WARFRAME Wiki
WARFRAME Wiki
(→‎Charged Weapons: Added artemis bow)
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'''Fire rate''' is the frequency at which projectiles are launched per second. Various [[mods]] can be used to increase or decrease the fire rate of [[:Category:Primary Weapons|primary]] and [[:Category:Secondary Weapons|secondary weapons]]. This applies to bullets, lasers, arrows, and hand thrown projectiles.
 
'''Fire rate''' is the frequency at which projectiles are launched per second. Various [[mods]] can be used to increase or decrease the fire rate of [[:Category:Primary Weapons|primary]] and [[:Category:Secondary Weapons|secondary weapons]]. This applies to bullets, lasers, arrows, and hand thrown projectiles.
   
Mods that increase fire rate also reduce the '''spin up time''' of spooling weapons which includes the [[Gorgon]], [[Deth Machine Rifle]], [[Soma]], [[Cestra]], and [[Supra]]. They also reduce the '''charge time''' of bows and other weapons with charge such as the [[Ogris]], [[Miter]], [[Stug]], [[Ballistica]] and [[Lanka]]. For '''burst-fire''' weapons, such as the [[Burston]] and [[Tiberon]], fire rate affects both the speed of the burst as well as the time between bursts from {{ver|17.4.3}} onwards. '''Continuous''' weapons such as [[Ignis]] and [[Flux Rifle]] have no additional '''visual''' effects from fire rate mods, however they still do damage at an increased rate.
+
Mods that increase fire rate also reduce the '''spin up time''' of spooling weapons which includes the {{Weapon|Gorgon}}, {{Weapon|Deth Machine Rifle}}, {{Weapon|Soma}}, {{Weapon|Cestra}}, and {{Weapon|Supra}}. They also reduce the '''charge time''' of bows and other weapons with charge such as the {{Weapon|Ogris}}, {{Weapon|Miter}}, {{Weapon|Stug}}, {{Weapon|Ballistica}} and {{Weapon|Lanka}}. For '''burst-fire''' weapons, such as the {{Weapon|Burston}} and {{Weapon|Tiberon}}, fire rate affects both the speed of the burst as well as the time between bursts from {{ver|17.4.3}} onwards. '''Continuous''' weapons such as {{Weapon|Ignis}} and {{Weapon|Flux Rifle}} have no additional '''visual''' effects from fire rate mods, however they still do damage at an increased rate. Increasing fire rate on '''semi-auto''' weapons increases the cap on how fast they can fire and vice-versa. On '''duplex-fire''' weapons, fire rate mods affect the time between each 2 round burst, similar to burst-fire weapons.
   
 
High fire rate exacerbates the effects of weapon [[recoil]]. For some weapons, lowering the fire rate can improve the player's overall accuracy.
 
High fire rate exacerbates the effects of weapon [[recoil]]. For some weapons, lowering the fire rate can improve the player's overall accuracy.
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<div class="tabbertab-borderless">{{#tag:tabber|Standard =
 
<div class="tabbertab-borderless">{{#tag:tabber|Standard =
 
<gallery captionposition="below" hideaddbutton="true" spacing="small" navigation="true" position="center" bordersize="none" bordercolor="#FFFFFF">
 
<gallery captionposition="below" hideaddbutton="true" spacing="small" navigation="true" position="center" bordersize="none" bordercolor="#FFFFFF">
  +
Arch-GunAceMod.png|link=Arch-Gun Ace
 
SpeedTriggerNew.png|link=Speed Trigger
 
SpeedTriggerNew.png|link=Speed Trigger
 
ShotgunSpazzModU145.png|link=Shotgun Spazz
 
ShotgunSpazzModU145.png|link=Shotgun Spazz
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}}</div>
 
}}</div>
   
==Charged Weapons==
 
For weapons that use a charge mechanic, fire rate mods will increase the '''charge rate'''. Note that this increases the speed at which these weapons charge, which is ''not'' the same as lowering the charge time directly:
 
   
  +
==Fire Rate Abilities==
{{MathText|Charge Rate {{eql}} 1 {{div}} Charge Time}}
 
  +
The following powers affect Attack Speed positively, increasing a Melee Weapon's rate of attack:
  +
  +
<div class="tabbertab-borderless">{{#tag:tabber|
  +
Gauss=
  +
{{:Redline|cardonly}}
  +
{{!}}-{{!}}
  +
  +
Harrow=
  +
{{:Penance|cardonly}}
  +
{{!}}-{{!}}
  +
  +
Valkyr=
  +
{{:Warcry|cardonly}}
  +
{{!}}-{{!}}
  +
  +
Volt=
  +
{{:Speed|cardonly}}
  +
{{!}}-{{!}}
  +
  +
Wisp=
  +
{{:Reservoirs|cardonly}}
  +
{{!}}-{{!}}
  +
}}</div>
  +
  +
 
==Charged Weapons==
  +
For some weapons, the fire rate is dependent on the '''charge time''' of the attack. Note that charge weapons mislabel the charge time of the attack as the '''charge rate'''. For example, the {{Weapon|Scourge}} lists its "charge rate" as 0.5, however that is actually the charge time (0.5 '''seconds'''). The actual charge rate of a weapon is as follows:
  +
:<math>\text{Charge Rate} = \frac{1}{\text{Charge Time}}</math>
   
The charge rate is the speed at which the charge circle progresses to full. Applying mods works as so:
 
   
  +
The charge time is the time it takes the charge circle to progress to full. Bonuses from fire rate mods works as so:
{{MathText|Modded Charge Rate {{eql}} Charge Rate {{mul}} (1 + Mod Bonus)}}
 
  +
:<math>\text{Charge Time} = \frac{\text{Base Charge Time}}{1 + \text{Mod Bonus}}</math>
   
