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Firestorm is a rifle mod that increases the blast radius of weapons with radial attacks.

Stats[]

Rank Effect Cost
0 +6% 6
1 +12% 7
2 +18% 8
3 +24% 9

Acquisition[]

Apart from enemy drops, this mod is also awarded from the Referral Program upon gaining 15 Recruits, or as a potential reward from a Hive Sabotage cache.

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Sabotage Hive Sabotage Resource Caches C 4.51% 1 0.0451
The Circuit Tier 6 The Circuit (Normal) A 1.03% 1 0.0103

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 4 The Circuit (Normal) A 1.49% 1 0.0149

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Arcane Boiler 3% 1.01% 0.0303% 3300 1 0.000303
Boiler 3% 1.01% 0.0303% 3300 1 0.000303
Toxic Ancient 3% 1.01% 0.0303% 3300 1 0.000303

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • Has no effect on Komorex Komorex, Shedu Shedu, and Trumna Trumna (Primary Fire) despite their listed radial stat.
  • An increase of 24% in blast radius adds up to a 53.8% increase in the total blast area and a 90.6% increase in total blast volume.
  • Due to the range increase, this mod lessens the damage falloff from the epicenter of the explosion.
  • This mod increases the range of self-stagger.

Media[]

Patch History[]

Update 33.0 (2023-04-26)

  • Fixed the following weapons’ AOE on impact not being affected by Blast Radius Mods (such as Firestorm).
    • Ferrox (Base and Tenet)
    • Opticor (Base and Vandal)
    • Ambassador

Hotfix 27.2.2 (2020-03-06)

  • The Firestorm Mod is now compatible with all Primary weapons!
    • Updated the Firestorm Mod description to reflect this compatibility.

Update 10.0 (2013-09-13)

  • Introduced.

See also[]

  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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