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'''Fire rate''' is the frequency at which projectiles are launched per second. Various [[mods]] can be used to increase or decrease the fire rate of [[:Category:Primary Weapons|primary]] and [[:Category:Secondary Weapons|secondary weapons]]. This applies to bullets, lasers, arrows, and hand thrown projectiles.
[[File:Placeholder|video|right|300px]] [[File:Placeholder|right|300px]]
 
Fire rate implies the frequency in which projectiles are disbursed. Various mods can be used to increase the fire rate of primary and secondary weapons. This not only includes bullets/lazers but also the throwing knife category.<br><br> Fire rate is naturally the main factor that raises the recoil of weapons and ones with high fire rates are advised to be combined with recoil reducing mods like Stabilizer. Lazer weapons with 0 recoil are ideal for maintaining full accuracy during high rates of fire. Fire rate also reduces the spin up time of weapons that gradually gain speed such as the Gorgon, Deth Rifle, Soma and Supra.
 
   
  +
Mods that increase fire rate also reduce the '''spin up time''' of spooling weapons which includes the {{Weapon|Gorgon}}, {{Weapon|Deth Machine Rifle}}, {{Weapon|Soma}}, {{Weapon|Cestra}}, and {{Weapon|Supra}}. They also reduce the '''charge time''' of bows and other weapons with charge such as the {{Weapon|Ogris}}, {{Weapon|Miter}}, {{Weapon|Stug}}, {{Weapon|Ballistica}} and {{Weapon|Lanka}}. For '''burst-fire''' weapons, such as the {{Weapon|Burston}} and {{Weapon|Tiberon}}, fire rate affects both the speed of the burst as well as the time between bursts from {{ver|17.4.3}} onwards. '''Continuous''' weapons such as {{Weapon|Ignis}} and {{Weapon|Flux Rifle}} have no additional '''visual''' effects from fire rate mods, however they still do damage at an increased rate. Increasing fire rate on '''semi-auto''' weapons increases the cap on how fast they can fire and vice-versa. On '''duplex-fire''' weapons, fire rate mods affect the time between each 2 round burst, similar to burst-fire weapons.
==Singular fire rate mods==
 
   
  +
High fire rate exacerbates the effects of weapon [[recoil]]. For some weapons, lowering the fire rate can improve the player's overall accuracy.
Speed Trigger - Increases the fire rate of rifles by 15% at base level and 60% at max.
 
   
  +
==Fire Rate Mods==
Shotgun Spazz- Increases the fire rate of shotguns by 15% at base level and 90% at max.
 
   
  +
<div class="tabbertab-borderless">{{#tag:tabber|Standard =
Gun Slinger - Increases the fire rate of secondary weapons by 12% at base level and 72% at max.
 
