WARFRAME Wiki
WARFRAME Wiki
m (internal links are beautiful. added one for tiberon)
Tag: sourceedit
No edit summary
Tags: Visual edit apiedit
Line 29: Line 29:
 
These mods are found within vaults of the [[Orokin Derelict]] missions and negatively affect fire rate in exchange for other enhancements. Weapons with innate overbearing recoil due to fire rate such as [[Grakata]] can be made more efficient at ranged attacks by reducing the fire rate.
 
These mods are found within vaults of the [[Orokin Derelict]] missions and negatively affect fire rate in exchange for other enhancements. Weapons with innate overbearing recoil due to fire rate such as [[Grakata]] can be made more efficient at ranged attacks by reducing the fire rate.
   
[[Vile Acceleration]] - Increases the fire rate of '''rifles''' by +15% and decreases the damage by -2.5% at base level, or +90% fire rate and -15% damage at max level.
+
[[Vile Acceleration]] - Increases the fire rate of '''rifles''' by +15% and decreases the damage by [[-2.5%]] at base level, or +90% fire rate and [[-15%]] damage at max level.
  +
  +
[[Anemic Agility]] - Increases the fire rate of '''Pistols''' by +15% and decreases the damage by [[-2.5%]] at base level, or +90% fire rate and [[-15%]] damage at max level.
  +
  +
[[Frail Momentum]] - Increases the fire rate of '''Shotguns''' by +15% and decreases the damage by [[-2.5%]] at base level, or +90% fire rate and [[-15%]] damage at max level.
   
 
[[Vile Precision]] - Decreases the fire rate of '''rifles''' by {{Text|red|-6%}} and recoil by -10% at base level, or {{Text|red|-36%}} fire rate and -60% recoil at max level.
 
[[Vile Precision]] - Decreases the fire rate of '''rifles''' by {{Text|red|-6%}} and recoil by -10% at base level, or {{Text|red|-36%}} fire rate and -60% recoil at max level.
   
 
[[Critical Delay]] - Decreases the fire rate of '''rifles''' by {{Text|red|-6%}} and raises the critical chance by +8% at base level, or {{Text|red|-36%}} fire rate and +48% critical chance at max level.
 
[[Critical Delay]] - Decreases the fire rate of '''rifles''' by {{Text|red|-6%}} and raises the critical chance by +8% at base level, or {{Text|red|-36%}} fire rate and +48% critical chance at max level.
  +
  +
[[Critical Deceleration]] - Decreases the fire rate of '''Shotguns''' by {{Text|red|-6%}} and raises the critical chance by +8% at base level, or {{Text|red|-36%}} fire rate and +48% critical chance at max level.
  +
  +
[[Creeping Bullseye]] - Decreases the fire rate of '''Pistols''' by {{Text|red|-6%}} and raises the critical chance by +8% at base level, or {{Text|red|-36%}} fire rate and +48% critical chance at max level.
   
 
[[Tainted Shell]] - Decreases the fire rate of '''shotguns''' by {{Text|red|-6%}} and -7% spread at base level, or {{Text|red|-66%}} fire rate and -77% spread at max level.
 
[[Tainted Shell]] - Decreases the fire rate of '''shotguns''' by {{Text|red|-6%}} and -7% spread at base level, or {{Text|red|-66%}} fire rate and -77% spread at max level.
Line 50: Line 58:
 
{{MathText|Modded Charge Time {{eql}} Charge Time {{div}} (1 + Mod Bonus)}}
 
{{MathText|Modded Charge Time {{eql}} Charge Time {{div}} (1 + Mod Bonus)}}
   
  +
The list of Charge weapons are as followed:
{|border="0" cellpadding="0" cellspacing="0" class="wikitable" style="text-align: center;"
 
  +
* [[Dread]]
|+Charge times for primary weapons (without corrupted mods)
 
  +
* [[Paris]] ([[MK1-Paris|MK1]], [[Paris Prime|Prime]])
  +
* [[Cernos]]
  +
* [[Daikyu]]
  +
* [[Drakgoon]]
  +
* [[Miter]]
  +
* [[Ogris]]
  +
* [[Lanka]]
  +
* [[Opticor]]
  +
* [[Ballistica]] ([[Rakta Ballistica|Rakta]])
  +
* [[Stug]]
  +
* [[Angstrum]]
 
