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Succeeded by
Focus 2.0 since Update 22.0 (2017-10-12)
FocusLensFocus b

Focus (version 1.0) refers to special abilities unlocked after The Second Dream quest, revolving around unlocking a Tenno's true abilities guided by the principles of the Five Great Tenno Schools.

Focus Ability[]

FocusPower

A Tenno Operator being projected while using a Focus Ability, as the Warframe lies inert on the ground.

At the end of The Second Dream quest, players are asked to choose one of the five schools as their primary Focus, which will grant them a Focus Ability, an ability which can be used regardless of which Warframe the player equips. The type of Focus Ability is dependent on the school that was chosen, with each ability granting different effects. When the Focus Ability is activated, a spiritual projection of the Tenno Operator will appear behind the Warframe, and player control shifts to said projection, which will begin using its chosen ability in the direction of aim. In this so-called Transcendent State, the player can move the projection as well as aim its attack, and both the projection and the Warframe are invulnerable to attack. The Warframe itself is unable to move during this state, however continuous Abilities cast before using the focus ability remain active. This state lasts for a short duration dependent on upgrade level or if the player manually deactivates it, and while activating a Focus Ability consumes no Energy, the ability has a base cooldown time of 180 seconds before it can be used.

The default keybinding to use Focus ability is holding down 5  or Num 5  on PC; on PS4, pulling up the ability menu by holding R1, then pressing L1 to activate; and on Xbox One, holding RB and pressing LB. This can be changed under "Ability E" in Key Bindings. Once a Focus is unlocked, a circular gauge will appear in the lower right corner of the player UI to the right of the Warframe's Energy gauge, which is used to display the Focus ability's cooldown state – the gauge will fill with blue energy until it's full, at which point it will gain a circular glow denoting that the ability is ready to use. In addition, the operator will occasionally make a comment when the ability is fully charged.

Halffocus Readyfocus
A halfway charged Focus ability. A fully charged Focus ability.

Focus Points[]

Lens

FocusLens

Focus Lens

Focus Abilities can be upgraded through the use of FocusLensFocus b Focus Points, which are earned through the use of a Focus Lens, a special item that converts 1.25% of Affinity earned to FocusLensFocus b Focus Points, before allocating the points to either Warframe only, or split between Warframe and weapon when using a weapon. Focus Lenses can only be installed on Rank 30 Warframes, Weapons, Archwings, and Archwing weapons. Only excess experience points gained after Rank 30 are converted to Focus points; if a Focus Lens-equipped item is polarized, the item will not convert Focus points until it has once again reached Rank 30. Items can only have one Focus Lens installed at any time; while players can install another Focus Lens over the old one, the previously installed Lens will be lost in the process.

Currently, Focus Lenses and Greater Lenses can be acquired through completing Sortie missions, and regular lenses can be traded between players. Greater Lenses can be crafted with a blueprint, or bought with Platinum from the market, as well.

The type of Focus earned is determined by the lens that is used. For example, installing a FocusLensNaramon b Naramon Lens on a Warframe will earn SealNaramonTree b Naramon Focus. Affinity earned on a lens-equipped item beyond Rank 30 will go towards earning Focus, and will also take Stealth Attack Affinity bonuses into account. Lens-equipped weapons can earn Focus for direct kills and for ally kills, while Warframes equipped with lenses can gain Focus points from kills made by their powers, weapons, or ally kills. Focus points are converted after Affinity distribution mechanics are performed, i.e. a kill using Warframe powers earns 100% Affinity from said kill (lens on Warframe), thus receiving the full 1.25% Focus conversion from a regular lens, however weapon kills split Affinity in half between weapon and Warframe, resulting in both weapon and Warframe receiving only 0.625% Focus each per kill (total of 1.25% remains the same). Furthermore, Focus lenses on weapons will still perform the affinity split even if the Warframe has no Focus lens, thus weapons will always receive only half the amount of converted Focus from the player's own kills. On the other hand, affinity from ally kills is shared 25% to the Warframe and 75% shared among all equipped weapons. So Warframes with a regular lens will always convert 0.3125% of ally kill affinity, but weapons will receive 0.3125% focus per ally kill with three weapons equipped, 0.46875% with two weapons equipped, or 0.9375% when only the weapon with the lens is equipped. In any configuration, if all equipped weapons and the Warframe have regular lenses capturing affinity, the same total of 1.25% ally kill affinity will be converted to one focus or another. In other words, unlike with personal kills where unused gear receives no affinity, if any gear has no lens some potential focus will be lost from ally kills.

View Conversion-Rate of Focus based on Kill-Source and Equipped Lenses List
Warframe Lens Weapon Lens Warframe-Power Kill Weapon Kill Ally Kill
(100% Warframe, 0% Weapon) (50% Warframe, 50% Weapon) (25% Warframe, 75% Weapon)

[1]

No Lens No Lens 0% 0% 0%
No Lens FocusLens Focus Lens 0% + 0%
0%
0% + 0.625%
0.625%
0% + 0.9375%
0.9375%
No Lens GreaterFocusLens Greater Focus Lens 0% + 0%
0%
0% + 0.875%
0.875%
0% + 1.3125%
1.3125%
FocusLens Focus Lens No Lens 1.25% + 0%
1.25%
0.625% + 0%
0.625%
0.3125% + 0%
0.3125%
FocusLens Focus Lens FocusLens Focus Lens 1.25% + 0%
1.25%
0.625% + 0.625%
1.25%
0.3125% + 0.9375%
1.25%
FocusLens Focus Lens GreaterFocusLens Greater Focus Lens 1.25% + 0%
1.25%
0.625% + 0.875%
1.5%
0.3125% + 1.3125%
1.625%
GreaterFocusLens Greater Focus Lens No Lens 1.75% + 0%
1.75%
0.875% + 0%
0.875%
0.4375% + 0%
0.4375%
GreaterFocusLens Greater Focus Lens FocusLens Focus Lens 1.75% + 0%
1.75%
0.875% + 0.625%
1.5%
0.4375% + 0.9375%
1.375%
GreaterFocusLens Greater Focus Lens GreaterFocusLens Greater Focus Lens 1.75% + 0%
1.75%
0.875% + 0.875%
1.75%
0.4375% + 1.3125%
1.75%
  1. Assuming only one weapon equipped for simplicity. Total focus is the same if all weapons have lenses. If some weapons have no lens or a mix of greater and lesser weapon lenses is used an intermediate amount of focus will be earned.

Affinity earned by other equipped weapons and bonus affinity from completing objectives will not be converted into Focus. Kills made by Syndicate Weapon Augments are counted as Warframe kills instead of weapon kills, and are converted into Warframe Focus accordingly. As of Hotfix 18.4.10 (2016-02-11), Focus Points have an experimental limit of 100,000 per day. The daily limit resets at 00:00 UTC.