For the resulting charge time (seconds per charge) this means:
 
   
 
The charge rate is the speed at which the charge circle progresses to full. Bonuses from fire rate mods works as so:
{{MathText|Modded Charge Time {{eql}} Charge Time {{div}} (1 + Mod Bonus)}}
 
  +
:<math>\text{Charge Rate} = \text{Base Charge Rate} \times (1 + \text{Mod Bonus})</math>
   
<!--All calculated numbers are rounded to 4 decimal places if not exact-->
 
   
<div class="tabbertab-borderless">{{#tag:tabber|Bow=
+
<div class="tabbertab-borderless">
  +
{{#tag:tabber|Bow=
 
{{{!}} class="article-table"
 
{{{!}} class="article-table"
 
{{!}}+'''Charge times for bow weapons (x2 bonus applies)'''
 
{{!}}+'''Charge times for bow weapons (x2 bonus applies)'''
 
{{!}}-
 
{{!}}-
 
!Base Charge Time
 
!Base Charge Time
!Shred (+60%)
+
!{{M|Shred}} (+60%)
!Vilgilante Fervor (+90%)
+
!{{M|Vigilante Fervor}} (+90%)
!Speed Trigger (+120%)
+
!{{M|Speed Trigger}} (+120%)
!Vile Acceleration (+180%)
+
!{{M|Vile Acceleration}} (+180%)
 
!All (+450%)
 
!All (+450%)
 
{{!}}-
 
{{!}}-
{{!}}0.25s ([[Rakta Cernos]])
+
{{!}}0.25s ({{Weapon|Rakta Cernos}})
 
{{!}}0.15625s
 
{{!}}0.15625s
 
{{!}}~0.1316s
 
{{!}}~0.1316s
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{{!}}~0.0893s
 
{{!}}~0.0893s
 
{{!}}~0.0455s
 
{{!}}~0.0455s
  +
{{!}}-
  +
{{!}}0.4s ({{Weapon|Kuva Bramma}})
  +
{{!}}0.25s
  +
{{!}}~0.2105s
  +
{{!}}~0.1818s
  +
{{!}}~0.1429s
  +
{{!}}~0.0727s
 
{{!}}-
 
{{!}}-
 
{{!}}0.5s (Most bows)
 
{{!}}0.5s (Most bows)
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{{!}}~0.0909s
 
{{!}}~0.0909s
 
{{!}}-
 
{{!}}-
{{!}}1s ([[Artemis Bow (Weapon)]], [[Daikyu]])
+
{{!}}1s ({{Weapon|Artemis Bow}}, {{Weapon|Daikyu}})
 
{{!}}0.625s
 
{{!}}0.625s
 
{{!}}0.5253s
 
{{!}}0.5253s
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{{!}}~0.1818s
 
{{!}}~0.1818s
 
{{!}}-
 
{{!}}-
{{!}}1.2s ([[Lenz]])
+
{{!}}1.2s ({{Weapon|Lenz}})
 
{{!}}0.75s
 
{{!}}0.75s
 
{{!}}~0.6316s
 
{{!}}~0.6316s
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<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
 
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
EWArtemisBow.png|link=Artemis Bow|[[Artemis Bow (Weapon)]] (1.00 sec)
+
EWArtemisBow.png|link=Artemis Bow|{{Weapon|Artemis Bow}} (1.00 sec)
SyndicateRVCernos.png|link=Rakta Cernos|[[Rakta Cernos]] (0.25 sec)
+
DECernos.png|link=Cernos|{{Weapon|Cernos}} (0.50 sec)
Paris.png|link=MK1-Paris|[[MK1-Paris]] (0.50 sec)
+
CernosPrime.png|link=Cernos Prime|{{Weapon|Cernos Prime}} (0.50 sec)
DECernos.png|link=Cernos|[[Cernos]] (0.50 sec)
+
AsymmetricBow.png|link=Daikyu|{{Weapon|Daikyu}} (1.00 sec)
CernosPrime.png|link=Cernos Prime|[[Cernos Prime]] (0.50 sec)
+
Dread2.png|link=Dread|{{Weapon|Dread}} (0.50 sec)
Dread2.png|link=Dread|[[Dread]] (0.50 sec)
+
Kuva_Bramma.png|link=Kuva Bramma|{{Weapon|Kuva Bramma}} (0.40 sec)
Lenz.png|link=Lenz|[[Lenz]] (1.20 sec)
+
Lenz.png|link=Lenz|{{Weapon|Lenz}} (1.20 sec)
InfCernos.png|link=Mutalist Cernos|[[Mutalist Cernos]] (0.50 sec)
+
Paris.png|link=MK1-Paris|{{Weapon|MK1-Paris}} (0.50 sec)
Paris.png|link=Paris|[[Paris]] (0.50 sec)
+
InfCernos.png|link=Mutalist Cernos|{{Weapon|Mutalist Cernos}} (0.50 sec)
PrimeBowM.png|link=Paris Prime|[[Paris Prime]] (0.50 sec)
+
Paris.png|link=Paris|{{Weapon|Paris}} (0.50 sec)
AsymmetricBow.png|link=Daikyu|[[Daikyu]] (1.00 sec)
+
PrimeBowM.png|link=Paris Prime|{{Weapon|Paris Prime}} (0.50 sec)
  +
SyndicateRVCernos.png|link=Rakta Cernos|{{Weapon|Rakta Cernos}} (0.25 sec)
 
</gallery>
 
</gallery>
   
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{{!}}-
 
{{!}}-
 
!Base Charge Time
 
!Base Charge Time
!Shred (+30%)
+
!{{M|Shred}} (+30%)
!Vilgilante Fervor (+45%)
+
!{{M|Vigilante Fervor}} (+45%)
!Speed Trigger (+60%)
+
!{{M|Speed Trigger}} (+60%)
!Vile Acceleration (+90%)
+
!{{M|Vile Acceleration}} (+90%)
 
