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I am calling it the Specter Particle. As my Archimedians explain, mimicry is in its nature. An echo. Exposed to precept circuits, we are able to imprint behaviors! Like an infant mirroring her surrogate. Only this infant can set the world on fire.
Parvos Granum, inventor of Specter technology

A Specter is an AI-controlled ally unit that will fight alongside a player for the duration of a mission. They have their own set of weapons and/or abilities that they can use against enemies and are generally summoned via a consumable Gear item.

Lore[]

Photo-4
“It's taking longer than I calculated.”
This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See WARFRAME Wiki:Research on ways to perform research on this game. Click here to add more info.
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“You're not supposed to be in here! You're going to ruin the surprise!”
The following article/section contains spoilers.
Main article: The Deadlock Protocol

Some doors ought to remain closed? That's not in my world view. Fire. Fusion. Void. Progress always comes entangled with risk, with violence. With the precious sample obtained, development is accelerating. The Entrati have kept their secrets long enough.

I am calling it the Specter Particle. As my Archimedians explain, mimicry is in its nature. An echo. Exposed to precept circuits, we are able to imprint behaviors! Like an infant mirroring her surrogate. Only this infant can set the world on fire.

The palace birds think they can control us. They hit our research site with a Warframe assault team. Of course they did. I baited them to do it. The whole site lite up. Eighty mega-therm bloom. The whole lab, vaporized, those Warframes with it. Fire. Fusion. Void.

Specters were developed by Corpus Founder Parvos Granum, spearheaded by his research in Specter Particle Theory. The Xoris Xoris plays an important role in the creation of specters, being able to trap energy in the form of Specter Particles. This energy is speculated to be used in infusing 'programmed behavior' into bodies such as Warframes.

Tenno Specters[]

Main article: Specter (Tenno), Specter (Enemy)

Warframe Specters can act as allies or enemies depending on the circumstances. As allies, Specters are AI-Controlled Warframe-replicants employing customizable load-outs (which are configured via the Foundry). They can be summoned via consumable Gear wheel items in all Missions except Archwing and Sanctuary Onslaught.  Enemy Specters are primarily encountered as guardians of the Origin System's Solar Rail Junctions, and must be defeated to unlock connections to new planets and destinations on the Star Chart. Specter-like enemy Warframes also serve as enemies during specific Quests.

Warframe Specters were also used to guard a Clan's Solar Rail during Solar Rail Conflicts, before this game mode was discontinued. Contesting Clans would have to face these Specter Regiments in order to seize control of territory. A Specter Regiment was to be created through researching it in the Clan Dojo's Orokin Lab. As mentioned, however, the entire Clan-conflict mechanic and the associated Regiments were eventually removed from the game.

Acquisition[]

The blueprints necessary to build Specters are automatically rewarded by Rescue missions upon completion, with the type of Blueprint dropped depending on the node that was played, and how many points were acquired. In total, three points can be attained in a mission: one point for rescuing the target, another point for not triggering the execution sequence in the process, and one more point for killing all the Wardens.

Points Easy Rewards
Level 1-15
Medium Rewards
Level 16-25
Hard Rewards
Level 25+
Nightmare Rewards
As it Occurs
1 None
Vapor Specter BP
★★
Phase Specter BP
★★★
Force Specter BP
2
Vapor Specter BP
★★
Phase Specter BP
★★★
Force Specter BP
★★★★
Cosmic Specter BP
3 ★★
Phase Specter BP
★★★
Force Specter BP
★★★★
Cosmic Specter BP
★★★★
Cosmic Specter BP


VaporSpecter

The Vapor Specter (or Bronze Specter) blueprint is rewarded from Easy and Medium difficulty Rescue missions, and yields 10 Specter uses per build. Spawns at the current level of the enemies in the mission. There are no AI differences between specter ranks.

Manufacturing Requirements
Credits64
15,000
Salvage
7,500
Ferrite
5,000
Time: 8 hrs
Rush: Platinum64 20
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

PhaseSpecter

The Phase Specter (or Silver Specter) blueprint is rewarded from Easy, Medium and Hard difficulty Rescue missions, and yields 5 Specter uses per build. Spawns at the current level of the enemies in the mission, plus three levels. There are no AI differences between specter ranks.

Manufacturing Requirements
Credits64
30,000
PolymerBundle
750
NanoSpores
5,000
Salvage
5,000
AlloyPlate
1,000
Time: 8 hrs
Rush: Platinum64 20
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

ForceSpecter

The Force Specter (or Gold Specter) blueprint is rewarded from Medium, Hard, and Nightmare difficulty Rescue missions, and yields 3 Specter uses per build. Spawns at the current level of the enemies in the mission, plus five levels. There are no AI differences between specter ranks.

Manufacturing Requirements
Credits64
50,000
PolymerBundle
1,000
Plastids
1,000
AlloyPlate
1,000
Circuits
1,000
Time: 8 hrs
Rush: Platinum64 20
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

CosmicSpecter

The Cosmic Specter (or Platinum Specter) blueprint is rewarded from Hard and Nightmare difficulty Rescue missions, and yields a single Specter usage per build. Spawns at the current level of the enemies in the mission, plus ten levels. There are no AI differences between specter ranks.

Manufacturing Requirements
Credits64
60,000
Circuits
500
Plastids
1,000
NanoSpores
5,000
Gallium
1
Time: 8 hrs
Rush: Platinum64 20
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Syndicate Specters[]

Access to Syndicate Specters can be acquired by taking allegiance to the desired Syndicates and attaining the first tier in their ranks. Syndicate Specters can be purchased by spending ReputationLarge 2,500 for a bundle of five. Only one instance for each type of Specters can be summoned. Summoning another one while an identical Specter is active will kill the one already out.

Their blueprints can also be acquired from Syndicate death squads, with the type of blueprint awarded depending on their respective Syndicates.