Once earned, Focus can be spent by accessing the Focus menu on the Orbiter's Transference Room. Focus points can be spent to unlock a new school, unlock a new upgrade node in an existing school ability tree, upgrade an unlocked node, or increase the maximum Pool for a specific tree.

Greater Focus Lens

GreaterFocusLens

Greater Lens

Greater Focus Lens convert 1.75% of excess Affinity into Focus points, 40% more than a regular Focus Lens. Their blueprints can be obtained from the Components section of the Market for players who have completed the Second Dream quest, and they can also be obtained as rewards from Sorties. Complete Greater Lenses can also be bought from the Market for Platinum64 40. Unlike with normal Focus Lenses, Greater Lenses cannot be traded.

Manufacturing Requirements
Credits64
25,000
Forma
1
ArgonCrystal
1
OrokinCell
1
FocusLens
4
Time: 24 hrs
Rush: Platinum64 10
MarketIcon Market Price: PlatinumLarge40 Blueprint2 Blueprints Price: Credits 200,000

Convergence[]

Focus gain can be further increased through the use of Convergence orbs, which are yellow, glowing orbs that periodically appear during a mission. When picked up, Convergence will multiply the amount of Focus converted from Affinity by 6x for a period of 45 seconds. Once the Convergence period expires, a summary of the amount of Focus points earned during the active period will be displayed on the player's screen. Unlike most buffs, its duration cannot be interrupted by such things as Dispel or falling off the map, though it will be interrupted on death, showing the amount of Focus gained as though it had run its course.

The appearance of a Convergence orb will be accompanied by a glowing indicator on the screen, displaying the location where the orb has appeared. Multiple orbs will form throughout the duration of a mission, although only one orb can be created at a time. Note that Convergence Orbs will stop spawning once the daily Focus cap has been reached.

Tenno Schools[]

TennoFocusSchools

The Tenno Schools are disciplines that represent a particular way of thought in regards to the Tenno's personality and fighting styles, with each school focusing on a different discipline, manifesting as a difference in the type of abilities granted by their signature Focus Abilities.

Focus is classified into the five Tenno "Schools": FocusLensMadurai b Madurai, FocusLensVazarin b Vazarin, FocusLensNaramon b Naramon, FocusLensUnairu b Unairu, and FocusLensZenurik b Zenurik. Each school has a skill tree that branches out from the primary signature ability with upgrade nodes called Ways, which grants additional utility to the signature ability. Once unlocked, a "Way" has to be activated by clicking on its icon which will change its icon color from black to red, with a red line leading back to the preceding active Way in the tree to signify that it is on. With the exception of Mastery-type Ways that decrease cooldown, each active Way will add 45 seconds to the cooldown on the signature ability, regardless of whichever rank it is. Players can choose to deactivate a Way to reduce the signature ability's cooldown time. Ways also require that the preceding requisite Way in the skill tree is active in order to be activated: if the preceding Way is turned off, the Way node it is connected to will also be deactivated.

Certain Ways provide Passive upgrades, which confer bonuses that last for the duration of a mission, applying to either the Warframe or the weapons they carry. These passive Ways do not activate until the signature Focus ability has been used at least once during the mission.

Individual Ways also contain their own ranks which can be upgraded by spending Focus points to enhance that particular Way's attributes. Unlike unlocking a Way which requires a lump sum of Focus points to be spent, ranking up a Way is performed by gradually allocating points into it by holding down the Focus button beside the Way's icon until the required amount of Focus is reached. Allocation of Focus points can be stopped at any time or until the currently available amount of Focus points for that school is depleted, and once allocated can be confirmed to lock the points into that Way, or canceled to return the allocated points to the School's available Focus points for spending elsewhere. Focus points allocated in such a manner cannot be reimbursed once allocated and confirmed into a Way. The amount of Focus points required to rank up a Way increases with each rank purchased. Ranking up a "Way" will not increase the cooldown penalty for activating it.

Each school starts with a Way capacity or FocusPool Pool of five slots. Initially, the signature skill takes up a single Way, leaving four more spaces open. Adding other active Ways or ranking up a "Way" will take one Pool slot each, with each additional rank increasing its Pool cost. Players can spend Focus to increase the school's pool capacity, increasing the number of Ways that can be activated by one per purchase. While players can unlock any number of Ways in a school's skill tree, if they have an insufficient Pool capacity they will only be able to activate or rank up a limited number of Ways. The amount of Focus required to increase Way capacity becomes increasingly more expensive the more capacity is added.

View Cost of Increasing Way-Pool's Capacity List
Current Capacity Focus cost of Next Upgrade Capacity Change Total Focus Cost
5 8,586 5 >> 6 8,586
6 10,330 6 >> 7 18,916
7 12,126 7 >> 8 31,042
8 13,967 8 >> 9 45,009
9 15,849 9 >> 10 60,858
10 17,769 10 >> 11 78,627
11 19,725 11 >> 12 98,352
12 21,714 12 >> 13 120,066
13 23,733 13 >> 14 143,799
14 25,782 14 >> 15 169,581
15 27,858 15 >> 16 197,439
16 29,960 16 >> 17 227,399
17 32,087 17 >> 18 259,486
18 34,238 18 >> 19 293,724
19 36,411 19 >> 20 330,135
20 38,607 20 >> 21 368,742
21 40,823 21 >> 22 409,565
22 43,060 22 >> 23 452,625
23 45,316 23 >> 24 497,941
24 47,591 24 >> 25 545,532
25 49,885 25 >> 26 595,417
26 52,196 26 >> 27 647,613
27 54,524 27 >> 28 702,137
28 56,869 28 >> 29 759,006
29 59,231 29 >> 30 818,237
30 61,608 30 >> 31 879,845
31 64,000 31 >> 32 943,845
32 66,407 32 >> 33 1,010,252
33 68,830 33 >> 34 1,079,082
34 71,266 34 >> 35 1,150,348
35 73,716 35 >> 36 1,224,064
36 76,180 36 >> 37 1,300,244
37 78,658 37 >> 38 1,378,902
38 81,148 38 >> 39 1,460,050
39 83,651 39 >> 40 1,543,701
40 86,167 40 >> 41 1,629,868
41 88,695 41 >> 42 1,718,563
42 91,235 42 >> 43 1,809,798
43 93,787 43 >> 44 1,903,585
44 96,351 44 >> 45 1,999,936
45 98,926 45 >> 46 2,098,862
46 101,512 46 >> 47 2,200,374
47 104,109 47 >> 48 2,304,483
48 106,717 48 >> 49 2,411,200
49 109,336 49 >> 50 2,520,536
50 111,966 50 >> 51 2,632,502
51 114,605 51 >> 52 2,747,107
52 117.255 52 >> 53 2,864,362
53 119.915 53 >> 54 2,984,277
54 122,584 54 >> 55 3,106,861
55 125,264 55 >> 56 3,232,125
56 127,953 56 >> 57 3,360,078
57 130,651 57 >> 58 3,490,729
58 133,359 58 >> 59 3,624,088
59 136,076 59 >> 60 3,760,164
60 138,802 60 >> 61 3,898,966
61 141,537 61 >> 62 4,040,503
62 144,281 62 >> 63 4,184,784
63 147,033 63 >> 64 4,331,817
64 149,795 64 >> 65 4,481,612
65 152,564 65 >> 66 4,634,176
66 155,342 66 >> 67 4,789,518
67 158,129 67 >> 68 4,947,647
68 160,923 68 >> 69 5,108,570
69 163,726 69 >> 70 5,272,296
70 166,537 70 >> 71 5,438,833
71 169,355 71 >> 72 5,608,188
72 172,182 72 >> 73 5,780,370
73 175,016 73 >> 74 5,955,386
74 177,858 74 >> 75 6,133,244
75 180,708 75 >> 76 6,313,952
76 183,565 76 >> 77 6,497,517
77 186,429 77 >> 78 6,683,946
78 189,301 78 >> 79 6,873,247
79 192,180 79 >> 80 7,065,427
80 195,066 80 >> 81 7,260,493
81 197,960 81 >> 82 7,458,453
82 200,860 82 >> 83 7,659,313
83 203,768 83 >> 84 7,863,081
84 206,682 84 >> 85 8,069,763
85 209,603 85 >> 86 8,279,366
86 212,531 86 >> 87 8,491,897
87 215,466 87 >> 88 8,707,363
88 218,408 88 >> 89 8,925,771
89 221,356 89 >> 90 9,147,127
90 224,311 90 >> 91 9,371,438
91 227,272 91 >> 92 9,598,710
92 230,239 92 >> 93 9,828,949
93 233,213 93 >> 94 10,062,162
94 236,194 94 >> 95 10,298,356
95 239,180 95 >> 96 10,537,536
96 242,173 96 >> 97 10,779,709
97 245,172 97 >> 98 11,024,881
98 248,177 98 >> 99 11,273,058
99 251,189 99 >> 100 11,524,247
100 254,206 100 >> 101 11,778,453
101 257,229 101 >> 102 12,035,682
102 260,258 102 >> 103 12,295,940