!All (+225%)
 
!All (+225%)
 
{{!}}-
 
{{!}}-
{{!}}0.3s ([[Ogris]])
+
{{!}}0.3s ({{Weapon|Javlok}}, {{Weapon|Ogris}})
 
{{!}}~0.2308s
 
{{!}}~0.2308s
 
{{!}}~0.2069s
 
{{!}}~0.2069s
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{{!}}~0.0923s
 
{{!}}~0.0923s
 
{{!}}-
 
{{!}}-
{{!}}0.75s ([[Miter]])
+
{{!}}0.4s ({{Weapon|Battacor}})
  +
{{!}}~0.3077s
  +
{{!}}~0.2759s
  +
{{!}}0.25s
  +
{{!}}~0.2105s
  +
{{!}}~0.1231s
  +
{{!}}-
  +
{{!}}0.5s ({{Weapon|Ferrox}}, {{Weapon|Scourge}})
  +
{{!}}~0.3846s
  +
{{!}}~0.3448s
  +
{{!}}0.3125s
  +
{{!}}~0.2632s
  +
{{!}}~0.1538s
  +
{{!}}-
  +
{{!}}0.6 ({{Weapon|Opticor Vandal}})
  +
{{!}}~0.4615s
  +
{{!}}~0.4138s
  +
{{!}}0.375s
  +
{{!}}~0.3158s
  +
{{!}}~0.1846s
  +
{{!}}-
  +
{{!}}0.75s ({{Weapon|Miter}})
 
{{!}}~0.5769s
 
{{!}}~0.5769s
 
{{!}}~0.5172s
 
{{!}}~0.5172s
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{{!}}~0.2308s
 
{{!}}~0.2308s
 
{{!}}-
 
{{!}}-
{{!}}1s ([[Lanka]])
+
{{!}}0.8s ({{Weapon|Tenora}})
  +
{{!}}~0.6154s
  +
{{!}}~0.5517s
  +
{{!}}0.5s
  +
{{!}}~0.4211s
  +
{{!}}~0.2462s
  +
{{!}}-
  +
{{!}}1s ({{Weapon|Lanka}})
 
{{!}}~0.7692s
 
{{!}}~0.7692s
 
{{!}}~0.6897s
 
{{!}}~0.6897s
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{{!}}~0.3077s
 
{{!}}~0.3077s
 
{{!}}-
 
{{!}}-
{{!}}2s ([[Opticor]])
+
{{!}}1.6s ({{Weapon|Stahlta}})
  +
{{!}}~1.231s
  +
{{!}}~1.103s
  +
{{!}}1s
  +
{{!}}~0.8421s
  +
{{!}}~0.4923s
  +
{{!}}-
  +
{{!}}2s ({{Weapon|Opticor}})
 
{{!}}~1.5385s
 
{{!}}~1.5385s
 
{{!}}~1.3793s
 
{{!}}~1.3793s
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<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
 
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
Lanka2.png|link=Lanka|[[Lanka]] (1.00 sec)
+
Battacor.png|link=Battacor|{{Weapon|Battacor}} (0.40 sec)
Miter.png|link=Miter|[[Miter]] (0.75 sec)
+
Ferrox.png|link=Ferrox|{{Weapon|Ferrox}} (0.50 sec)
OgrisNew.png|link=Ogris|[[Ogris]] (0.30 sec)
+
GrnFlameSpear.png|link=Javlok|{{Weapon|Javlok}} (0.30 sec)
CrpBFG.png|link=Opticor|[[Opticor]] (2.00 sec)
+
Lanka2.png|link=Lanka|{{Weapon|Lanka}} (1.00 sec)
  +
Miter.png|link=Miter|{{Weapon|Miter}} (0.75 sec)
  +
OgrisNew.png|link=Ogris|{{Weapon|Ogris}} (0.30 sec)
  +
CrpBFG.png|link=Opticor|{{Weapon|Opticor}} (2.00 sec)
  +
OpticorVandal.png|link=Opticor Vandal|{{Weapon|Opticor Vandal}} (0.60 sec)
  +
PriestSpearGun.png|link=Scourge|{{Weapon|Scourge}} (0.50 sec)
  +
Stahlta.png|link=Stahlta|{{Weapon|Stahlta}} (1.6 sec)
 
TnBardRifle.png|link=Tenora|{{Weapon|Tenora}} (0.80 sec)
 
</gallery>
 
</gallery>
   
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{{!}}+'''Charge times for shotgun weapons'''
 
{{!}}+'''Charge times for shotgun weapons'''
 
!Base Charge Time
 
!Base Charge Time
!Accelerated Blast (+60%)
+
!{{M|Accelerated Blast}} (+60%)
!Shotgun Spazz (+90%)
+
!{{M|Shotgun Spazz}} (+90%)
!Frail Momentum (+90%)
+
!{{M|Frail Momentum}} (+90%)
 
!All (+240%)
 
!All (+240%)
 
{{!}}-
 
{{!}}-
{{!}}0.5s ([[Drakgoon]])
+
{{!}}0.5s ({{Weapon|Drakgoon}})
{{!}}0.3125s
+
{{!}}~0.3125s
 
