
    • SLING STUN (Second Ability input)
      • Second Ability increases the width of the next Void Sling by 100% and enemies hit are vulnerable to Finishers, taking 30% more finisher damage.
    • KILLER’S RUSH
      • Initiating a finisher as Operator switches to Warframe, increasing melee Critical chance by 50% for 40s.
    • FAR SLING (Passive)
      • Increases maximum Void Sling distance by 30%.
  • Mind Step remains unchanged.
  • Power Spike and Affinity Spike have switched places so that Power Spike is now the starting node.
    • Slight increase to Melee Affinity gained from Affinity Spike.


This section is transcluded from Focus/Unairu . To change it, please edit the transcluded page.
Preceded by
Focus 2.0/Unairu since Update 31.5 (2022-04-27)
FocusLensUnairu b
They pushed themselves to Outlast the Enemy, to withstand all aggression without retreat. They believed that if the enemy could not match their endurance, then a battle could be won without having even commenced.
—In-Game Description
I see a mountain, breaking the sky. The Way of Unairu. We pushed ourselves to Outlast The Enemy, to withstand all aggression without bending.

The Unairu way trains to become an indomitable soldier. The Tenno of Unairu provide the frontlines with unmatched tenacity, along with direct buffs to allies' offenses and defenses. Those who mastered the Unairu school are granted enhanced damage resistance and damage reflection.

This school improves Operator and Warframe survivability, granting immunity to Slow, RollingDroneAvatar Stagger, and Knockdown b Knockdown, increases armor, and clear Transference Static. They are also able to debuff enemies by stripping their armor and shields. Their Way-Bound allows the Operator to fight and self-revive their Warframe during Bleedout.

Since its predecessor Unairu 2.0, this school gained immunity to certain status effects, the ability to remove Transference Static, the ability to self-revive, now removes all armor, can now remove enemy shields, and summoned Unairu Wisps now seek out allies. However, Unairu is no longer capable of damage reflection and reducing enemy damage, Void Mode no longer turns allies invisible or grants damage reduction, and no longer has an on-demand bullet attractor effect.

UnairuFocusTree3

The treeways of the Unairu school.

Ways[]

Poise[]

FocusPoise
FocusNodeRing b
PoiseIconWarframe Warframe And IconOperator Operator
Gain immunity to slow, stagger, and knockdown effects for 10 / 20 / 30 / 40s after transferring between Operator or Warframe.
FocusLensFocus b25,000 / 50,000 / 105,000 / 200,000

Stone Skin[]

FocusStoneSkin
FocusNodeHex b
Stone SkinPassive
IconWarframe Warframe And IconOperator Operator
Increases Armor for Warframe and Operator by 50 / 100 / 150 / 200.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000

Last Gasp[]

FocusLastGasp
FocusNodeHex b
Last GaspPassive, Way-Bound
IconOperator Operator
Revive your Warframe by transferring to Operator and killing 3 / 3 / 3 / 3 enemies before 9 / 11 / 13 / 15s elapse and the revive meter begins to drain.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000/ 750,000 + BrilliantEidolonShard Brilliant Eidolon Shard
  • Allows Transference to be activated during Bleedout, summoning the Operator who produces a radial shockwave that inflicts Knockdown b Knockdown. Kills during Last Gasp will fill a gauge to revive their Warframe.
    • Eximus, Thrax Centurion, or Thrax Legatus kills will instantly fill the gauge.
    • The gauge starts at 0%. After a few seconds it will start to drain, which gradually ramps up over time.
    • Any active Warframe abilities inflicting damage-over-time during Last Gasp (such as SarynIcon272 Saryn's Spores130xWhite Spores or GarudaIcon272 Garuda's SeekingTalons130xWhite Seeking Talons) will also help fill the self-revive gauge.
  • Additionally, there is a 5 second of invulnerability upon using this ability.
  • Holding Transference button during Last Gasp will teleport the Operator to their Warframe.
  • Cannot be used on Warframes with self-revive passives, such as InarosIcon272 Inaros and SevagothIcon272 Sevagoth.

Vengeance[]

FocusVengeance
FocusNodeHex b
VengeancePassive, Way-Bound
IconOperator Operator
During Last Gasp, Operator Damage is increased by 25 / 50 / 75 / 100% plus an additional 10 / 15 / 20 / 25% per second.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000/ 750,000 + BrilliantEidolonShard Brilliant Eidolon Shard

Magnetic Flare[]

FocusMagneticFlare
FocusNodeRing b
Use your first Ability to create a 5 / 6 / 7 / 8m radius field that lasts for 12 / 18 / 24 / 30s and disables the shields of any enemy that enters it. FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000
  • Costs 50 energy to cast.
  • Does not affect boss units [E.g. Acolytes]
  • Affects Treasurers.

Magnetic Boost[]

FocusMagneticBoost
FocusNodeRing b
Void Sling out of a Magnetic Flare to refresh its duration and increase its radius by 25 / 50 / 75 / 100%. FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000

Caustic Strike[]

FocusCausticStrike
FocusNodeRing b
Second Ability launches an energy bomb that explodes with a 5 / 6 / 7 / 8m radius, stripping 40 / 60 / 80 / 100% of enemy armor. Tap 2  again to detonate in-flight. FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000
  • Costs 50 energy to cast.

Unairu Wisp[]

FocusUnairuWisp
FocusNodeRing b
Unairu Wisp IconOperator Operator
25 / 50 / 75 / 100% chance to summon an Unairu Wisp per enemy hit with Caustic Strike. The Wisp will seek out the nearest ally within Affinity Range, increasing Operator damage by 20 / 40 / 60 / 100% for 5 / 10 / 15 / 20s.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000

Reinforced Return[]

FocusReinforcedReturn
FocusNodeRing b
Warframe is invulnerable for 1 / 2 / 3 / 4s after Operator is downed. Tap X  as Operator falls to bring the Warframe to the Operator's location. FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000

Static Purge[]

FocusStaticPurge
FocusNodeRing b
Static PurgeIconWarframe Warframe
25 / 50 / 75 / 100% chance to clear Transference Static on kill while Reinforced Return is active.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000

Notes[]

  • The Unairu school tree requires 9,000,000 Unairu focus points to fully unlock all nodes at max rank, as well as 1,500,000 and 2 BrilliantEidolonShard Brilliant Eidolon Shards to unbind both Way-bound nodes, for a grand total of 10,500,000 focus.
  • A fully levelled Unairu Operator is capable of:
    • Way-Bound: On Warframe Bleedout, activating Transference summons Operator, who has 15 seconds to kill enemies to fill a gauge to revive the Warframe; each kill fills the gauge by 30% but gradually drains over time. In this state, Operator gains 100% Amp damage plus an additional 25% per second.
    • Passive: Transference grants immunity to slow, RollingDroneAvatar Stagger, and Knockdown b Knockdown for 40 seconds. Increases Warframe and Operator armor by 200.
    • Warframe Passive: When Operator is downed, pressing the interact button (default X ) summons the Warframe to their location, becoming invulnerable for 4 seconds. Killing an enemy while invulnerable has a 100% chance to remove Transference Static.
    • First Ability: Creates an 8 meter field that lasts 30 seconds, removing all enemy shields while they are inside it. Void Slinging out of the field refreshes its duration and increases its radius by 100%.
    • Second Ability: Launches a bomb that explodes on impact or reactivation while mid-flight, creating an 8 meter explosion that permanently removes 100% of enemy armor. Each enemy hit has a 100% chance to summon an Unairu Wisp that seeks out the nearest ally in affinity range to boost Operator Amp damage by 100% for 20 seconds.

Patch History[]

Update 36.0 (2024-06-18)

  • Synced Last Gasp’s controller haptics with the heart beat sound.
  • Fixed being unable to use Last Gasp if the "Ability Menu" controller binding has been replaced with "Activate Selected Power".

Hotfix 35.5.8 (2024-04-24)

  • Fixed Excalibur Umbra with the Warrior's Rest Augment Mod (which makes it so that he no longer fights independently but increases Ability Strength) regaining sentience during Transference after successfully reviving with Last Gasp.

Update 35.5 (2024-03-27)

  • Fixed Operators entering bleed out in Stage 11 of The Sacrifice Quest if the player has Last Gasp unlocked.

Update 35.1 (2024-02-20)

  • Fixed Last Gasp getting canceled (and as a result killing Operator/Drifter) after hitting the Melee attack binding.
    • Now, the Melee attack binding needs to be held down to end Last Gasp before it times out.

Update 35.0 (2023-12-13)

  • Fixed a script error in the Last Gasp Focus ability.

Update 34.0 (2023-10-18)

  • Fixed camera snapping 180 degrees upon triggering Last Gasp and Transference.
  • Fixed using Transference after reviving with Last Gasp would cause strange camera snapping.
  • Fixed player names persisting above inactive Warframe while controlling Necramech if they have Last Gasp unlocked in their Focus School.
  • Fixed Last Gasp UI sometimes not appearing on subsequent uses of this ability in one mission.

Hotfix 33.6.9 (2023-09-12)

  • Fixed Unairu’s Poise not triggering reliably if Client has low frame rate (below 30 FPS).

Hotfix 33.5.1 (2023-06-21)

  • Fixed a script error caused by Last Gasp.

Update 33.5 (2023-06-21)

  • Thrax enemies now fill Last Gasp’s meter at the same rate as Eximus Units.
  • Fixed being able to use Transference (to Origin System Drifter/Operator) during the Kaithe phase of The Steel Path Orowyrm fight after Host migration.
    • Also fixed being able to use Last Gasp during this stage if downed.

Hotfix 32.2.10 (2023-01-18)

  • Fixed becoming invisible and locked in as Operator after being grabbed by Ropalolyst during Last Gasp.

Hotfix 32.2.9 (2023-01-11)

  • Fixed the Zanuka Hunter not capturing you and bringing you into the recovery mission if Last Gasp is active.

Update 32.1 (2022-11-02)

  • Fixed a crash in the Unairu focus school's Caustic Strike ability if the player has Unairu Wisp unlocked and dies just after hitting an enemy with Caustic Strike while the Wisp is active.

Hotfix 32.0.1 (2022-09-07)

  • Fixed Warframe standing still and rooted in place on screen during Last Gasp after being downed.

Update 32.0 (2022-09-07)

LAST GASP REWORK

We have made some changes to Unairu’s Passive ‘Last Gasp’ to improve its convenience and usability.

  • Last Gasp meter now starts at 0% instead of 50%, but there is no initial drain. Instead, drain will set in after a few seconds of not getting any kills. Once the drain has run for a few seconds, it will begin to accelerate.
    • This was intended to address players remaining in Last Gasp indefinitely by timing their kills. Each kill now fills the meter by 1/3, and Eximus kills refill the meter instantly.
  • You can now hold the Transference input to return to your downed Warframe.
  • The UI has been updated to communicate these changes.
  • Removed ‘get up’ animation when reviving in Last Gasp.
  • Stopped looping sound when Last Gasp ends.
  • Reduced the spawn animation of Last Gasp.

Update 31.6 (2022-06-09)

  • Fixed Magnetic Flare lasting 30 seconds across all Ranks instead of scaling with level as intended.
  • Fixed Unairu Wisp only being spawned if the target is vulnerable to Caustic Strike.
    • The wisp will spawn even if the target cannot have their armor removed by Caustic Strike.
  • Fixed bug where getting grabbed by Ropalolyst when in Last Gasp, or entering Last Gasp while in Ropalolyst grab, would cause players to be invulnerable and unable to use Transference.
  • Fixed script error related to Last Gasp.

Hotfix 31.5.7 (2022-05-06)

  • The following Focus abilities have had their casting animations replaced with a faster variant:
    • Caustic Strike
    • Magnetic Flare
  • Fixed script error related to Unairu Wisp.

Hotfix 31.5.4 (2022-05-02)

  • Fixed Unairu’s Magnetic Flare being able to completely strip Profit-Taker’s shields in one cast.
    • Applied the same logic with Magnetic Flare that is used for other bosses (Eidolons and Ropalolyst for example), since completely stripping Shields in a single Magnetic Flare cast removes a large portion of certain gameplay mechanics in these fights.

Update 31.5 (2022-04-27)

UNAIRU

The Unairu push themselves to Outlast The Enemy. Those who mastered the Unairu school are granted enhanced damage resistance and damage reflection.

Unairu’s main pillar aims to make Unairu a proper tank Focus School with increased Armor, and opportunities for increased immunity and survivability.