Focus points are school-specific, where points earned from one school can only be used in that school, ex. earned SealNaramonTree b Naramon points can only be used to unlock Ways in the FocusLensNaramon b Naramon school. Other schools asides from the originally chosen school can be unlocked, but require spending that specific school's Focus points to do so, thus players must first gather Focus points using the Lens of that specific school.

While a player has only one School at the beginning, they can use Focus Lenses from other Schools to earn the corresponding Focus points required to unlock other Schools. Once a player has unlocked other Schools, they can choose to select a School as their Primary, which will switch out the current school's Focus ability for the chosen school's ability for use during missions. Only one School can be active as the Primary at any time.

Focus Abilities and Upgrades[]

FocusLensMadurai b
They followed the path of Engage The Enemy. Their swift, uncompromising onslaught, holding nothing back and recklessly attacking their foes, could vanquish an opponent before he had the chance to steel himself. Speed and savagery characterized this school.
FocusMaduraiTree

The treeways of the Madurai school.

This skill tree focuses on straight damage. Edit

SealMaduraiCloud b
Phoenix Gaze
Unleashes a 20 meter destructive beam that inflicts 10,000 damage per second for 10 / 12 / 15 / 20 seconds to any target in its path.
FocusLensFocus b50,000 to unlock

FocusLensFocus b75,000 / 112,500 / 150,000
FocusPool 1 / 2 / 3 / 4
Mastery Rank 4

  • The base cooldown is 180 seconds. Each active Way increases the cooldown by 45 seconds.
  • Deals DmgFireSmall64 Heat damage and procs a damaging AoE when an enemy is killed by it.
  • The beam can receive some of the bonuses associated with ElectricShield130xWhite Electric Shield and Augments such as Mod TT 20px Smite Infusion and Mod TT 20px Fireball Frenzy.
  • The entire duration of the beam is Silent.
  • Firing the beam inside a Nullifier Globe will not yield nor display any damage.
Community notes  

FocusIcon90 b
FocusNodeRing b
Phoenix Gaze Mastery
Reduces the cooldown on Phoenix Gaze by 15 / 30 / 45 / 60 seconds.
FocusLensFocus b50,000 to unlock

FocusLensFocus b75,000 / 112,500 / 150,000
FocusPool 1 / 2 / 3 / 4
Mastery Rank 4

  • Unlike other Ways, the Mastery Way does not increase Focus cooldown by 45 seconds when active.
Community notes  

FocusIcon136 b
FocusNodeHex b
Passive
Blazing Fury
Phoenix Gaze increases DmgSlashSmall64 Slash damage by 10% / 20% / 25% / 30% for the duration of the mission.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000
FocusPool 1 / 3 / 5 / 7
Mastery Rank 4

  • Weapons and abilities will do extra 30% of their base damage as DmgSlashSmall64 Slash damage.
  • Work off base weapon or ability damage, giving full effect and physical damage even to elemental based weapons like Ignis Ignis.
  • Damage bonus is affected by damage mods like Mod TT 20px Serration and power strength mods for warframe abilities, but not by elemental or physical damage enhancing mods.
  • Affects abilities that have projectiles of any form involved. List include, but not limited to Shuriken130xWhite Shuriken, RadialJavelin130xWhite Radial Javelin, Peacemaker130xWhite Peacemaker, Fireball130xWhite Fireball, Smite130xWhite Smite and AntimatterDrop130xWhite Antimatter Drop. Pure hitscan abilities like Shock130xWhite Shock or range based abilities like RhinoCharge130xWhite Rhino Charge, Landslide130xWhite Landslide, MendMaim130xWhite Mend & Maim, World On Fire, DivineSpears130xWhite Divine Spears remain unaffected.
  • Extra damage is properly weighted in status chance calculation, resulting in physical procs and extra effects like body dismemberment.
  • Does not contribute additional damage on Phoenix Gaze.
Community notes  

FocusIcon126 b
FocusNodeHex b
Passive
Searing Wrath
Phoenix Gaze increases DmgPunctureSmall64 Puncture damage by 10% / 20% / 25% / 30% for the duration of the mission.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000
FocusPool 1 / 3 / 5 / 7
Mastery Rank 6

  • Weapons and abilities will do extra 30% of their base damage as DmgPunctureSmall64 Puncture damage.
Community notes  

FocusIcon122 b
FocusNodeHex b
Passive
Burning Rage
Phoenix Gaze increases DmgImpactSmall64 Impact damage by 10% / 20% / 25% / 30% for the duration of the mission.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000
FocusPool 1 / 3 / 5 / 7
Mastery Rank 6

  • Weapons and abilities will do extra 30% of their base damage as DmgImpactSmall64 Impact damage.
Community notes  