{| class="wikitable" border="0" cellpadding="0" cellspacing="0" style="text-align: center;"
 
|+Charge times for rifle weapons
 
|-
 
|-
 
!Base Charge Time
 
!Base Charge Time
  +
!Shred (+30%)
 
!Speed Trigger (+60%)
 
!Speed Trigger (+60%)
!Shred (+30%)
+
!Vile Acceleration(+90%)
  +
!All (+180%)
!Both
 
 
|-
 
|-
|1s (Bows)
+
|1s (Most bows)
|0.625s
 
 
|~0.77s
 
|~0.77s
|~0.53s
+
|0.625s
 
|~0.5263s
  +
|~0.3571s
 
|-
 
|-
 
|1.5s ([[Ogris]], [[Lanka]])
 
|1.5s ([[Ogris]], [[Lanka]])
|~0.94s
 
 
|~1.154s
 
|~1.154s
|~0.79s
+
|~0.94s
  +
|~0.7894s
  +
|~0.5357s
  +
|-
  +
|1.75s ([[Daikyu]])
  +
|~1.346s
  +
|1.09375s
  +
|~0.92105s
 
|0.625s
 
|-
 
|-
 
|2s ([[Miter]])
 
|2s ([[Miter]])
|1.33..s
 
 
|~1.54s
 
|~1.54s
|1.053s
+
|1.25s
  +
|~1.052s
  +
|~0.7142s
  +
|-
  +
|3s ([[Opticor]])
  +
|~2.307s
  +
|1.875s
  +
|~1.578s
  +
|~1.071s
  +
|}
  +
{| class="article-table"
  +
|+'''Charge times for shotgun weapons'''
  +
!Base Charge Time
  +
!Accelerated Blast (+60%)
  +
!Shotgun Spazz (+90%)
  +
!Frail Momentum (+90%)
  +
!All (+240%)
  +
|-
  +
|1.3s ([[Drakgoon]])
  +
|0.8125s
  +
|~0.6842s
  +
|~0.6842s
  +
|~0.3823s
  +
|}
  +
{| class="article-table"
  +
|+'''Charge time for pistol weapons (Excluding [[Angstrum]], as charge time differs with mag size.)'''
  +
!Base Charge Time
  +
!Lethal Torrent (+60%)
  +
!Gunslinger (+72%)
  +
!Anemic Agility (+90%)
  +
!All (+222%)
  +
|-
  +
|1.3s ([[Ballistica]], [[Rakta Ballistica|Rakta]])
  +
|0.8125s
  +
|~0.7558s
  +
|~0.6842s
  +
|~0.4037s
  +
|-
  +
|3s ([[Stug]])
  +
|1.875s
  +
|~1.744s
  +
|~1.578s
  +
|~0.9316s
 
|}
 
|}
   

Revision as of 04:22, 29 May 2015

Fire rate is the frequency at which projectiles are launched or fired. Various mods can be used to increase or decrease the fire rate of primary and secondary weapons. This applies to bullets, lasers, arrows, and hand thrown projectiles.

Fire rate is the primary factor that affects the recoil of weapons. Some weapons including the Dera have no recoil and are ideal for maintaining full accuracy.

Mods that increase fire rate also reduce the spin up time of spooling weapons which includes the Gorgon, Deth Machine Rifle, Soma, Cestra, and Supra. They also reduce the charge time of bows and other weapons with charge such as the Ogris, Miter, Stug, Ballistica and Lanka. For burst-fire weapons, such as the Burston and Tiberon, fire rate does not affect the speed of the burst; it only affects the time between bursts. Continuous weapons such as Ignis and Flux Rifle have no additional visual effects from fire rate mods, however they still do damage at an increased rate.

Singular Fire Rate Mods

These are the most powerful mods when it comes to increasing fire rate.

Speed Trigger - Increases the fire rate of rifles by 10% at base level and 60% at max.

Shotgun Spazz - Increases the fire rate of shotguns by 15% at base level and 90% at max.

