The Quatz is a Grineer quad-barreled sidearm that fires Electricity bullets with a high fire rate and deadly accuracy, alternating between automatic shots from hip-fire with high status chance or a four-round simultaneous burst from aimed fire with increased critical chance and critical multiplier. Reloading from an empty magazine also discharges an Electricity pulse that stuns nearby enemies.
This weapon can be sold for 5,000.
Characteristics[]
- This weapon deals primarily Electricity damage.
- Hip-fire shoots fully-automatic rounds.
- Aimed fire shoots four rounds simultaneously in a burst.
- Uniquely fires all four shots simultaneously instead of consecutively, reducing the chance of one missing.
- Each shot lands in a small square formation around where the user is aiming instead of directly on the crosshair, which may lead to misses against smaller targets.
- Reloading from a fully depleted magazine produces an 8 meter shockwave that stuns nearby enemies with a guaranteed Electricity proc.
- Can benefit from Fulmination ( Primed).
Advantages over other Secondary weapons (excluding modular weapons):
- Very high accuracy.
- Auto (wiki attack index 1)
- High magazine (72)
- Very high ammo max (504)
- Very high fire rate (15.000 attacks/sec)
- Above average status chance (27.00%)
- Burst (wiki attack index 2)
- High crit chance (27.00%)
- Very high magazine (72)
- Very high ammo max (504)
- Above average crit multiplier (2.50x)
Disadvantages over other Secondary weapons (excluding modular weapons):
- Very high recoil in hip-fire full-auto mode
- Linearly less efficient in aimed fire burst mode – sometimes a target may only die with five bullets, which requires an entire second burst to be fired.
- Very poor ammo efficiency.
- Auto (wiki attack index 1)
- Below average crit chance (13.00%)
- Very low reload speed (2.70 s)
- Low total damage (29)
- Very low crit multiplier (1.50x)
- Burst (wiki attack index 2)
- Very low reload speed (2.70 s)
- Very low total damage (29)
- Below average fire rate (2.500 attacks/sec)
- Below average status chance (19.00%)
Acquisition[]
The Quatz's blueprint can be purchased from the Market.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
30,000 |
2 |
5 |
4,200 |
12,750 |
Time: 1 Day(s) |
Rush: 50 | |||||
Market Price: 150 | Blueprints Price:40,000 |
Notes[]
- Firing from hip-fire and then zooming in will not disrupt the full-auto fire until the trigger is released.
- Zooming in with full-auto halves its recoil.
- When the weapon's magazine is fully depleted, reloading will produce a shockwave that stuns enemies with a guaranteed Electricity proc, but deals negligible damage.
- On console weapon may automatically reload before weapon is empty. Will not release electrical shockwave when this happens.
- In the event that the Instant Reload buff from Charm is active when the magazine is emptied, the shockwave will not generate while the magazine is instantly refilled.
Tips[]
- The hip-fire full-auto mode's high status chance allows it to apply procs rapidly, while the aimed fire burst mode's high critical chance and critical multiplier inflicts heavy raw damage.
- With Energizing Shot equipped, the shockwave upon reloading with an empty clip will pick up energy orbs.
Trivia[]
- The Quatz has two unique reloading animations:
- The first, which occurs when reloading with ammunition still in, has the Warframe toss the weapon and catch it by its barrel, ejecting the capacitor and putting in a new one, then tosses the weapon again and catches it by its grip.
- The second, which occurs from a fully depleted magazine, is similar to the first, but instead, the weapon is caught using the opposite hand, and the capacitor is slammed into the gun with the gun hand more forcefully while producing an Electricity shockwave.
- The Quatz is the second weapon that utilizes different Trigger Types from aiming rather than Alternate Fire.
- The first weapon was the Buzlok before its rework in Update 20.0 (2017-03-24), having a semi-auto trigger type upon aiming instead of automatic.
- Quatz is derived from the corruption of Quartz, a very common crystal of silicon dioxide. Its Electricity damage and the discharge produced while reloading references the piezoelectric property of Quartz, the ability to produce a voltage upon the mechanical deformation of the crystal structure.
Media[]
Patch History[]
Update 32.2 (2022-11-30)
- Fixed the Quatz’s burst fire mode not working when the shoot input is set to scrolling the mouse wheel.
Update 29.5 (2020-11-19)
- Fixed extreme fire rates with an unmodded Quatz when using a rapid combination of mouse clicks.
Hotfix 29.2.2 (2020-10-06)
- Fixed Quatz reload audio issues when a Skin is equipped.
Hotfix 27.1.0.1 (2020-02-04)
- Fixed a crash when aiming with Quatz (possibly other similar weapons that change fire mode on aim) and switching weapons while Mirage Hall of Mirrors is active.
Update 25.7 (2019-08-29)
- Updated and fixed animations related to the Quatz clip when reloading and firing.
- Fixed an additional stream of bullet FX shooting from the Quatz’ grip when a pistol skin is equipped.
- Fixed Quatz clip disappearing if you interrupted reload at just the right time.
Hotfix 25.4.1 (2019-07-24)
- Fixed the Quatz's reload ejected clip flipping orientation when released.
- Fixed the Quatz's Electric Discharge sound playing twice for Clients.
- Fixed the Quatz's special reload damage and VFX not displaying when a Skin is equipped.
- Fixed Mirage’s Hall Of Mirrors ability causing the Quatz's Electric Discharge sound to unintentionally play duplicate instances.
Update 25.4 (2019-07-18)
- Introduced.
Last updated: Hotfix 25.4.1 (2019-07-24)
See Also[]
- Amphis, the melee counterpart of this weapon.
- Quartakk, a Grineer four-barreled rifle that fires four round simultaneous bursts.
- Kuva Quartakk, a Grineer rifle with functionally equivalent firing modes.