WARFRAME Wiki
WARFRAME Wiki
(→‎Weapons with auto-spool:: added twin kohmak)
(46 intermediate revisions by 5 users not shown)
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'''Fire rate''' is the frequency at which projectiles are launched per second. Various [[mods]] can be used to increase or decrease the fire rate of [[:Category:Primary Weapons|primary]] and [[:Category:Secondary Weapons|secondary weapons]]. This applies to bullets, lasers, arrows, and hand thrown projectiles.
 
'''Fire rate''' is the frequency at which projectiles are launched per second. Various [[mods]] can be used to increase or decrease the fire rate of [[:Category:Primary Weapons|primary]] and [[:Category:Secondary Weapons|secondary weapons]]. This applies to bullets, lasers, arrows, and hand thrown projectiles.
   
Mods that increase fire rate also reduce the '''spin up time''' of spooling weapons which includes the [[Gorgon]], [[Deth Machine Rifle]], [[Soma]], [[Cestra]], and [[Supra]]. They also reduce the '''charge time''' of bows and other weapons with charge such as the [[Ogris]], [[Miter]], [[Stug]], [[Ballistica]] and [[Lanka]]. For '''burst-fire''' weapons, such as the [[Burston]] and [[Tiberon]], fire rate affects both the speed of the burst as well as the time between bursts from {{ver|17.4.3}} onwards. '''Continuous''' weapons such as [[Ignis]] and [[Flux Rifle]] have no additional '''visual''' effects from fire rate mods, however they still do damage at an increased rate. Increasing fire rate on '''semi-auto''' weapons increases the cap on how fast they can fire.
+
Mods that increase fire rate also reduce the '''spin up time''' of spooling weapons which includes the {{Weapon|Gorgon}}, {{Weapon|Deth Machine Rifle}}, {{Weapon|Soma}}, {{Weapon|Cestra}}, and {{Weapon|Supra}}. They also reduce the '''charge time''' of bows and other weapons with charge such as the {{Weapon|Ogris}}, {{Weapon|Miter}}, {{Weapon|Stug}}, {{Weapon|Ballistica}} and {{Weapon|Lanka}}. For '''burst-fire''' weapons, such as the {{Weapon|Burston}} and {{Weapon|Tiberon}}, fire rate affects both the speed of the burst as well as the time between bursts from {{ver|17.4.3}} onwards. '''Continuous''' weapons such as {{Weapon|Ignis}} and {{Weapon|Flux Rifle}} have no additional '''visual''' effects from fire rate mods, however they still do damage at an increased rate. Increasing fire rate on '''semi-auto''' weapons increases the cap on how fast they can fire and vice-versa. On '''duplex-fire''' weapons, fire rate mods affect the time between each 2 round burst, similar to burst-fire weapons.
   
 
High fire rate exacerbates the effects of weapon [[recoil]]. For some weapons, lowering the fire rate can improve the player's overall accuracy.
 
High fire rate exacerbates the effects of weapon [[recoil]]. For some weapons, lowering the fire rate can improve the player's overall accuracy.
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<div class="tabbertab-borderless">{{#tag:tabber|Standard =
 
<div class="tabbertab-borderless">{{#tag:tabber|Standard =
 
<gallery captionposition="below" hideaddbutton="true" spacing="small" navigation="true" position="center" bordersize="none" bordercolor="#FFFFFF">
 
<gallery captionposition="below" hideaddbutton="true" spacing="small" navigation="true" position="center" bordersize="none" bordercolor="#FFFFFF">
  +
Arch-GunAceMod.png|link=Arch-Gun Ace
 
SpeedTriggerNew.png|link=Speed Trigger
 
SpeedTriggerNew.png|link=Speed Trigger
 
ShotgunSpazzModU145.png|link=Shotgun Spazz
 
ShotgunSpazzModU145.png|link=Shotgun Spazz
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</gallery>
 
</gallery>
 
}}</div>
 
}}</div>
 
   
 
==Charged Weapons==
 
==Charged Weapons==
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{{!}}-
 
{{!}}-
 
!Base Charge Time
 
!Base Charge Time
!Shred (+60%)
+
!{{M|Shred}} (+60%)
!Vilgilante Fervor (+90%)
+
!<!--{{M|Vilgilante Fervor}}--> [[Vigilante Fervor]] (+90%)
!Speed Trigger (+120%)
+
!{{M|Speed Trigger}} (+120%)
!Vile Acceleration (+180%)
+
!{{M|Vile Acceleration}} (+180%)
 
!All (+450%)
 
!All (+450%)
 
{{!}}-
 
{{!}}-
{{!}}0.25s ([[Rakta Cernos]])
+
{{!}}0.25s ({{Weapon|Rakta Cernos}})
 
{{!}}0.15625s
 
{{!}}0.15625s
 
{{!}}~0.1316s
 
{{!}}~0.1316s
Line 97: Line 97:
 