AncientHealerSpecter ChargerSpecter CorruptedLancerSpecter MoaSpecter RollerSpecter ShieldOspreySpecter
Ancient Healer
Volatile Eximus Specter
(New Loka)
Support: fights in melee, grants damage resistance to nearby allies around 10m radius and can knockdown enemies with a frontal DmgBlastSmall64 Blast wave
Charger
Venomous Eximus Specter
(Red Veil)
Offense: fights in melee and drains nearby enemy HP with its DmgToxinSmall64 Toxin aura
Corrupted Lancer
Arson Eximus Specter
(Arbiters of Hexis)
Offense: fights from ranged and unleashes waves of bluish-white DmgFireSmall64 Heat blasts
MOA
Arctic Eximus Specter
(The Perrin Sequence)
Support: fights from ranged, slows nearby enemies with its DmgColdSmall64 Cold aura and deploys ice globes to protect anyone inside - even from enemy CC
Roller
Energy Leech Eximus Specter
(Steel Meridian)
Offense: fights in melee and supplies Energy to nearby allies for each enemy it hits at 3 energy/s over 3s
Shield Osprey
Shock Eximus Specter
(Cephalon Suda)
Support: fights from ranged both with its autoturret and homing DmgElectricitySmall64 Electricity bolts and provides Overshields to nearby allies
Syndicate Specter x5
Manufacturing Requirements
Credits64
7,500
Ferrite
2,500
NanoSpores
2,500
Salvage
2,500
Time: 8 hrs
Rush: Platinum64 10
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Miscellaneous Specters[]

Shockwave MOA[]

Main article: MOA Cabinet Spawner

Friendly Specter-like Shockwave MOAs can be manually spawned from hackable cabinets located throughout certain Corpus tilesets.

Clem Clone[]

Main article: Darvo, Weekly Mission
ClemClone

The reward for the final mission of the A Man of Few Words quest is a Clem Clone Blueprint, which works in the same way as specters, deploying a clone of Clem to fight. The blueprint is a one-time use item and produces 5 clones, and like normal specters deploying one in a mission will use one of them up, regardless of whether it is alive at the end of the mission. Additional blueprints can be acquired by undertaking a weekly "merchandise acquisition" Survival mission for Darvo. This weekly mission can be started by talking to him in his shop and asking if Clem needs help.

Clem Clone Specters have similar AI to Tenno Specters and will act as bodyguards.

Manufacturing Requirements
Credits64
7,500
Ferrite
2,500
NanoSpores
2,500
Salvage
2,500
Time: 8 hrs
Rush: Platinum64 10
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Corrupted Bombard[]

Main article: Corrupted Bombard
CorruptedBombardSpecter

The Corrupted Bombard Specter Blueprint was introduced as a Baro Ki'Teer exclusive specter, available for OrokinDucats 100 and Credits64 50,000 between February 24 - 26, 2017 on PC. The blueprint is a one time use (providing 5x specters) and includes a Corrupted Bombard specter and an accompanying Orokin Drone. The drone does not and cannot obtain shields, and the limited 200 shield it gives to the specter will not recharge once depleted unless the Drone is killed and respawns, doing so within 30 seconds of being destroyed.

Manufacturing Requirements
Credits64
7,500
Ferrite
2,500
NanoSpores
2,500
Salvage
2,500
Time: 8 hrs
Rush: Platinum64 10
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: OrokinDucats 100 + Credits64 50,000

Corrupted Heavy Gunner[]

Main article: Corrupted Heavy Gunner
CorruptedHeavyGunnerSpecter

The Corrupted Heavy Gunner Specter Blueprint was introduced as a Baro Ki'Teer exclusive specter, available for OrokinDucats 100 and Credits64 40,000 between May 4 - 6, 2018 on PC. The bundle provides 5x Corrupted Heavy Gunner specters and an accompanying Orokin Drone. The drone does not and cannot obtain shields, and the limited 200 shield is gives to the specter will not recharge once depleted unless the Drone is killed and respawns, doing so in 30 seconds of being destroyed.

Desert Skate[]

Main article: Desert Skate
DesertSkateSpecter

The Baro Void-Signal mission will always reward one Desert Skate Specter, which deploys a Desert Skate to fight.

On Call Crew[]

Main article: Railjack/Crew
OnCallCrew

With Command Intrinsic Rank 9, a reusable On Call Crew Gear item can be used to deploy a selected Railjack Crewmember for 3 minutes, with a 10-minute cooldown between summons.

Equinox[]

EquinoxIcon272 Equinox's Mod TT 20px Duality augment for Metamorphosis130xWhite Metamorphosis creates a temporary specter of Equinox herself armed with whatever weapon or gear item (the specter will not use gear items of any kind) she is currently using. The specter will take the form of Equinox's opposite half (i.e. swapping to her Night Form results in a Day Form specter and vice versa), will not use abilities, and her Warframe and equipment stats will take into account of any mods installed, while also dealing increased damage (not modifiable). The specter will only last for a set duration (modifiable via Ability Duration) and will instantly die if it walks in range of a Nullifier Crewman's bubble or a Nul Comba's/Scrambus' aura.

Duality's Specter has similar AI to Tenno Specters and will act as a bodyguard.

Duality's Specter is not affected by the quirk of Nightmare Mode and will not turn on the player.

Wukong[]

WukongIcon272 Wukong's CelestialTwin130xWhite Celestial Twin creates a permanent specter of Wukong himself armed with whatever weapons in his arsenal. The twin will cycle his weapons in response to Wukong's equipped weapons (i.e. swapping to primary or secondary results in the twin using melee and vise versa), is affected by CloudWalker130xWhite Cloud Walker's invulnerability and health restore per meter traveled, and will mimic Defy130xWhite Defy and PrimalFury130xWhite Primal Fury, and his Warframe and equipment stats will take into account of any mods installed. The twin takes continuous health damage if it walks in range of a Nullifier Crewman's bubble or a Nul Comba's/Scrambus' aura, although nothing will happen to it if Wukong himself is affected by a Nullifier bubble.

Celestial Twin's Specter has similar AI to Tenno Specters and will act as a bodyguard.

Celestial Twin is not affected by the quirk of Nightmare Mode and will not turn on the player.

Excalibur Umbra[]

Excalibur UmbraIcon272 Excalibur Umbra exhibits sentience when not piloted by the Operator, functioning as a specter and will fight on his own with whatever weapons in his arsenal. Sentient Umbra can use abilities (with the exception of ExaltedBlade130xWhite Exalted Blade), and will arm himself with a melee weapon (if he has one equipped) whenever an enemy comes within close proximity, and his Warframe and equipment stats will take into account of any mods installed. Note that he will only use the Primary fire mode of any equipped weapon and not any available Alternate Fire modes.

Sentient Umbra can be harmed and takes full damage from any source, and once his health is depleted, he will stop moving and attacking until the Operator pilots him again. However, Sentient Umbra cannot die and will not use up a revive.

Sentient Umbra has similar AI to Tenno Specters and will act as a bodyguard.

Umbra is not affected by the quirk of Nightmare Mode and will not turn on the player.

