Fired Up is a Sentinel mod that accumulates Heat damage to a Sentinel's weapon upon hitting an enemy, resetting after 5 seconds elapse with no hits.
Stats[]
Rank | Effect | Cost |
---|---|---|
0 | +10% | 6 |
1 | +20% | 7 |
2 | +30% | 8 |
3 | +40% | 9 |
4 | +50% | 10 |
5 | +60% | 11 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Corrupted Crewman | 3% | 0.86% | 0.0258% | 3876 | 1 | 0.000258 |
Orokin Drone | 3% | 0.67% | 0.0201% | 4975 | 1 | 0.000201 |
Orokin Spectator | 3% | 0.67% | 0.0201% | 4975 | 1 | 0.000201 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- Heat element applied by this mod counts for Manifold Bond, since it is applied to the weapon.
Gallery[]
Patch History[]
Hotfix 34.0.6 (2023-10-30)
- Fixed Fired Up’s description stating it was dealing 0% Heat Damage on weapon per hit at Rank 0, instead of the intended 0.8%.
Update 34.0 (2023-10-18)
- Fired Up has been both improved and simplified. Previously this would require that your Sentinel has been shooting continuously for some period of time, and then added a Heat damage multiplier. This has been changed so that the Sentinel gains a 5% bonus Heat damage on every weapon hit up to 100%. The bonus resets after 5 seconds if the Sentinel has not landed a hit during that time.
- This Mod was difficult to understand and only worked if the Sentinel weapon already did some amount of Heat damage. The mechanics are now more intuitive and the bonus applies the same way adding a Mod would, so your Sentinel's weapon doesn't need to already do Heat damage to benefit.
Update 10.0 (2013-09-13)
- Introduced
See Also[]
Sentinel Mods | ||
---|---|---|
Penjaga | Carrier ( Prime) | Ammo Case • Looter |
Dethcube ( Prime) | Energy Generator • Vaporize | |
Diriga | Arc Coil • Calculated Shot • Electro Pulse | |
Djinn | Fatal Attraction • Reawaken • Thumper | |
Helios ( Prime) | Detect Vulnerability • Investigator • Targeting Receptor | |
Nautilus ( Prime) | Auto Omni • Cordon | |
Oxylus | Botanist • Scan Aquatic Lifeforms • Scan Matter | |
Shade ( Primsa • Prime) | Ambush • Ghost • Revenge | |
Taxon | Molecular Conversion | |
Wyrm ( Prime) | Crowd Dispersion • Negate | |
Other | Anti-Grav Array • Assault Mode • Coolant Leak • Guardian • Medi-Ray • Odomedic • Regen ( Prime) • Sacrifice • Shield Charger • Vacuum | |
Madurai | Fired Up • Self Destruct • Synth Deconstruct • Synth Fiber | |
Vazarin | Accelerated Deflection • Calculated Redirection • Enhanced Vitality • Metal Fiber • Repair Kit • Sanctuary | |
Naramon | Animal Instinct ( Prime) • Spare Parts |
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)