  +
<gallery captionposition="below" hideaddbutton="true" spacing="small" navigation="true" position="center" bordersize="none" bordercolor="#FFFFFF">
  +
Arch-GunAceMod.png|link=Arch-Gun Ace
  +
SpeedTriggerNew.png|link=Speed Trigger
  +
ShotgunSpazzModU145.png|link=Shotgun Spazz
  +
GunslingerModU145.png|link=Gunslinger
  +
AutomaticTriggerMod.png|link=Automatic Trigger
  +
</gallery>
  +
{{!}}-{{!}}Nightmare =
  +
Dual-stat fire rate mods are obtained from [[Nightmare Mode]] missions. These mods combine increased fire rate with another positive enhancement. These mods are often weaker than their basic counterparts, but are useful for '''stacking''' or diverse builds.
  +
<gallery captionposition="below" hideaddbutton="true" spacing="small" navigation="true" position="center" bordersize="none" bordercolor="#FFFFFF">
  +
ShredNew.png|link=Shred
  +
AcceleratedBlastModU145.png|link=Accelerated Blast
  +
LethalTorrentModU145.png|link=Lethal Torrent
  +
</gallery>
  +
{{!}}-{{!}}Corrupt (Bonus) =
  +
These mods are found within vaults of the [[Orokin Derelict]] missions, increasing fire rate at the expense of other weapon stats.
  +
<gallery captionposition="below" hideaddbutton="true" spacing="small" navigation="true" position="center" bordersize="none" bordercolor="#FFFFFF">
  +
VileAccelerationNew.png|link=Vile Acceleration
  +
FrailMomentum.png|link=Frail Momentum
  +
AnemicAgilityMod.png|link=Anemic Agility
  +
</gallery>
  +
{{!}}-{{!}}Corrupt (Penalty) =
  +
Found in Orokin Derelict missions, these negatively affect fire rate in exchange for other enhancements. Weapons with innate overbearing recoil can be made more effective at range by reducing the fire rate.
  +
<gallery captionposition="below" hideaddbutton="true" spacing="small" navigation="true" position="center" bordersize="none" bordercolor="#FFFFFF" perrow="3">
  +
CriticalDelayNew.png|link=Critical Delay
  +
CreepingBullseye.png|link=Creeping Bullseye
  +
CriticalDeceleration.png|link=Critical Deceleration
  +
VilePrecisionModU145.png|link=Vile Precision
  +
TaintedShellModU145.png|link=Tainted Shell
  +
</gallery>
  +
{{!}}-{{!}}Acolyte =
  +
These mods are dropped by Stalker's Acolytes during Operation: Shadow Debt. These mods increase fire rate while aiming for a short duration after reloading.
  +
<gallery captionposition="below" hideaddbutton="true" spacing="small" navigation="true" position="center" bordersize="none" bordercolor="#FFFFFF">
  +
Spring-LoadedChamberMod.png|link=Spring-Loaded Chamber
  +
RepeaterClipMod.png|link=Repeater Clip
  +
PressurisedMagazineMod.png|link=Pressurized Magazine
  +
</gallery>
  +
{{!}}-{{!}}Set =
  +
These mods are dropped by Grineer Commanders on the [[Plains of Eidolon]], and may also be awarded by completing Ostron Bounties available in [[Cetus]]. They provide additional bonuses based on the number of set mods presently equipped.
  +
<gallery captionposition="below" hideaddbutton="true" spacing="small" navigation="true" position="center" bordersize="none" bordercolor="#FFFFFF">
  +
VigilanteFervorMod.png|link=Vigilante_Fervor
  +
</gallery>
  +
{{!}}-{{!}}Primed =
  +
These mods are the [[Prime|primed]] variants of the normal fire-rate mods.
  +
<gallery captionposition="below" hideaddbutton="true" spacing="small" navigation="true" position="center" bordersize="none" bordercolor="#FFFFFF">
  +
Primed_Shred.png|link=Primed Shred
  +
</gallery>
  +
}}</div>
   
  +
==Charged Weapons==
==Dual fire rate mods==
 
  +
For weapons that use a charge mechanic, fire rate mods will increase the '''charge rate'''. Note that this increases the speed at which these weapons charge, which is ''not'' the same as lowering the charge time directly:
   
  +
{{MathText|Charge Rate {{eql}} 1 {{div}} Charge Time}}
Dual fire rate mods are obtained from Nightmare Mode and combine increased fire rate with another positive enhancment. These mods are often weaker than their singular counterparts, but are useful during stacking.
 
   
  +
The charge rate is the speed at which the charge circle progresses to full. Applying mods works as so:
Accelerated Blast - Increases the fire rate of shotguns by +15% and puncture damage by +15% at base level.
 
(+60% fire rate and +60% puncture damage at max level)
 
   
  +
{{MathText|Modded Charge Rate {{eql}} Charge Rate {{mul}} (1 + Mod Bonus)}}
Lethal Torrent - Increases the fire rate of secondary weaponds by +10% and multishot by +10% at base level.
 
(+60% fire rate and +60% multishot at max level)
 
   
  +
For the resulting charge time (seconds per charge) this means:
==Alternative fire rate mods==
 
   
  +
{{MathText|Modded Charge Time {{eql}} Charge Time {{div}} (1 + Mod Bonus)}}
Fired Up - Increases overheat by 10% at base level and 60% at max. This mod is known to positivly affect fire rate, but the exact percentages are unkown. It is installed on the sentinel.
 
   
  +
<!--All calculated numbers are rounded to 4 decimal places if not exact-->
==Negative fire rate mods==
 
   
  +
<div class="tabbertab-borderless">{{#tag:tabber|Bow=
These mods are found within vaults in the Orokin Deralict missions.
 
