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Discharge a rail of ionized death or throw the Ferrox like a spear and create a localized field of attraction no enemy can escape from.

The Ferrox is a Corpus Speargun introduced and wielded by Index broker Derim Zahn. The primary fire features a charged thin beam that deals high damage, complimented by its high critical stats. Its Alternate Fire tosses the Ferrox as far as 50 meters, creating an Electricity b Electricity field where it lands and pulls enemies towards it. It can be researched from the Energy Lab in the dojo.


Manufacturing Requirements
Credits64
30,000
Fieldron64
5
AlloyPlate64
30,000
Salvage64
35,000
Forma64
1
Time: 24 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64 150 Blueprint2 Blueprints Price:Credits6415,000
Energy Lab Research ClanAffinity64 3,000
Credits64
10,000
FieldronSample64
800
Circuits64
550
Ferrite64
3,500
Oxium64
500
Time: 72 hrs
Prereq: Amprex
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

This weapon can be sold for Credits647,500.

CharacteristicsEdit

This weapon deals primarily Puncture b Puncture damage on its primary fire and Impact b Impact damage on its alt-fire.

Advantages:

Disadvantages:

  • Primary Fire:
    • Low Impact b Impact damage – less effective against shields.
    • Low status chance.
    • Shoots thin lasers, thus requiring precise aiming.
    • Cannot fire with a partial charge.
    • The weapon fires as soon as it has reached a full charge which can lead to premature firing.
  • Alternate Fire:
    • Innate Electricity b Electricity damage – less effective against Alloy Armor.
    • Low Puncture b Puncture damage – less effective against armor.
    • Extremely low critical chance.
    • Base arc status chance of 50% cannot be increased with mods.
    • Once thrown, the player will not be able to use it until it is either picked up or when it returns to the player's hands after 10 seconds if quick thrown or 30 seconds if charged thrown.
    • Thrown spear has travel time.

NotesEdit

  • The Ferrox' alternate fire throws the weapon itself at the target, and upon landing on a surface arcs of electricity will emit from the Ferrox and chain to enemies within 10 meters, dealing 150 Electricity b Electricity damage every 2 seconds with a moderate chance to proc. Enemies under this effect will also be passively dragged towards the Ferrox.
    • The damage's tick rate is affected by fire rate mods.
    • Multishot has no effect on this mode, and neither does status chance. The only way to boost this alternate mode is through elemental damage, pure damage increases, faction damage mods, and fire rate.
  • The Ferrox automatically teleports back to the player 30 seconds after being thrown, or until the player manually picks the Ferrox back up again.
    • Throwing the weapon does not consume ammo.
  • The Ferrox' alt-fire has a maximum throwing range of ~50m (though it may be displayed as slightly less due to the forward movement of the player when throwing the weapon).
    • The arc Ferrox will take when thrown is affected by both the angle of the throw as well as how much the throw was charged.
    • Throwing distance can be increased with flight speed modifiers (e.g. Mod TT 20pxTerminal Velocity and ZephyrIcon272 Zephyr's Mod TT 20pxJet Stream Augment).
    • Unlike the GrnFlameSpear Javlok, the Ferrox' alt-fire will not damage its user when thrown too close.
  • If the Ferrox is silenced using Mod TT 20pxHush, Mod TT 20pxHushed Invisibility, or BansheeIcon272 Banshee's passive ability, its alt-fire will not alert enemies when dragging and dealing damage to them.
  • Enemies killed by the primary or damage from the secondary attack will vaporize, similar to channeled kills by melee weapons. This makes it very suitable for stealth, as long as the weapon is silenced or Mod TT 20pxHushed Invisibility is used.
    • This only occurs if the enemy was the last in the line of a primary shot. If a Ferrox shot kills multiple enemies at once due to punch through, not all targets will be vaporized.
  • It is not recommended to install Mod TT 20pxHeavy Caliber as the accuracy will greatly deviate leading to inaccurate shots, however it is one of the few ways to maximize the damage of the alt fire tether, which is unaffected by accuracy.

TipsEdit

  • This weapon's high critical chance and critical multiplier makes critical builds using Mod TT 20pxPoint Strike and Mod TT 20pxVital Sense very good options.
  • When applying additional elements to the Ferrox, its alt-fire will proc them periodically; as with other weapons with an elemental base, Electricity b Electricity will be applied last if there are two or more other elements modded for, unless an Electricity b Electricity mod is included in the order.
  • Mod TT 20pxTactical Reload will still have an effect while the spear is out after the alt-fire is used, so it's possible to do seamless reloads this way.
  • The Ferrox' alt-fire is very useful as a crowd control tool in Survival missions, as its tethering arcs may stun enemies with Electricity b Electricity procs and also pull them together in a close bunch.
    • It is further amplified on corridors where enemies pass through frequently.
    • Grenade-type secondary weapons such as CorpusHandRocket Angstrum and GrnTorpedoPistol Kulstar, thrown secondaries with Mod TT 20pxConcealed Explosives, and weapons that chain between targets like the GrnHeatGun Atomos are good choices when using the Ferrox in this manner.
    • This will also assist squadmates with launcher-type primaries such as GrineerCannon Zarr and GrnGrenadeLauncher Tonkor, as well as any weaponry with Gas b Gas procs.
  • The Ferrox' alt-fire is affected by fire rate mods making it tick more often.
  • The tether mode is useful for grouping up enemies for the use of quickly charging up RhinoIcon272 Rhino's Mod TT 20pxIronclad Charge augment mod.
    • It is also good for grouping enemies up for a Mod TT 20pxCondition Overload modded TeshinGlaive Orvius, as the weapon's explosion will hit most enemies in range.

TriviaEdit

  • The bodies of enemies killed by this weapon disintegrate in a manner similar to channeled Melee kills.
  • Has the same aesthetic as the CorpusTonfa Ohma tonfas and Quaro armor set.
  • The name Ferrox seems to be a mix of the Latin words Ferox, meaning "savage" or "fierce", and Ferrum, meaning "iron".

MediaEdit

  • Ferrox in the Codex.

Ferrox Skins

Patch HistoryEdit

Update 25.5
  • Fixed broken functionality if the Ferrox is the only weapon equipped and you pick up Ammo while it’s been thrown.

Update 25.1

  • Fixed seeing a large beam of light FX when firing the Ferrox with Mirage’s Hall of Mirrors active as reported here.

Hotfix 25.0.4

  • Returned the Ferrox Primary Fire Damage to it’s previous value of 350.

Update 25.0

  • 33% of clip reloaded every second when Spear is deployed. This allows for a more fluid use of all the Gun Spear mechanics.
  • Added 100 Impact damage with 3m area-of-effect at end point of Primary fire.
  • Increased Alt Fire's tether range from 6m to 10m.
  • Increased tether's Status Chance from 33% to 50%.
  • Increased tether's Damage pulse from every 5 secs to every 2 secs.
  • Quick throw auto recall timer reduced from 20 to 10 secs.
  • Charged throw auto recall timer increased from 20 to 30 secs.

Update 22.12

  • Mastery Rank increased from 7 to 14.
  • Critical chance increased from 30% to 32%.
  • Critical damage increased from 2.5x to 2.8x.

Hotfix 19.13.1

  • Increased the amount of the Ferrox pull force to prevent enemies from meleeing out of the tether.
  • Fixed Clients being able to throw multiple Javloks and Ferroxs which are then unable to be picked back up.
  • Fixed a script error when throwing the Ferrox.

Update 19.13

  • Introduced.

See alsoEdit

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