{{!}}~0.2632s
 
{{!}}~0.2632s
 
{{!}}~0.2632s
 
{{!}}~0.2632s
 
{{!}}~0.1471s
 
{{!}}~0.1471s
  +
{{!}}-
  +
{{!}}0.3s ({{Weapon|Kuva Drakgoon}})
  +
{{!}}{{#expr: 0.3 / (1 + 0.6) round 4}}s
  +
{{!}}{{#expr: 0.3 / (1 + 0.9) round 4}}s
  +
{{!}}{{#expr: 0.3 / (1 + 0.9) round 4}}s
  +
{{!}}{{#expr: 0.3 / (1 + 0.6 + 0.9 + 0.9) round 4}}s
  +
{{!}}-
  +
<!--
  +
{{!}}1.0s ({{Weapon|Phantasma}})
  +
{{!}}0.625s
  +
{{!}}~0.5263s
  +
{{!}}~0.5263s
  +
{{!}}~0.2941s-->
 
{{!}}}
 
{{!}}}
   
 
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF" perrow="3">
 
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF" perrow="3">
GrineerFlakCannon.png|link=Drakgoon|[[Drakgoon]] (0.50 sec)
+
GrineerFlakCannon.png|link=Drakgoon|{{Weapon|Drakgoon}} (0.50 sec)
  +
RevenantShotgun.png|link=Phantasma|{{Weapon|Phantasma}} (1.00 sec) (not affected by mods)
 
</gallery>
 
</gallery>
   
 
{{!}}-{{!}}Secondary =
 
{{!}}-{{!}}Secondary =
 
{{{!}} class="article-table"
 
{{{!}} class="article-table"
{{!}}+'''Charge time for pistol weapons (Excluding [[Angstrum]], as charge time differs with mag size.)'''
+
{{!}}+'''Charge time for pistol weapons (Excluding {{Weapon|Angstrum}}, as charge time differs with mag size.)'''
 
!Base Charge Time
 
!Base Charge Time
!Lethal Torrent (+60%)
+
!{{M|Lethal Torrent}} (+60%)
!Gunslinger (+72%)
+
!{{M|Gunslinger}} (+72%)
!Anemic Agility (+90%)
+
!{{M|Anemic Agility}} (+90%)
 
!All (+222%)
 
!All (+222%)
 
{{!}}-
 
{{!}}-
{{!}}0.8s ([[Ballistica Prime]])
+
{{!}}0.8s ({{Weapon|Ballistica Prime}})
 
{{!}}0.5s
 
{{!}}0.5s
 
{{!}}~0.4671s
 
{{!}}~0.4671s
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{{!}}~0.2484s
 
{{!}}~0.2484s
 
{{!}}-
 
{{!}}-
{{!}}1s ([[Ballistica]], [[Rakta Ballistica{{!}}Rakta]])
+
{{!}}1s ({{Weapon|Ballistica}}, [[Rakta Ballistica{{!}}Rakta]], {{Weapon|Staticor}})
 
{{!}}0.625s
 
{{!}}0.625s
 
{{!}}~0.5814s
 
{{!}}~0.5814s
Line 213: Line 304:
 
{{!}}~0.3106s
 
{{!}}~0.3106s
 
{{!}}-
 
{{!}}-
{{!}}3s ([[Staticor]], [[Stug]])
+
{{!}}3s ({{Weapon|Stug}})
 
{{!}}1.875s
 
{{!}}1.875s
 
{{!}}~1.744s
 
{{!}}~1.744s
Line 221: Line 312:
   
 
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF" perrow="3">
 
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF" perrow="3">
  +
CorpusHandRocket.png|link=Angstrum|{{Weapon|Angstrum}} (0.50/1.50 sec single/3 rocket(s), scales with magazine size)
DEBallistica.png|link=Ballistica|[[Ballistica]] (1.00 sec)
 
PrimeBallistica.png|link=Ballistica Prime|[[Ballistica Prime]] (0.80 sec)
+
DEBallistica.png|link=Ballistica|{{Weapon|Ballistica}} (1.00 sec)
RVBallistica.png|link=Rakta Ballistica|[[Rakta Ballistica]] (1.00 sec)
+
PrimeBallistica.png|link=Ballistica Prime|{{Weapon|Ballistica Prime}} (0.80 sec)
  +
PrismaAngstrum.png|link=Prisma Angstrum|{{Weapon|Prisma Angstrum}} (0.20/0.60 sec single/3 rocket(s), scales with magazine size)
CrpElectroMag.png|link=Staticor|[[Staticor]] (3.00 sec)
 
GrineerCrossbowGooGun.png|link=Stug|[[Stug]] (3.00 sec)
+
RVBallistica.png|link=Rakta Ballistica|{{Weapon|Rakta Ballistica}} (1.00 sec)
 
CrpElectroMag.png|link=Staticor|{{Weapon|Staticor}} (1.00 sec)
  +
GrineerCrossbowGooGun.png|link=Stug|{{Weapon|Stug}} (3.00 sec)
 
</gallery>
 
</gallery>
   
  +
{{!}}-{{!}}Arch-gun=
  +
{{{!}} class="article-table"
  +
!Base Charge Time
  +
!{{M|Shell Rush}} (+50%)
  +
{{!}}-
  +
{{!}}0.5s ({{Weapon|Corvas}})
  +
{{!}}~0.3333s
  +
{{!}}-
  +
{{!}}0.5s ({{Weapon|Larkspur}})
  +
{{!}}~0.3333s
  +
{{!}}-
  +
{{!}}1s ({{Weapon|Velocitus}})
  +
{{!}}~0.6667s
  +
{{!}}}
  +
  +
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF" perrow="3">
  +
ArchLaunchGrenade.png|link=Corvas|{{Weapon|Corvas}} (0.50 sec)
  +
Larkspur.png|link=Larkspur|{{Weapon|Larkspur}} (0.50 sec)
  +
ArchRailgun.png|link=Velocitus|{{Weapon|Velocitus}} (1.00 sec)
  +
</gallery>
 
}}</div>
 
}}</div>
   
Line 234: Line 347:
 
Some automatic weapons don't start out firing at the fire rate listed in the Codex. Instead, the first few shots are fired more slowly as the weapon 'spools up' to the maximum fire rate. Once the maximum fire rate is reached, the weapon will continue firing at that rate until either the wielder stops firing or runs out of ammo.
 