Weapon-spawned specters[]

The SynoidHeliocor Synoid Heliocor spawns one specter of an enemy killed by a heavy attack. Only one specter can be spawned at a time.

The BallisticaPrime Ballistica Prime spawns a specter-like ghost of any enemy killed by a charged shot.

These specters are not affected by the quirk of Nightmare Mode and will not turn on the player.

Aggression and Pathing[]

  • All Specters who don't have the "bodyguard" AI type will only follow the player if they do not detect any enemies. If they detect an enemy nearby, they may do the following:
    • Corrupted lancers will sprint for cover and stay in that cover until enemies get near or until the enemy it detected dies (even if it is in another room).
    • Rollers will roll towards the enemies and continue to attack until (easily) being destroyed.
    • MOA specters are one of two Specters that will take the initiative to follow the player, often walking backward as it fires at enemies. It too, however, can get stuck as it notices many enemies, in which it will decide the enemies are a bigger priority than the player.
    • Charger specters have a slightly smaller detection range and aggression towards enemies but never attempt to follow the player if enemies are nearby and its weak attacks often miss enemies who walk backward to avoid its attacks.
    • Ancient Healer specters will slowly walk towards enemies until they are in range, and then charge as a normal Healer would do.
    • Clem will stay close to the player most of the time, and sometimes stop to engage the enemy for a while.
    • Shield Ospreys have both the "bodyguard" AI and the normal enemy AI; they will attempt to stay close to other deployed specters, defense objectives, or other high-value allies even if they detect enemies. If there are no high-value allies nearby (players don't count) it will simply drift into the enemies instead.

Tenno Specters Behavior[]

Tenno Specters don't rely on Energy, instead of utilizing a short cooldown system for their abilities. As their health, armor, and shield scales with the mission level, their Effective Health will generally scale far past the player's Warframe. When spawned during a Nightmare Mode mission, specters will attack the player instead of enemies, forcing players to play without an AI partner.

Depending on the Warframe being used, each of these specters has its own specific AIs tailored to assist the player Tenno in their endeavor. Abilities used by Specters have different values from their regular versions.

