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Gemini Cross is a stance mod for Tonfa-type weapons.

Can be equipped on:

✓ denotes weapon with matching Stance polarity


Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Weekly Conclave Challenge Reward Weekly Conclave Challenge Reward A 2.27% 1 0.0227

Complete all weekly Conclave challenges to get this reward in your in-game inbox:

  • Match Won: Win 6 matches of any game type.
  • Match Complete: Complete 20 matches of any game type.
  • Conditioning: Complete 10 Daily Challenges.

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Corrupted MOA 3% 22.11% 0.6633% 151 1 0.006633

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Vagrant Blight
Default Default
 2x 200%
 2x 50%
Default Default
 100%
 2x 50%
 100% DmgSlashSmall64
 100%
Default Default
 2x 100%
 3x 50%
Default Default
 2x 200%
Default Default
 300% DmgImpactSmall64
 200% DmgSlashSmall64Knockdown b
467.4%/s 4.6s GeminiCrossCombo0
Forward
(While Moving)
Cold Vendetta
Default Default
 100%
Default Default
 100%
Default Default
 200%
333.3%/s 1.2s GeminiCrossCombo1
Forward Block
(While Blocking & Moving)
Baleful Sin
Default Default
 300%
 100%
 200%
 100% DmgImpactSmall64
Default Default
 200%
Default Default
 200%
Default Default
 200%
565.2%/s 2.3s GeminiCrossCombo2
Block
(While Blocking)
Blind Tormentor
Default Default
 2x 100%
 2x 100% DmgImpactSmall64
Default Default
 2x 200%
 2x 100% DmgSlashSmall64
 2x 300% Knockdown b
Slam Default 100% DmgImpactSmall64
561.4%/s 2.9s GeminiCrossCombo3
Heavy
(Heavy Attack)
Discord Sewn*
Default Heavy
 2x 250% DmgSlashSmall64Knockdown b
Default Heavy
 2x 250% DmgSlashSmall64Knockdown b
N / A N / A TonfaComboHeavy
Slide
(While Sliding)
Feuding Blood*
Default Default
360 Default 2x 200%
540.5%/s 0.7s TonfaComboSlide
Aerial
(While In Air)
Ascendant Bane*
Default Default
 2x 200% DmgImpactSmall64
Default Default
 3x 200% DmgImpactSmall64
Default Default
 5x 200% DmgImpactSmall64
N / A N / A TonfaComboAir
Wall
(While Wall Latching)
Opposing Force*
Default Default
 2x 200% Knockdown b
N / A N / A TonfaComboWall
Finisher
(On Knocked Down Enemy)
Cold Vendetta*
Default Default
 1000%
N / A N / A TonfaComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Direct Default 200%
Slam Default 100%
N / A N / A TonfaComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Direct Default Direct Slam Attack • Slam Default Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Notes[]

  • The third hit of Baleful Sin does 25% bonus DmgSlashSmall64 Slash damage.

Trivia[]

  • Gemini Cross is the first Stance mod that can be attained via mission rewards, in this case from Excavation missions; all other Stances drop exclusively from enemy units. It can otherwise be normally obtained from Corrupted MOAs.

Media[]

Patch History[]

Update 29.10 (2021-03-19)

  • Removed the forced Impact proc from the first hit of Vagrant Blight's first attack.
  • Removed the forced Impact proc from Cold Vendetta's third attack.
  • Shifted the forced Impact proc from the first hit of Baleful Sin's third attack to the fourth hit.
  • Shifted the forced Impact procs from the first and second hit Blind Tormentor's of first attack to the third and fourth hit.
  • Removed the forced Impact procs from the first and second hit of Blind Tormentor's second attack.

Update 14.5 (2014-08-28)

  • Introduced
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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