m (what you want to gobble, I see) |
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{{FandomVideo}} |
{{FandomVideo}} |
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+ | {{Infobox |
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− | [[File:ExcaliburFishing.png|thumb|300px]] |
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+ | |Box title = Fishing |
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+ | |image = ExcaliburFishing.png |
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+ | }} |
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+ | <section begin=intro /> |
||
{{Quote|A bad day fishing's better than a good day working!|[[Fisher Hai-Luk]]}} |
{{Quote|A bad day fishing's better than a good day working!|[[Fisher Hai-Luk]]}} |
||
'''Fishing''' is a non-combat activity available in [[Landscape]]s that allows players to catch fish which can be used as resources for various crafting requirements. It was first introduced in {{ver|22}}. |
'''Fishing''' is a non-combat activity available in [[Landscape]]s that allows players to catch fish which can be used as resources for various crafting requirements. It was first introduced in {{ver|22}}. |
||
+ | <section end=intro /> |
||
− | |||
− | {{ |
+ | {{clr}}{{tocright|limit=2}} |
− | {{clr}} |
||
− | |||
==Mechanics== |
==Mechanics== |
||
===Preparing to Fish=== |
===Preparing to Fish=== |
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If successful, the player will be shown holding the catch with statistics on species, size (small, medium, or large) and gross weight displayed in the lower right infobox. If the player misses or disturbs the water by walking into it, nearby fish will be alerted and quickly scatter away. Scaring the fish multiple times can result in them de-spawning. |
If successful, the player will be shown holding the catch with statistics on species, size (small, medium, or large) and gross weight displayed in the lower right infobox. If the player misses or disturbs the water by walking into it, nearby fish will be alerted and quickly scatter away. Scaring the fish multiple times can result in them de-spawning. |
||
− | While fishing, the player is completely vulnerable to nearby enemies and is unable to use any abilities or weapons with the exception of quick-melee (default {{key|E}}), if a melee weapon is equipped. |
+ | While fishing, the player is completely vulnerable to nearby enemies and is unable to use any abilities or weapons with the exception of quick-melee (default {{key|E}}), if a melee weapon is equipped. The spear can, however, be thrown at enemies; This deals negligible damage. |
===Shock Spears=== |
===Shock Spears=== |
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===Common Species=== |
===Common Species=== |
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+ | |||
<div class="tabbertab-borderless"><tabber> |
<div class="tabbertab-borderless"><tabber> |
||
|-|Mawfish= |
|-|Mawfish= |
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* Lake - Just outside of the Fortuna elevator |
* Lake - Just outside of the Fortuna elevator |
||
* Cave - Cave to the northwest of Fortuna elevator, slightly north-east of Coolant Reservoir |
* Cave - Cave to the northwest of Fortuna elevator, slightly north-east of Coolant Reservoir |
||
+ | * Cave- Cave to the left of spaceport |
||
==Fishing Locations and Biomes== |
==Fishing Locations and Biomes== |
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==Gear== |
==Gear== |
||
===Plains of Eidolon Fishing Spears=== |
===Plains of Eidolon Fishing Spears=== |
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+ | |||
− | <div class="tabbertab-borderless"> |
||
− | <tabber>Lanzo = |
+ | <div class="tabbertab-borderless"><tabber>Lanzo = |
{{main|Lanzo}} |
{{main|Lanzo}} |
||
{{#lst:Lanzo|intro}} |
{{#lst:Lanzo|intro}} |
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{{#lst:Peram|intro}} |
{{#lst:Peram|intro}} |
||
</tabber></div> |
</tabber></div> |
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+ | |||
{{Clr}} |
{{Clr}} |
||
===Orb Vallis Fishing Spears=== |
===Orb Vallis Fishing Spears=== |
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+ | |||
− | <div class="tabbertab-borderless"> |
||
− | <tabber>Shockprod = |
+ | <div class="tabbertab-borderless"><tabber>Shockprod = |
{{main|Shockprod}} |
{{main|Shockprod}} |
||
{{#lst:Shockprod|intro}} |
{{#lst:Shockprod|intro}} |
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{{#lst:Stunna|intro}} |
{{#lst:Stunna|intro}} |
||
</tabber></div> |
</tabber></div> |
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+ | |||
{{Clr}} |
{{Clr}} |
||
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''In order for bait to attract fish, players must throw them near a '''hotspot''''', an area of water where fish are the most active. Hotspots differ in appearance depending on their location: |
''In order for bait to attract fish, players must throw them near a '''hotspot''''', an area of water where fish are the most active. Hotspots differ in appearance depending on their location: |
||
− | * |
+ | *In the Plains of Eidolon they appear as visible white patches of bubbles rippling in a circular pattern |
− | * |
+ | *In the Orb Vallis they appear as an oily fluorescent sheen emitting slight green aurora-like light glows |
This will activate the bait, which will then increase the chance of certain types of fish spawning within the hotspot. The bait's initial effects will last for up to 3 minutes, during which it has a high chance of making its target fish appear on the spawn intervals within that period. The bait will visually disappear after that period, however, it will still have a much smaller chance of making the target fish appear on subsequent spawns in the same hotspot. If the hotspot is still active after the bait expires, players can throw in another bait of either the same type or a different one to attract the desired fish. Different baits '''will''' work when luring their fish type in the same hotspot (however the same bait will not stack its own effect) but this will reduce the chance of luring a specific fish. |
This will activate the bait, which will then increase the chance of certain types of fish spawning within the hotspot. The bait's initial effects will last for up to 3 minutes, during which it has a high chance of making its target fish appear on the spawn intervals within that period. The bait will visually disappear after that period, however, it will still have a much smaller chance of making the target fish appear on subsequent spawns in the same hotspot. If the hotspot is still active after the bait expires, players can throw in another bait of either the same type or a different one to attract the desired fish. Different baits '''will''' work when luring their fish type in the same hotspot (however the same bait will not stack its own effect) but this will reduce the chance of luring a specific fish. |
||
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Certain fish types, like Norgs and Glappids, do not normally appear in standard fishing and thus require specialized bait to lure out. On the other hand, all Servofish types can appear even without bait, though using bait will increase their chances of appearing. |
Certain fish types, like Norgs and Glappids, do not normally appear in standard fishing and thus require specialized bait to lure out. On the other hand, all Servofish types can appear even without bait, though using bait will increase their chances of appearing. |
||
− | + | Fishing hotspots are shared between all members of a squad (host & client). |
|
− | + | Prior to {{ver|24.6}}, Fisher Hai-Luk sold reusable bait blueprints, which have since been changed to pre-crafted baits. Existing bait blueprints can still be used, or sold for {{cc|100,000}}. |
|
; List of Baits |
; List of Baits |
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|- |
|- |
||
| Peppered Bait |
| Peppered Bait |
||
− | | This bait attracts fish that are active during the day. || Neutral<br />{{sc| |
+ | | This bait attracts fish that are active during the day. || Neutral<br />{{sc|50}} || {{cc|500}}<br />{{Icon|Resource|Nistlepod|Text}} (20)<br />{{Icon|Resource|Fish Meat|Text}} (20) || [[File:BaitPeppered.png|x80px]] |
|- |
|- |
||
| Twilight Bait |
| Twilight Bait |
||
− | | This bait attracts predatory fish that are active in either day or night. || Offworlder<br />{{sc| |