Warframe Ability Casting Behavior
AshIcon272 Ash
  • Casts Shuriken130xWhite Shuriken when enemy is in line of sight. Cooldown of 15 seconds.
  • Casts SmokeScreen130xWhite Smoke Screen very sporadically, regardless of enemy presence. Attacking with Warframe weapons will end Specter's invisibility. Operator attacks will not end invisibility. Will cast every 8-12 seconds.
  • Casts Teleport130xWhite Teleport when enemy is more than 10m away. Cooldown of 10 seconds.
  • Casts BladeStorm130xWhite Blade Storm when 5+ enemies are within 50m with at least one within line of sight. Does not necessarily tag all 5+ enemies with the power. Cooldown of 55 seconds.
AtlasIcon272 Atlas
  • Casts first punch of Landslide130xWhite Landslide when enemy is within 12m. Cooldown of 25 seconds.
  • Does not cast Tectonics130xWhite Tectonics.
  • Casts Petrify130xWhite Petrify when enemy is within 5m. Cooldown of 80 seconds.
  • Casts Rumblers130xWhite Rumblers when enemy is within 30m. Rumblers last 20 seconds. Cooldown of 100 seconds.
    • Golems do not benefit from Specter's scaling health and armor.
BansheeIcon272 Banshee
  • Casts SonicBoom130xWhite Sonic Boom when enemy is within 7m. Cooldown of 13 seconds.
  • Casts Sonar130xWhite Sonar when enemy is in line of sight. Cooldown of 30 seconds.
  • Casts Silence130xWhite Silence when enemy is in line of sight within 10m. Cooldown of 65 seconds.
  • Casts SoundQuake130xWhite Sound Quake when enemy is within 10m. Maintains for up to 10 seconds. Cooldown of 13 seconds, starting when effect ends.
BaruukIcon272 Baruuk
  • Casts Elude130xWhite Elude when enemy is in line of sight. Lasts up to 120 seconds. Cooldown of 50 seconds, starting when Elude's effect ends.
  • Casts Lull130xWhite Lull when enemy is within 30m. Cooldown of 35 seconds, often waits up to 20 seconds after cooldown to cast.
  • Casts DesolateHands130xWhite Desolate Hands when 3+ enemies are within 25m with at least one within line of sight and has no daggers. Cooldown of 1 minute.
  • Casts SereneStorm130xWhite Serene Storm when enemy is within 5m. Freely switches between Serene Storm attacks and weapon attacks for up to 130 seconds. Cooldown of 40 seconds, starting when Serene Storm's effect ends.
CalibanIcon Caliban
  • Does not cast any other abilities.
  • Casts FusionStrike130xWhite Fusion Strike when enemy is in line of sight. Cooldown of 8 seconds.
ChromaIcon272 Chroma
(DmgFireSmall64 Heat element)
  • Does not cast SpectralScream130xWhite Spectral Scream.
  • Casts ElementalWard130xWhite Elemental Ward when enemies are within 15m. Cooldown of 55 seconds.
  • Casts VexArmor130xWhite Vex Armor when enemies are within 15m. Cooldown of 30 seconds.
  • Casts Effigy130xWhite Effigy when enemies are within 15m. Seems to recall Effigy immediately the first time it's cast. Otherwise, leaves Effigy out for 15-25 seconds. After Effigy is recalled, cooldown is 1 minute.
    • Effigy does not use elemental breath, but will use radial pulses. Stun pulse is typically used once per Effigy cast, while knockback pulse is used every 5 seconds if enemies are within 5m.
CitrineIcon272 Citrine
  • Casts all abilities.
    • Casts FracturedBlast130xWhite Fractured Blast as normal with unranked stats and is her second most used ability
    • Casts PreservingShell130xWhite Preserving Shell often, starting at 40% damage reduction and scaling with kills by the specter or nearby allies like normal
    • Casts PrismaticGem130xWhite Prismatic Gem when enemies are nearby, boosting status and applying status effects like normal
    • Casts Crystallize130xWhite Crystallize rarely, offering minor crowd control and boosted crits for a short time on effected enemies
    • Passive ability grants allies 5 health/second
EmberIcon272 Ember
  • Casts Fireball130xWhite Fireball when enemy is in line of sight. Cooldown of 20 seconds.
  • Casts Immolation130xWhite Immolation off cooldown. Effect lasts 50 seconds. Cooldown of 10 seconds, starting Immolation's effect ends if it ends naturally.
  • Casts FireBlast130xWhite Fire Blast when enemy is within 15m. Cooldown of 40 seconds.
  • Casts Inferno130xWhite Inferno off cooldown, but seems to have no effect. Cooldown of 1 minute.
EquinoxIcon272 Equinox
  • Casts Metamorphosis130xWhite Metamorphosis off cooldown. Cooldown of 35 seconds.
  • Casts RestRage130xWhite Rest & Rage when enemy is within 20m. Cooldown of 24 seconds.
  • Casts PacifyProvoke130xWhite Pacify & Provoke when enemy is in line of sight. Maintains for up to 25 seconds. Cooldown of 33 seconds.
    • Because of staggered cooldown with Metamorphosis, uptime of Pacify & Provoke is highly inconsistent.
  • Casts MendMaim130xWhite Mend & Maim when enemy is in line of sight. Maintains for up to 25 seconds. Cooldown of 33 seconds.
ExcaliburIcon272 Excalibur/
Excalibur UmbraIcon272 Excalibur Umbra
FrostIcon272 Frost
  • Casts Freeze130xWhite Freeze when enemy is in line of sight. Cooldown of 12 seconds.
  • Casts IceWave130xWhite Ice Wave when enemy is within 13m. Cooldown of 25 seconds.
  • Casts SnowGlobe130xWhite Snow Globe when shields are below 25% and no other Snow Globes (including those made by players) exist on the map. Cooldown of 30 seconds.
    • Note that because Specter's armor stats scale with enemy level, their snow globes can be stronger than player-made ones.
  • Casts Avalanche130xWhite Avalanche when enemy is within 10m. Cooldown of 70 seconds.
GaraIcon272 Gara
  • Casts ShatteredLash130xWhite Shattered Lash (arc version only) when enemy is within 5m. Cooldown of 12 seconds.
  • Does not cast SplinterStorm130xWhite Splinter Storm.
  • Casts Spectrorage130xWhite Spectrorage when enemy is in line of sight. Cooldown of 70 seconds.
  • Casts MassVitrify130xWhite Mass Vitrify when enemy is within 7m. Cooldown of 70 seconds.
    • Note that because Specter's armor stats scale with enemy level, their walls can be stronger than player-made ones.
GarudaIcon272 Garuda
  • Does not cast DreadMirror130xWhite Dread Mirror.
  • Does not cast BloodAltar130xWhite Blood Altar.
  • Casts Bloodletting130xWhite Bloodletting when above 90% health. Cooldown of 30 seconds.
    • Will also increase Specters' damage output because of passive.
  • Casts SeekingTalons130xWhite Seeking Talons when 4+ enemies are in line of sight. Cooldown of 40 seconds.
GaussIcon272 Gauss
  • Gauss Specters will start with 80% battery.[1]
  • Casts MachRush130xWhite Mach Rush when enemy is in line of sight. Does not cast if set to Hold Position. Maintains until targeted enemy is knocked down. Can cast other abilities while active, but cannot use weapons. Cooldown of 5 seconds, starting when Mach Rush's effect ends.
  • Casts KineticPlating130xWhite Kinetic Plating when enemy is within 12m. Cooldown of 1 minute.
  • Casts ThermalSunder130xWhite Thermal Sunder when enemy is in line of sight. Cooldown of 28 seconds.
  • Casts Redline130xWhite Redline when enemy is in line of sight. Cooldown of 70 seconds.
GrendelIcon272 Grendel
  • Casts Feast130xWhite Feast when enemy is within 10m. Cooldown of 40 seconds.
  • Casts Nourish130xWhite Nourish when holding an enemy with Feast. Cooldown of 30 seconds.
  • Casts Regurgitate130xWhite Regurgitate when holding an enemy with Feast, and another enemy is in line of sight within 10m. Cooldown of 5 seconds.
  • Casts Pulverize130xWhite Pulverize when holding an enemy with Feast, and another enemy is in line of sight within 45m. Maintains for up to 1 minute. Cooldown of 1 minute, starting when Pulverize's effect ends. Uses Roller AI when in this form.
    • Ignores Hold Position command while rolling, but will return to position after ending the ability.
GyreIcon272 Gyre
HarrowIcon272 Harrow
  • Casts Condemn130xWhite Condemn when enemies are within 15m. 15 second cooldown.
  • Casts Penance130xWhite Penance when enemies are in line of sight. 25 second cooldown.
  • Casts Thurible130xWhite Thurible off cooldown. 52 second cooldown. Tries for 13.5 energy return, but will sometimes cut it shorter. Hits a lower value for the first cast after being summoned.
  • Casts Covenant130xWhite Covenant when any enemies are in line of sight. 55 second cooldown.