  +
{{{!}} class="article-table"
  +
{{!}}+'''Charge times for bow weapons (x2 bonus applies)'''
  +
{{!}}-
  +
!Base Charge Time
  +
!{{M|Shred}} (+60%)
  +
!<!--{{M|Vilgilante Fervor}}--> [[Vigilante Fervor]] (+90%)
  +
!{{M|Speed Trigger}} (+120%)
  +
!{{M|Vile Acceleration}} (+180%)
  +
!All (+450%)
  +
{{!}}-
  +
{{!}}0.25s ({{Weapon|Rakta Cernos}})
  +
{{!}}0.15625s
  +
{{!}}~0.1316s
  +
{{!}}~0.1136s
  +
{{!}}~0.0893s
  +
{{!}}~0.0455s
  +
{{!}}-
  +
{{!}}0.5s (Most bows)
  +
{{!}}0.3125s
  +
{{!}}~0.2632s
  +
{{!}}~0.2273s
  +
{{!}}~0.1786s
  +
{{!}}~0.0909s
  +
{{!}}-
  +
{{!}}1s ({{Weapon|Artemis Bow}}, {{Weapon|Daikyu}})
  +
{{!}}0.625s
  +
{{!}}0.5253s
  +
{{!}}~0.4545s
  +
{{!}}~0.3571s
  +
{{!}}~0.1818s
  +
{{!}}-
  +
{{!}}1.2s ({{Weapon|Lenz}})
  +
{{!}}0.75s
  +
{{!}}~0.6316s
  +
{{!}}~0.5455s
  +
{{!}}~0.4286s
  +
{{!}}~0.2182s
  +
{{!}}}
   
  +
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
Vile Precision - Decreases the fire rate of rifles by -6% and recoil by -10% at base level.
 
  +
EWArtemisBow.png|link=Artemis Bow|{{Weapon|Artemis Bow}} (1.00 sec)
<br />(-60% recoil and -36% fire rate at max level)
 
  +
DECernos.png|link=Cernos|{{Weapon|Cernos}} (0.50 sec)
  +
CernosPrime.png|link=Cernos Prime|{{Weapon|Cernos Prime}} (0.50 sec)
  +
AsymmetricBow.png|link=Daikyu|{{Weapon|Daikyu}} (1.00 sec)
  +
Dread2.png|link=Dread|{{Weapon|Dread}} (0.50 sec)
  +
Lenz.png|link=Lenz|{{Weapon|Lenz}} (1.20 sec)
  +
Paris.png|link=MK1-Paris|{{Weapon|MK1-Paris}} (0.50 sec)
  +
InfCernos.png|link=Mutalist Cernos|{{Weapon|Mutalist Cernos}} (0.50 sec)
  +
Paris.png|link=Paris|{{Weapon|Paris}} (0.50 sec)
  +
PrimeBowM.png|link=Paris Prime|{{Weapon|Paris Prime}} (0.50 sec)
  +
SyndicateRVCernos.png|link=Rakta Cernos|{{Weapon|Rakta Cernos}} (0.25 sec)
  +
</gallery>
   
  +
{{!}}-{{!}}Rifles =
Critical Delay - Decreases the fire rate of rifles by -6% and raises the critical chance by +8% at base level.
 
  +
{{{!}} class="article-table"
<br />(-36% fire rate and +48% critical chance at max)
 
  +
{{!}}+'''Charge times for rifle weapons (x2 bonus does not apply)'''
  +
{{!}}-
  +
!Base Charge Time
  +
!{{M|Shred}} (+30%)
  +
!<!--{{M|Vilgilante Fervor}}--> [[Vigilante Fervor]] (+45%)
  +
!{{M|Speed Trigger}} (+60%)
  +
!{{M|Vile Acceleration}} (+90%)
  +
!All (+225%)
  +
{{!}}-
  +
{{!}}0.3s ({{Weapon|Javlok}}, {{Weapon|Ogris}})
  +
{{!}}~0.2308s
  +
{{!}}~0.2069s
  +
{{!}}0.1875s
  +
{{!}}~0.1579s
  +
{{!}}~0.0923s
  +
{{!}}-
  +
{{!}}0.4s ({{Weapon|Battacor}})
  +
{{!}}~0.3077s
  +
{{!}}~0.2759s
  +
{{!}}0.25s
  +
{{!}}~0.2105s
  +
{{!}}~0.1231s
  +
{{!}}-
  +
{{!}}0.5s ({{Weapon|Ferrox}}, {{Weapon|Scourge}})
  +
{{!}}~0.3846s
  +
{{!}}~0.3448s
  +
{{!}}0.3125s
  +
{{!}}~0.2632s
  +
{{!}}~0.1538s
  +
{{!}}-
  +
{{!}}0.6 ({{Weapon|Opticor Vandal}})
  +
{{!}}~0.4615s
  +
{{!}}~0.4138s
  +
{{!}}0.375s
  +
{{!}}~0.3158s
  +
{{!}}~0.1846s
  +
{{!}}-
  +
{{!}}0.75s ({{Weapon|Miter}})
  +
{{!}}~0.5769s
  +
{{!}}~0.5172s
  +
{{!}}0.46875s
  +
{{!}}~0.3947s
  +
{{!}}~0.2308s
  +
{{!}}-
  +
{{!}}0.8s ({{Weapon|Tenora}})
  +
{{!}}~0.6154s
  +
{{!}}~0.5517s
  +
{{!}}0.5s
  +
{{!}}~0.4211s
  +
{{!}}~0.2462s
  +
{{!}}-
  +
{{!}}1s ({{Weapon|Lanka}})
  +
{{!}}~0.7692s
  +
{{!}}~0.6897s
  +
{{!}}0.625s
  +
{{!}}~0.5263s
  +
{{!}}~0.3077s
  +
{{!}}-
  +
{{!}}2s ({{Weapon|Opticor}})
  +
{{!}}~1.5385s
  +
{{!}}~1.3793s
  +
{{!}}1.25s
  +
{{!}}~1.0526s
  +
{{!}}~0.6154s
  +
{{!}}}
   