  • 8 new Focus Abilities.
    • POISE
      • Gain immunity to slow, stagger, and knockdown effects for 40s after Transferring between Operator or Warframe.
    • LAST GASP (Passive, Way-Bound)
      • Revive your Warframe by Transferring to Operator and killing enemies before the Revive Meter drains, 15s. Each kill filles the Revive Meter by 30%.
    • VENGEANCE (Passive, Way-Bound)
      • During Last Gasp, Operator Damage is increased by 100% plus an additional 25% per second.
    • MAGNETIC FLARE (First Ability input)
      • Use First Ability to create a 8m radius field that lasts for 30s and disables the shields of any enemy that enters it.
    • CAUSTIC STRIKE (Second Ability input)
      • Second Ability launches an energy bomb that explodes with a 8m radius, stripping 100% of enemy armor. Tap Second Ability again to detonate in-flight.
    • MAGNETIC BOOST
      • Void Sling out of a Magnetic Flare to refresh its duration and increase its radius by 100%.
    • REINFORCED RETURN
      • Warframe is invulnerable for 4s after Operator is downed. Tap X as Operator falls to bring the Warframe to the Operator’s location.
    • STATIC PURGE
      • 100% chance to clear Transference Static on kill while Reinforced Return is active.
  • Reworked Unairu Wisp:
    • 100% chance to summon an Unairu Wisp for each enemy hit by Sundering Dissipation that will seek out the nearest ally within Affinity Range and increase their Operator damage by 100% for 20 secs.
      • Why: Its new coexistence alongside another Focus ability unifies the 2 together to add another layer that benefits both Warframe and Operator. It also removes having to pick up the Unairu Wisp manually, and will instead find you within Affinity Range.
  • Tweaked Stone Skin:
    • Increases Armor for Warframe and Operator by 200.
      • Why: Adding the additional Operator Armor allows for benefits for both Warframe and Operator in the name of synergy.


This section is transcluded from Focus/Zenurik . To change it, please edit the transcluded page.
Preceded by
Focus 2.0/Zenurik since Update 31.5 (2022-04-27)
FocusLensZenurik b
They believed the clearest path to victory was to Dominate the Enemy. They sought to choke an opponent of all resources; that sheer strength could erase any resistance.
—In-Game Description
I see a crystal, refracting the moonlight, the Way of Zenurik. We believed the path to victory was to Dominate the Enemy. That strength of spirit could overcome any resistance.

The Zenurik way is a school dedicated to the arcane. The Tenno of Zenurik are formidable in the arts of enemy attrition and battlefield control. Those who master the Zenurik school are granted tactical and spellcasters' benefits.

This school provides massively increased energy regeneration for Operators, Warframes, and Necramechs, one free Warframe ability cast per 60 seconds, and can disarm and slow their enemies. Their Way-Bound increases Operator energy capacity and regeneration.

Since its predecessor Zenurik 2.0, this school provides improved energy regeneration, as well as increasing headshot damage. The energy well was also decoupled from Void Dash (now called Void Sling) into it's own ability called Wellspring, which now affects Necramechs and can be enhanced to amplify Warframe Ability Strength and the well's duration and range. However, Zenurik is no longer capable of producing DmgElectricitySmall64 Electricity stunning effects, Void Mode no longer pulls in enemies, and no longer has heavy attack efficiency bonus.

ZenurikFocusTree3

The treeways of the Zenurik school.

Ways[]

Energy Pulse[]

FocusEnergyPulse
FocusNodeHex b
Energy PulsePassive
IconWarframe Warframe And IconOperator Operator
Energy pickups grant 20 / 30 / 40 / 50 % additional energy over 11 / 9 / 7 / 5s.
FocusLensFocus b25,000 / 50,000 / 105,000 / 200,000
  • Multiple Energy orb pickups stack the energy regeneration.
  • Energy is not regenerated while using channeled abilities.
  • Effects are applied after bonuses that increase energy orb effectiveness (e.g. GrendelIcon272 Grendel's Nourish130xWhite Nourish, DagathIcon272 Dagath's Passive, or AmberArchonShard Amber Archon Shard). For example, with one Amber Shard (50% effectiveness), Energy Pulse will grant ⌊25 * 1.5 * 0.5⌋ = 18 energy over 5 seconds, as opposed to ⌊25 * 0.5⌋ = 12.

Inner Might[]

FocusInnerMight
FocusNodeHex b
Inner MightPassive
IconWarframe Warframe
Allows Abilities to be cast without using Energy or Shields but requires 90 / 80 / 70 / 60s to recharge.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000

Void Siphon[]

FocusVoidSiphon
FocusNodeHex b
Void SiphonPassive, Way-Bound
IconOperator Operator
Increases Operator Energy Regeneration by 22 / 45 / 67 / 90%.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000/ 750,000 + BrilliantEidolonShard Brilliant Eidolon Shard
  • Only increases energy regen for the Operator and not for Amps.

Void Flow[]

FocusVoidFlow
FocusNodeHex b
Void FlowPassive, Way-Bound
IconOperator Operator
Increases Operator Energy by 22 / 45 / 67 / 90%.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000/ 750,000 + BrilliantEidolonShard Brilliant Eidolon Shard
  • Only increases the Operator's energy capacity, not Amp's.

Wellspring[]

FocusEnergizingDash
FocusNodeRing b
WellspringIconWarframe Warframe And IconOperator Operator
First Ability creates a well of energy for 5 / 5 / 6 / 8s. Allies passing through the well gain 3 / 4 / 4 / 5 Energy/s for 20 / 22 / 25 / 30s.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000

Hardened Wellspring[]

FocusHardenedWellspring
FocusNodeRing b
Hardened WellspringIconWarframe Warframe And IconOperator Operator
Use your first Ability inside a Wellspring to increase its size, boost its duration by 14 / 16 / 18 / 20s, and grant +12 / +15 / +18 / +20% Ability Strength to those inside.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000
  • Costs 75 energy to cast.

Temporal Drag[]

FocusTemporalDrag
FocusNodeRing b
Temporal Drag IconOperator Operator
Second Ability emits a radial burst slowing any enemy it touches by 50 / 60 / 70 / 80% for 4 / 6 / 8 / 10s.
FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000
  • Costs 50 energy to cast.
  • Has a radius of 20 meters.
  • Affects most bosses.

Temporal Shot[]

FocusTemporalShot
FocusNodeRing b
Temporal ShotIconWarframe Warframe And IconOperator Operator
Precision head shot damage increased by 40 / 60 / 80 / 100% on enemies afflicted with Temporal Drag.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000

Disarming Sling[]

FocusDisarmingSling
FocusNodeRing b
Slinging through enemies has a 20 / 30 / 40 / 50% chance to disarm them. FocusLensFocus b60,000 / 105,000 / 215,000 / 400,000

No Quarter[]

FocusNoQuarter
FocusNodeRing b
No Quarter IconOperator Operator
Killing a disarmed enemy increases Operator energy regen rate by 2 / 5 / 7 / 10% for 2.5 / 5 / 7.5 / 10s. 4 / 4 / 4 / 4 Max Stacks.
FocusLensFocus b95,000 / 160,000 / 325,000 / 600,000

Notes[]

  • The Zenurik school tree requires 9,000,000 Zenurik focus points to fully unlock all nodes at max rank, as well as 1,500,000 and 2 BrilliantEidolonShard Brilliant Eidolon Shards to unbind both Way-bound nodes, for a grand total of 10,500,000 focus.
  • A fully levelled Zenurik Operator is capable of:
    • Way-Bound: Increases the Operator's energy capacity and regeneration by 90%.
    • Passive: Energy Pickups grant 50% additional energy over 5 seconds.
    • Warframe Passive: Abilities can be cast at no energy or shield cost once per 60 seconds.
    • Void Sling: Slinging through enemies have a 50% chance to be disarmed. Killing a disarmed enemy increases Operator energy regeneration by 10% for 10 seconds and stacks 4 times.
    • First Ability: Creates an energy-restoring well for 8 seconds which grants a 30 second buff regenerating 5 energy per second, affects Operators, Warframes, and Necramechs. Casting inside a well increases its radius, increases its duration by 20 seconds, and grants 20% Warframe Ability Strength.
    • Second Ability: Emits a radial burst that slows down enemies within 20 meters by 80% for 15 seconds, with +100% headshot damage.

Tips[]

  • Zenurik school can help mitigate Energy Reduction debuff in Sortie missions.
    • Wellspring can help regenerating energy, though at the significantly lower rate.
    • Inner Might provides full benefit of casting an ability at no cost.

Patch History[]

Update 35.5 (2024-03-27)

  • Fixed some of Wisp’s abilities not consuming Inner Might upon cast.

Update 35.0 (2023-12-13)

  • Fixed being able to use Inner Might multiple times when casting Abilities via the Railjack Tactical Menu. Now, Inner Might will be used for the initial cast and go into cooldown, as intended.
  • Fixed subsequent casts of Xaku's The Lost and The Vast Untime Abilities not consuming Inner Might charges, allowing them to be cast for free repeatedly.
  • Fixed an issue where Nidus' Virulence Energy refund per enemy hit was incorrectly displayed as zero when Zenurik's Inner Might was equipped.

Hotfix 34.0.1 (2023-10-18)

  • Fixed Zenurik’s Inner Might ability not working at mission start.

Update 33.0 (2023-04-26)

  • Fixed the “Energy Drain” stat in the Warframe ability page showing as 0 when Zenurik’s Inner Might is equipped.

Hotfix 32.3.5 (2023-02-28)

  • Fixed Zenurik’s Inner Might charges not being consumed when triggered before casting Yareli’s Merulina.
  • Fixed script error that could occur to Clients clients after casting Zenurik’s Inner Might.

Hotfix 32.3.4 (2023-02-23)

  • Fixed Zenurik’s Inner Might at max rank granting a free ability cast every 90 seconds, instead of every 60 as intended.

Update 32.2 (2022-11-30)

  • The Last Gasp Indicator now pulses to its FX audio.

Hotfix 32.0.3 (2022-09-14)

  • Fixed casting an ability via the Railjack Tactical menu at no cost back to back if you have Zenurik’s Inner Might active.

Update 32.0 (2022-09-07)

  • Fixed Zenurik’s Inner Might causing Atlas’ Rubble Heap Augment Mod to cost Energy even when you have over 1400 rubble.
  • Fixed issue of recasting Vast Untime on Xaku consuming a charge of Inner Might but not reducing the casting cost.

Hotfix 31.6.4 (2022-07-14)

  • Fixed being unable to pick up Energy Orbs after casting Zephyr’s Airburst while Zenurik’s Inner Might is active.

Hotfix 31.6.3 (2022-06-16)

  • Fixed a script error that could occur if Zenurik's Disarming Sling hit a player under the effects of a Radiation proc.

Update 31.6 (2022-06-09)

  • Updated the FX on Zenurik’s Temporal Drag.
  • Changed Temporal Drag and Temporal Shot so that only one damage number pops up when headshotting a slowed enemy.
    • The reason behind this change simply is less damage number pop-up spam and consistency with other damage buffs across the game. Precision headshot damage buffs, for example, buff the damage on headshots but only display the one aggregated damage number per shot. Before this change, headshotting enemies affected by Temporal Drag would show two damage numbers, one for the base damage and one for the bonus. Now it will behave exactly like normal precision headshot buffs, only it will be conditional on the target enemy being slowed by the Temporal Drag ability.
  • Temporal Shot’s bonus headshot damage on targets can now be affected by another player’s Temporal Drag.
  • Fixed Temporal Drag not using chosen Energy colors.
  • Fixed the Rubble Heap Augment mod not granting free casts of Atlas’ Landslide if Inner Might was equipped.
  • Fixed case of Hildryn’s Helminth abilities costing less Shields if Inner Might was equipped.

Hotfix 31.5.7 (2022-05-06)

  • Replaced the following Focus abilities’ casting animation with a faster variant that is also upper body only - which now allows for full movement while casting as opposed to staying stationary:
    • Temporal Drag
  • Fixed the incorrect values for Inner Might’s Energy cost when Ability Efficiency is not at 100% (equipping Blind Rage for example).
    • For most Warframe abilities this was a UI only bug, gameplay values were unaffected. But some really did end up with very wrong energy costs.

Hotfix 31.5.4 (2022-05-02)

  • Fixed Xaku being unable to cast the Vast Untime if they have no Energy available while Inner Might is active.

Hotfix 31.5.3 (2022-04-29)

  • Fixed Energy/Shield Drain for a Helminth Ability equipped on Hildryn being extremely high after using Inner Might, making it impossible to cast.