FocusIcon09 b
FocusNodeRing b
Phoenix Flash
Reduces the distance of Phoenix Gaze to 10 / 15 / 17 / 18 meters, but movement speed is increased by 10% / 20% / 25% / 30%.
FocusLensFocus b80,000 to unlock

FocusLensFocus b225,000 / 337,500 / 450,000
FocusPool 1 / 4 / 7 / 10
Mastery Rank 4

FocusIcon07 b
FocusNodeRing b
Rising Ashes
Phoenix Gaze ends with an explosive blast dealing 1000 damage over 10 / 12 / 14 / 15 meters. 100% / 95% / 90% / 85% of energy will be depleted if player is caught in the blast.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000
FocusPool 1 / 3 / 5 / 7
Mastery Rank 4

FocusIcon123 b
FocusNodeRing b
Chimera Breath
Phoenix Gaze splits into three beams each dealing 15% / 20% / 25% / 35% of the original damage (1,500 / 2,000 / 2,500 / 3,500 damage per second).
FocusLensFocus b25,000 to unlock

FocusLensFocus b75,000 / 112,500 / 150,000
FocusPool 1 / 2 / 3 / 4
Mastery Rank 4

FocusIcon105 b
FocusNodeRing b
Hades Touch
Targets struck by Phoenix Gaze have a 5% / 10% / 15% / 25% chance to become ignited.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000
FocusPool 1 / 3 / 5 / 7
Mastery Rank 8

FocusIcon102 b
FocusNodeRing b
Meteorite
A forceful blast strikes the target of the Phoenix Gaze, Inflicting damage to nearby enemies within 2 / 2.5 / 3 / 5 meters.
FocusLensFocus b80,000 to unlock

FocusLensFocus b225,000 / 337,500 / 450,000
FocusPool 1 / 4 / 7 / 10
Mastery Rank 12

FocusIcon103 b
FocusNodeRing b
Dragon Fire
A fiery trail remains in the path of the Phoenix Gaze, burning enemies that cross through it for 4000 / 4400 / 5000 / 5600 damage per second for 6 seconds.
FocusLensFocus b80,000 to unlock

FocusLensFocus b225,000 / 337,500 / 450,000
FocusPool 1 / 4 / 7 / 10
Mastery Rank 10


FocusLensVazarin b
They trained to Counter the Enemy, and move with an opponent's attacks in order to nullify them. They maintained constant awareness in order to defend against all aggression.
FocusVazarinTree

The treeways of the Vazarin school.

This skill tree focuses on heals, revives and shields. Edit

SealVazarinWave b
Mending Tides
Unleashes 5 / 6 / 8 / 10 waves of restorative energy over 10 / 12 / 16 / 20 seconds, each granting 250 health to allies within 10 meters.
FocusLensFocus b50,000 to unlock

FocusLensFocus b75,000 / 112,500 / 150,000
FocusPool 1 / 2 / 3 / 4
Mastery Rank 4

  • The base cooldown is 180 seconds. Each active Way increases the cooldown by 45 seconds.
  • Can be used to heal Specters, Rescue targets, and objectives such as cryopods and excavators.
Community notes  

FocusIcon94 b
FocusNodeRing b
Mending Tides Mastery
Reduces the cooldown on Mending Tides by 15 / 30 / 45 / 60 seconds.
FocusLensFocus b120,000 to unlock

FocusLensFocus b75,000 / 112,500 / 150,000
FocusPool 1 / 2 / 3 / 4
Mastery Rank 4

  • Unlike other Ways, the Mastery Way does not increase Focus cooldown when active.
Community notes  

FocusIcon03 b
FocusNodeHex b
Passive
New Moon
Mending Tides grants the ability to revive fallen allies instantly, up to 1 / 2 / 3 / 4 times for the duration of mission.
FocusLensFocus b25,000 to unlock

FocusLensFocus b75,000 / 112,500 / 150,000
FocusPool 1 / 2 / 3 / 4
Mastery Rank 6

  • Casting Mending Tides gives instant revives to the caster based on its rank.
  • If Mending Tides is used again before using all instant revives, the caster gets additional instant revives based on rank.
  • Instant revives allow teammates to instantly revive the caster or the caster to instantly revive their teammates.
    • Can also be used to instantly revive NPC allies, such as Rescue targets or the Tenno Operative found in Sortie Defense missions.
  • If more than one ally is down in the same spot, it consumes X number of charges to revive X number of fallen allies at the same time.
  • If both the downed player and the reviving player have New Moon charges, revival consumes only the downed player's charge.
  • If the player dies with active charges available he doesn't lose them although UI won`t display it. However using the charges again will display the counter with numbers actually going below zero.
  • Has no synergy with the mod Mod TT 20px Sacrifice, does not revive instantly, neither consumes a charge.
Community notes  

FocusIcon108 b
FocusNodeHex b
Passive
Disciplined Approach
Mending Tides increases the range Affinity from kills is shared among allies by 10 / 12 / 15 / 17 meters for the duration of the mission.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000
FocusPool 1 / 3 / 5 / 7
Mastery Rank 6

  • Abilities that scale off affinity range, such as Blessing130xWhite Blessing and Covenant130xWhite Covenant, are affected by Disciplined Approach's affinity range increase.
Community notes  

FocusIcon11 b
FocusNodeHex b
Passive
Retaliation
Mending Tides mirrors 2.5% / 5% / 7.5% / 10% of damage taken back to attackers for the duration of the mission.
FocusLensFocus b80,000 to unlock

FocusLensFocus b225,000 / 337,500 / 450,000
FocusPool 1 / 4 / 7 / 10
Mastery Rank 6

  • Does not reduce incoming damage.
  • Players don't see any visualization of the reflected damage.
Community notes  

FocusIcon115 b
FocusNodeRing b
Mending Shower
Increases the radius of Mending Tides to 12 / 14 / 15 / 18 meters, but reduces healing effectiveness to 175 / 180 / 200 / 225 per burst.
FocusLensFocus b25,000 to unlock

FocusLensFocus b75,000 / 112,500 / 150,000
FocusPool 1 / 2 / 3 / 4
Mastery Rank 4

Community notes  

FocusIcon117 b
FocusNodeRing b
Polluted Waters
Mending Tides will instantly revive fallen allies, but has a 95% / 75% / 50% / 25% chance to inflict them with Viral and Magnetic status for 2 / 1.8 / 1.75 / 1.5 times duration.
FocusLensFocus b80,000 to unlock

FocusLensFocus b225,000 / 337,500 / 450,000
FocusPool 1 / 4 / 7 / 10
Mastery Rank 4

  • DmgViralSmall64 Viral reduces current/maximum health by 50% for 12 / 10.8 / 10.5 / 9 seconds.
  • DmgMagneticSmall64 Magnetic reduces current/maximum shields by 75%, energy by 100%, and disrupts the HUD for 8 / 7.2 / 7 / 6 seconds.
Community notes  