  +
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
Tainted Shell - Decreases the fire rate of shotguns by -6% and -7% spread at base level.
 
  +
Battacor.png|link=Battacor|{{Weapon|Battacor}} (0.40 sec)
<br />(-66 fire rate and -77% spread at max)
 
  +
Ferrox.png|link=Ferrox|{{Weapon|Ferrox}} (0.50 sec)
  +
GrnFlameSpear.png|link=Javlok|{{Weapon|Javlok}} (0.30 sec)
  +
Lanka2.png|link=Lanka|{{Weapon|Lanka}} (1.00 sec)
  +
Miter.png|link=Miter|{{Weapon|Miter}} (0.75 sec)
  +
OgrisNew.png|link=Ogris|{{Weapon|Ogris}} (0.30 sec)
  +
CrpBFG.png|link=Opticor|{{Weapon|Opticor}} (2.00 sec)
  +
OpticorVandal.png|link=Opticor Vandal|{{Weapon|Opticor Vandal}} (0.60 sec)
  +
PriestSpearGun.png|link=Scourge|{{Weapon|Scourge}} (0.50 sec)
  +
TnBardRifle.png|link=Tenora|{{Weapon|Tenora}} (0.80 sec)
  +
</gallery>
  +
  +
{{!}}-{{!}}Shotguns =
  +
{{{!}} class="article-table"
  +
{{!}}+'''Charge times for shotgun weapons'''
  +
!Base Charge Time
  +
!{{M|Accelerated Blast}} (+60%)
  +
!{{M|Shotgun Spazz}} (+90%)
  +
!{{M|Frail Momentum}} (+90%)
  +
!All (+240%)
  +
{{!}}-
  +
{{!}}0.5s ({{Weapon|Drakgoon}})
  +
{{!}}~0.3125s
  +
{{!}}~0.2632s
  +
{{!}}~0.2632s
  +
{{!}}~0.1471s
  +
{{!}}-
  +
{{!}}0.3s ({{Weapon|Kuva Drakgoon}})
  +
{{!}}{{#expr: 0.3 / (1 + 0.6) round 4}}s
  +
{{!}}{{#expr: 0.3 / (1 + 0.9) round 4}}s
  +
{{!}}{{#expr: 0.3 / (1 + 0.9) round 4}}s
  +
{{!}}{{#expr: 0.3 / (1 + 0.6 + 0.9 + 0.9) round 4}}s
  +
{{!}}-
  +
<!--
  +
{{!}}1.0s ({{Weapon|Phantasma}})
  +
{{!}}0.625s
  +
{{!}}~0.5263s
  +
{{!}}~0.5263s
  +
{{!}}~0.2941s-->
  +
{{!}}}
  +
  +
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF" perrow="3">
  +
GrineerFlakCannon.png|link=Drakgoon|{{Weapon|Drakgoon}} (0.50 sec)
  +
RevenantShotgun.png|link=Phantasma|{{Weapon|Phantasma}} (1.00 sec) (not affected by mods)
  +
</gallery>
  +
  +
{{!}}-{{!}}Secondary =
  +
{{{!}} class="article-table"
  +
{{!}}+'''Charge time for pistol weapons (Excluding {{Weapon|Angstrum}}, as charge time differs with mag size.)'''
  +
!Base Charge Time
  +
!{{M|Lethal Torrent}} (+60%)
  +
!{{M|Gunslinger}} (+72%)
  +
!{{M|Anemic Agility}} (+90%)
  +
!All (+222%)
  +
{{!}}-
  +
{{!}}0.8s ({{Weapon|Ballistica Prime}})
  +
{{!}}0.5s
  +
{{!}}~0.4671s
  +
{{!}}~0.4211s
  +
{{!}}~0.2484s
  +
{{!}}-
  +
{{!}}1s ({{Weapon|Ballistica}}, [[Rakta Ballistica{{!}}Rakta]], {{Weapon|Staticor}})
  +
{{!}}0.625s
  +
{{!}}~0.5814s
  +
{{!}}~0.5263s
  +
{{!}}~0.3106s
  +
{{!}}-
  +
{{!}}3s ({{Weapon|Stug}})
  +
{{!}}1.875s
  +
{{!}}~1.744s
  +
{{!}}~1.578s
  +
{{!}}~0.9316s
  +
{{!}}}
  +
  +
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF" perrow="3">
  +
CorpusHandRocket.png|link=Angstrum|{{Weapon|Angstrum}} (0.50/1.50 sec single/3 rocket(s), scales with magazine size)
  +
DEBallistica.png|link=Ballistica|{{Weapon|Ballistica}} (1.00 sec)
  +
PrimeBallistica.png|link=Ballistica Prime|{{Weapon|Ballistica Prime}} (0.80 sec)
  +
PrismaAngstrum.png|link=Prisma Angstrum|{{Weapon|Prisma Angstrum}} (0.20/0.60 sec single/3 rocket(s), scales with magazine size)
  +
RVBallistica.png|link=Rakta Ballistica|{{Weapon|Rakta Ballistica}} (1.00 sec)
  +
CrpElectroMag.png|link=Staticor|{{Weapon|Staticor}} (1.00 sec)
  +
GrineerCrossbowGooGun.png|link=Stug|{{Weapon|Stug}} (3.00 sec)
  +
</gallery>
  +
  +
{{!}}-{{!}}Arch-gun=
  +
{{{!}} class="article-table"
  +
!Base Charge Time
  +
!{{M|Shell Rush}} (+50%)