Some automatic weapons don't start out firing at the fire rate listed in the Codex. Instead, the first few shots are fired more slowly as the weapon 'spools up' to the maximum fire rate. Once the maximum fire rate is reached, the weapon will continue firing at that rate until either the wielder stops firing or runs out of ammo.
   
  +
<div class="tabbertab-borderless">{{#tag:tabber|Primary={{{!}}
===Weapons with auto-spool:===
 
  +
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
<gallery navigation="true">
 
CorpusMinigun.png|link=Cestra|[[Cestra]]
+
Gorgon.png|link=Gorgon|{{Weapon|Gorgon}}
  +
WraithGorgon.png|link=Gorgon Wraith|{{Weapon|Gorgon Wraith}}
DualCorpusMinigun.png|link=Dual Cestra|[[Dual Cestra]]
 
Gorgon.png|link=Gorgon|[[Gorgon]]
+
GrineerSparkGun.png|link=Kohm|{{Weapon|Kohm}}
WraithGorgon.png|link=Gorgon Wraith|[[Gorgon Wraith]]
+
KuvaKohm.png|link=Kuva Kohm|{{Weapon|Kuva Kohm}}
  +
PrismaGorgon.png|link=Prisma Gorgon|{{Weapon|Prisma Gorgon}}
GrineerSparkGun.png|link=Kohm|[[Kohm]]
 
 
U10DesignCouncilTennoAR.png|link=Soma|{{Weapon|Soma}}
GrnWindUpPistol.png|link=Kohmak|[[Kohmak]]
 
PrismaGorgon.png|link=Prisma Gorgon|[[Prisma Gorgon]]
+
PrimeSoma.png|link=Soma Prime|{{Weapon|Soma Prime}}
 
CorpusMachineGun.png|link=Supra|{{Weapon|Supra}}
PSDualCestra.png|link=Secura Dual Cestra|[[Secura Dual Cestra]]
 
 
SupraVandal.png|link=Supra Vandal|{{Weapon|Supra Vandal}}
U10DesignCouncilTennoAR.png|link=Soma|[[Soma]]
 
PrimeSoma.png|link=Soma Prime|[[Soma Prime]]
+
TnBardRifle.png|link=Tenora|{{Weapon|Tenora}}
CorpusMachineGun.png|link=Supra|[[Supra]]
 
SupraVandal.png|link=Supra Vandal|[[Supra Vandal]]
 
TnBardRifle.png|link=Tenora|[[Tenora]]
 
 
</gallery>
 
</gallery>
  +
{{!}}-{{!}}Secondary=
  +
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
  +
AkimboSomaPistols.png|link=Aksomati|{{Weapon|Aksomati}}
  +
CorpusMinigun.png|link=Cestra|{{Weapon|Cestra}}
 
DualCorpusMinigun.png|link=Dual Cestra|{{Weapon|Dual Cestra}}
 
GrnWindUpPistol.png|link=Kohmak|{{Weapon|Kohmak}}
 
PSDualCestra.png|link=Secura Dual Cestra|{{Weapon|Secura Dual Cestra}}
  +
DualKohmak.png|link=Twin Kohmak|{{Weapon|Twin Kohmak}}
  +
</gallery>
  +
{{!}}-{{!}}Robotic=
  +
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
  +
DESentinelDethMachineRifle.png|link=Deth Machine Rifle|{{Weapon|Deth Machine Rifle}}
  +
</gallery>
  +
{{!}}-{{!}}Arch-gun=
  +
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
  +
GrnAntiAirGun.png|link=Grattler|{{Weapon|Grattler}}
  +
ImperatorVandal.png|link=Imperator Vandal|{{Weapon|Imperator Vandal}}
  +
ArchLongRifle.png|link=Phaedra|{{Weapon|Phaedra}}
  +
</gallery>
  +
}}</div>
   
==Burst Weapons==
 
   
===Weapons with burst-fire===
+
==Burst-Fire Weapons==
  +
There are three types of burst-fire weapons. There are normal burst-fire weapons that fire a set number of rounds per burst, with each round shot one after the other; these are the most common out of all the burst-fire weapons. The second least common are simultaneous burst-fire weapons that shoot the number of bullets in its burst count simultaneously (similar to shotguns). Automatic burst-fire weapons are automatic versions of normal burst-fire weapons, holding the trigger will continue to shoot rounds in normal bursts until the trigger is released. The following weapons have burst-fire as its primary trigger mode or as an alternate trigger:
<gallery navigation="true">
 
  +
Burston.png|link=Burston|[[Burston]] (3 round burst)
 
  +
<div class="tabbertab-borderless">{{#tag:tabber|Primary={{{!}}
PrimeBurston.png|link=Burston Prime|[[Burston Prime]] (3 round burst)
 
  +
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
DexSybaris.png|link=Dex Sybaris|[[Dex Sybaris]] (2 round burst)
 
