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Not to be confused with NezhaIcon272 Nezha's ability, FireWalker130xWhite Fire Walker.

Firewalker is an Exilus mod that increases the speed of Bullet Jump, lengthens the duration of Aim Glide and Wall Latch, and adds DmgFireSmall64 Heat damage to Bullet Jump.

Stats[]

Rank Bullet Jump Aim Glide & Wall Latch DmgFireSmall64 Heat on Bullet Jump Cost
0 +2.2% +2.2% +25% 2
1 +4.4% +4.4% +50% 3
2 +6.6% +6.6% +75% 4
3 +8.8% +8.8% +100% 5
4 +11.0% +11.0% +125% 6
5 +13.2% +13.2% +150% 7
6 +15.4% +15.4% +175% 8
7 +17.6% +17.6% +200% 9
8 +19.8% +19.8% +225% 10
9 +22.0% +22.0% +250% 11
10 +24.2% +24.2% +275% 12

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Sabotage Sealab Sabotage Resource Caches C 4.51% 1 0.0451
The Circuit Tier 4 The Circuit (Normal) A 1.49% 1 0.0149

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 6 The Circuit (Normal) A 1.03% 1 0.0103

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Drekar Hellion 30% 2.01% 0.603% 166 1 0.00603
Kuva Jester 2.5% 20% 0.5% 200 1 0.005

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • Also increases the distance/speed of rolls.
  • At max rank, Firewalker adds a burning effect that deals 375 DmgFireSmall64 Heat damage with a 200% status chance within a 3-meter radius as well as a guaranteed knockdown within a 0.75-meter radius from where a player initiates a Bullet Jump.
  • Visual effects added during Bullet Jumps will always be the same color, regardless of Warframe Energy or Emission colors.
  • Only one of Firewalker, Mod TT 20px Ice Spring, Mod TT 20px Lightning Dash, Mod TT 20px Toxic Flight can be equipped at one time.

Media[]

Patch History[]

Update 17.0 (2015-07-31)

  • Introduced.

See Also[]

  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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