  +
{{!}}-
  +
{{!}}0.5s ({{Weapon|Corvas}})
  +
{{!}}~0.3333s
  +
{{!}}-
  +
{{!}}0.5s ({{Weapon|Larkspur}})
  +
{{!}}~0.3333s
  +
{{!}}-
  +
{{!}}1s ({{Weapon|Velocitus}})
  +
{{!}}~0.6667s
  +
{{!}}}
  +
  +
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF" perrow="3">
  +
ArchLaunchGrenade.png|link=Corvas|{{Weapon|Corvas}} (0.50 sec)
  +
Larkspur.png|link=Larkspur|{{Weapon|Larkspur}} (0.50 sec)
  +
ArchRailgun.png|link=Velocitus|{{Weapon|Velocitus}} (1.00 sec)
  +
</gallery>
  +
}}</div>
  +
  +
==Auto-Spool Weapons==
  +
  +
Some automatic weapons don't start out firing at the fire rate listed in the Codex. Instead, the first few shots are fired more slowly as the weapon 'spools up' to the maximum fire rate. Once the maximum fire rate is reached, the weapon will continue firing at that rate until either the wielder stops firing or runs out of ammo.
  +
  +
<div class="tabbertab-borderless">{{#tag:tabber|Primary={{{!}}
  +
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
  +
Gorgon.png|link=Gorgon|{{Weapon|Gorgon}}
  +
WraithGorgon.png|link=Gorgon Wraith|{{Weapon|Gorgon Wraith}}
  +
GrineerSparkGun.png|link=Kohm|{{Weapon|Kohm}}
  +
KuvaKohm.png|link=Kuva Kohm|{{Weapon|Kuva Kohm}}
  +
PrismaGorgon.png|link=Prisma Gorgon|{{Weapon|Prisma Gorgon}}
  +
U10DesignCouncilTennoAR.png|link=Soma|{{Weapon|Soma}}
  +
PrimeSoma.png|link=Soma Prime|{{Weapon|Soma Prime}}
  +
CorpusMachineGun.png|link=Supra|{{Weapon|Supra}}
  +
SupraVandal.png|link=Supra Vandal|{{Weapon|Supra Vandal}}
  +
TnBardRifle.png|link=Tenora|{{Weapon|Tenora}}
  +
</gallery>
  +
{{!}}-{{!}}Secondary=
  +
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
  +
AkimboSomaPistols.png|link=Aksomati|{{Weapon|Aksomati}}
  +
CorpusMinigun.png|link=Cestra|{{Weapon|Cestra}}
  +
DualCorpusMinigun.png|link=Dual Cestra|{{Weapon|Dual Cestra}}
  +
GrnWindUpPistol.png|link=Kohmak|{{Weapon|Kohmak}}
  +
PSDualCestra.png|link=Secura Dual Cestra|{{Weapon|Secura Dual Cestra}}
  +
DualKohmak.png|link=Twin Kohmak|{{Weapon|Twin Kohmak}}
  +
</gallery>
  +
{{!}}-{{!}}Robotic=
  +
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
  +
DESentinelDethMachineRifle.png|link=Deth Machine Rifle|{{Weapon|Deth Machine Rifle}}
  +
</gallery>
  +
{{!}}-{{!}}Arch-gun=
  +
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
  +
GrnAntiAirGun.png|link=Grattler|{{Weapon|Grattler}}
  +
ImperatorVandal.png|link=Imperator Vandal|{{Weapon|Imperator Vandal}}
  +
ArchLongRifle.png|link=Phaedra|{{Weapon|Phaedra}}
  +
</gallery>
  +
}}</div>
  +
  +
==Burst-Fire Weapons==
  +
There are three types of burst-fire weapons. There are normal burst-fire weapons that fire a set number of rounds per burst, with each round shot one after the other; these are the most common out of all the burst-fire weapons. The second least common are simultaneous burst-fire weapons that shoot the number of bullets in its burst count simultaneously (similar to shotguns). Automatic burst-fire weapons are automatic versions of normal burst-fire weapons, holding the trigger will continue to shoot rounds in normal bursts until the trigger is released. The following weapons have burst-fire as its primary trigger mode or as an alternate trigger:
  +
  +
<div class="tabbertab-borderless">{{#tag:tabber|Primary={{{!}}
  +
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
  +
