FireballModU15 Fireball
Charge and release a fiery projectile that ignites enemies on contact and leaves behind a treacherous patch of flame.
Strength:150 / 275 / 300 / 400 (initial damage)
50 / 100 / 125 / 150 (area damage)
Misc:5 m (blast radius)

  • Ember launches a fiery projectile that inflicts 150 / 275 / 300 / 400 Heat b Heat damage on impact with a 100% status chance. The projectile also inflicts 50 / 100 / 125 / 150 Heat b Heat damage in a 5 meter area of effect around the target with a 50% status chance.
    • All damage is affected by Ability Strength.
    • The 5 meter blast radius is not affected by Ability Range.
    • Area damage affects the initial target, does not decrease with distance, and can also perform headshots.
  • Fireball can be charged before launch.
    • Launching with a full charge doubles both the initial and area damage.
    • A charge circle will be displayed when charging, showing the progress of the charge.
    • A full charge takes 2.5 seconds.
    • Charge rate is affected by mods that increase casting speed (e.g. Mod TT 20pxNatural Talent). The charge rate can be reduced to a minimum cap of 1.5 seconds.
  • Fireball leaves a temporary lingering fire similar to the Napalm after hitting a target or a solid object which lasts for 10 seconds.
    • The lingering fire deals 20% of Fireball's initial damage on impact.
    • The fire's duration is not affected by mods or by charging.
    • When launched at full charge, the lingering fire's radius is doubled.
  • Fireball may be cast multiple times on the same target. However, the Heat DoT does not stack.
  • Projectile has flight time and will continue to travel until it hits a solid object or enemy.
  • Will not disrupt Shade's cloak.
  • Will break reinforced Corpus ship windows.
  • Casting Fireball is a One-Handed Action that allows the player to perform attacks, movement and parkour Maneuvers.
  • Has a delay of 0.5 seconds between uses.

Main article: Fireball Frenzy

Fireball Frenzy is a Warframe Augment Mod for EmberIcon272 Ember that allows Fireball130xDark Fireball to, instead of charging, be held on cast, creating a wave of energy traveling outward from the user that temporarily grants the caster and nearby allies additional Heat b Heat damage to all attacks.

Rank Heat b Heat Damage Duration Range Cost
0 50% 28s 15m 6
1 65% 32s 15m 7
2 80% 36s 15m 8
3 100% 40s 15m 9

Tips & Tricks
  • This is a good candidate for Mod TT 20pxFleeting Expertise since the duration is not negatively impacted.
  • The lingering fire allows the player to deny an area to the enemy or to protect a flank.

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  • Casting Fireball repeatedly will sometimes cause the ability to not play its animation and to have the fireball appear with no trail.
  • Casting Fireball repeatedly will sometimes add an inconsistent delay between the casts, delivering lowered damage output.
  • Standing Toe-to-toe with an enemy and casting Fireball will cause the Fireball veer wildly off course from the intended direction to the Players crosshair.
    • This can also cause the fireball to cast through the enemy instead, causing it to go right through them at the point of the crosshair.
  • Area damage deals double the amount against Crewman and Elite Crewman.

See AlsoEdit

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