+ | | This bait attracts predatory fish that are active in either day or night. || Offworlder<br />{{sc|100}} || {{cc|1,000}}<br />{{Icon|Resource|Nistlepod|Text}} (10)<br />{{Icon|Resource|Fish Oil|Text}} (10)<br />{{Icon|Resource|Fish Meat|Text}} (20)<br />{{Icon|Resource|Maprico|Text}} (1) || [[File:BaitTwilight.png|x80px]] |
|} |
|} |
||
</div> |
</div> |
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|- |
|- |
||
| Murkray Bait |
| Murkray Bait |
||
− | | This bait is comprised of materials that are known to attract Murkrays, a fish found only in ocean hotspots during both day and night. || Visitor<br />{{sc| |
+ | | This bait is comprised of materials that are known to attract Murkrays, a fish found only in ocean hotspots during both day and night. || Visitor<br />{{sc|200}} || {{cc|2,000}}<br />{{Icon|Resource|Tralok Eyes|Text}} (5)<br />{{Icon|Resource|Mortus Horn|Text}} (5)<br />{{Icon|Resource|Goopolla Spleen|Text}} (10)<br />{{Icon|Resource|Fish Meat|Text}} (20) || [[File:BaitMurkray.png|x80px]] |
|- |
|- |
||
| Norg Bait |
| Norg Bait |
||
− | | This bait is comprised of materials that are known to attract Norg, a fish found only in lake hotspots during the night. || Trusted<br />{{sc| |
+ | | This bait is comprised of materials that are known to attract Norg, a fish found only in lake hotspots during the night. || Trusted<br />{{sc|300}} || {{cc|2,000}}<br />{{Icon|Resource|Maprico|Text}} (5)<br />{{Icon|Resource|Sharrac Teeth|Text}} (5)<br />{{Icon|Resource|Karkina Antenna|Text}} (5)<br />{{Icon|Resource|Fish Meat|Text}} (20) || [[File:BaitNorg.png|x80px]] |
|- |
|- |
||
| Cuthol Bait |
| Cuthol Bait |
||
− | | This bait is comprised of materials that are known to attract Cuthols, a fish found only in pond hotspots during the night. || Surah<br />{{sc| |
+ | | This bait is comprised of materials that are known to attract Cuthols, a fish found only in pond hotspots during the night. || Surah<br />{{sc|400}} || {{cc|2,000}}<br />{{Icon|Resource|Maprico|Text}} (5)<br />{{Icon|Resource|Goopolla Spleen|Text}} (10)<br />{{Icon|Resource|Murkray Liver|Text}} (5)<br />{{Icon|Resource|Fish Meat|Text}} (20) || [[File:BaitCuthol.png|x80px]] |
|- |
|- |
||
| Glappid Bait |
| Glappid Bait |
||
− | | This bait is comprised of exotic materials that are known to attract the elusive Glappid, a fish found only in ocean hotspots during the night. || Kin<br />{{sc| |
+ | | This bait is comprised of exotic materials that are known to attract the elusive Glappid, a fish found only in ocean hotspots during the night. || Kin<br />{{sc|500}} || {{cc|5,000}}<br />{{Icon|Resource|Maprico|Text}} (5)<br />{{Icon|Resource|Norg Brain|Text}} (5)<br />{{Icon|Resource|Cuthol Tendrils|Text}} (5)<br />{{Icon|Resource|Fish Meat|Text}} (10) || [[File:BaitGlappid.png|x80px]] |
|} |
|} |
||
</div> |
</div> |
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|- |
|- |
||
| [[Luminous Dye]] |
| [[Luminous Dye]] |
||
− | | Dye the waters with a compound that sticks to fish passing through it, making them easier to see from the shore. || Neutral<br />{{sc| |
+ | | Dye the waters with a compound that sticks to fish passing through it, making them easier to see from the shore. || Neutral<br />{{sc|100}} || {{cc|5000}}<br />{{Icon|Resource|Iradite|Text}} (10)<br />{{Icon|Resource|Ferrite|Text}} (10) || [[File:FishingBoosterLuminosDye.png|x80px]] |
|- |
|- |
||
| [[Pharoma]] |
| [[Pharoma]] |
||
− | | A compound that relaxes nearby fish. || Trusted<br />{{sc| |
+ | | A compound that relaxes nearby fish. || Trusted<br />{{sc|100}} || {{cc|5000}}<br />{{Icon|Resource|Iradite|Text}} (10)<br />{{Icon|Resource|Alloy Plate|Text}} (10) || [[File:FishingBoosterPharoma.png|x80px]] |
|} |
|} |
||
</div> |
</div> |
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**[[Luminous Dye]] is the easiest solution, taking only a small amount of Ferrite, Iradite, and credits to produce ten 'charges' that will clearly highlight all fish in a decent radius for a short time. |
**[[Luminous Dye]] is the easiest solution, taking only a small amount of Ferrite, Iradite, and credits to produce ten 'charges' that will clearly highlight all fish in a decent radius for a short time. |
||
**The player can bullet-jump above the water-surfaces in order to scan for fish; using aim gliding, mid-air slides, and double-jumps to maneuver back to shore. |
**The player can bullet-jump above the water-surfaces in order to scan for fish; using aim gliding, mid-air slides, and double-jumps to maneuver back to shore. |
||
− | **{{WF|Ivara}}'s [[Quiver|Dashwire]] ability can create ziplines above the water to get a better spotting view, however, it is not possible to zoom in with the fishing spear while on the zipline. Additionally, |
+ | **{{WF|Ivara}}'s [[Quiver|Dashwire]] ability can create ziplines above the water to get a better spotting view, however, it is not possible to zoom in with the fishing spear while on the zipline. Additionally, you can throw [[Luminous Dye]] or fish bait while being balanced on the zipline, as long as you are aiming with the fishing spear at the same time of throwing the dye or bait. However, you still cannot change fishing spears while being on the zipline. |
**{{WF|Banshee}}'s {{A|Sonar}} ability can be used to highlight the fish with an outline briefly, though they won't get weak points or appear in minimaps. |
**{{WF|Banshee}}'s {{A|Sonar}} ability can be used to highlight the fish with an outline briefly, though they won't get weak points or appear in minimaps. |
||
**{{WF|Limbo}} will see fish with an entity outline while inside the rift, although the spear will not work since the fish are not inside the rift as well. |
**{{WF|Limbo}} will see fish with an entity outline while inside the rift, although the spear will not work since the fish are not inside the rift as well. |
||
**The [[Codex Scanner]] and [[Synthesis Scanner]] can be used to highlight fish briefly every few seconds. |
**The [[Codex Scanner]] and [[Synthesis Scanner]] can be used to highlight fish briefly every few seconds. |
||
**[[Oxylus]]'s {{M|Scan Aquatic Lifeforms}} can highlight fish in the water similar to a Luminous Dye, and can highlight hotspots on the minimap. |
**[[Oxylus]]'s {{M|Scan Aquatic Lifeforms}} can highlight fish in the water similar to a Luminous Dye, and can highlight hotspots on the minimap. |
||
+ | *All fish species have [[Codex]] entries located in the Objects section, taking 20 scans to complete their entries. |
||
*Spear type does not influence spawning species, and all currently known species can be caught by any spear, although non-specialized spears will require several hits to catch fish they are not designed for. |
*Spear type does not influence spawning species, and all currently known species can be caught by any spear, although non-specialized spears will require several hits to catch fish they are not designed for. |
||
− | **This can be counteracted by Warframe abilities that buff weapon damage, such as {{WF|Volt}}'s passive, {{A|Electric Shield}}, {{WF|Rhino}}'s {{A|Roar}} or {{WF|Mesa}}'s {{A|Ballistic Battery}}. |
+ | **This can be counteracted by Warframe abilities that buff weapon damage, such as {{WF|Volt}}'s passive, his {{A|Electric Shield}}, {{WF|Rhino}}'s {{A|Roar}} or {{WF|Mesa}}'s {{A|Ballistic Battery}}. |
**Spears are affected by Flight Speed buffs, such as {{WF|Zephyr}}'s {{M|Jet Stream}}. |
**Spears are affected by Flight Speed buffs, such as {{WF|Zephyr}}'s {{M|Jet Stream}}. |
||
**Ivara's {{A|Navigator}} ability can be used to steer the fishing spear. |
**Ivara's {{A|Navigator}} ability can be used to steer the fishing spear. |
||
*Fish tend to spawn at the moment when you are equipping the spear. If you can't see any fish around and hear no burbling try to equip the weapon than re-equip your spear once or twice. |
*Fish tend to spawn at the moment when you are equipping the spear. If you can't see any fish around and hear no burbling try to equip the weapon than re-equip your spear once or twice. |
||
− | *Wading into the water |
+ | *Wading into the water will scare away the fish. Contact with landlocked water on the [[Plains of Eidolon]] at night, will also apply a weak {{Icon|Proc|Magnetic|Text}} proc, quartering your shield capacity for 1 second and draining energy. |
*Fish are [[trade]]able as crafting components. |
*Fish are [[trade]]able as crafting components. |
||
− | *The number of fish caught is affected by a [[Resource Booster]]. |
+ | *The number of fish caught is affected by a [[Resource Booster]], and the base number of fish spawns is affected by a [[Resource Drop Chance Booster]] . |
⚫ | |||
