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Fired Up is a Sentinel mod that accumulates DmgFireSmall64 Heat damage to a Sentinel's weapon upon hitting an enemy, resetting after 5 seconds elapse with no hits.

Stats[]

Rank Effect Cost
0 +10% 6
1 +20% 7
2 +30% 8
3 +40% 9
4 +50% 10
5 +60% 11

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Corrupted Crewman 3% 0.86% 0.0258% 3876 1 0.000258
Orokin Drone 3% 0.67% 0.0201% 4975 1 0.000201
Orokin Spectator 3% 0.67% 0.0201% 4975 1 0.000201

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • Heat element applied by this mod counts for Mod TT 20px Manifold Bond, since it is applied to the weapon.

Gallery[]

Patch History[]

Hotfix 34.0.6 (2023-10-30)

  • Fixed Fired Up’s description stating it was dealing 0% Heat Damage on weapon per hit at Rank 0, instead of the intended 0.8%.

Update 34.0 (2023-10-18)

  • Fired Up has been both improved and simplified. Previously this would require that your Sentinel has been shooting continuously for some period of time, and then added a Heat damage multiplier. This has been changed so that the Sentinel gains a 5% bonus Heat damage on every weapon hit up to 100%. The bonus resets after 5 seconds if the Sentinel has not landed a hit during that time.
    • This Mod was difficult to understand and only worked if the Sentinel weapon already did some amount of Heat damage. The mechanics are now more intuitive and the bonus applies the same way adding a Mod would, so your Sentinel's weapon doesn't need to already do Heat damage to benefit.

Update 10.0 (2013-09-13)

  • Introduced

See Also[]

  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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