Battacor.png|link=Battacor|{{Weapon|Battacor}} (2 round automatic burst)
  +
Burston.png|link=Burston|{{Weapon|Burston}} (3 round burst)
  +
PrimeBurston.png|link=Burston Prime|{{Weapon|Burston Prime}} (3 round burst)
  +
DexSybaris.png|link=Dex Sybaris|{{Weapon|Dex Sybaris}} (2 round burst)
  +
GrnHarpoonGun.png|link=Harpak|{{Weapon|Harpak}} (3 round burst)
  +
InfestedBurstRifle.png|link=Hema|{{Weapon|Hema}} (3 round burst)
  +
Hind.png|link=Hind|{{Weapon|Hind}} (5 round burst)
  +
KuvaHind.png|link=Kuva Hind|{{Weapon|Kuva Hind}} (5 round burst)
  +
KuvaQuartakk.png|link=Kuva Quartakk|{{Weapon|Kuva Quartakk}} (4 round simultaneous burst)
  +
Nagantaka.png|link=Nagantaka|{{Weapon|Nagantaka}} (9 round burst, scales with magazine size)
  +
InfQuantaRifle.png|link=Paracyst|{{Weapon|Paracyst}} (3 round burst)
  +
GrnFourBarrelRifleWeapon.png|link=Quartakk|{{Weapon|Quartakk}} (4 round simultaneous burst)
  +
TnoLeverActionRifle.png|link=Sybaris|{{Weapon|Sybaris}} (2 round burst)
  +
Sybaris_Prime.png|link=Sybaris Prime|{{Weapon|Sybaris Prime}} (2 round burst)
  +
Tiberon.png|link=Tiberon|{{Weapon|Tiberon}} (3 round burst)
  +
TiberonPrime.png|link=Tiberon Prime|{{Weapon|Tiberon Prime}} (3 round burst)
  +
</gallery>
  +
{{!}}-{{!}}Secondary=
  +
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
  +
Akarius.png|link=Akarius|{{Weapon|Akarius}} (2 round simultaneous burst)
  +
TnoBladedPistols.png|link=Akjagara|{{Weapon|Akjagara}} (2 round simultaneous burst)
  +
AkjagaraPrime.png|link=Akjagara Prime|{{Weapon|Akjagara Prime}} (2 round simultaneous burst)
  +
DEBallistica.png|link=Ballistica|{{Weapon|Ballistica}} (4 round burst)
  +
PrimeBallistica.png|link=Ballistica Prime|{{Weapon|Ballistica Prime}} (4 round burst)
  +
Cyanex.png|link=Cyanex|{{Weapon|Cyanex}} (11 round burst, scales with magazine size)
  +
Kraken.png|link=Kraken|{{Weapon|Kraken}} (2 round burst)
  +
KuvaKraken.png|link=Kuva Kraken|{{Weapon|Kuva Kraken}} (3 round burst and 21 round burst, scales with magazine size)
  +
TnBardPistol.png|link=Pandero|{{Weapon|Pandero}} (8 round burst, scales with magazine size)
  +
Quatz.png|link=Quatz|{{Weapon|Quatz}} (4 round simultaneous burst)
  +
RVBallistica.png|link=Rakta Ballistica|{{Weapon|Rakta Ballistica}} (4 round burst)
  +
Sicarus.png|link=Sicarus|{{Weapon|Sicarus}} (3 round burst)
  +
DESicarus_Prime.png|link=Sicarus Prime|{{Weapon|Sicarus Prime}} (3 round burst)
  +
</gallery>
  +
{{!}}-{{!}}Melee=
  +
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
  +
TnoGunbladeAuto.png|link=Sarpa|{{Weapon|Sarpa}} (5 round burst)
  +
</gallery>
  +
{{!}}-{{!}}Robotic=
  +
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
  +
DESentinelBurstLaser.png|link=Burst Laser|{{Weapon|Burst Laser}} (3 round burst)
  +
PrismaSentinelBurstLaser.png|link=Prisma Burst Laser|{{Weapon|Prisma Burst Laser}} (3 round burst)
  +
</gallery>
  +
{{!}}-{{!}}Arch-gun=
  +
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
  +
ArchBurstGun.png|link=Cyngas|{{Weapon|Cyngas}} (3 round burst)
  +
</gallery>
  +
}}</div>
  +
  +
==Media==
  +
<gallery position=center widths=300px>
  +
Accelerated Blast
  +
Warframe Fire Rate
  +
</gallery>
  +
  +
==See Also==
  +
*[[Trigger Type]], for more info on firing mechanisms of weapons.
  +
*[[Attack Speed]], for the melee equivalent of fire rate.
  +
  +
{{MechNav}}[[es:Cadencia de fuego]]
  +
__NOTOC__
  +
[[Category:Mechanics]]