− | *The base number of fish spawns is affected by a [[Resource Drop Chance Booster]] . |
||
⚫ | |||
**While the normal ability buttons do not work with a Fishing Spear equipped, it is still possible to cast the "Currently Selected Ability" with a dedicated hotkey, as well as scroll through the list of abilities to select the desired ability. |
**While the normal ability buttons do not work with a Fishing Spear equipped, it is still possible to cast the "Currently Selected Ability" with a dedicated hotkey, as well as scroll through the list of abilities to select the desired ability. |
||
− | *If the player misses the fish, or randomly lobs the spear at the shoreline or underwater ground, there's a chance of getting a [[Boot]] (Plains of Eidolon) or [[Crewmen's Boot]] (Orb Vallis), and when reeled in, a |
+ | *If the player misses the fish, or randomly lobs the spear at the shoreline or underwater ground, there's a chance of getting a [[Boot]] (Plains of Eidolon) or [[Crewmen's Boot]] (Orb Vallis), and when reeled in, a sarcastic tune will play the background. It can be sold for {{cc|400}}. |
*Void Strike from the Madurai focus school does not appear to increase damage done by fishing spears (needs further testing) |
*Void Strike from the Madurai focus school does not appear to increase damage done by fishing spears (needs further testing) |
||
− | *Fishing cannot be performed on an [[Archwing]] or [[K-Drive]]. |
+ | *Fishing cannot be performed on an [[Archwing]] or a [[K-Drive]]. |
*Unlike normal Fishing Spears, Shock Spears cannot deal damage on impact and are unable to kill low health critters, break chests, or resource nodes. |
*Unlike normal Fishing Spears, Shock Spears cannot deal damage on impact and are unable to kill low health critters, break chests, or resource nodes. |
||
*The glowing silhouettes of Servofishes caused by [[Luminous Dye]] will be always those of the Magnificent variants regardless of the actual variants. |
*The glowing silhouettes of Servofishes caused by [[Luminous Dye]] will be always those of the Magnificent variants regardless of the actual variants. |
||
⚫ | |||
− | **Normal visible Servofishes typically reflect the variants. |
||
⚫ | |||
*The Rarity of a Fish does not necessarily mean how often it is encountered. |
*The Rarity of a Fish does not necessarily mean how often it is encountered. |
||
**It is used in Nightwave Acts like Earth Fisher (''Catch 6 Rare Fish in the Plains of Eidolon''), to make only certain fish count for the Act. |
**It is used in Nightwave Acts like Earth Fisher (''Catch 6 Rare Fish in the Plains of Eidolon''), to make only certain fish count for the Act. |
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==Patch History== |
==Patch History== |
||
{{Scrollbox/Article| |
{{Scrollbox/Article| |
||
+ | {{ver|25.7.5}} |
||
+ | *Fixed a text string appearing when dismantling Servofish in Fortuna. |
||
+ | |||
+ | {{ver|25.5}} |
||
+ | *You can now Transfer to the Operator while Fishing. |
||
+ | |||
{{Ver|24.6}} |
{{Ver|24.6}} |
||
;POE / CETUS ECONOMY REMASTER LITE: |
;POE / CETUS ECONOMY REMASTER LITE: |
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;Changes: |
;Changes: |
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*Improvements towards Fish spawning logic to alleviate cases of Fish spawning underground. |
*Improvements towards Fish spawning logic to alleviate cases of Fish spawning underground. |
||
+ | |||
+ | ;Fixes: |
||
+ | *Fixed animation issues while attempting to fish from a zip-line. Also fixes a delay when launching the Fishing Spear from a zip-line. |
||
{{ver|24.0.9}} |
{{ver|24.0.9}} |
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{{MechNav}} |
{{MechNav}} |
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[[de:Fischen]] |
[[de:Fischen]] |
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− | [[es: |
+ | [[es:Pesca]] |
[[Category:Resources]] |
[[Category:Resources]] |
||
[[Category:Mechanics]] |
[[Category:Mechanics]] |
Revision as of 20:08, 9 September 2019
Fishing is a non-combat activity available in Landscapes that allows players to catch fish which can be used as resources for various crafting requirements. It was first introduced in Update 22.0 (2017-10-12).
Mechanics
Preparing to Fish
Once players have earned enough Standing with the associated Landscape's faction (Ostron in Cetus, Solaris United in Fortuna), they are able to purchase a Fishing Spear at their fishing supplier (Hai-Luk or The Business respectively). To further aid in fishing, Baits and Dye may also be purchased.
Once a Fishing Spear has been purchased, the player can equip it in the Gear menu through their Arsenal. Note that it is not necessary to equip more than one spear (or any baits, dyes, etc.) as all available spears and other fishing utilities will be selectable through the fishing menu once any spear has been readied.
After the spear is equipped, players can head out into the Plains of Eidolon or the Orb Vallis to find eligible bodies of water such as ponds, lakes, or the ocean. In order for fish to begin spawning the player must first bring out the fishing spear from the Gear menu (default hold Q and select the spear).
Fishing Menu
Once the player has armed themselves with a fishing spear, the fishing gear menu will automatically appear on the bottom right of the screen, indicating the currently selected spear, dyes and bait. Players can change their current selection by holding the respective key (1 , 2 or 3 ), while pressing the respective key will cast that current dye or bait. Consequently, use of Warframe abilities (bound to the number keys) will be suppressed while armed with a spear.
Catching Fish
While aiming the spear (default hold RMB ), environmental sounds will be dampened, allowing the player to listen for the splashing and bubbling of nearby fish. Use the direction of the sounds to locate your possible prey and spear them by pressing the fire button (default LMB ). A suggested tip is to watch for the fishes' name in conjunction with the bubbling/splashing sound. The spear—as a throwable projectile—has travel time and a slight ballistic arc, therefore the player must adjust trajectory based on distance from the fish (i.e. aim minimally above the fish to compensate for the arc and slightly ahead of the fish for the travel time). Abilities like Zephyr's Jet Stream can decrease the spear's travel time. Luminous Dye illuminates all fish in a given area with a very bright blue glow, making fish incredibly easy to spot and easier to catch.
If successful, the player will be shown holding the catch with statistics on species, size (small, medium, or large) and gross weight displayed in the lower right infobox. If the player misses or disturbs the water by walking into it, nearby fish will be alerted and quickly scatter away. Scaring the fish multiple times can result in them de-spawning.
While fishing, the player is completely vulnerable to nearby enemies and is unable to use any abilities or weapons with the exception of quick-melee (default E ), if a melee weapon is equipped. The spear can, however, be thrown at enemies; This deals negligible damage.
Shock Spears
While the Servofish in Orb Vallis can be caught using the Fishing Spears from Cetus, doing so will damage the Servofish, which will reduce its value in both Standing gain and parts given when dismantling.
Catching Servofish safely requires the use of Shock Spears, which can be purchased from The Business using Solaris Standing. Shock Spears are used identically to Fishing Spears on the initial throw, however, once the Servofish has been hooked, a silver shock gauge will appear. This initiates a minigame where players have to time the movement of a white marker to land on the small red section of the gauge using the fire button (LMB ).
If successful, a shock pulse stuns the Servofish allowing it to be lifted from the water. If the player fails to land the marker on the red zone, the player will be staggered and fish will escape. If the player does nothing, the bar will reset and are able to reattempt right away.
Fish in Plains of Eidolon however, cannot be caught with Shock Spears although they can be stunned with the EMP Shock Spear variant.
Rewards
Player-caught Fish can be redeemed either for Standing, or cut up into generic resources and a resource specific to each type of fish. Fisher Hai-Luk handles such services on Cetus, while The Business handles the same job on Fortuna.
Plains of Eidolon Fish
Common Species
- Main article: Mawfish
Mawfish is a species of fish in the Plains of Eidolon.