FocusIcon111 b
FocusNodeRing b
Protection Ward
Mending Tides grants a shell of protective energy for 5 / 7 / 8 / 10 seconds.
FocusLensFocus b25,000 to unlock

FocusLensFocus b75,000 / 112,500 / 150,000
FocusPool 1 / 2 / 3 / 4
Mastery Rank 4

  • The shell spans at a 3 meter radius.
  • The energy shell behaves similarly to ZephyrIcon272 Zephyr's Turbulence130xWhite Turbulence, destroying hostile projectiles as they enter its radius. It will not protect the user against melee, area or environmental damage.
  • Duration begins after Mending Tides gets deactivated.
Community notes  

FocusIcon11 b
FocusNodeRing b
Commanding Words
Mending Tides grants an aura for 5 / 8 / 10 / 12 seconds that stuns enemies that pass through it for a short duration.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000
FocusPool 1 / 3 / 5 / 7
Mastery Rank 4

  • The aura has a 6 meter radius.
  • Duration begins when Mending Tides is activated and refreshes with each wave.
Community notes  

FocusIcon118 b
FocusNodeRing b
Strengthen Defenses
Mending Tides also restores 100 / 150 / 200 / 250 shields.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000
FocusPool 1 / 3 / 5 / 7
Mastery Rank 4

  • Shields are restored separately from Health.
  • Grants overshields once exceeding maximum shield capacity.
  • Can also provide shields to Specters and Objectives, but not above their maximum capacity.
  • Kubrows receive an additional shields based from the percentage of Link Shields, regardless of distance.
Community notes  

FocusIcon112 b
FocusNodeRing b
Guardian Presence
Mending Tides grants affected allies a Protection Ward for 5 / 7 / 8 / 10 seconds.
FocusLensFocus b80,000 to unlock

FocusLensFocus b225,000 / 337,500 / 450,000
FocusPool 1 / 4 / 7 / 10
Mastery Rank 8

  • Duration begins when a Mending Tides wave reaches an ally but does not refresh with additional waves.
Community notes  


FocusLensNaramon b
This discipline focused on Knowing the Enemy, and the tacticians of Naramon believed that to truly understand a foe would confer the greatest advantage upon a warrior.
FocusNaramonTree

The treeways of the Naramon school.

This skill tree focuses on crowd control, Finishers, and critical damage. Edit

SealNaramonTree b
Mind Spike
Unleashes 5 / 6 / 8 / 10 bursts of psychic energy over 10 / 12 / 16 / 20 seconds that inflict Confusion on enemies in a 20 meter, 20 degree cone.
FocusLensFocus b50,000 to unlock

FocusLensFocus b75,000 / 112,500 / 150,000
FocusPool 1 / 2 / 3 / 4
Mastery Rank 4

  • The base cooldown is 180 seconds. Each active Way increases the cooldown by 45 seconds.
  • Enemies inside Nullifier fields are not affected, however unlike NyxIcon272 Nyx's Chaos130xWhite Chaos effect, Confusion is not removed when touched by a field. Affected enemies are also given raised threat levels.
Community notes  

FocusIcon85 b
FocusNodeRing b
Mind Spike Mastery
Reduces the cooldown on Mind Spike by 15 / 30 / 45 / 60 seconds.
FocusLensFocus b50,000 to unlock

FocusLensFocus b75,000 / 112,500 / 150,000
FocusPool 1 / 2 / 3 / 4
Mastery Rank 4

  • Unlike other Ways, the Mastery Way does not increase Focus cooldown by 45 seconds when active.
Community notes  

FocusIcon41 b
FocusNodeRing b
Mind Blast
Reduces the distance traveled by Mind Spike to 10 / 15 / 17 / 18 meters, but increases its size to 25 / 30 / 35 / 45 degrees.
FocusLensFocus b25,000 to unlock

FocusLensFocus b75,000 / 112,500 / 150,000
FocusPool 1 / 2 / 3 / 4
Mastery Rank 4

FocusIcon51 b
FocusNodeRing b
Traumatic Redirection
Mind Spike grants 3 charges of Trauma. Melee attacks consume a charge of Trauma to inflict critical damage. Player will lose 30 / 25 / 20 / 15 health per second while they have Trauma Charges active.
FocusLensFocus b80,000 to unlock

FocusLensFocus b225,000 / 337,500 / 450,000
FocusPool 1 / 4 / 7 / 10
Mastery Rank 6

  • The health damage is dealt rapidly 1 point at a time.
  • Going under 2 health will immediately put the player into bleedout unless they have a safety net such as Mod TT 20px Quick Thinking.
  • Each point of damage is counted as an individual instance of being damaged, triggering effects found in skills such as ChromaIcon272 Chroma's VexArmor130xWhite Vex Armor, TrinityIcon272 Trinity's Link130xWhite Link, and certain Arcane Enhancements.
    • The health damage does not trigger the Mod TT 20px Rage mod.
  • Rolling, Finisher attacks and certain Warframe abilities will negate the health drain for the duration of their animations.
  • Low Framerates can lead to irregular health drain properties.
Community notes  

FocusIcon40 b
FocusNodeRing b
Tactical Strike
Mind Spike grants allies 10% / 15% / 20% / 25% increased Critical Chance with melee weapons for 20 seconds.
FocusLensFocus b25,000 to unlock

FocusLensFocus b75,000 / 112,500 / 150,000
FocusPool 1 / 2 / 3 / 4
Mastery Rank 4

FocusIcon45 b
FocusNodeRing b
Reveal Weakness
Mind Spike opens enemies up to Finishers, and increases Finisher damage taken by 15% / 20% / 25% / 35%.
FocusLensFocus b25,000 to unlock

FocusLensFocus b75,000 / 112,500 / 150,000
FocusPool 1 / 2 / 3 / 4
Mastery Rank 4

FocusIcon48 b
FocusNodeRing b
Sundering Blast
Mind Spike has a 25% / 30% / 50% / 75% chance to disarm enemies.
FocusLensFocus b80,000 to unlock

FocusLensFocus b225,000 / 337,500 / 450,000
FocusPool 1 / 4 / 7 / 10
Mastery Rank 6

FocusIcon43 b
FocusNodeRing b
Cloaking Aura
Mind Spike grants allies invisibility for 5 / 6 / 8 / 10 seconds.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000
FocusPool 1 / 3 / 5 / 7
Mastery Rank 6

FocusIcon56 b
FocusNodeHex b
Passive
Strategic Execution
Mind Spike grants 10% / 15% / 20% / 25% increased affinity from killing enemies with melee weapons for the duration of the mission.
FocusLensFocus b25,000 to unlock

FocusLensFocus b75,000 / 112,500 / 150,000
FocusPool 1 / 2 / 3 / 4
Mastery Rank 4

  • This affinity bonus applies strictly to melee weapons.
  • Since the bonus only applies to melee weapons, it will benefit Focus gain only if a lens is installed on a melee weapon or a Warframe with a melee ability weapon.
Community notes  

