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{{Codex|Laser Rifle with Corpus safe-guards removed.}} |
{{Codex|Laser Rifle with Corpus safe-guards removed.}} |
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− | The '''Flux Rifle''' is a [[Corpus]] laser rifle used by [[Elite Crewman|Elite Crewmen]], unlockable through Energy Lab [[Research]] in the [[Dojo]]. A continuous weapon, the Flux Rifle fires a sustained beam with |
+ | The '''Flux Rifle''' is a [[Corpus]] laser rifle used by [[Elite Crewman|Elite Crewmen]], unlockable through Energy Lab [[Research]] in the [[Dojo]]. A continuous weapon, the Flux Rifle fires a sustained beam with high {{Icon|Proc|Slash|Text}} damage, enabling it to slice through flesh with ease. It also features a battery that automatically regenerates ammo after the user stops firing for a second. |
This weapon can be sold for {{cc|7,500}}. |
This weapon can be sold for {{cc|7,500}}. |
Revision as of 07:20, 23 February 2018
The Flux Rifle is a Corpus laser rifle used by Elite Crewmen, unlockable through Energy Lab Research in the Dojo. A continuous weapon, the Flux Rifle fires a sustained beam with high Script error: The function "Proc" does not exist. damage, enabling it to slice through flesh with ease. It also features a battery that automatically regenerates ammo after the user stops firing for a second.
This weapon can be sold for 7,500.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
25,000 |
5 |
900 |
6,000 |
1 |
Time: 1 Day(s) |
Rush: 35 | |||||
Market Price: N/A | Blueprints Price:15,000 | ||||
Energy Lab Research3,000 | |||||
7,500 |
7 |
350 |
750 |
350 |
Time: 3 Day(s) |
Prereq: Dera | |||||
x1 x3 x10 x30 x100 |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- High Script error: The function "Proc" does not exist. damage - effective against health.
- High status chance.
- Pinpoint accuracy.
- Large magazine size.
- Innate 0.5 meter Punch Through.
- Does not need ammo; regenerates over time.
- Has a 1 second delay before recharging 40 ammo per second after the weapon stops firing.
- Long total reload delay of only 1.25 seconds if the weapon is allowed to run completely dry.
- Has a 1 second delay before recharging 40 ammo per second after the weapon stops firing.
- Consumes 0.5 ammo per tick of damage.
- Can use the Flux Rifle-exclusive Flux Overdrive mod.
Disadvantages:
- Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against armor and shields.
- Low critical chance.
- Thin continuous short range laser, requires precise aiming.
- Staggered opponents may 'jump' out of user's crosshair.
- Limited range of 30 meters.
- Can be difficult to use effectively at very close range.
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Tips
- The Flux Rifle has a high chance of cutting corpses into pieces, similar to Script error: The function "Proc" does not exist.-focused melee weapons. This makes the Flux Rifle a prime candidate for a Desecrating Nekros to bring along, as the game considers the cut corpses as separate entities, essentially giving multiple corpses to desecrate from a single enemy and thus yielding more chances to create more drops.
- Other known firearms which shares the same property are the Akjagara, Braton Prime, Grakata, Kohm, Latos (Lato, Lato Prime and Lato Vandal), Miter, Panthera, Tigris and Vastos (Vasto, Akvasto and Vasto Prime).
- Compared to the Spectra, the Flux Rifle fires an instantaneous beam, conserving ammunition more effectively on its maximum range.
- However, the Flux Rifle lacks in Script error: The function "Proc" does not exist. damage, which is the Spectra's strong suit.
- Its base damage in every tick is around 33 points, but this expends 2 rounds of ammunition. However, its total damage every second is 200, counteracting the ammo consumption of 12 per second. The Flux Rifle's Fire Rate is said to be 10.8.
- Split Chamber works very well for the Flux Rifle, although you cannot see multiple shots since they are stacked on top of each other.
- Due to this weapon's high status chance and low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. Damage, it is recommended to use elemental damage types to deal with armor and shields more effectively.
- Metal Auger and/or Shred makes the Flux Rifle much better for dealing with crowds; simply line yourself up so you hit multiple enemies at once to save ammo.