- Biome: Lake
- Activity: Diurnal (Day time)
- Effective Spears: Lanzo/Tulok/Peram
- Maximum Weight: 30 kg
- Rarity: Common
Small | Medium | Large |
---|---|---|
25 | 35 | 50 |
Fish Meat x3 Fish Scales x1 Fish Oil x2 Mawfish Bones x1 |
Fish Meat x4 Fish Scales x2 Fish Oil x3 Mawfish Bones x1 |
Fish Meat x5 Fish Scales x3 Fish Oil x4 Mawfish Bones x1 |
- Main article: Charc Eel
Charc Eel is a species of fish in the Plains of Eidolon.
- Biome: Lake
- Activity: Cathemeral (Day and Night time)
- Effective Spears: Lanzo/Tulok/Peram
- Maximum Weight: 24 kg
- Rarity: Common
Small | Medium | Large |
---|---|---|
25 | 35 | 50 |
Fish Meat x3 Fish Scales x2 Fish Oil x1 Charc Electroplax x1 |
Fish Meat x4 Fish Scales x3 Fish Oil x2 Charc Electroplax x1 |
Fish Meat x5 Fish Scales x4 Fish Oil x3 Charc Electroplax x1 |
- Main article: Khut-Khut
Khut-Khut is a species of fish in the Plains of Eidolon.
- Biome: Pond
- Activity: Diurnal (Day time)
- Effective Spears: Lanzo/Tulok/Peram
- Maximum Weight: 20 kg
- Rarity: Common
Small | Medium | Large |
---|---|---|
25 | 35 | 50 |
Fish Meat x2 Fish Scales x1 Fish Oil x3 Khut-Khut Venom Sac x1 |
Fish Meat x3 Fish Scales x2 Fish Oil x4 Khut-Khut Venom Sac x1 |
Fish Meat x4 Fish Scales x3 Fish Oil x5 Khut-Khut Venom Sac x1 |
- Main article: Yogwun
Yogwun is a species of fish in the Plains of Eidolon.
- Biome: Pond
- Activity: Diurnal (Day time)
- Effective Spears: Lanzo/Tulok/Peram
- Maximum Weight: 32 kg
- Rarity: Common
Small | Medium | Large |
---|---|---|
25 | 35 | 50 |
Fish Meat x4 Fish Scales x1 Fish Oil x1 Yogwun Stomach x1 |
Fish Meat x5 Fish Scales x2 Fish Oil x2 Yogwun Stomach x1 |
Fish Meat x6 Fish Scales x3 Fish Oil x3 Yogwun Stomach x1 |
- Main article: Mortus Lungfish
Mortus Lungfish is a species of fish in the Plains of Eidolon.
- Biome: Pond
- Activity: Cathemeral (Day and Night time)
- Effective Spears: Lanzo/Peram
- Maximum Weight: 40 kg
- Rarity: Uncommon
Due to the lack of other pond fish, Lungfish can be found very frequently during the night compared to daytime.
Small | Medium | Large |
---|---|---|
100 | 125 | 200 |
Fish Meat x3 Fish Scales x1 Fish Oil x4 Mortus Horn x1 |
Fish Meat x4 Fish Scales x2 Fish Oil x6 Mortus Horn x1 |
Fish Meat x5 Fish Scales x3 Fish Oil x8 Mortus Horn x1 |
- Main article: Goopolla
Goopolla is a species of fish in the Plains of Eidolon.
- Biome: Ocean
- Activity: Cathemeral (Day and Night time)
- Effective Spears: Lanzo/Tulok/Peram/Spari/Ebisu
- Maximum Weight: 20 kg
- Rarity: Common
Small | Medium | Large |
---|---|---|
25 | 35 | 50 |
Fish Meat x3 Fish Scales x2 Fish Oil x1 Goopolla Spleen x1 |
Fish Meat x3 Fish Scales x4 Fish Oil x2 Goopolla Spleen x1 |
Fish Meat x4 Fish Scales x5 Fish Oil x3 Goopolla Spleen x1 |
- Main article: Tralok
Tralok is a species of fish in the Plains of Eidolon.
- Biome: Ocean
- Activity: Diurnal (Day time)
- Effective Spears: Tulok, Spari
- Maximum Weight: 40 kg
- Rarity: Uncommon
Small | Medium | Large |
---|---|---|
100 | 125 | 200 |
Fish Meat x2 Fish Scales x5 Fish Oil x1 Tralok Eyes x1 |
Fish Meat x3 Fish Scales x7 Fish Oil x2 Tralok Eyes x1 |
Fish Meat x4 Fish Scales x9 Fish Oil x3 Tralok Eyes x1 |
Baited Species
Murkray, Norg, Cuthol and Glappid are considered rare.
- Main article: Sharrac
Sharrac is a species of fish in the Plains of Eidolon.
- Biome: Ocean
- Activity: Cathemeral (Day and Night time)
- Twilight Bait needed.
- Effective Spears: Lanzo/Tulok
- Maximum Weight: 40 kg
- Rarity: Uncommon
Small | Medium | Large |
---|---|---|
100 | 125 | 200 |
Fish Meat x2 Fish Scales x4 Fish Oil x2 Sharrac Teeth x1 |
Fish Meat x3 Fish Scales x6 Fish Oil x3 Sharrac Teeth x1 |
Fish Meat x4 Fish Scales x8 Fish Oil x4 Sharrac Teeth x1 |
- Main article: Karkina
Karkina is a species of fish in the Plains of Eidolon.
- Biome: Ocean
- Activity: Cathemeral (Day and Night time)
- Twilight Bait needed.
- Effective Spears: Lanzo/Tulok
- Maximum Weight: 32 kg
- Rarity: Uncommon
Small | Medium | Large |
---|---|---|
100 | 125 | 200 |
Fish Meat x1 Fish Scales x3 Fish Oil x4 Karkina Antenna x1 |
Fish Meat x2 Fish Scales x4 Fish Oil x6 Karkina Antenna x1 |
Fish Meat x3 Fish Scales x5 Fish Oil x8 Karkina Antenna x1 |
- Main article: Murkray
Murkray is a rare species of fish in the Plains of Eidolon that can only be caught in ocean hotspots.
- Biome: Ocean
- Activity: Cathemeral (Day and Night time)
- Murkray Bait needed.
- Effective Spears: Lanzo/Ebisu
- Maximum Weight: 40 kg
- Rarity: Rare
Small | Medium | Large |
---|---|---|
500 | 625 | 1,000 |
Fish Meat x1 Fish Scales x2 Fish Oil x7 Murkray Liver x1 |
Fish Meat x3 Fish Scales x4 Fish Oil x8 Murkray Liver x1 |
Fish Meat x5 Fish Scales x6 Fish Oil x9 Murkray Liver x1 |
- Main article: Norg
Norg is a rare species of fish in the Plains of Eidolon.
- Biome: Lake
- Activity: Nocturnal (Night time)
- Norg Bait needed.
- Effective Spears: Peram/Shockprod
- Maximum Weight: 40 kg
- Rarity: Rare
Small | Medium | Large |
---|---|---|
500 | 650 | 1,000 |
Fish Meat x2 Fish Scales x5 Fish Oil x3 Norg Brain x1 |
Fish Meat x3 Fish Scales x7 Fish Oil x5 Norg Brain x1 |
Fish Meat x4 Fish Scales x10 Fish Oil x6 Norg Brain x1 |
- Main article: Cuthol
Cuthol is a rare species of fish in the Plains of Eidolon.
- Biome: Pond (hotspot)
- Activity: Nocturnal (Night time)
- Cuthol Bait needed.
- Effective Spears: Lanzo/Ebisu/Spari
- Maximum Weight: 40 kg
- Rarity: Rare
Small | Medium | Large |
---|---|---|
500 | 625 | 1,000 |
Fish Meat x5 Fish Scales x3 Fish Oil x2 Cuthol Tendrils x1 |
Fish Meat x8 Fish Scales x4 Fish Oil x3 Cuthol Tendrils x1 |
Fish Meat x11 Fish Scales x5 Fish Oil x4 Cuthol Tendrils x1 |
- Main article: Glappid
Glappid is a rare species of fish in the Plains of Eidolon.
- Biome: Ocean
- Activity: Nocturnal (Night time)
- Glappid Bait needed.
