Fire Suppression is a Super Tactical Plexus Mod that fixes one hazard when activated. Additional ranks will only decrease the cooldown.
Stats[]
Rank | Cooldown |
---|---|
0 | 300s |
1 | 290s |
2 | 275s |
3 | 260s |
4 | 245s |
5 | 230s |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Axio Basilisk | 15% | 75.88% | 11.382% | 9 | 1 | 0.11382 |
Corpus Ramsled | 15% | 16.71% | 2.5065% | 40 | 1 | 0.025065 |
Elite Axio Basilisk | 15% | 59.66% | 8.949% | 11 | 1 | 0.08949 |
Elite Exo Flak | 15% | 16.25% | 2.4375% | 41 | 1 | 0.024375 |
Elite Gyre Flak | 15% | 29.83% | 4.4745% | 22 | 1 | 0.044745 |
Elite Orm Basilisk | 15% | 16.25% | 2.4375% | 41 | 1 | 0.024375 |
Elite Taro Basilisk | 15% | 59.66% | 8.949% | 11 | 1 | 0.08949 |
Elite Vorac Basilisk | 15% | 16.25% | 2.4375% | 41 | 1 | 0.024375 |
Exo Flak | 15% | 25.29% | 3.7935% | 26 | 1 | 0.037935 |
Gyre Flak | 15% | 37.94% | 5.691% | 18 | 1 | 0.05691 |
Orm Basilisk | 15% | 25.29% | 3.7935% | 26 | 1 | 0.037935 |
Vorac Basilisk | 15% | 25.29% | 3.7935% | 26 | 1 | 0.037935 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Patch History[]
Update 29.10 (2021-03-19)
- Introduced new Plexus Mods to replace functionality of some existing avionics.
- Avionics have been removed.
Update 27.4 (2020-05-01)
- Changed the Fire Suppression Tactical Avionic to always fix only one Hazard, and upgrading the rank reduces the cooldown.
- Previously the only reason you would have upgraded this avionic was to handle more Hazards at once, but now your Railjack can only have 1 Hazard at a time. Reducing the cooldown instead still gives you a reason to rank it up.
Update 27.0 (2019-12-13)
- Introduced.
Plexus Mods | |||
---|---|---|---|
Integrated (Passive) |
Matrix (Aura) |
Indomitable Matrix • Ironclad Matrix • Onslaught Matrix • Orgone Tuning Matrix • Raider Matrix | |
Engines | Conic Nozzle • Cruising Speed • Ion Burn | ||
Turrets | Crimson Fugue • Defensive Fire • Fortifying Fire • Hyperstrike • Predator • Protective Shots • Section Density • Turret Velocity • Waveband Disruptor | ||
Faction | Granum's Nemesis • Sentient Scalpel • Worm's Torment | ||
Ordnance | Ordnance Cheap Shot • Ordnance Velocity • Overloader • Quicklock • Ripload • Scourging Warheads • Warhead | ||
Artillery | Artillery Cheap Shot • Forward Artillery | ||
Forge | Revo Reducer | ||
Battle (Offense) |
Defensive | Blackout Pulse • Countermeasures • Munitions Vortex | |
Offensive | Particle Ram • Shatter Burst • Tether | ||
Super | Phoenix Blaze • Seeker Volley • Void Hole | ||
Tactical (Utility) |
Defensive | Breach Quanta • Form Up • Intruder Stasis • Squad Renew | |
Offensive | Battle Stations • Death Blossom | ||
Super | Battle Forge • Fire Suppression • Flow Burn • Void Cloak |
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)