{{!}}~0.0909s
 
{{!}}~0.0909s
 
{{!}}-
 
{{!}}-
{{!}}1s ([[Artemis Bow (Weapon)]], [[Daikyu]])
+
{{!}}1s ({{Weapon|Artemis Bow}}, {{Weapon|Daikyu}})
 
{{!}}0.625s
 
{{!}}0.625s
 
{{!}}0.5253s
 
{{!}}0.5253s
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{{!}}~0.1818s
 
{{!}}~0.1818s
 
{{!}}-
 
{{!}}-
{{!}}1.2s ([[Lenz]])
+
{{!}}1.2s ({{Weapon|Lenz}})
 
{{!}}0.75s
 
{{!}}0.75s
 
{{!}}~0.6316s
 
{{!}}~0.6316s
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<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
 
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
EWArtemisBow.png|link=Artemis Bow|[[Artemis Bow (Weapon)]] (1.00 sec)
+
EWArtemisBow.png|link=Artemis Bow|{{Weapon|Artemis Bow}} (1.00 sec)
DECernos.png|link=Cernos|[[Cernos]] (0.50 sec)
+
DECernos.png|link=Cernos|{{Weapon|Cernos}} (0.50 sec)
CernosPrime.png|link=Cernos Prime|[[Cernos Prime]] (0.50 sec)
+
CernosPrime.png|link=Cernos Prime|{{Weapon|Cernos Prime}} (0.50 sec)
AsymmetricBow.png|link=Daikyu|[[Daikyu]] (1.00 sec)
+
AsymmetricBow.png|link=Daikyu|{{Weapon|Daikyu}} (1.00 sec)
Dread2.png|link=Dread|[[Dread]] (0.50 sec)
+
Dread2.png|link=Dread|{{Weapon|Dread}} (0.50 sec)
Lenz.png|link=Lenz|[[Lenz]] (1.20 sec)
+
Lenz.png|link=Lenz|{{Weapon|Lenz}} (1.20 sec)
Paris.png|link=MK1-Paris|[[MK1-Paris]] (0.50 sec)
+
Paris.png|link=MK1-Paris|{{Weapon|MK1-Paris}} (0.50 sec)
InfCernos.png|link=Mutalist Cernos|[[Mutalist Cernos]] (0.50 sec)
+
InfCernos.png|link=Mutalist Cernos|{{Weapon|Mutalist Cernos}} (0.50 sec)
Paris.png|link=Paris|[[Paris]] (0.50 sec)
+
Paris.png|link=Paris|{{Weapon|Paris}} (0.50 sec)
PrimeBowM.png|link=Paris Prime|[[Paris Prime]] (0.50 sec)
+
PrimeBowM.png|link=Paris Prime|{{Weapon|Paris Prime}} (0.50 sec)
SyndicateRVCernos.png|link=Rakta Cernos|[[Rakta Cernos]] (0.25 sec)
+
SyndicateRVCernos.png|link=Rakta Cernos|{{Weapon|Rakta Cernos}} (0.25 sec)
 
</gallery>
 
</gallery>
   
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{{!}}-
 
{{!}}-
 
!Base Charge Time
 
!Base Charge Time
!Shred (+30%)
+
!{{M|Shred}} (+30%)
!Vilgilante Fervor (+45%)
+
!<!--{{M|Vilgilante Fervor}}--> [[Vigilante Fervor]] (+45%)
!Speed Trigger (+60%)
+
!{{M|Speed Trigger}} (+60%)
!Vile Acceleration (+90%)
+
!{{M|Vile Acceleration}} (+90%)
 
!All (+225%)
 
!All (+225%)
 
{{!}}-
 
{{!}}-
{{!}}0.3s ([[Javlok]], [[Ogris]])
+
{{!}}0.3s ({{Weapon|Javlok}}, {{Weapon|Ogris}})
 
{{!}}~0.2308s
 
{{!}}~0.2308s
 
{{!}}~0.2069s
 
{{!}}~0.2069s
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{{!}}~0.0923s
 
{{!}}~0.0923s
 
{{!}}-
 
{{!}}-
{{!}}0.5s ([[Ferrox]])
+
{{!}}0.4s ({{Weapon|Battacor}})
  +
{{!}}~0.3077s
  +
{{!}}~0.2759s
  +
{{!}}0.25s
  +
{{!}}~0.2105s
  +
{{!}}~0.1231s
  +
{{!}}-
  +
{{!}}0.5s ({{Weapon|Ferrox}}, {{Weapon|Scourge}})
 
{{!}}~0.3846s
 
{{!}}~0.3846s
 
{{!}}~0.3448s
 
{{!}}~0.3448s
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{{!}}~0.1538s
 
{{!}}~0.1538s
 
{{!}}-
 
{{!}}-
{{!}}0.75s ([[Miter]])
+
{{!}}0.6 ({{Weapon|Opticor Vandal}})
  +
{{!}}~0.4615s
  +
{{!}}~0.4138s
  +
{{!}}0.375s
  +
{{!}}~0.3158s
  +
{{!}}~0.1846s
  +
{{!}}-
  +
{{!}}0.75s ({{Weapon|Miter}})
 