- Effective Spears: Peram
- Maximum Weight: 44 kg
- Rarity: Legendary
Small | Medium | Large |
---|---|---|
1,200 | 1,500 | 2,000 |
Fish Meat x4 Fish Scales x5 Fish Oil x3 Seram Beetle Shell x1 |
Fish Meat x6 Fish Scales x7 Fish Oil x5 Seram Beetle Shell x1 |
Fish Meat x8 Fish Scales x9 Fish Oil x7 Seram Beetle Shell x1 |
Orb Vallis Servofish
The Orb Vallis, due to its lack of actual bodies of water, does not have traditional biological fish. It is instead home to aquatic machines called Servofish, which are autonomous drones tasked with performing specific functions in the coolant lake and ponds out in the Vallis. Though they are mechanical in nature, their behaviors are still similar to that of biological fish.
One of the main differences of the Servofish is how the different qualities of fish are identified; while Cetus' fish are separated into small, medium and large sizes, the Servofish of the Vallis are sorted between Basic, Adorned and Magnificent models. The quality of a Servofish can be estimated by looking at how many attachments are on the fish as opposed to its size (eg. Tromyzon gain additional rings on their back at higher qualities). Additionally, none of the Vallis species require any bait to spawn, instead, any rare fish can potentially be found without luring it, though with greatly diminished chances of appearing.
Corpus Species (Common)
- Main article: Eye-Eye
Eye-Eye is a common type of servofish in the Orb Vallis.
- Biome: Pond
- Activity: Warm Weather
- Narrow-Spectrum Bait recommended.
- Maximum Point: 10.0
- Rarity: Uncommon
Basic | Adorned | Magnificent |
---|---|---|
45 | 60 | 100 |
Scrap x3 Eye-Eye Rotoblade x1 |
Scrap x4 Eye-Eye Rotoblade x1 |
Scrap x5 Eye-Eye Rotoblade x1 |
- Main article: Scrubber
Scrubber is a common type of servofish in the Orb Vallis.
- Biome: Cave
- Activity: Cold/Warm weather
- Broad-Spectrum Bait recommended.
- Maximum Point: 7.0
- Rarity: Common
Basic | Adorned | Magnificent |
---|---|---|
35 | 45 | 70 |
Scrap x1 Scrubber Exa Brain x1 |
Scrap x2 Scrubber Exa Brain x1 |
Scrap x3 Scrubber Exa Brain x1 |
- Main article: Echowinder
Echowinder is a common type of servofish in the Orb Vallis.
- Biome: Lake
- Activity: Warm weather
- Broad-Spectrum Bait recommended.
- Maximum Point: 8.0
- Rarity: Common
Basic | Adorned | Magnificent |
---|---|---|
35 | 45 | 70 |
Scrap x2 Echowinder Anoscopic Sensor x1 |
Scrap x3 Echowinder Anoscopic Sensor x1 |
Scrap x4 Echowinder Anoscopic Sensor x1 |
- Main article: Mirewinder
Mirewinder is a common type of servofish in the Orb Vallis.
- Biome: Cave
- Activity: Cold/Warm weather
- Mirewinder Bait recommended.
- Maximum Point: 15.0
- Rarity: Uncommon
Basic | Adorned | Magnificent |
---|---|---|
45 | 60 | 100 |
Scrap x4 Mirewinder Parallel Biode x1 |
Scrap x5 Mirewinder Parallel Biode x1 |
Scrap x6 Mirewinder Parallel Biode x1 |
- Main article: Longwinder
Longwinder is an uncommon type of servofish in the Orb Vallis. It can be found in the lake just behind the entrance of Fortuna in warm weather, when bait is used in the lake's hotspot.
- Biome: Lake (hotspot)
- Activity: Warm weather
- Longwinder Bait recommended.
- Maximum Point: 16.0
- Rarity: Rare
Basic | Adorned | Magnificent |
---|---|---|
200 | 300 | 500 |
Scrap x2 Longwinder Lathe Coagulant x1 |
Scrap x3 Longwinder Lathe Coagulant x1 |
Scrap x4 Longwinder Lathe Coagulant x1 |
- Main article: Brickie
Brickie is a common type of servofish in the Orb Vallis.
- Biome: Pond, River
- Activity: Warm weather
- Broad-Spectrum Bait recommended.
- Maximum Point: 10.0
- Rarity: Common
Basic | Adorned | Magnificent |
---|---|---|
35 | 45 | 70 |
Scrap x2 Brickie Muon Battery x1 |
Scrap x3 Brickie Muon Battery x1 |
Scrap x4 Brickie Muon Battery x1 |
- Main article: Tink
Tink is a common type of servofish in the Orb Vallis.
- Biome: Pond, River
- Activity: Cold weather
- Broad-Spectrum Bait recommended.
- Maximum Point: 9.0
- Rarity: Common
Basic | Adorned | Magnificent |
---|---|---|
35 | 45 | 70 |
Scrap x1 Tink Dissipator Coil x1 |
Scrap x2 Tink Dissipator Coil x1 |
Scrap x3 Tink Dissipator Coil x1 |
- Main article: Sapcaddy
Sapcaddy is a common type of servofish in the Orb Vallis.
- Biome: Lake
- Activity: Cold weather
- Broad-Spectrum Bait recommended.
- Maximum Point: 12.0
- Rarity: Common
Basic | Adorned | Magnificent |
---|---|---|
35 | 45 | 70 |
Scrap x3 Sapcaddy Venedo Case x1 |
Scrap x4 Sapcaddy Venedo Case x1 |
Scrap x5 Sapcaddy Venedo Case x1 |
- Main article: Kriller
Kriller is a common type of servofish in the Orb Vallis.
- Biome: Lake
- Activity: Warm weather
- Kriller Bait recommended.
- Maximum Point: 12.0
- Rarity: Uncommon
Basic | Adorned | Magnificent |
---|---|---|
45 | 60 | 100 |
Scrap x1 Kriller Thermal Laser x1 |
Scrap x2 Kriller Thermal Laser x1 |
Scrap x3 Kriller Thermal Laser x1 |
- Main article: Recaster
Recasters is a common type of servofish in the Orb Vallis.
- Biome: Pond (hotspot)
- Activity: Cold weather
- Narrow-spectrum Bait recommended.
- Maximum Point: 12.0
- Rarity: Uncommon
Basic | Adorned | Magnificent |
---|---|---|
45 | 60 | 100 |
Scrap x3 Recaster Neural Relay x1 |
Scrap x5 Recaster Neural Relay x1 |
Scrap x7 Recaster Neural Relay x1 |
Orokin Species (Rare)
- Main article: Tromyzon
Tromyzon is a rare, Orokin-original servofish in the Orb Vallis.
- Biome: Pond (hotspot)
- Activity: Cold weather
- Tromyzon Bait recommended.
- Maximum Point: 8.0
- Rarity: Rare
Basic | Adorned | Magnificent |
---|---|---|
200 | 300 | 500 |
Scrap x3 Tromyzon Entroplasma x1 |
Scrap x4 Tromyzon Entroplasma x1 |
Scrap x5 Tromyzon Entroplasma x1 |
- Main article: Charamote
Charamote is a rare, Orokin-original servofish in the Orb Vallis.
- Biome: Cave (hotspot)
- Activity: Cold/Warm weather (prefers Warm)
- Charamote Bait recommended.
- Maximum Point: 8.0
- Rarity: Rare
Basic | Adorned | Magnificent |
---|---|---|
200 | 300 | 500 |
Scrap x1 Charamote Sagan Module x1 |
Scrap x3 Charamote Sagan Module x1 |
Scrap x5 Charamote Sagan Module x1 |
- Main article: Synathid
Synathid is a rare, Orokin-original servofish in the Orb Vallis.
- Biome: Cave (hotspot)
- Activity: Cold/Warm weather (prefers Warm)
- Synathid Bait recommended.
- Maximum Point: 9.0
- Rarity: Rare
Basic | Adorned | Magnificent |
---|---|---|
600 | 800 | 1,000 |
Scrap x4 Synathid Ecosynth Analyzer x1 |
Scrap x6 Synathid Ecosynth Analyzer x1 |
Scrap x8 Synathid Ecosynth Analyzer x1 |
Example locations for Biomes in Orb Vallis:
- Pond - Top left body of coolant near Temple of Profit
- Lake - Just outside of the Fortuna elevator
- Cave - Cave to the northwest of Fortuna elevator, slightly north-east of Coolant Reservoir
- Cave- Cave to the left of spaceport
Fishing Locations and Biomes
Plains of Eidolon
Depending on the location and type of body of water the player will encounter different species of fish.