Hotfix 31.5.2 (2022-04-28)

Hotfix 31.5.1 (2022-04-27)

  • Fixed script error when trying to disarm a target with Disarming Sling.
  • Fixed script error related to Temporal Drag.

Update 31.5 (2022-04-27)

ZENURIK

The Zenurik believed the clearest path to victory was to Dominate the Enemy. Those who master the Zenurik school believe that sheer strength could erase any resistance.

Rest assured the core of Energizing Dash remains as-is with some slight updates. Our goal is to bring other Focus Schools up to the level of Zenurik while still maintaining the School’s tactical benefits.

  • 6 new Focus Abilities:
    • HARDENED WELLSPRING (First Ability input)
      • Tap First Ability inside a Wellspring to increase its size, boost its duration by 20s, and grant 20% Ability Strength to those inside.
      • Wellspring is the new name for (the relatively unchanged) Energizing Dash, which you can read about further below.
    • TEMPORAL DRAG (Second Ability input)
      • Second Ability emits a radial burst slowing any enemy it touches by 80% for 10s.
    • TEMPORAL SHOT (Passive)
      • Precision head shot damage increased by 100% on enemies afflicted with Temporal Drag.
    • DISARMING SLING
      • Slinging through enemies has a 50% chance to disarm them.
    • NO QUARTER
      • Killing a disarmed enemy increases Operator energy regen rate by 10% for 10s. 4 Max Stacks.
    • INNER MIGHT (Passive)
      • Allows Abilities to be cast without using Energy or Shields but requires 60s to recharge.
  • Void Flow, Void Siphon, and Energy Pulse remain unchanged.
  • Energizing Dash is now Wellspring with the slight change of being a direct input Ability (First Ability input) as opposed to a Void Dash.
    • This also affects Necramechs.


Focus Points[]

Daily Cap[]

Focus Points have a daily limit of 250,000, which scales at the rate of 5,000 additional cap per Mastery Rank. This limit resets at 00:00 UTC.

Lens[]

Main article: Focus Lens

Focus points can be spent by accessing the Focus menu on the Orbiter's Transference Room. These can be spent to unlock a new school, unlock or upgrade a node or increase the maximum Way Capacity.

Focus Gain With Focus Lens[]

The school of Focus earned is determined by which school of lens that is installed (e.g. installing a FocusLens Naramon Lens on a Warframe will earn FocusLensNaramon b Naramon Focus). Focus points as mechanics which pertain Affinity distribution are as follows:

  • Warframe-power kills award Affinity directly (100% to the Warframe) without any further distribution, fully converting the Focus through the Lens attached on to the Warframe.
  • Weapon kills distribute Affinity evenly (50% to the Warframe, 50% to the weapon) between the killing weapon and Warframe. If the Warframe does not have a Lens installed, this results in a loss since the Warframe is unable to convert excess affinity.
  • Allied kills distribute Affinity 25% to the Warframe and the remaining 75% shared among all equipped weapons. If a Rank-30 weapon does not contain a Focus Lens, it will not convert any affinity obtained from ally kills into Focus points.

Lens Effectiveness[]

There are multiple types of Focus Lenses of varying effectiveness available, which can be acquired from different sources.

View Focus Conversion Rate Based on Kill Source and Lens List
Warframe Lens Weapon Lens Warframe-Power Kill Weapon Kill Ally Kill
(100% Warframe) (50% Warframe, 50% killing Weapon) (25% Warframe, 75% equally distributed between equipped Weapons) [2]
No Lens No Lens 0% 0% 0%
No Lens FocusLens Focus Lens 0% + 0%
0%
0% + 0.625%
0.625%
0% + 0.9375%
0.9375%
No Lens GreaterFocusLens Greater Focus Lens 0% + 0%
0%
0% + 0.875%
0.875%
0% + 1.3125%
1.3125%
No Lens EidolonLens Eidolon Lens 0% + 0%
0%
0% + 1.125%
1.125%
0% + 1.6875%
1.6875%
No Lens LuaLens Lua Lens 0% + 0%
0%
0% + 1.625%
1.625%
0% + 2.4375%
2.4375%
FocusLens Focus Lens No Lens 1.25% + 0%
1.25%
0.625% + 0%
0.625%
0.3125% + 0%
0.3125%
FocusLens Focus Lens FocusLens Focus Lens 1.25% + 0%
1.25%
0.625% + 0.625%
1.25%
0.3125% + 0.9375%
1.25%
FocusLens Focus Lens GreaterFocusLens Greater Focus Lens 1.25% + 0%
1.25%
0.625% + 0.875%
1.5%
0.3125% + 1.3125%
1.625%
FocusLens Focus Lens EidolonLens Eidolon Lens 1.25% + 0%
1.25%
0.625% + 1.125%
1.75%
0.3125% + 1.6875%
2%
FocusLens Focus Lens LuaLens Lua Lens 1.25% + 0%
1.25%
0.625% + 1.625%
2.25%
0.3125% + 2.4375%
2.75%
GreaterFocusLens Greater Focus Lens No Lens 1.75% + 0%
1.75%
0.875% + 0%
0.875%
0.4375% + 0%
0.4375%
GreaterFocusLens Greater Focus Lens FocusLens Focus Lens 1.75% + 0%
1.75%
0.875% + 0.625%
1.5%
0.4375% + 0.9375%
1.375%
GreaterFocusLens Greater Focus Lens GreaterFocusLens Greater Focus Lens 1.75% + 0%
1.75%
0.875% + 0.875%
1.75%
0.4375% + 1.3125%
1.75%
GreaterFocusLens Greater Focus Lens EidolonLens Eidolon Lens 1.75% + 0%
1.75%
0.875% + 1.125%
2%
0.4375% + 1.6875%
2.125%
GreaterFocusLens Greater Focus Lens LuaLens Lua Lens 1.75% + 0%
1.75%
0.875% + 1.625%
2.5%
0.4375% + 2.4375%
2.875%
EidolonLens Eidolon Lens No Lens 2.25% + 0%
2.25%
1.125% + 0%
1.125%
0.5625% + 0%
0.5625%
EidolonLens Eidolon Lens FocusLens Focus Lens 2.25% + 0%
2.25%
1.125% + 0.625%
1.75%
0.5625% + 0.9375%
1.5%
EidolonLens Eidolon Lens GreaterFocusLens Greater Focus Lens 2.25% + 0%
2.25%
1.125% + 0.875%
2%
0.5625% + 1.3125%
1.875%
EidolonLens Eidolon Lens EidolonLens Eidolon Lens 2.25% + 0%
2.25%
1.125% + 1.125%
2.25%
0.5625% + 1.6875%
2.25%
EidolonLens Eidolon Lens LuaLens Lua Lens 2.25% + 0%
2.25%
1.125% + 1.625%
2.75%
0.5625% + 2.4375'%
3%
LuaLens Lua Lens No Lens 3.25% + 0%
3.25%
1.625% + 0%
1.625%
0.8125% + 0%
0.8125%
LuaLens Lua Lens FocusLens Focus Lens 3.25% + 0%
3.25%
1.625% + 0.625%
2.25%
0.8125% + 0.9375%
1.75%
LuaLens Lua Lens GreaterFocusLens Greater Focus Lens 3.25% + 0%
3.25%
1.625% + 0.875%
2.5%
0.8125% + 1.3125%
2.125%
LuaLens Lua Lens EidolonLens Eidolon Lens 3.25% + 0%
3.25%
1.625% + 1.125%
2.75%
0.8125% + 1.6875%
2.5%
LuaLens Lua Lens LuaLens Lua Lens 3.25% + 0%
3.25%
1.625% + 1.625%
3.25%
0.8125% + 2.4375%
3.25%
  1. https://forums.warframe.com/topic/957940-ask-me-almost-anything/?do=findComment&comment=9784472
  2. Lens Effectiveness is calculated assuming all equipped weapons have the same lens.

Convergence Orbs[]

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Convergence Orbs are yellow glowing pickups that multiply the amount of Affinity converted to Focus by 10x for either a period of 45 seconds, until death, or when the daily Focus cap has been reached, whichever is shortest. They also instantly grant 5,000 Focus points to the current active school.

These orbs appear periodically (with a glowing indication of its location and a chime upon its appearance) throughout a mission if the player has brought a weapon or frame equipped with a Focus Lens. They stop spawning once the daily Focus cap has been reached. They will despawn if not picked up within a minute.

Immediately upon expiry, a short summary of Focus points earned during the active period will be displayed on the player's screen.

Eidolon Shards[]

Eidolon Shards can be used to gain focus points beside the use of lenses. The shards are not limited by the daily cap. To convert them go to the focus trees or inside a tree and bring up the menu for consuming shards for focus.

Name Focus
EidolonShard Eidolon Shard 2,500
SyntheticEidolonShard Synthetic Eidolon Shard 5,000
BrilliantEidolonShard Brilliant Eidolon Shard 25,000
RadiantEidolonShard Radiant Eidolon Shard 40,000

Void Enemies[]

In Zariman Ten Zero missions, killing Thrax Centurion and Thrax Legatus that appear grant the entire squad 2,500 focus to the current active school. Killing Ravenous Void Angels in Void Armageddon grant 7,500 focus, while dormant Void Angels in any Zariman mission grant 15,000 focus. This counts toward the daily cap.

Thrax Centurion and Thrax Legatus also appear in Conjunction Survival, Duviri, and The Circuit.

Costs[]

All Ways have a total of four ranks. They are priced based on their distance from the central root Way.

  • Unlocking schools not chosen at the end of The Second Dream requires 50,000 focus points, to a total of 200,000 focus points for four schools.
  • The central Way costs 25,000 focus points to unlock, then an additional 50,000, 105,000, and 200,000 to max, to a total of 380,000 focus points.
  • Ways adjacent to the center cost 60,000 focus points to unlock, then an additional 105,000, 215,000, and 400,000 to max, to a total of 780,000 focus points.
    • Each school has a total of 5 central adjacent Ways, totaling to 3,900,000 focus points.
  • The Ways adjacent to the middle and furthest from the center cost 95,000 focus points to unlock, then an additional 160,000, 325,000, and 600,000 to max, to a total of 1,180,000 focus points.
    • Each school has a total of 4 farthest Ways, totaling to 4,720,000 focus points.
  • Each school has two Way-Bounds that cost 750,000 focus points and a BrilliantEidolonShard Brilliant Eidolon Shard to unbind, totaling to 1,500,000 and two Brilliant Eidolon Shards per school.

Excluding the 50,000 initial unlock, the total to max a single school requires 9,000,000 focus points to max rank each Way, as well as an additional 1,500,000 focus and 2 Brilliant Eidolon Shard to unbind both Waybound nodes, totaling to 10,500,000 per school.

Maxing all five schools requires 45,000,000 focus points to max rank each Way, plus an additional 7,500,000 focus and 10 Brilliant Eidolon Shards for all Waybounds, to a grand total of 52,500,000.

Represent[]

Once all nodes in a school have been unlocked and fully ranked including unbinding both Way-Bounds, the Represent shop is unlocked containing cosmetics and decorations for that school. Each item costs 1,000,000 FocusLensFocus b Focus Points of that school.

The Refacia Kit instead costs 500,000 FocusLensFocus b Focus Points and is not unique to any school.

Focus School Poster Decoration Vosphene Decoration Emblem Landing Craft Sumdali Material
Structure
Badge
FocusLensMadurai b Madurai MaduraiPoster MaduraiVosphene MaduraiEmblem MaduraiSumdali VoidshellMadurai MaduraiBadge
FocusLensNaramon b Naramon NaramonPoster NaramonVosphene NaramonEmblem NaramonSumdali VoidshellNaramon NaramonBadge
FocusLensUnairu b Unairu UnairuPoster UnairuVosphene UnairuEmblem UnairuSumdali VoidshellUnairu UnairuBadge
FocusLensVazarin b Vazarin VazarinPoster VazarinVosphene VazarinEmblem VazarinSumdali VoidshellVazarin VazarinBadge
FocusLensZenurik b Zenurik ZenurikPoster ZenurikVosphene ZenurikEmblem ZenurikSumdali VoidshellZenurik ZenurikBadge

Notes[]

  • When performing Transference, a symbol of the current active Focus school will be displayed on the ground beneath the Operator's feet.
  • Unlocking a school will also unlock their Animation Set that can be equipped by the Operator.
  • Focus points are not increased by mission completion bonus affinity.
  • Focus points earned during a mission will remain even if the mission is failed or abandoned.
  • Focus cannot be used during Archwing segments of a mission.
  • Focus abilities cannot be activated if a Warframe is using a channeled ability that restricts its mobility, e.g. BansheeIcon272 Banshee's SoundQuake130xWhite Sound Quake and NyxIcon272 Nyx's Absorb130xWhite Absorb. Other channeled abilities will remain active and continue draining energy throughout the duration of the Focus ability.
  • Focus Lenses cannot be put on Companions or their weapons.
  • Focus Ability cast animation is affected by cast speed modifiers such as Mod TT 20px Natural Talent and Mod TT 20px Speed Drift.