{{!}}~0.5769s
 
{{!}}~0.5769s
 
{{!}}~0.5172s
 
{{!}}~0.5172s
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{{!}}~0.2308s
 
{{!}}~0.2308s
 
{{!}}-
 
{{!}}-
{{!}}1s ([[Lanka]])
+
{{!}}0.8s ({{Weapon|Tenora}})
  +
{{!}}~0.6154s
  +
{{!}}~0.5517s
  +
{{!}}0.5s
  +
{{!}}~0.4211s
  +
{{!}}~0.2462s
  +
{{!}}-
  +
{{!}}1s ({{Weapon|Lanka}})
 
{{!}}~0.7692s
 
{{!}}~0.7692s
 
{{!}}~0.6897s
 
{{!}}~0.6897s
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{{!}}~0.3077s
 
{{!}}~0.3077s
 
{{!}}-
 
{{!}}-
{{!}}2s ([[Opticor]])
+
{{!}}2s ({{Weapon|Opticor}})
 
{{!}}~1.5385s
 
{{!}}~1.5385s
 
{{!}}~1.3793s
 
{{!}}~1.3793s
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<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
 
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
Ferrox.png|link=Ferrox|[[Ferrox]] (0.50 sec)
+
Battacor.png|link=Battacor|{{Weapon|Battacor}} (0.40 sec)
GrnFlameSpear.png|link=Javlok|[[Javlok]] (0.30 sec)
+
Ferrox.png|link=Ferrox|{{Weapon|Ferrox}} (0.50 sec)
Lanka2.png|link=Lanka|[[Lanka]] (1.00 sec)
+
GrnFlameSpear.png|link=Javlok|{{Weapon|Javlok}} (0.30 sec)
Miter.png|link=Miter|[[Miter]] (0.75 sec)
+
Lanka2.png|link=Lanka|{{Weapon|Lanka}} (1.00 sec)
OgrisNew.png|link=Ogris|[[Ogris]] (0.30 sec)
+
Miter.png|link=Miter|{{Weapon|Miter}} (0.75 sec)
CrpBFG.png|link=Opticor|[[Opticor]] (2.00 sec)
+
OgrisNew.png|link=Ogris|{{Weapon|Ogris}} (0.30 sec)
  +
CrpBFG.png|link=Opticor|{{Weapon|Opticor}} (2.00 sec)
  +
OpticorVandal.png|link=Opticor Vandal|{{Weapon|Opticor Vandal}} (0.60 sec)
  +
PriestSpearGun.png|link=Scourge|{{Weapon|Scourge}} (0.50 sec)
 
TnBardRifle.png|link=Tenora|{{Weapon|Tenora}} (0.80 sec)
 
</gallery>
 
</gallery>
   
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{{!}}+'''Charge times for shotgun weapons'''
 
{{!}}+'''Charge times for shotgun weapons'''
 
!Base Charge Time
 
!Base Charge Time
!Accelerated Blast (+60%)
+
!{{M|Accelerated Blast}} (+60%)
!Shotgun Spazz (+90%)
+
!{{M|Shotgun Spazz}} (+90%)
!Frail Momentum (+90%)
+
!{{M|Frail Momentum}} (+90%)
 
!All (+240%)
 
!All (+240%)
 
{{!}}-
 
{{!}}-
{{!}}0.5s ([[Drakgoon]])
+
{{!}}0.5s ({{Weapon|Drakgoon}})
{{!}}0.3125s
+
{{!}}~0.3125s
 
{{!}}~0.2632s
 
{{!}}~0.2632s
 
{{!}}~0.2632s
 
{{!}}~0.2632s
 
{{!}}~0.1471s
 
{{!}}~0.1471s
  +
{{!}}-
  +
{{!}}0.3s ({{Weapon|Kuva Drakgoon}})
  +
{{!}}{{#expr: 0.3 / (1 + 0.6) round 4}}s
  +
{{!}}{{#expr: 0.3 / (1 + 0.9) round 4}}s
  +
{{!}}{{#expr: 0.3 / (1 + 0.9) round 4}}s
  +
{{!}}{{#expr: 0.3 / (1 + 0.6 + 0.9 + 0.9) round 4}}s
 
{{!}}-
 
{{!}}-
 
<!--
 
<!--
{{!}}1.0s ([[Phantasma]])
+
{{!}}1.0s ({{Weapon|Phantasma}})
 
{{!}}0.625s
 
{{!}}0.625s
 
{{!}}~0.5263s
 
{{!}}~0.5263s
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<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF" perrow="3">
 
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF" perrow="3">
GrineerFlakCannon.png|link=Drakgoon|[[Drakgoon]] (0.50 sec)
+
GrineerFlakCannon.png|link=Drakgoon|{{Weapon|Drakgoon}} (0.50 sec)
RevenantShotgun.png|link=Phantasma|[[Phantasma]] (1.00 sec) (not affected by mods)
+
RevenantShotgun.png|link=Phantasma|{{Weapon|Phantasma}} (1.00 sec) (not affected by mods)
 
</gallery>
 
</gallery>
   
 
{{!}}-{{!}}Secondary =
 
{{!}}-{{!}}Secondary =
 
{{{!}} class="article-table"
 
{{{!}} class="article-table"
{{!}}+'''Charge time for pistol weapons (Excluding [[Angstrum]], as charge time differs with mag size.)'''
+
{{!}}+'''Charge time for pistol weapons (Excluding {{Weapon|Angstrum}}, as charge time differs with mag size.)'''
 