GrnHarpoonGun.png|link=Harpak|[[Harpak]] (3 round burst)
+
Battacor.png|link=Battacor|{{Weapon|Battacor}} (2 round automatic burst)
Hind.png|link=Hind|[[Hind]] (5 round burst)
+
Burston.png|link=Burston|{{Weapon|Burston}} (3 round burst)
Kraken.png|link=Kraken|[[Kraken]] (2 round burst)
+
PrimeBurston.png|link=Burston Prime|{{Weapon|Burston Prime}} (3 round burst)
InfQuantaRifle.png|link=Paracyst|[[Paracyst]] (3 round burst)
+
DexSybaris.png|link=Dex Sybaris|{{Weapon|Dex Sybaris}} (2 round burst)
TnoLeverActionRifle.png|link=Sybaris|[[Sybaris]] (2 round burst)
+
GrnHarpoonGun.png|link=Harpak|{{Weapon|Harpak}} (3 round burst)
Sybaris_Prime.png|link=Sybaris Prime|[[Sybaris Prime]] (2 round burst)
+
InfestedBurstRifle.png|link=Hema|{{Weapon|Hema}} (3 round burst)
Tiberon.png|link=Tiberon|[[Tiberon]] (3 round burst)
+
Hind.png|link=Hind|{{Weapon|Hind}} (5 round burst)
TiberonPrime.png|link=Tiberon Prime|[[Tiberon Prime]] (3 round burst)
+
KuvaHind.png|link=Kuva Hind|{{Weapon|Kuva Hind}} (5 round burst)
  +
KuvaQuartakk.png|link=Kuva Quartakk|{{Weapon|Kuva Quartakk}} (4 round simultaneous burst)
  +
Nagantaka.png|link=Nagantaka|{{Weapon|Nagantaka}} (9 round burst, scales with magazine size)
  +
InfQuantaRifle.png|link=Paracyst|{{Weapon|Paracyst}} (3 round burst)
  +
GrnFourBarrelRifleWeapon.png|link=Quartakk|{{Weapon|Quartakk}} (4 round simultaneous burst)
 
TnoLeverActionRifle.png|link=Sybaris|{{Weapon|Sybaris}} (2 round burst)
  +
Sybaris_Prime.png|link=Sybaris Prime|{{Weapon|Sybaris Prime}} (2 round burst)
 
Tiberon.png|link=Tiberon|{{Weapon|Tiberon}} (3 round burst)
 
TiberonPrime.png|link=Tiberon Prime|{{Weapon|Tiberon Prime}} (3 round burst)
 
</gallery>
 
</gallery>
  +
{{!}}-{{!}}Secondary=
  +
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
  +
Akarius.png|link=Akarius|{{Weapon|Akarius}} (2 round simultaneous burst)
  +
TnoBladedPistols.png|link=Akjagara|{{Weapon|Akjagara}} (2 round simultaneous burst)
  +
AkjagaraPrime.png|link=Akjagara Prime|{{Weapon|Akjagara Prime}} (2 round simultaneous burst)
 
DEBallistica.png|link=Ballistica|{{Weapon|Ballistica}} (4 round burst)
  +
PrimeBallistica.png|link=Ballistica Prime|{{Weapon|Ballistica Prime}} (4 round burst)
  +
Cyanex.png|link=Cyanex|{{Weapon|Cyanex}} (11 round burst, scales with magazine size)
  +
Kraken.png|link=Kraken|{{Weapon|Kraken}} (2 round burst)
  +
KuvaKraken.png|link=Kuva Kraken|{{Weapon|Kuva Kraken}} (3 round burst and 21 round burst, scales with magazine size)
  +
TnBardPistol.png|link=Pandero|{{Weapon|Pandero}} (8 round burst, scales with magazine size)
  +
Quatz.png|link=Quatz|{{Weapon|Quatz}} (4 round simultaneous burst)
  +
RVBallistica.png|link=Rakta Ballistica|{{Weapon|Rakta Ballistica}} (4 round burst)
  +
Sicarus.png|link=Sicarus|{{Weapon|Sicarus}} (3 round burst)
  +
DESicarus_Prime.png|link=Sicarus Prime|{{Weapon|Sicarus Prime}} (3 round burst)
  +
</gallery>
  +
{{!}}-{{!}}Melee=
  +
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
  +
TnoGunbladeAuto.png|link=Sarpa|{{Weapon|Sarpa}} (5 round burst)
  +
</gallery>
  +
{{!}}-{{!}}Robotic=
  +
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
  +
DESentinelBurstLaser.png|link=Burst Laser|{{Weapon|Burst Laser}} (3 round burst)
  +
PrismaSentinelBurstLaser.png|link=Prisma Burst Laser|{{Weapon|Prisma Burst Laser}} (3 round burst)
  +
</gallery>
  +
{{!}}-{{!}}Arch-gun=
  +
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
  +
ArchBurstGun.png|link=Cyngas|{{Weapon|Cyngas}} (3 round burst)
  +
</gallery>
  +
}}</div>
  +
   
 
==Media==
 
==Media==
Line 275: Line 443:
   
 
==See Also==
 
==See Also==
  +
*[[Trigger Type]], for more info on firing mechanisms of weapons.
{{MechNav}}[[es:Cadencia de fuego]]
 
  +
*[[Attack Speed]], for the melee equivalent of fire rate.
  +
  +
{{MechNav}}
 
[[es:Cadencia de fuego]]
 
__NOTOC__
 
__NOTOC__
 
[[Category:Mechanics]]
 
[[Category:Mechanics]]

Revision as of 20:37, 23 June 2020

Fire rate is the frequency at which projectiles are launched per second. Various mods can be used to increase or decrease the fire rate of primary and secondary weapons. This applies to bullets, lasers, arrows, and hand thrown projectiles.

Mods that increase fire rate also reduce the spin up time of spooling weapons which includes the Gorgon Gorgon, DethMachineRifle Deth Machine Rifle, Soma Soma, Cestra Cestra, and Supra Supra. They also reduce the charge time of bows and other weapons with charge such as the Ogris Ogris, Miter Miter, Stug Stug, Ballistica Ballistica and Lanka Lanka. For burst-fire weapons, such as the Burston Burston and Tiberon Tiberon, fire rate affects both the speed of the burst as well as the time between bursts from Hotfix 17.4.3 (2015-09-16) onwards. Continuous weapons such as Ignis Ignis and FluxRifle Flux Rifle have no additional visual effects from fire rate mods, however they still do damage at an increased rate. Increasing fire rate on semi-auto weapons increases the cap on how fast they can fire and vice-versa. On duplex-fire weapons, fire rate mods affect the time between each 2 round burst, similar to burst-fire weapons.