HildrynIcon272 Hildryn
  • Casts Balefire130xWhite Balefire when enemy is within line of sight. Maintains until shields run out. Cooldown of 25 seconds, starting when Balefire's effect ends.
    • All shots are fully charged before firing.
  • Casts Pillage130xWhite Pillage when any shielded enemy is in line of sight, even if too far away to affect with the ability. Cooldown of 45 seconds.
  • Casts Haven130xWhite Haven when enemy is within line of sight and shields are above 50%. Maintains until shields run out. Cooldown of 30 seconds, starting when Haven's effect ends.
  • Does not cast AegisStorm130xWhite Aegis Storm.
HydroidIcon272 Hydroid
  • Casts TempestBarrage130xWhite Tempest Barrage when enemy is in line of sight. Cooldown of 21 seconds.
  • Casts TidalSurge130xWhite Tidal Surge when enemy is in line of sight within 20m. Cooldown of 25 seconds.
  • Does not cast Undertow130xWhite Undertow.
  • Casts TentacleSwarm130xWhite Tentacle Swarm when enemy is in line of sight. Cooldown of 70 seconds.
InarosIcon272 Inaros
  • Specter corpses do not despawn. Likely tied to Inaros' passive ability.
  • Casts Desiccation130xWhite Desiccation when enemy is in line of sight within 5m. Cooldown of 20 seconds.
  • Casts Devour130xWhite Devour when enemy is in line of sight within 20m. Cooldown of 45 seconds.
    • Specter will not shoot at enemies affected by Devour.
  • Casts Sandstorm130xWhite Sandstorm when 5+ enemies are within 25m with at least one in line of sight. Maintains for up to 10 seconds. Cooldown of 1 minute, starting when Sandstorm's effect ends. Casting Sandstorm will disable the Hold Position command.
  • Does not cast ScarabSwarm130xWhite Scarab Swarm.
IvaraIcon272 Ivara
  • Casts Quiver130xWhite Quiver when any enemy is in line of sight with 25m. Only uses Sleep arrow. Cooldown of 15 seconds.
  • Does not cast Navigator130xWhite Navigator.
  • Casts Prowl130xWhite Prowl off cooldown. Lasts indefinitely, until Specter fires an Alarming weapon or until player attacks with any Warframe weapon, even if silenced. Abilities and Operator attacks do not cancel Specter's Prowl. Does not steal from enemies. Cooldown of 13 seconds, starting when Prowl's effect ends.
  • Casts ArtemisBow130xWhite Artemis Bow when 4+ enemies are within line of sight. Maintains for up to 20 seconds. Cooldown of 50 seconds, starting when Artemis Bow's effect ends.
KhoraIcon272 Khora
  • Casts Whipclaw130xWhite Whipclaw when any enemy is in line of sight within 5m. Cooldown of 9 seconds.
  • Casts Ensnare130xWhite Ensnare when any enemy is in line of sight. Cooldown of 25 seconds.
  • Specter Venari130xWhite Venari behaves like a regular Kavat, without parkour maneuvers and only uses Protect stance. Specter Venari will follow the summoning player, rather than the Khora specter.
    • Venari's health does not scale with enemy level.
    • Venari will attack enemies even if Inactivity Penalty has been triggered.
    • After death, Venari will be respawned after 45 seconds.
  • Casts Strangledome130xWhite Strangledome when 3+ enemies are within 8m, with at least 1 in line of sight. Cooldown of 30 seconds.
KullervoIcon272 Kullervo
LavosIcon272 Lavos
  • Casts OphidianBite130xWhite Ophidian Bite when enemies are within 10m. Cooldown of 8 seconds.
  • Casts Catalyze130xWhite Catalyze when 4 or more enemies are within 15m with at least one within line of sight. Cooldown of 35 seconds.
  • Does not cast any other abilities.
LimboIcon272 Limbo
  • Casts Banish130xWhite Banish when enemies are within 20m. Does not send enemies to the Rift, just causes knockdown. Cooldown of 22 seconds.
  • Does not cast any other abilities.
LokiIcon272 Loki
  • Casts Decoy130xWhite Decoy when enemy is in line of sight, placing Decoy on top of targeted enemy. Lasts 25 seconds, or until death. Cooldown of 10 seconds, starting when Decoy is cast.
  • Casts Invisibility130xWhite Invisibility off cooldown. Lasts for 11 seconds, or until player attacks with any weapon Cooldown of 3 seconds if Invisibility ends via reaching its maximum duration, or cooldown of 7 seconds if Invisibility ends due to player using a weapon.
    • Operator attacks do not end Loki's Invisibility.
  • Does not cast SwitchTeleport130xWhite Switch Teleport.
  • Casts RadialDisarm130xWhite Radial Disarm when enemy is in line of sight within 10m. Cooldown of 70 seconds.
MagIcon272 Mag
  • Casts Pull130xWhite Pull when enemy is 8-15m away. Cooldown of 20 seconds.
  • Casts Magnetize130xWhite Magnetize when any enemy is in line of sight. Maintains bubble for 6 seconds. Cooldown of 33 seconds.
    • Does not cast hold variant.
  • Casts Polarize130xWhite Polarize when player is within 20m with shields below 60%. Cooldown of 5 seconds.
    • Appears to cast 3 times in a row more rapidly than possible for a player, but this is only an animation bug.
  • Casts Crush130xWhite Crush when enemy is within 10m. Cooldown of 30 seconds.
MesaIcon272 Mesa
  • Casts BallisticBattery130xWhite Ballistic Battery when enemy is in line of sight. Cooldown of 45 seconds.
  • Casts ShootingGallery130xWhite Shooting Gallery when enemy is within 10m. Cooldown of 90 seconds.
  • Does not cast ShatterShield130xWhite Shatter Shield.
  • Casts Peacemaker130xWhite Peacemaker when enemy is in line of sight. Fires for up to 10 seconds. Cooldown of 45 seconds, which begins upon casting Peacemaker, not upon ending it.
MirageIcon272 Mirage
  • Does not cast HallOfMirrors130xWhite Hall of Mirrors.
  • Casts SleightOfHand130xWhite Sleight of Hand when enemy is within 15m. Cooldown of 20 seconds.
  • Casts Eclipse130xWhite Eclipse when enemy is within 20m. Cooldown of 40 seconds.
  • Casts Prism130xWhite Prism when enemy is within 30m. Maintains for up to 10 seconds. Cooldown of 70 seconds, starting when Prism's effect ends.
NekrosIcon272 Nekros
  • Casts SoulPunch130xWhite Soul Punch when enemy is within 20m. Cooldown of 13 seconds.
    • Does not summon a shadow version of target.
  • Casts Terrify130xWhite Terrify when 5+ enemies are within 25m with at least one within line of sight. Cooldown of 1 minute.
  • Does not cast Desecrate130xWhite Desecrate.
  • Does not cast ShadowsOfTheDead130xWhite Shadows of the Dead.
NezhaIcon272 Nezha
  • Does not cast FireWalker130xWhite Fire Walker.
  • Casts BlazingChakram130xWhite Blazing Chakram when enemy is within 20m. Does not make the enemy vulnerable to damage. Cooldown of 20 seconds.
  • Casts WardingHalo130xWhite Warding Halo when taking any damage. Cooldown of 70 seconds, starting when Warding Halo's health runs out.
  • Casts DivineSpears130xWhite Divine Spears when enemy is within 10m. Cancels ability immediately after casting. Cooldown of 30 seconds.
NidusIcon272 Nidus
  • Casts Virulence130xWhite Virulence when enemy is within 15m. Cooldown of 12 seconds.
  • Does not cast Larva130xWhite Larva.
  • Casts ParasiticLink130xWhite Parasitic Link when any ally is within 30m, though the max range is 40m. Provides 10-28% Ability Strength boost depending on player's Warframe rank. Cooldown of 20 seconds, starting when Parasitic Link's effect ends.
    • Does not use Parasitic Link on enemies.
  • Casts Ravenous130xWhite Ravenous when enemy is within 15m. Seems to heal for 23 when casted without link, and 30 with. Cooldown of 50 seconds.
NovaIcon272 Nova
  • Casts NullStar130xWhite Null Star when enemy is in line of sight. Cooldown of 30 seconds, starting when Null Star's particles have all been expended.
  • Casts AntimatterDrop130xWhite Antimatter Drop when enemy is in line of sight and more than 15m away. Cooldown of 25 seconds.
  • Does not cast WormHole130xWhite Wormhole.
  • Casts MolecularPrime130xWhite Molecular Prime when enemy is in line of sight. Cooldown of 50 seconds.
NyxIcon272 Nyx
  • Casts MindControl130xWhite Mind Control when damaged by enemy within 20m. Cooldown of 30 seconds, starting when Mind Control's effect ends.
  • Casts PsychicBolts130xWhite Psychic Bolts when any enemy is in line of sight. Cooldown of 13 seconds.
  • Casts Chaos130xWhite Chaos when 5+ enemies are within 20m with at least one within line of sight. Cooldown of 50 seconds.