- Gara Toht Lake, the large lake directly north of Cetus:
- Mawfish (common at day)
- Charc Eel (common at night and day)
- Norg (rare at night, Norg bait)
- Landlocked bodies of water (ponds) scattered around the plains:
- Yogwun (common at day)
- Khut-Khut (common at day)
- Mortus Lungfish (rare at day, common at night)
- Cuthol (rare at night, Cuthol bait)
- Coastlines of the ocean (far left and right to Cetus gate):
- Goopolla (common at night and day)
- Tralok (uncommon at day)
- Sharrac (rare at night and day, Twilight bait)
- Karkina (rare at night and day, Twilight bait)
- Murkray (rare at day and night, Murkray bait)
- Glappid (rare at night, Glappid bait)
- Anywhere:
Orb Vallis
Depending on the location and type of body of water the player will encounter different species of fish.
- Coolant Reservoir Lake, the large lake directly west of Fortuna:
- Echowinder (common in warm weather)
- Kriller (common in warm weather)
- Sapcaddy (common in cold weather)
- Longwinder (rare in warm weather, Longwinder Bait)
- Landlocked bodies of water (ponds) scattered around Orb Vallis:
- Eye-Eye (common in warm weather)
- Tink (common in cold weather)
- Brickie (common in warm weather)
- Recaster (rare in cold weather, Narrow-Spectrum Bait)
- Tromyzon (rare in cold weather, Tromyzon Bait)
- Caves with active bodies of water found in Orb Vallis:
- Scrubber (common in cold and warm weather)
- Mirewinder (common in cold and warm weather)
- Charamote (rare in cold and warm weather, Charamote Bait)
- Synathid (rare in cold and warm weather, Synathid Bait)
- Anywhere:
- Crewmen's Boot
Gear
Plains of Eidolon Fishing Spears
- Main article: Lanzo
The Lanzo Fishing Spear can be bought for 500 from Hai-Luk.
CharacteristicsThis spear deals only Impact damage.
Advantages:
- Impact damage deals the most damage to fish with smooth skin.
Disadvantages:
- Main article: Tulok
The Tulok Fishing Spear can be bought for 500 from Hai-Luk while at the rank of Neutral.
CharacteristicsThis spear deals only Puncture damage.
Advantages:
- Puncture damage deals the most damage to fish with armored-plating and carapaces.
Disadvantages:
Orb Vallis Fishing Spears
- Main article: Shockprod
The Shockprod Fishing Spear can be bought for 500 from The Business. It can be sold for 10.
- Main article: Stunna
The Stunna Fishing Spear can be bought for 5,000 from The Business while at the rank of Doer, given that one has already purchased the Shockprod Fishing Spear beforehand.
CharacteristicsOn a successful catch, Stunna emits an electromagnetic pulse that temporarily prevents other servofish from scurrying away when the water is disturbed, similar to the effects of Pharoma, and also widens the catch zone on the fishing gauge. The coursing electricity can be clearly seen, making servofish easier to spot.
Successfully performing a "catch" on a fish in the Plains of Eidolon will also create the electromagnetic pulse, stunning fish within the radius. This will not retrieve the fish, however; they must be struck with a Cetus-bought spear.
Bait
Bait are consumable items that can be used to increase the chances of certain types of fish appearing. Any baits are automatically held in the fishing gear menu.
In order for bait to attract fish, players must throw them near a hotspot, an area of water where fish are the most active. Hotspots differ in appearance depending on their location:
- In the Plains of Eidolon they appear as visible white patches of bubbles rippling in a circular pattern
- In the Orb Vallis they appear as an oily fluorescent sheen emitting slight green aurora-like light glows
This will activate the bait, which will then increase the chance of certain types of fish spawning within the hotspot. The bait's initial effects will last for up to 3 minutes, during which it has a high chance of making its target fish appear on the spawn intervals within that period. The bait will visually disappear after that period, however, it will still have a much smaller chance of making the target fish appear on subsequent spawns in the same hotspot. If the hotspot is still active after the bait expires, players can throw in another bait of either the same type or a different one to attract the desired fish. Different baits will work when luring their fish type in the same hotspot (however the same bait will not stack its own effect) but this will reduce the chance of luring a specific fish.
A baited hotspot will remain visible until all fish within the area have been caught or escaped, in which case the ripples will disappear, indicating that the hotspot has expired.
Certain fish types, like Norgs and Glappids, do not normally appear in standard fishing and thus require specialized bait to lure out. On the other hand, all Servofish types can appear even without bait, though using bait will increase their chances of appearing.
Fishing hotspots are shared between all members of a squad (host & client).
Prior to Update 24.6 (2019-04-04), Fisher Hai-Luk sold reusable bait blueprints, which have since been changed to pre-crafted baits. Existing bait blueprints can still be used, or sold for 100,000.
- List of Baits
Name | Description | Reputation Rank (Cost) |
Crafting Requirement |
Icon |
---|---|---|---|---|
Peppered Bait | This bait attracts fish that are active during the day. | Neutral 50 |
500 Script error: The function "Resource" does not exist. (20) Script error: The function "Resource" does not exist. (20) |
File:BaitPeppered.png |
Twilight Bait | This bait attracts predatory fish that are active in either day or night. | Offworlder 100 |
1,000 Script error: The function "Resource" does not exist. (10) Script error: The function "Resource" does not exist. (10) Script error: The function "Resource" does not exist. (20) Script error: The function "Resource" does not exist. (1) |
File:BaitTwilight.png |
Name | Description | Reputation Rank (Cost) |
Crafting Requirement |
Icon |
---|---|---|---|---|
Murkray Bait | This bait is comprised of materials that are known to attract Murkrays, a fish found only in ocean hotspots during both day and night. | Visitor 200 |
2,000 Script error: The function "Resource" does not exist. (5) Script error: The function "Resource" does not exist. (5) Script error: The function "Resource" does not exist. (10) Script error: The function "Resource" does not exist. (20) |
File:BaitMurkray.png |
Norg Bait | This bait is comprised of materials that are known to attract Norg, a fish found only in lake hotspots during the night. | Trusted 300 |
2,000 Script error: The function "Resource" does not exist. (5) Script error: The function "Resource" does not exist. (5) Script error: The function "Resource" does not exist. (5) Script error: The function "Resource" does not exist. (20) |
File:BaitNorg.png |
Cuthol Bait | This bait is comprised of materials that are known to attract Cuthols, a fish found only in pond hotspots during the night. | Surah 400 |
2,000 Script error: The function "Resource" does not exist. (5) Script error: The function "Resource" does not exist. (10) Script error: The function "Resource" does not exist. (5) Script error: The function "Resource" does not exist. (20) |
File:BaitCuthol.png |
Glappid Bait | This bait is comprised of exotic materials that are known to attract the elusive Glappid, a fish found only in ocean hotspots during the night. | Kin 500 |
5,000 Script error: The function "Resource" does not exist. (5) Script error: The function "Resource" does not exist. (5) Script error: The function "Resource" does not exist. (5) Script error: The function "Resource" does not exist. (10) |
File:BaitGlappid.png |
Name | Description | Reputation Rank (Cost) |
Icon |
---|---|---|---|
Kriller Bait | This bait is synthesized from Methacalcene-1 that is known to attract Krillers, a Servofish found in lakes during warm weather. | Outworlder 100 |
|
Mirewinder Bait | This bait is comprised of aromatic tetraxin that is known to attract Mirewinders, a Servofish found in cave hotspots. | Rapscallion 200 |
File:SapcaddyBait.png |
Longwinder Bait | This bait is synthesized from beryzene that is known to attract Longwinders, a Servofish found in lake hotspots during warm weather. | Rapscallion 200 |
File:RecasterBait.png |
Tromyzon Bait | This bait is synthesized from long-chain LS-74 compounds that are known to attract Tromyzon, a Servofish found in pond hotspots during cool weather. | Doer 300 |
|
Charamote Bait | This bait is synthesized from complex hexophenol that is known to attract Charamotes, a Servofish found in cave hotspots. | Doer 300 |
|
Synathid Bait | This bait is synthesized from specialized A-disulphex-A compounds that are known to attract Synathid, a legendarily rare Servofish found only in cave hotspots. | Cove 400 |
File:SynthaidBait.png |
- It is not necessary to aim at the ripples in order for the bait to activate, simply throwing a single bait into the vicinity will do.