Tips[]

  • If farming Focus through Focus Lenses, see Affinity#Farming Tips.
    • Because Focus Lenses are tied to affinity gained, using Affinity Boosters can speed this up.
    • Due to affinity distribution mechanics when Focus lenses convert affinity into Focus points, the most effective placement of the lens depends on play-style and role.
      • If killing with Warframe abilities, the lens is more effective on the Warframe.
      • If affinity is received largely from teammates, the lens is more effective on a single weapon.
    • FocusLensNaramon b Naramon's FocusAffinitySpike Affinity Spike grants increased affinity to the equipped melee weapon.
  • If farming Focus through Eidolons, see Eidolon Teralyst#Strategy.
  • If farming Focus through Void enemies, Void Cascades and The Circuit are highly abundant in Thrax Centurion and Thrax Legatus.

Trivia[]

  • Focus 2.0 originally required a Focus "Pool" to equip Ways, increased with focus points from any school. While the Pool has been removed, the focus points used for the Pool has been reallocated into the school's Ways.
    • Focus 2.0 required a grand total of 52,660,819 focus points to max each school and the Pool, 0.3% higher than Focus 3.0's grand total cost.
  • The Focus system has been in development for a very long period, and was initially slated for release in Update 14.0 (2014-07-18). The developers admitted that Augment Mods and Arcane Enhancements initially started out as components of the Focus system before being split from it entirely.
  • The five schools of Focus are based upon the five elements of Wu Xing found in Book of Documents(尚书) and is widely used in ancient Chinese philosophical traditions. It resembles the five elements of godai, which lacks Naramon (the tree), as seen on the backgrounds of each school's skill tree page. The Five Elements are Fire, Earth, Water, Wood, and Metal.
    • The Naramon School represents Wood 木. In Wu Xing this is associated with the eyes, growth, flourish, and reaching outward.
    • The Madurai School represents Fire 火. In Wu Xing this is associated with the heart, force, passion, and raw ability.
    • The Unairu School represents Earth 土. In Wu Xing this is associated with the flesh, stability, durability, and bearing.
    • The Zenurik School represents Metal 金. Also interpreted as mineral or crystal, this is associated in Wu Xing with the lung, concentrating, reserving, and abundance.
    • The Vazarin School represents Water 水. In Wu Xing this is associated with the bone, inflexibility, supporting, adaptability, and sympathy.
  • While the replies that the player chooses during the Operator's conversation with the Lotus has no gameplay effect, the choice of replies are used to reorder the choices of Tenno Schools. Once the selection screen appears, with the school most suited to the Operator appearing on the left, and choice to the right being the least suited. For example, choosing the conversation options relating to knowledge will put Naramon to the leftmost side as the most desirable choice. Players are still free to choose the Focus they wish to start with however.
View Sorting Choice Answers List
Answers School
First Choice
"... always studying." Naramon +1
"... a hand, held in mine aboard the Zariman." Vazarin +1
"... a fight." Unairu +1
Second Choice
"... things happen for a reason." Zenurik +1
"... we stuck together." Madurai +1
"... they tried to help us." Vazarin +1
Third Choice
"... they paid for what they did." Unairu +1
" ... she sang to us." Zenurik +1
"... she was brilliant." Naramon +1
"... she was brave." Madurai +1
Fourth Choice
"... we protected the innocent." Vazarin +1
"... we sought justice." Unairu +1
"... we reached for knowledge." Naramon +1
"... we fought with honor." Zenurik +1
"... we were fearless." Madurai +1

Media[]


Patch History[]

Update 36.0 (2024-06-18)

  • Fixed the Temporal Prime Ephemera causing Focus Badges to be oversized.

Hotfix 34.0.2 (2023-10-19)

  • Fixed the dots under the Focus Lens icons no longer being visible (to indicate what tier of Lens it is) in the Arsenal.

Hotfix 34.0.1 (2023-10-18)

  • Updated Naramon’s abilities with the new game audio mix remaster that was released with Abyss of Dagath.
  • Fixed Zenurik’s Inner Might ability not working at mission start.

Update 34.0 (2023-10-18)

Focus Lens Conversion Buff

Focus acquisition can take a significant time investment, especially for those who prefer more passive farming methods. Completing all of your Focus Schools acts as a long-term goal for many players, but we felt the need to mitigate the time investment slightly.

Now, Focus Lenses will offer greater conversion rates, as follows:

  • Regular Lens: 1.25 > 2%
  • Greater Lens: 1.75 > 3%
  • Eidolon Lens: 2.25 > 4.25%
  • Lua Lens: 3.25 > 5.5%

Additionally, all Convergence Orbs now offer a flat 5,000 Focus bonus to your equipped Focus School upon pickup.

Other UI / HUD Additions and Changes
  • Added a new pop-up when picking up Convergence Orbs to explain Convergence functionality.
    • The message “Eliminate enemies to earn bonus Focus for the next 45s” will now appear briefly below the bonus Focus pop-up. For more information on the bonus Focus pop-up, read on to the Focus Lens Conversion Buff section. A follow-up message will now also appear once you have reached the daily cap.

Update 33.5 (2023-06-21)

  • Fixed Focus abilities not working in the Undercroft until after using Transference or being revived (notably Vazarin’s Mending Soul and Enduring Tides).
  • Fixed Vazarin’s Guardian Shell persisting after leaving Undercroft.
  • Fixed specific accounts being unable to access the Focus School they picked at the end of The Second Dream Quest.

Hotfix 33.0.7 (2023-05-09)

  • Fixed a hitch affecting players with most Focus trees unlocked.

Hotfix 32.2.5 (2022-12-14)

  • Fixed Focus School selection not being respected when quickly swapping between Drifter and Operator.

Hotfix 32.0.11 (2022-10-06)

  • Fixed opening the Arsenal Focus screen in a Relay resulting in the minimap breaking.

Update 32.0 (2022-09-07)

LAST GASP REWORK

We have made some changes to Unairu’s Passive ‘Last Gasp’ to improve its convenience and usability.

  • Last Gasp meter now starts at 0% instead of 50%, but there is no initial drain. Instead, drain will set in after a few seconds of not getting any kills. Once the drain has run for a few seconds, it will begin to accelerate.
    • This was intended to address players remaining in Last Gasp indefinitely by timing their kills. Each kill now fills the meter by 1/3, and Eximus kills refill the meter instantly.
  • You can now hold the Transference input to return to your downed Warframe.
  • The UI has been updated to communicate these changes.
  • Removed ‘get up’ animation when reviving in Last Gasp.
  • Stopped looping sound when Last Gasp ends.
  • Reduced the spawn animation of Last Gasp.
GENERAL CHANGES:
  • Made Eidolon Shards redeemable for 2500 Focus, similar to how Brilliant and Radiant shards have the same functionality.
FIXES:
  • Fixed Focus Conversion through the Arsenal physically duplicating your Warframe.
  • Fixed text issues in the Operator Focus Menu for the Ukrainian language.

Hotfix 31.6.3 (2022-06-16)

  • Fixed a script error that could occur if Zenurik's Disarming Sling hit a player under the effects of a Radiation proc.

Update 31.6 (2022-06-09)

Operator Cosmetic Fix & Additions

Introducing REFACIA KIT! Open up an enticing array of radical new artificial skin colors using Refacia. Includes imitation Orokin Blue!

Players with access to a Focus School’s Represent Store (unlocked by fully maxing all of the Nodes within a School) can purchase the Refacia Kit with Focus Points to add an additional 15 artificial skin colors.

We wanted to add an investment path towards earning the Refacia Kit for a couple key reasons: 1) prevent new player confusion who have yet to reach that level of lore within Warframe, and 2) having a cosmetic to strive for in the later game.

General Operator/Focus Changes & Fixes:
  • Updated the FX on Zenurik’s Temporal Drag.
  • Changed Temporal Drag and Temporal Shot so that only one damage number pops up when headshotting a slowed enemy.
    • The reason behind this change simply is less damage number pop-up spam and consistency with other damage buffs across the game. Precision headshot damage buffs, for example, buff the damage on headshots but only display the one aggregated damage number per shot. Before this change, headshotting enemies affected by Temporal Drag would show two damage numbers, one for the base damage and one for the bonus. Now it will behave exactly like normal precision headshot buffs, only it will be conditional on the target enemy being slowed by the Temporal Drag ability.
  • Temporal Shot’s bonus headshot damage on targets can now be affected by another player’s Temporal Drag.
  • Slightly reduced Caustic Strike’s opacity FX from enemies that enter the bubble.
  • Fixed Temporal Drag not using chosen Energy colors.
  • Fixed Magnetic Flare lasting 30 seconds across all Ranks instead of scaling with level as intended.
  • Fixed Unairu Wisp only being spawned if the target is vulnerable to Caustic Strike.
    • The wisp will spawn even if the target cannot have their armor removed by Caustic Strike.
  • Fixed bug where getting grabbed by Ropalolyst when in Last Gasp, or entering Last Gasp while in Ropalolyst grab, would cause players to be invulnerable and unable to use Transference.
  • Fixed being unable to use the Melee button to Transference back into Warframe if the ‘Use Abilities on Selection’ option is disabled.
    • This ultimately fixes being unable to use Naramon’s ‘Opening Slam’ and ‘Killer Rush’.
  • Fixed being unable to swap Focus schools in the Simulacrum as Client.

Hotfix 31.5.9 (2022-05-12)

  • Added new custom sound FX to activating Focus Schools in the Focus UI.
  • Fixed Guardian Shell intercepting some player attacks, instead of solely intercepting enemy attacks as intended.
    • For example, using weapons like Ferrox or Mausolon was impacting the shield and causing detonation visuals and sometimes staggering or knocking you down.
    • This also fixes heat trace weapons (eg. Ignis, Klamora Prism Amp, etc.) and beam weapons being visually reflected by Guardian Shell.

Hotfix 31.5.8 (2022-05-11)

  • Inner Might changes & fixes:
    • Energy costs in the abilities screen will now reflect their new cost (0) when affected by Inner Might.
    • Fixed an issue where Inner Might was being consumed without granting a free cast on numerous abilities.
    • Fixed some abilities with no cost or special costs consuming Inner Might despite not benefitting from it.
    • Fixed Inner Might activating and allowing infinite casting for most Warframe abilities in the Grendel Locator missions (which have Focus abilities disabled by default).
  • Fixed multiple script errors related to deactivating Operator Focus abilities.

Hotfix 31.5.7 (2022-05-06)

Operator & Focus Changes:

Another round of Community feedback has brought a handful of changes to Operators and the Focus School System. This time the focus (ar ar ar) is on the casting animation speed of certain Focus abilities and some minor changes to Void Sling. We are working on optimizing the base speed, duration, and animation in these Hotfixes. We are also doing code reviews for our next Update to review further tweaks (with an emphasis on Void Sling) - more on that very soon!

  • The following Focus abilities have had their casting animations replaced with a faster variant:
    • Caustic Strike
    • Magnetic Flare
    • Void Snare
  • Shortened and increased the speed of the Void Levitation and Contamination Wave’s casting animation.
  • Replaced the following Focus abilities’ casting animation with a faster variant that is also upper body only - which now allows for full movement while casting as opposed to staying stationary:
    • Guardian Shell
    • Temporal Drag
  • The ‘Abilities’ option from the pause menu can now be accessed when playing as Operator.
General Operator/Focus Fixes:
  • Fixed the incorrect values for Inner Might’s Energy cost when Ability Efficiency is not at 100% (equipping Blind Rage for example).
    • For most Warframe abilities this was a UI only bug, gameplay values were unaffected. But some really did end up with very wrong energy costs.
  • Fixed script error related to Unairu Wisp.
Changes:
  • Increased volume of Focus Convergence Orb pickup sound.
Fixes:
  • Fixed all Focus School Sumdalis clipping through the Liset Prime Skin livery.

Hotfix 31.5.6 (2022-05-04)

  • Added Focus node Modifiers to the Ability screen descriptions.