Gunslinger - Increases the fire rate of pistols by 12% at base level and 72% at max.

Dual Fire Rate Mods

Dual fire rate mods are obtained from Nightmare Mode and combine increased fire rate with another positive enhancement. These mods are often weaker than their singular counterparts, but are useful for stacking or diverse builds.

Shred - Increases the fire rate of rifles by +5% and Punch Through by +0.2% at base level, or +30% fire rate and +1.2 punch though at max level.

Accelerated Blast - Increases the fire rate of shotguns by +15% and puncture damage by +15% at base level, or +60% fire rate and +60% puncture damage at max level.

Lethal Torrent - Increases the fire rate of pistols by +10% and Multishot by +10% at base level, or +60% fire rate and +60% multishot at max level.

Corrupted Fire Rate Mods

These mods are found within vaults of the Orokin Derelict missions and negatively affect fire rate in exchange for other enhancements. Weapons with innate overbearing recoil due to fire rate such as Grakata can be made more efficient at ranged attacks by reducing the fire rate.

Vile Acceleration - Increases the fire rate of rifles by +15% and decreases the damage by -2.5% at base level, or +90% fire rate and -15% damage at max level.

Anemic Agility - Increases the fire rate of Pistols by +15% and decreases the damage by -2.5% at base level, or +90% fire rate and -15% damage at max level.

Frail Momentum - Increases the fire rate of Shotguns by +15% and decreases the damage by -2.5% at base level, or +90% fire rate and -15% damage at max level.

Vile Precision - Decreases the fire rate of rifles by -6% and recoil by -10% at base level, or -36% fire rate and -60% recoil at max level.

Critical Delay - Decreases the fire rate of rifles by -6% and raises the critical chance by +8% at base level, or -36% fire rate and +48% critical chance at max level.

Critical Deceleration - Decreases the fire rate of Shotguns by -6% and raises the critical chance by +8% at base level, or -36% fire rate and +48% critical chance at max level.

Creeping Bullseye - Decreases the fire rate of Pistols by -6% and raises the critical chance by +8% at base level, or -36% fire rate and +48% critical chance at max level.

Tainted Shell - Decreases the fire rate of shotguns by -6% and -7% spread at base level, or -66% fire rate and -77% spread at max level.

Charged Weapons

As mentioned in the introduction, some weapons use a charge mechanic. For those a fire rate mod will increase the charge rate, which results in a decrease in charge time, rather the lowering the charge time directly:

Charge Rate = 1 ÷ Charge Time

The charge rate are the charges per second. Applying mods works as so:

Modded Charge Rate = Charge Rate × (1 + Mod Bonus)

For the resulting charge time (seconds per charge) this means:

Modded Charge Time = Charge Time ÷ (1 + Mod Bonus)

The list of Charge weapons are as followed:

Charge times for rifle weapons
Base Charge Time Shred (+30%) Speed Trigger (+60%) Vile Acceleration(+90%) All (+180%)
1s (Most bows) ~0.77s 0.625s ~0.5263s ~0.3571s
1.5s (Ogris, Lanka) ~1.154s ~0.94s ~0.7894s ~0.5357s
1.75s (Daikyu) ~1.346s 1.09375s ~0.92105s 0.625s
2s (Miter) ~1.54s 1.25s ~1.052s ~0.7142s
3s (Opticor) ~2.307s 1.875s ~1.578s ~1.071s
Charge times for shotgun weapons
Base Charge Time Accelerated Blast (+60%) Shotgun Spazz (+90%) Frail Momentum (+90%) All (+240%)
1.3s (Drakgoon) 0.8125s ~0.6842s ~0.6842s ~0.3823s
Charge time for pistol weapons (Excluding Angstrum, as charge time differs with mag size.)
Base Charge Time Lethal Torrent (+60%) Gunslinger (+72%) Anemic Agility (+90%) All (+222%)
1.3s (Ballistica, Rakta) 0.8125s ~0.7558s ~0.6842s ~0.4037s
3s (Stug) 1.875s ~1.744s ~1.578s ~0.9316s

Tips

  • Elemental mods pair well with fire rate mods to quickly deal procs on an enemy.

Media

See also