Laser Rifle with Corpus safe-guards removed.

The Flux Rifle is a IconCorpusB.svgCorpus laser rifle used by Elite Crewmen. A continuous weapon, the Flux Rifle fires a sustained beam with high DmgSlashSmall64.pngSlash damage, enabling it to slice through flesh with ease. It also features a battery that automatically regenerates ammo after the user stops firing for a second.

This weapon can be sold for Credits64.png7,500.

Characteristics[edit | edit source]

This weapon deals primarily DmgSlashSmall64.pngSlash damage.


  • High DmgSlashSmall64.pngSlash damage – effective against health.
  • High status chance.
  • Pinpoint accuracy.
  • Innate 0.5 meter punch through.
  • High fire rate.
  • Large magazine size.
  • Consumes 0.5 ammo per tick of damage.
  • Does not use ammo pickups; ammo regenerates over time.
    • Has a 1 second delay after the weapon stops firing before regenerating ammo.
      • Regenerates 40 ammo per second; takes 1.25 seconds to regenerate a fully depleted battery excluding the delay.
  • Can use the Flux Rifle-exclusive Mod TT 20px.pngFlux Overdrive mod.


  • Low DmgPunctureSmall64.pngPuncture and no DmgImpactSmall64.pngImpact damage – less effective against armor and shields.
  • Damage ramps up from 25% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 25% over 2 seconds.
  • Low critical chance.
  • Thin continuous short range laser, requires precise aiming.
    • Staggered opponents may 'jump' out of user's crosshair.
  • Limited range of 30 meters.
  • Does not benefit from mods that increase maximum ammo, due to lack of an ammo pool.
  • Does not receive benefit from reload-triggered mods such as Mod TT 20px.pngSpring-Loaded Chamber ​​​​​

Acquisition[edit | edit source]

The Flux Rifle's blueprint can be researched from the Energy Lab in the dojo.

Manufacturing Requirements
Time: 24 hrs
Rush: Platinum64.png 35
MarketIcon.png Market Price: Platinum64.png N/A Blueprint2.svg Blueprints Price:Credits64.png15,000
Energy Lab Research ClanAffinity64.png 3,000
Time: 72 hrs
Prereq: Dera
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Tips[edit | edit source]

  • Similar to Ramparts and all Arch-guns, ammo starts to automatically regenerate after 1 second of not firing the weapon. This regeneration delay is affected by reload speed mods like Mod TT 20px.pngFast Hands. The regeneration rate is 40 ammo per second.
    • The reload speed can also be increased by using a Toxin-based ElementalWard130xDark.pngElemental Ward or being under the effect of Speed130xDark.pngSpeed or Penance130xDark.pngPenance.
  • The Flux Rifle has a high chance of cutting corpses into pieces, making it an ideal candidate for a Desecrate130xDark.pngDesecrate NekrosIcon272.pngNekros to bring along, as the game considers the cut corpses as separate entities, essentially giving multiple corpses to desecrate from a single enemy and thus yielding more chances to create more drops.
  • Mod TT 20px.pngMetal Auger and/or Mod TT 20px.pngShred makes the Flux Rifle much better for dealing with crowds; simply line yourself up so you hit multiple enemies at once to save ammo.
  • Because the 50 shots count as part of a single magazine rather than an ammo pool, mods like Mod TT 20px.pngAmmo Drum have no effect.

Notes[edit | edit source]

  • Can dismember and slice enemies, making it easier to cut through a line of enemies instead of firing at their corpses prematurely.
  • As of Update 9, the laser graphic now lines up properly with the target reticle.

Trivia[edit | edit source]

  • The Flux Rifle was the first rifle that did not follow the Corpus weapon naming convention; typically a Latin word with two syllables ending in an "a". Others include the DECorpusHandCannon.pngDetron and ChainLightningGunEdit.pngAmprex.
  • The Flux Rifle was originally meant to be a Grineer weapon, as shown in the Codex art gallery.
  • When initially introduced, the Flux Rifle's description was "FLUX RIFLE", presumably a developer oversight.
  • The Flux Rifle has a smaller version in the form of the Spectra.pngSpectra, introduced in Update 9.
  • The beam of the Flux Rifle bears cosmetic similarity to the Orokin Tower Death Orb laser beams.
    • It is likely that both this gun and the Fusion MOA's main weapon were attempts to replicate this technology.
  • The Flux Rifle itself was never used by the Corpus until Operation: Arid Fear introduced Elite Crewmen, several months after this gun was added.
  • Up until Hotfix 11.3.3Mod TT 20px.pngSpeed TriggerMod TT 20px.pngShredMod TT 20px.pngCritical Delay and Mod TT 20px.pngVile Precision (all of which influence fire rate one way or another) had little (if any) impact on the rate at which the Flux Rifle consumed ammunition. This also held true for other continuous-fire weapons at the time (GrineerFlameThrower.pngIgnisU10InfPrimary.pngSynapse, etc.)

