WARFRAME Wiki
Register
Advertisement
WARFRAME Wiki

Imbued with the finest Prisma crystal, this refined Angstrum features boosted charge and reload speeds.

The Prisma Angstrum is the Prisma variant of the Corpus-built rocket pistol Angstrum Angstrum, featuring slightly higher critical chance, critical multiplier, and faster charge-up and reload speed.

Characteristics[]

  • This weapon deals DmgBlastSmall64 Blast damage.
  • Rocket explode in a 3.6 meter radius on impact with a surface or enemy.
    • Initial hit and explosion apply status separately.
    • Explosion does not need direct line of sight to deal damage and will penetrate walls.
    • Can benefit from Mod TT 20px Fulmination (Mod TT 20px Primed).
  • Can be charged to unload more of the weapon's magazine and fire extra projectiles.
    • Can be fired with a partial charge to fire only part of its magazine.
    • Charged barrage spreads rockets out, reducing the effective range considerably.
    • Multishot will cause partially-charged shots to spread out further, eliminating its long range potential.
    • Fully charged shot consumes the entire magazine, even when magazine mods are used.
  • Innate Vazarin Pol polarity.

Advantages over other Secondary weapons (excluding modular weapons):

  • Tied with normal Angstrum Angstrum for highest base damage of all secondaries.
  • High accuracy.
  • Very fast charge speed.
  • Single Rocket Impact (wiki attack index 1)
    • High total damage (200)
    • Above average status chance (26.00%)
    • Above average disposition (●●●●○ (1.30x))
    • Above average crit multiplier (2.20x)
  • Single Rocket Explosion (wiki attack index 2)
    • Above average total damage (250)
    • Above average status chance (26.00%)
    • Above average disposition (●●●●○ (1.30x))
  • Incarnon Form (wiki attack index 3)
    • High crit chance (26.00%)
    • High disposition (●●●●○ (1.30x))

Disadvantages over other Secondary weapons (excluding modular weapons):

  • Projectiles have travel time, slow speed, and are small, making long range shots difficult.
  • Very high recoil.
  • The weapon fires as soon as it has reached a full charge, which can lead to premature firing.
  • Extremely low magazine size of 3 rounds; requires frequent reloading.
  • Rockets have a short delay after firing before being able to fire again.
  • Enemies can destroy the rockets with gunfire or area of effect explosions.
  • Explosion inflicts self-stagger.
  • Explosion has a headshot multiplier of 1x and cannot trigger headshot conditions.
  • Explosion has linear Damage Falloff from 100% to 60% from central impact.
  • Single Rocket Impact (wiki attack index 1)
    • Below average reload speed (1.80 s)
    • Very low magazine (3)
    • Very low ammo max (18)
    • Very low fire rate (2.000 attacks/sec)
  • Single Rocket Explosion (wiki attack index 2)
    • Low active falloff slope (9.0m/%)
    • Low maximum falloff distance (3.6 m)
    • Below average reload speed (1.80 s)
    • Very low magazine (3)
    • Below average fire rate (2.000 attacks/sec)
    • Very low ammo max (18)
  • Incarnon Form (wiki attack index 3)
    • Low reload speed (1.80 s)
    • Low magazine (3)
    • Low total damage (50)
    • Very low ammo max (18)
    • Low status chance (20.00%)

Comparisons:

Acquisition[]

The Prisma Angstrum can be sold by Baro Ki'Teer in the Concourse section of the Tenno Relay for Credits64 210,000 and OrokinDucats 475. Note that Baro Ki'Teer's stock changes with each appearance, and this weapon may not be available on a succeeding appearance.

The weapon can be traded, but only for unranked copies without Forma and Orokin Catalyst installed. The trading recipient must also have a Mastery Rank of at least 8.

Notes[]

  • The UI damage value of 1350 refers to the total impact and explosion damage from all three rockets.
  • The Prisma Angstrum's extremely fast charge rate before firing a full rocket swarm can allow players to eschew fire rate mods that would otherwise be needed on the normal variant, allowing for better damage-based builds.
  • Synergizing with Mirage's HallOfMirrors130xWhite Hall of Mirrors, the Angstrum with lowered accuracy can fire in a very large area of effect.
  • There is a slight yet noticeable delay between the Angstrum completing its charge and the rockets exiting the barrel.

