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| rarity = Rare
 
| rarity = Rare
 
| autoDrops = auto
 
| autoDrops = auto
}}<nowiki><p></nowiki>'''Flailing Branch '''<span>is one of two Stance mods compatible with Staff type weapons.<nowiki></p></nowiki></span><gallery type="slideshow" widths="260" hideaddbutton="true">
+
}}'''Flailing Branch''' is a ''[[:Category:Stance Mods|stance mod]]'' for Staff type weapons.
FlailingBranchCombo0.gif|Excalibur performing Battered Thread.
 
FlailingBranchCombo1.gif|Excalibur performing Rising Falls.
 
FlailingBranchCombo2.gif|Excalibur performing Autumn Leaf.
 
</gallery>{{StanceWeapons}}
 
   
  +
<gallery type="slideshow" widths="260" hideaddbutton="true">
== Combos ==
 
 
FlailingBranchCombo0.gif|Nyx performing Battered Thread.
<div class="tabbertab-borderless" style="width:calc(100% - 285px);"><tabber>
 
 
FlailingBranchCombo1.gif|Nyx performing Rising Falls.
|-|Modern look=
 
 
FlailingBranchCombo2.gif|Nyx performing Autumn Leaf.
{{StanceCombosV2
 
  +
</gallery>
|no-header = y
 
  +
|move1 = Battered Thread
 
 
{{StanceWeapons}}
|move1combo = {{CI}}{{CI||360}}{{CI||360||2}}
 
  +
{{StanceTable}}
|move1em = 1
 
|move2 = Rising Falls
 
|move2combo = {{CI}}{{CI||360}}{{CI|Charge||200}}{{CI||360||2}}{{CI||||2|Finisher}}
 
|move2em = 1
 
|move3 = Autumn Leaf
 
|move3combo = {{CI}}{{CI|Pause}}{{CI||||2}}{{CI||Slam}}
 
|move3em = 1
 
|charge = The Way
 
|slide = Crushing Reach
 
|slam = Planting Widow
 
|wall = Guiding Plank
 
|finisher = Wide Dispatch
 
|finishcombo = {{CI|||2400||Finisher}}
 
}}
 
|-|Legacy Look =
 
{{StanceCombos
 
|no-header = y
 
|move1 = Battered Thread
 
|move1combo = {{Key}}{{Key/Blue}}{{Key/Blue|E||2X}}
 
|move2 = Rising Falls
 
|move2combo = {{Key}}{{Key/Blue}} Hold {{Key|E|200%}}{{Key/Blue|E||2X}}{{Key|E||2X}}
 
|move3 = Autumn Leaf
 
|move3combo = {{Key}} Pause {{Key|E||2X}}{{Key/Red}}
 
|chargeattack = The Way
 
|chargecombo = {{Key|E|350%}}
 
|slideattack = Crushing Reach
 
|slamattack = Planting Widow
 
|wallattack = Guiding Plank
 
|finisher = Wide Dispatch
 
}}</tabber></div>
 
   
 
==Notes==
 
==Notes==
*'''Rising Falls'''' last hit staggers enemies, priming them for a [[Melee 2.0#Finisher|Counterattack Finisher]]
 
* '''Autumn Leaf''' procs the Amphis' electric ground slam on its last strike.
 
* '''Autumn Leaf''' can proc Hydroid's passive, quickly filling an area with tentacles easily.
 
* With the re-implementation of charge attacks, '''Rising Falls'''' 2nd and 3rd attacks can be executed by simply holding {{Key|E}}.
 
* The 3rd attack of '''Rising Falls''' deals 100% <u>bonus</u> damage.
 
   
  +
==Tips==
 
*To do '''Rising Falls''', the {{Key|E}} right after the hold should be pressed before the Tenno pauses in this combo.
 
   
 
==Gallery==
 
==Gallery==
Line 63: Line 24:
 
</gallery>
 
</gallery>
 
==Media==
 
==Media==
<gallery widths="300" spacing="small" position="center">
+
<gallery widths="300" position="center" spacing="small">
 
Flailing Branch Combos (Warframe)
 
Flailing Branch Combos (Warframe)
 
FLAILING BRANCH MOD Staves melee 2.0 Warframe Hints Tips
 
FLAILING BRANCH MOD Staves melee 2.0 Warframe Hints Tips
 
Warframe Stave Stance Edition thestancespotlight
 
Warframe Stave Stance Edition thestancespotlight
  +
Warframe - All Melee 3.0 Combos (Part 3 of 3)
 
</gallery>
 
</gallery>
  +
 
{{StanceNav}}
 
{{StanceNav}}
 
[[de:Dreschender Zweig]]
 
[[de:Dreschender Zweig]]
  +
[[es:Rama fustigadora]]
  +
[[fr:Branche Battante]]
 
__NOTOC__
 
__NOTOC__
 
[[Category:Mods]]
 
[[Category:Mods]]

Revision as of 16:47, 16 January 2020

Flailing Branch is a stance mod for Staff type weapons.

Can be equipped on:

✓ denotes weapon with matching Stance polarity

Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Rising Falls
Default Default
 300% DmgImpactSmall64
 200%
Default Default
 400% Knockdown b
383.0%/s 2.4s FlailingBranchCombo0
Forward
(While Moving)
Battered Thread
Default Default
 100%
Default Default
 300%
Default Default
 200%
 400%
540.5%/s 1.9s FlailingBranchCombo1
Forward Block
(While Blocking & Moving)
Autumn Leaf
Default Default
 200% DmgImpactSmall64
Default Default
 300%
 300% Knockdown b
Slam Default 100% DmgImpactSmall64
390.2%/s 2.0s FlailingBranchCombo2
Block
(While Blocking)
Rising Falls
Default Default
 300% DmgImpactSmall64
 200%
Default Default
 400% Knockdown b
383.0%/s 2.4s FlailingBranchCombo0
Heavy
(Heavy Attack)
The Way*
Default Heavy
 500% Knockdown b
Default Heavy
 500% Knockdown b
N / A N / A StaffComboHeavy
Slide
(While Sliding)
Crushing Reach*
Default Default
360 Default 100% Lifted b
147.1%/s 0.7s StaffComboSlide
Aerial
(While In Air)
Planting Widow*
Default Default
 300%
Default Default
 300%
Default Default
 300% Knockdown b
N / A N / A StaffComboAir
Wall
(While Wall Latching)
Guiding Plank*
Default Default
 166%
N / A N / A StaffComboWall
Finisher
(On Knocked Down Enemy)
Wide Dispatch*
Default Default
 1000%
N / A N / A StaffComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Direct Default 300%
Slam Default 100%
N / A N / A StaffComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Direct Default Direct Slam Attack • Slam Default Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Notes

Gallery

Media