Feral Kavats are the wild, feline-like creatures stalking around on any Orokin Derelict tileset, feeding on Infested flesh. They are patient hunters, waiting to ambush unsuspecting prey, Tenno, Grineer, and Corpus alike, that stumbles upon them.
Farming Locations[edit | edit source]
These are based on opinions and may not be 100% true. These should be viewed as advice for finding the enemies until better facts are proven.
Target | Planet | Name | Type | Level | Tile Set |
---|---|---|---|---|---|
Deimos | Horend | Capture | 12 - 14 | Orokin Derelict | |
Deimos | Phlegyas | Exterminate | 13 - 15 | Orokin Derelict | |
Deimos | Formido | Sabotage | 14 - 16 | Orokin Derelict |
Tactics[edit | edit source]
- They attack by swarming and charging at enemies, chasing them down while slashing at them. Kavats may also slash with their claws at stationary targets.
- They prefer to stay cloaked until an enemy either approach them or until the room is alerted due to an attack upon an infested. Attacking non-infested/Kavat units in a room will not trigger aggression.
- Any Kavat that is cloaked will not be seen by
Enemy Sense or
Enemy Radar. However, looking through a Codex Scanner or Synthesis Scanner will show them.
- Cloaked Kavats can be seen in-game. They have an animation that looks similar to a
Loki's
Invisibility, using an orange energy color.
- When Kavats lose aggression, they will return to this cloaked state automatically.
- Kavats cannot attack you while cloaked; their aggression will de-activate their own cloaking ability.
- Any Kavat that is cloaked will not be seen by
- Kavat can jump onto nearby walls or other flat surfaces and jump off of them to attack enemies. They may also do this for traversing terrain, letting them wall jump while cloaked.
- Kavats never spawn alone. Usually, there are somewhere between two and six in a group. Using this to their advantage, Kavat will usually try to surround an enemy with one charging from the front and the others attacking from the sides of the enemy.
Notes[edit | edit source]
- They have a 25% chance of rewarding a single Kavat Genetic Code upon scanning them. This chance is affected by Resource Boosters and Resource Drop Chance Boosters.
- During certain missions of the Sands of Inaros questline, many Feral Kavats will spawn, allowing for some easy Kavat Genetic Code.
- In those missions, the Kavats may get stuck on an invisible door or against the wall, providing easy Codex/Synthesis Scans.
- Their genetic skin can be randomly sold by beastmaster Teasonai of the Ostron for a set of Plains of Eidolon resources.
- The Synoid Heliocor can be used to for easy scanning.
Bugs[edit | edit source]
- Feral Kavats can hunt and kill Operators while they are cloaked in void mode.
Media[edit | edit source]
See also[edit | edit source]
- The Moonless Kavat pattern, a Feral Kavat skin.
Patch History[edit | edit source]
- Increased chance of Kavat scans yielding Genetic Codes to 25% and made drop chance/amount Boosters apply to all scans that yield Resources.
- Kavats have had their melee damage output halved. They will also no longer attack Defense targets or Excavators.
- Introduced.
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---|---|---|
Conservation | Plains of Eidolon | Condroc ⢠Kuaka ⢠Mergoo ⢠Vasca Kavat |
Orb Vallis | Bolarola ⢠Horrasque ⢠Kubrodon ⢠Pobber ⢠Sawgaw ⢠Stover ⢠Virmink | |
Cambion Drift | Avichaea ⢠Cryptilex ⢠Nexifera ⢠Predasite ⢠Velocipod ⢠Undazoa ⢠Vulpaphyla | |
Other | Arbitration Shield Drone ⢠Desert Skate ⢠Feral Kavat ⢠Feral Kubrow ⢠Saturn Six Fugitive ⢠Tomb Guardian ⢠Tomb Protector ⢠Tomb Protector Effigy ⢠Wolf of Saturn Six |
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