FocusIcon54 b
FocusNodeHex b
Passive
Deadly Intent
Mind Spike grants 15% / 20% / 25% / 30% increased Critical Chance with melee weapon for the duration of the mission.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000
FocusPool 1 / 3 / 5 / 7
Mastery Rank 6

  • Affects the critical chance of all eligible Warframe Powers (powers which actually have a crit chance), including channeled ('toggle') ones such as ExaltedBlade130xWhite Exalted Blade, Hysteria130xWhite Hysteria, and PrimalFury130xWhite Primal Fury.
  • Crit Chance = Weapon Crit Chance × (1 + Mod Crit Chance) × (1 + Deadly Intent Crit Chance)
Community notes  

FocusIcon49 b
FocusNodeHex b
Passive
Shadow Step
Mind Spike grants 5 / 6 / 8 / 10 seconds of invisibility when inflicting critical damage with a melee weapon for the duration of the mission.
FocusLensFocus b25,000 to unlock

FocusLensFocus b75,000 / 112,500 / 150,000
FocusPool 1 / 2 / 3 / 4
Mastery Rank 4

Community notes  


FocusLensUnairu b
They pushed themselves to Outlast the Enemy, to withstand all aggression without retreat. They believed that if the enemy could not match their endurance, then a battle could be won without having even commenced.
FocusUnairuTree

The treeways of the Unairu school.

This skill tree focuses on petrifying enemies either through its basic ability, Basilisk Flare, or through melee attacks, increasing the player's own and their allies' armor, and reducing enemies' armor through melee attacks. Edit

SealUnairuMountain b
Basilisk Flare
Unleash a ray of petrifying energy for 10 / 13 / 15 / 20 seconds that turns enemies into stone for 20 seconds.
FocusLensFocus b25,000 to unlock

FocusLensFocus b75,000 / 112,500 / 150,000
FocusPool 1 / 2 / 3 / 4
Mastery Rank 4

  • The base cooldown is 180 seconds. Each active Way increases the cooldown by 45 seconds.
Community notes  

FocusIcon95 b
FocusNodeRing b
Basilisk Flare Mastery
Reduces the cooldown Basilisk Flare by 15 / 30 / 45 / 60 seconds.
FocusLensFocus b120,000 to unlock

FocusLensFocus b75,000 / 112,500 / 150,000
FocusPool 1 / 2 / 3 / 4
Mastery Rank 4

  • Unlike other Ways, the Mastery Way does not increase Focus cooldown by 45 seconds when active.
Community notes  

FocusIcon68 b
FocusNodeHex b
Passive
Stone Shape
Basilisk Flare grants 5% / 7% / 10% / 12% bonus armor for the duration of the mission.
FocusLensFocus b25,000 to unlock

FocusLensFocus b75,000 / 112,500 / 150,000
FocusPool 1 / 2 / 3 / 4
Mastery Rank 4

FocusIcon92 b
FocusNodeHex b
Passive
Medusa Skin
Basilisk Flare grants a 20% / 25% / 35% / 50% chance to petrify enemies for 10 seconds when struck with melee weapons for the duration of the mission.
FocusLensFocus b25,000 to unlock

FocusLensFocus b75,000 / 112,500 / 150,000
FocusPool 1 / 2 / 3 / 4
Mastery Rank 4

  • Enemies are petrified after damage is dealt to the player.
  • Crushing Force and Weight of Justice do not apply to enemies petrified by Medusa Skin.
Community notes  

FocusIcon78 b
FocusNodeHex b
Passive
Mighty Blows
Attacks with melee weapons reduce the armor of an enemy by 5% / 10% / 12% / 15% for 10 seconds.
FocusLensFocus b25,000 to unlock

FocusLensFocus b75,000 / 112,500 / 150,000
FocusPool 1 / 2 / 3 / 4
Mastery Rank 4

FocusIcon72 b
FocusNodeRing b
Scorched Earth
Basilisk Flare ends with an eruption of flames blanketing a 4 / 6 / 8 / 10 meter radius area for 15 seconds, dealing 1000 damage per second to enemies. The player has a 85% / 75% / 60% / 50% chance to be inflicted with Corrosive status if they are caught in the eruption.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000
FocusPool 1 / 3 / 5 / 7
Mastery Rank 6

FocusIcon74 b
FocusNodeRing b
Lasting Judgement
Reduces speed by 30% / 25% / 20% /10% but petrifies enemies 20% / 25% / 30% / 35% faster.
FocusLensFocus b25,000 to unlock

FocusLensFocus b75,000 / 112,500 / 150,000
FocusPool 1 / 2 / 3 / 4
Mastery Rank 4

FocusIcon75 b
FocusNodeRing b
Crushing Force
Enemies petrified by Basilisk Flare continue to take 200 / 300 / 400 / 500 damage per second.
FocusLensFocus b25,000 to unlock

FocusLensFocus b75,000 / 112,500 / 150,000
FocusPool 1 / 2 / 3 / 4
Mastery Rank 4

FocusIcon82 b
FocusNodeRing b
Weight of Justice
Petrified enemies sustain 2000 / 2500 / 3000 / 3500 damage per second from Basilisk Flare.
FocusLensFocus b80,000 to unlock

FocusLensFocus b225,000 / 337,500 / 450,000
FocusPool 1 / 4 / 7 / 10
Mastery Rank 6

FocusIcon71 b
FocusNodeRing b
Stone Armor
Allies targeted by Basilisk Flare gain 50% Armor for 5 / 10 / 15 / 20 seconds.
FocusLensFocus b25,000 to unlock

FocusLensFocus b75,000 / 112,500 / 150,000
FocusPool 1 / 2 / 3 / 4
Mastery Rank 4

FocusIcon80 b
FocusNodeRing b
Eroded Defenses
Enemies petrified by Basilisk Flare suffer 10% / 20% / 30% / 50% reduced Armor for 15 seconds.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000
FocusPool 1 / 3 / 5 / 7
Mastery Rank 6


FocusLensZenurik b
They believed the clearest path to victory was to Dominate the Enemy. They sought to choke an opponent of all resources; that sheer strength could erase any resistance.
FocusZenurikTree

The treeways of the Zenurik school.