Bugs[edit | edit source]

  • While using Shade, holding down the fire button and then proceeding close to enemies will cloak you, and you will continue to be cloaked until your magazine is drained and you must reload. This tactic uses ammo very quickly but may be useful against heavy opponents as you can inflict heavy damage without them retaliating. If you wish to use this tactic, equip Mod TT 20px.pngMagazine Warp and/or Mod TT 20px.pngWildfire to increase the duration of the time spent cloaked before having to reload.
  • During a solo mission when the game is paused while firing the Flux Rifle, one can see both the flash and beam of the gun blinking.

Media[edit | edit source]


Flux Rifle Skins Edit

Patch History[edit | edit source]

Hotfix 27.0.7

  • Fixed Flux Rifle not recharging correctly.

Update 24.5

  • Fixed hearing Headshot sounds when firing the Flux Rifle.

Update 22.20

  • PBR treatment.

Update 22.14

  • Fixed Beam weapons not being able to damage enemies (alive but in a ragdolled state) when being affected by certain ‘crowd control’ Abilities.
  • Damage now ramps up over 0.6 seconds and after moving off target there is a delay of 0.8 seconds before it starts to decay over 2 seconds.
  • All Beam weapons now start their Damage ramp up at 20% (instead of 10%).
  • The Multishot chance should now apply more consistently with Beam weapons.
  • Fixed Beam weapons continuously firing when quick Meleeing.
  • Tweaked Flux Rifle controller rumble on recharge.

Hotfix 22.13.4

  • Increased the Beam weapon Damage ramp up time from 0.8 to 1 second.
  • Fixed Beam weapon Damage ramp up not happening per target.

Hotfix 22.13.3

  • Perfect accuracy and high fire rate is balanced by limited range and damage ramping up from 10% to 100% over 0.8 seconds when firing and decays back to 10% over 1 second after stopping.
  • Damage changed from 22.6 Physical per second to 22 Physical per tick.
  • Physical damage changed from 10% Impact, 10% Puncture and 90% Slash to 0% Impact, 22% Puncture and 78% Slash.
  • Fire Rate increased from 10 to 12.
  • Status Chance changed from 25% per sec to 24% per tick of damage.
  • Critical chance increased from 5% to 10%.
  • Ammunition converted to Battery with 50 capacity, 1 sec recharge delay and 40 regen rate.
  • Range increased from 25m to 30m.
  • Added 0.5m Punch Through.
  • Ammo consumption decreased from 1.0 to 0.5 per tick of damage.
  • Aimed Zoom reduced from 2.23x to 1.8x.
  • The Flux Rifle has a new battery charge up and fully charged sound to go with it’s beam rework!

Update 19.5

  • Reduced Flux Rifle magazine capacity from 200 to 30 in Conclave.

Update 19.4.2

  • Flux Rifle riven disposition increased.

Update: The Index Preview

  • Flux Rifle can now be used in Conclave!

Update 15.11

  • Fixed visual issue with Flux Rifle laser beam appearance.

Hotfix 15.10.1

  • Fixed the Flux Rifle's material not using the correct energy color.

Update 14.2

  • Flux Rifle:
    • More Ammo efficient.
    • More base ammo in clips.
    • Faster fire rate.
    • Damage Increased.

Update 12.0

  • Flux Rifle now has improved damage and proc rate.

Hotfix 11.3.3

  • Fixed in-game stats for weapons that fire continuously (Flux, etc). Made fire-rate mods actually increase damage output and ammo consumption rate for these weapons (not only is this intuitively what you would expect it's important to maintain the balance for corrupted mods like Critical Delay).

Hotfix 11.0.4

  • Flux Rifle adjustments to not be pure Slash damage.

Update 11.0

  • Fixed issue that allowed spectators to fire the Flux Rifle while spectating in Conclave.

Hotfix 10.3.2

  • Fix for Flux Rifle not being able to damage reactor cores or Orokin death orbs.
    • Also fixes not being able to pop Saryn's venom orbs.

Hotfix 9.6.1

  • Improved visual effects for Flux Rifle beam.

Update 9.6

  • Flux Rifle energy beam is now affected by Energy Colour!

Hotfix 9.4.1

  • Flux Rifle with Multishot crash fixes and over-the-top corpse destruction.

Update 9.4

  • Fix for Flux Rifle not being able to damage ragolled enemies on client.

Update 9.3

  • Smaller radius on impact sounds for the Flux Rifle.

Update 9.0

  • Flux Rifle – damage and fire rate buff.

Hotfix 8.1.2

  • Fixed Flux Rifle showing a clip size of 1.$ in the arsenal.

Update 8.1

  • Increase max length of Flux Rifle Beam.


  • Increased fire distance on the Flux Rifle.

Update 8.0

  • Introduced.

Last updated: Hotfix 25.0.8

See Also[edit | edit source]

  • Spectra.pngSpectra, the side arm version of the Flux Rifle.
  • Elite Crewman, a Corpus unit that uses this weapon.
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