Incarnon Genesis[]

Evolution[]

  • Installing the Angstrum Incarnon Genesis requires 20 PathosClamp Pathos Clamps, 70 Ueymag Ueymag, and 80 Lamentus Lamentus.
  • When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;

Evolution I[]

  • Direct hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
  • Launches target-seeking fireballs that ricochet towards enemies.
    • Incarnon Form becomes fully automatic and shoots small fireballs that deal pure DmgFireSmall64 Heat damage. Upon hitting an enemy, the projectile will ricochet toward 1 enemy within 20 meters of the initial target. This ricochet has no homing capability and can miss. Projectiles that hit a surface can bounce up to 2 times before dissipating on the third impact, but these ricochets do not automatically aim towards enemies.
  • Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
  • Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving direct shots and then pressing the Alternate Fire button. 3 direct hits will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
    • Individual Multishot bullets can build charges.
  • Instead of drawing ammunition from its reserves, the Angstrum's Incarnon Form uses a separate "magazine" with each charge producing 40 rounds to a maximum of 120. Once all ammunition is expended, the Angstrum reverts to its normal form.
    • Incarnon Form's magazine is not affected by mods.
    • Incarnon Form is not affected by Ammo Efficiency (such as EnergizedMunitions130xWhite Energized Munitions).
    • Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
  • Swapping to and from Incarnon Form will fully reload the normal form's magazine.

Evolution II[]

  • Unlock Challenge: Complete a solo mission with this weapon equipped.
  • Perk 1: Haven Foray:
    • Increase Damage by +50.
    • With Overshields: Increase Damage by +50.
  • Perk 2: Paladin Virtue:
    • Increase Damage by +75.
    • With Energy Max Over 700: Increase Critical Damage Multiplier by +0.5x.

Evolution III[]

  • Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
  • Perk 1: Swift Deliverance:
    • +30% Projectile Speed
  • Perk 2: Rapid Reinforcement:
    • +50% Reload Speed
  • Perk 3: Hitman's Hoard:
    • Increase ammo maximum by +9.

Evolution IV[]

  • Unlock Challenge: Kill 30 enemies afflicted with 4 or more status effects.
  • Perk 1: Critical Parallel:
    • Increase Critical Chance by +14% (Angstrum) / +10% (Prisma).
    • Increase Critical Damage Multiplier by +0.2x.
  • Perk 2: Survivor's Edge:
    • Increase Critical Chance by +9% (Angstrum) / +6% (Prisma).
    • Increase Status Chance by +9% (Angstrum) / +6% (Prisma).
  • Perk 3: Fatal Affliction:
    • +40% Direct Damage per Status Type affecting the target.

Trivia[]

  • The Prisma Angstrum is the first Prisma secondary ever released.

Media[]

Patch History[]

Update 32.0 (2022-09-07)

Ammo Changes

We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.

Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.

Secondary Weapon Ammo Pick Up Overrides

3 Ammo per Pick Up:

  • Prisma Angstrum
Headshot Damage Changes

During playtesting, the ammo changes alone weren’t enough to significantly change things for AoE weapons. So instead of tightening these values to be overly restrictive, we chose to address other factors that make these weapons so strong, such as headshot damage.

Our approach here is two-fold, to reduce the impact of headshots for AOE weapons, but to also make precision headshots pack a larger punch overall.

  • Radial damage no longer gains extra headshot damage or triggers headshot conditions.
    • This is primarily targeted at the Ignis Wraith - as a “flamethrower” weapon, it’s hard to imagine a blanket of elements being precise enough to target weak points specifically. Explosive projectiles themselves can still land headshots, so there is still a reason to aim with most weapons for maximum damage.

Hotfix 27.2.2 (2020-03-06)
Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%:

  • Prisma Angstrum: 40%

Update 27.2 (2020-03-05)

Self Damage Changes:

We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.

The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.

With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.

In the original Dev Workshop, we said:
As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.

This is no longer accurate after continued testing. What we are doing now is:

No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.

Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices.

Greater than 100% Status having meaning

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

Update 22.12 (2018-02-09)

  • Mastery Rank increased from 4 to 8.
  • Direct Impact damage increased from 175 to 200.
  • Status chance increased from 10 to 26%.
  • Critical chance increased from 10% to 18%.
  • Critical damage increased from 2x to 2.2x.
  • Ammo capacity decreased from 30 to 18.

Update 22.0 (2017-10-12)

  • Improved the mesh quality of the Prisma Angstrum to avoid blocky textures.
  • Fixed Clients not seeing the Host's Prisma Angstrum ammo magazine cycle correctly.

Hotfix 21.7.1 (2017-09-12)

  • The Prisma Angstrum is now tradable!
  • Tweaked the firing sounds of the Prisma Angstrum.

Update 21.7 (2017-09-09)

  • Introduced.

Last updated: Hotfix 23.10.8 (2018-10-25)

See also[]


Advertisement