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Feast Swallow an enemy whole and store it in Grendel’s gut. Hold to vomit out stored enemies covering them in toxic bile. Introduced in Update 26.0 (2019-10-31) |
Strength:250 / 300 / 450 / 500 ( Toxin damage on vomit) | |
Duration:N/A | |||
Range:25 m (swallow range) | |||
Misc:
2% (damage per second) |
Info
- Grendel expends 25 energy to open his maw agape for 1.5 seconds, creating a powerful vacuum that disintegrates enemies near the aiming reticle within 25 meters and swallowing them whole to trap them inside Grendel's stomach. For each enemy swallowed by Feast, Grendel's maw stays open for an extra 1 second. Enemies within Grendel's stomach are slowly digested at a rate 2% of their total shields and health per second. A maximum of 5 enemies can be held within Grendel's stomach.
- Grendel can swallow multiple enemies by moving the aiming reticle to mark new targets with Feast, while his maw is still open.
- The five eaten enemies' profile icons and their remaining hitpoints are displayed as circular gauges, aligned in a cross-shape UI indicator above Grendel's ability icons.
- Feast also vacuums Pickups and thrown Hand Grenades near the aiming reticle for Grendel. Swallowed grenades will detonate inside Grendel's stomach and only damage nearby enemies.
- Enemy auras such as Ancient Healer or Guardian Eximus are disabled while within Grendel's stomach.
- Hold down the ability key (default 1 ) to violently vomit all stored enemies out for no energy cost, inflicting 250 / 300 / 400 / 500 Toxin scaling damage with a 100% Toxin status chance to vomitted enemies and other enemies within 8 meters in a cone in front of Grendel.
- Toxin damage on vomit is affected by enemy level and amount of enemies stored.
- Feast's Toxin damage on vomit benefits from sum of enemies levels stored using the following expression:
- Total Toxin Damage = Toxin Base Damage × ((ΣEnemy Level - 1) / 15 + 1)
- With 5 eaten enemies at level 101, Grendel will deal 500 × ((101 × 5 - 1) / 15 + 1) = 17,300 Toxin damage on vomit. Resulting damage is rounded down to the nearest whole number.
- Grendel cannot Feast on enemies grabbed by certain Warframe abilities, including Nidus' Larva, Vauban's Bastille in Vortex mode and Tether Coil from Minelayer, Khora's Strangledome, Hydroid's Tentacle Swarm, Zephyr's Tornado and Airburst in suck mode, Gauss' Mach Rush with Mach Crash, Xaku's Gaze from The Lost, Garuda's Blood Altar, Trinity's Well of Life and Energy Vampire, Sevagoth's Embrace by Sevagoth's Shadow from Exalted Shadow, Titania's Spellbind and Lantern, Nezha's Divine Spears, Caliban's Sentient Wrath, enemies in-flight from Grendel's Regurgitate, and enemies held or in-flight by Bonewidow's Meathook.
- Feasting on enemies affected by Nidus' Parasitic Link will erase them completely.
- Bosses cannot be Feasted.
- If Grendel crosses a Nullifier or falls out of bounds, enemies in his stomach are automatically expelled.
- Feasted enemies are considered removed from play, removing them from Exterminate waypoints and allowing Defense waves to advance, even if they are still alive.
- The Circuit's Corrupted Jackal still requires Feasted enemies to be vomited and killed to progress the fight.
- Ability Synergy:
- Grendel's passive grants him 250 armor per enemy alive in his stomach.
- Grendel must have at least 1 enemy alive in his stomach to cast Nourish and Regurgitate.
- Pulverize drains 0 energy if he has enemies in his stomach. The sphere also enlarges with engorged enemies, increasing the collision and ground slam's damage and radius.
Augment
- Main article: Gourmand
Gourmand is a Warframe Augment Mod for Grendel's Feast to consume health instead of energy and increases armor for enemies in his gut.
Tips & Tricks
- Volatile Runners swallowed by Grendel’s Feast have a tendency to explode from within, causing Grendel to stagger.
- Increasing the Ability Range of Grendel’s Feast increases the effective Vacuum Range, this is especially useful for survival since feast can be used to Vacuum Life Support pickups from a fair distance without having to leave the current room.
Patch History[]
Update 32.2 (2022-11-30)
- Added a new HUD indicator to show the number of enemies and their Health in Grendel’s Gut. The Armor that he gains from enemies thanks to his passive is now also visible here.
- Removed the 1.5/s Energy drain while enemies are in Grendel’s Gut.
- Replaced the Armor Reduction with 2% of their total Shields and Health overtime (does not scale).
- Health and Shields are more universally applicable, making Nourish affect enemies across a wider range of types.
- Unified Radius for all ranks (25m for all).
- Enemy auras are now disabled while inside Grendel’s Gut.
- For example, after clearing an Ancient Healer Eximus’ Overguard, casting Feast on it will nullify its damage reduction buff while inside Grendel’s Gut.
- Grendel can now cast Feast on enemies that are open to a Mercy kill.
- Sentient enemies caught in Grendel’s Gut with Feast are no longer automatically expelled after 8 seconds.
- Grendel can now Feast a maximum of 5 enemies at a time.
- With the above buffs to Feast, the previous 40 enemy max would understandably be far too overpowered. The new cap allows players to make the most of Feast’s more powerful state and keep them actively seeking enemies to chomp on without clearing the whole map in one go.
Hotfix 31.1.1 (2022-02-09)
- Fixed crashes and excessive performance hitches when Grendel consumed an exorbitant amount of enemies and proceeded to vomit them out (90+ enemies). In the name of performance, we’ve added a limit of 40 enemies that can be eaten by Grendel at any given time, and spread out the vomiting of large numbers of enemies.
- Test Cluster crash report/fix.