Revision as of 19:18, 6 February 2020

Fire rate is the frequency at which projectiles are launched per second. Various mods can be used to increase or decrease the fire rate of primary and secondary weapons. This applies to bullets, lasers, arrows, and hand thrown projectiles.

Mods that increase fire rate also reduce the spin up time of spooling weapons which includes the Gorgon Gorgon, DethMachineRifle Deth Machine Rifle, Soma Soma, Cestra Cestra, and Supra Supra. They also reduce the charge time of bows and other weapons with charge such as the Ogris Ogris, Miter Miter, Stug Stug, Ballistica Ballistica and Lanka Lanka. For burst-fire weapons, such as the Burston Burston and Tiberon Tiberon, fire rate affects both the speed of the burst as well as the time between bursts from Hotfix 17.4.3 (2015-09-16) onwards. Continuous weapons such as Ignis Ignis and FluxRifle Flux Rifle have no additional visual effects from fire rate mods, however they still do damage at an increased rate. Increasing fire rate on semi-auto weapons increases the cap on how fast they can fire and vice-versa. On duplex-fire weapons, fire rate mods affect the time between each 2 round burst, similar to burst-fire weapons.

High fire rate exacerbates the effects of weapon recoil. For some weapons, lowering the fire rate can improve the player's overall accuracy.

Fire Rate Mods

Dual-stat fire rate mods are obtained from Nightmare Mode missions. These mods combine increased fire rate with another positive enhancement. These mods are often weaker than their basic counterparts, but are useful for stacking or diverse builds.

These mods are found within vaults of the Orokin Derelict missions, increasing fire rate at the expense of other weapon stats.

Found in Orokin Derelict missions, these negatively affect fire rate in exchange for other enhancements. Weapons with innate overbearing recoil can be made more effective at range by reducing the fire rate.

These mods are dropped by Stalker's Acolytes during Operation: Shadow Debt. These mods increase fire rate while aiming for a short duration after reloading.

These mods are dropped by Grineer Commanders on the Plains of Eidolon, and may also be awarded by completing Ostron Bounties available in Cetus. They provide additional bonuses based on the number of set mods presently equipped.

These mods are the primed variants of the normal fire-rate mods.

