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The Mountain Pass: Managing to escape to the front of their landing craft, the Operator now find themselves stranded on top of a snowy mountain on Earth. Players must navigate the snow-covered path and avoid getting blown off by the wind as they make their way to a cave at the end of the path.
Within the cave, the Operator finds a corpse by a fireplace, where they are then confronted by Teshin once more. After a brief altercation where the Operator fails to land a punch on Teshin, the latter locks the Operator inside the cave by closing an old automated door. As Teshin's voice explains the nature of Margulis' "lie" as to what she did to the Tenno, the Operator comes across a massive Ayatan Sculpture encased in icy stalactite. Players must use their Void Beam to destroy the ice, before shooting the front of the Sculpture with the beam, setting off a reaction that sees the Operator fall to the abyss below.
The Ravenous Golden Maw After waking up from their fall, and remembering bits of their past narrated by the Queens, the Operator comes across a chamber with the floor covered in bones and skeletons, with a creature - an Orokin Maw - visibly moving underground that Teshin warns the Operator of.
The objective of this particular section is to cross the chamber safely to the other side without being devoured by the Orokin Maw, who will erupt from the ground and consume the Operator if the player stays too long within the floor of bones. In order to cross the chamber, players must sprint and jump to safe areas, visible as large, solid rocks, before the creature can reach them. The Orokin Maw itself will move around the bone floor in a semi-predictable manner, and thus players must time their runs to when the creature is furthest from their position. Alternatively, there are side paths in the chamber that allow for safe passage to the rocks.
After crossing the chamber, the Operator unlocks another of their memories of their time aboard the Zariman, and along with it the ability to perform Void Blast, a powerful conic blast that can be fired by the Operator to the front, and which they can use to destroy the broken rock wall blocking their way further down the cave. After another memory narrated by the Queens regarding the Operator's original father, the Operator will unlock another ability called Void Dash, a short-range teleport allowing them to cross large distances quickly, and which the player can use to cross the gap by that part of the corridor going forward. Both abilities use up energy, visible as a symbol on the player's crosshair; the brightness of the symbol determines the energy level, with the crosshair become dimmer the more energy is used until it is depleted, and brightening as the energy recharges.
Players will come across yet another bone chamber, this time with two Orokin Maws, thus necessitating the use of their newly acquired powers to cross the chamber. After another narrated memory, the Operator will unlock Void Mode, a short-term invisibility power that remains active as long as the appropriate key is held. As with the other Void powers, Void Mode consumes energy while active.
Another bone chamber will present itself to the player soon after, which will require players to use Void Mode in conjunction with their other powers to cross.
At the end of the path another memory is narrated by the Queens, however players are now given a choice between three replies in how to respond:
[Sun] [Neutral] [Moon]
The Operator will now unlock the ability to perform Transference, allowing them to physically possess and take control of an eligible target, as Teshin explains that they have now unlocked their full power. In the next and final bone chamber, players are tasked with using Transference against an Orokin Maw, which can be done by stunning the Maw with Void Blast, and then using Transference while targeted. Once players have control of the Maw, they can use the Maw's ability to burrow and attack to cross the the chamber to the mountain exit.
Outside, players must navigate their way through the mountain side before coming across an old Orokin facility called a Yuvan Theater, which Teshin explains is where eligible young and exotic people are traded and bartered for the Orokin to use in the ritual known as Continuity. Teshin then reveals that the Queens' goal is to take over the Operator's mind and body.
Another memory is narrated by the Queens, and another dialogue choice is offered:
[Sun] [Neutral] [Moon]
The entire sequence in the mountain pass is revealed to be a mental scenario taking place in the moments before the Queen's Transference Surge completes, as the Operator manages to break free from the Transference Surge this time
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