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Flailing Branch is a stance mod for Staff type weapons.

Can be equipped on:

✓ denotes weapon with matching Stance polarity

Combos

Default Combos of Stance or Weapon
Combo Name Attack Multipliers
and Forced Procs
Avg Dmg Multi/s Length Animation
Rising Falls
(While Not Moving)
Default Melee Attack
 300% DmgImpactSmall64.png
 200%
Default Melee Attack
 400% Knockdown b.png
383.0%/s 2.4s FlailingBranchCombo0.gif
Battered Thread
(While Moving)
Default Melee Attack
 100%
Default Melee Attack
 300%
Default Melee Attack
 200%
 300%
486.5%/s 1.9s FlailingBranchCombo1.gif
Autumn Leaf
(While Blocking & Moving)
Default Melee Attack
Default Melee Attack 200% DmgImpactSmall64.png
Default Melee Attack
Default Melee Attack 300%
Default Melee Attack 300% Knockdown b.png
Slam 100% DmgImpactSmall64.png
390.2%/s 2.0s FlailingBranchCombo2.gif
Rising Falls
(While Blocking)
Default Melee Attack
 300% DmgImpactSmall64.png
 200%
Default Melee Attack
 400% Knockdown b.png
383.0%/s 2.4s FlailingBranchCombo0.gif
The Way
(Heavy Attack)
Heavy Attack
 500% Knockdown b.png
Heavy Attack
 500% Knockdown b.png
0.0%/s N/A StaffComboHeavy.gif
Crushing Reach
(While Sliding)
Default Melee Attack
360° Attack 100% Lifted b.png
147.1%/s 0.7s StaffComboSlide.gif
Planting Widow
(While In Air)
Default Melee Attack
 300%
Default Melee Attack
 300%
Default Melee Attack
 300% Knockdown b.png
0.0%/s N/A StaffComboAir.gif
Guiding Plank
(While Wall Latching)
Default Melee Attack
 166%
0.0%/s N/A StaffComboWall.gif
Wide Dispatch
(On Knocked Down Enemy)
Default Melee Attack
 1000%
0.0%/s N/A StaffComboFinisherGround.gif
Slam Attack
(Looking At Ground While In Air)
Default Melee Attack
Direct 300%
Slam 100%
0.0%/s N/A StaffComboSlam.gif
360° Attack 360°/Spin Attack • Slam Slam Attack • Ranged Ranged Attack • Thrust Thrust Attack
View Full Legend
Key Inputs
Default Melee Attack Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Heavy Attack Heavy Attack  (PC default MMB; XBX, PSN, and NSW default left trigger)
Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Melee Attack
 200%
 Attack does double damage 
Default Melee Attack
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64.png Knockback
DmgPunctureSmall64.png Frailty
DmgSlashSmall64.png Bleeding
DmgBlastSmall64.png Flashbang
Knockdown b.png Knockdown
Lifted b.png Lifted
Panel.png Stagger
Ragdoll b.png Ragdoll
Finisher b.png Finisher (front, back, or ground) 
DmgImpairSmall64.png Impair (PvP only) 

*Combos that are shared across all stances of the weapon type.
Average Damage Multiplier per second only applies to single target DPS calculations. Note that hits marked as "Slam Attacks" will not apply at the epicenter of a single target hit so these will not be accounted for in avg dmg multi/s calculations.
Combo animation lengths are approximate and are only accurate within a few tenths of a second.

Notes[]

  • The second attack of Battered Thread does 10% bonus DmgImpactSmall64.png Impact and DmgSlashSmall64.png Slash damage.

Gallery[]

Media[]

Update 29.10 (2021-03-19)

  • Shifted the forced Impact proc from the second hit of Rising Falls' first attack to the second hit.
  • Removed the forced Impact proc from Battered Thread's first attack.
  • Removed the forced Impact proc from Battered Thread's second attack.
  • Removed the knockdown from the second hit of Battered Thread's third attack.
  • Added a forced Impact proc to Autumn Leaf's first attack.

Update 13.0 (2014-04-09)

  • Introduced.
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