  • Casts Absorb130xWhite Absorb when under 80% health and an enemy is within 10m. Lasts up to 5 seconds. Cooldown of 75 seconds.
OberonIcon272 Oberon
  • Casts Smite130xWhite Smite when enemy is within 20m. Cooldown of 30 seconds.
  • Casts HallowedGround130xWhite Hallowed Ground when enemy is in line of sight. Cooldown of 30 seconds.
  • Casts Renewal130xWhite Renewal when player health is 80% or lower. Lasts up to 140 seconds. Cooldown of 40 seconds, starting when Renewal's effect ends.
  • Casts Reckoning130xWhite Reckoning when any enemy is within 7m. Cooldown of 55 seconds.
OctaviaIcon272 Octavia
  • Inspiration passive activates whenever the Specter casts an ability.
  • Casts Mallet130xWhite Mallet when enemy is in line of sight within 10m. Cooldown of 15 seconds.
  • Casts Resonator130xWhite Resonator when enemy is in line of sight within 10m. Cooldown of 16.5 seconds.
  • Casts MetronomeIcon Metronome off cooldown. Cooldown of 20 seconds.
  • Casts AmpIcon Amp when enemy is within 10-20m. Will not cast if any enemy is within 10m. Cooldown of 40 seconds.
    • Damage boost does not increase with noise level.
ProteaIcon272 Protea
  • The Specter possesses a passive but does not use it intelligently.
  • Casts GrenadeFan130xWhite Grenade Fan with Shrapnel Vortex only when any enemy is in line of sight within 30m. Cooldown of 30 seconds.
  • Casts BlazeArtillery130xWhite Blaze Artillery when any enemy is in line of sight within 60m. Cooldown of 12 seconds.
  • Casts Dispensary130xWhite Dispensary when player is below 70% energy/health or 70% ammo on primary or secondary (reserves). Lasts 25 seconds with a cooldown of 40 seconds after casting.
  • Casts TemporalAnchor130xWhite Temporal Anchor when Specter's health is brought below 75% and 2+ enemies are within line of sight. Duration up to 10 seconds depending on whether enemies are in close proximity.
    • The implosion on ability expiration does occur but it is not currently known if the Specter's stockpiled damage has an effect on the implosion's damage. It is also not known if the ability can save the Specter from lethal damage similarly to a player-controlled Protea Warframe.
RevenantIcon272 Revenant
  • Does not cast Enthrall130xWhite Enthrall.
  • Does not cast MesmerSkin130xWhite Mesmer Skin.
  • Does not cast Reave130xWhite Reave.
  • Casts DanseMacabre130xWhite Danse Macabre when shields are depleted. Maintains until no enemies remain within 20m. Cooldown of 5 seconds. Shields must begin recharging before Danse Macabre will be cast again.
RhinoIcon272 Rhino
  • Casts RhinoCharge130xWhite Rhino Charge when enemy is 5-20m away. Cooldown of 15 seconds.
  • Casts IronSkin130xWhite Iron Skin when enemy is in line of sight. Cooldown of 20 seconds, starting when Iron Skin's effect ends.
  • Casts Roar130xWhite Roar when any enemy is in line of sight and 2 or more other Specters are in the mission. Cooldown of 75 seconds.
    • Companions and other players do not count towards the trigger conditions. These Specters can belong to other players, they do not have to come from you. Note that you can only have one Tenno Specter out at a time, so you will need Syndicate Specters to trigger Roar when solo.
  • Casts RhinoStomp130xWhite Rhino Stomp when enemy is within 15m. Cooldown of 70 seconds.
SarynIcon272 Saryn
  • Casts Spores130xWhite Spores when enemy is within 50m. Cooldown of 20 seconds.
    • Does NOT proc enemies with DmgCorrosiveSmall64 Corrosive status effects.
  • Casts Molt130xWhite Molt when enemy is in line of sight. Cooldown of 6 seconds.
    • Specter's AI will lock up when staying in the same location as its Molt, making the Hold Position command highly detrimental.
  • Casts ToxicLash130xWhite Toxic Lash when enemy is in line of sight. Cooldown of 45 seconds.
  • Casts Miasma130xWhite Miasma when 2+ enemies are within 5m. Cooldown of 55 seconds.
SevagothIcon272 Sevagoth
  • Casts Reap130xWhite Reap
    • Specter's shadow tends to get stuck or just spin around the specter
  • Casts Sow130xWhite Sow
  • Casts Gloom130xWhite Gloom
  • Casts ExaltedShadow130xWhite Exalted Shadow
    • Casts Embrace130xWhite Embrace in Exalted Shadow mode
    • Does not use other abilities in Exalted Shadow mode
StyanaxIcon272 Styanax
  • Casts all abilities
    • RallyPoint130xWhite Rally Point gives 3 energy a second and 40 shield per kill to kills within range
    • FinalStand130xWhite Final Stand does massive damage but with a long cooldown
TitaniaIcon272 Titania
  • Casts Spellbind130xWhite Spellbind when enemy is within 25m. Cooldown of 20 seconds.
  • Casts Tribute130xWhite Tribute when enemy is within 20m. Cooldown of 40 seconds.
  • Casts Lantern130xWhite Lantern when enemy is within 15m. Cooldown of 40 seconds.
  • Does not cast Razorwing130xWhite Razorwing.
TrinityIcon272 Trinity
  • Casts WellOfLife130xWhite Well of Life when player health is below 80% even if no enemy is present to target. Cooldown of 45 seconds.
  • Casts EnergyVampire130xWhite Energy Vampire when enemy is in line of sight within 100m. Cooldown of 40 seconds.
  • Casts Link130xWhite Link when enemy is within 20m. Cooldown of 35 seconds.
  • Casts Blessing130xWhite Blessing when player health is below 60%. Cooldown of 1 minute.
ValkyrIcon272 Valkyr
  • Casts RipLine130xWhite Rip Line when enemy is 6-15m away. Cooldown of 15 seconds.
  • Casts Warcry130xWhite Warcry when enemy is within 10m. Cooldown of 40 seconds.
  • Casts Paralysis130xWhite Paralysis when enemy is within 10m and Specter's shields are above 33%. Cooldown of 25 seconds.
  • Does not cast Hysteria130xWhite Hysteria.
VaubanIcon272 Vauban
  • Casts TeslaNervos130xWhite Tesla Nervos when enemy is in line of sight. Cooldown of 20 seconds.
  • Casts Minelayer130xWhite Minelayer (any variation, random) when enemy is within 30m. Overdriver affects Warframe or Specter closest to the impact point at time of casting. Cooldown of 30 seconds.
  • Casts PhotonStrike130xWhite Photon Strike when enemy is in line of sight, even if blast will not reach the enemy. Will not cast if there are enemies within 10m. Cooldown of 10 seconds typically.
    • May sometimes cast multiple Photon Strikes in a row.
  • Casts Bastille130xWhite Bastille when enemy is within 10m. Cooldown of 30 seconds.
    • Will cast Vortex variant more frequently than Bastille.
VoltIcon272 Volt
  • Casts Shock130xWhite Shock when enemy is in line of sight. Cooldown of 9 seconds.
  • Casts Speed130xWhite Speed off cooldown. Cooldown of 30 seconds.
  • Casts ElectricShield130xWhite Electric Shield when enemy is in line of sight. Cooldown of 25 seconds.
  • Casts Discharge130xWhite Discharge when enemy is within 10m. Cooldown of 85 seconds.
WispIcon272 Wisp
  • Casts Reservoirs130xWhite Reservoirs when enemy is within 40m. Reservoir type is random. Cooldown of 20 seconds.
    • The motes are unreliable at actually providing a buff, while it may seem like you get the buff, health/regen/speed will not increase sometimes.
    • Extends the timer of a player's motes, without diminishing strength.
  • Casts WilOWisp130xWhite Wil-O-Wisp when enemy is within 30m. Teleports to decoy immediately. Cooldown of 12 seconds.
    • Poor synergy with the Hold Position command, as the Specter will teleport once something is in range, and then slowly walk back towards the holding position without firing.
  • Casts BreachSurge130xWhite Breach Surge when 2+ enemies are within 30m. Cooldown of 45 seconds.
  • Casts SolGate130xWhite Sol Gate when 3+ enemies are within 40m. Maintains for up to 10 seconds. Cooldown of 65 seconds, starting when Sol Gate's effect ends.
WukongIcon272 Wukong
YareliIcon272 Yareli
  • Does not cast any abilities.
XakuIcon272 Xaku
ZephyrIcon272 Zephyr
  • Casts TailWind130xWhite Tail Wind when enemy is within 5m. Cooldown of 20 seconds.
  • Casts Airburst130xWhite Airburst when enemy is within 10m. Cooldown of 20 seconds.
  • Casts Turbulence130xWhite Turbulence when Specter takes damage. Cooldown of 50 seconds.
  • Casts Tornado130xWhite Tornado when enemy is within 10m. Cooldown of 70 seconds.