!Base Charge Time
 
!Base Charge Time
!Lethal Torrent (+60%)
+
!{{M|Lethal Torrent}} (+60%)
!Gunslinger (+72%)
+
!{{M|Gunslinger}} (+72%)
!Anemic Agility (+90%)
+
!{{M|Anemic Agility}} (+90%)
 
!All (+222%)
 
!All (+222%)
 
{{!}}-
 
{{!}}-
{{!}}0.8s ([[Ballistica Prime]])
+
{{!}}0.8s ({{Weapon|Ballistica Prime}})
 
{{!}}0.5s
 
{{!}}0.5s
 
{{!}}~0.4671s
 
{{!}}~0.4671s
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{{!}}~0.2484s
 
{{!}}~0.2484s
 
{{!}}-
 
{{!}}-
{{!}}1s ([[Ballistica]], [[Rakta Ballistica{{!}}Rakta]])
+
{{!}}1s ({{Weapon|Ballistica}}, [[Rakta Ballistica{{!}}Rakta]], {{Weapon|Staticor}})
 
{{!}}0.625s
 
{{!}}0.625s
 
{{!}}~0.5814s
 
{{!}}~0.5814s
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{{!}}~0.3106s
 
{{!}}~0.3106s
 
{{!}}-
 
{{!}}-
{{!}}3s ([[Staticor]], [[Stug]])
+
{{!}}3s ({{Weapon|Stug}})
 
{{!}}1.875s
 
{{!}}1.875s
 
{{!}}~1.744s
 
{{!}}~1.744s
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<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF" perrow="3">
 
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF" perrow="3">
  +
CorpusHandRocket.png|link=Angstrum|{{Weapon|Angstrum}} (0.50/1.50 sec single/3 rocket(s), scales with magazine size)
DEBallistica.png|link=Ballistica|[[Ballistica]] (1.00 sec)
 
PrimeBallistica.png|link=Ballistica Prime|[[Ballistica Prime]] (0.80 sec)
+
DEBallistica.png|link=Ballistica|{{Weapon|Ballistica}} (1.00 sec)
RVBallistica.png|link=Rakta Ballistica|[[Rakta Ballistica]] (1.00 sec)
+
PrimeBallistica.png|link=Ballistica Prime|{{Weapon|Ballistica Prime}} (0.80 sec)
  +
PrismaAngstrum.png|link=Prisma Angstrum|{{Weapon|Prisma Angstrum}} (0.20/0.60 sec single/3 rocket(s), scales with magazine size)
CrpElectroMag.png|link=Staticor|[[Staticor]] (3.00 sec)
 
GrineerCrossbowGooGun.png|link=Stug|[[Stug]] (3.00 sec)
+
RVBallistica.png|link=Rakta Ballistica|{{Weapon|Rakta Ballistica}} (1.00 sec)
 
CrpElectroMag.png|link=Staticor|{{Weapon|Staticor}} (1.00 sec)
  +
GrineerCrossbowGooGun.png|link=Stug|{{Weapon|Stug}} (3.00 sec)
 
</gallery>
 
</gallery>
   
  +
{{!}}-{{!}}Arch-gun=
  +
{{{!}} class="article-table"
  +
!Base Charge Time
  +
!{{M|Shell Rush}} (+50%)
  +
{{!}}-
  +
{{!}}0.5s ({{Weapon|Corvas}})
  +
{{!}}~0.3333s
  +
{{!}}-
  +
{{!}}0.5s ({{Weapon|Larkspur}})
  +
{{!}}~0.3333s
  +
{{!}}-
  +
{{!}}1s ({{Weapon|Velocitus}})
  +
{{!}}~0.6667s
  +
{{!}}}
  +
  +
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF" perrow="3">
  +
ArchLaunchGrenade.png|link=Corvas|{{Weapon|Corvas}} (0.50 sec)
  +
Larkspur.png|link=Larkspur|{{Weapon|Larkspur}} (0.50 sec)
  +
ArchRailgun.png|link=Velocitus|{{Weapon|Velocitus}} (1.00 sec)
  +
</gallery>
 
}}</div>
 
}}</div>
   
Line 252: Line 305:
 
Some automatic weapons don't start out firing at the fire rate listed in the Codex. Instead, the first few shots are fired more slowly as the weapon 'spools up' to the maximum fire rate. Once the maximum fire rate is reached, the weapon will continue firing at that rate until either the wielder stops firing or runs out of ammo.
 