This skill tree focuses on crowd control, energy restoration and general utility. Edit

SealZenurikCrystal b
Void Pulse
Releases 5 / 6 / 8 / 10 pulses of Void energy over 10 / 12 / 16 / 20 seconds that suspend and incapacitate enemies within a 15 meter, 20 degree cone for 20 seconds.
FocusLensFocus b50,000 to unlock

FocusLensFocus b75,000 / 112,500 / 150,000
FocusPool 1 / 2 / 3 / 4
Mastery Rank 4

  • The base cooldown is 180 seconds. Each active Way increases the cooldown by 45 seconds.
Community notes  

FocusIcon99 b
FocusNodeRing b
Void Pulse Mastery
Reduces the cooldown of Void Pulse by 15 / 30 / 45 / 60 seconds.
FocusLensFocus b50,000 to unlock

FocusLensFocus b75,000 / 112,500 / 150,000
FocusPool 1 / 2 / 3 / 4
Mastery Rank 4

  • Unlike other Ways, the Mastery Way does not increase Focus cooldown by 45 seconds when active.
Community notes  

FocusIcon27 b
FocusNodeRing b
Time Stream
Void Pulse has a 50% chance to increase speed by 20% for 5 / 8 / 10 / 12 seconds but reduce shields by 75% / 65% / 50% / 39% for the player.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000
FocusPool 1 / 3 / 5 / 7
Mastery Rank 6

FocusIcon29 b
FocusNodeRing b
Temporal Storm
Void Pulse has a 50% chance to increase speed by 20% for 5 / 8 / 10 / 12 seconds but reduce shields by 75% / 65% / 50% / 39% for nearby allies.
FocusLensFocus b80,000 to unlock

FocusLensFocus b225,000 / 337,500 / 450,000
FocusPool 1 / 4 / 7 / 10
Mastery Rank 6

FocusIcon26 b
FocusNodeHex b
Passive
Energy Overflow
Void Pulse replenishes 1 / 2 / 3 / 4 energy per second for the duration of the mission.
FocusLensFocus b25,000 to unlock

FocusLensFocus b75,000 / 112,500 / 150,000
FocusPool 1 / 2 / 3 / 4
Mastery Rank 4

  • Energy regeneration from this skill works similarly to Mod TT 20px Energy Siphon and shares the same restrictions on Channeled Abilities.
  • When the player is affected by an Eximus that drains energy, the ability becomes muted.
  • Sortie Condition: Energy Reduction will reduce the amount of replenished energy by 75%.
Community notes  

FocusIcon25 b
FocusNodeHex b
Passive
Systemic Override
Void Pulse increases the efficiency of Warframe abilities by 20% for 15 / 20 / 25 / 30 seconds.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000
FocusPool 1 / 3 / 5 / 7
Mastery Rank 6

  • Despite being classified as a passive ability, Systemic Override has a limited duration, and only activates after each use of Void Pulse.
  • The bonus from this skill stacks additively with Ability Efficiency Mods, but is subject to the maximum efficiency cap of 75%.
  • Channeled/Toggle Abilities which are activated within the duration can not maintain the Ability Efficiency bonus after the buff expires.
Community notes  

FocusIcon23 b
FocusNodeHex b
Passive
Energy Spike
Void Pulse causes energy orbs to restore energy to allies within 3 / 4 / 6 / 8 meters for the duration of the mission.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000
FocusPool 1 / 3 / 5 / 7
Mastery Rank 4

  • Synergizes well with Mod TT 20px Greedy Pull and ArcaneEnergize Arcane Energize.
  • Activates Mod TT 20px Energy Conversion for other players if they have the mod equipped.
  • Not affected by the restrictions of channeled abilities, and will restore energy to teammates using abilities such as Razorwing130xWhite Razorwing, Peacemaker130xWhite Peacemaker, SoundQuake130xWhite Sound Quake, et cetera.
  • Likewise, if a teammate has this node unlocked and you are using any such abilities, you will still gain energy if you are within range.
Community notes  

FocusIcon24 b
FocusNodeRing b
Energy Surge
Void Pulse will leave a field that replenishes 2 energy per second to allies standing within it for 5 / 7 / 10 / 12 seconds.
FocusLensFocus b25,000 to unlock

FocusLensFocus b75,000 / 112,500 / 150,000
FocusPool 1 / 2 / 3 / 4
Mastery Rank 4

  • Energy Surge creates a field with a 5 meter radius beneath the player's Operator as soon as the summoning animation completes.
    • The player may benefit from the field's restoration even while in Operator form.
    • Energy regeneration from this skill works similarly to Mod TT 20px Energy Siphon and shares the same restrictions on Channeled Abilities.
Community notes  

FocusIcon32 b
FocusNodeRing b
Rift Sight
Void Pulse allows the player to see enemies through walls and displays them on the minimap of their allies for 5 / 8 / 10 / 12 seconds.
FocusLensFocus b50,000 to unlock

FocusLensFocus b150,000 / 225,000 / 300,000
FocusPool 1 / 3 / 5 / 7
Mastery Rank 6

  • Rift Sight's effects only apply to enemies directly affected by Void Pulse, and as such is limited to a 15 meter range.
    • Highlights affected enemies through terrain in blue similarly to Codex Scanners.
    • Additional hits by Void Pulse will not refresh the duration of Rift Sight effects.
Community notes  

FocusIcon28 b
FocusNodeRing b
Umbra Lance
Void Pulse creates a 6 meter aura around the player for 20 seconds that lashes out at enemies with harmful Void energy, dealing 4000 / 5000 / 6000 / 7000 damage per second.
FocusLensFocus b80,000 to unlock

FocusLensFocus b225,000 / 337,500 / 450,000
FocusPool 1 / 4 / 7 / 10
Mastery Rank 4

  • Umbra Lance damage is fire based.
  • Damage from Umbra Lance is not dealt per second as described, instead occurring at set 2 second intervals.
  • Damage from Umbra Lance does not ignore armor.
Community notes  

FocusIcon20 b
FocusNodeRing b
Magnetic Aftershock
Void Pulse inflicts the target with an aura for 5 / 8 / 10 / 12 seconds causing passing bullets to seek them out and deal 2x damage.
FocusLensFocus b25,000 to unlock

FocusLensFocus b75,000 / 112,500 / 150,000
FocusPool 1 / 2 / 3 / 4
Mastery Rank 4

  • Functionally similar to MagIcon272 Mag's Magnetize130xWhite Magnetize.
    • Compared to Magnetize, Magnetic Aftershock's bubble has a limited radius of 3 meters.
Community notes  


Notes[]