Notes[]

  • Specters have their own ammo and are capable of looting ammo pickups and depleting their reserves.
    • Depleting all ammo reserves displays a red ammunition icon above the Specter's head.
    • Squad Ammo Restores can replenish the Specter's ammo.
  • These specters do not teleport to the player and have limited AI capabilities. As such, they generally act like normal enemies such as taking cover or other similar behavior. If they detect enemies, they will take the initiative to engage them regardless of where the player is.
  • Specters of this type are most useful in game modes where the mission takes place in a fixed location, such as Defense or Interception, as they can easily lag behind players or have difficulty navigating certain tiles/rooms.
  • Shield Osprey Specters behave differently than all the other specters: They may stay near the objective in defense or decide to protect another specter, and will never take the initiative to actually protect the player.
  • The Roller Specter is arguably the weakest of all the specters due to its relatively low health and slow attack speed, despite being able to steal health from enemies.
  • Ancient Healer Specters have a short ~15m aura that reduces damage by 90% for all friendly targets such as other players, allied specters, or Defense objectives. When connected to said targets the Healer itself will gain a damage resistance boost as well.
    • Damage done to you or linked allies with heal the specter as well as its own occasional healing pulses.
  • Oddly enough, a specter's weapon can level up, shown in the media below. It is unknown if it actually affects the weapon or the Specter itself.
  • Upon successful defeat of a certain syndicate's death squad/platoon, you may earn the blueprint to build that syndicate's specters.
  • Players are able to choose to either make the specters stay in an area or follow them around by pressing X  (default keybinding) when close to it.
    • Doing this to a Shield Osprey specter will cause it to hold position and fire plasma repeater weapons at enemies.
      • The Shield Osprey may also rarely fire its weapons when not told to wait, although this is rare.
      • For clients this is unreliable and the osprey may ignore the commands anyway, and continue to fly into crowds of enemies and not be able to defend itself, being destroyed soon after.
  • Some Specters may rarely disable alarms.
  • Cephalon Suda's shield osprey specter is useful in Hijack missions, as they can instantly restore your shields.
    • Its shields will not be affected, however.
  • Specters will spawn at the current enemy level, plus a few extra. For endless missions, this allows specters to scale to enemy level; placing one at the beginning of the mission will be lower than later on if spawned again.
    • The Corrupted Lancer and Ancient Healer specters become very powerful due to this, becoming massive bullet sponges.
  • If the player kills a Specter affected by Radiation, they will receive affinity identical in amount to an enemy unit of the same type (i.e. Ancient Healer Specters will give affinity matching an Eximus unit of the same level).
  • Specters spawned during Nightmare alerts and missions are immediately hostile to the player, indiscriminately attacking Tenno and enemies alike, and cannot be commanded to hold position or follow. These specters are marked with a reddish distorted glow to indicate that they have turned against the player.