Hotfix 31.5.5 (2022-05-03)

  • Fixed case where Focus points were being consumed to purchase Teshin’s 10,000 x Kuva Steel Path Honors.
    • This also prevented you from making the purchase if you didn’t have the right kind of Focus points. A script will be run to refund Focus points for anyone who purchased Kuva from Teshin between the launch of the Angels of the Zariman update and this hotfix.

Hotfix 31.5.4 (2022-05-02)

Operator & Focus Changes:

A mix of both Community feedback and our own internal digging has brought forth some further changes to Operators and the Focus School System. A couple key goals of the Focus School System changes in Update 31.5.0 was to bring all Schools to the same level (while keeping their identifying attributes) and bring synergy to Warframe and Operator gameplay. While we believe we’ve achieved that, there’s still very understandable feedback surrounding the “survivability of Operators” in higher level combat (most noticeable in the Zariman gameplay). It’s unfair to put players in scenarios where Operator gameplay is required, but not provide a general base bump to their survivability.

All that being said, we have made a few changes to provide this bump:

  • Added +200% Armor to Enduring Tides. Changed to be a “stacking” modifier instead of “multiplicative” to match math logic used for other buffs, while not making additional Health/Armor increases scale further than desired.
General Operator & Focus Changes & Fixes:
  • Clarified ‘Void Regen's’ description that it applies to squad members not just Operators.
  • Fixed Unairu’s Magnetic Flare being able to completely strip Profit-Taker’s shields in one cast.
    • Applied the same logic with Magnetic Flare that is used for other bosses (Eidolons and Ropalolyst for example), since completely stripping Shields in a single Magnetic Flare cast removes a large portion of certain gameplay mechanics in these fights.
  • Fixed Madurai’s ‘Power Transfer’ effects not refreshing when re-triggered while active.
    • This also fixes the HUD stating that it was refreshed, when it was indeed not.
  • Fixed an unintended extra cooldown going from Operator to Warframe and back, caused by the ‘Opening Slam’ Focus node.
  • Fixed Xaku being unable to cast the Vast Untime if they have no Energy available while Inner Might is active.
Fixes:
  • Fixed the Focus Represent shop not updating your available balance in the UI after making a purchase.

Hotfix 31.5.3 (2022-04-29)

  • Fixed only one Brilliant Eidolon Shard being consumed when unbinding both possible Unbound abilities in a tree at once.
    • The UI would state that two were consumed but truly it was only one in the backend. Those who were affected will keep those unconsumed Shards.
  • Fixed Energy/Shield Drain for a Helminth Ability equipped on Hildryn being extremely high after using Inner Might, making it impossible to cast.
  • Fixed script error related to Void Projection.

Hotfix 31.5.2 (2022-04-28)

Hotfix 31.5.1 (2022-04-27)

  • Fixed Focus points gained from killing Thrax enemies not appearing in the End of Mission screen.
  • Fixed script error related to Focus Tree UI.
  • Fixed script error when trying to disarm a target with Disarming Sling.
  • Fixed script error related to Temporal Drag.
  • Fixed script error related to Unairu Wisp.

Update 31.5 (2022-04-27)

FOCUS SCHOOL SYSTEM REWORK

Focus School is in session! The Focus System is getting an extensive rework to refresh the gameplay potential of Operators, movement, School identity and balance.

WHAT IS FOCUS?

Focus has been a lot of things over the years. What started in 2015 as a pivotal decision moment in Warframe’s story has continually evolved into its own form of gameplay: Convergence was introduced alongside Focus Lenses to give players an added boost to collecting Focus, Update 22: Plains of Eidolon shook the system up to add new Focus School nodes and Way-Bound abilities, and Update 22.6 attempted to bring the 5 schools’ power levels closer together with numerous abilities reworked.

At its core, Focus aimed to be an exciting new path to enjoy Warframe from the lens of another character. What we’ve come to realize over the many years is that there was a lack of true synergy between Operator and Warframe. We hope to change that while also bringing something fresh to the table!

OPERATOR GAMEPLAY REWORK OVERVIEW

The Operator Gameplay and Focus School reworks aim to improve the flow between Warframe gameplay and Operator gameplay, with the goal of encouraging players to swap more frequently between their Operator and Warframe to maximize the benefits received from both gameplay systems.

As with all our major system overhauls, we encourage you to give it some time in your own hands before delivering your constructive feedback!

For Operator Gameplay specifically, these changes come in three major ways: first, the introduction of Void Sling; secondly, re-engineering Operators to be Client-authoritative to reduce jank caused by latency issues related to the mission host; thirdly, removal of Void Blast to allow Melee inputs to cause automatic Transference from Operator to Warframe.

Void Sling is the intended replacement of Void Dashes as a more fun and controllable system. In full transparency, the current state of sustained Void Dash movement has a spam-centric loop that we want to refine. We are very much approaching this like how we added Bullet Jump to Parkour: we want movement to be king, but better controlled. Current Void Dash does not provide easily controlled movement in the typical gameplay spaces. We are aiming to strike a balance to ensure good distance can still be covered, but some re-mastery will be required of this new movement system (much like having to learn Bullet Jumping)!

Additionally, Operator Transference has been re-engineered to be Client-authoritative to alleviate the common scenario of latency. Previously, Transference was Host-authoritative, meaning when Clients used Transference the responsiveness was determined by the round trip network latency. In order for the new Void Sling functionality to be more responsive, the switch was made to be Client-authoritative.

Void Dash to Void Sling

The Operator sends a Void Sling of themselves and then Void Slings to it. It is the Operator’s ‘Double Jump’. *After its debut on Devstream #160 and following further playtesting, the team has since increased the overall speed of the Operator’s Void Sling thanks to feedback.

  • Tap or hold jump while in the air to send out your Sling. A tap will travel a minimum distance before the Void Sling.
  • Void Sling can also be activated using the old Void Dash input, by holding jump while in crouched Void Mode.
  • Holding jump sends out the Void Sling further, up to the Sling's maximum distance, which upon being reached, will automatically Void Sling the player to that space.
  • Letting go of jump before hitting the maximum distance is reached will initiate a Void Sling.
  • The Void Sling is sent out in the direction the camera is facing once fully charged, or upon release.

Void Blast to Warframe Melee Transfer

Melee input while using your Operator will now instantly Transfer to your Warframe and perform a Melee attack.

  • Having no Melee weapon equipped will result in Transferring to your Warframe holding your Primary/Secondary instead.
  • Warframe Melee Finishers can be triggered as Operator with ‘Use’ input near an unaware or stunned enemy, automatically insta-Transferring to Warframe to perform them.
  • So what about Void Blast? It’s been retired and replaced with the above. For scenarios where Void Blast is requested (disarming Kuva Guardians, etc) using the new Void Projection mechanic (or Amps in some cases) will do the trick.
    • "On Void Blast" Arcanes now trigger on Void Sling.

FOCUS SCHOOL REWORK

The Focus School rework aims to boost the lesser used Schools by a) giving them more interesting and useful abilities, b) defining a clear role and gameplay style for each school, and c) incentivizing Warframe-Operator Transference as part of the core gameplay loop.

General Notes:

  • Ability Inputs while in Operator are now used to perform brand new Focus School abilities! Each School is launching with 2 Abilities, meaning that what you use to cast your Warframe’s First and Second Abilities (i.e 1 & 2 keys on PC) now have a use while in Operator!
  • The Pool has been removed! Any Focus points you’ve spent on upgrading your Pool capacity will be returned to you in the form of Radiant Eidolon shards, which you can convert into Focus points for a School of your choosing. The original intention of the Pool was to allow you to select the active nodes within your chosen Focus School, but as time went on the Pool only added unnecessary complexity for no real gameplay benefit.
  • Removed passive draining abilities because players would typically have deactivated these abilities to avoid the passive Energy drain. Any abilities that spend Energy are manually triggered as opposed to passively draining.
    • As a result, we’ve removed the toggling functionality to have nodes on or off as Pool capacity and passive draining abilities are no longer a factor.
  • The Focus School UI has been updated! Not only does the UI now apply your chosen UI Theme, but each School screen displays a legend of all Way-Bound abilities to easily reference the ones you have unlocked. This legend also allows you to quickly switch between schools with the click of a button.
  • Fully maxing all the nodes of a Focus School will grant you access to Represent. Rep your School with all new cosmetics (purchased with Focus points) via the Represent button in the respective Focus School’s screen.
  • As an additional way to earn Focus, Enemies that require using the Operator to kill them now have a chance to grant Focus towards your active School!
    • Please note that this Focus gained from new enemies aboard the Zariman does not currently show in the End of Mission screen. This fix will come with our next Mainline build.
  • Increased the amount of Affinity converted to Focus from Convergence Orbs from 8x to 10x.

MADURAI

The Madurai way follows the path of Engage the Enemy. Speed and savagery characterized the Madurai school.

Madurai’s abilities focus on granting that offensive edge in combat with a combination of Damage increases, weapon efficiency, and Speed enhancements to recklessly attack your foes.

  • 6 new Focus abilities.
    • POWER TRANSFER (Passive)
      • 100% Amp Critical Damage for 20s on switching to Operator. 50% Casting Speed on switching to Warframe.
    • VOID FUEL
      • 40% Weapon Efficiency for Operator and Warframe while Void Strike is active.
    • CHAINED SLING
      • 50% Energy Efficiency on Consecutive Void Slings.
    • SLING STRENGTH
      • Switching to Warframe after a Chained Sling adds 40% Ability Strength for 20s.
    • CONTAMINATION WAVE (Second Ability input)
      • Second Ability emits a Void wave lasting 2s that drenches enemies with Void Contamination making them 50% more vulnerable to Operator Damage for 20s.
        • Added a mark FX similar to Ash's Bladestorm for Contamination Wave. Each contamination level will display its own marker above enemies.
    • DISTILLED CONTAMINATION
      • Killing an enemy affected by Contamination Wave makes all affected enemies 25% more vulnerable, while also making the effect last 10s longer. Maximum 4 stacks.
  • Eternal Gaze and Inner Gaze remain unchanged.
  • Reworked Void Strike:
    • It is now the First Ability input.
    • First Ability consumes all Operator energy to increase damage for 8s. Deal 10% additional damage for every percentage of Operator energy consumed. 40s cooldown.
      • eg. 100% of Energy consumed is 1000% damage.
      • Why: Old Void Strike’s long charge up time didn’t provide an ideal gameplay experience within the fast paced environment. Players found themselves sitting in Void Mode waiting for the Damage bonus to build up. Now Void Strike no longer needs Void Mode and has instant damage on input. Additionally, Void Strike is Duration based now instead of per shot, meaning damage gets applied to all pellets of a shotgun for instance.
  • Tweaked Phoenix Talons:
    • Physical Damage and Operator Damage increased by 30%.
    • Why: Adding the additional Operator Damage allows for benefits for both Warframe and Operator in the name of synergy.

UNAIRU

The Unairu push themselves to Outlast The Enemy. Those who mastered the Unairu school are granted enhanced damage resistance and damage reflection.

Unairu’s main pillar aims to make Unairu a proper tank Focus School with increased Armor, and opportunities for increased immunity and survivability.

  • 8 new Focus Abilities.
    • POISE
      • Gain immunity to slow, stagger, and knockdown effects for 40s after Transferring between Operator or Warframe.
    • LAST GASP (Passive, Way-Bound)
      • Revive your Warframe by Transferring to Operator and killing enemies before the Revive Meter drains, 15s. Each kill filles the Revive Meter by 30%.
    • VENGEANCE (Passive, Way-Bound)
      • During Last Gasp, Operator Damage is increased by 100% plus an additional 25% per second.
    • MAGNETIC FLARE (First Ability input)
      • Use First Ability to create a 8m radius field that lasts for 30s and disables the shields of any enemy that enters it.
    • CAUSTIC STRIKE (Second Ability input)
      • Second Ability launches an energy bomb that explodes with a 8m radius, stripping 100% of enemy armor. Tap Second Ability again to detonate in-flight.
    • MAGNETIC BOOST
      • Void Sling out of a Magnetic Flare to refresh its duration and increase its radius by 100%.
    • REINFORCED RETURN
      • Warframe is invulnerable for 4s after Operator is downed. Tap X as Operator falls to bring the Warframe to the Operator’s location.
    • STATIC PURGE
      • 100% chance to clear Transference Static on kill while Reinforced Return is active.
  • Reworked Unairu Wisp:
    • 100% chance to summon an Unairu Wisp for each enemy hit by Sundering Dissipation that will seek out the nearest ally within Affinity Range and increase their Operator damage by 100% for 20 secs.
      • Why: Its new coexistence alongside another Focus ability unifies the 2 together to add another layer that benefits both Warframe and Operator. It also removes having to pick up the Unairu Wisp manually, and will instead find you within Affinity Range.
  • Tweaked Stone Skin:
    • Increases Armor for Warframe and Operator by 200.
      • Why: Adding the additional Operator Armor allows for benefits for both Warframe and Operator in the name of synergy.

