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Not to be confused with NezhaIcon272 Nezha's ability, FireWalker130xWhite Fire Walker.

Firewalker is a Exilus mod that increases the speed of Bullet Jump, lengthens the duration of Aim Glide and Wall Latch, and adds DmgFireSmall64 Heat damage to Bullet Jump.

Stats[]

Rank Bullet Jump Aim Glide & Wall Latch DmgFireSmall64 Heat on Bullet Jump Cost
0 +2.2% +2.2% +25% 2
1 +4.4% +4.4% +50% 3
2 +6.6% +6.6% +75% 4
3 +8.8% +8.8% +100% 5
4 +11.0% +11.0% +125% 6
5 +13.2% +13.2% +150% 7
6 +15.4% +15.4% +175% 8
7 +17.6% +17.6% +200% 9
8 +19.8% +19.8% +225% 10
9 +22.0% +22.0% +250% 11
10 +24.2% +24.2% +275% 12

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Sabotage Sealab Sabotage Resource Caches C 4.51% 1 0.0451
The Circuit Tier 4 The Circuit (Normal) A 1.49% 1 0.0149

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 6 The Circuit (Normal) A 1.03% 1 0.0103

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Drekar Hellion 30% 2.01% 0.603% 166 1 0.00603
Kuva Jester 2.5% 20% 0.5% 200 1 0.005

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • Also increases the distance/speed of rolls.
  • At max rank, Firewalker adds a burning effect that deals 375 DmgFireSmall64 Heat damage with a 200% status chance within a 3-meter radius as well as a guaranteed knockdown within a 0.75-meter radius from where a player initiates a Bullet Jump.
  • Visual effects added during Bullet Jumps will always be the same color, regardless of Warframe Energy or Emission colors.
  • Only one of Firewalker, Mod TT 20px Ice Spring, Mod TT 20px Lightning Dash, Mod TT 20px Toxic Flight can be equipped at one time.

Media[]

Patch History[]

Update 17.0 (2015-07-31)

  • Introduced.

See Also[]

  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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