Bugs[]

  • Telling a specter to hold position may cause the specter to act strangely, including freezing in an animation or tracking but not firing upon enemies. Telling them to follow you and re-hold position can fix the issue temporarily.
  • The Corrupted Bombard Specter spawns with a small shield count which will recharge slowly as long as its drone is active. However, having this shield drain completely will prevent it from ever coming back until its drone is destroyed and respawned after a period of time. This has been a bug since the Specter existed and may be due to an issue where Heavy Grineer cannot obtain shields.

Media[]

Patch History[]

Update 34.0 (2023-10-18)

  • Fixed Specters ignoring ammo drops from Protea’s Dispensary.

Hotfix 33.6.1 (2023-07-31)

  • Fixed a crash related to Specters being unable to pick up certain types of ammo.

Update 32.3 (2023-02-15)

  • Specters in the “Hold” position will now continue attacking when moving back to their original held position, whenever they are made to move away from it (via enemies, or using movement abilities), instead of casually strolling back.
  • Fixed performance issues due to infinitely picking up ammo when spawning in a Specter with Vacuum and Ammo Mutation Mods equipped. Also fixed the repeating ammo pickup sound FX playing.
  • Umbra now uses Secondary weapon if the last weapon before Transference is the Secondary or if the Primary weapon runs out of ammo.
    • Running out of ammo on the Secondary will also switch back to Primary.
    • Meleeing behavior remains the same: always attack in melee range, but otherwise prioritize following the player even if it means not attacking at all.

Hotfix 32.2.10 (2023-01-18)

  • Clem Specters and Kahl (spawned from the Skaut’s “Kahl Beacon” Air Support) now have a full 360-degree vision to improve their ability to target enemies more effectively.

Hotfix 32.2.9 (2023-01-11)

  • Specters will no longer attempt to reload when they have no ammo to do so. Instead an ammo icon will now appear above their head once they have depleted the ammo pool of all weapons to indicate that they are needing ammo pickups.
    • Specters do not share ammo pools with you, so once they run out of ammo they will actively search for pickups nearby. You can also assist with the use of Squad Ammo Restores.
  • Fixed Specters in the Hold Position having trouble firing weapons that use ammo but never reload.
  • Fixed Voruna Specters not using any abilities.
    • Specters casting Ulfrun’s Decent will target a single target at a time.
  • Fixed script error caused by Saryn Specters casting Toxic Lash.

Hotfix 32.2.4 (2022-12-07)

  • Fixed the Orokin Shield Drones summoned by Corrupted Bombard Specters being larger than they are intended to be.

Update 32.2 (2022-11-30)

  • Fixed Yareli Specter not using any abilities (apart from Merulina as intended).
  • Fixed Trinity Specter’s Energy Vampire not applying to allies.
  • Fixed several issues related to players spawnings Specters using the Gear wheel in mission.

Hotfix 32.1.1 (2022-11-03)

Update 32.1 (2022-11-02)

  • Fixed ammo pools not being shared properly across NPCs (Specters).
  • Fixed being able to spawn more than 1 of the Cephalon Suda Shield Ospreys and Corrupted Bombard Specters to prevent performance issues.

Update 31.6 (2022-06-09)

  • Fixed Crash related to Ash Specters using Bladestorm, it will now be more friendly to Clients.

Update 31.5 (2022-04-27)

  • Syndicate Exmus Specters have also had their respective Eximus type updated: Here are the following Eximus Specters and Type:
    • Ancient Healer Eximus: Volatile
    • Charger Eximus: Venomous
    • MOA Eximus: Arctic
    • Corruper Lancer: Arson
    • Roller Eximus: Energy Leech
    • Shield Osprey Eximus: Shock
  • Fixed script error related to spawning Specters.

Hotfix 31.1.2 (2022-02-10)

  • Fixed script error after throwing a Specter ball, dying and then respawning before it spawns.

Hotfix 31.0.5 (2021-12-21)

  • Fixed a script error when using a Specter.

Update 30.2 (2021-05-12)

  • Fixed friendly Specters not regenerating their Shields after hitting 0 Shields.

Update 30.0 (2021-04-13)

  • Fixed ally Specters getting stuck in perpetual weapon swap animations.

Update 29.9 (2021-02-23)

  • Fixed Tenno Specters equipped with certain weapons not needing to reload while told to "hold position", resulting in a higher rate of fire.

Hotfix 29.6.9 (2021-01-28)

  • Fixed a script error when spawning a Specter.

Hotfix 29.5.5 (2020-11-27)

  • Fixed Khora Spectors only using her Strangle Dome and no other abilities.
    • With the exception of Venari, as it is a tap and cycle ability. Venari will simply stick to her default attack mode.
  • Fixed a script error that could occur when using a Garuda Specter.

Hotfix 29.5.2 (2020-11-20)

  • Fixed an issue with Tesla Coil causing issues with specters.
  • Fixed an issue where Harrow Specters casting ‘Condemn’ could cause a game hang.

Hotfix 29.5.1 (2020-11-19)

  • Fixed a script error that could occur if a Trinity Specter used Energy Vampire.

Hotfix 29.1.2 (2020-09-22)

  • Fixed an issue where deploying a Desert Skate does not remove the prior deployed Desert Skate.

Update 28.3 (2020-08-12)

  • Fixed crashing when attempting to spam Specter spawns when in Titania’s Razorwing.

Update 28.2 (2020-07-14)

  • Fixed a script error when spawning a Specter.

Hotfix 27.3.15 (2020-04-17)

  • Fixed friendly Specters suffering knockdown when deployed and taking entirely way too long to recover.

Hotfix 27.3.11 (2020-04-09)

  • Fixed a script crash when spawning a Specter.

Update 25.5 (2019-07-31)

  • Any summoned allied Specters in a Nightmare mission will now have a reddish distorted glow to indicate that they have turned against you and you’ve made a huge mistake in trusting them.

Hotfix 22.11.1 (2018-02-06)

  • Followers (Specters, Rescue Target, etc) no longer cancel charging if they switch targets while using a charging weapon.

Update 22.10 (2018-01-25)

  • Warframe Specters are now much smarter! We've done a general intelligence pass on their proficiency with Weapons, and we've also updated their power-casting logic. Virtually every power is now castable with only a few exceptions!
    • Specters CANNOT cast the following Abilities: Vauban's Minelayer, Ivara's Zipline, Titania's Razorwing, Nekros’ Desecrate and Shadows of the Dead, Excalibur’s Exalted Blade, Valkyr’s Hysteria, Wukong’s Primal Fury, Cloud Walker, and Defy, Atlas’ Petrify and Tectonics, Limbo's entire kit (save for the damage aspect of Banish), and finally Zephyr’s Dive Bomb.
  1. Update 25.8 (2019-10-01) patch notes
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