ZENURIK

The Zenurik believed the clearest path to victory was to Dominate the Enemy. Those who master the Zenurik school believe that sheer strength could erase any resistance.

Rest assured the core of Energizing Dash remains as-is with some slight updates. Our goal is to bring other Focus Schools up to the level of Zenurik while still maintaining the School’s tactical benefits.

  • 6 new Focus Abilities:
    • HARDENED WELLSPRING (First Ability input)
      • Tap First Ability inside a Wellspring to increase its size, boost its duration by 20s, and grant 20% Ability Strength to those inside.
      • Wellspring is the new name for (the relatively unchanged) Energizing Dash, which you can read about further below.
    • TEMPORAL DRAG (Second Ability input)
      • Second Ability emits a radial burst slowing any enemy it touches by 80% for 10s.
    • TEMPORAL SHOT (Passive)
      • Precision head shot damage increased by 100% on enemies afflicted with Temporal Drag.
    • DISARMING SLING
      • Slinging through enemies has a 50% chance to disarm them.
    • NO QUARTER
      • Killing a disarmed enemy increases Operator energy regen rate by 10% for 10s. 4 Max Stacks.
    • INNER MIGHT (Passive)
      • Allows Abilities to be cast without using Energy or Shields but requires 60s to recharge.
  • Void Flow, Void Siphon, and Energy Pulse remain unchanged.
  • Energizing Dash is now Wellspring with the slight change of being a direct input Ability (First Ability input) as opposed to a Void Dash.
    • This also affects Necramechs.

NARAMON

The Naramon discipline focuses on Knowing The Enemy. They believed that to truly understand a foe would confer the greatest advantage upon a warrior.

True to its focus in the art of assault, Naramon continues to heavily lean towards a Melee support role with speed and distance enhancements.

  • 7 new Focus Abilities.
    • OPENING SLAM
    • Performing a Slam as Operator switches to Warframe and grants double Combo gain for 20s.
    • AMP SPIKE
      • Transfer to Operator with 8x Combo Multiplier to increase Amp Damage by 100% for 40s.
    • VOID LEVITATION (First Ability input)
      • First Ability creates a 6m wide shockwave lasting 4s, that inflicts Lift Status on all enemies it touches.
    • LETHAL LEVITATION
      • Additional 50% Damage per Lifted enemy attacked by Operator. Lasts for 60s, stacks up to 4x.
    • SLING STUN (Second Ability input)
      • Second Ability increases the width of the next Void Sling by 100% and enemies hit are vulnerable to Finishers, taking 30% more finisher damage.
    • KILLER’S RUSH
      • Initiating a finisher as Operator switches to Warframe, increasing melee Critical chance by 50% for 40s.
    • FAR SLING (Passive)
      • Increases maximum Void Sling distance by 30%.
  • Mind Step remains unchanged.
  • Power Spike and Affinity Spike have switched places so that Power Spike is now the starting node.
    • Slight increase to Melee Affinity gained from Affinity Spike.

VAZARIN

The Vazarin are trained to Counter The Enemy. Those who mastered the Vazarin school maintain constant awareness in order to defend against all aggression.

The Vazarin Focus School aims to now be a proper support School in both life and death.

  • 6 new Focus Abilities:
    • VOID REGEN
      • Void Mode starts healing at +10 Health per second, increasingly by 10 per second up to a maximum of 50.
    • SQUAD REGEN
      • When Void Regen reaches its maximum, it is applied to Operators within the Affinity Range for 40s.
    • VOID SNARE (Second Ability input)
      • Second Ability launches a projectile that spins up a vortex trap on impact, or tap Second Ability again to detonate in-flight. Trap lasts 8s. Void Sling through trapped enemies to grant yourself and allies within Affinity Range 100 Health.
    • PROTECTIVE SLING
      • Allies touched by Void Sling are granted immunity from damage for 5s and healed 60% over 5s for 10 energy cost.
    • GUARDIAN SHELL (First Ability input)
      • Use First Ability to manifest a barrier on the Operator and allies in Affinity Range. It is invulnerable for 4s when first created and damage inflicted while its invulnerable will be added to its base health of 500.
    • GUARDIAN BREAK
      • When Guardian Shell breaks, Warframe Shield Regeneration rate is increased by 150% and Regeneration Delay is reduced by 90%, for 8s.
  • Enduring Tides and Mending Unity remain unchanged.
  • Tweaked Rejuvenating Tides:
    • Effect is doubled while controlling your Warframe.
      • Why: Additional benefit between using both Warframe and Operator.
  • Tweaked Mending Soul:
    • The first 4 Revives are instantaneous. Additional Revives are 100% faster.
      • Why: Players would often remark that the ability eventually became useless in longer missions. Mending Soul retains its immediate strengths, but once used up, now offers a more permanent benefit!

Focus Refund & Re-spec

Upon login, all Focus points will need to be re-spec’d. You will be met with 2 types of Focus Refunds in order to execute this:

  1. All your Focus points will be returned to their respective School.
    • I.e. my 5,000,000 Focus points I put into Madurai will be returned to that School for me to freely re-spec how I want.
  2. Any Focus points you’ve spent on upgrading your Pool capacity will be returned to you in the form of Radiant Eidolon shards via Inbox, which you can convert into Focus points for a School of your choosing.

While re-investing your Focus into the updated Focus Nodes, you might see a difference in Node costs and School costs depending on which Way you follow. Overall, the total Focus required should be very similar (if not slightly cheaper) than the old system, but costs are now standardized across Schools and Nodes. When re-spec’ing, make sure you use your old Pool investment that was refunded via Radiant Shards, as the previous Pool cost has been rolled into the new Node values.

If you had maxed out a School before this update, you should be able to now as well using the re-spec’d Focus points and refunded Radiant Shards -- or at least very close to it, as some Schools (ex: Vazarin and Naramon) used to be cheaper than others.

To recap, if you have invested in the Focus system, upon login you will receive an inbox message with the following:

  • Focus points from every Focus node you invested in.
  • Refunded Brilliant Eidolon Shards
    • Based on the number of Way-Bound nodes unlocked.
  • Refunded Radiant Eidolon Shards
    • Based on the amount of points invested in Pool upgrades.
  • (BONUS) 5x Lua Focus Lenses:
    • 1x Lua Unairu Lens
    • 1x Lua Naramon Lens
    • 1x Lua Zenurik Lens
    • 1x Lua Vazarin Lens
    • 1x Lua Madurai Lens

Operator UI Changes

Focus menu

  • Added labels to indicate which abilities affect Warframe and Operator.
  • Added visible Waybound menu on each Focus School selection screen once unlocked.
  • Added School icon to specific nodes that are Waybound.
  • Increased visibility of Focus node selection and Focus node rank up.
  • Removed the “hold to unlock” functionality on Focus nodes. Players only need to click on the Node to Upgrade it. This change also removes the ability to partially contribute Focus to a Node as a result.
Fixes:
  • Fixed script error related to Convergence Orbs.

Hotfix 31.2.1 (2022-03-18)

Update 30.9 (2021-11-11)

  • Fixed Unairu’s Void Chrysalis’ HUD indicator showing damage remaining to be blocked instead of damage reduction.

Update 30.7 (2021-09-08)

  • Fixed Naramon Executing Dash not opening enemies to finishers.

Update 30.5 (2021-07-06)

  • Fixed your Warframe blinking in and out of invisibility when the Unairu Void Shadow is active.

Update 30.2 (2021-05-12)

  • Fixed Unairu's Wisp buff not applying in Railjack missions.
  • Fixed Operator Focus changes not applying when done in the Simulacrum until you exit and re-enter the Simulacrum.

Update 30.1 (2021-04-29)

  • Fixed "Focus Earned" UI incorrectly showing the amount of Focus earned within its duration only in Elite/Sanctuary Onslaught.

Update 29.10 (2021-03-19)

  • Fixed pixelation issues with the Vazarin Void Aegis’ cloaking FX.

Update 29.8 (2021-02-11)

  • Fixed certain cases where Unairu's Void Shadow can become permanent.

Hotfix 29.5.4 (2020-11-25)

  • Fixed Naramon’s Disorienting Blast permanently breaking pathing of Disruption Demolyst / Demolishers.

Update 27.5.0 (2020-05-12)

  • Fixes towards another case of not gaining Focus XP when switching between your Arch-Gun in both air/ground forms.

Hotfix 27.4.4 (2020-05-07)

  • Potential fix for losing Focus XP in certain cases.

Hotfix 27.3.15 (2020-04-17)

  • Fixed script crashes related to Operators using Madurai’s Void Radiance or Unairu’s Void Chrysalis Focus Ways and Clients with slower connections to the Host.

Hotfix 27.3.14 (2020-04-15)

  • Fixed a script error if a Client's Warframe died after applying the last Void Strike bonus damage.

Hotfix 25.4.2 (2019-07-25)

  • Fixed a case of receiving an error prompt when attempting to increase a Focus pool.
  • Fixed an issue in the Focus Manager where increasing the Pool Capacity and backing out to the Operator screen, then back into the Focus manager causing all Focus Schools to show the cost of the Capacity upgrade being applied to every School instead of just the current one.

Hotfix 25.3.2.1 (2019-07-12)

  • Fixed Operator Focus Abilities being broken if a tree is semi-complete. This also fixes Operator Void Mode being broken.

Hotfix 25.2.4 (2019-06-27)

  • Fixed Madurai Rising Blast no longer allowing uncharged Void Blast to be used.

Hotfix 24.7.1 (2019-04-11)

  • Swapped mentions of PRIMARY/SECONDARY to ACTIVE/INACTIVE, and MAKE PRIMARY to ACTIVATE in the Focus manager UI screen.

Hotfix 24.1.3.2 (2018-12-06)

  • Fixed a soft-lock when exercising Focus options in Relays, Simulacrum or Captura.

Update 24.1 (2018-11-22)

  • Fixed a script error when using an Operator ability.

Hotfix 24.0.9 (2018-11-21)

  • Fixed the chosen Focus school not transferring over when pressing the ‘Copy From’ button in the Arsenal Loadout options.

Hotfix 24.0.8 (2018-11-15)

  • Fixed Operator being invisible when selecting Focus from the Arsenal when used as the Operator.

Update 24.0 (2018-11-08)

  • Choosing your Focus is now available in your Arsenal! Whether you’re Unairu, Madurai, Zenurik, Naramon, or Vazarin, you can swap between your active Focus school with greater ease when preparing your builds! 

Hotfix 23.10.1 (2018-10-12)

  • Fixed Vazarin Enduring Tides level 2 and 3 giving the same value. Level 3 changed from 50% to 100%.

Update 23.10 (2018-10-12)

  • Fixed Void Strike (Madurai) not affecting the damage output of Flame Blast (Madurai).

Hotfix 23.8.2 (2018-09-19)

  • Fixed spending Focus before using Focus Conversion resetting your total Focus (UI error only).
  • Fixed Large Shard quantities sometimes producing an error message saying that a connection cannot be made to the Focus Tree. The Shards disappear (but not consumed) but the Focus is not awarded.

Update 23.7 (2018-09-06)

  • Focus Conversion now uses chosen themed UI for Eidolon Shard selection.

Hotfix 23.4.2 (2018-08-17)

  • Fixed Inner Gaze (Madurai) appling an added bonus and not a percentage bonus like it details in the description.

Update 23.3 (2018-08-09)

  • Fixed Warframes playing the currently equipped Focus school idle animation instead of their standard Warframe idle animation when loading into the Plains.

Update 23.2 (2018-08-02)

  • Fixed zooming in on an Operator Focus tree too quickly resulting in one of the Focus tree schools will be missing.

Hotfix 23.0.8 (2018-07-09)

  • Fixed Vazarin Protective Dash healing being removed when using Umbra and Transferring back to your Warframe.

Hotfix 23.0.2 (2018-06-15)

  • Fixed Naramon Power Spike not decaying combo over time and instead resetting.

Update 23.0 (2018-06-15)

  • Increased the size of Focus Lens icons to be more on par with the size of Forma, Mastery, and other icons.
  • Disabled Focus pickups in the Silver Grove Quest.