Some automatic weapons don't start out firing at the fire rate listed in the Codex. Instead, the first few shots are fired more slowly as the weapon 'spools up' to the maximum fire rate. Once the maximum fire rate is reached, the weapon will continue firing at that rate until either the wielder stops firing or runs out of ammo.
   
 
<div class="tabbertab-borderless">{{#tag:tabber|Primary={{{!}}
===Weapons with auto-spool:===
 
 
<div class="tabbertab-borderless">{{#tag:tabber|Primary={{{!}} class="article-table"
 
 
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
 
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
Gorgon.png|link=Gorgon|[[Gorgon]]
+
Gorgon.png|link=Gorgon|{{Weapon|Gorgon}}
WraithGorgon.png|link=Gorgon Wraith|[[Gorgon Wraith]]
+
WraithGorgon.png|link=Gorgon Wraith|{{Weapon|Gorgon Wraith}}
GrineerSparkGun.png|link=Kohm|[[Kohm]]
+
GrineerSparkGun.png|link=Kohm|{{Weapon|Kohm}}
PrismaGorgon.png|link=Prisma Gorgon|[[Prisma Gorgon]]
+
KuvaKohm.png|link=Kuva Kohm|{{Weapon|Kuva Kohm}}
  +
PrismaGorgon.png|link=Prisma Gorgon|{{Weapon|Prisma Gorgon}}
U10DesignCouncilTennoAR.png|link=Soma|[[Soma]]
 
PrimeSoma.png|link=Soma Prime|[[Soma Prime]]
+
U10DesignCouncilTennoAR.png|link=Soma|{{Weapon|Soma}}
  +
PrimeSoma.png|link=Soma Prime|{{Weapon|Soma Prime}}
CorpusMachineGun.png|link=Supra|[[Supra]]
 
SupraVandal.png|link=Supra Vandal|[[Supra Vandal]]
+
CorpusMachineGun.png|link=Supra|{{Weapon|Supra}}
  +
SupraVandal.png|link=Supra Vandal|{{Weapon|Supra Vandal}}
TnBardRifle.png|link=Tenora|[[Tenora]]
 
  +
TnBardRifle.png|link=Tenora|{{Weapon|Tenora}}
 
</gallery>
 
</gallery>
 
{{!}}-{{!}}Secondary=
 
{{!}}-{{!}}Secondary=
 
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
 
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
AkimboSomaPistols.png|link=Aksomati|[[Aksomati]]
+
AkimboSomaPistols.png|link=Aksomati|{{Weapon|Aksomati}}
CorpusMinigun.png|link=Cestra|[[Cestra]]
+
CorpusMinigun.png|link=Cestra|{{Weapon|Cestra}}
DualCorpusMinigun.png|link=Dual Cestra|[[Dual Cestra]]
+
DualCorpusMinigun.png|link=Dual Cestra|{{Weapon|Dual Cestra}}
GrnWindUpPistol.png|link=Kohmak|[[Kohmak]]
+
GrnWindUpPistol.png|link=Kohmak|{{Weapon|Kohmak}}
PSDualCestra.png|link=Secura Dual Cestra|[[Secura Dual Cestra]]
+
PSDualCestra.png|link=Secura Dual Cestra|{{Weapon|Secura Dual Cestra}}
DualKohmak.png|link=Twin Kohmak|[[Twin Kohmak]]
+
DualKohmak.png|link=Twin Kohmak|{{Weapon|Twin Kohmak}}
  +
</gallery>
  +
{{!}}-{{!}}Robotic=
  +
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
 
DESentinelDethMachineRifle.png|link=Deth Machine Rifle|{{Weapon|Deth Machine Rifle}}
 
</gallery>
 
</gallery>
{{!}}-{{!}}Sentinel=
+
{{!}}-{{!}}Arch-gun=
 
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
 
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
  +
GrnAntiAirGun.png|link=Grattler|{{Weapon|Grattler}}
DESentinelDethMachineRifle.png|link=Deth Machine Rifle|[[Deth Machine Rifle]]
 
  +
ImperatorVandal.png|link=Imperator Vandal|{{Weapon|Imperator Vandal}}
  +
ArchLongRifle.png|link=Phaedra|{{Weapon|Phaedra}}
 
</gallery>
 
</gallery>
 
}}</div>
 
}}</div>
   
==Burst Weapons==
+
==Burst-Fire Weapons==
  +
There are three types of burst-fire weapons. There are normal burst-fire weapons that fire a set number of rounds per burst, with each round shot one after the other; these are the most common out of all the burst-fire weapons. The second least common are simultaneous burst-fire weapons that shoot the number of bullets in its burst count simultaneously (similar to shotguns). Automatic burst-fire weapons are automatic versions of normal burst-fire weapons, holding the trigger will continue to shoot rounds in normal bursts until the trigger is released. The following weapons have burst-fire as its primary trigger mode or as an alternate trigger:
 
===Weapons with burst-fire===
 
   
 
