Fleeting Expertise increases Ability Efficiency but reduces Ability Duration of Warframe abilities.
Stats[]
Rank | Ability Efficiency | Ability Duration | Cost |
---|---|---|---|
0 | +10% | -10% | 6 |
1 | +20% | -20% | 7 |
2 | +30% | -30% | 8 |
3 | +40% | -40% | 9 |
4 | +50% | -50% | 10 |
5 | +60% | -60% | 11 |
Energy Cost | Unranked (+10%) |
Rank 1 (+20%) |
Rank 2 (+30%) |
Rank 3 (+40%) |
Rank 4 (+50%) |
Rank 5 (+60%) |
---|---|---|---|---|---|---|
100 | 90 | 80 | 70 | 60 | 50 | 40 |
75 | 67.5 | 60 | 52.5 | 45 | 37.5 | 30 |
50 | 45 | 40 | 35 | 30 | 25 | 20 |
35 | 31.5 | 28 | 24.5 | 21 | 17.5 | 14 |
25 | 22.5 | 20 | 17.5 | 15 | 12.5 | 10 |
10 | 9 | 8 | 7 | 6 | 5 | 4 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Orokin Vault | Orokin Derelict Vault | A | 4.17% | 1 | 0.0417 |
Any mission node on Deimos except Cambion Drift, Magnacidium, Exequias, and Hyf |
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- The cost of abilities or their drains can not be less than 25% of their original value. Because of this, Ability Efficiency has an indirect cap of +75%.
- This means that if combined with a maxed Streamline, any Fleeting Expertise rank above four lowers overall duration without increasing efficiency.
- If your total Duration is below 100%, the excess efficiency above 175% will still count towards abilities that drain energy over time.
- Efficiency is capped at +75%, however the cap is applied to the result; Therefore efficiency used to compute drain is not capped, although drain is capped.
- Abilities that drain energy over time (such as Immolation or Peacemaker) will have varying benefits from this mod depending on the amount of Duration Mods you equip.
- Duration mods on these abilities affect the actual length of one second of energy drain.
Tips[]
- Benefits abilities that are not affected by duration the most. Thus, it is recommended to equip this mod on Warframes or builds that are not heavily reliant on Ability Duration (such as Mag or a Desecrate-oriented build for Nekros).
- A combination of Continuity and Constitution can almost completely negate the Ability Duration penalty of this mod.
- Also, if using a fully ranked Primed Continuity, Ability Duration is only affected by a very small amount of 5%, versus a 2% affect of Continuity and Constitution, but with the advantage of only costing one mod slot and using less mod space.
Gallery[]
Patch History[]
Update 10.3 (2013-10-09)
- Introduced.
See Also[]
- Orokin Derelict
- Ability Efficiency
- Continuity
- Streamline
- Maximized, maximum Warframe abilities calculations.
Corrupted Mods | |
---|---|
Warframe | Blind Rage • Catalyzing Shields • Fleeting Expertise • Narrow Minded • Overextended • Transient Fortitude |
Rifle | Critical Delay • Depleted Reload • Heavy Caliber • Tainted Mag • Vile Acceleration • Vile Precision |
Shotgun | Burdened Magazine • Critical Deceleration • Frail Momentum • Tainted Shell • Vicious Spread |
Pistol | Anemic Agility • Creeping Bullseye • Hollow Point • Magnum Force • Tainted Clip |
Melee | Corrupt Charge • Spoiled Strike |
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)