Hotfix 22.20.9 (2018-06-07)

  • Fixed a progression stopper in The War Within where the Operator would lose their Void abilities.

Hotfix 22.20.8 (2018-06-05)

  • Fixed Zenurik Void Flow not being applied with maximum Energy on first Transference usage.

Hotfix 22.20.6 (2018-05-24)

  • Fixed a variety of bugs caused by using Transference while going through Sanctuary Onslaught Conduit (namely not being able to do anything or use Transference while controlling Operator).

Hotfix 22.20.5 (2018-05-24)

  • Fixed a script error when trying to purchase Focus Capacity in the main Focus screen (outside of any specific tree).

Update 22.20 (2018-05-17)

  • The Operator screen now displays a new opening UI! Switch between Equipment, Focus, and Appearance.
  • Fixed Vazarin’s Void Aegis blocking friendly projectiles.
  • Fixed Vazarin’s Mending Soul (at max rank) applying more instant revives after Transferring in and out of Operator mode.

Update 22.19 (2018-05-02)

  • Fixed Naramon’s Void Stalker Critical Chance buff being applied to non-Melee weapons.

Hotfix 22.18.8 (2018-04-28)

  • The Daily Focus limit has been increased based on the formula (will be in effect after the daily reset):
    • 250,000 + (Mastery Rank × 5,000).

Hotfix 22.18.1 (2018-04-20)

  • Fixed seeing unowned Eidolon Shards in the ‘Focus Conversion’ screen.

Update 22.18 (2018-04-20)

  • Fixed the Focus ‘Buy Capacity’ button not updating after converting Eidolon Shards into Focus.

Update 22.16 (2018-03-15)

  • You can now customize your Operator and access your Focus Trees while in Cetus!
  • The Shard selection screen will now show you how many Brilliant or Radiant Shards you have available to convert into Focus (originally this number would only be available to you once you had selected what Shard type you wanted to convert).
  • Removed the option to Install a Focus Lens on a Gilded Amp since a Rank 30 Amp is required for that action.
  • Removed UI Buff indicators for Focus passives that are active 100% of the time with the exception of Vazarin’s Mending Soul.

Hotfix 22.15.1 (2018-03-08)

  • Fixed Zenurik's Void Singularity pulling in friendly NPCS, instead of just enemies.

Update 22.14 (2018-03-01)

  • Fixed Long Warframe names clipping with the Focus passive UI icon.

Hotfix 22.13.4 (2018-02-22)

  • Fixed Focus Lens icons not displaying the respective Focus symbol inside the Lens.

Hotfix 22.13.3 (2018-02-21)

  • Fixed 'convert all Shards' Focus UI option not updating to show the total Focus that will be received.

Update 22.12 (2018-02-09)

  • Focus Passives now apply immediately upon loading into a mission rather than requiring the brief Operator transition.
  • Fixed Clients seeing a much smaller Vazarin Sonic Dash shockwave VFX.

Hotfix 22.10.1 (2018-01-26)

  • Fixed UI locking up when attempting to do a Focus Conversion with Eidolon Shards.

Update 22.10 (2018-01-25)

  • Fixed crashing when using the Unairu Wisp Focus ability.
  • Fixed an issue where Focus power sounds were not properly playing for clients.
  • Fixed Focus resetting to 0 when switching from Archwing to Warframe mode.
  • Fixed casting Ash’s Shuriken on a knocked down enemy resulting in the Slash Status Effect hitting several times a second, often killing the enemy outright. This was most commonly seen when using Zenurik’s Temporal Blast.

Hotfix 22.8.4 (2018-01-11)

  • Fixed Operator Focus Stances causing strange framing of Operator transmissions.

Hotfix 22.8.2 (2018-01-04)

  • Fixed not being able to progress in The War Within quest due to Void Dash not hitting certain enemies if you had Surging Dash equipped on your Warframe.
  • Fixed female Operators having distorted faces, particularly when applying Focus-specific Animation Stances.

Hotfix 22.8.2 (2018-01-04)

  • New Operator Animation Sets!
    • There is a new Operator customization option available: School specific animations! Zenurik, Naramon, Unairu, Madurai, and Vazarin have their own set of idle animations. These are freely for the school of your choice. If you unlock each school, each set becomes available for your operator!

Update 22.7 (2017-12-12)

  • Fixed Naramon Disarming Blast breaking several boss fights.

Hotfix 22.6.1 (2017-12-08)

  • Fixed UI bug that suggested you could increase Waybound capacity even if maxed.

Update 22.6 (2017-12-07)

  • Focus 2.5
    • The cost of Focus as a whole is now roughly half of what it was before, thanks to the the millions of Focus points saved on pool capacity and node cost reductions!
    • Focus abilities have been tweaked to improve usability and to bring overall power levels of the five schools closer together.
    • We have added shared pool capacity! You can now upgrade your pool size using the points from any School you wish, which increases the maximum capacity for every school all at once.
    • The costs of unlocking nodes across all trees have, on average, been reduced by almost 30%.
  • Zenurik:
    • Void Singularity’s pull speed has been doubled.
    • Lightning Dash now costs 10 energy per cast.
  • Vazarin:
    • Guardian Blast now grants 160 shields at max, up from 100.
    • Protective Dash now grants 5s of immunity at max, up from 2s.
  • Unairu:
    • Void Spines now reflects 100% damage at max, up from 25%.
    • Stone Skin now adds flat armor, 60 for both Warframe and Operator at max.
  • Madurai:
    • Void Strike now continues accumulating damage boosts over multiple uses of void mode, each rank adds additional attacks up to a max of 8.
    • Blazing Dash now stuns enemies instead of ragdolling.
  • Fixed Focus Lens Bounty rewards missing the correlating Focus icon.

Update 22.4 (2017-11-23)

  • Focus Lenses are now rewarded less frequently as Tier 3 and 4 Bounty rewards. This also shuffled around some other Bounty reward frequencies to balance the mix.

Update 22.3 (2017-11-15)

  • Increased the frequency of spawned Focus Convergence orbs in Defection missions.
  • Fixed Focus Convergence orbs not spawning when there are several oxygen towers available in a Survival.
  • Fixed an error message for Polarizing a Zaw appearing when attempting to install an Orokin Catalyst or Focus Lens on an Ungilded Zaw.

Hotfix 22.2.5 (2017-11-11)

  • Tweaked the appearance of the Operator’s Void Mode to differentiate it from Loki’s Invisibility. This also applies to Unairu’s Void Shadow so you can identify that the cloak is from the Operator.

Hotfix 22.2.2 (2017-11-02)

  • Convergence Orbs are now more lenient in Endless missions, and spawn at a position relative to the objective instead of the player. Orbs are also more combat-focused so that they are more likely to spawn as soon as the chance from a kill succeeds (before there could be short delays).

Update 22.2 (2017-11-01)

  • Fixed enemies inside a Vazarin Void Aegis bubble not attacking players also inside the bubble.

Hotfix 22.1.2 (2017-10-30)

  • Fixed an issue where Brilliant Eidolon Shards were not properly accounted for in the Focus Conversion screen after used to unlock Way-Bound nodes.

Hotfix 22.1.1 (2017-10-27)

  • Fixed Madurai’s Void Strike not applying the damage increase on next attack to Warframes.
  • Fixed Madurai’s Phoenix Spirit not increasing the elemental damage of Flame Blast.

Update 22.1 (2017-10-25)

  • More fixes for Convergence spawning in air and underground.

Hotfix 22.0.9 (2017-10-23)

  • Fixed a UI issue that occurred upon spending Focus while also redeeming Brilliant Eidolon Shards for Focus.
  • Fixed Zenurik Energizing Dash not always showing the proper value in the HUD buff when in two bubbles at once.
  • Fixed clients using Transference sometimes getting extra HUD buff icons.

Hotfix 22.0.8 (2017-10-20)

  • Added the option to redeem Brilliant Eidolon Shards for 25,000 focus each.
  • Altered Zenurik’s Energizing Dash bubble to look less like Sapping Osprey mines.
  • Fixed Convergence orbs spawning in the air.
  • Fixed Unairu’s Magnetic Blast not dissipating on enemy death.
  • Fixed Unairu’s Void Shadow description to be more accurate.
  • Fixed an issue where using Transference would deactivate invisibility powers.

Hotfix 22.0.7 (2017-10-19)

  • Fixed Vazarin’s Guardian Shell not having unique values for the last 2 upgrade levels.
  • Fixed Naramon’s Power Spike affecting sniper combo counter decay.
  • Fixed Unairu’s Void Shadow being able to cloak defense objectives.
  • Fixed a crash caused by Unairu’s Void Chrysalis.
  • Fixed an issue where using Transference for the first time upon entering the plains causing any *invisibility on your Warframe to break.

Hotfix 22.0.6.1 (2017-10-18)

  • Fixed 'daily Focus cap reached' messages not taking the Operator Focus into consideration.

Hotfix 22.0.6 (2017-10-18)

  • Revised the description of Naramons Power Spike Focus ability to provide more clarity. It now reads:
    • Melee Combo Counter now decays while out of combat by X every few seconds, instead of depleting completely.
  • Fixed Focus gains being doubled or even tripled on a weapon at End of Mission.
  • More fixes towards Convergence Orbs spawning high in the air.

Hotfix 22.0.5 (2017-10-17)

  • Added a hint below the Focus Capacity bar for how to drag the screen in order to view Focus nodes.
  • You can no longer purchase more Focus capacity than is needed to set every node active on a fully maxed tree.

Hotfix 22.0.3 (2017-10-16)

  • Fixed the Focus screen not displaying the remaining daily Focus cap.
  • Fixed Operator Void Blast not costing Energy when used in mid-air.
  • Fixed Operator Void Mode melee Focus upgrade allowing spammable Void Blast with no Energy cost.
  • Polished the animations for Vazarin’s Guardian Shell to reduce head swaying when jogging.
  • Fixed Vazarin’s Protective Dash providing immunity and health, regardless of whether or not anything is hit. Only "allies hit by Void Dash" are meant to receive buff.
  • Fixed Vazarin’s Mending Soul giving immunity to fish, preventing spearfishing.
  • Convergence Orbs will no longer spawn on enemies in the air.

Hotfix 22.0.2 (2017-10-13)

  • The Focus School selection screen will now appear on login if a player has completed Second *Dream but doesn't have a Focus ability selected yet. This should also fix people stuck in the *War Within quest or The Second Dream quest.
  • Added more details to Zenuriks Energizing Dash description to better clarify how it functions.
  • Fixed Convergence not being shared between Operator and Warframe.

Update 22.0 (2017-10-12)

  • Revamped the focus system to what is now known as Focus 2.0.
    • There are Focus Lenses (1.25% Affinity Conversion), Greater Focus Lenses (1.75% Affinity Conversion), and now (name not final) Eidolon/Ostron Lenses (2.25% Affinity Conversion) Blueprints for this last category—requiring multiple Greater Lenses to craft—will be awarded through the Plains of Eidolon Bounty System.
    • The Daily Focus Cap has increased from 100,000 to 250,000 Focus per day.
    • Convergence Orbs now yield an 8x multiplier versus a 6x.
    • Reduced the Pool Increase costs significantly and distributed the Focus point investment more into the nodes.
    • Each focus school has 10 Nodes for you to explore!
    • Cross-Focus Unlocks: Way-Bounds For players who delve deep into their Focus trees, two passive nodes from each tree can be made “universal” once maxed! These are denoted by 'Way Bound' terminology. For a substantial Focus cost and other items, these passives become available regardless of the school you are using. One can only truly “complete” a Focus tree by exploring all 5 of the Tenno ways! But there is also NEW - all the above examples don't include the Weaponry and Arcane-like Enhancements your Operators are getting when they become true 'Eidolon Hunters'.

Update 21.6 (2017-08-29)

  • Fixed initiating a Self Revive consuming a Vazarin New Moon revive. Its design predates the Self Revive and wasn't intended to work together.

Hotfix 21.1.1 (2017-07-20)

  • Fixed enemies affected by Nyx’s Chaos, Loki’s Radial Disarm, Naramon Mind Spike as well as Radiation procs not taking increased damage from faction damage Mods.

Hotfix 21.5.1 (2017-08-17)

  • Fixed the Operator Focus gauge visually not displaying for Clients.

Update 21.5 (2016-08-16)

  • Fixed Clients not having unlimited Focus ability usage in the Simulacrum.

Hotfix 21.2.1 (2017-08-01)

  • Searching a Focus school in the Arsenal will now display weapons that have a respective installed Lens.