<div class="tabbertab-borderless">{{#tag:tabber|Primary={{{!}}
 
<div class="tabbertab-borderless">{{#tag:tabber|Primary={{{!}}
 
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
 
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
Burston.png|link=Burston|[[Burston]] (3 round burst)
+
Battacor.png|link=Battacor|{{Weapon|Battacor}} (2 round automatic burst)
PrimeBurston.png|link=Burston Prime|[[Burston Prime]] (3 round burst)
+
Burston.png|link=Burston|{{Weapon|Burston}} (3 round burst)
DexSybaris.png|link=Dex Sybaris|[[Dex Sybaris]] (2 round burst)
+
PrimeBurston.png|link=Burston Prime|{{Weapon|Burston Prime}} (3 round burst)
GrnHarpoonGun.png|link=Harpak|[[Harpak]] (3 round burst)
+
DexSybaris.png|link=Dex Sybaris|{{Weapon|Dex Sybaris}} (2 round burst)
Hind.png|link=Hind|[[Hind]] (5 round burst)
+
GrnHarpoonGun.png|link=Harpak|{{Weapon|Harpak}} (3 round burst)
InfQuantaRifle.png|link=Paracyst|[[Paracyst]] (3 round burst)
+
InfestedBurstRifle.png|link=Hema|{{Weapon|Hema}} (3 round burst)
GrnFourBarrelRifleWeapon.png|link=Quartakk|[[Quartakk]] (4 round burst)
+
Hind.png|link=Hind|{{Weapon|Hind}} (5 round burst)
TnoLeverActionRifle.png|link=Sybaris|[[Sybaris]] (2 round burst)
+
KuvaHind.png|link=Kuva Hind|{{Weapon|Kuva Hind}} (5 round burst)
Sybaris_Prime.png|link=Sybaris Prime|[[Sybaris Prime]] (2 round burst)
+
KuvaQuartakk.png|link=Kuva Quartakk|{{Weapon|Kuva Quartakk}} (4 round simultaneous burst)
Tiberon.png|link=Tiberon|[[Tiberon]] (3 round burst)
+
Nagantaka.png|link=Nagantaka|{{Weapon|Nagantaka}} (9 round burst, scales with magazine size)
TiberonPrime.png|link=Tiberon Prime|[[Tiberon Prime]] (3 round burst)
+
InfQuantaRifle.png|link=Paracyst|{{Weapon|Paracyst}} (3 round burst)
  +
GrnFourBarrelRifleWeapon.png|link=Quartakk|{{Weapon|Quartakk}} (4 round simultaneous burst)
  +
TnoLeverActionRifle.png|link=Sybaris|{{Weapon|Sybaris}} (2 round burst)
  +
Sybaris_Prime.png|link=Sybaris Prime|{{Weapon|Sybaris Prime}} (2 round burst)
  +
Tiberon.png|link=Tiberon|{{Weapon|Tiberon}} (3 round burst)
  +
TiberonPrime.png|link=Tiberon Prime|{{Weapon|Tiberon Prime}} (3 round burst)
 
</gallery>
 
</gallery>
 
{{!}}-{{!}}Secondary=
 
{{!}}-{{!}}Secondary=
 
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
 
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
DEBallistica.png|link=Ballistica|[[Ballistica]] (4 round burst)
+
Akarius.png|link=Akarius|{{Weapon|Akarius}} (2 round simultaneous burst)
PrimeBallistica.png|link=Ballistica Prime|[[Ballistica Prime]] (4 round burst)
+
TnoBladedPistols.png|link=Akjagara|{{Weapon|Akjagara}} (2 round simultaneous burst)
Kraken.png|link=Kraken|[[Kraken]] (2 round burst)
+
AkjagaraPrime.png|link=Akjagara Prime|{{Weapon|Akjagara Prime}} (2 round simultaneous burst)
Sicarus.png|link=Sicarus|[[Sicarus]] (3 round burst)
+
DEBallistica.png|link=Ballistica|{{Weapon|Ballistica}} (4 round burst)
DESicarus_Prime.png|link=Sicarus Prime|[[Sicarus Prime]] (3 round burst)
+
PrimeBallistica.png|link=Ballistica Prime|{{Weapon|Ballistica Prime}} (4 round burst)
  +
Cyanex.png|link=Cyanex|{{Weapon|Cyanex}} (11 round burst, scales with magazine size)
  +
Kraken.png|link=Kraken|{{Weapon|Kraken}} (2 round burst)
  +
KuvaKraken.png|link=Kuva Kraken|{{Weapon|Kuva Kraken}} (3 round burst and 21 round burst, scales with magazine size)
  +
TnBardPistol.png|link=Pandero|{{Weapon|Pandero}} (8 round burst, scales with magazine size)
  +
Quatz.png|link=Quatz|{{Weapon|Quatz}} (4 round simultaneous burst)
 
RVBallistica.png|link=Rakta Ballistica|{{Weapon|Rakta Ballistica}} (4 round burst)
  +
Sicarus.png|link=Sicarus|{{Weapon|Sicarus}} (3 round burst)
  +
DESicarus_Prime.png|link=Sicarus Prime|{{Weapon|Sicarus Prime}} (3 round burst)
 