- Throwing additional bait into the same hotspot will not increase the chances of fish spawning – only one bait is required to affect the hotspot.
- The targeted fish may spawn a distance away from the hotspot the bait is thrown in, sometimes appearing in other nearby hotspots.
- Bait designed to attract fish active during a certain time will attract fish regardless of what time of day it was used. For example, a day-bait used at night will attract Goopola, which are active at both day and night, but not Tralok, which are active at day only.
Other
Name | Description | Reputation Rank (Cost) |
Crafting Requirement |
Icon |
---|---|---|---|---|
Luminous Dye | Dye the waters with a compound that sticks to fish passing through it, making them easier to see from the shore. | Neutral 100 |
5000 Script error: The function "Resource" does not exist. (10) Script error: The function "Resource" does not exist. (10) |
File:FishingBoosterLuminosDye.png |
Pharoma | A compound that relaxes nearby fish. | Trusted 100 |
5000 Script error: The function "Resource" does not exist. (10) Script error: The function "Resource" does not exist. (10) |
File:FishingBoosterPharoma.png |
Products
All fish/servofish species are graded into three classes (Small/Medium/Large for Plains, Basic/Adorned/Magnificent for Vallis). Specified fish weight/point value is purely cosmetic.
Notes
- The burbling of spawning fish is heard a few seconds before a fish actually spawns in.
- Depending on the species (color and size), water (clear or filled with plants), water effects (reflection and lighting), and time of day (some fish are luminescent at night) it can be difficult and take a while to spot them.
- Luminous Dye is the easiest solution, taking only a small amount of Ferrite, Iradite, and credits to produce ten 'charges' that will clearly highlight all fish in a decent radius for a short time.
- The player can bullet-jump above the water-surfaces in order to scan for fish; using aim gliding, mid-air slides, and double-jumps to maneuver back to shore.
- Ivara's Dashwire ability can create ziplines above the water to get a better spotting view, however, it is not possible to zoom in with the fishing spear while on the zipline. Additionally, you can throw Luminous Dye or fish bait while being balanced on the zipline, as long as you are aiming with the fishing spear at the same time of throwing the dye or bait. However, you still cannot change fishing spears while being on the zipline.
- Banshee's Sonar ability can be used to highlight the fish with an outline briefly, though they won't get weak points or appear in minimaps.
- Limbo will see fish with an entity outline while inside the rift, although the spear will not work since the fish are not inside the rift as well.
- The Codex Scanner and Synthesis Scanner can be used to highlight fish briefly every few seconds.
- Oxylus's Scan Aquatic Lifeforms can highlight fish in the water similar to a Luminous Dye, and can highlight hotspots on the minimap.
- All fish species have Codex entries located in the Objects section, taking 20 scans to complete their entries.
- Spear type does not influence spawning species, and all currently known species can be caught by any spear, although non-specialized spears will require several hits to catch fish they are not designed for.
- This can be counteracted by Warframe abilities that buff weapon damage, such as Volt's passive, his Electric Shield, Rhino's Roar or Mesa's Ballistic Battery.
- Spears are affected by Flight Speed buffs, such as Zephyr's Jet Stream.
- Ivara's Navigator ability can be used to steer the fishing spear.
- Fish tend to spawn at the moment when you are equipping the spear. If you can't see any fish around and hear no burbling try to equip the weapon than re-equip your spear once or twice.
- Wading into the water will scare away the fish. Contact with landlocked water on the Plains of Eidolon at night, will also apply a weak Script error: The function "Proc" does not exist. proc, quartering your shield capacity for 1 second and draining energy.
- Fish are tradeable as crafting components.
- The number of fish caught is affected by a Resource Booster, and the base number of fish spawns is affected by a Resource Drop Chance Booster .
- Transference and Warframe abilities cannot be cast while wielding a Fishing Spear and will remain so until the player switches to a weapon. However, quick melee attacks can still be used.
- While the normal ability buttons do not work with a Fishing Spear equipped, it is still possible to cast the "Currently Selected Ability" with a dedicated hotkey, as well as scroll through the list of abilities to select the desired ability.
- If the player misses the fish, or randomly lobs the spear at the shoreline or underwater ground, there's a chance of getting a Boot (Plains of Eidolon) or Crewmen's Boot (Orb Vallis), and when reeled in, a sarcastic tune will play the background. It can be sold for 400.
- Void Strike from the Madurai focus school does not appear to increase damage done by fishing spears (needs further testing)
- Fishing cannot be performed on an Archwing or a K-Drive.
- Unlike normal Fishing Spears, Shock Spears cannot deal damage on impact and are unable to kill low health critters, break chests, or resource nodes.
- The glowing silhouettes of Servofishes caused by Luminous Dye will be always those of the Magnificent variants regardless of the actual variants.
- This might be because all Servofish in the same species use the Magnificent model, but some textures are rendered invisible to depict lesser variants.
- The Rarity of a Fish does not necessarily mean how often it is encountered.
- It is used in Nightwave Acts like Earth Fisher (Catch 6 Rare Fish in the Plains of Eidolon), to make only certain fish count for the Act.
Trivia
- Concept art for some of the fish species, particularly the Mawfish, Mortus Lungfish, Norg, and even the Lanx, are viewable via the Art Gallery section of the Codex.
- The Mawfish and Mortus Lungfish, or rather their models, were the first fish species to be "introduced" in the game proper; they can be seen swimming in the floor of the Helminth Infirmary.
- The Mawfish is most likely based on an order of real-world, deep-sea fish called Gulper Eels, most closely resembling the Pelican Eel.
- When players perform cutting bait with Fisher Hai-Luk, she occasionally says "That... that smell, is quite something, isn't it?", implying that most of the fishes, if not all of them, in Plains of Eidolon possess a foul, stinky smell. Whether this is from the fish meat, or the entrails from the act of gutting the fish, is unknown.
- It may also be a simple allusion to the real world "fishy" smell of docks and fisheries where fish are butchered. The smell of freshly caught fish, or a fish upon being opened, is considered by most to be a foul smell, more so because the odor permeates and clings to most materials.
Bugs
- Fish can swim through the floor near the shoreline, swimming below you inside the rock/earth. They can also spawn under the ground in this fashion, and often will not be able to swim back out into a catchable area. This can be seen using the Luminous Dye.
- Fish can appear to be floating above the water. In this case, it is also possible for them to float near the water above the ground.
- Attempting to equip any spear while Ivara's Artemis Bow is active will cause you to not be able to draw your spear until you are downed.
- Luminous Dye range is reduced on low Geometry Detail. Increasing it fixes the problem.
- Occasionally, fish may appear as a doubled image of themselves, making aiming/catching a bit more difficult.
- Occasionally, while fishing in the ocean, bait and dye will not float on the surface but fall through the map. Leaving and reentering the plains usually fixes this (confirmed still happens in 23.0.7)
- The Fishing Spear can become invisible when quick melee with a melee weapon, that is set to be not visible when holstered in the melee slot options. This can also cause a small time of immobility after throwing and catching the spear back.
- Echowinders don't have the visual differences on their models in-game despite having them in their menu icons.
- Sometimes, after missing a spear shot, the spear will retract and begin spinning around the Warframe, who gets locked into the position where the spear would come to its hand, unable to move or use items. Entering Archwing mode fixes this, and the bug will end itself after a few seconds.
- You can sometimes call and use your Archwing if you equip your spear first before doing so.
- Sometimes when you catch fish while you had Luminous Dye out, the fish will still glow in the image of your Warframe holding the fish.
Media
External Links
- Fishing Locations from Semlar (mobile friendly)
Patch History
Hotfix 25.7.5 (2019-09-09)
- Fixed a text string appearing when dismantling Servofish in Fortuna.