High fire rate exacerbates the effects of weapon recoil. For some weapons, lowering the fire rate can improve the player's overall accuracy.

Fire Rate Mods

Dual-stat fire rate mods are obtained from Nightmare Mode missions. These mods combine increased fire rate with another positive enhancement. These mods are often weaker than their basic counterparts, but are useful for stacking or diverse builds.

These mods are found within vaults of the Orokin Derelict missions, increasing fire rate at the expense of other weapon stats.

Found in Orokin Derelict missions, these negatively affect fire rate in exchange for other enhancements. Weapons with innate overbearing recoil can be made more effective at range by reducing the fire rate.

These mods are dropped by Stalker's Acolytes during Operation: Shadow Debt. These mods increase fire rate while aiming for a short duration after reloading.

These mods are dropped by Grineer Commanders on the Plains of Eidolon, and may also be awarded by completing Ostron Bounties available in Cetus. They provide additional bonuses based on the number of set mods presently equipped.

These mods are the primed variants of the normal fire-rate mods.


Fire Rate Abilities

The following powers affect Attack Speed positively, increasing a Melee Weapon's rate of attack:

RedlineModx256 Redline130xWhite
4
EnergyOrb100
Redline

Push Gauss' battery beyond the redline, supercharging his Abilities and setting Fire Rate, Attack Speed, Reload Speed, and Holster Rate into overdrive. When past the redline, bolts of arcing electricity dance periodically from Gauss, exploding en masse when the ability is deactivated.


Introduced in Update 25.7 (2019-08-29)

AbilityStrengthBuff Strength:100 / 200 / 300 / 400 (DmgImpactSmall64 Impact and DmgPunctureSmall64 Puncture area damage)
AbilityDurationBuff Duration:15 / 20 / 25 / 30 s (duration)
6 - 30% / 9 - 45% / 12 - 60% / 15 - 75% (fire rate buff)
5 - 25% / 6 - 30% / 7 - 35% / 8 - 40% (attack speed buff)
4 - 20% / 6 - 30% / 8 - 40% / 10 - 50% (reload speed buff)
4 - 20% / 6 - 30% / 8 - 40% / 10 - 50% (casting speed buff)
AbilityRangeBuff Range:N/A

Misc: ? m (activation knockback radius)
+20% (battery limit release)
50% (projectile accuracy)
50% (energy discount for Mach Rush)
100% (melee damage bonus and stagger chance for Kinetic Plating)
100% (DmgColdSmall64 Cold freeze chance and DmgFireSmall64 Heat ignite chance for Thermal Sunder)
≤100% (DmgBlastSmall64 Blast enemy armor reduction for Thermal Sunder)

Expand/Collapse

PenanceModx256 Penance130xWhite
2
EnergyOrb50
Penance

Sacrifice shields to boost reload, and fire rate while converting damage inflicted on enemies into health for Harrow and nearby allies.


Introduced in Update 21.0 (2017-06-29)

AbilityStrengthBuff Strength:50% (initial heal)
5% (lifesteal on hit)
20% / 25% / 30% / 35% (fire rate bonus)
40% / 50% / 60% / 70% (reload speed bonus)
AbilityDurationBuff Duration:4 s (base time)
1.25 / 1.33 / 1.43 / 1.54 s (bonus per 100 shields)
AbilityRangeBuff Range:N/A

Misc: 50 m (affinity range)
120 s (max duration)

Expand/Collapse

WarcryModx256 Warcry130xWhite
2
EnergyOrb75
Warcry

Valkyr lets out a rallying cry that bolsters her allies melee speed while slowing down nearby enemies.


Introduced in Update 11.0 (2013-11-20)

AbilityStrengthBuff Strength:15 / 20 / 25 / 50 % (speed buff)
25 / 35 / 45 / 50 % (armor buff)
15 / 20 / 25 / 30 % (slow)
AbilityDurationBuff Duration:7 / 10 / 12 / 15 s
AbilityRangeBuff Range:15 / 20 / 22 / 25 m

Misc: 75 % (slow cap)

Subsumable to Helminth
Expand/Collapse

SpeedModx256 Speed130xWhite
2
EnergyOrb25
Speed

Volt energizes his body and nearby Warframes, giving them increased speed and dexterity for a short time.


Introduced in Update 5.3 (2013-01-10)

AbilityStrengthBuff Strength:75% (speed buff)
?% / ?% / ?% / 25% (reload speed buff)
AbilityDurationBuff Duration:9 / 10 / 11 / 12 s
AbilityRangeBuff Range:25 m
Expand/Collapse

Reservoirs Reservoirs130xWhite
1
EnergyOrb25
Reservoirs

Choose and summon a Reservoir filled with Motes that attach to and aid Wisp and her allies. Haste Mote grants increased movement and attack speed. Vitality Mote increases maximum health and heals over time. Shock Mote stuns nearby enemies.


