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(Reorganization. Rank-0 status chance is based on 192 observed procs out of 2000 damage ticks (24 out of 250 for explosion damage). Cleaned up maximization section. Rank-0 explosion damage was off.)
(Rank-1 status chance based on 573 observed procs out of 2220 damage ticks (67 out of 275 for explosion damage).)
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| description = Blaze a trail of flames, scorching enemies and cleansing allies.<br>
 
| description = Blaze a trail of flames, scorching enemies and cleansing allies.<br>
 
'''Energy Drain:''' 5 s<sup>-1</sup>
 
'''Energy Drain:''' 5 s<sup>-1</sup>
| damage = 50 / 100 / 150 / 200 (damage per second)<br>500 / 750 / 1000 / 1250 (explosion damage)<br>15% / 15% / 20% / 20% (speed bonus)
+
| damage = 50 / 100 / 150 / 200 (damage per second)<br>500 / 750 / 1000 / 1250 (explosion damage)<br>15% / 15% / 20% / 20% (speed bonus)
| range = 3 / 4 / 5 / 6 m (explosion radius)
+
| range = 3 / 4 / 5 / 6 m (explosion radius)
| duration = 5 / 6 / 7.5 / 10 s (flame duration)
+
| duration = 5 / 6 / 7.5 / 10 s (flame duration)
 
| info =
 
| info =
*Nezha ignites the ground beneath his feet with his Wind Fire Wheels, gaining a '''15% / 15% / 20% / 20%''' movement speed bonus and leaving behind a trail of fire that lasts for '''5 / 6 / 7.5 / 10''' seconds. Enemies that walk over the flames are dealt '''50 / 100 / 150 / 200''' {{Icon|Proc|Heat|text}} damage per second with each instance of damage having a '''10% / ? / ? / ?''' status chance. Allies that walk over the flames will have their [[Status Effect|status effects]] removed.
+
*Nezha ignites the ground beneath his feet with his Wind Fire Wheels, gaining a '''15% / 15% / 20% / 20%''' movement speed bonus and leaving behind a trail of fire that lasts for '''5 / 6 / 7.5 / 10''' seconds. Enemies that walk over the flames are dealt '''50 / 100 / 150 / 200''' {{Icon|Proc|Heat|text}} damage per second with each instance of damage having a '''10% / 25% / ? / ?''' status chance. Allies that walk over the flames will have their [[Status Effect|status effects]] removed.
 
**Damage per second is affected by [[Power Strength]], while the movement speed bonus is '''not'''.
 
**Damage per second is affected by [[Power Strength]], while the movement speed bonus is '''not'''.
 
**Instances of damage occur in half-second intervals.
 
**Instances of damage occur in half-second intervals.
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*Fire Walker drains '''5''' energy per second while active and will remain active until Nezha's energy is depleted, or the ability is deactivated by pressing the ability key again (default {{Key|1}}).
 
*Fire Walker drains '''5''' energy per second while active and will remain active until Nezha's energy is depleted, or the ability is deactivated by pressing the ability key again (default {{Key|1}}).
 
**Activation cost is affected by [[Power Efficiency]], and the energy drain is affected by Power Efficiency and [[Power Duration]].
 
**Activation cost is affected by [[Power Efficiency]], and the energy drain is affected by Power Efficiency and [[Power Duration]].
*If Fire Walker is active when using [[Blazing Chakram|Blazing Chakram's]] teleportation, Fire Walker will detonate at the destination and deal '''500 / 750 / 1000 / 1250''' {{Icon|Proc|Heat|text}} damage with a '''10% / ? / ? / ?''' status chance within a radius of '''3 / 4 / 5 / 6''' meters. Fire Walker will be deactivated in the process.
+
**Nezha '''cannot''' replenish energy using [[Team Bonus Consumables|Team Energy Restores]], [[Energy Siphon]], the [[Rift Plane]], or [[Trinity|Trinity's]] [[Energy Vampire]] while Fire Walker is active; however, [[Pickups#Energy|Energy Orbs]] can still replenish energy even while the ability is active.
  +
*If Fire Walker is active when using [[Blazing Chakram|Blazing Chakram's]] teleportation, Fire Walker will detonate at the destination and deal '''500 / 750 / 1000 / 1250''' {{Icon|Proc|Heat|text}} damage with a '''10% / 25% / ? / ?''' status chance within a radius of '''3 / 4 / 5 / 6''' meters. Fire Walker will be deactivated in the process.
 
**Explosion damage is affected by [[Power Strength]].
 
**Explosion damage is affected by [[Power Strength]].
 
**Damage does '''not''' bypass obstacles in the environment and diminishes with distance.
 
**Damage does '''not''' bypass obstacles in the environment and diminishes with distance.

Revision as of 18:35, January 14, 2016

Not to be confused with the mod, Firewalker.
FireWalker FireWalkerIcon
ENERGY
25
KEY
1
Fire Walker
Blaze a trail of flames, scorching enemies and cleansing allies.

Energy Drain: 5 s-1

Strength:50 / 100 / 150 / 200 (damage per second)
500 / 750 / 1000 / 1250 (explosion damage)
15% / 15% / 20% / 20% (speed bonus)
Duration:5 / 6 / 7.5 / 10 s (flame duration)
Range:3 / 4 / 5 / 6 m (explosion radius)
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