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An Archwing energy weapon that sends waves of deadly plasma crashing into enemies.

The Fluctus is an Arch-gun that fires large waves of energy with heavy punch through, making it excellent at field clearing.

Manufacturing Requirements
Credits64
45,000
GenericGunBarrel
1
GenericGunReceiver
1
GenericGunStock
1
ArgonCrystal64
2
Time: 12 hours
Rush: Platinum64 50
MarketIcon Market Price: Platinum64210 Blueprint2 Blueprints Price: Credits6415,000
Tenno Lab Research •ClanAffinity643,000
Credits64
10,000
Oxium64
50
Gallium64
4
Salvage64
500
NanoSpores64
350
Time: 72 hrs
Prereq: N/A
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100
Drop Locations

BlueprintTenno Lab
GenericGunBarrelCephalon Suda Offering
Intelligent ReputationLargeBlack20,000
GenericGunReceiverSteel Meridian Offering
Defender ReputationLargeBlack20,000
GenericGunStockRed Veil Offering
Esteemed ReputationLargeBlack20,000

BlueprintTenno Lab
GenericGunBarrelCephalon Suda Offering
Intelligent ReputationLargeBlack20,000
GenericGunReceiverSteel Meridian Offering
Defender ReputationLargeBlack20,000
GenericGunStockRed Veil Offering
Esteemed ReputationLargeBlack20,000

BlueprintTenno Lab
GenericGunBarrelCephalon Suda Offering
Intelligent ReputationLargeBlack20,000
GenericGunReceiverSteel Meridian Offering
Defender ReputationLargeBlack20,000
GenericGunStockRed Veil Offering
Esteemed ReputationLargeBlack20,000

Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic

CharacteristicsEdit

This weapon deals primarily Slash b Slash damage.

Advantages:

Disadvantages:

  • Low Impact b Impact and Puncture b Puncture – less effective against shields and armor.
  • Projectiles have travel time.
  • Archwing:
  • Atmosphere:
    • Sub-par ammo efficiency, generating medium-high cooldown for the Archgun Deployer for every second fired.

Weapon LoadoutsEdit

NotesEdit

  • The Fluctus' large projectile hitbox makes it a good mid-ranged crowd-control weapon especially when doing Archwing Interception and Defense missions as enemies come in in waves.
  • The Fluctus' projectiles also bypass the barriers protecting Shield Dargyns (and their Hellion counterparts) from front attacks, giving the weapon an edge over most Arch-guns when dealing with such threats.
    • This also allows players to safely defeat them from range instead of trying to go into melee, as getting into contact with their shields will cause Electricity damage that can become particularly fatal at higher levels.

TriviaEdit

  • 2014-12-12 00004

    The Fluctus Leak during Update 15.6.1.

    The Fluctus (along with the Archswordandshield Centaur and the Itzal) were accidentally leaked in Hotfix 15.6.1, where a bundle called the "Itzal Raider Pack" visually replaced the Stealth Pack in the Market. The Stealth Bundle still functioned as normal, however.
    • Curiously the bundle referred to the Fluctus as a crossbow.
  • Fluctus is a Latin word, which is most commonly translated to "waves".
  • The Fluctus fires horizontal projectiles, despite having a vertical shape.
  • The Fluctus is tied with the Cyngas for the second-highest per-shot damage among Arch-guns, after the Velocitus.
  • At release, elemental mods didn't work on the Fluctus. This was fixed as of Update 15.10.

MediaEdit

  • Fluctus in the Codex.

Fluctus Skins

Patch HistoryEdit

Update 25.7
  • Reduced particle FX on Fluctus’ projectiles.

Hotfix 24.2.7

  • Fixed the Fluctus ignoring Nullifier bubbles when using it in Atmosphere mode.

Hotfix 24.2.6

  • Shared Affinity gain now applies to Atmosphere Arch-Guns but only while equipped in the main hand.
  • Fixed not having a Arch-Gun equipped by default (if they own an Archwing primary weapon with the Gravimag installed) when changing Loadouts.
  • Fixed an issue where players with Arch-Guns in their loadout couldn't Wall Latch.
  • Fixed Chroma not playing Arch-Gun equip/charged fire animations.

Hotfix 24.2.5

  • Changed the Arch-Gun Deployer cooldown timer to scale based on remaining Atmosphere Arch-Guns Ammo pool upon unequipping.
  • Removed unintentional ability to summon Arch-Gun in Melee Only Sorties.

Hotfix 24.2.4

  • Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode.
  • Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10.
  • Fixed the Fluctus’ Atmosphere Arch-Gun FX appearing when in a Archwing mission, which was aggressively bright and overwhelming.
  • Fixed Clients not hearing the Atmosphere Arch-Gun equip sound.
  • Fixed missing Fluctus Atmosphere Arch-Gun summon sound.

Hotfix 24.2.1

  • Removed the dissolve FX when equipping your Atmosphere Arch-Gun.

Update 24.2
‘ATMOSPHERE’ ARCH-GUN WEAPONS
It’s time we equipped some serious floor firepower! All Arch-Guns can be used on the ground - or as we like to call it ‘Atmosphere’ - with the use of a ‘Gravimag’. Gravimag is obtained from Clan Research, or as a one-time reward from the Orb Heist Phase 3 Bounty, and can be installed on any Arch-Gun (with an Orokin Catalyst installed) via the Upgrade Arsenal - similar to installing a Catalyst.

Comparable to the Archwing and K-Drive Launchers, a respective Gear item known as the Archweapon Deployer is required to activate your Atmosphere Arch-Gun. The Archweapon Deployer can be obtained by completing the Orb Heist Phase 3 Bounty.

Atmosphere Arch-Gun General Changes:

  • Atmosphere Arch-Guns consume Ammo as opposed to unlimited Ammo/Battery in Archwing. Specifically new Heavy Ammo Drops which can be found from Corpus enemies in Orb Heist missions. Heavy Ammo Drops also reset the 10 minute cool-down when picked up, or replenish Ammo if needed.
  • Atmosphere Arch-Gun can be summoned in normal missions with the Archweapon Deployer, but once Ammo has been depleted there is a 10 minute cool-down until you can summon again. The intent here is to allow you moments of beefy damage output, and not become just another Primary/Secondary weapon.

All stat changes are for Atmosphere Arch-Gun mode, Mastery Rank changes are global:

  • Mastery Rank increased from 0 to 2.
  • Damage increased from 200 to 250.
  • Critical Chance increased from 15% to 22%.
  • Status Chance increased from 10% to 16%.
  • Ammo Capacity set at 80.
  • Reload speed set at 2 seconds.
  • Projectile width decreased from 30m to 10m.

Hotfix 15.7.2

  • Introduced.
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