</gallery>
 
</gallery>
 
{{!}}-{{!}}Melee=
 
{{!}}-{{!}}Melee=
 
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
 
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
TnoGunbladeAuto.png|link=Sarpa|[[Sarpa]] (5 round burst)
+
TnoGunbladeAuto.png|link=Sarpa|{{Weapon|Sarpa}} (5 round burst)
 
</gallery>
 
</gallery>
{{!}}-{{!}}Sentinel=
+
{{!}}-{{!}}Robotic=
 
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
 
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
DESentinelBurstLaser.png|link=Burst Laser|[[Burst Laser]] (3 round burst)
+
DESentinelBurstLaser.png|link=Burst Laser|{{Weapon|Burst Laser}} (3 round burst)
PrismaSentinelBurstLaser.png|link=Prisma Burst Laser|[[Prisma Burst Laser]] (3 round burst)
+
PrismaSentinelBurstLaser.png|link=Prisma Burst Laser|{{Weapon|Prisma Burst Laser}} (3 round burst)
  +
</gallery>
  +
{{!}}-{{!}}Arch-gun=
  +
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
  +
ArchBurstGun.png|link=Cyngas|{{Weapon|Cyngas}} (3 round burst)
 
</gallery>
 
</gallery>
 
}}</div>
 
}}</div>
Line 325: Line 399:
   
 
==See Also==
 
==See Also==
  +
*[[Trigger Type]], for more info on firing mechanisms of weapons.
  +
*[[Attack Speed]], for the melee equivalent of fire rate.
  +
 
{{MechNav}}[[es:Cadencia de fuego]]
 
{{MechNav}}[[es:Cadencia de fuego]]
 
__NOTOC__
 
__NOTOC__

Revision as of 19:18, 6 February 2020

Fire rate is the frequency at which projectiles are launched per second. Various mods can be used to increase or decrease the fire rate of primary and secondary weapons. This applies to bullets, lasers, arrows, and hand thrown projectiles.

Mods that increase fire rate also reduce the spin up time of spooling weapons which includes the GorgonGorgon.png Gorgon, Deth Machine RifleDESentinelDethMachineRifle.png Deth Machine Rifle, SomaU10DesignCouncilTennoAR.png Soma, CestraCorpusMinigun.png Cestra, and SupraCorpusMachineGun.png Supra. They also reduce the charge time of bows and other weapons with charge such as the OgrisOgrisNew.png Ogris, MiterMiter.png Miter, StugGrineerCrossbowGooGun.png Stug, BallisticaDEBallistica.png Ballistica and LankaCorpusSniperRifle.png Lanka. For burst-fire weapons, such as the BurstonBurston.png Burston and TiberonTiberon.png Tiberon, fire rate affects both the speed of the burst as well as the time between bursts from Hotfix 17.4.3 (2015-09-16) onwards. Continuous weapons such as IgnisGrineerFlameThrower.png Ignis and Flux RifleCorpusLaserRifle.png Flux Rifle have no additional visual effects from fire rate mods, however they still do damage at an increased rate. Increasing fire rate on semi-auto weapons increases the cap on how fast they can fire and vice-versa. On duplex-fire weapons, fire rate mods affect the time between each 2 round burst, similar to burst-fire weapons.

High fire rate exacerbates the effects of weapon recoil. For some weapons, lowering the fire rate can improve the player's overall accuracy.

Fire Rate Mods

Dual-stat fire rate mods are obtained from Nightmare Mode missions. These mods combine increased fire rate with another positive enhancement. These mods are often weaker than their basic counterparts, but are useful for stacking or diverse builds.

These mods are found within vaults of the Orokin Derelict missions, increasing fire rate at the expense of other weapon stats.

Found in Orokin Derelict missions, these negatively affect fire rate in exchange for other enhancements. Weapons with innate overbearing recoil can be made more effective at range by reducing the fire rate.

These mods are dropped by Stalker's Acolytes during Operation: Shadow Debt. These mods increase fire rate while aiming for a short duration after reloading.

These mods are dropped by Grineer Commanders on the Plains of Eidolon, and may also be awarded by completing Ostron Bounties available in Cetus. They provide additional bonuses based on the number of set mods presently equipped.

These mods are the primed variants of the normal fire-rate mods.