Hotfix 20.5.2 (2017-05-18)

  • Fixed Hosts/Clients having to wait for Focus to cool down in Captura.

Hotfix 20.5.1 (2017-05-17)

  • Fixed crash when a Client used Focus abilities inside of Limbo’s Cataclysm.

Update 20.5 (2017-05-17)

  • Fixed falling through the world in the Simulacrum if a Focus ability was used over a teleport volume.
  • Fixed falling through elevators when using Focus abilities while riding the elevator.
  • Fixed Naramon Sundering Blast not giving enemies the correct Melee weapon for their faction when it disarms them.

Hotfix 20.4.2 (2017-05-05)

  • Ambulas now follows suit with other bosses that are affected by diminishing returns for Zenuriks Void Pulse. Ambulas will still be affected by Void Pulse, but for a shorter duration as intended with bosses.

Update 20.0 (2017-03-24)

  • Focus Convergence Orbs will now spawn closer to you - before they would spawn within 40 to 80 meters, now they will spawn within 30 to 60 meters.
  • Fixed falling through the elevator after using a Focus ability while the elevator is moving.
  • Fixed Clients having no recoil on their secondary weapon after they transferred to their Operator and used Madurai’s Phoenix Gaze.

Update 19.13 (2017-03-09)

  • Fixed format cost for when "increasing Way capacity by 1" to have a comma, and made Focus names Title Case when in "commit Focus changes" prompt instead of UPPERCASE.

Hotfix 19.11.5 (2017-02-28)

  • Fixed Equinox changing forms when Focus is activated.

Hotfix 19.10.1 (2017-02-14)

  • Removed Convergence orbs from appearing in Mastery Rank tests.

Hotfix 19.9.2 (2017-02-07)

  • Fixed a rare case of players sometimes not unlocking the Focus system when completing The Second Dream, which resulted in progression stoppers during The War Within.

Update 19.6 (2017-01-11)

  • Fixed a couple script errors when using Focus abilities.
  • Fixed a script error that prevented Zenurik Magnetic Aftershock from working.

Hotfix 19.5.4 (2017-01-03)

  • Fixed a script error caused by initiating a Focus ability.

Update 19.4.2 (2016-12-20)

  • Fixed Focus Boost UI from appearing in Cinematics if the countdown begins just before the cutscene is triggered.
  • Fixed a bug that prevented players from purchasing a Focus Lens in the Lens installation menu if they already own at least one Lens.

Hotfix 19.3.2 (2016-12-14)

  • Fixed Growing Power and Empowered Blades no longer working after using a Focus ability. Should also fix it not working in the Simulacrum if you have it equipped and then open the Arsenal.
  • Fixed Auras applying twice when using a Focus ability.
  • Fixed Infiltrate Augment’s speed increase infiltrating on to Focus powers.

Update 19.2 (2016-12-01)

  • Fixed receiving an error when attempting to purchase a Focus Lens from the Upgrade screen.

Hotfix 19.0.5 (2016-11-18)

  • Fixed using weapons/powers + Focus ability, resulting in a crash on the Landing Craft after defeating the Queens in The War Within quest.

Hotfix 19.0.3 (2016-11-14)

  • Greater Lenses can now be found through Sortie rewards in addition to Regular Lenses. Note this doesn't affect the drop chance of other items within Sorties, just the Focus Lens school of drops now has more options.
  • Fixed the stealth Affinity multiplier not giving you more Affinity and Focus despite it saying it is.

Update 19.0 (2016-11-11)

  • Sortie Rewards change added a random Focus Lens as potential reward .
  • Activating your Focus ability in mission now occurs on holding your '5' key (or whatever binding you have) rather than tapping.
  • Fixed Chroma appearing to have 2 pelts when activating a Focus ability while Effigy is also active.

Update: Recurring Dreams (2016-11-03)

  • You can now replay the Second Dream quest! You’ll notice some small tweaks upon replaying it, such as not receiving a Focus lens, and not being able to select a new Focus school upon completion (Naramon for life, amirite?).

Hotfix: The Silver Grove 4.2 (2016-09-30)

  • Fixed an issue with Operators being affected by the movement speed of their Warframes when Focus abilities are cast while moving.

Hotfix: The Silver Grove 2.1 (2016-09-16)

  • Fixed ability sounds not playing after triggering your Operator Focus ability.

Hotfix: The Silver Grove 2 (2016-08-22)

  • Fixed Operator voice not playing on Focus cast.

Update: The Silver Grove (2016-08-19)

  • Fixed speed buff abilities carrying over to Operators during Focus.
  • Fixed Clients casting Focus not having their customizations appear.

Hotfix: Specters of the Rail 0.1 (2016-07-08)

  • Fixed a crash related to the usage of Focus abilities.

Update: Specters of the Rail 0.0 (2016-07-08)

  • Fixed the growing Valkyr Hysteria aura turning invisible by Naramons Shadow Step.
  • Made improvements to the spawn logic for Convergence pickups in Survival and Excavation missions.

Hotfix 18.13.2 (2016-06-01)

  • Fixed Ivara’s Prowl ability sound not cancelling out when casting a Focus ability.

Update 18.13 (2016-05-27)

  • A buff indicator has been added for Traumatic Redirection (Naramon).

Update 18.10 (2016-04-29)

  • Fixed Convergence spawning on/underneath friendly objects. (Excavators, etc.)

Update 18.9 (2016-04-20)

  • If you do not have a Focus Lens in your Inventory, you will now be given the option to purchase one when attempting to put one on an item.
  • Fixed Madurai’s Focus powers not damaging Nullifier bubbles.
  • Fixed Time Stream and Temporal Storm (Zenurik) missing buff HUD indicators.

Update 18.8 (2016-04-06)

  • Fixed the status effects of Saryn’s Toxic Lash and the Traumatic Redirection (Naramon) skill not applying to finishers.

Hotfix 18.7.1 (2016-03-31)

  • Fixed the Traumatic Redirection (Naramon) skill not using charges on melee attacks.

Update 18.7 (2016-03-30)

  • Fixed buff icons not displaying for Systemic Override (Zenurik) and New Moon (Vazarin) abilities.

Hotfix 18.6.2 (2016-03-22)

  • Fixed Focus Powers consuming the Energy Conversion Mod’s buff.
  • Fixed the Convergence countdown timer being slightly out of sync with the buff display countdown timer.

Hotfix 18.5.5 (2016-03-08)

  • Fixed the ‘Buy Capacity’ button on Focus trees being clickable after unlocking a skill Way, and displaying the wrong Focus amount needed to buy more capacity.

Update 18.5 (2016-03-04)

  • Increased the Audio FX volume of Madurai’s Focus blast.
  • Improved the quality of the HUD icons for Zenurik Systemic Override and Vazarin New Moon Focus abilities.
  • Fixed Warframes with ‘alternate weapon’ ultimates (i.e. Valkyr, Excalibur, etc) not properly earning *Focus when using these Warframe-specific weapons.
  • Fixed Warframes not properly earning Focus from kills earned from NPC’s summoned by Warframe powers (i.e. Rumblers, Shadows of the Dead, etc).
  • Fixed the Focus Booster HUD notification improperly blinking multiple times when activated.

Hotfix 18.4.12 (2016-02-16)

  • Convergence will always spawn moving towards an objective to help reduce unnecessary backtracking.
  • Gravity has been disabled for Convergence pickups, keeping their appearance predictable..
  • Fixed an error causing Convergence to potentially spawn off the map.

Hotfix 18.4.11 (2016-02-12)

  • Fixed players not seeing their daily Focus caps reset right away in-game.

Hotfix 18.4.10 (2016-02-11)

  • Focus 1.1
    • Introducing: 'Convergence'! Convergence will reward the player a 6x Focus multiplier for 45 seconds. This time limit will appear as a countdown buff on the player. Here is how the Focus gain percentages work in v 1.1:
      • Normal Lens: 1.25% without Convergence, Normal Lens: 7.5% with Convergence (multiplied by 6)
      • Greater Lens: 1.75% without Convergence, Greater Lens : 10.5% with Convergence (multiplied by 6)
    • Convergence will automatically drop if one has not appeared after 3-5 minutes.
    • The daily Focus cap has been increased from 75k to 100k
  • Removed all Focus related cooldowns and timers in the Simulacrum so players don't have to wait to test and experiment with Focus powers.
  • Fixed Focus Ability cooldowns being reset on Host Migration.
  • Fixed daily Focus limit tracking being lost after a Host Migration.

Hotfix 18.4.7 (2016-02-04)

  • Directional damage indicators have been removed for Abilities, weapons or effects that do self-inflicted damage (Focus abilities, Nekros' Despoil, etc).
  • Fixed the Commanding Words Focus Ability not properly displaying an aura around the Operator when active.

Hotfix 18.3.1 (2016-01-14)

  • Fixed an error caused by activating Focus Abilities after a roll, providing a Warframe with damage resistance.

Hotfix 18.0.8 (2015-12-11)

  • Fixed Clients being able to access Focus Abilities in Relays or Dojos.
  • Fixed Mirage's clones staying slumped down and inactive after using a Focus Ability during Hall of Mirrors.

Hotfix 18.0.7 (2015-12-11)

  • Fixed Focus powers being useable in Conclave.
  • Tweaked some audio FX on the Unairu's Focus Ability.
  • Fixed an error causing players to get stuck on the Focus tree menu after failing to commit their Focus.
  • Fixed an issue causing players to be unable to reset available Focus after unlocking a Focus node or purchasing Focus capacity.
  • Fixed Vazarin, Zenurik, Naramon, and Unairu Focus Abilities having 6 ranks instead of four.
  • Fixed some rendering issues with Operator hair during Focus Ability use.
  • Fixed players no longer having audio FX from their Warframe Abilities after using a Focus Ability.
  • Fixed an error caused by activating a Focus Ability during a Void Portal collapse resulting in the player becoming stuck on the wrong side of the portal, making the Mission impossible to complete.

Hotfix 18.0.6 (2015-12-09)

  • Fixed all Greater Focus Lenses missing from the Market for Platinum. Also fixed some missing descriptions and icons for Focus Lens in the Market.
  • Fixed some issues preventing Clients from using their Focus Ability based on the correct Cooldown cycles as intended.
  • Fixed some overlapping text in the Naramon Focus tree.
  • Fixed Naramon's Shadow Step invisibility not activating for Clients.
  • Fixed Vazarin's Mending Tides and Polluted Waters displaying too many decimal places on the initial rank up.

Hotfix 18.0.5 (2015-12-08)

  • Fixed some cases of Focus being lost on Host Migration during a Mission.
  • Fixed Naramon Shadow Step trigger for any critical hit (was only intended for melee crits).
  • Fixed Vazarin's Retaliation and Commanding Words sharing the same icon in the Focus tree.
  • Fixed Focus Lens and Greater Focus Lens descriptions reference 'ways' instead of 'paths' in terms of the Focus followed.
  • Fixed Focus Lens on weapons being lost after a host migration.

Hotfix 18.0.4.1 (2015-12-08)

  • Fixed a severely common crash that would occur when a Host using the Focus System is joined by a Client that does not have the Focus System.

Hotfix 18.0.4 (2015-12-08)

  • Players can now use controllers / game pads to navigate the Focus System's menu.
  • Focus Upgrades will now better display their stat improvements, including duration and range.
  • Fixed several upgrades in the Focus system that were not scaling up in effectiveness as they should.
  • Fixed the Unairu Focus displaying incorrect Focus gained at the End of Missions screen.
  • Fixed Madurai and Unairu beam attacks being blocked by pickups and Sentinels
  • Fixed Focus Abilities not having a proper keybind on the Steam Controller.
  • Fixed the Zenurik's energy bubble visual FX not being visible to Clients.
  • Fixed the Unairu`s Focus Ability displaying a `flamethrower`type effect, where there should be none.
  • Fixed the Unairu's Medusa Touch description not clearly stating that enemy melee attacks will cause them to become petrified.
  • Fixed the Lasting Judgement option text in the Unairu Focus tree appearing off screen when highlighted.

Hotfix 18.0.3 (2015-12-05)

  • Fixed Focus being cleared after you were revived.

Hotfix 18.0.2 (2015-12-04)

  • Added a potentially permanent but experimental cap to Daily Focus Points earned, currently it is at 75,000 each day. (Note: End of Missions stats will not reflect the Focus Cap)

Update 18.0 (2015-12-03)

  • Introduced
    • Complete 'the Second Dream' to unlock a new System!


Last updated: Hotfix 24.1.5 (2018-12-13)


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