Fatal Teleport is a Warframe Augment Mod for AshIcon272 Ash that causes Teleport130xWhite Teleport to immediately perform a melee finisher upon teleporting to the target, with an additional damage multiplier. Additionally, if the finisher kills its target, 50% of Teleport's energy cost is refunded.


Rank Extra Damage Cost
0 125% 6
1 150% 7
2 175% 8
3 200% 9


  • This mod can be acquired by attaining the rank of Maxim under the Arbiters of Hexis, or the rank of Exalted under the Red Veil, and spending ReputationLarge 25,000 to purchase.


  • With this Augment equipped, Ash will always teleport to the target's back and perform a Back Finisher, or a Parazon Finisher if eligible.
  • This Augment's effects will not trigger if Ash casts Teleport during BladeStorm130xWhite Blade Storm.
  • Damage bonus is affected by Ability Strength.
  • Damage bonus is additive to the bonus from Mod TT 20px Covert Lethality and Mod TT 20px Finishing Touch.
  • Mods that affect casting speed, such as Mod TT 20px Natural Talent and Mod TT 20px Speed Drift, will only affect the Teleport animation, not the finisher animation.
  • Refunded energy scales inversely with Ability Efficiency, always returning half of the casting cost.
  • Fatal teleport does not work on most bosses, including capture targets. It only works with Lieutenant Lech Kril (during vulnerable phase), The Sergeant, Wolf of Saturn Six (during Tactical Alerts), Zanuka, and the Hyena Pack. Note that while Zanuka can be targeted and attacked while shielded, it does not appear to take any considerable amount of damage from this. It does work on junction specters and can one-shot them if built correctly.


  • This augment works well with Daggers and Mod TT 20px Covert Lethality, dealing significant amount of damage.
  • Using this augment with JatKittag Jat Kittag and Mod TT 20px Vulcan Blitz can create a powerful explosion upon a kill, potentially killing other nearby enemies within Vulcan Blitz's range.
  • This augment can be used for Nightwave's Executioner ("Kill 10 Enemies with Finishers").



This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
Input table not loaded. Javascript Not loaded
Result table not loaded. Javascript Not loaded


  • If the targeted enemy is moving fast enough (such as a running Charger), or you are experiencing high lag, the finisher will fail.
  • Some melee classes may fail to trigger finishers on certain types of enemies.
    • Several melee classes will fail to trigger finishers against all MOA variants, including their Mutalist counterparts.
    • Scythe weapons may also fail to trigger finishers on moving targets.
  • If they are vulnerable, Infested Hives can be targeted by teleport using this augment. The back-stab animation causes the hive to unintentionally shrink.
  • Rarely, you perform a Front Finisher instead.


Patch History[]

Update 18.11 (2016-05-11)

  • Introduced.