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(The damage shown is now per ammo used, not per second.)
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*Good [[Status Effect|Status]] chance to cause damage type effects.
 
*Good [[Status Effect|Status]] chance to cause damage type effects.
 
*Pinpoint accuracy.
 
*Pinpoint accuracy.
*Good DPS.
 
 
*Increased reserve ammo capacity compared to other primary weapons, second only to the [[Grakata]].  
 
*Increased reserve ammo capacity compared to other primary weapons, second only to the [[Grakata]].  
   
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**Staggered opponents may 'jump' out of user's crosshairs.
 
**Staggered opponents may 'jump' out of user's crosshairs.
 
*'Hard' limited range beyond which the beam simply ceases.
 
*'Hard' limited range beyond which the beam simply ceases.
 
*Can be difficult to use effectively at very close range. 
*Expends ammo rapidly.
 
*Can be difficult to use effectively at very close range.
 
*Low damage per ammo at 2.26. 
 
   
 
==Weapon Loadouts==
 
==Weapon Loadouts==

Revision as of 10:10, 18 August 2014

Flux Rifle
Flux Rifle2
Statistics
Weapon Slot Primary
Weapon Type Rifle
Trigger Type Continuous
Utility
Fire Rate 10.0 rounds/sec
Accuracy 100.0
Magazine Size 200 rounds/mag
Max Ammo 600 rounds
Normal Attacks
Impact wImpact 2.3
Puncture wPuncture 2.3
Slash wSlash 18.0
Miscellaneous
Polarities None
Introduced Update 8.0
Laser Rifle with Corpus safe-guards removed.

The Flux Rifle is a Corpus gun unlockable through Energy Lab Research in the dojo. Being a continuous weapon, the Flux Rifle fires a sustained beam, capable of following where the user aims. The Flux Rifle has a limited static range of 25m, making it unable to reach longer distances, but is capable of sustained close and medium range damage.

This weapon can be sold for Credits64 7,500.

Manufacturing Requirements
Credits64
25,000
Fieldron
5
Circuits
900
Ferrite
6,000
Forma
1
Time: 24 hrs
Rush: Platinum64 35
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: Credits 15,000
Energy Lab Research
Credits64
7,500
FieldronSample
5
Circuits
350
PolymerBundle
350
NanoSpores
750
Time: 72 hrs
Prereq: Dera
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Characteristics

This weapon deals primarily

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Slash b  damage.

Advantages:

  • Largest magazine size of all weapons.
  • Very high
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    Slash b Slash damage, effective against Infested and flesh.
  • Good Status chance to cause damage type effects.
  • Pinpoint accuracy.
  • Increased reserve ammo capacity compared to other primary weapons, second only to the Grakata.  

Disadvantages:

  • Deals little
    Lotusiconsmall
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    Impact b Impact or
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    Puncture b Puncture damage, making it less effective against Shields and Armor.
  • THIN continuous short range laser, requires precise aiming.
    • Staggered opponents may 'jump' out of user's crosshairs.
  • 'Hard' limited range beyond which the beam simply ceases.
  • Can be difficult to use effectively at very close range. 

Weapon Loadouts

Main article: Category:Flux Rifle Build

See the user build section for builds using this weapon.

Tips

  • Compared to the Spectra, the Flux Rifle fires an instantaneous beam, conserving ammunition more effectively on its maximum range.
    • It also however lacks in Puncture damage like the Spectra does.
  • Its base damage in every tick is around 33 points, but this expends 2 rounds of ammunition. However, its total damage worth every second is 200, counteracting the ammo consumption of 12 per second. The Flux Rifle's Fire Rate is said to be 10.8.
  • Split Chamber works very well for the Flux Rifle, although you can not see multiple shots since they are stacked on top of each other.
  • Due to this weapon's high status chance and low 
    Lotusiconsmall
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    Puncture b Puncture and 
    Lotusiconsmall
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    Impact b Impact Damage, it is recommended to use elemental damage types to deal with armor and shields more effectively.
  • Metal Auger and/or Shred makes the Flux Rifle much better for dealing with crowds; simply line yourself up so you hit multiple enemies with 1 shot to save ammo.
  • Volt's Electric Shield will extend the range of the Flux Rifle indefinitely when fired through the shield.
  • Using Rifle Ammo Mutation can help counteract the weapon's quick ammo consumption. Alternatively, bring Team Ammo Restore kits.
  • As with the DeraHeavy Caliber is recommended for this weapon as the accuracy penalty is minimal.
  • It is very deadly against Infested enemies, dealing bonus damage to all units except for healers.

Notes

  • Can dismember and slice enemies, making it easier to cut through a line of enemies instead of firing at their corpses prematurely.
  • As of Update 9, the laser graphic is now lined up properly with the target reticle; as well as increasing damage from 80/s to 200/s with increased ammo drain.
  • A stealth change to the weapon in Update 9.6.1 has caused its beam to be hitscan, so tapping the fire button will deal one tick of damage instantly. The Spectra, however, still has a very slight travel time to its laser.

Trivia

  • The Flux Rifle currently does not follow the Corpus weapon naming convention; typically a Latin word with two syllables ending in an "a", and is the first to do so. Others include the Detron, Braton (manufactured by but not used by the Corpus) and Amprex.
  • When initially introduced, the Flux Rifle's description was, amusingly, simply "FLUX RIFLE", presumably a developer oversight.
  • The Flux Rifle has a smaller version in the form of the Spectra which was introduced in Update 9.
  • The beam of the Flux Rifle bears cosmetic similarity to the Orokin Tower box trap laser beams.
    • It's likely that both this gun and the Fusion MOA's main weapon were attempts to replicate this technology.
  • Amusingly enough, the Flux Rifle itself was never used by the Corpus until the Arid Fear Event introduced Elite Crewmen, several months after this gun was added.
  • Up until Hotfix 11.3.3Speed TriggerShredCritical Delay and Vile Precision (all of which influence fire rate one way or another) had little (if any) impact on the rate at which the Flux Rifle consumed ammunition. This also held true for other continuous-fire weapons at the time (IgnisSynapse, etc.)

Bugs

  • While using Shade, holding down the fire button and then proceeding close to enemies will cloak you, and you will continue to be cloaked until your magazine is drained and you must reload. This tactic uses ammo very quickly but may be useful against heavy opponents as you can apply heavy damage without them retaliating. If you wish to use this tactic, equip Magazine Warp and/or Wildfire to increase duration of cloak.
  • The Flux Rifle does not have any impact on your accuracy rating in post-mission results.
  • During a solo mission when the game is paused while firing the Flux Rifle, one can see both the flash and beam of the gun blinking.
    • This can possibly be an image force, due to the format of moving pictures such as GIF in the image progamming that forces the gun to have this effect.

Media

 

See also

  • Spectra, the side arm version of the Flux Rifle.
  • Elite Crewman, a Corpus unit that uses this weapon.