The Finishing Touch mod increases damage dealt by Stealth Attacks, Counterattack Finishers, and Ground Finishers performed by melee weapons equipped with it.
Stats[]
Rank | Effect | Cost |
---|---|---|
0 | +15% | 2 |
1 | +30% | 3 |
2 | +45% | 4 |
3 | +60% | 5 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
The Circuit | Tier 1 The Circuit (Normal) | A | 0.67% | 1 | 0.0067 |
Accessed through Duviri's The Circuit gamemode |
The Circuit | Tier 3 The Circuit (Normal) | A | 0.67% | 1 | 0.0067 |
Accessed through Duviri's The Circuit gamemode |
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Corrupted Butcher | 3% | 5.53% | 0.1659% | 603 | 1 | 0.001659 |
Corrupted Lancer | 3% | 5.53% | 0.1659% | 603 | 1 | 0.001659 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Tips[]
- Glaive weapons like the Kestrel go well with this mod because of their knockdown ability when thrown. Works especially well versus MOAs if you can get to them fast enough.
- Fist weapons such as the Tekko when equipped with the Seismic Palm stance will also synergize well due to many of the combos ending in knockdowns or opening the enemy to a Finisher
- Finishing touch does not increase the 8x damage multiplier when performing standard attacks on unalerted enemies (attacks that are not finishing maneuvers such as slide attacks). The same thing applies to melee riven mods that increase or decrease finisher damage.
Notes[]
- The 60% damage increase applies to the total damage dealt by the relevant maneuvers.
Media[]
Patch History[]
Update 10.0 (2013-09-13)
- Introduced.
Melee Mods | ||||||||||||||||||||||||||||||||||||||||||||
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- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)