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Flux Overdrive is an Index Mod for the  Flux Rifle and  Tenet Flux Rifle that increases its status chance by a random value for every second it remains fired.

Stats[]

Rank Status Chance Oscillating Status Chance Cost
0 +25% +16.8% 2
1 +50% +33.6% 3
2 +75% +50.4% 4
3 +100% +67.2% 5
4 +125% +84% 6
5 +150% +100.8% 7

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
002-ER 10% 12.5% 1.25% 80 1 0.0125
Armis Ulta 10% 12.5% 1.25% 80 1 0.0125
Auditor 10% 12.5% 1.25% 80 1 0.0125
Azoth 10% 12.5% 1.25% 80 1 0.0125
Derim Zahn 10% 12.5% 1.25% 80 1 0.0125
Dru Pesfor 10% 12.5% 1.25% 80 1 0.0125
Jad Teran 10% 12.5% 1.25% 80 1 0.0125
Jen Dro 10% 12.5% 1.25% 80 1 0.0125
Lockjaw & Sol 10% 12.5% 1.25% 80 1 0.0125
M-W.A.M. 10% 12.5% 1.25% 80 1 0.0125
Nako Xol 10% 12.5% 1.25% 80 1 0.0125
Pelna Cade 10% 12.5% 1.25% 80 1 0.0125
Rana Del 10% 12.5% 1.25% 80 1 0.0125
Raptor RX 10% 12.5% 1.25% 80 1 0.0125
Tia Mayn 10% 12.5% 1.25% 80 1 0.0125
Ved Xol 10% 12.5% 1.25% 80 1 0.0125

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • The status chance bonus is composed of two parts:
    1. A +150% status chance bonus that is always applied. This bonus stacks additively with other status mods equipped.
    2. A status chance bonus that oscillates between 0% and +100.8% as the weapon fires. This bonus is multiplicative to other status chance bonuses.

Patch History[]

Update 31.1 (2022-02-09)

  • Fixed a UI error in the Arsenal when equipping the Flux Overdrive Mod on the Tenet Flux Rifle.

Update 19.5 (2016-12-22)

  • Introduced.
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  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)