Charged Weapons

For weapons that use a charge mechanic, fire rate mods will increase the charge rate. Note that this increases the speed at which these weapons charge, which is not the same as lowering the charge time directly:

Charge Rate = 1 ÷ Charge Time

The charge rate is the speed at which the charge circle progresses to full. Applying mods works as so:

Modded Charge Rate = Charge Rate × (1 + Mod Bonus)

For the resulting charge time (seconds per charge) this means:

Modded Charge Time = Charge Time ÷ (1 + Mod Bonus)


Charge times for bow weapons (x2 bonus applies)
Base Charge Time Mod TT 20px Shred (+60%) Vigilante Fervor (+90%) Mod TT 20px Speed Trigger (+120%) Mod TT 20px Vile Acceleration (+180%) All (+450%)
0.25s (RaktaCernos Rakta Cernos) 0.15625s ~0.1316s ~0.1136s ~0.0893s ~0.0455s
0.5s (Most bows) 0.3125s ~0.2632s ~0.2273s ~0.1786s ~0.0909s
1s (ArtemisBowWeapon Artemis Bow, Daikyu Daikyu) 0.625s 0.5253s ~0.4545s ~0.3571s ~0.1818s
1.2s (Lenz Lenz) 0.75s ~0.6316s ~0.5455s ~0.4286s ~0.2182s

Charge times for rifle weapons (x2 bonus does not apply)
Base Charge Time Mod TT 20px Shred (+30%) Vigilante Fervor (+45%) Mod TT 20px Speed Trigger (+60%) Mod TT 20px Vile Acceleration (+90%) All (+225%)
0.3s (Javlok Javlok, Ogris Ogris) ~0.2308s ~0.2069s 0.1875s ~0.1579s ~0.0923s
0.4s (Battacor Battacor) ~0.3077s ~0.2759s 0.25s ~0.2105s ~0.1231s
0.5s (Ferrox Ferrox, Scourge Scourge) ~0.3846s ~0.3448s 0.3125s ~0.2632s ~0.1538s
0.6 (OpticorVandal Opticor Vandal) ~0.4615s ~0.4138s 0.375s ~0.3158s ~0.1846s
0.75s (Miter Miter) ~0.5769s ~0.5172s 0.46875s ~0.3947s ~0.2308s
0.8s (Tenora Tenora) ~0.6154s ~0.5517s 0.5s ~0.4211s ~0.2462s
1s (Lanka Lanka) ~0.7692s ~0.6897s 0.625s ~0.5263s ~0.3077s
2s (Opticor Opticor) ~1.5385s ~1.3793s 1.25s ~1.0526s ~0.6154s

Charge times for shotgun weapons
Base Charge Time Mod TT 20px Accelerated Blast (+60%) "Shotgun Spazz" wasn't found in Module:Mods/data (+90%) Mod TT 20px Frail Momentum (+90%) All (+240%)
0.5s (Drakgoon Drakgoon) ~0.3125s ~0.2632s ~0.2632s ~0.1471s
0.3s (KuvaDrakgoon Kuva Drakgoon) 0.1875s 0.1579s 0.1579s 0.0882s

Charge time for pistol weapons (Excluding Angstrum Angstrum, as charge time differs with mag size.)
Base Charge Time Mod TT 20px Lethal Torrent (+60%) Mod TT 20px Gunslinger (+72%) Mod TT 20px Anemic Agility (+90%) All (+222%)
0.8s (BallisticaPrime Ballistica Prime) 0.5s ~0.4671s ~0.4211s ~0.2484s
1s (Ballistica Ballistica, Rakta, Staticor Staticor) 0.625s ~0.5814s ~0.5263s ~0.3106s
3s (Stug Stug) 1.875s ~1.744s ~1.578s ~0.9316s

Base Charge Time Mod TT 20px Shell Rush (+50%)
0.5s (Corvas Corvas) ~0.3333s
0.5s (Larkspur Larkspur) ~0.3333s
1s (Velocitus Velocitus) ~0.6667s

Auto-Spool Weapons

Some automatic weapons don't start out firing at the fire rate listed in the Codex. Instead, the first few shots are fired more slowly as the weapon 'spools up' to the maximum fire rate. Once the maximum fire rate is reached, the weapon will continue firing at that rate until either the wielder stops firing or runs out of ammo.

Burst-Fire Weapons

There are three types of burst-fire weapons. There are normal burst-fire weapons that fire a set number of rounds per burst, with each round shot one after the other; these are the most common out of all the burst-fire weapons. The second least common are simultaneous burst-fire weapons that shoot the number of bullets in its burst count simultaneously (similar to shotguns). Automatic burst-fire weapons are automatic versions of normal burst-fire weapons, holding the trigger will continue to shoot rounds in normal bursts until the trigger is released. The following weapons have burst-fire as its primary trigger mode or as an alternate trigger:

Media

See Also