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The Finishing Touch mod increases damage dealt by Stealth Attacks, Counterattack Finishers, and Ground Finishers performed by melee weapons equipped with it.

Stats[]

Rank Effect Cost
0 +15% 2
1 +30% 3
2 +45% 4
3 +60% 5

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
The Circuit Tier 1 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 3 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Corrupted Butcher 3% 5.53% 0.1659% 603 1 0.001659
Corrupted Lancer 3% 5.53% 0.1659% 603 1 0.001659

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Tips[]

  • Glaive weapons like the Kestrel Kestrel go well with this mod because of their knockdown ability when thrown. Works especially well versus MOAs if you can get to them fast enough.
  • Fist weapons such as the Tekko Tekko when equipped with the Mod TT 20px Seismic Palm stance will also synergize well due to many of the combos ending in knockdowns or opening the enemy to a Finisher
  • Finishing touch does not increase the 8x damage multiplier when performing standard attacks on unalerted enemies (attacks that are not finishing maneuvers such as slide attacks). The same thing applies to melee riven mods that increase or decrease finisher damage.

Notes[]

  • The 60% damage increase applies to the total damage dealt by the relevant maneuvers.

Media[]

Warframe_Finishing_Touch_Mod_And_Slash_Procs

Warframe Finishing Touch Mod And Slash Procs

Patch History[]

Update 10.0 (2013-09-13)

  • Introduced.
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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