  • The Operator's Projection when activating a Focus ability is affected by map geography and gravity the same as any other object, being capable of being blocked by obstacles and falling. If the Projection falls into a pit or any other "bottomless" drop, the Focus ability will be forcefully deactivated.
  • The Focus ability will not be deactivated automatically when the Operator's Projection is inside a Nullifier Globe, as the deactivation of the Focus is also counted as an ability activation.
  • Focus points earned during a mission will remain even if it is failed.
  • Focus currently cannot be used during Archwing segments of a mission.
  • Because the Operator's projection is considered its own map entity, it is capable of interacting with Interception capture points, and triggering Orokin Void and Orokin Moon pressure plates.
  • Host migration will end any and all activated passives, forcing players to reactivate their focus ability to enable their passive abilities again.
    • This bug with "until the end of the mission" passives also happens with any self-initiated revive (arcane or otherwise).
  • Focus abilities cannot be activated if a Warframe is using a channeled ability that restricts its mobility, e.g. BansheeIcon272 Banshee's SoundQuake130xWhite Sound Quake and NyxIcon272 Nyx's Absorb130xWhite Absorb. Other channeled abilities will remain active and continue draining energy throughout the duration of the Focus ability, with the exception of IvaraIcon272 Ivara's Prowl130xWhite Prowl which is an invisibility-type ability and will thus be deactivated.
  • Focus Lenses cannot be put on Companions or their weapons.
  • Focus Ability cast animation is affected by cast speed modifiers such as Mod TT 20px Natural Talent, Ember's Accelerant, and Mod TT 20px Speed Drift.
  • After spawning, a Convergence orb remains on the map for exactly one minute before despawning.
  • When the player activates the ability, their controls are switched the newly spawned operator as the Warframe hunches over. As this is the character currently controlled by the player, Companions like sentinels still stick to the operator instead of the now immobile Warframe. This is shown by the map indicating the Warframe as a blue dot, indicating an ally and not a player.
    • As such, sentinels will still be at risk if in direct fire and may be destroyed in larger groups of high-level enemies.

Tips[]

  • As Focus is reliant on the amount of affinity gained, using Affinity Boosters can increase the total amount of Focus gained during missions.
  • If activating Focus purely to activate its passive abilities and without enemies nearby, manually deactivating the ability will allow players to return to a normal state immediately to prevent having to play out the rest of the attack's duration. However, this does not reduce the cooldown towards the next use: the charge will reset to 0 regardless of whether the ability is ended early or not.
  • As activating a "Way" increases the cooldown time of Focus abilities, it is recommended that no more than 3-4 Ways be activated at a time to keep cooldown to a respectable level. It is thus prudent to choose which Ways to activate that suit the mission beforehand.
    • Alternatively if using a focus ability purely for activating its passives during a long mission such as Survival or Defense, consider disregarding the above and instead equipping all the passive abilities you may be interested in using. It may take longer to activate them the first time, but you gain a number of extra abilities to assist through the mission
  • Due to affinity distribution mechanics when Focus lenses convert affinity into Focus points, the most effective placement of your first lens depends on play-style and role. If you are personally doing almost all of the killing, it is more effective to install Focus lenses on Warframes, as Warframes will be able to receive Focus regardless of weapon used, and can receive the full amount of Focus point conversion upon kills using Warframe abilities. This is the obvious choice for solo play. When you are playing a more supporting role, if you don't need other weapons, a single weapon equipped with a lens will be much more effective. For balanced team play, where you expect to get no more than 1/3 of the kills, a single weapon will be better than a frame. If you wish to use multiple weapons while farming, then lensing the frame still makes sense.
  • One of the most effective ways to farm Focus is doing high level Exterminate missions through Stealth, taking advantage of the stealth affinity multiplier to rake in large amounts of affinity, resulting in equally large conversions to Focus. This is more easily accomplished using a stealth Warframe such as LokiIcon272 Loki, AshIcon272 Ash, or IvaraIcon272 Ivara equipped with a Focus Lens, and using a high damage melee weapon such as a dagger equipped with Mod TT 20px Covert Lethality.
    • IvaraIcon272 Ivara's Sleep Arrow in particular can make stealth runs easier by putting groups of enemies to sleep, preventing them from being alerted to deaths in the vicinity.
    • Additionally, the Strategic Execution passive from the Naramon school, due to the +25% affinity from melee kills at max rank, can cut a run or two out of the grind for the daily 100,000 cap on Focus.

Trivia[]

  • The Focus system has been in development for a very long period, and was initially slated for release in Update 14.0 (2014-07-18). The developers admitted that Augment Mods and Arcane Enhancements initially started out as components of the Focus system before being split from it entirely.[citation needed]
  • The five schools of Focus are based off the five elements of Wu Xing found in Book of Documents(尚书) and is widely used in ancient Chinese philosophical traditions. It resembles the five elements of godai, which lacks Naramon (the tree), as seen on the backgrounds of each school's skill tree page. The Five Elements are Fire, Earth, Water, Wood, and Metal.
    • The Naramon School represents Wood 木. In Wu Xing this is associated with the eyes, growth, flourish, and reaching outward.
    • The Madurai School represents Fire 火. In Wu Xing this is associated with the heart, force, passion, and raw ability.
    • The Unairu School represents Earth 土. In Wu Xing this is associated with the flesh, stability, durability, and bearing.
    • The Zenurik School represents Metal 金. Also interpreted as mineral or crystal, this is associated in Wu Xing with the lung, concentrating, reserving, and abundance.
    • The Vazarin School represents Water 水. In Wu Xing this is associated with the bone, inflexibility, supporting, adaptability, and sympathy.
  • While the replies that the player chooses during the Operator's conversation with the Lotus has no gameplay effect, the choice of replies are used to reorder the choices of Tenno Schools. Once the selection screen appears, with the school most suited to the Operator appearing on the left, and choice to the right being the least suited. Example: choosing the conversation options relating to knowledge will put Naramon to the leftmost side as the most desirable choice. Players are still free to choose the Focus they wish to start with however.
View Sorting Choice Answers List
Answers School
First Choice
"I remember Studying..." Naramon +1
"I remember a Fight..." Unairu +1
"I remember someone holding my hand..." Vazarin +1
Second Choice
"We Stuck Together..." Madurai +1
"Things Happens for a reason..." Zenurik +1
"They tried to help us..." Vazarin +1
Third Choice
"They paid for what they did..." Unairu +1
"She sang to us..." Zenurik +1
"She was Brilliant..." Naramon +1
"She was Brave..." Madurai +1
Fourth Choice
"We sought Knowledge..." Naramon +1
"We fought with honor..." Zenurik +1
"We fight for justice..." Unairu +1
"We were fearless..." Madurai +1
"We protected the innocents..." Vazarin +1

Bugs[]

  • Joining a high-latency game has a tendency to cause the selected Focus ability to fully charge instantaneously and removes the cooldown completely.
  • Using the focus ability may make you unable to use your melee weapon or roll for the remainder of the mission.
  • Host migration will reset the cooldown of the Focus ability and disable passive effects from a previous activation.
    • As of Hotfix 18.4.10 (2016-02-11), the cooldown being reset has been fixed, however, passives effects can potentially still be disabled if a host migration occurs.
  • Activating a focus ability while in an elevator will cause your Warframe to fall through the lift. Deactivating will place you at the last "safe spot". In some instances, you will be stuck infinitely falling.
    • If you end up infinitely falling, you can teleport back into the map by typing /unstuck in squad chat (or clan chat if you're playing solo) and then clicking okay. This teleports you back to your last 'safe' location.

Media[]

Patch History[]

Update 22.0 (2017-10-12)

  • Replaced with Focus 2.0.

Hotfix 19.5.4 (2017-01-03)

  • Fixed a script error caused by initiating a Focus ability.


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