- Volt's Electric Shield will extend the range of the Flux Rifle indefinitely when fired through the shield.
- Using Rifle Ammo Mutation can help counteract the weapon's quick ammo consumption. Alternatively, bring Team Ammo Restore kits or Rifle Scavenger.
- Heavy Caliber is recommended for this weapon as the accuracy penalty is minimal.
- It is very deadly against Infested enemies, dealing bonus damage to all units except for Phorid.
Notes
- Can dismember and slice enemies, making it easier to cut through a line of enemies instead of firing at their corpses prematurely.
- This also helps with Desecrating corpses.
- As of Update 9, the laser graphic is now lined up properly with the target reticle; as well as increasing damage from 80/s to 200/s with increased ammo drain.
- A stealth change to the weapon in Update 9.6.1 has caused its beam to be hitscan, so tapping the fire button will deal one tick of damage instantly. The Spectra, however, still has a very slight travel time to its laser.
- When tapping the trigger quickly, 1 ammo will be used, and one tick of damage will be dealt. Like all continuous weapons however, holding down the trigger will cause the weapon to use 2-3 units of ammo per damage tick, instead of one tick every ammo used. Tapping the trigger quick enough can result in a slightly higher DPS than holding the trigger alone.
Trivia
- The Flux Rifle currently does not follow the Corpus weapon naming convention; typically a Latin word with two syllables ending in an "a", and is the first to do so. Others include the Detron and Amprex.
- When initially introduced, the Flux Rifle's description was, amusingly, simply "FLUX RIFLE", presumably a developer oversight.
- The Flux Rifle uses the same reload animation as the Braton and the Burston.
- The Flux Rifle has a smaller version in the form of the Spectra, introduced in Update 9.
- The beam of the Flux Rifle bears cosmetic similarity to the Orokin Tower Death Orb laser beams.
- It is likely that both this gun and the Fusion MOA's main weapon were attempts to replicate this technology.
- Amusingly enough, the Flux Rifle itself was never used by the Corpus until the Arid Fear Event introduced Elite Crewmen, several months after this gun was added.
- Up until Hotfix 11.3.3, Speed Trigger, Shred, Critical Delay and Vile Precision (all of which influence fire rate one way or another) had little (if any) impact on the rate at which the Flux Rifle consumed ammunition. This also held true for other continuous-fire weapons at the time (Ignis, Synapse, etc.)
Bugs
- While using Shade, holding down the fire button and then proceeding close to enemies will cloak you, and you will continue to be cloaked until your magazine is drained and you must reload. This tactic uses ammo very quickly but may be useful against heavy opponents as you can apply heavy damage without them retaliating. If you wish to use this tactic, equip Magazine Warp and/or Wildfire to increase the duration of the cloak.
- The Flux Rifle does not have any impact on your accuracy rating in post-mission results.
- During a solo mission when the game is paused while firing the Flux Rifle, one can see both the flash and beam of the gun blinking.
- This can possibly be an image force, due to the format of moving pictures such as GIF in the image programming that forces the gun to have this effect.
- If a player starts firing the weapon as soon they are done reloading they will fire the weapon while the reload animation plays again.
Media
Flux Rifle Skins
Patch History
Hotfix 22.13.3 (2018-02-21)
- Damage changed from 22.6 Physical per second to 22 Physical per tick
- Physical damage changed from 10% Impact, 10% Puncture and 90% Slash to 0% Impact, 22% Puncture and 78% Slash
- Fire Rate increased from 10 to 12
- Status Chance changed from 25% per sec to 24% per tick of damage
- Critical Chance increased from 5% to 10%
- Ammunition converted to Battery with 50 capacity, 1 sec recharge delay and 40 regen rate
- Range increased from 25m to 30m
- Added 0.5m Punch Through
- Ammo consumption decreased from 1.0 to 0.5 per tick of damage
- Aimed Zoom reduced from 2.23x to 1.8x
- The Flux Rifle has a new battery charge up and fully charged sound to go with it’s beam rework!
See Also
- Spectra, the side arm version of the Flux Rifle.
- Elite Crewman, a Corpus unit that uses this weapon.
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