Introduced in Update 25.0 (2019-05-22)

Strength: 300 (max health)
30 s-1 (heal over time)
Duration: 19 / 22 / 26 / 30 s (Mote lifespan)
Range: 5 m (Reservoir range)
Misc:∞ (Reservoir lifespan)
6 (max reservoirs active)
25 % (Sol Gate damage buff)

Strength: 20 % (movement speed)
20 % (attack speed)
30 % (fire rate)
Duration: 19 / 22 / 26 / 30 s (Mote lifespan)
Range: 5 m (Reservoir range)
Misc:∞ (Reservoir lifespan)
6 (max reservoirs active)
100 % (Sol Gate DmgCorrosiveSmall64 Corrosive
status chance)

Strength: 10 (DmgElectricitySmall64 Electricity damage)
Duration: 19 / 22 / 26 / 30 s (Mote lifespan)
Range: 5 m (Reservoir range)
15 m (Shock range)
Misc:∞ (Reservoir lifespan)
6 (max reservoirs active)
100 % (DmgElectricitySmall64 Electricity status chance)
5 (number of targets)
3 s (Shock cooldown)
25 % (Sol Gate damage buff)

Expand/Collapse


Charged Weapons

For some weapons, the fire rate is dependent on the charge time of the attack. Note that charge weapons mislabel the charge time of the attack as the charge rate. For example, the Scourge Scourge lists its "charge rate" as 0.5, however that is actually the charge time (0.5 seconds). The actual charge rate of a weapon is as follows:


The charge time is the time it takes the charge circle to progress to full. Bonuses from fire rate mods works as so:


The charge rate is the speed at which the charge circle progresses to full. Bonuses from fire rate mods works as so:


Charge times for bow weapons (x2 bonus applies)
Base Charge Time Mod TT 20px Shred (+60%) Mod TT 20px Vigilante Fervor (+90%) Mod TT 20px Speed Trigger (+120%) Mod TT 20px Vile Acceleration (+180%) All (+450%)
0.25s (RaktaCernos Rakta Cernos) 0.15625s ~0.1316s ~0.1136s ~0.0893s ~0.0455s
0.4s (KuvaBramma Kuva Bramma) 0.25s ~0.2105s ~0.1818s ~0.1429s ~0.0727s
0.5s (Most bows) 0.3125s ~0.2632s ~0.2273s ~0.1786s ~0.0909s
1s (ArtemisBowWeapon Artemis Bow, Daikyu Daikyu) 0.625s 0.5253s ~0.4545s ~0.3571s ~0.1818s
1.2s (Lenz Lenz) 0.75s ~0.6316s ~0.5455s ~0.4286s ~0.2182s

Charge times for rifle weapons (x2 bonus does not apply)
Base Charge Time Mod TT 20px Shred (+30%) Mod TT 20px Vigilante Fervor (+45%) Mod TT 20px Speed Trigger (+60%) Mod TT 20px Vile Acceleration (+90%) All (+225%)
0.3s (Javlok Javlok, Ogris Ogris) ~0.2308s ~0.2069s 0.1875s ~0.1579s ~0.0923s
0.4s (Battacor Battacor) ~0.3077s ~0.2759s 0.25s ~0.2105s ~0.1231s
0.5s (Ferrox Ferrox, Scourge Scourge) ~0.3846s ~0.3448s 0.3125s ~0.2632s ~0.1538s
0.6 (OpticorVandal Opticor Vandal) ~0.4615s ~0.4138s 0.375s ~0.3158s ~0.1846s
0.75s (Miter Miter) ~0.5769s ~0.5172s 0.46875s ~0.3947s ~0.2308s
0.8s (Tenora Tenora) ~0.6154s ~0.5517s 0.5s ~0.4211s ~0.2462s
1s (Lanka Lanka) ~0.7692s ~0.6897s 0.625s ~0.5263s ~0.3077s
1.6s (Stahlta Stahlta) ~1.231s ~1.103s 1s ~0.8421s ~0.4923s
2s (Opticor Opticor) ~1.5385s ~1.3793s 1.25s ~1.0526s ~0.6154s

Charge times for shotgun weapons
Base Charge Time Mod TT 20px Accelerated Blast (+60%) "Shotgun Spazz" wasn't found in Module:Mods/data (+90%) Mod TT 20px Frail Momentum (+90%) All (+240%)
0.5s (Drakgoon Drakgoon) ~0.3125s ~0.2632s ~0.2632s ~0.1471s
0.3s (KuvaDrakgoon Kuva Drakgoon) 0.1875s 0.1579s 0.1579s 0.0882s

Charge time for pistol weapons (Excluding Angstrum Angstrum, as charge time differs with mag size.)
Base Charge Time Mod TT 20px Lethal Torrent (+60%) Mod TT 20px Gunslinger (+72%) Mod TT 20px Anemic Agility (+90%) All (+222%)
0.8s (BallisticaPrime Ballistica Prime) 0.5s ~0.4671s ~0.4211s ~0.2484s
1s (Ballistica Ballistica, Rakta, Staticor Staticor) 0.625s ~0.5814s ~0.5263s ~0.3106s
3s (Stug Stug) 1.875s ~1.744s ~1.578s ~0.9316s

Base Charge Time Mod TT 20px Shell Rush (+50%)
0.5s (Corvas Corvas) ~0.3333s
0.5s (Larkspur Larkspur) ~0.3333s
1s (Velocitus Velocitus) ~0.6667s

Auto-Spool Weapons

Some automatic weapons don't start out firing at the fire rate listed in the Codex. Instead, the first few shots are fired more slowly as the weapon 'spools up' to the maximum fire rate. Once the maximum fire rate is reached, the weapon will continue firing at that rate until either the wielder stops firing or runs out of ammo.


Burst-Fire Weapons

There are three types of burst-fire weapons. There are normal burst-fire weapons that fire a set number of rounds per burst, with each round shot one after the other; these are the most common out of all the burst-fire weapons. The second least common are simultaneous burst-fire weapons that shoot the number of bullets in its burst count simultaneously (similar to shotguns). Automatic burst-fire weapons are automatic versions of normal burst-fire weapons, holding the trigger will continue to shoot rounds in normal bursts until the trigger is released. The following weapons have burst-fire as its primary trigger mode or as an alternate trigger:


Media

See Also