WARFRAME Wiki
Advertisement
WARFRAME Wiki

Final Harbinger is a stance mod for Sword and Shield melee weapons.

Can be equipped on:

✓ denotes weapon with matching Stance polarity

Combos

Default Combos of Stance or Weapon
Combo Name Attack Multipliers
and Forced Procs
Avg Dmg Multi/s Length Animation
Null Warning
(While Not Moving)
Default Melee Attack
 200%
 200% DmgImpactSmall64.pngDmgSlashSmall64.png
Default Melee Attack
 200%
 300%
Default Melee Attack
 300% Lifted b.png
 2x 100%
 100% DmgSlashSmall64.png
Default Melee Attack
 3x 400% Knockdown b.png
885.2%/s 3.0s FinalHarbingerCombo0.gif
Impending Battery
(While Moving)
Default Melee Attack
 100%
Default Melee Attack
360° Attack 2x 200%
Default Melee Attack
360° Attack 100%
Default Melee Attack
 2x 200%
Default Melee Attack
 100%
 200%
360° Attack 2x 100%
566.0%/s 2.6s FinalHarbingerCombo1.gif
Dark Light
(While Blocking & Moving)
Default Melee Attack
 3x 100%
Default Melee Attack 300% DmgImpactSmall64.png
Slam 100% DmgImpactSmall64.png
Default Melee Attack
 4x 200%
Default Melee Attack
360° Attack 5x 100% Knockdown b.png
469.1%/s 4.0s FinalHarbingerCombo2.gif
Systemic Shred
(While Blocking)
Default Melee Attack
 200%
 2x 100%
360° Attack 100% DmgImpactSmall64.png
Default Melee Attack
 500% Ragdoll b.png
555.6%/s 1.8s FinalHarbingerCombo3.gif
Hallowed Name
(Heavy Attack)
Heavy Attack
360° Attack 500% Knockdown b.png
Heavy Attack
 500% Knockdown b.png
0.0%/s N/A Sword-ShieldComboHeavy.gif
Destructive Symphony
(While Sliding)
Default Melee Attack
360° Attack 100%
0.0%/s N/A Sword-ShieldComboSlide.gif
Fist of Iron
(While In Air)
Default Melee Attack
 200%
Default Melee Attack
 200%
Default Melee Attack
 200%
0.0%/s N/A Sword-ShieldComboAir.gif
Dying Angel
(While Wall Latching)
Default Melee Attack
 300% Knockdown b.png
0.0%/s N/A Sword-ShieldComboWall.gif
Last Stand
(On Knocked Down Enemy)
Default Melee Attack
 800% DmgSlashSmall64.png
0.0%/s N/A Sword-ShieldComboFinisherGround.gif
Slam Attack
(Looking At Ground While In Air)
Default Melee Attack
Direct 300%
Slam 100%
0.0%/s N/A Sword-ShieldComboSlam.gif
360° Attack 360°/Spin Attack • Slam Slam Attack • Ranged Ranged Attack • Thrust Thrust Attack
View Full Legend
Key Inputs
Default Melee Attack Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Heavy Attack Heavy Attack  (PC default MMB; XBX, PSN, and NSW default left trigger)
Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Melee Attack
 200%
 Attack does double damage 
Default Melee Attack
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64.png Knockback
DmgPunctureSmall64.png Frailty
DmgSlashSmall64.png Bleeding
DmgBlastSmall64.png Flashbang
Knockdown b.png Knockdown
Lifted b.png Lifted
Panel.png Stagger
Ragdoll b.png Ragdoll
Finisher b.png Finisher (front, back, or ground) 
DmgImpairSmall64.png Impair (PvP only) 

*Combos that are shared across all stances of the weapon type.
Average Damage Multiplier per second only applies to single target DPS calculations. Note that hits marked as "Slam Attacks" will not apply at the epicenter of a single target hit so these will not be accounted for in avg dmg multi/s calculations.
Combo animation lengths are approximate and are only accurate within a few tenths of a second.

Gallery[]

Media[]

See also[]

Patch History[]

Update 29.10 (2021-03-19)

  • Removed the forced Impact proc from the first hit of Null Warning's second attack.
  • Removed the forced Impact procs from Impending Battery's second attack.
  • Removed the forced Impact procs from the first and third hit of Impending Battery's fifth attack.
  • Removed the forced Impact proc from the first hit of Dark Light's first attack.
  • Shifted the forced Impact proc from the first hit of Systemic Shred's first attack to the fourth hit.

Update 17.0 (2015-07-31)

  • Introduced.
Advertisement