Charged Weapons

For weapons that use a charge mechanic, fire rate mods will increase the charge rate. Note that this increases the speed at which these weapons charge, which is not the same as lowering the charge time directly:

Charge Rate = 1 ÷ Charge Time

The charge rate is the speed at which the charge circle progresses to full. Applying mods works as so:

Modded Charge Rate = Charge Rate × (1 + Mod Bonus)

For the resulting charge time (seconds per charge) this means:

Modded Charge Time = Charge Time ÷ (1 + Mod Bonus)


Charge times for bow weapons (x2 bonus applies)
Base Charge Time Shred12?cb=20190608095452 Shred (+60%) Vigilante Fervor (+90%) Speed Trigger12?cb=20190608095452 Speed Trigger (+120%) Vile Acceleration12?cb=20190608095452 Vile Acceleration (+180%) All (+450%)
0.25s (Rakta CernosSyndicateRVCernos.png Rakta Cernos) 0.15625s ~0.1316s ~0.1136s ~0.0893s ~0.0455s
0.5s (Most bows) 0.3125s ~0.2632s ~0.2273s ~0.1786s ~0.0909s
1s (Artemis Bow (Weapon)EWArtemisBow.png Artemis Bow, DaikyuAsymmetricBow.png Daikyu) 0.625s 0.5253s ~0.4545s ~0.3571s ~0.1818s
1.2s (LenzLenz.png Lenz) 0.75s ~0.6316s ~0.5455s ~0.4286s ~0.2182s

Charge times for rifle weapons (x2 bonus does not apply)
Base Charge Time Shred12?cb=20190608095452 Shred (+30%) Vigilante Fervor (+45%) Speed Trigger12?cb=20190608095452 Speed Trigger (+60%) Vile Acceleration12?cb=20190608095452 Vile Acceleration (+90%) All (+225%)
0.3s (JavlokGrnFlameSpear.png Javlok, OgrisOgrisNew.png Ogris) ~0.2308s ~0.2069s 0.1875s ~0.1579s ~0.0923s
0.4s (BattacorBattacor.png Battacor) ~0.3077s ~0.2759s 0.25s ~0.2105s ~0.1231s
0.5s (FerroxFerrox.png Ferrox, ScourgePriestSpearGun.png Scourge) ~0.3846s ~0.3448s 0.3125s ~0.2632s ~0.1538s
0.6 (Opticor VandalOpticorVandal.png Opticor Vandal) ~0.4615s ~0.4138s 0.375s ~0.3158s ~0.1846s
0.75s (MiterMiter.png Miter) ~0.5769s ~0.5172s 0.46875s ~0.3947s ~0.2308s
0.8s (TenoraTnBardRifle.png Tenora) ~0.6154s ~0.5517s 0.5s ~0.4211s ~0.2462s
1s (LankaCorpusSniperRifle.png Lanka) ~0.7692s ~0.6897s 0.625s ~0.5263s ~0.3077s
2s (OpticorCrpBFG.png Opticor) ~1.5385s ~1.3793s 1.25s ~1.0526s ~0.6154s

Charge times for shotgun weapons
Base Charge Time Accelerated Blast12?cb=20190608095452 Accelerated Blast (+60%) Shotgun Spazz12?cb=20190608095452 Shotgun Spazz (+90%) Frail Momentum12?cb=20190608095452 Frail Momentum (+90%) All (+240%)
0.5s (DrakgoonGrineerFlakCannon.png Drakgoon) ~0.3125s ~0.2632s ~0.2632s ~0.1471s
0.3s (Kuva DrakgoonKuvaDrakgoon.png Kuva Drakgoon) 0.1875s 0.1579s 0.1579s 0.0882s

Charge time for pistol weapons (Excluding AngstrumCorpusHandRocket.png Angstrum, as charge time differs with mag size.)
Base Charge Time Lethal Torrent12?cb=20190608095452 Lethal Torrent (+60%) Gunslinger12?cb=20190608095452 Gunslinger (+72%) Anemic Agility12?cb=20190608095452 Anemic Agility (+90%) All (+222%)
0.8s (Ballistica PrimePrimeBallistica.png Ballistica Prime) 0.5s ~0.4671s ~0.4211s ~0.2484s
1s (BallisticaDEBallistica.png Ballistica, Rakta, StaticorCrpElectroMag.png Staticor) 0.625s ~0.5814s ~0.5263s ~0.3106s
3s (StugGrineerCrossbowGooGun.png Stug) 1.875s ~1.744s ~1.578s ~0.9316s

Base Charge Time Shell Rush12?cb=20190608095452 Shell Rush (+50%)
0.5s (CorvasArchLaunchGrenade.png Corvas) ~0.3333s
0.5s (LarkspurLarkspur.png Larkspur) ~0.3333s
1s (VelocitusArchRailgun.png Velocitus) ~0.6667s

Auto-Spool Weapons

Some automatic weapons don't start out firing at the fire rate listed in the Codex. Instead, the first few shots are fired more slowly as the weapon 'spools up' to the maximum fire rate. Once the maximum fire rate is reached, the weapon will continue firing at that rate until either the wielder stops firing or runs out of ammo.

Burst-Fire Weapons

There are three types of burst-fire weapons. There are normal burst-fire weapons that fire a set number of rounds per burst, with each round shot one after the other; these are the most common out of all the burst-fire weapons. The second least common are simultaneous burst-fire weapons that shoot the number of bullets in its burst count simultaneously (similar to shotguns). Automatic burst-fire weapons are automatic versions of normal burst-fire weapons, holding the trigger will continue to shoot rounds in normal bursts until the trigger is released. The following weapons have burst-fire as its primary trigger mode or as an alternate trigger:

Media

See Also