Update 25.5 (2019-07-31)
- You can now Transfer to the Operator while Fishing.
Update 24.6 (2019-04-04)
- POE / CETUS ECONOMY REMASTER LITE
With Fortuna's release, we applied some general economy changes based on takeaways from Cetus. Now that we have returned to Cetus and the Plains of Eidolon with a remaster, we are applying some 'Economy Remaster' changes to go with the changes in an effort to apply our continued learnings. Change is the name of the game - thank you for all feedback on our economies and for being receptive to change!
- Added sell price to Fish Meat (100 Credits per unit). Selling them makes sense to add for inventory purists as changes come for their uses.
- Replaced Bait Blueprints with Baits in Fisher Hai-Luk’s Offerings. This means Baits are no longer craft-ception with other fish parts and can now just be bought outright for Standing.
- Reusable Fish Bait Blueprints can now be sold for 100,000 Credits. Relics of a different time for some, easy Credits for others.
- Zaw Handles now use Fish Oil instead of Fish Scales. Amount normalized to 50 units.
- Normalized Fish Part costs across Amp Part Blueprints - some had 5 rare parts, some had 2, now there's 3 needed for all.
- Removed Cetus Wisps from Amp Prism Blueprint, and replaced them with Fish Parts or Eidolon Gems.
- Removed Fish Scales costs from Operator Armour Blueprints, and replaced them with Fish Parts.
- Fish Oil can now be sold for 100 Credits.
- Changes
- Improvements towards Fish spawning logic to alleviate cases of Fish spawning underground.
- Fixes
- Fixed animation issues while attempting to fish from a zip-line. Also fixes a delay when launching the Fishing Spear from a zip-line.
Hotfix 24.0.9 (2018-11-21)
- Removed Fish spawns from shallow cave puddles. These fish were often uncatchable due to the shallow water/terrain surrounding.
- Fixed Fishing hotspots not working for Clients in Orb Vallis.
- Fixed Fishing Dyes not functioning in several Orb Vallis caves.
- Fixed missing Fishing reel-in UI when using a controller set to ‘Classic Controls’.
- Fixed not all Fish/Servofish being selected when clicking ‘Select All’ option when cutting Bait or Dismantling.
Hotfix 24.0.7 (2018-11-15)
- Changed the Sapcaddy Bait to the intended Mirewinder Bait. Broad-Spectrum Bait is your desired Sapcaddy cocktail.
Hotfix 24.0.5 (2018-11-12)
- The Eye-Eye now shows up during warm temperature only instead of cool temperature in Orb Vallis.
- Recaster Bait is now correctly labeled as Longwinder Bait.
- Narrow-Spectrum Bait was incorrectly described as attracting Tinks and Brickies (they are common fish and only require Broad-Spectrum Bait; Narrow-Spectrum Bait attracts Recasters and Eye-Eyes).
Update 24.0 (2018-11-08)
- EMP Spearfishing!
A new take on the Plains of Eidolon Fishing Mechanic!
The best way to catch the robotic 'Servofish' in The Orb Vallis is with The Business' offering of PULSE SPEARS - tools used to disable mechanical fish! This new type of fishing spear maintains the high quality of every Servofish you catch.
The Business offers 2 variants of Pulse Spears:
- SHOCKPROD
Built to recover Servofish without damage. Delivers a disabling electromagnetic pulse after a successful hit, if timed correctly
- STUNNA
Successful electromagnetic pulses radiate outward also disabling any nearby servofish
Equip this in your Gear Spiral to begin your journey of catching Servofish in the Coolant! The fishing mechanic here is different - not only is aiming precision necessary, but also timing your Pulse detonation! Click within the red bar to succeed!
Your Ostron Spears will still work in The Orb Vallis, but the fish will be damaged. The key is to catch undamaged fish with the specialized Pulse Spears.
There are 13 species of Servofish to be discovered in the various Coolant areas of the Orb Vallis. Some require Baits - be sure to read descriptions to find your very own:
- Eye-Eye
- Scrubbers
- Echowinders
- Mirewinders
- Longwinders
- Sapcaddy
- Brickie
- Tink
- Kriller
- Recaster
- Charamote
- Tromyzon
- Synathid
- Baits
Baits are used to attract certain species of Servofish. Acquire them with Solaris United Standing and read about their uses in the descriptions!
Update 22.20 (2018-05-17)
Spear Fishing HUD Changes:
- We’ve added a sophisticated new HUD to aid in your aquatic hunt for brains, bones, and delicious spleen! Selecting a Spear in your Gear wheel will open the Fishing HUD where you can switch between Spear, Dye, and Bait on the fly.
Hotfix 22.17.3 (2018-04-11)
- You can now Quick Melee while Spearfishing in the Plains!
Update 22.0 (2017-10-12)
- Introduced.
Game System Mechanics | |||
---|---|---|---|
Currencies | Credits • Orokin Ducats • Endo • Platinum • Aya • Regal Aya • Standing | ||
General | Basics | Arsenal • Codex • Daily Tribute • Empyrean • Foundry • Market • Mastery Rank • Nightwave • Orbiter • Player Profile • Reset • Star Chart | |
Lore | Alignment • Fragments • Leverian • Quest | ||
Factions | Corpus • Grineer • Infested • Orokin • Sentient • Syndicates • Tenno | ||
Social | Chat • Clan • Clan Dojo • Leaderboards • Trading | ||
Squad | Host Migration • Inactivity Penalty • Matchmaking | ||
Player Housing | Clan Dojo • Dormizone • Drifter's Camp • Orbiter | ||
Gameplay | Basics | Affinity • Buff & Debuff • Death • Hacking • Invisible • Maneuvers • One-Handed Action • Open World • Pickups • Radar • Stealth • Tile Sets • Void Relic • Waypoint | |
Damage Mechanics | Critical Hit • Damage • Damage Redirection • Damage Reduction • Damage Reflection • Damage Type Modifier • Damage Vulnerability • Health • Status Effect | ||
Enemies | Bosses • Death Mark • Enemy Behavior • Eximus (Overguard) • Lich System | ||
Mission | Arbitrations • Archon Hunt • Break Narmer • Empyrean • Invasion • Sortie • Tactical Alert • The Circuit • The Steel Path • Void Fissure | ||
Activities | Captura • Conservation • Fishing • K-Drive Race • Ludoplex • Mining | ||
PvP | Duel • Conclave (Lunaro) • Frame Fighter | ||
Other | Gravity • Threat Level | ||
Equipment | Modding and Arcanes | Arcane Enhancements • Archon Shard • Fusion • Mods (Flawed, Riven) • Polarization • Transmutation • Valence Fusion | |
Warframe | Attributes (Armor, Energy, Health, Shield, Sprint Speed) • Abilities (Augment, Casting Speed, Helminth System, Passives, Duration, Efficiency, Range, Strength) | ||
Weapons | Accuracy • Alternate Fire • Ammo • Area of Effect • Attack Speed • Critical Hit • Damage Falloff • Exalted Weapon • Fire Rate • Hitscan • Holster • Incarnon • Melee • Multishot • Noise • Projectile • Projectile Speed • Punch Through • Recoil • Reload • Trigger Type • Zoom | ||
Operator | Amp • Focus (Madurai, Vazarin, Naramon, Unairu, Zenurik) • Lens | ||
Drifter and Duviri | Decrees • Drifter Combat • Drifter Intrinsics • Kaithe | ||
Other | Archwing • Companion • K-Drive • Necramech • Parazon • Railjack | ||
Technical | General | AI Director • Drop Tables • HUD • Key Bindings • Material Structures • PBR • Rarity • RNG • Settings • Text Icons • Upgrade | |
Software, Networking, and Services | Cross Platform Play • Cross Platform Save • Dedicated Servers • EE.cfg • EE.log • File Directory • Fonts • Network Architecture • Public Export • Stress Test • Warframe Arsenal Twitch Extension • World State | ||
Audio | Mandachord • Music • Shawzin • Somachord • Sound | ||
Mathematical | Calculating Bonuses (Additive Stacking, Multiplicative Stacking) • Condition Overload (Mechanic) • Enemy Level Scaling • Maximization • User Research |